-- Red's House 2F (pokered data/events/hidden_events.asm + -- engine/events/hidden_objects PrintRedSNESText). -- -- The bedroom SNES is a hidden_event at (3, 5) with ANY_FACING that -- prints _RedBedroomSNESText. field.py extracts OpenRedsPC on this map -- but skips PrintRedSNESText, so interaction was a no-op (#135). local TextBox = require("src.render.TextBox") return { REDS_HOUSE_2F = { -- hidden_events.asm: -- hidden_event 3, 5, PrintRedSNESText, ANY_FACING onInteract = function(game, ow, fx, fy) if fx ~= 3 or fy ~= 5 then return false end local text = game.data.text._RedBedroomSNESText or "{PLAYER} is\nplaying the SNES!" game.stack:push(TextBox.new(game, text)) return true end, }, }