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Author SHA1 Message Date
bryanthaboi 7804ef9793 Merge pull request #1323 from 1Jamie/fix/patch-notes-ci-resilience 2026-08-14 23:37:59 -04:00
1jamie 673d8b3ad8 fix(tests): make launcher_patch_notes resilient to release note wording changes 2026-08-14 22:36:24 -05:00
bryanthaboi 62e1296ced Merge pull request #1321 from 1Jamie/fix/gold-save-bug 2026-08-14 23:20:49 -04:00
1jamie a3bbd78e7b Remove androidcrash.log from project root 2026-08-14 22:17:33 -05:00
1jamie 8dfbd1daae fix(save/gen2): auto-recover orphaned save slots and fix PartyMenu field moves
- Auto-recover save slots: Scan saves/<version>/ on boot to re-index orphaned slot files if options.lua is reset or loses its slot registry.
- Fix Gen 2 field moves: Make PartyMenu field actions (Strength, Surf, Cut, Flash) generation-aware so they execute safely in Gold.
- Fortify platform stability: Guard native controller/hidapi init against Android 14 receiver exceptions and ensure safe Windows file replacement.
- Add unit test coverage for slot auto-recovery in save_editor_gen2_tests.lua.
2026-08-14 22:16:17 -05:00
bryanthaboi 72f126ae26 Merge pull request #1312 from AverageConsumer/feat/contextual-field-moves 2026-08-14 21:42:22 -04:00
bryanthaboi 5d7a8c9291 Merge pull request #1300 from anxiousintrovert/feature/required-mod-imports 2026-08-14 21:41:49 -04:00
anxiousintrovert c48fc578ca Address required import review feedback 2026-08-14 20:34:14 -05:00
anxiousintrovert dfc216f974 Remove required imports RFC 2026-08-14 20:34:14 -05:00
anxiousintrovert 542856c83d Add manifest-driven required mod imports 2026-08-14 20:34:14 -05:00
bryanthaboi 545a99d86d Merge pull request #1311 from 1Jamie/feat/gold-save-editor 2026-08-14 21:15:07 -04:00
AverageConsumer 2b6473ae03 feat(mods): extend contextual field actions 2026-08-15 02:01:20 +02:00
1jamie df0be1cba6 Add Gold save-editor support, rearrange the launcher, and ship a patch-notes modal.
The save editor now routes Gold vs RBY through a generation adapter so boxes, items, events, and maps write the right fields. The launcher layout is shuffled a bit, and patch notes can come from the updater, a packed file, or the iOS sidecar.
2026-08-14 18:48:06 -05:00
60 changed files with 5128 additions and 1726 deletions
+6
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@@ -79,3 +79,9 @@ mobile/ios/bundle_id.local
# Local options / preferences # Local options / preferences
/options.lua* /options.lua*
# User-owned ROMs imported for individual mods. Manifests declare the
# destinations, but source checkouts and packaged mods never ship the files.
/mods/*/baseroms/
/imports/baseroms/
/imports/baseroms-recovery/
+5 -3
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@@ -486,9 +486,11 @@ has its own entry points for (`start_battle "wild" species level`, `warp`,
**by name, before the first row runs**, so a mod never gets a half-run queue. **by name, before the first row runs**, so a mod never gets a half-run queue.
`marchInPlace` still has no Gen 2 equivalent (the Gen 2 movement stream has no `marchInPlace` still has no Gen 2 equivalent (the Gen 2 movement stream has no
byte for it) and returns `nil, reason` rather than approximating one. byte for it) and returns `nil, reason` rather than approximating one.
`availableFieldActions` and `useFieldAction` expose the same contextual `availableFieldActions` and `useFieldAction` expose the same contextual field
bicycle and fishing records in both games. Each engine keeps ownership of its item and move records in both games. Gold extends the shared ids with its own
inventory, terrain, surfing, bike, and fishing rules. `headbutt`, `whirlpool`, `waterfall`, `sweet_scent`, and `squirtbottle`
actions. Each engine keeps ownership of its inventory, badges, terrain,
surfing, bike, fishing, and field-move rules.
**Hooks and events that fire on Gold.** Every name below is the Gen 1 name **Hooks and events that fire on Gold.** Every name below is the Gen 1 name
carrying the Gen 1 payload keys, because Gold's call sites reuse them rather carrying the Gen 1 payload keys, because Gold's call sites reuse them rather
+68 -7
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@@ -44,6 +44,25 @@ Every mod contains a root `manifest.json` defining its metadata, supported games
"optional_dependencies": [ "optional_dependencies": [
"gen1_modern_ui" "gen1_modern_ui"
], ],
"required_imports": [
{
"id": "stadium2",
"name": "Pokemon Stadium 2 ROM",
"description": "Pokemon Stadium 2 (USA), any supported N64 byte order",
"file": "stadium2.z64",
"format": "n64",
"size": 67108864,
"md5": ["00000000000000000000000000000000"]
}
],
"optional_imports": [
{
"id": "bonus_source",
"name": "Optional bonus source",
"file": "bonus.bin",
"md5": "00000000000000000000000000000000"
}
],
"conflicts": [], "conflicts": [],
"permissions": ["engine_internals"], "permissions": ["engine_internals"],
"description": "A brief description of the mod.", "description": "A brief description of the mod.",
@@ -67,6 +86,8 @@ Every mod contains a root `manifest.json` defining its metadata, supported games
| `priority` | `integer` | Load priority order (lower numbers load earlier; dependencies always precede dependents regardless of priority). | | `priority` | `integer` | Load priority order (lower numbers load earlier; dependencies always precede dependents regardless of priority). |
| `dependencies` | `array` | Hard required dependencies. A mod will not load if a required dependency is missing or disabled for the active game. | | `dependencies` | `array` | Hard required dependencies. A mod will not load if a required dependency is missing or disabled for the active game. |
| `optional_dependencies` | `array` | Soft dependencies. Guarantees that if the target mod is present and active, it loads *before* this mod without blocking load if absent. | | `optional_dependencies` | `array` | Soft dependencies. Guarantees that if the target mod is present and active, it loads *before* this mod without blocking load if absent. |
| `required_imports` | `array` | User-supplied files required by this mod. The launcher validates and copies each file into this mod's `baseroms/` directory; the mod does not load while one is missing. |
| `optional_imports` | `array` | User-supplied files that unlock optional mod functionality. They use the same validation and private-copy flow but never block the mod from loading. |
| `conflicts` / `incompatible` | `array` | List of mod IDs that cannot run concurrently with this mod. | | `conflicts` / `incompatible` | `array` | List of mod IDs that cannot run concurrently with this mod. |
| `permissions` | `array` | Requested privileges (e.g. `["engine_internals"]`, `["network"]`, `["filesystem"]`). | | `permissions` | `array` | Requested privileges (e.g. `["engine_internals"]`, `["network"]`, `["filesystem"]`). |
| `github` | `string` | GitHub repository (`"owner/repo"`) used for update checks and dependency download links. | | `github` | `string` | GitHub repository (`"owner/repo"`) used for update checks and dependency download links. |
@@ -91,6 +112,42 @@ Dependencies in `dependencies` and `optional_dependencies` can be declared in se
#### Version-Scoped Dependencies #### Version-Scoped Dependencies
When a mod supports multiple games (`"games": ["gen1", "gen2"]`), a dependency can specify `"games": ["gen2"]` to indicate it is only required when booting Gen 2. When booting Gen 1, the engine will ignore the dependency, preventing unnecessary boot blocks on games that do not need it. When a mod supports multiple games (`"games": ["gen1", "gen2"]`), a dependency can specify `"games": ["gen2"]` to indicate it is only required when booting Gen 2. When booting Gen 1, the engine will ignore the dependency, preventing unnecessary boot blocks on games that do not need it.
### Required user-supplied files
`required_imports` and `optional_imports` keep copyrighted or otherwise user-owned source material
out of mod archives while giving every platform the same installation flow.
Each object requires a stable `id`, a display `name`, a destination `file`
(a filename, never a path), and one MD5 digest or an array of accepted MD5
digests. `format` is either `"raw"` (the default) or `"n64"`. An optional
`description` gives players dump or region guidance in the import panel.
`size` declares the exact canonical byte length; `max_size` declares a smaller
per-import ceiling when an exact size is not appropriate. Every import also
has an engine-enforced 128 MiB ceiling and is rejected before hashing when its
filesystem reports an invalid size.
For `"n64"`, the launcher recognizes `.z64`, `.v64`, and `.n64` byte orders,
strips a recognized 512-byte copier header, converts the bytes to canonical
big-endian `.z64` order, and then checks MD5. The canonical bytes are written
to `mods/<mod-id>/baseroms/<file>`. Each selection is a private grant to that
mod: the launcher never scans or copies another mod's imported files merely
because its manifest names the same digest. Mods read the result with their existing scoped `mod:read` API, for
example `mod:read("baseroms/stadium2.z64")`; no host path or new filesystem
permission is exposed. Missing `required_imports` block the mod before its
entry chunk runs; missing `optional_imports` remain visible in the same
launcher panel but do not block loading.
MD5 here identifies a known dump because ROM databases commonly publish it;
it is not a security or authenticity guarantee. Do not paste the SHA-1 used by
Gen1Recomp's own game-ROM importer into an import's `md5` field. Mod archives
must not include anything beneath `baseroms/`. The engine records a validation
receipt keyed by file size and modification time so launcher refreshes and
later boots do not repeatedly hash an unchanged imported ROM.
New mobile code should call `love.system.pickFile("required_import")`. The
older iOS-only `"stadium"` picker kind remains temporarily for compatibility.
Android now returns `false` for unknown picker kinds instead of treating them
as game-ROM picks.
## Mods and Gold (Gen 2) ## Mods and Gold (Gen 2)
The mod API is one API across both generations, but Gold runs its own battle The mod API is one API across both generations, but Gold runs its own battle
@@ -147,19 +204,23 @@ Companion UIs and alternate party screens can call
operation is accepted only during idle overworld play; menus, movement, operation is accepted only during idle overworld play; menus, movement,
scripts, battles, and transitions leave the party untouched. scripts, battles, and transitions leave the party untouched.
## Contextual field items ## Contextual field actions
`mod.world:availableFieldActions()` returns the field items that can start at `mod.world:availableFieldActions()` returns the field items and moves that can
the player's current position. Red and Gold currently expose `bicycle` and start at the player's current position. Both games expose `bicycle`, `fish`,
`fish`; fishing rows include the owned rods that are valid choices. The list `cut`, `surf`, `strength`, `flash`, `dig`, and `teleport`; Gold additionally
is empty while the world is busy, while riding states or terrain forbid an exposes `headbutt`, `whirlpool`, `waterfall`, `sweet_scent`, and the
action, or when the required item is not owned. contextual `squirtbottle` key item. Fishing rows include the owned rods that
are valid choices. The list is empty while the world is busy, and omits an
action whenever its item, move, badge, terrain, or engine state forbids it.
Call `mod.world:useFieldAction(id, opts)` to perform a listed action through Call `mod.world:useFieldAction(id, opts)` to perform a listed action through
the active game's own field-item path. Fishing accepts `{ rod = "OLD_ROD" }` the active game's own field-item path. Fishing accepts `{ rod = "OLD_ROD" }`
and chooses automatically when only one rod is available. Invalid, stale, and and chooses automatically when only one rod is available. Invalid, stale, and
busy requests return `nil` plus a reason without changing game state. Mods do busy requests return `nil` plus a reason without changing game state. Mods do
not need generation-specific bike, collision, or fishing logic. not need generation-specific badge, terrain, bike, fishing, or field-move
logic. Action lists are extensible; callers should render the records they
understand and ignore unknown ids rather than assuming a fixed list length.
## Rendering pipelines ## Rendering pipelines
-22
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@@ -76,15 +76,6 @@ end
local editorHost, editorVersion, editorWindow local editorHost, editorVersion, editorWindow
local closeEditor -- forward declaration: openEditor hands it to the editor local closeEditor -- forward declaration: openEditor hands it to the editor
-- tools/save-editor/ models the Gen 1 save and nothing else: a Gen 2 party row
-- carries fields its MonOps and panels have no idea about (dvs, statExp,
-- happiness, pokerus, caughtLevel), and SaveIO.save writes the WHOLE table
-- back, so a Gold slot opened here comes out in a shape src/core/gen2/Save.lua
-- then has to quarantine on the next boot. Refuse by name, the same way the
-- .sav paths do (src/save_convert/SaveConvert.lua GEN2_SAV_UNSUPPORTED), so
-- Red/Blue/Yellow slots are untouched.
local GEN2_NO_EDITOR = { gold = "Pokemon Gold" }
-- The editor's modules use flat names (require("Kit"), require("Party")), so -- The editor's modules use flat names (require("Kit"), require("Party")), so
-- their directories have to be on the require path. It must be -- their directories have to be on the require path. It must be
-- love.filesystem's path, not package.path: in a packaged build these files -- love.filesystem's path, not package.path: in a packaged build these files
@@ -137,11 +128,6 @@ local function openEditor(version, slotId)
Importer.saveNotice = Importer.saveNotice or {} Importer.saveNotice = Importer.saveNotice or {}
Importer.saveNotice[version] = { ok = false, text = text } Importer.saveNotice[version] = { ok = false, text = text }
end end
local gen2Name = GEN2_NO_EDITOR[version]
if gen2Name then
refuse(gen2Name .. " uses a Gen 2 save; the save editor does not read one yet.")
return
end
local SaveData = require("src.core.SaveData") local SaveData = require("src.core.SaveData")
local path = SaveData.slotDiskPath(version, slotId) local path = SaveData.slotDiskPath(version, slotId)
if not path then if not path then
@@ -320,14 +306,6 @@ function love.load(args)
-- cache has to be mounted before the editor's Data:load. -- cache has to be mounted before the editor's Data:load.
if editorMode then if editorMode then
local version = os.getenv("POKEPORT_VERSION") or "red" local version = os.getenv("POKEPORT_VERSION") or "red"
local gen2Name = GEN2_NO_EDITOR[version]
if gen2Name then
-- No launcher behind this run to carry a notice, so say it and stop
-- rather than open a Gen 2 slot on Gen 1 panels.
print(gen2Name .. " uses a Gen 2 save; the save editor does not read one yet.")
love.event.quit(1)
return
end
require("src.core.GameVersion").set(version) require("src.core.GameVersion").set(version)
require("src.import.CacheFs").mountVersion(version) require("src.import.CacheFs").mountVersion(version)
addEditorRequirePath() addEditorRequirePath()
@@ -192,8 +192,14 @@ bool System::pickFile(const char *kind) const
dest = "picked_mod.zip"; dest = "picked_mod.zip";
else if (strcmp(kind, "sav") == 0 || strcmp(kind, "save") == 0) else if (strcmp(kind, "sav") == 0 || strcmp(kind, "save") == 0)
dest = "picked_save.sav"; dest = "picked_save.sav";
else if (strcmp(kind, "required_import") == 0)
dest = "picked_required_import.bin";
else if (strcmp(kind, "rom") == 0) else if (strcmp(kind, "rom") == 0)
dest = "picked_rom.gb"; dest = "picked_rom.gb";
// Unknown kinds used to fall through to the ROM destination. Refuse them
// so a newer Lua caller cannot silently route an unrelated file as a ROM.
else
return false;
} }
return love::android::showFilePicker(dest); return love::android::showFilePicker(dest);
#else #else
@@ -202,6 +208,15 @@ bool System::pickFile(const char *kind) const
#endif #endif
} }
const char *System::pickFileKinds() const
{
#ifdef LOVE_ANDROID
return "rom,mod,sav,required_import";
#else
return "";
#endif
}
bool System::createFile(const char *suggestedName) const bool System::createFile(const char *suggestedName) const
{ {
#ifdef LOVE_ANDROID #ifdef LOVE_ANDROID
@@ -112,10 +112,12 @@ public:
* love::android::showFilePicker and src/import/RomImporter.lua. * love::android::showFilePicker and src/import/RomImporter.lua.
* *
* @param kind Optional pick kind: nullptr/"rom" -> picked_rom.gb, * @param kind Optional pick kind: nullptr/"rom" -> picked_rom.gb,
* "mod" -> picked_mod.zip, "sav"/"save" -> picked_save.sav. * "mod" -> picked_mod.zip, "sav"/"save" -> picked_save.sav,
* "required_import" -> picked_required_import.bin.
