-- Route 11 Gate, 2F (pokered/scripts/Route11Gate2F.asm) -- -- TEXT_ROUTE11GATE2F_YOUNGSTER (in-game trade) and TEXT_ROUTE11GATE2F_OAKS_AIDE -- (Oak's Aide itemfinder handout) are not ported here; only the two window -- signs are in scope for this pass. -- -- Both binocular signs use GateUpstairsScript_PrintIfFacingUp: the sign only -- shows text when the player is facing UP (looking out the window); reading -- it from any other direction prints nothing. return { ROUTE_11_GATE_2F = { talk = { -- Route11Gate2FLeftBinocularsText (scripts/Route11Gate2F.asm): only -- fires facing up; then branches on EVENT_BEAT_ROUTE12_SNORLAX to show -- either the "big POKéMON asleep on a road" or the "beautiful view" -- flavor text. TEXT_ROUTE11GATE2F_LEFT_BINOCULARS = function(game, ow, npc, done) if ow.player.facing ~= "up" then done() return end local TextBox = require("src.render.TextBox") local label = game.save.flags.EVENT_BEAT_ROUTE12_SNORLAX and "_Route11Gate2FLeftBinocularsNoSnorlaxText" or "_Route11Gate2FLeftBinocularsSnorlaxText" game.stack:push(TextBox.new(game, game.data.text[label], done)) end, -- Route11Gate2FRightBinocularsText (scripts/Route11Gate2F.asm): only -- fires facing up; describes the Cerulean-to-Lavender route via Rock -- Tunnel. TEXT_ROUTE11GATE2F_RIGHT_BINOCULARS = function(game, ow, npc, done) if ow.player.facing ~= "up" then done() return end local TextBox = require("src.render.TextBox") game.stack:push(TextBox.new(game, game.data.text["_Route11Gate2FRightBinocularsText"], done)) end, }, }, }