-- Silph Co. 10F flavor dialogue. -- Registered standalone (not via init.lua by this agent); returns the -- talk table for SILPH_CO_10F. return { SILPH_CO_10F = { talk = { -- pokered/scripts/SilphCo10F.asm SilphCo10FSilphWorkerFText: -- CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI branches between the -- "I'm scared" line (Giovanni not yet beaten) and the "please -- keep quiet about my crying" line (after Giovanni is beaten). TEXT_SILPHCO10F_SILPH_WORKER_F = { { "face_player" }, { "check_flag", "EVENT_BEAT_SILPH_CO_GIOVANNI" }, { "jump_if_true", 6 }, { "show_text", "_SilphCo10FSilphWorkerFImScaredText" }, { "jump", "end" }, { "show_text", "_SilphCo10FSilphWorkerFQuietAboutMyCryingText" }, }, }, }, }