* @return Whether the picker was shown. * @return Whether the picker was shown.
**/ **/
virtual bool pickFile(const char *kind = nullptr) const; virtual bool pickFile(const char *kind = nullptr) const;
virtual const char *pickFileKinds() const;
/** /**
* Shows the platform's native "create / save a file" UI (Android SAF * Shows the platform's native "create / save a file" UI (Android SAF
@@ -102,6 +102,12 @@ int w_pickFile(lua_State *L)
return 1; return 1;
} }
int w_pickFileKinds(lua_State *L)
{
luax_pushstring(L, instance()->pickFileKinds());
return 1;
}
int w_createFile(lua_State *L) int w_createFile(lua_State *L)
{ {
const char *suggested = luaL_optstring(L, 1, nullptr); const char *suggested = luaL_optstring(L, 1, nullptr);
@@ -222,6 +228,7 @@ static const luaL_Reg functions[] =
{ "openURL", w_openURL }, { "openURL", w_openURL },
{ "vibrate", w_vibrate }, { "vibrate", w_vibrate },
{ "pickFile", w_pickFile }, { "pickFile", w_pickFile },
{ "pickFileKinds", w_pickFileKinds },
{ "createFile", w_createFile }, { "createFile", w_createFile },
{ "syncHealthSteps", w_syncHealthSteps }, { "syncHealthSteps", w_syncHealthSteps },
{ "restartApp", w_restartApp }, { "restartApp", w_restartApp },
-7
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@@ -12,13 +12,6 @@
"tintColor": "3b5ca8", "tintColor": "3b5ca8",
"category": "games", "category": "games",
"versions": [ "versions": [
{
"version": "0.1.87",
"date": "2026-08-14",
"size": 11310910,
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.1.87/gen1recomp++-0.1.87-ios.ipa",
"localizedDescription": "Download the correct version for your computer below.\n\n## Contributors\n\n- @AverageConsumer\n- @bryanthaboi\n- @mleo2003\n- @ShaneMcGovernIE\n- MaxTomahawk"
},
{ {
"version": "0.1.86", "version": "0.1.86",
"date": "2026-08-14", "date": "2026-08-14",
+4 -2
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@@ -5,7 +5,7 @@
// without updating that patch (see mobile/ios/patch_love_src.py). // without updating that patch (see mobile/ios/patch_love_src.py).
// //
// Contract (mirrors love-android's GameActivity.showFilePicker): // Contract (mirrors love-android's GameActivity.showFilePicker):
// love.system.pickFile("rom"|"mod"|"sav") -> copies the user's pick into // love.system.pickFile("rom"|"mod"|"sav"|"required_import") -> copies the user's pick into
// the LÖVE save directory as picked_rom.gb / picked_mod.zip / // the LÖVE save directory as picked_rom.gb / picked_mod.zip /
// picked_save.sav; RomImporter's pending-file scan consumes it. // picked_save.sav; RomImporter's pending-file scan consumes it.
// love.system.createFile(name) -> exports save dir's pending_export.sav // love.system.createFile(name) -> exports save dir's pending_export.sav
@@ -83,6 +83,8 @@ public final class GRPickerBridge: NSObject {
types = [.zip] types = [.zip]
case "sav": case "sav":
destName = "picked_save.sav" destName = "picked_save.sav"
case "required_import":
destName = "picked_required_import.bin"
// A Nintendo 64 cartridge, for mods that build assets out of one -- // A Nintendo 64 cartridge, for mods that build assets out of one --
// the voxel mod's Pokemon Stadium battle models are the caller this // the voxel mod's Pokemon Stadium battle models are the caller this
// was added for. Its own filename on purpose: an N64 ROM landing on // was added for. Its own filename on purpose: an N64 ROM landing on
@@ -135,7 +137,7 @@ public final class GRPickerBridge: NSObject {
// Kept beside the switch it describes, because the two drifting apart is // Kept beside the switch it describes, because the two drifting apart is
// the only way this can lie. // the only way this can lie.
@objc public static func supportedPickerKinds() -> NSString { @objc public static func supportedPickerKinds() -> NSString {
return "rom,mod,sav,stadium" as NSString return "rom,mod,sav,stadium,required_import" as NSString
} }
@objc(presentExportWithName:saveDir:) @objc(presentExportWithName:saveDir:)
+2 -1
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@@ -89,7 +89,8 @@ int w_pickFile(lua_State *L)
return gr_callBridge(L, "GRPickerBridge", "presentPickerWithKind:saveDir:", kind); return gr_callBridge(L, "GRPickerBridge", "presentPickerWithKind:saveDir:", kind);
} }
// love.system.pickFileKinds() -> "rom,mod,sav,stadium", or nil off iOS. // love.system.pickFileKinds() -> the comma-separated kinds supported by the
// Swift bridge (including required_import), or nil off iOS.
// //
// So a caller can ask what this build's picker understands BEFORE opening it. // So a caller can ask what this build's picker understands BEFORE opening it.
// An unknown kind is refused (GRPickerBridge), and a refusal looks exactly // An unknown kind is refused (GRPickerBridge), and a refusal looks exactly
+6
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@@ -51,6 +51,12 @@ rm -f "$OUTPUT"
tools/rom_manifest.json tools/rom_manifest_blue.json \ tools/rom_manifest.json tools/rom_manifest_blue.json \
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \ tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
-x '*.DS_Store' 'data/generated/*' 'assets/generated/*') -x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
if [ -f "$ROOT/PATCH_NOTES.md" ]; then
(cd "$ROOT" && zip -q "$OUTPUT" PATCH_NOTES.md)
fi
if [ -f "$ROOT/mobile/ios/app-repo.json" ]; then
(cd "$ROOT" && zip -q "$OUTPUT" mobile/ios/app-repo.json)
fi
if [ -n "$BUILD_INFO" ]; then if [ -n "$BUILD_INFO" ]; then
[ -f "$BUILD_INFO" ] || fail "missing build-info: $BUILD_INFO" [ -f "$BUILD_INFO" ] || fail "missing build-info: $BUILD_INFO"
+1
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@@ -135,6 +135,7 @@ if [ -f data/generated/maps.lua ]; then
run_tier "T3 save editor: events + dex" "$LUA" tests/save_editor_task7_tests.lua run_tier "T3 save editor: events + dex" "$LUA" tests/save_editor_task7_tests.lua
run_tier "T3 save editor: map browser" "$LUA" tests/save_editor_task8_tests.lua run_tier "T3 save editor: map browser" "$LUA" tests/save_editor_task8_tests.lua
run_tier "T3 save editor: mod awareness" "$LUA" tests/save_editor_mod_tests.lua run_tier "T3 save editor: mod awareness" "$LUA" tests/save_editor_mod_tests.lua
run_tier "T3 save editor: gold / gen2" "$LUA" tests/save_editor_gen2_tests.lua
run_tier "T3 save editor: wheel scrolling" "$LUA" tests/save_editor_wheel_bug595_test.lua run_tier "T3 save editor: wheel scrolling" "$LUA" tests/save_editor_wheel_bug595_test.lua
run_tier "T3 save editor: pad / NX input" "$LUA" tests/save_editor_pad_input_test.lua run_tier "T3 save editor: pad / NX input" "$LUA" tests/save_editor_pad_input_test.lua
run_tier "T5 link (loopback lockstep)" "$LUA" tests/run_link_tests.lua run_tier "T5 link (loopback lockstep)" "$LUA" tests/run_link_tests.lua
+59
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@@ -98,10 +98,69 @@ function Mon.stats(baseStats, dvs, level, statExp)
} }
end end
-- The species string is the source of truth. `mon.name` is a copy of that
-- species' display name (GetPokemonName), kept so menus can print without a
-- Data lookup. It is NOT the nickname: an un-nicknamed mon has nickname nil
-- and prints this copy. Changing species without rewriting it leaves the
-- previous species' name on the party list and the SUMMARY's top line.
function Mon.syncIdentity(mon, data)
if type(mon) ~= "table" then return mon end
local def = data and data.pokemon and data.pokemon[mon.species]
if not def then return mon end
mon.name = def.name or mon.species
if def.types then mon.types = def.types end
if mon.dvs then
mon.gender = Mon.gender(def, mon.dvs,
{ species = mon.species, level = mon.level })
mon.shiny = Mon.isShiny(mon.dvs,
{ species = mon.species, def = def, level = mon.level })
if mon.species == Unown.SPECIES then
mon.unownLetter = Unown.letterFromDVs(mon.dvs)
else
mon.unownLetter = nil
end
end
return mon
end
-- Every screen that prints a mon without a Data lookup should go through here:
-- nickname if the player set one, otherwise the species display copy `name`.
-- Skipping `name` and jumping to `species` is how a swapped mon can still
-- read as ABRA on one menu and RAYQUAZA on another.
function Mon.displayName(mon)
if type(mon) ~= "table" then return "?" end
return mon.nickname or mon.name or mon.species or "?"
end
-- Party, boxes, both Day-Care sides, and a pending egg. Editor CONTINUE and
-- hydrate have to walk the same set: leaving dayCare.man.mon on the old
-- `name` is the ABRA bug in a second closet.
function Mon.eachSaveMon(save, fn)
if type(save) ~= "table" or type(fn) ~= "function" then return end
for _, mon in ipairs(save.party or {}) do fn(mon) end
for _, box in pairs(save.boxes or {}) do
if type(box) == "table" then
for _, mon in ipairs(box) do fn(mon) end
end
end
local dc = save.dayCare
if type(dc) == "table" then
if dc.man and dc.man.mon then fn(dc.man.mon) end
if dc.lady and dc.lady.mon then fn(dc.lady.mon) end
if dc.egg then fn(dc.egg) end
end
if save.daycare and save.daycare.mon then fn(save.daycare.mon) end
end
function Mon.syncSaveIdentity(save, data)
Mon.eachSaveMon(save, function(mon) Mon.syncIdentity(mon, data) end)
end
function Mon.refreshStats(mon, data) function Mon.refreshStats(mon, data)
if type(mon) ~= "table" then return mon end if type(mon) ~= "table" then return mon end
local def = data and data.pokemon and data.pokemon[mon.species] local def = data and data.pokemon and data.pokemon[mon.species]
if not (def and def.baseStats) then return mon end if not (def and def.baseStats) then return mon end
Mon.syncIdentity(mon, data)
-- engine/pokemon/move_mon.asm:1402 -- engine/pokemon/move_mon.asm:1402
local stats = Mon.stats(def.baseStats, mon.dvs, mon.level or 1, mon.statExp) local stats = Mon.stats(def.baseStats, mon.dvs, mon.level or 1, mon.statExp)
mon.stats = stats mon.stats = stats
+5 -2
View File
@@ -283,6 +283,9 @@ function Game2:continueGame(save)
local modsDiff = SaveData.modsDiff(save, activeMods) local modsDiff = SaveData.modsDiff(save, activeMods)
self.save = save self.save = save
self:adoptSave(save) self:adoptSave(save)
-- Editor species swaps used to leave mon.name on the previous species.
-- CONTINUE rewrites party, boxes, and Day-Care copies from the live record.
require("src.battle.gen2.Mon").syncSaveIdentity(save, self.data)
-- options.lua wins over anything a save file carries: options are a display -- options.lua wins over anything a save file carries: options are a display
-- preference that survives New Game and is edited from the launcher, so a -- preference that survives New Game and is edited from the launcher, so a
-- save written before they moved out must not drag old values back in. -- save written before they moved out must not drag old values back in.
@@ -588,13 +591,13 @@ function Game2:useFieldItem(itemId)
end end
if not allowed then if not allowed then
self:say(("%s can't learn %s!"):format( self:say(("%s can't learn %s!"):format(
mon.nickname or mon.species or "?", moveName)) require("src.battle.gen2.Mon").displayName(mon), moveName))
return return
end end
for _, move in ipairs(mon.moves or {}) do for _, move in ipairs(mon.moves or {}) do
if move.id == moveId then if move.id == moveId then
self:say(("%s already knows %s!"):format( self:say(("%s already knows %s!"):format(
mon.nickname or mon.species or "?", moveName)) require("src.battle.gen2.Mon").displayName(mon), moveName))
return return
end end
end end
+49 -2
View File
@@ -832,9 +832,41 @@ local function tryMigrateLegacy(version, fs)
return id return id
end end
-- Scan the filesystem for orphaned slot files under saves/<version>/ when options.lua
-- has no registered slots for this version (e.g. options.lua was reset or lost).
local function scanDiskSlots(version, fs)
if not fs then return nil end
local dir = "saves/" .. version
local slots = {}
if fs.getDirectoryItems and fs.getInfo and fs.getInfo(dir) then
local items = pcall(fs.getDirectoryItems, dir) and fs.getDirectoryItems(dir) or {}
local numbers = {}
for _, item in ipairs(items) do
local slotId = item:match("^(slot%d+)%.lua$")
if slotId then
local n = tonumber(slotId:match("%d+"))
table.insert(numbers, { id = slotId, num = n or 0 })
end
end
table.sort(numbers, function(a, b) return a.num < b.num end)
for _, item in ipairs(numbers) do
table.insert(slots, item.id)
end
else
for i = 1, 30 do
local slotId = "slot" .. i
local path = dir .. "/" .. slotId .. ".lua"
if fs.getInfo and fs.getInfo(path) then
table.insert(slots, slotId)
end
end
end
return #slots > 0 and slots or nil
end
-- Resolve (once per version per process) which slot in-game saves use: an -- Resolve (once per version per process) which slot in-game saves use: an
-- existing registry wins; otherwise a lazy legacy migration may create -- existing registry wins; otherwise a lazy legacy migration may create
-- slot1; otherwise false, meaning the flat legacy path. -- slot1; otherwise auto-recover disk slots; otherwise false (flat legacy path).
local function ensureVersionSlots(version, fs) local function ensureVersionSlots(version, fs)
if slotsChecked[version] then return end if slotsChecked[version] then return end
slotsChecked[version] = true slotsChecked[version] = true
@@ -848,7 +880,22 @@ local function ensureVersionSlots(version, fs)
activeSlotCache[version] = reg.active or reg.list[1] activeSlotCache[version] = reg.active or reg.list[1]
return return
end end
activeSlotCache[version] = tryMigrateLegacy(version, fs) or false local migrated = tryMigrateLegacy(version, fs)
if migrated then
activeSlotCache[version] = migrated
return
end
-- Auto-recovery: if options.lua lost its slot registry, scan disk for orphaned slot files
local recovered = scanDiskSlots(version, fs)
if recovered and #recovered > 0 then
opts.saveSlots = opts.saveSlots or {}
opts.saveSlots[version] = { list = recovered, active = recovered[1] }
SaveData.saveOptions(opts, fs)
activeSlotCache[version] = recovered[1]
Logger.info("auto-recovered %d save slot(s) for %s from disk", #recovered, version)
return
end
activeSlotCache[version] = false
end end
-- (body for the forward-declared saveNames.) Resolves the ACTIVE slot for -- (body for the forward-declared saveNames.) Resolves the ACTIVE slot for
File diff suppressed because it is too large Load Diff
+328 -68
View File
@@ -299,6 +299,11 @@ end
local CART_DRAG_SLOP = 8 local CART_DRAG_SLOP = 8
local TAU = math.pi * 2 local TAU = math.pi * 2
-- The 3D mesh is inset inside the hit box so yaw/pitch and the 1.05 hover
-- scale cannot climb into the title row (or the gear) on desktop, high-DPI,
-- or a portrait phone. Fraction of the shorter side, with a pixel floor.
