-- Silph Co. 6F worker flavor dialogue. -- pokered/scripts/SilphCo6F.asm: SilphCo6FSilphWorkerM1Text/M2Text/M3Text/ -- F1Text/F2Text all funnel through SilphCo6FBeatGiovanniPrintDEOrPrintHLScript, -- which checks EVENT_BEAT_SILPH_CO_GIOVANNI and prints the "before" text (hl) -- if not yet set, or the "after" text (de) once Giovanni has been beaten. return { SILPH_CO_6F = { talk = { -- SilphCo6FSilphWorkerM1Text TEXT_SILPHCO6F_SILPH_WORKER_M1 = { { "face_player" }, { "check_flag", "EVENT_BEAT_SILPH_CO_GIOVANNI" }, { "jump_if_true", 6 }, { "show_text", "_SilphCo6FSilphWorkerM1TookOverTheBuildingText" }, { "jump", "end" }, { "show_text", "_SilphCo6FSilphWorkerM1BackToWorkText" }, }, -- SilphCo6FSilphWorkerM2Text TEXT_SILPHCO6F_SILPH_WORKER_M2 = { { "face_player" }, { "check_flag", "EVENT_BEAT_SILPH_CO_GIOVANNI" }, { "jump_if_true", 6 }, { "show_text", "_SilphCo6FSilphWorkerMHelpMePleaseText" }, { "jump", "end" }, { "show_text", "_SilphCo6FSilphWorkerMWeGotEngagedText" }, }, -- SilphCo6FSilphWorkerF1Text TEXT_SILPHCO6F_SILPH_WORKER_F1 = { { "face_player" }, { "check_flag", "EVENT_BEAT_SILPH_CO_GIOVANNI" }, { "jump_if_true", 6 }, { "show_text", "_SilphCo6FSilphWorkerF1SuchACowardText" }, { "jump", "end" }, { "show_text", "_SilphCo6FSilphWorkerF1HaveToMarryHimText" }, }, -- SilphCo6FSilphWorkerF2Text TEXT_SILPHCO6F_SILPH_WORKER_F2 = { { "face_player" }, { "check_flag", "EVENT_BEAT_SILPH_CO_GIOVANNI" }, { "jump_if_true", 6 }, { "show_text", "_SilphCo6FSilphWorkerF2TeamRocketConquerWorldText" }, { "jump", "end" }, { "show_text", "_SilphCo6FSilphWorkerF2TeamRocketRanText" }, }, -- SilphCo6FSilphWorkerM3Text TEXT_SILPHCO6F_SILPH_WORKER_M3 = { { "face_player" }, { "check_flag", "EVENT_BEAT_SILPH_CO_GIOVANNI" }, { "jump_if_true", 6 }, { "show_text", "_SilphCo6FSilphWorkerM3TargetedSilphText" }, { "jump", "end" }, { "show_text", "_SilphCo6FSilphWorkerM3WorkForSilphText" }, }, }, }, }