-- Hand-ported text_asm dialogue for VermilionCity NPCs. -- pokered/scripts/VermilionCity.asm return { VERMILION_CITY = { talk = { -- VermilionCityGambler1Text: before the S.S. Anne departs he asks -- if you saw it moored in the harbor; after it leaves he remarks -- that it's gone and will return in about a year. -- (pokered/scripts/VermilionCity.asm) TEXT_VERMILIONCITY_GAMBLER1 = { { "check_flag", "EVENT_SS_ANNE_LEFT" }, -- 1 { "jump_if_true", 5 }, -- 2 { "show_text", "_VermilionCityGambler1DidYouSeeText" }, -- 3 { "jump", 6 }, -- 4 { "show_text", "_VermilionCityGambler1SSAnneDepartedText" }, -- 5 }, -- VermilionCityMachopText: cries out, then follows up with a -- second line about stomping the land flat. -- (pokered/scripts/VermilionCity.asm) TEXT_VERMILIONCITY_MACHOP = { { "show_text", "_VermilionCityMachopText" }, -- 1 { "show_text", "_VermilionCityMachopStompingTheLandFlatText" }, -- 2 }, }, }, }