local CART_MESH_PAD = 0.07
local CART_MESH_PAD_MIN = 8
local function cartridgeState(imp, version) local function cartridgeState(imp, version)
imp._cartridge = imp._cartridge or {} imp._cartridge = imp._cartridge or {}
@@ -543,8 +548,11 @@ local function cartridgeButton(imp, x, y, w, h, key, version, gameName, action)
Theme.A.focus, 2, Theme.cardRadius() + 2) Theme.A.focus, 2, Theme.cardRadius() + 2)
end end
local halfW, halfH = w / 2, h / 2 local meshPad = math.max(CART_MESH_PAD_MIN,
local depth = math.max(8, w * 0.14) math.floor(math.min(w, h) * CART_MESH_PAD))
local halfW = math.max(1, w / 2 - meshPad)
local halfH = math.max(1, h / 2 - meshPad)
local depth = math.max(8, (halfW * 2) * 0.14)
local project = function(px, py, pz) local project = function(px, py, pz)
return cartProject(cx + pressX, cy + pressY, yaw, pitch, return cartProject(cx + pressX, cy + pressY, yaw, pitch,
px * pressedScale, py * pressedScale, pz * pressedScale) px * pressedScale, py * pressedScale, pz * pressedScale)
@@ -630,6 +638,7 @@ end
local function modStatusColor(status) local function modStatusColor(status)
if status == "ok" then return Strings("Ready"), PAL.green end if status == "ok" then return Strings("Ready"), PAL.green end
if status == "needs_import" then return Strings("Import required"), PAL.yellow end
if status == "conflict" then return Strings("Conflict"), PAL.red end if status == "conflict" then return Strings("Conflict"), PAL.red end
-- not a fault: the mod is intact, this is simply not a game it is for -- not a fault: the mod is intact, this is simply not a game it is for
-- (src/mods/ModTargets.lua) -- (src/mods/ModTargets.lua)
@@ -638,14 +647,8 @@ local function modStatusColor(status)
end end
-- MODS panel scope row: which game the list is answering for, plus dedicated Profile control (cycle + gear). -- MODS panel scope row: which game the list is answering for, plus dedicated Profile control (cycle + gear).
local function buildModScopeRow(imp, x, y, w, m) local function modScopeOptions(imp)
local GameVersion = require("src.core.GameVersion") local GameVersion = require("src.core.GameVersion")
local LauncherMods = require("src.mods.LauncherMods")
local h = math.max(Kit.tapMin(), math.floor(26 * m.s))
local gap = math.floor(6 * m.s)
local label = Strings("Show for:")
Kit.text("small", label, x, y + (h - Kit.textHeight("small")) / 2, PAL.muted)
local cx = x + Kit.textWidth("small", label) + math.floor(10 * m.s)
local options = { { id = nil, label = Strings("All games") } } local options = { { id = nil, label = Strings("All games") } }
for _, version in ipairs(GameVersion.ORDER) do for _, version in ipairs(GameVersion.ORDER) do
if imp.ready and imp.ready[version] then if imp.ready and imp.ready[version] then
@@ -653,6 +656,33 @@ local function buildModScopeRow(imp, x, y, w, m)
{ id = version, label = GameVersion.info(version).label } { id = version, label = GameVersion.info(version).label }
end end
end end
return options
end
local function modScopeCurrentLabel(imp, options)
for _, opt in ipairs(options) do
if imp.modScope == opt.id then return opt.label end
end
return options[1] and options[1].label or Strings("All games")
end
local function modScopeChipsWidth(options, gap, m)
local need = 0
for i, opt in ipairs(options) do
need = need + Kit.textWidth("micro", opt.label) + math.floor(18 * m.s)
if i < #options then need = need + gap end
end
return need
end
local function buildModScopeRow(imp, x, y, w, m)
local LauncherMods = require("src.mods.LauncherMods")
local h = math.max(Kit.tapMin(), math.floor(26 * m.s))
local gap = math.floor(6 * m.s)
local label = Strings("Show for:")
Kit.text("small", label, x, y + (h - Kit.textHeight("small")) / 2, PAL.muted)
local cx = x + Kit.textWidth("small", label) + math.floor(10 * m.s)
local options = modScopeOptions(imp)
-- Dedicated Profile control section (cycle button + gear icon button) on right side of Scope Bar -- Dedicated Profile control section (cycle button + gear icon button) on right side of Scope Bar
local _, activeProf = LauncherMods.getProfiles() local _, activeProf = LauncherMods.getProfiles()
@@ -690,9 +720,12 @@ local function buildModScopeRow(imp, x, y, w, m)
}) })
if #options >= 2 then if #options >= 2 then
for _, opt in ipairs(options) do local avail = profX - gap - cx
local cw = Kit.textWidth("micro", opt.label) + math.floor(18 * m.s) -- Chips stay when they all fit; otherwise they used to be skipped and
if cx + cw <= profX - gap then -- vanish off the portrait edge. Collapse to one menu in that case only.
if modScopeChipsWidth(options, gap, m) <= avail then
for _, opt in ipairs(options) do
local cw = Kit.textWidth("micro", opt.label) + math.floor(18 * m.s)
if Kit.chip(cx, y, cw, h, opt.label, imp.modScope == opt.id, PAL.lineStrong, if Kit.chip(cx, y, cw, h, opt.label, imp.modScope == opt.id, PAL.lineStrong,
"mod-scope-" .. tostring(opt.id or "all")) then "mod-scope-" .. tostring(opt.id or "all")) then
local want = opt.id local want = opt.id
@@ -701,6 +734,15 @@ local function buildModScopeRow(imp, x, y, w, m)
end end
cx = cx + cw + gap cx = cx + cw + gap
end end
elseif avail > 0 then
local shown = Kit.ellipsize("micro", modScopeCurrentLabel(imp, options),
math.max(0, avail - math.floor(18 * m.s)))
local cw = math.min(avail,
Kit.textWidth("micro", shown) + math.floor(18 * m.s))
if Kit.chip(cx, y, cw, h, shown, true, PAL.lineStrong, "mod-scope-menu") then
queueAction(imp, "mod-scope-menu",
function() imp._modScopePopup = true end)
end
end end
end end
return h + math.floor(8 * m.s) return h + math.floor(8 * m.s)
@@ -740,8 +782,8 @@ local function setPage(imp, key, v)
imp._pages[key] = v imp._pages[key] = v
end end
-- A hand-drawn X, for the same reason drawCheck exists below: the UI font has -- A hand-drawn X / check: the UI font has no guaranteed glyph for either,
-- no guaranteed glyph, and the launcher ships no icon asset for it. -- and the launcher ships no icon asset for them.
local function drawCross(x, y, size, color) local function drawCross(x, y, size, color)
love.graphics.push("all") love.graphics.push("all")
love.graphics.setColor(color) love.graphics.setColor(color)
@@ -752,6 +794,18 @@ local function drawCross(x, y, size, color)
love.graphics.pop() love.graphics.pop()
end end
local function drawCheck(x, y, size, color)
love.graphics.push("all")
love.graphics.setColor(color)
love.graphics.setLineWidth(math.max(2.2, size * 0.17))
love.graphics.setLineJoin("bevel")
love.graphics.line(
x + size * 0.02, y + size * 0.52,
x + size * 0.38, y + size * 0.80,
x + size * 1.015, y + size * 0.18)
love.graphics.pop()
end
-- ------------------------------------------------------------- header -- ------------------------------------------------------------- header
-- Rail, logo row (settings and quit on the right), tab bar. -- Rail, logo row (settings and quit on the right), tab bar.
-- Returns the y at which content may start. Its vertical arithmetic is -- Returns the y at which content may start. Its vertical arithmetic is
@@ -1316,20 +1370,32 @@ local function buildGamePanel(imp, x, y, w, availH, m, version)
or tostring(version) or tostring(version)
local ready = (not locked) and imp.ready[version] or false local ready = (not locked) and imp.ready[version] or false
-- title + status tag -- title + status tag. Ready is a check chip (the font has no tick glyph);
-- missing ROM stays a yellow "ROM REQUIRED" tag so it still reads as an action.
local titleH = Kit.textHeight("title") local titleH = Kit.textHeight("title")
Kit.text("title", Kit.ellipsize("title", gameName, w * 0.6), x, y, PAL.heading) Kit.text("title", Kit.ellipsize("title", gameName, w * 0.6), x, y, PAL.heading)
local tagText, tagCol
if ready then tagText, tagCol = Strings("GOOD TO GO"), PAL.green
elseif imp.baseRoms and imp.baseRoms[version] then
tagText, tagCol = Strings("ROM FOUND"), PAL.green
elseif locked then tagText, tagCol = Strings("COMING SOON"), PAL.steel
else tagText, tagCol = Strings("ROM REQUIRED"), PAL.yellow end
local tagW = Kit.textWidth("micro", tagText) + math.floor(18 * m.s)
local tagH = Kit.textHeight("micro") + math.floor(10 * m.s) local tagH = Kit.textHeight("micro") + math.floor(10 * m.s)
local tagX = x + Kit.textWidth("title", Kit.ellipsize("title", gameName, w * 0.6)) local tagX = x + Kit.textWidth("title", Kit.ellipsize("title", gameName, w * 0.6))
+ math.floor(12 * m.s) + math.floor(12 * m.s)
Kit.tag(tagX, y + (titleH - tagH) / 2, tagW, tagH, tagText, tagCol) local tagY = y + (titleH - tagH) / 2
local tagW, tagCol
if ready then
tagCol = PAL.green
tagW = tagH
if love.graphics then
Theme.strokeRounded(tagX, tagY, tagW, tagH, tagCol, 0.7, 1)
local ck = math.floor(tagH * 0.55)
drawCheck(tagX + (tagW - ck) / 2, tagY + (tagH - ck) / 2, ck, tagCol)
end
else
local tagText
if imp.baseRoms and imp.baseRoms[version] then
tagText, tagCol = Strings("ROM FOUND"), PAL.green
elseif locked then tagText, tagCol = Strings("COMING SOON"), PAL.steel
else tagText, tagCol = Strings("ROM REQUIRED"), PAL.yellow end
tagW = Kit.textWidth("micro", tagText) + math.floor(18 * m.s)
Kit.tag(tagX, tagY, tagW, tagH, tagText, tagCol)
end
if ready then if ready then
local hint = Strings("(PRESS THE CART TO PLAY)") local hint = Strings("(PRESS THE CART TO PLAY)")
local hintX = tagX + tagW + math.floor(10 * m.s) local hintX = tagX + tagW + math.floor(10 * m.s)
@@ -1337,8 +1403,11 @@ local function buildGamePanel(imp, x, y, w, availH, m, version)
Kit.text("micro", Kit.ellipsize("micro", hint, hintW), hintX, Kit.text("micro", Kit.ellipsize("micro", hint, hintW), hintX,
y + (titleH - Kit.textHeight("micro")) / 2, PAL.heading) y + (titleH - Kit.textHeight("micro")) / 2, PAL.heading)
end end
local cy = y + titleH + math.floor(12 * m.s) -- Extra gap under the title when the cart is showing: 12px left the 3D
local remaining = availH - (titleH + math.floor(12 * m.s)) -- shell sitting on the hairline. Scaled, and still small on a phone.
local afterTitle = math.floor((ready and 22 or 12) * m.s)
local cy = y + titleH + afterTitle
local remaining = availH - (titleH + afterTitle)
local gap = m.gap local gap = m.gap
local lx, lw, rx2, rw local lx, lw, rx2, rw
@@ -1446,20 +1515,6 @@ local function currentSort(imp)
return sortKey return sortKey
end end
-- A hand-drawn check mark: the UI font has no guaranteed glyph for one, and
-- a tofu box on the "you already have this" signal would be worse than none.
local function drawCheck(x, y, size, color)
love.graphics.push("all")
love.graphics.setColor(color)
love.graphics.setLineWidth(math.max(2.2, size * 0.17))
love.graphics.setLineJoin("bevel")
love.graphics.line(
x + size * 0.02, y + size * 0.52,
x + size * 0.38, y + size * 0.80,
x + size * 1.015, y + size * 0.18)
love.graphics.pop()
end
-- One compact coloured checkbox for each game. The cartridge colour carries -- One compact coloured checkbox for each game. The cartridge colour carries
-- the game identity even when the row is narrow. -- the game identity even when the row is narrow.
local function modGameCheckbox(x, y, size, checked, game, id) local function modGameCheckbox(x, y, size, checked, game, id)
@@ -1978,21 +2033,47 @@ local TRUST_WARNING = "if you did not get this from bryanthaboi's github "
.. "it might have been tampered with. go to the discord to verify " .. "it might have been tampered with. go to the discord to verify "
.. COMMUNITY_URL .. " (or click the logo above)" .. COMMUNITY_URL .. " (or click the logo above)"
-- Mark + optional updater + Patch notes. Chips match the mark's 22px
-- height so they do not read as bigger than the logo; the row can still
-- be tapMin tall for spacing. On a phone the notes chip drops onto a
-- second row rather than overflowing the mark.
local function footerLayout(imp, m, markW)
local markH = math.floor(22 * m.s)
local rowH = math.max(markH, Kit.tapMin())
local notesLabel = Strings("Patch notes")
-- Tight chip, still enough for Kit.button's labelInset so the words survive.
local chipPad = math.floor(24 * m.s)
local nw = Kit.textWidth("micro", notesLabel) + chipPad
local upStatus, upLabel, upAction, upGlow = LauncherView._updateControl(imp)
local uw = upStatus
and (Kit.textWidth("micro", upLabel) + chipPad) or 0
local gap = math.floor(10 * m.s)
local inner = m.w - 2 * m.pad
local topW = (markW or 0) + (upStatus and (gap + uw) or 0) + gap + nw
return {
rowH = rowH, chipH = markH, gap = gap,
notesLabel = notesLabel, nw = nw,
upStatus = upStatus, upLabel = upLabel, upAction = upAction, upGlow = upGlow,
uw = uw, wrap = topW > inner,
}
end
-- Pinned to the bottom of the window; returns the y it starts at, so the -- Pinned to the bottom of the window; returns the y it starts at, so the
-- panels above know how much room they have. -- panels above know how much room they have.
-- Deliberately compact: at a large UI scale the footer is pure overhead -- Deliberately compact: at a large UI scale the footer is pure overhead
-- competing with the panel for a short window's height, so the mark and the -- competing with the panel for a short window's height, so the mark and the
-- link share one line and the trust warning is capped at a single line. -- link share one line and the trust warning is capped at a single line.
local function footerHeight(imp, m) local function footerHeight(imp, m)
-- Top pad + mark/update row + gap + the FULL wrapped trust message + -- Top pad + mark/update row + optional notes wrap row + gap + the FULL
-- bottom pad. The message wraps to as many lines as it needs: truncating -- wrapped trust message + bottom pad. The message wraps to as many lines
-- a trust warning defeats its purpose, and the bottom pad is not optional -- as it needs: truncating a trust warning defeats its purpose, and the
-- either (without it the last line sits flush on the window edge and its -- bottom pad is not optional either (without it the last line sits flush
-- lower half clips off). The row is tapMin tall because the small update -- on the window edge and its lower half clips off). The row is tapMin
-- button rides beside the mark. -- tall because the small update button rides beside the mark.
local rowH = math.max(math.floor(22 * m.s), Kit.tapMin()) local f = footerLayout(imp, m, math.floor(130 * m.s))
return math.floor(8 * m.s) + rowH + math.floor(6 * m.s) local h = math.floor(8 * m.s) + f.rowH + math.floor(6 * m.s)
+ Kit.wrapHeight("micro", TRUST_WARNING, m.contentW) if f.wrap then h = h + f.chipH + math.floor(6 * m.s) end
return h + Kit.wrapHeight("micro", TRUST_WARNING, m.contentW)
+ math.floor(8 * m.s) + math.floor(8 * m.s)
end end
@@ -2009,19 +2090,17 @@ local function buildFooter(imp, m, y)
local bw, bh = imp.bcg:getDimensions() local bw, bh = imp.bcg:getDimensions()
local scale = math.min((130 * m.s) / bw, (22 * m.s) / bh) local scale = math.min((130 * m.s) / bw, (22 * m.s) / bh)
local dw, dh = bw * scale, bh * scale local dw, dh = bw * scale, bh * scale
local rowH = math.max(math.floor(22 * m.s), Kit.tapMin()) local f = footerLayout(imp, m, dw)
-- The mark and the small self-update control share the row, centred as a local rowH, gap, chipH = f.rowH, f.gap, f.chipH
-- group. The updater moved down here from the header, where it overlapped -- The mark, the small self-update control, and Patch notes share the row,
-- the wordmark on a phone; small on purpose, its glow still carries the -- centred as a group. The updater moved down here from the header, where
-- "act on me" signal. -- it overlapped the wordmark on a phone; small on purpose, its glow still
local upStatus, upLabel, upAction, upGlow = LauncherView._updateControl(imp) -- carries the "act on me" signal. Notes wrap under the mark on a phone.
