-- Route 12 Gate 2F binocular signs (pokered/scripts/Route12Gate2F.asm -- Route12Gate2FLeftBinocularsText / Route12Gate2FRightBinocularsText -> -- GateUpstairsScript_PrintIfFacingUp): the binoculars only show their -- text when the player is facing up (looking through them from below); -- from any other facing the sign is silently a no-op, same as the -- original (it just clears wDoNotWaitForButtonPressAfterDisplayingText -- and returns without printing). -- -- TEXT_ROUTE12GATE2F_BRUNETTE_GIRL (TM39 SWIFT gift) is intentionally -- skipped here -- omitted, not ported by this file. local function push(game, s, done) local TextBox = require("src.render.TextBox") game.stack:push(TextBox.new(game, s, done)) end local function binoculars(label) return function(game, ow, npc, done) done = done or function() end if ow.player.facing ~= "up" then done() return end local t = game.data.text[label] push(game, t, done) end end return { ROUTE_12_GATE_2F = { talk = { TEXT_ROUTE12GATE2F_LEFT_BINOCULARS = binoculars("_Route12Gate2FLeftBinocularsText"), TEXT_ROUTE12GATE2F_RIGHT_BINOCULARS = binoculars("_Route12Gate2FRightBinocularsText"), }, }, }