-- Pewter City flavor dialogue (pokered/scripts/PewterCity.asm). -- PewterCity_TextPointers text_asm bodies for the SUPER_NERD1 museum -- guide and SUPER_NERD2 garden nerd. -- -- The YOUNGSTER's gym escort (talk + east-exit onStep) lives in -- story5.lua so the lockstep RLE walk is not overwritten by this -- flavor merge. SUPER_NERD1's museum escort is not ported; only the -- YES/NO-branched flavor text is here. local M = {} local function text(game) return game.data.text end local function push(game, s, done) local TextBox = require("src.render.TextBox") game.stack:push(TextBox.new(game, s, done)) end -- PrintText on a text_end string returns with the box still drawn and -- YesNoChoice then draws the menu above it (InitYesNoTextBoxParameters, -- engine/menus/text_box.asm); no A press clears the question first. Ride -- TextBox's opts.choice, the same as Commands.ask (#854). local function ask(game, s, cb) local TextBox = require("src.render.TextBox") game.stack:push(TextBox.new(game, s, nil, { choice = cb })) end M.PEWTER_CITY = { talk = { -- PewterCitySuperNerd1Text (scripts/PewterCity.asm): asks if you -- checked out the museum; YES -> fossils comment, NO -> "you have -- to go" (which in pokered also kicks off the escort script). TEXT_PEWTERCITY_SUPER_NERD1 = function(game, ow, npc, done) local t = text(game) ask(game, t._PewterCitySuperNerd1DidYouCheckOutMuseumText or "Did you check out\nthe MUSEUM?", function(yes) if yes then push(game, t._PewterCitySuperNerd1WerentThoseFossilsAmazingText or "Weren't those\nfossils from MT.\nMOON amazing?", done) else push(game, t._PewterCitySuperNerd1YouHaveToGoText or "Really?\nYou absolutely\nhave to go!", done) end end) end, -- PewterCitySuperNerd2Text (scripts/PewterCity.asm): asks if you -- know what he's doing; YES -> "that's right", NO -> reveals he's -- spraying Repel to keep Pokemon out of his garden. TEXT_PEWTERCITY_SUPER_NERD2 = function(game, ow, npc, done) local t = text(game) ask(game, t._PewterCitySuperNerd2DoYouKnowWhatImDoingText or "Psssst!\nDo you know what\nI'm doing?", function(yes) if yes then push(game, t._PewterCitySuperNerd2ThatsRightText or "That's right!\nIt's hard work!", done) else push(game, t._PewterCitySuperNerd2ImSprayingRepelText or "I'm spraying REPEL\nto keep POKéMON\nout of my garden!", done) end end) end, }, } return M