-- Kit.button insets its label 16*scale per side, so the width must budget local topW = dw + (f.upStatus and (gap + f.uw) or 0)
-- more than that or the label ellipsizes ("Check for updat..."). if not f.wrap then topW = topW + gap + f.nw end
local uw = upStatus local bx = m.x + math.floor((m.w - topW) / 2)
and (Kit.textWidth("micro", upLabel) + math.floor(36 * m.s)) or 0
local groupW = dw + (upStatus and (math.floor(10 * m.s) + uw) or 0)
local bx = m.x + math.floor((m.w - groupW) / 2)
local my = cy + math.floor((rowH - dh) / 2) local my = cy + math.floor((rowH - dh) / 2)
local chipY = cy + math.floor((rowH - chipH) / 2)
local hot = Kit.hover(bx, my, dw, dh) local hot = Kit.hover(bx, my, dw, dh)
love.graphics.setShader(imp.invertShader) love.graphics.setShader(imp.invertShader)
love.graphics.setColor(1, 1, 1, hot and 1 or 0.85) love.graphics.setColor(1, 1, 1, hot and 1 or 0.85)
@@ -2031,14 +2110,30 @@ local function buildFooter(imp, m, y)
if Kit.press(bx, my, dw, dh) then if Kit.press(bx, my, dw, dh) then
queueAction(imp, "bcg", function() love.system.openURL(COMMUNITY_URL) end) queueAction(imp, "bcg", function() love.system.openURL(COMMUNITY_URL) end)
end end
if upStatus then local cx = bx + dw
btn(imp, bx + dw + math.floor(10 * m.s), cy, uw, rowH, "updater", if f.upStatus then
upLabel, { cx = cx + gap
kind = upGlow and "warn" or "ghost", font = "micro", btn(imp, cx, chipY, f.uw, chipH, "updater",
glow = upGlow, action = upAction, f.upLabel, {
kind = f.upGlow and "warn" or "ghost", font = "micro",
glow = f.upGlow, action = f.upAction,
}) })
cx = cx + f.uw
end
local function notesBtn(x, y)
btn(imp, x, y, f.nw, chipH, "patch-notes", f.notesLabel, {
kind = "ghost", font = "micro",
action = function() imp._appPatchNotes = true end,
})
end
if f.wrap then
cy = cy + rowH + gap
notesBtn(m.x + math.floor((m.w - f.nw) / 2), cy)
cy = cy + chipH + math.floor(6 * m.s)
else
notesBtn(cx + gap, chipY)
cy = cy + rowH + math.floor(6 * m.s)
end end
cy = cy + rowH + math.floor(6 * m.s)
-- The trust message wraps in full, each line centred under the mark, and -- The trust message wraps in full, each line centred under the mark, and
-- the URL inside it IS the link -- no separate link floating elsewhere. -- the URL inside it IS the link -- no separate link floating elsewhere.
-- font:getWrap never splits an unspaced word, so the URL stays whole on -- font:getWrap never splits an unspaced word, so the URL stays whole on
@@ -2543,6 +2638,34 @@ local function buildSortModal(imp, m)
action = function() imp._sortPopup = nil end }) action = function() imp._sortPopup = nil end })
end end
-- Game-scope chooser used when the Show-for chips cannot all fit on the
-- mods toolbar (portrait phones). Same options as the chip row.
local function buildModScopeModal(imp, m)
local options = modScopeOptions(imp)
local pad = math.floor(18 * m.s)
local w = math.floor(360 * m.s)
local gap = math.floor(8 * m.s)
local h = pad + Kit.textHeight("button") + math.floor(12 * m.s)
+ #options * (m.btnH + gap) + m.btnH + pad
local px, py, pw = modalPanel(m, w, h)
local cy = py + pad
Kit.text("button", Strings("Show for"), px + pad, cy, PAL.heading)
cy = cy + Kit.textHeight("button") + math.floor(12 * m.s)
for _, opt in ipairs(options) do
local key = tostring(opt.id or "all")
btn(imp, px + pad, cy, pw - 2 * pad, m.btnH, "scopepop-" .. key, opt.label, {
kind = (imp.modScope == opt.id) and "primary" or "ghost", font = "small",
action = function()
imp:_setModScope(opt.id)
imp._modScopePopup = nil
end })
cy = cy + m.btnH + gap
end
btn(imp, px + pad, cy, pw - 2 * pad, m.btnH, "scopepop-close",
Strings("Close"), { font = "small",
action = function() imp._modScopePopup = nil end })
end
-- Category filter for FIND MODS. Two columns, because an index can list -- Category filter for FIND MODS. Two columns, because an index can list
-- enough categories to overflow a single stacked column on a short window. -- enough categories to overflow a single stacked column on a short window.
local function buildFilterModal(imp, m) local function buildFilterModal(imp, m)
@@ -2645,11 +2768,14 @@ local function buildModActionsModal(imp, m)
local hasGit = mod.github and mod.github ~= "" local hasGit = mod.github and mod.github ~= ""
local depSpecs = mod.dependencySpecs or (mod.manifest and mod.manifest.dependencySpecs) local depSpecs = mod.dependencySpecs or (mod.manifest and mod.manifest.dependencySpecs)
local hasDeps = depSpecs and #depSpecs > 0 local hasDeps = depSpecs and #depSpecs > 0
local imports = mod.imports or mod.requiredImports
local hasImports = imports and #imports > 0
local info = hasGit and imp:_modUpdateInfo(mod.id) local info = hasGit and imp:_modUpdateInfo(mod.id)
local pad = math.floor(18 * m.s) local pad = math.floor(18 * m.s)
local w = math.floor(440 * m.s) local w = math.floor(440 * m.s)
local gap = math.floor(8 * m.s) local gap = math.floor(8 * m.s)
local nBtns = (hasGit and 2 or 0) + (hasDeps and 1 or 0) + 2 local nBtns = (hasGit and 2 or 0) + (hasDeps and 1 or 0)
+ (hasImports and 1 or 0) + 2
local h = pad + Kit.textHeight("button") + math.floor(4 * m.s) local h = pad + Kit.textHeight("button") + math.floor(4 * m.s)
+ Kit.textHeight("small") + math.floor(12 * m.s) + Kit.textHeight("small") + math.floor(12 * m.s)
+ nBtns * (m.btnH + gap) - gap + pad + nBtns * (m.btnH + gap) - gap + pad
@@ -2699,6 +2825,19 @@ local function buildModActionsModal(imp, m)
end }) end })
cy = cy + m.btnH + gap cy = cy + m.btnH + gap
end end
if hasImports then
local missing = tonumber(mod.missingRequiredImports) or 0
local label = missing > 0
and Strings("Imported files (%d required)", missing)
or Strings("Imported files")
btn(imp, px + pad, cy, pw - 2 * pad, m.btnH, "modact-imports",
label, { kind = missing > 0 and "warn" or "accent", font = "small",
action = function()
imp._modImports = id
imp._modActions = nil
end })
cy = cy + m.btnH + gap
end
local armed = deleteArmed(imp, "mod", id, nil) local armed = deleteArmed(imp, "mod", id, nil)
btn(imp, px + pad, cy, pw - 2 * pad, m.btnH, "modact-del", btn(imp, px + pad, cy, pw - 2 * pad, m.btnH, "modact-del",
DELETE_LABEL(armed), { DELETE_LABEL(armed), {
@@ -2715,6 +2854,109 @@ local function buildModActionsModal(imp, m)
action = function() imp._modActions = nil end }) action = function() imp._modActions = nil end })
end end
-- Imported files declared by one installed mod. The engine picks, validates,
-- canonicalizes and copies; this surface never exposes a host path to mod code.
local function buildRequiredImportsModal(imp, m)
local mod
for _, candidate in ipairs(imp.mods or {}) do
if candidate.id == imp._modImports then mod = candidate break end
end
if not mod then imp._modImports = nil return end
local imports = mod.imports or mod.requiredImports or {}
local pad, gap = math.floor(18 * m.s), math.floor(8 * m.s)
local w = math.floor(540 * m.s)
local notice = imp.requiredImportNotice
if not notice or notice.modId ~= mod.id then notice = nil end
local noticeText
if notice then
local importName = notice.importId
for _, row in ipairs(imports) do
if row.id == notice.importId then importName = row.name break end
end
noticeText = Strings("%s rejected: %s", importName, notice.text)
end
local noticeW = w - 2 * pad
local noticeH = noticeText and Kit.wrapHeight("small", noticeText, noticeW, 2) or 0
local rowH = math.max(math.floor(70 * m.s), m.btnH)
local perPage = math.min(4, math.max(1, #imports))
local pagerH = #imports > perPage and math.max(Kit.tapMin(), math.floor(30 * m.s)) or 0
local h = pad + Kit.textHeight("button") + math.floor(4 * m.s)
+ Kit.textHeight("small") + math.floor(12 * m.s)
+ noticeH + (noticeH > 0 and gap or 0)
+ perPage * rowH + math.max(0, perPage - 1) * gap
+ (pagerH > 0 and (gap + pagerH) or 0) + gap + m.btnH + pad
local px, py, pw = modalPanel(m, w, h)
local cy = py + pad
Kit.text("button", Kit.ellipsize("button", mod.name, pw - 2 * pad),
px + pad, cy, PAL.heading)
cy = cy + Kit.textHeight("button") + math.floor(4 * m.s)
Kit.text("small", Strings("User-supplied files are validated by MD5 and copied into this mod only."),
px + pad, cy, PAL.muted)
cy = cy + Kit.textHeight("small") + math.floor(12 * m.s)
if noticeText then
cy = cy + Kit.textWrapped("small", noticeText, px + pad, cy,
pw - 2 * pad, PAL.red, 2) + gap
end
local pageKey = "required-imports-" .. mod.id
local cur = page(imp, pageKey)
local first, last, bounded = Kit.pageBounds(cur, #imports, perPage)
setPage(imp, pageKey, bounded)
for i = first, last do
local row = imports[i]
local importId = row.id
Kit.card(px + pad, cy, pw - 2 * pad, rowH, row.present and "muted" or false)
local innerX = px + pad + math.floor(12 * m.s)
local actionW = math.floor(108 * m.s)
local removeW = row.present and math.floor(86 * m.s) or 0
local actionX = px + pw - pad - math.floor(10 * m.s) - actionW
if removeW > 0 then actionX = actionX - removeW - math.floor(6 * m.s) end
local textW = actionX - innerX - math.floor(8 * m.s)
Kit.text("small", Kit.ellipsize("small", row.name, textW), innerX,
cy + math.floor(8 * m.s), PAL.heading)
local stateY = cy + math.floor(8 * m.s) + Kit.textHeight("small")
+ math.floor(3 * m.s)
if row.description and row.description ~= "" then
Kit.text("micro", Kit.ellipsize("micro", row.description, textW),
innerX, stateY, PAL.muted)
stateY = stateY + Kit.textHeight("micro") + math.floor(2 * m.s)
end
local state = row.present and Strings("Ready - %s", row.file)
or (row.error and Strings("Invalid file - choose again")
or (row.required and Strings("Required - %s", row.file)
or Strings("Optional - %s", row.file)))
Kit.text("micro", Kit.ellipsize("micro", state, textW), innerX, stateY,
row.present and PAL.green or (row.required and PAL.yellow or PAL.muted))
btn(imp, actionX, cy + (rowH - m.btnH) / 2, actionW, m.btnH,
"req-pick-" .. mod.id .. "-" .. importId,
row.present and Strings("Replace") or Strings("Choose file"), {
kind = row.present and "ghost" or "accent", font = "small",
action = function() imp:chooseRequiredImport(mod.id, importId) end })
if row.present then
local deleteId = mod.id .. ":" .. importId
local armed = deleteArmed(imp, "required-import", deleteId, nil)
btn(imp, actionX + actionW + math.floor(6 * m.s),
cy + (rowH - m.btnH) / 2, removeW, m.btnH,
"req-remove-" .. mod.id .. "-" .. row.id, DELETE_LABEL(armed), {
kind = "danger", font = "small", keepArm = true,
action = function()
imp:pressDelete("required-import", deleteId, nil, function()
imp:_removeRequiredImport(mod.id, importId)
end)
end })
end
cy = cy + rowH + gap
end
if pagerH > 0 then
local newPage = Kit.pager(px + pad, cy, pw - 2 * pad, bounded,
#imports, perPage, pageKey)
setPage(imp, pageKey, newPage)
cy = cy + pagerH + gap
end
btn(imp, px + pad, cy, pw - 2 * pad, m.btnH, "req-close", Strings("Close"), {
font = "small", action = function() imp._modImports = nil end })
end
-- Per-mod popup for FIND MODS: the row is a plain click, and Install / -- Per-mod popup for FIND MODS: the row is a plain click, and Install /
-- Details / Source live here instead of crowding every row. -- Details / Source live here instead of crowding every row.
local function buildFindEntryModal(imp, m) local function buildFindEntryModal(imp, m)
@@ -3253,8 +3495,10 @@ end
local function modalUp(imp) local function modalUp(imp)
return (imp._settingsText or imp._settings or imp._rename return (imp._settingsText or imp._settings or imp._rename
or imp._indexPrompt or imp._modConfirm or imp._modReleaseNotes or imp._indexPrompt or imp._modConfirm or imp._modReleaseNotes
or imp._appPatchNotes
or imp._findDetails or imp._modVersions or imp._modDepResolver or imp._sortPopup or imp._findDetails or imp._modVersions or imp._modDepResolver or imp._sortPopup
or imp._filterPopup or imp._indexManage or imp._modActions or imp._filterPopup or imp._modScopePopup or imp._indexManage
or imp._modActions or imp._modImports
or imp._modHeaderActionsPopup or imp._profilesPopup or imp._singleProfileActions or imp._profileSavePrompt or imp._modHeaderActionsPopup or imp._profilesPopup or imp._singleProfileActions or imp._profileSavePrompt
or imp._profileRenamePrompt or imp._findEntry or imp._gameManage) ~= nil or imp._profileRenamePrompt or imp._findEntry or imp._gameManage) ~= nil
end end
@@ -3351,6 +3595,20 @@ local function buildModals(imp, m)
return true return true
end end
if imp._modConfirm then buildConfirmModal(imp, m) return true end if imp._modConfirm then buildConfirmModal(imp, m) return true end
if imp._appPatchNotes then
local PatchNotes = require("src.update.PatchNotes")
local ModUpdate = require("src.mods.ModUpdate")
local raw, ver = PatchNotes.body(imp.Check)
local body = ModUpdate.cleanBody(raw or "", 0)
if body == "" then body = Strings("(No patch notes.)") end
local title = Strings("Patch notes")
if ver and ver ~= "" then
title = title .. " v" .. tostring(ver)
end
buildTextModal(imp, m, "patch-notes-modal", title, body,
function() imp._appPatchNotes = nil end)
return true
end
if imp._modReleaseNotes then if imp._modReleaseNotes then
local ModUpdate = require("src.mods.ModUpdate") local ModUpdate = require("src.mods.ModUpdate")
local n = imp._modReleaseNotes local n = imp._modReleaseNotes
@@ -3372,6 +3630,7 @@ local function buildModals(imp, m)
end end
if imp._modVersions then buildVersionsModal(imp, m) return true end if imp._modVersions then buildVersionsModal(imp, m) return true end
if imp._modDepResolver then buildDepResolverModal(imp, m) return true end if imp._modDepResolver then buildDepResolverModal(imp, m) return true end
if imp._modImports then buildRequiredImportsModal(imp, m) return true end
-- The lighter popups come after the deep ones on purpose: opening -- The lighter popups come after the deep ones on purpose: opening
-- Versions or Details from inside an actions popup draws the deeper modal -- Versions or Details from inside an actions popup draws the deeper modal
-- while the popup's own state stays set, so closing the deep one drops -- while the popup's own state stays set, so closing the deep one drops
@@ -3380,6 +3639,7 @@ local function buildModals(imp, m)
if imp._profilesPopup then buildProfilesModal(imp, m) return true end if imp._profilesPopup then buildProfilesModal(imp, m) return true end
if imp._modHeaderActionsPopup then buildModHeaderActionsModal(imp, m) return true end if imp._modHeaderActionsPopup then buildModHeaderActionsModal(imp, m) return true end
if imp._sortPopup then buildSortModal(imp, m) return true end if imp._sortPopup then buildSortModal(imp, m) return true end
if imp._modScopePopup then buildModScopeModal(imp, m) return true end
if imp._filterPopup then buildFilterModal(imp, m) return true end if imp._filterPopup then buildFilterModal(imp, m) return true end
if imp._indexManage then buildIndexesModal(imp, m) return true end if imp._indexManage then buildIndexesModal(imp, m) return true end
if imp._modActions then buildModActionsModal(imp, m) return true end if imp._modActions then buildModActionsModal(imp, m) return true end
+245 -6
View File
@@ -344,6 +344,14 @@ local function readExternalPath(path)
return data return data
end end
local function externalFileSize(path)
local file = io.open(path, "rb")
if not file then return nil end
local size = file:seek("end")
file:close()
return size
end
local function readDroppedFile(file) local function readDroppedFile(file)
local ok, openError = file:open("r") local ok, openError = file:open("r")
if not ok then return nil, openError end if not ok then return nil, openError end
@@ -981,6 +989,25 @@ local function findPendingSav(preferAny, skip)
return nil return nil
end end
local function pickerHasKind(kind)
local fn = love.system.pickFileKinds
if type(fn) ~= "function" then return false end
local ok, kinds = pcall(fn)
if not ok or type(kinds) ~= "string" then return false end
for token in kinds:gmatch("[^,%s]+") do
if token == kind then return true end
end
return false
end
local function findPendingRequiredImport()
local names = { "picked_required_import.bin", "picked_stadium.z64" }
for _, name in ipairs(names) do
if love.filesystem.getInfo(name, "file") then return name end
end
return nil
end
-- Retire an Android pick once it has been through the installer / importer, -- Retire an Android pick once it has been through the installer / importer,
-- whether or not it worked: a pick left on disk wins the scans above forever, -- whether or not it worked: a pick left on disk wins the scans above forever,
-- so the next tap re-runs the same failing file and the picker never reopens -- so the next tap re-runs the same failing file and the picker never reopens
@@ -1112,6 +1139,39 @@ local function chooseSav()
return nil return nil
end end
-- Generic user-supplied dependency picker. Keep the native prompt entirely
-- engine-owned: manifest labels are untrusted and must never enter shell
-- command templates. The LÖVE modal already shows the specific import name.
