-- pokered/scripts/WardensHouse.asm: WardensHouseDisplayText branches on -- hTextID (TEXT_WARDENSHOUSE_DISPLAY_LEFT vs _RIGHT) to pick which of the -- two display case texts to print. TEXT_WARDENSHOUSE_WARDEN is already -- ported in data/scripts/story.lua (M.WARDENS_HOUSE); not re-ported here. return { WARDENS_HOUSE = { talk = { -- left case: photos and fossils TEXT_WARDENSHOUSE_DISPLAY_LEFT = { { "face_player" }, -- 1 { "show_text", "_WardensHouseDisplayPhotosAndFossilsText" }, -- 2 }, -- right case: old pokemon merchandise TEXT_WARDENSHOUSE_DISPLAY_RIGHT = { { "face_player" }, -- 1 { "show_text", "_WardensHouseDisplayMerchandiseText" }, -- 2 }, }, }, }