-- Driver: party menu bottom context message (#147). -- Gen1 (pokered engine/menus/party_menu.asm PartyMenuMessage) always prints -- a message in the bottom text box: "Choose a POKéMON." (PartyMenuNormalText) -- in the field, "Bring out which POKéMON?" (PartyMenuBattleText) in battle. -- The recomp handled only the swap / item / TM-HM ids and printed NOTHING for -- the default field and battle voluntary-switch cases -- reporter's "NO TEXT -- BOX". This driver opens the party menu in both contexts, screenshots each, -- and asserts PartyMenu:bottomMessage() returns the correct Gen1 string. -- POKEPORT_DRIVER=tests/drivers/party_bug147_message_test.lua \ -- POKEPORT_IDENTITY=bug147 POKEPORT_TOUCH=0 POKEPORT_VERSION=red love . return function(game) local U = dofile("tests/drivers/util.lua") local DIR = os.getenv("SHOT_DIR") or "/tmp/shots" local Pokemon = require("src.pokemon.Pokemon") local BattleState = require("src.battle.BattleState") local Screens = require("src.ui.Screens") local pass, fail = 0, 0 local function check(label, ok) if ok then pass = pass + 1; U.log("PASS", label) else fail = fail + 1; U.log("FAIL", label) end end game.save.party = { Pokemon.new(game.data, "CHARMANDER", 12), Pokemon.new(game.data, "SQUIRTLE", 10), } -- FIELD case: party menu opened from the overworld (StartMenu path). U.teleport(game, "ROUTE_1", 5, 5, "down") local ow = game.overworld Screens.push(game, "PartyMenu") U.wait(8) U.shot(game, DIR .. "/party_field_message.png") local pm = game.stack:top() local fieldMsg = pm and pm.bottomMessage and pm:bottomMessage() U.log("field bottomMessage:", tostring(fieldMsg)) check("field message == 'Choose a POKéMON.'", fieldMsg == "Choose a POKéMON.") -- back to the overworld before starting the battle while game.stack:top() and game.stack:top() ~= ow do game.stack:pop() end U.wait(2) -- BATTLE case: voluntary PKMN switch (BattleState:openParty). local battle = BattleState.newWild(game, "PIDGEY", 8) battle.onFinish = function() end ow:pushBattle(battle) local function mashUntil(cond, max) for _ = 1, max or 80 do if cond() then return true end U.tap(game, "a") U.wait(4) end return false end check("reached battle menu", mashUntil(function() return battle.phase == "menu" end)) -- FIGHT/PKMN/ITEM/RUN: RIGHT to PKMN, then A to open the party U.tap(game, "right"); U.wait(4) U.tap(game, "a"); U.wait(12) U.shot(game, DIR .. "/party_battle_message.png") pm = game.stack:top() local battleMsg = pm and pm.bottomMessage and pm:bottomMessage() U.log("battle party open (onSwitch set):", pm and pm.onSwitch ~= nil) U.log("battle bottomMessage:", tostring(battleMsg)) check("battle message == 'Bring out which\\nPOKéMON?'", battleMsg == "Bring out which\nPOKéMON?") U.log(("RESULT pass=%d fail=%d"):format(pass, fail)) end