local function chooseRequiredFile()
local prompt = shellSafe(Strings("Choose required mod file"))
local platform = love.system.getOS()
if platform == "OS X" then
return commandOutput(
([[osascript -e 'POSIX path of (choose file with prompt "%s")' 2>/dev/null]])
:format(prompt))
elseif platform == "Windows" then
local script = table.concat({
"Add-Type -AssemblyName System.Windows.Forms;",
"$d=New-Object System.Windows.Forms.OpenFileDialog;",
"$d.Title='" .. prompt .. "';",
"$d.Filter='All files (*.*)|*.*';",
"if($d.ShowDialog() -eq 'OK'){",
"$t=Join-Path $env:TEMP 'pokeport_required_import.bin';",
"Copy-Item -LiteralPath $d.FileName -Destination $t -Force;",
"[Console]::OutputEncoding=[Text.Encoding]::UTF8;",
"[Console]::Write($t)}",
})
return commandOutput(
'powershell -NoProfile -STA -Command "' .. script .. '"')
elseif platform == "Linux" then
local path = commandOutput(
([[zenity --file-selection --title="%s" 2>/dev/null]]):format(prompt))
if path then return path end
return commandOutput([[kdialog --getopenfilename "$HOME" 2>/dev/null]])
end
return nil
end
-- The self-updater only surfaces on the real distributed build: a fused, -- The self-updater only surfaces on the real distributed build: a fused,
-- interactive launcher with no scripted-run override. A dev / source checkout -- interactive launcher with no scripted-run override. A dev / source checkout
-- (unfused, where Boot.run already no-ops) or an autopilot / driver / -- (unfused, where Boot.run already no-ops) or an autopilot / driver /
@@ -1230,7 +1290,9 @@ function RomImporter.new(onComplete, opts)
-- (refreshed lazily on first draw and after any toggle/install/delete); -- (refreshed lazily on first draw and after any toggle/install/delete);
-- modScroll is the current paged list's inner scroll offset (px, clamped -- modScroll is the current paged list's inner scroll offset (px, clamped
-- in draw); modNotice is the last install/delete result { ok, text }. -- in draw); modNotice is the last install/delete result { ok, text }.
mods = nil, modScroll = 0, modNotice = nil, -- requiredImportNotice stays inside the imported-files modal so validation
-- failures are visible beside the file picker that caused them.
mods = nil, modScroll = 0, modNotice = nil, requiredImportNotice = nil,
-- Which game the MODS panel is answering for (a GameVersion id, nil = -- Which game the MODS panel is answering for (a GameVersion id, nil =
-- every game). Rows resolve their enable-state and their "runs here" -- every game). Rows resolve their enable-state and their "runs here"
-- verdict against it (src/mods/ModTargets.lua). -- verdict against it (src/mods/ModTargets.lua).
@@ -1420,7 +1482,13 @@ function RomImporter:focus(f)
local text = "Could not read the picked file. Reopen the picker and choose " local text = "Could not read the picked file. Reopen the picker and choose "
.. "it with the Files (Documents) app, or copy it into: " .. "it with the Files (Documents) app, or copy it into: "
.. love.filesystem.getSaveDirectory() .. love.filesystem.getSaveDirectory()
if pickError:find("picked_mod", 1, true) then if pickError:find("picked_required_import", 1, true)
or pickError:find("picked_stadium", 1, true) then
self.modNotice = { ok = false, text = text }
self.pickerPendingKind = nil
self.pickerPendingModId = nil
self.pickerPendingImportId = nil
elseif pickError:find("picked_mod", 1, true) then
self.modNotice = { ok = false, text = text } self.modNotice = { ok = false, text = text }
elseif pickError:find("picked_save", 1, true) then elseif pickError:find("picked_save", 1, true) then
local version = self.androidPendingVersion or self:_savedropTarget() local version = self.androidPendingVersion or self:_savedropTarget()
@@ -1431,6 +1499,20 @@ function RomImporter:focus(f)
end end
return return
end end
local requiredName = findPendingRequiredImport()
if requiredName then
local modId, importId = self.pickerPendingModId, self.pickerPendingImportId
self.pickerPendingKind = nil
self.pickerPendingModId, self.pickerPendingImportId = nil, nil
local imported = modId and importId
and self:_importRequiredSource(modId, importId, requiredName)
consumePick(self, requiredName, requiredName, imported)
if not modId or not importId then
self.modNotice = { ok = false,
text = "A picked dependency file had no pending mod request and was discarded." }
end
return
end
local modName = findPendingMod(false, self.pickSkip) local modName = findPendingMod(false, self.pickSkip)
if modName then if modName then
self:_installMod(modName) self:_installMod(modName)
@@ -1738,6 +1820,152 @@ function RomImporter:chooseMod()
if path then self:_installMod(path) end if path then self:_installMod(path) end
end end
local function requiredManifest(self, modId)
for _, row in ipairs(self.mods or {}) do
if row.id == modId then return row.manifest, row end
end
return nil
end
local function requiredSpec(manifest, importId)
for _, candidate in ipairs(require("src.mods.RequiredImports").specs(manifest)) do
if candidate.id == importId then return candidate end
end
return nil
end
local function requiredImportNotice(self, modId, importId, text)
self.requiredImportNotice = {
modId = modId,
importId = importId,
text = tostring(text),
}
end
function RomImporter:_importRequiredData(modId, importId, data)
local manifest = requiredManifest(self, modId)
if not manifest then
self.modNotice = { ok = false, text = "Required import failed: mod not found." }
return nil
end
local ok, result = require("src.mods.RequiredImports")
.importData(manifest, importId, data)
if ok then
self.requiredImportNotice = nil
self.modNotice = { ok = true, text = "Imported " .. tostring(importId)
.. " for " .. tostring(manifest.name or manifest.id) .. "." }
self:_refreshMods()
return true
end
-- Keep validation feedback on the imported-files page. A general Mods-page
-- notice is hidden by this modal and made MD5 failures especially easy to miss.
requiredImportNotice(self, modId, importId, result)
self.modNotice = nil
return nil
end
function RomImporter:_importRequiredSource(modId, importId, source)
local manifest = requiredManifest(self, modId)
local spec = manifest and requiredSpec(manifest, importId)
if not spec then
requiredImportNotice(self, modId, importId, "Import declaration was not found.")
self.modNotice = nil
return nil
end
local info = love.filesystem.getInfo(source, "file")
local size = info and info.size or externalFileSize(source)
local sizeErr = require("src.mods.RequiredImports").sizeError(spec, size, false)
if sizeErr then
requiredImportNotice(self, modId, importId, sizeErr)
self.modNotice = nil
return nil
end
local data = love.filesystem.read(source)
if not data then data = readExternalPath(source) end
if not data then
requiredImportNotice(self, modId, importId, "Could not read the selected file.")
self.modNotice = nil
return nil
end
return self:_importRequiredData(modId, importId, data)
end
function RomImporter:_removeRequiredImport(modId, importId)
local manifest = requiredManifest(self, modId)
if not manifest then return end
local ok, err = require("src.mods.RequiredImports").remove(manifest, importId)
if ok then
self.requiredImportNotice = nil
self.modNotice = { ok = true, text = "Deleted " .. tostring(importId) .. "." }
self:_refreshMods()
else
requiredImportNotice(self, modId, importId, err)
self.modNotice = nil
end
end
-- Select and validate one manifest-declared file. NX has no host picker, so
-- its equivalent is an engine-owned imports/baseroms inbox that can be filled
-- over MTP; every other native/mobile picker lands on the same validation path.
function RomImporter:chooseRequiredImport(modId, importId)
if self.workState == "working" then return end
local manifest = requiredManifest(self, modId)
if not manifest then return end
local spec = requiredSpec(manifest, importId)
if not spec then return end
if self.isNX then
local inbox = "imports/baseroms"
love.filesystem.createDirectory(inbox)
local lastError
for _, name in ipairs(love.filesystem.getDirectoryItems(inbox) or {}) do
if name:sub(1, 1) ~= "." then
local path = inbox .. "/" .. name
local info = love.filesystem.getInfo(path, "file")
local sizeErr = info and require("src.mods.RequiredImports")
.sizeError(spec, info.size, false)
local data = not sizeErr and love.filesystem.read(path) or nil
if data and self:_importRequiredData(modId, importId, data) then return end
if sizeErr then lastError = sizeErr
elseif self.requiredImportNotice
and self.requiredImportNotice.modId == modId
and self.requiredImportNotice.importId == importId then
lastError = self.requiredImportNotice.text
end
end
end
requiredImportNotice(self, modId, importId, lastError
or "No matching file in imports/baseroms/. Copy it there over MTP, then try again.")
self.modNotice = nil
return
end
if self.nativePicker then
if self.mobileFileBridge and not pickerHasKind("required_import") then
requiredImportNotice(self, modId, importId,
"This app build cannot pick required mod files yet. Update the app and try again.")
self.modNotice = nil
return
end
self.pickerPendingKind = "required_import"
self.pickerPendingModId = modId
self.pickerPendingImportId = importId
if not pickFile("required_import") then
self.pickerPendingKind = nil
self.pickerPendingModId = nil
self.pickerPendingImportId = nil
requiredImportNotice(self, modId, importId, "Could not open the file picker.")
self.modNotice = nil
elseif self.android then
self.pickPending = true
self.pickTimer = 0
end
return
end
local path = chooseRequiredFile()
if path then self:_importRequiredSource(modId, importId, path) end
end
-- Which game a dropped .sav imports into: a .sav has no version signature of -- Which game a dropped .sav imports into: a .sav has no version signature of
-- its own, so it lands on the active game tab. When a non-game tab (mods) is -- its own, so it lands on the active game tab. When a non-game tab (mods) is
-- showing, default to red -- the always-present first game -- rather than -- showing, default to red -- the always-present first game -- rather than
@@ -2045,7 +2273,8 @@ function RomImporter:_pollPickedFiles(dt)
if not found then if not found then
for _, name in ipairs(love.filesystem.getDirectoryItems("")) do for _, name in ipairs(love.filesystem.getDirectoryItems("")) do
local n = name:lower() local n = name:lower()
if n:match("%.gbc?$") or n == "picked_mod.zip" or n == "picked_save.sav" then if n:match("%.gbc?$") or n == "picked_mod.zip" or n == "picked_save.sav"
or n == "picked_required_import.bin" or n == "picked_stadium.z64" then
found = true found = true
break break
end end
@@ -2174,7 +2403,12 @@ function RomImporter:update(dt)
local version = self.pickerPendingVersion local version = self.pickerPendingVersion
self.pickerPendingKind = nil self.pickerPendingKind = nil
self.pickerPendingVersion = nil self.pickerPendingVersion = nil
if kind == "mod" then if kind == "required_import" then
local modId, importId = self.pickerPendingModId, self.pickerPendingImportId
self.pickerPendingModId, self.pickerPendingImportId = nil, nil
if modId and importId then self:_importRequiredSource(modId, importId, path) end
if Platform.isUWP() then os.remove(path) end
elseif kind == "mod" then
self:_installMod(path) self:_installMod(path)
if Platform.isUWP() and self.modNotice and self.modNotice.ok then if Platform.isUWP() and self.modNotice and self.modNotice.ok then
os.remove(path) os.remove(path)
@@ -2196,7 +2430,10 @@ function RomImporter:update(dt)
local version = self.pickerPendingVersion or self:_savedropTarget() local version = self.pickerPendingVersion or self:_savedropTarget()
self.pickerPendingKind = nil self.pickerPendingKind = nil
self.pickerPendingVersion = nil self.pickerPendingVersion = nil
if kind == "mod" then if kind == "required_import" then
self.modNotice = { ok = false, text = errorText }
self.pickerPendingModId, self.pickerPendingImportId = nil, nil
elseif kind == "mod" then
self.modNotice = { ok = false, text = errorText } self.modNotice = { ok = false, text = errorText }
elseif kind == "sav" then elseif kind == "sav" then
self.saveNotice[version] = { ok = false, text = errorText } self.saveNotice[version] = { ok = false, text = errorText }
@@ -2820,7 +3057,7 @@ function RomImporter:keypressed(key)
return return
end end
if self._modConfirm or self._modVersions or self._modReleaseNotes if self._modConfirm or self._modVersions or self._modReleaseNotes
or self._findDetails then or self._findDetails or self._appPatchNotes then
-- Focus navigation belongs to the visible modal as well as the launcher -- Focus navigation belongs to the visible modal as well as the launcher
-- beneath it. Route arrows and an already-armed confirm before this guard -- beneath it. Route arrows and an already-armed confirm before this guard
-- returns; unarmed Enter still falls through to the modal guard. Keep this -- returns; unarmed Enter still falls through to the modal guard. Keep this
@@ -2833,6 +3070,8 @@ function RomImporter:keypressed(key)
self._findDetails = nil self._findDetails = nil
elseif self._modReleaseNotes then elseif self._modReleaseNotes then
self._modReleaseNotes = nil self._modReleaseNotes = nil
elseif self._appPatchNotes then
self._appPatchNotes = nil
else else
self._modConfirm = nil self._modConfirm = nil
self._modVersions = nil self._modVersions = nil
+83 -1
View File
@@ -38,6 +38,7 @@ local Version = require("src.core.Version")
local SaveData = require("src.core.SaveData") local SaveData = require("src.core.SaveData")
local GameVersion = require("src.core.GameVersion") local GameVersion = require("src.core.GameVersion")
local CacheFs = require("src.import.CacheFs") local CacheFs = require("src.import.CacheFs")
local RequiredImports = require("src.mods.RequiredImports")
local LauncherMods = {} local LauncherMods = {}
@@ -459,13 +460,38 @@ function LauncherMods.list(version)
local ok, result = pcall(function() local ok, result = pcall(function()
local options = SaveData.loadOptions() local options = SaveData.loadOptions()
local manifests = discover() local manifests = discover()
-- Imports are private player grants. Never scan or copy another mod's
-- baseroms: a matching public digest is not permission to share the file.
local importState = {}
for _, manifest in ipairs(manifests) do
local rows, missing, missingOptional = RequiredImports.inspect(manifest)
importState[manifest.id] = { rows = rows, missing = missing,
missingOptional = missingOptional }
end
-- The first build containing game-specific switches turns the old shared -- The first build containing game-specific switches turns the old shared
-- state into one explicit answer per installed mod and game. Saving here -- state into one explicit answer per installed mod and game. Saving here
-- means users who only visit the launcher still receive the migration. -- means users who only visit the launcher still receive the migration.
if SaveData.migrateModEnablement(options, manifests) then if SaveData.migrateModEnablement(options, manifests) then
SaveData.saveOptions(options) SaveData.saveOptions(options)
end end
return LauncherMods.deriveList(manifests, options, version) local rows = LauncherMods.deriveList(manifests, options, version)
for _, row in ipairs(rows) do
local state = importState[row.id]
or { rows = {}, missing = 0, missingOptional = 0 }
local imports, missing = state.rows, state.missing
row.requiredImports, row.missingRequiredImports = imports, missing
row.imports = imports
row.missingOptionalImports = state.missingOptional or 0
if missing > 0 and row.status == "ok" then
row.status = "needs_import"
local first
for _, import in ipairs(imports) do
if not import.present then first = import break end
end
row.statusDetail = "Needs import: " .. (first and first.name or "required file")
end
end
return rows
end) end)
if not ok then if not ok then
-- a single bad options/mod file must not blank the launcher -- a single bad options/mod file must not blank the launcher
@@ -677,6 +703,26 @@ local function copyTree(src, dst)
return true return true
end end
-- User-supplied baseroms are install state, not package content. Snapshot
-- them before replacing a mod tree so an update cannot make the player select
-- the same cartridge again (or destroy their only reusable copy if the new
-- archive later fails to copy).
local function snapshotTree(path, into, relative)
local fs = love.filesystem
into, relative = into or {}, relative or ""
local info = fs.getInfo(path)
if not info then return into end
if info.type == "directory" then
for _, name in ipairs(fs.getDirectoryItems(path) or {}) do
local rel = relative == "" and name or (relative .. "/" .. name)
snapshotTree(path .. "/" .. name, into, rel)
end
elseif relative ~= "" and into[relative] == nil then
into[relative] = fs.read(path)
end
return into
end
-- Delete an installed mod subtree. Enumeration stays on love.filesystem (the -- Delete an installed mod subtree. Enumeration stays on love.filesystem (the
-- portable game folder is on its read path), but the deletes go through -- portable game folder is on its read path), but the deletes go through
-- CacheFs so a portable install's real files actually go away instead of -- CacheFs so a portable install's real files actually go away instead of
@@ -919,14 +965,28 @@ function LauncherMods._installZipInner(source, opts)
return nil, ("zip is for '%s', expected '%s'") return nil, ("zip is for '%s', expected '%s'")
:format(manifest.id, opts.expectId) :format(manifest.id, opts.expectId)
end end
local packagedBaseroms = root .. "/baseroms"
if fs.getInfo(packagedBaseroms, "directory")
and #(fs.getDirectoryItems(packagedBaseroms) or {}) > 0 then
cleanup()
return nil, "mod archives must not include user-supplied baseroms/ files"
end
local dest = "mods/" .. manifest.id local dest = "mods/" .. manifest.id
local baseromRecovery = "imports/baseroms-recovery/" .. manifest.id
local existing, installedSomewhere = sameIdTrees(fs, manifest.id) local existing, installedSomewhere = sameIdTrees(fs, manifest.id)
if installedSomewhere and not opts.replace then if installedSomewhere and not opts.replace then
cleanup() cleanup()
return nil, "a mod named '" .. manifest.id .. "' is already installed" return nil, "a mod named '" .. manifest.id .. "' is already installed"
end end
local preservedBaseroms = {}
-- A previous failed update may have staged the user's files outside mods/ so
-- discovery cannot mistake recovery debris for an installed mod.
snapshotTree(baseromRecovery, preservedBaseroms)
if #existing > 0 then if #existing > 0 then
for _, path in ipairs(existing) do
snapshotTree(path .. "/baseroms", preservedBaseroms)
end
-- drop every old tree before copy -- mods/<id> and any same-id folder -- drop every old tree before copy -- mods/<id> and any same-id folder
-- under another name, or the survivor keeps winning discover()'s -- under another name, or the survivor keeps winning discover()'s
-- first-id-wins race after the "successful" update (#801). A tree with -- first-id-wins race after the "successful" update (#801). A tree with
@@ -950,6 +1010,28 @@ function LauncherMods._installZipInner(source, opts)
CacheFs.prefix = "" CacheFs.prefix = ""
local copied, copyErr = copyTree(root, dest) local copied, copyErr = copyTree(root, dest)
if not copied then removeTree(dest) end if not copied then removeTree(dest) end
local preserveErr
for rel, bytes in pairs(preservedBaseroms) do
if bytes ~= nil then
local restored, restoreErr = CacheFs.write(dest .. "/baseroms/" .. rel, bytes)
if not restored and not preserveErr then
preserveErr = "could not preserve baseroms/" .. rel .. ": "
.. tostring(restoreErr)
end
end
end
if preserveErr then
-- Do not report a successful update that discarded user-owned input, and
-- do not leave a manifest-less baseroms tree that resembles an install.
removeTree(dest)
removeTree(baseromRecovery)
for rel, bytes in pairs(preservedBaseroms) do
if bytes ~= nil then CacheFs.write(baseromRecovery .. "/" .. rel, bytes) end
end
copied, copyErr = nil, preserveErr
elseif copied then
removeTree(baseromRecovery)
end
CacheFs.prefix = savedPrefix CacheFs.prefix = savedPrefix
if not copied then if not copied then
cleanup() cleanup()
+19 -1
View File
@@ -4,6 +4,7 @@ local SaveData = require("src.core.SaveData")
local Data = require("src.core.Data") local Data = require("src.core.Data")
local GameVersion = require("src.core.GameVersion") local GameVersion = require("src.core.GameVersion")
local Version = require("src.core.Version") local Version = require("src.core.Version")
local RequiredImports = require("src.mods.RequiredImports")
local Assets = require("src.render.Assets") local Assets = require("src.render.Assets")
local ModUI = require("src.ui.ModUI") local ModUI = require("src.ui.ModUI")
local DateTime = require("src.core.DateTime") local DateTime = require("src.core.DateTime")
@@ -565,7 +566,24 @@ function Loader:_validate()
elseif manifest.assets_transforms elseif manifest.assets_transforms
and not self:_exists(mod.path .. "/" .. manifest.assets_transforms) then and not self:_exists(mod.path .. "/" .. manifest.assets_transforms) then
reason = "assets_transforms file missing: " .. manifest.assets_transforms reason = "assets_transforms file missing: " .. manifest.assets_transforms
elseif manifest.game_version and not devEngine() then end
if not reason and #(manifest.required_imports or {}) > 0 then
for _, import in ipairs(manifest.required_imports) do
local path = mod.path .. "/baseroms/" .. import.file
if not self:_exists(path) then
reason = "required import missing: " .. import.name
break
end
local valid, importErr = RequiredImports.validateStored(
manifest, import, self.fs)
if not valid then
reason = "required import invalid: " .. import.name
.. " (" .. tostring(importErr) .. ")"
break
end
end
end
if not reason and manifest.game_version and not devEngine() then
local ok, err = Semver.satisfies(Version.engine, manifest.game_version) local ok, err = Semver.satisfies(Version.engine, manifest.game_version)
if not ok then if not ok then
reason = ("needs game version %s, engine is %s") reason = ("needs game version %s, engine is %s")
+100 -1
View File
@@ -132,13 +132,97 @@ local function mergeConflictLists(conflicts, incompatible)
return out return out
end end
local scrubUtf8 -- shared by required-import labels and top-level strings
-- User-supplied files a mod needs beside its own source. The launcher owns
-- the picker and the copy; the mod only reads the resulting
-- <mod>/baseroms/<file> through its existing scoped mod:read surface. MD5 is
-- deliberately the manifest vocabulary here: ROM preservation databases and
-- the mods consuming these files commonly identify dumps by MD5, and the
-- digest is an identity check rather than a security boundary.
local function parseImports(value, field, required)
field = field or "required_imports"
local out, ids, files = {}, {}, {}
for _, entry in ipairs(array(value)) do
assert(type(entry) == "table", field .. " entries must be objects")
local id = entry.id
assert(type(id) == "string" and id:match("^[%w_%-]+$"),
field .. " id must contain only letters, numbers, _ or -")
assert(not ids[id], "duplicate " .. field .. " id: " .. id)
ids[id] = true
local file = entry.file
assert(type(file) == "string" and file ~= "",
field .. " file is required")
file = SafePath.require(file, field .. " file")
assert(not file:find("/", 1, true),
field .. " file must be a filename inside baseroms")
assert(file:sub(1, 1) ~= ".",
field .. " file must not use a hidden metadata filename")
assert(not files[file], "duplicate " .. field .. " file: " .. file)
files[file] = true
local hashes = entry.md5
if type(hashes) == "string" then hashes = { hashes } end
assert(type(hashes) == "table" and #hashes > 0,
field .. " md5 must be a hash or non-empty array")
local accepted, seen = {}, {}
for _, digest in ipairs(hashes) do
assert(type(digest) == "string" and digest:match("^[%x]+$")
and #digest == 32, field .. " md5 values must be 32 hex characters")
digest = digest:lower()
if not seen[digest] then
seen[digest] = true
accepted[#accepted + 1] = digest
end
end
local format = entry.format or "raw"
assert(format == "raw" or format == "n64",
field .. " format must be raw or n64")
local name = entry.name or id
assert(type(name) == "string" and name ~= "",
field .. " name must be a non-empty string")
local description = entry.description or entry.hint
if description ~= nil then
assert(type(description) == "string" and description ~= "",
field .. " description must be a non-empty string")
end
local size = entry.size
local maxSize = entry.max_size
local function validateSize(value, label)
if value == nil then return end
assert(type(value) == "number" and value > 0 and value % 1 == 0,
field .. " " .. label .. " must be a positive integer")
assert(value <= 128 * 1024 * 1024,
field .. " " .. label .. " exceeds the 128 MiB hard limit")
end
validateSize(size, "size")
validateSize(maxSize, "max_size")
assert(not (size and maxSize) or size <= maxSize,
field .. " size must not exceed max_size")
out[#out + 1] = {
id = id,
name = scrubUtf8(name),
description = scrubUtf8(description),
file = file,
md5 = accepted,
format = format,
size = size,
max_size = maxSize,
required = required ~= false,
}
end
return out
end
-- Drop bytes that are not valid UTF-8 (malformed sequences, overlongs, -- Drop bytes that are not valid UTF-8 (malformed sequences, overlongs,
-- surrogates, > U+10FFFF) and a leading BOM. LÖVE's text renderer raises -- surrogates, > U+10FFFF) and a leading BOM. LÖVE's text renderer raises
-- "Invalid UTF-8" from love.graphics.print/printf, so any manifest string a -- "Invalid UTF-8" from love.graphics.print/printf, so any manifest string a
-- panel may draw must be scrubbed here -- the one place every mod manifest -- panel may draw must be scrubbed here -- the one place every mod manifest
-- passes through -- or a single mangled description crashes the whole MODS -- passes through -- or a single mangled description crashes the whole MODS
-- panel instead of misrendering one card. -- panel instead of misrendering one card.
local function scrubUtf8(s) scrubUtf8 = function(s)
if type(s) ~= "string" then return s end if type(s) ~= "string" then return s end
s = s:gsub("^\239\187\191", "") s = s:gsub("^\239\187\191", "")
local out, i, n = {}, 1, #s local out, i, n = {}, 1, #s
@@ -290,6 +374,19 @@ function Manifest.validate(raw, path)
local conflicts = mergeConflictLists(raw.conflicts, raw.incompatible) local conflicts = mergeConflictLists(raw.conflicts, raw.incompatible)
local requiredImports = parseImports(raw.required_imports,
"required_imports", true)
local optionalImports = parseImports(raw.optional_imports,
"optional_imports", false)
local importIds, importFiles = {}, {}
for _, list in ipairs({ requiredImports, optionalImports }) do
for _, import in ipairs(list) do
assert(not importIds[import.id], "duplicate import id: " .. import.id)
assert(not importFiles[import.file], "duplicate import file: " .. import.file)
importIds[import.id], importFiles[import.file] = true, true
end
end
return { return {
id = raw.id, id = raw.id,
name = raw.name, name = raw.name,
@@ -318,6 +415,8 @@ function Manifest.validate(raw, path)
permissionSet = permissionSet, permissionSet = permissionSet,
options_schema = optionalFile(raw.options_schema, "options_schema"), options_schema = optionalFile(raw.options_schema, "options_schema"),
assets_transforms = optionalFile(raw.assets_transforms, "assets_transforms"), assets_transforms = optionalFile(raw.assets_transforms, "assets_transforms"),
required_imports = requiredImports,
optional_imports = optionalImports,
-- an env var name, not a path, so it keeps the plain string check -- an env var name, not a path, so it keeps the plain string check
force_enable_env = optionalString(raw.force_enable_env, "force_enable_env"), force_enable_env = optionalString(raw.force_enable_env, "force_enable_env"),
path = path, path = path,
+295
View File
@@ -0,0 +1,295 @@
-- Engine-owned import handling for files declared by a mod's required or
-- optional import arrays. Mods never receive host paths or broader
-- filesystem access: accepted bytes are copied into their own
-- mods/<id>/baseroms/ tree, where the existing mod:read sandbox can see them.
local CacheFs = require("src.import.CacheFs")
local RequiredImports = {}
local function allSpecs(manifest)
local out = {}
for _, spec in ipairs((manifest and manifest.required_imports) or {}) do
out[#out + 1] = spec
end
for _, spec in ipairs((manifest and manifest.optional_imports) or {}) do
out[#out + 1] = spec
end
return out
end
local function isRequired(spec)
return spec.required ~= false
end
RequiredImports.specs = allSpecs
RequiredImports.MAX_BYTES = 128 * 1024 * 1024
local function sizeLabel(bytes)
return ("%.1f MiB"):format(bytes / (1024 * 1024))
end
-- Check size before a caller reads an external or stored file into one large
-- Lua string. N64 sources may carry a 512-byte copier header, while stored
-- files are always canonical and therefore must match the declared size.
function RequiredImports.sizeError(spec, size, stored)
if type(size) ~= "number" then return nil end
if size > RequiredImports.MAX_BYTES then
return ("file is too large (%s; hard limit is %s)")
:format(sizeLabel(size), sizeLabel(RequiredImports.MAX_BYTES))
end
local headerAllowance = not stored and spec and spec.format == "n64" and 512 or 0
if spec and spec.size then
if size ~= spec.size and size ~= spec.size + headerAllowance then
return ("wrong file size (expected %d bytes%s, got %d)")
:format(spec.size, headerAllowance > 0 and " or a 512-byte header" or "", size)
end
end
if spec and spec.max_size and size > spec.max_size + headerAllowance then
return ("file is too large for this import (maximum %d bytes, got %d)")
:format(spec.max_size, size)
end
return nil
end
local N64_MAGIC = {
["\128\55\18\64"] = "z64", -- big endian / canonical
["\55\128\64\18"] = "v64", -- byte-swapped
["\64\18\55\128"] = "n64", -- little endian words
}
local function n64KindAt(data, offset)
return N64_MAGIC[data:sub(offset, offset + 3)]
end
-- Return canonical big-endian N64 bytes. A 512-byte copier header is
-- recognized only when valid N64 magic follows it, so arbitrary data is never
-- shortened just because its size happens to line up.
function RequiredImports.normalizeN64(data)
if type(data) ~= "string" then return nil, "selected file could not be read" end
local offset, kind = 1, n64KindAt(data, 1)
if not kind then
kind = n64KindAt(data, 513)
if kind then offset = 513 end
end
if not kind then
return nil, "expected an N64 ROM (.z64/.v64/.n64); file signature was not recognized"
end
data = data:sub(offset)
if kind == "z64" then return data end
if kind == "v64" then
if #data % 2 ~= 0 then return nil, "byte-swapped N64 ROM has an odd size" end
return (data:gsub("(.)(.)", "%2%1"))
else
if #data % 4 ~= 0 then return nil, "little-endian N64 ROM size is not word aligned" end
return (data:gsub("(.)(.)(.)(.)", "%4%3%2%1"))
end
end
function RequiredImports.normalize(spec, data)
if spec and spec.format == "n64" then
return RequiredImports.normalizeN64(data)
end
if type(data) ~= "string" then return nil, "selected file could not be read" end
return data
end
local function hexDigest(data, hashFn)
if hashFn then return hashFn(data):lower() end
if not (love and love.data and love.data.hash and love.data.encode) then
return nil, "MD5 support is unavailable in this build"
end
local digest = love.data.hash("md5", data)
if type(digest) == "userdata" and digest.getString then
digest = digest:getString()
end
return love.data.encode("string", "hex", digest):lower()
end
local function accepts(spec, digest)
for _, wanted in ipairs((spec and spec.md5) or {}) do
if wanted == digest then return true end
end
return false
end
function RequiredImports.path(manifest, spec)
return manifest.path .. "/baseroms/" .. spec.file
end
local function removedMarker(manifest, spec)
return manifest.path .. "/baseroms/.required-import-" .. spec.id .. ".removed"
end
local function receiptPath(manifest, spec)
return manifest.path .. "/baseroms/.required-import-" .. spec.id .. ".validated"
end
RequiredImports.receiptPath = receiptPath
local function parseReceipt(raw)
if type(raw) ~= "string" then return nil end
local digest, size, modtime = raw:match("^v1\n([%x]+)\n(%d+)\n([^\n]+)\n?$")
if not digest then return nil end
return digest:lower(), tonumber(size), tonumber(modtime)
end
local function cachedDigest(manifest, spec, fs, info)
-- A size alone cannot detect a same-length replacement. Require modtime as
-- well; filesystems that do not expose it simply take the safe hash path.
if not (fs and fs.read and info and info.size and info.modtime) then return nil end
local digest, size, modtime = parseReceipt(fs.read(receiptPath(manifest, spec)))
if digest and size == info.size and modtime == info.modtime
and accepts(spec, digest) then
return digest
end
return nil
end
local function writeReceipt(manifest, spec, digest, info, fs)
if not (digest and info and info.size and info.modtime) then return end
local path = receiptPath(manifest, spec)
local body = ("v1\n%s\n%d\n%s\n")
:format(digest, info.size, tostring(info.modtime))
if love and fs == love.filesystem then
local savedPrefix = CacheFs.prefix
CacheFs.prefix = ""
CacheFs.write(path, body)
CacheFs.prefix = savedPrefix
elseif fs and fs.write then
fs.write(path, body)
end
end
local function removeReceipt(manifest, spec, fs)
local path = receiptPath(manifest, spec)
if love and fs == love.filesystem then
local savedPrefix = CacheFs.prefix
CacheFs.prefix = ""
CacheFs.remove(path)
CacheFs.prefix = savedPrefix
elseif fs and fs.remove then
fs.remove(path)
end
end
-- Validate bytes against a declaration. The returned data is canonicalized
-- (notably for N64 byte order/header variants) and is what must be stored.
function RequiredImports.validateData(spec, data, hashFn)
local sourceSizeErr = type(data) == "string"
and RequiredImports.sizeError(spec, #data, false)
if sourceSizeErr then return nil, sourceSizeErr end
local normalized, normalizeErr = RequiredImports.normalize(spec, data)
if not normalized then return nil, normalizeErr end
local storedSizeErr = RequiredImports.sizeError(spec, #normalized, true)
if storedSizeErr then return nil, storedSizeErr end
local digest, hashErr = hexDigest(normalized, hashFn)
if not digest then return nil, hashErr end
if not accepts(spec, digest) then
return nil, ("MD5 mismatch (got %s)"):format(digest)
end
return normalized, digest
end
-- Validate one installed import without reading it when the engine-authored
-- receipt still matches the file's size and modification time.
function RequiredImports.validateStored(manifest, spec, fs, hashFn)
fs = fs or (love and love.filesystem)
if not (fs and fs.getInfo) then return nil, "filesystem is unavailable" end
local path = RequiredImports.path(manifest, spec)
local info = fs.getInfo(path, "file")
if not info then
removeReceipt(manifest, spec, fs)
return nil, "file is missing"
end
local sizeErr = RequiredImports.sizeError(spec, info.size, true)
if sizeErr then
removeReceipt(manifest, spec, fs)
return nil, sizeErr
end
local cached = cachedDigest(manifest, spec, fs, info)
if cached then return true, cached, true end
removeReceipt(manifest, spec, fs)
if not fs.read then return nil, "file could not be read" end
local data = fs.read(path)
local normalized, detail = RequiredImports.validateStoredData(spec, data, hashFn)
if not normalized then return nil, detail end
info = fs.getInfo(path, "file") or info
info.size = info.size or #data
writeReceipt(manifest, spec, detail, info, fs)
return true, detail, false
end
function RequiredImports.validateStoredData(spec, data, hashFn)
local normalized, detail = RequiredImports.validateData(spec, data, hashFn)
if not normalized then return nil, detail end
if normalized ~= data then
return nil, "stored N64 ROM is not canonical; choose the source file again"
end
return normalized, detail
end
function RequiredImports.inspect(manifest, fs, hashFn)
fs = fs or (love and love.filesystem)
local rows, missing, missingOptional = {}, 0, 0
for _, spec in ipairs(allSpecs(manifest)) do
local path = RequiredImports.path(manifest, spec)
local suppressed = fs and fs.getInfo
and fs.getInfo(removedMarker(manifest, spec), "file") ~= nil
local exists = fs and fs.getInfo and fs.getInfo(path, "file") ~= nil
local valid, detail = RequiredImports.validateStored(manifest, spec, fs, hashFn)
local row = { id = spec.id, name = spec.name, file = spec.file,
description = spec.description, format = spec.format, path = path,
present = valid == true, digest = valid and detail or nil,
error = exists and not valid and detail or nil,
suppressed = suppressed, required = isRequired(spec), spec = spec }
if not row.present then
if row.required then missing = missing + 1
else missingOptional = missingOptional + 1 end
end
rows[#rows + 1] = row
end
return rows, missing, missingOptional
end
function RequiredImports.importData(manifest, importId, data, opts)
opts = opts or {}
local spec
for _, candidate in ipairs(allSpecs(manifest)) do
if candidate.id == importId then spec = candidate break end
end
if not spec then return nil, "unknown required import: " .. tostring(importId) end
local normalized, digest = RequiredImports.validateData(spec, data, opts.hash)
if not normalized then return nil, digest end
local savedPrefix = CacheFs.prefix
CacheFs.prefix = ""
CacheFs.remove(receiptPath(manifest, spec))
local ok, err = CacheFs.write(RequiredImports.path(manifest, spec), normalized)
if ok then CacheFs.remove(removedMarker(manifest, spec)) end
if ok and love and love.filesystem and love.filesystem.getInfo then
local info = love.filesystem.getInfo(RequiredImports.path(manifest, spec), "file")
writeReceipt(manifest, spec, digest, info, love.filesystem)
end
CacheFs.prefix = savedPrefix
if not ok then return nil, "could not copy import: " .. tostring(err) end
return true, digest
end
function RequiredImports.remove(manifest, importId)
for _, spec in ipairs(allSpecs(manifest)) do
if spec.id == importId then
local savedPrefix = CacheFs.prefix
CacheFs.prefix = ""
CacheFs.remove(RequiredImports.path(manifest, spec))
CacheFs.remove(receiptPath(manifest, spec))
local marked, markErr = CacheFs.write(removedMarker(manifest, spec), "removed\n")
CacheFs.prefix = savedPrefix
if not marked then return nil, "could not remember removal: " .. tostring(markErr) end
return true
end
end
return nil, "unknown required import: " .. tostring(importId)
end
return RequiredImports
+12 -52
View File
@@ -454,30 +454,7 @@ function PartyMenu:update(dt)
refuseBadge(self) refuseBadge(self)
return return
end end
local TextBox = require("src.render.TextBox") ow:useFlashFieldMove(function() self:close() end)
local Transition = require("src.render.Transition")
-- .flash prints on any map, but the light it records is this map's:
-- home/overworld.asm re-arms wMapPalOffset on the next dark map, so
-- a FLASH used in daylight must not carry into Rock Tunnel
local wasDark = ow and ow.dark
if wasDark then self.game.save.flashLit = true end
self.game.stack:push(TextBox.new(self.game,
self.game.data.text._FlashLightsAreaText
or Strings("A blinding FLASH\nlights the area!"), function()
self:close()
-- setDark, not a bare field write: ADVANCED carries the darkness
-- in a baked atlas, so lighting the cave drops every resident map
-- and rebakes this one (#383). It runs HERE, before the blink,
-- because start_sub_menus.asm .flash clears wMapPalOffset before
-- PrintText and blinks last of all: the cave is already lit by the
-- time GBPalWhiteOutWithDelay3 runs. Hanging the rebuild off the
-- blink's completion instead left that rebuild's whole cost --
-- seconds of per-pixel atlas baking on a phone -- on screen as a
-- solid white frame with nothing under it, which reads as a
-- lockup (#610).
if wasDark then ow:setDark(false) end
self.game.stack:push(Transition.whiteFlash(self.game))
end))
return return
elseif action == "surf" then elseif action == "surf" then
-- start_sub_menus.asm .surf: SOULBADGE-gated (useSurfFieldMove), -- start_sub_menus.asm .surf: SOULBADGE-gated (useSurfFieldMove),
@@ -505,12 +482,7 @@ function PartyMenu:update(dt)
-- GBPalWhiteOutWithDelay3 blink, and the simulated pad press -- GBPalWhiteOutWithDelay3 blink, and the simulated pad press
-- steps the player forward onto land (or across a connection -- steps the player forward onto land (or across a connection
-- strip when the shore is the next map's edge) -- strip when the shore is the next map's edge)
self.game.stack:pop() ow:stopSurfing(function() self.game.stack:pop() end)
ow.player.surfing = false
require("src.core.Music").setSurfing(self.game.data, false)
self.game.stack:push(Transition.whiteFlash(self.game, nil, function()
ow:stepForwardOrCrossEdge(ow.player.facing)
end))
return return
end end
local TextBox = require("src.render.TextBox") local TextBox = require("src.render.TextBox")
@@ -567,30 +539,18 @@ function PartyMenu:update(dt)
-- .strength, GBPalWhiteOutWithDelay3 blinks the screen white -- .strength, GBPalWhiteOutWithDelay3 blinks the screen white
-- before CloseTextDisplay returns to the map. -- before CloseTextDisplay returns to the map.
local ow = self.game.overworld local ow = self.game.overworld
if ow and not ow:partyKnows("STRENGTH") then if ow and ow.useStrengthFieldMove then
refuseBadge(self) if not ow:partyKnows("STRENGTH") then
refuseBadge(self)
return
end
ow:useStrengthFieldMove(mon, function() self:close() end)
return
elseif ow and ow.useFieldMove then
ow:useFieldMove("STRENGTH", mon)
self:close()
return return
end end
local TextBox = require("src.render.TextBox")
local Transition = require("src.render.Transition")
local def = self.game.data.pokemon[mon.species]
local name = mon.nickname or def.name
ow.strengthActive = true
local t1 = (self.game.data.text._UsedStrengthText
or Strings("{RAM:wNameBuffer} used\nSTRENGTH.")):gsub("{RAM:wNameBuffer}", name)
local t2 = (self.game.data.text._CanMoveBouldersText
or Strings("{RAM:wNameBuffer} can\nmove boulders.")):gsub("{RAM:wNameBuffer}", name)
-- like surf (#320, #385): both texts print with the party menu
-- still on screen, and the blink IS the menu closing afterwards,
-- not a flashbang on the empty map
self.game.stack:push(TextBox.new(self.game, t1, function()
self.game.stack:push(TextBox.new(self.game, t2, function()
self:close()
self.game.stack:push(Transition.whiteFlash(self.game))
end))
end, { auto = { sound = function()
return require("src.core.Sound").playCry(self.game.data, mon.species)
end } }))
return return
elseif action == "softboiled" then elseif action == "softboiled" then
-- field SOFTBOILED (StartMenu_Pokemon .softboiled): transfer -- field SOFTBOILED (StartMenu_Pokemon .softboiled): transfer
+1 -1
View File
@@ -154,7 +154,7 @@ function HallOfFame.monPlacements(mon, def)
put(out, genderGlyph(mon.gender), 18, 13) put(out, genderGlyph(mon.gender), 18, 13)
-- (8,14) is a bare '/', so the nickname starts at (9,14). -- (8,14) is a bare '/', so the nickname starts at (9,14).
put(out, "/", 8, 14) put(out, "/", 8, 14)
put(out, mon.nickname or mon.species, 9, 14) put(out, mon.nickname or mon.name or mon.species, 9, 14)
put(out, levelText(mon.level), 1, 16) put(out, levelText(mon.level), 1, 16)
end end
-- '<ID>' '№' '/' at (7,16), (8,16), (9,16), then five digits at (10,16). -- '<ID>' '№' '/' at (7,16), (8,16), (9,16), then five digits at (10,16).
+2 -2
View File
@@ -630,7 +630,7 @@ function PackMenu:openTeachParty(row)
if not allowed then if not allowed then
if game.say then if game.say then
game:say(("%s can't learn %s!"):format( game:say(("%s can't learn %s!"):format(
mon.nickname or mon.species or "?", moveName)) require("src.battle.gen2.Mon").displayName(mon), moveName))
end end
return return
end end
@@ -638,7 +638,7 @@ function PackMenu:openTeachParty(row)
if move.id == moveId then if move.id == moveId then
if game.say then if game.say then
game:say(("%s already knows %s!"):format( game:say(("%s already knows %s!"):format(
mon.nickname or mon.species or "?", moveName)) require("src.battle.gen2.Mon").displayName(mon), moveName))
end end
return return
end end
+12 -3
View File
@@ -71,6 +71,9 @@ function Check.parseRelease(jsonText, Json)
payloadName = payloadName, payloadName = payloadName,
payload = Check.pickAsset(doc.assets, payloadName), payload = Check.pickAsset(doc.assets, payloadName),
sums = Check.pickAsset(doc.assets, "sha256sums.txt"), sums = Check.pickAsset(doc.assets, "sha256sums.txt"),
-- GitHub release body: already fetched with the update check, shown by
-- the launcher's Patch notes footer button.
notes = type(doc.body) == "string" and doc.body or "",
} }
end end
@@ -135,6 +138,10 @@ local function drain()
if stateCh then if stateCh then
local msg = stateCh:pop() local msg = stateCh:pop()
while msg do while msg do
if type(msg) == "table" and type(msg.notes) ~= "string"
and type(cache.notes) == "string" then
msg.notes = cache.notes
end
cache = msg cache = msg
msg = stateCh:pop() msg = stateCh:pop()
end end
@@ -158,11 +165,11 @@ function Check.start()
return return
end end
requested = true requested = true
cache = { status = "checking" } cache = { status = "checking", notes = cache.notes, latest = cache.latest }
cmdCh:push({ cmd = "check" }) cmdCh:push({ cmd = "check" })
end end
-- Current snapshot: { status, latest, progress, error }. status is one of -- Current snapshot: { status, latest, progress, error, notes }. status is one of
-- idle | checking | uptodate | available | downloading | ready | needs_full | error. -- idle | checking | uptodate | available | downloading | ready | needs_full | error.
function Check.state() function Check.state()
drain() drain()
@@ -171,6 +178,7 @@ function Check.state()
latest = cache.latest, latest = cache.latest,
progress = cache.progress, progress = cache.progress,
error = cache.error, error = cache.error,
notes = cache.notes,
} }
end end
@@ -180,7 +188,8 @@ function Check.download()
drain() drain()
if not cmdCh then return end if not cmdCh then return end
if cache.status ~= "available" then return end if cache.status ~= "available" then return end
cache = { status = "downloading", latest = cache.latest, progress = 0 } cache = { status = "downloading", latest = cache.latest, progress = 0,
notes = cache.notes }
cmdCh:push({ cmd = "download" }) cmdCh:push({ cmd = "download" })
end end
+112
View File
@@ -0,0 +1,112 @@
-- Resolve the game's patch notes for the launcher footer modal.
--
-- Sources, first hit wins:
-- 1. The GitHub body the self-updater already fetched (Check.parseRelease)
-- 2. PATCH_NOTES.md, if a build packed one
-- 3. mobile/ios/app-repo.json -- CI copies each release's notes into
-- versions[].localizedDescription, so a checkout already has them
-- on disk even when the updater has not run
local Json = require("src.link.Json")
local PatchNotes = {}
PatchNotes.FILES = {
"PATCH_NOTES.md",
"assets/PATCH_NOTES.md",
}
PatchNotes.REPO_FILES = {
"mobile/ios/app-repo.json",
}
local function nonempty(s)
return type(s) == "string" and s:find("%S")
end
function PatchNotes.fromCheck(Check)
if not (Check and Check.state) then return nil, nil end
local ok, st = pcall(Check.state)
st = (ok and type(st) == "table") and st or nil
if not st then return nil, nil end
if nonempty(st.notes) then
return st.notes, st.latest
end
return nil, st.latest
end
local function readPath(path)
local fs = love and love.filesystem
if fs and fs.read then
local ok, text = pcall(fs.read, path)
if ok and nonempty(text) then return text end
end
local f = io.open(path, "rb")
if not f then return nil end
local text = f:read("*a")
f:close()
return nonempty(text) and text or nil
end
function PatchNotes.fromFile()
for _, path in ipairs(PatchNotes.FILES) do
local text = readPath(path)
if text then return text end
end
return nil
end
-- Newest-first list of { version, notes } from the iOS sidecar.
function PatchNotes.parseRepo(jsonText)
local doc = Json.decode(jsonText)
if type(doc) ~= "table" or type(doc.apps) ~= "table" then return {} end
local out = {}
for _, app in ipairs(doc.apps) do
if type(app) == "table" and type(app.versions) == "table" then
for _, row in ipairs(app.versions) do
if type(row) == "table" and nonempty(row.localizedDescription) then
out[#out + 1] = {
version = row.version,
notes = row.localizedDescription,
}
end
end
end
end
return out
end
function PatchNotes.fromRepo(engine)
for _, path in ipairs(PatchNotes.REPO_FILES) do
local text = readPath(path)
if text then
local list = PatchNotes.parseRepo(text)
if #list == 0 then return nil, nil end
if engine and engine ~= "0.0.0-dev" then
for _, row in ipairs(list) do
if row.version == engine then
return row.notes, row.version
end
end
end
return list[1].notes, list[1].version
end
end
return nil, nil
end
function PatchNotes.body(Check)
local notes, ver = PatchNotes.fromCheck(Check)
if notes then return notes, ver end
notes = PatchNotes.fromFile()
if notes then return notes, ver end
local Version = require("src.core.Version")
local engine = (Version and Version.engine) or "?"
notes, ver = PatchNotes.fromRepo(engine)
if notes then return notes, ver end
return "No patch notes loaded yet for gen1recomp v" .. engine .. ".\n\n"
.. "They appear here after the launcher checks GitHub for the latest "
.. "release.", engine
end
return PatchNotes
+6 -1
View File
@@ -45,7 +45,12 @@ local Boot = loadModule("src/update/Boot.lua")
local cmdCh = love.thread.getChannel("update_check_cmd") local cmdCh = love.thread.getChannel("update_check_cmd")
local stateCh = love.thread.getChannel("update_check_state") local stateCh = love.thread.getChannel("update_check_state")
local function post(t) stateCh:push(t) end local function post(t)
if pending and type(t) == "table" and t.notes == nil then
t.notes = pending.notes
end
stateCh:push(t)
end
local osName = (love.system and love.system.getOS and love.system.getOS()) or "" local osName = (love.system and love.system.getOS and love.system.getOS()) or ""
local isWindows = osName == "Windows" local isWindows = osName == "Windows"
+52
View File
@@ -784,6 +784,49 @@ function OverworldState:useBicycle()
return true return true
end end
-- Field-move entry points keep presentation and state transitions in the
-- overworld. The party menu and supported mod facade both call these, so a
-- shortcut cannot drift from the game's own move flow.
function OverworldState:useFlashFieldMove(onClose)
-- A FLASH used in daylight must not carry into the next dark map. Lighting
-- also happens before the blink: setDark may rebake an ADVANCED atlas, and
-- putting that work in WhiteFlash:onDone caused the frozen white frame in
-- #610.
local wasDark = self.dark
if wasDark then Game.save.flashLit = true end
Game.stack:push(TextBox.new(Game,
Game.data.text._FlashLightsAreaText
or Strings("A blinding FLASH\nlights the area!"), function()
if onClose then onClose() end
if wasDark then self:setDark(false) end
Game.stack:push(Transition.whiteFlash(Game))
end))
return true
end
function OverworldState:useStrengthFieldMove(mon, onClose)
mon = mon or self:partyKnows("STRENGTH")
if not mon then return false end
local def = Game.data.pokemon[mon.species]
local name = mon.nickname or def.name
self.strengthActive = true
local first = (Game.data.text._UsedStrengthText
or Strings("{RAM:wNameBuffer} used\nSTRENGTH."))
:gsub("{RAM:wNameBuffer}", name)
local second = (Game.data.text._CanMoveBouldersText
or Strings("{RAM:wNameBuffer} can\nmove boulders."))
:gsub("{RAM:wNameBuffer}", name)
Game.stack:push(TextBox.new(Game, first, function()
Game.stack:push(TextBox.new(Game, second, function()
if onClose then onClose() end
Game.stack:push(Transition.whiteFlash(Game))
end))
end, { auto = { sound = function()
return require("src.core.Sound").playCry(Game.data, mon.species)
end } }))
return true
end
-- The battle transition's dungeon wipe uses the explicit map lists in -- The battle transition's dungeon wipe uses the explicit map lists in
-- data/maps/dungeon_maps.asm (field.dungeonTransitionMaps): singles plus -- data/maps/dungeon_maps.asm (field.dungeonTransitionMaps): singles plus
-- inclusive map-id ranges -- faithful to the original's omissions -- inclusive map-id ranges -- faithful to the original's omissions
@@ -2500,6 +2543,15 @@ function OverworldState:trySurf(fx, fy, onClose)
end)) end))
end end
function OverworldState:stopSurfing(onClose)
if onClose then onClose() end
self.player.surfing = false
require("src.core.Music").setSurfing(Game.data, false)
Game.stack:push(Transition.whiteFlash(Game, nil, function()
self:stepForwardOrCrossEdge(self.player.facing)
end))
end
function OverworldState:tryCut(fx, fy) function OverworldState:tryCut(fx, fy)
-- UsedCut (engine/overworld/cut.asm) gates on the TILESET before -- UsedCut (engine/overworld/cut.asm) gates on the TILESET before
-- anything else: only OVERWORLD (tree tile $3d) and GYM (plant tile -- anything else: only OVERWORLD (tree tile $3d) and GYM (plant tile
+48
View File
@@ -6,6 +6,8 @@
-- stays unsupported; anything a mod legitimately needs belongs here. -- stays unsupported; anything a mod legitimately needs belongs here.
local Logger = require("src.core.Logger") local Logger = require("src.core.Logger")
local FieldDefaults = require("src.world.FieldDefaults")
local Map = require("src.world.Map")
local MapLoader = require("src.world.MapLoader") local MapLoader = require("src.world.MapLoader")
local MapOverview = require("src.world.MapOverview") local MapOverview = require("src.world.MapOverview")
local Party = require("src.pokemon.Party") local Party = require("src.pokemon.Party")
@@ -15,6 +17,8 @@ local WorldAPI = {}
WorldAPI.__index = WorldAPI WorldAPI.__index = WorldAPI
local NO_OVERWORLD = "no overworld" local NO_OVERWORLD = "no overworld"
local DIG_TILESETS = { FOREST = true, CEMETERY = true, CAVERN = true,
FACILITY = true, INTERIOR = true }
local RODS = { "OLD_ROD", "GOOD_ROD", "SUPER_ROD" } local RODS = { "OLD_ROD", "GOOD_ROD", "SUPER_ROD" }
local function acceptsMenuInput(game, ow) local function acceptsMenuInput(game, ow)
@@ -115,6 +119,30 @@ function WorldAPI:availableFieldActions()
out[#out + 1] = { id = "fish", label = "FISH", rods = rods } out[#out + 1] = { id = "fish", label = "FISH", rods = rods }
end end
end end
if ow:useCutFieldMove() == "ok" then
out[#out + 1] = { id = "cut", label = "CUT" }
end
local surf = ow:useSurfFieldMove()
if surf == "ok" or surf == "dismount" then
out[#out + 1] = { id = "surf",
label = surf == "dismount" and "LEAVE WATER" or "SURF" }
end
if not ow.strengthActive and ow:partyKnows("STRENGTH") then
out[#out + 1] = { id = "strength", label = "STRENGTH" }
end
if ow.dark and ow:partyKnows("FLASH") then
out[#out + 1] = { id = "flash", label = "FLASH" }
end
if DIG_TILESETS[ow.map.def.tileset] and ow.map.id ~= "AGATHAS_ROOM"
and ow:partyKnows("DIG") then
out[#out + 1] = { id = "dig", label = "DIG" }
end
if ow:partyKnows("TELEPORT") and Map.isOutside(ow.map.def,
FieldDefaults.field(game.data, "outsideTilesets")) then
out[#out + 1] = { id = "teleport", label = "TELEPORT" }
end
return out return out
end end
@@ -130,6 +158,19 @@ function WorldAPI:useFieldAction(id, opts)
if id == "bicycle" then if id == "bicycle" then
if ow:useBicycle() then return true end if ow:useBicycle() then return true end
elseif id == "cut" then
local x, y = ow.player:facingCell()
if ow:tryCut(x, y) then return true end
elseif id == "surf" then
local mode = ow:useSurfFieldMove()
if mode == "dismount" then
ow:stopSurfing()
return true
elseif mode == "ok" then
local x, y = ow.player:facingCell()
ow:trySurf(x, y)
return true
end
elseif id == "fish" then elseif id == "fish" then
local rod = opts and opts.rod local rod = opts and opts.rod
if not rod and #found.rods == 1 then rod = found.rods[1].id end if not rod and #found.rods == 1 then rod = found.rods[1].id end
@@ -137,6 +178,13 @@ function WorldAPI:useFieldAction(id, opts)
if choice.id == rod and ow:useFishingRod(rod) then return true end if choice.id == rod and ow:useFishingRod(rod) then return true end
end end
return nil, "fishing rod unavailable" return nil, "fishing rod unavailable"
elseif id == "strength" then
if ow:useStrengthFieldMove() then return true end
elseif id == "flash" then
if ow:useFlashFieldMove() then return true end
elseif id == "dig" or id == "teleport" then
ow:beginTeleportOut()
return true
end end
return nil, "field action unavailable" return nil, "field action unavailable"
end end
+186
View File
@@ -0,0 +1,186 @@
-- Bake a Gen 2 map canvas without a World instance. The save editor's map
-- tab uses this so Gold rooms draw the same tiles the overworld would,
-- instead of the checkerboard fallback Map2 has no renderer for.
local Assets = require("src.render.Assets")
local BorderFill = require("src.world.gen2.BorderFill")
local GbcPalette = require("src.render.GbcPalette")
local Palettes = require("src.world.gen2.Palettes")
local MapPreview = {}
local ROOF_TILESETS = {
TILESET_JOHTO = true,
TILESET_JOHTO_MODERN = true,
TILESET_KANTO = true,
}
local function applyRoofOverlay(atlasPath, roofPath, tilesPerRow)
local atlasData = love.image.newImageData(Assets.resolve(atlasPath))
local roofData = love.image.newImageData(Assets.resolve(roofPath))
for t = 0, 8 do
local destId = 0x0a + t
local dx = (destId % tilesPerRow) * 8
local dy = math.floor(destId / tilesPerRow) * 8
local sx = t * 8
for y = 0, 7 do
for x = 0, 7 do
local r, g, b, a = roofData:getPixel(sx + x, y)
atlasData:setPixel(dx + x, dy + y, r, g, b, a)
end
end
end
local image = love.graphics.newImage(atlasData)
image:setFilter("nearest", "nearest")
return image
end
local function optionalTable(data, gen2Key, plainKey, generated)
if data[gen2Key] then return data[gen2Key] end
if data[plainKey] then return data[plainKey] end
local ok, mod = pcall(require, "data.generated." .. generated)
if ok and type(mod) == "table" then return mod end
return nil
end
function MapPreview.baker(data)
data = data or {}
return {
tilesets = data.gen2Tilesets or data.tilesets or {},
-- Data:load does not pull roofs.lua; the Gold cache still has it.
roofs = optionalTable(data, "gen2Roofs", "roofs", "roofs"),
palettes = optionalTable(data, "gen2Palettes", "palettes", "palettes"),
atlasCache = {},
mapImages = {},
}
end
function MapPreview.atlasFor(baker, mapDef)
if not (baker and mapDef) then return nil, nil end
local tileset = baker.tilesets and baker.tilesets[mapDef.tileset]
if not tileset then return nil, nil end
local cacheKey = mapDef.tileset
local roofName = nil
local roofs = baker.roofs
if ROOF_TILESETS[mapDef.tileset] then
roofName = roofs and roofs.mapGroupRoofs and roofs.mapGroupRoofs[mapDef.group]
end
if roofName then cacheKey = cacheKey .. "|" .. roofName end
local cached = baker.atlasCache[cacheKey]
if cached then return cached, tileset end
local tilesPerRow = tileset.tilesPerRow or 16
local atlas
local roofSpec = roofName and roofs and roofs.roofs and roofs.roofs[roofName]
if roofSpec and roofSpec.image and love.image and love.image.newImageData then
local ok, img = pcall(applyRoofOverlay, tileset.image, roofSpec.image, tilesPerRow)
if ok then atlas = img end
end
if not atlas then
if not tileset.image then return nil, tileset end
local ok, img = pcall(Assets.image, tileset.image)
if not ok then return nil, tileset end
atlas = img
if atlas.setFilter then atlas:setFilter("nearest", "nearest") end
end
baker.atlasCache[cacheKey] = atlas
return atlas, tileset
end
-- Same bake as World:bakeMapImage (src/world/gen2/World.lua), minus the
-- World fields the overworld keeps for anim overlays and cave flicker.
function MapPreview.bake(baker, map, daytime)
local atlas, tileset = MapPreview.atlasFor(baker, map.def)
if not atlas or not tileset then return nil end
if not (love.graphics and love.graphics.newCanvas) then return nil end
local blocks = tileset.blocks
local tilesPerRow = tileset.tilesPerRow or 16
local pw, ph = map.width * 32, map.height * 32
local okCanvas, canvas = pcall(love.graphics.newCanvas, pw, ph)
if not okCanvas or not canvas then return nil end
if canvas.setFilter then canvas:setFilter("nearest", "nearest") end
local quads = {}
local function quadFor(tile)
local q = quads[tile]
if q then return q end
local sx = (tile % tilesPerRow) * 8
local sy = math.floor(tile / tilesPerRow) * 8
q = love.graphics.newQuad(sx, sy, 8, 8, atlas:getDimensions())
quads[tile] = q
return q
end
local tilePalettes = tileset.tilePalettes
local bgSet = baker.palettes and daytime
and Palettes.bgSet(baker.palettes, map.def, daytime) or nil
local colored = bgSet and tilePalettes and GbcPalette.available()
local clearColor = { 0.15, 0.55, 0.25 }
if bgSet and bgSet[1] and bgSet[1][1] then
local c = GbcPalette.color(bgSet[1], 1)
clearColor = { c[1] / 255, c[2] / 255, c[3] / 255 }
end
local function drawTiles(slot)
for by = 0, map.height - 1 do
for bx = 0, map.width - 1 do
local blockId = BorderFill.blockFor(
map.blocks[by * map.width + bx + 1], map.borderBlock)
local block = blocks and blocks[(blockId or 0) + 1]
if block then
for i = 0, 15 do
local tile = block[i + 1] or 0
local tileSlot = tilePalettes and tilePalettes[tile + 1] or 1
if not slot or tileSlot == slot then
local tx = bx * 32 + (i % 4) * 8
local ty = by * 32 + math.floor(i / 4) * 8
love.graphics.draw(atlas, quadFor(tile), tx, ty)
end
end
end
end
end
end
local function paint()
love.graphics.clear(clearColor[1], clearColor[2], clearColor[3], 1)
love.graphics.setColor(1, 1, 1, 1)
love.graphics.push()
love.graphics.origin()
if colored then
for slot = 1, 8 do
GbcPalette.with(bgSet[slot], function() drawTiles(slot) end)
end
else
drawTiles(nil)
end
love.graphics.pop()
end
if canvas.renderTo then
canvas:renderTo(paint)
else
paint()
end
return canvas
end
function MapPreview.imageFor(baker, map)
if not (baker and map and map.id) then return nil end
local cached = baker.mapImages[map.id]
if cached then return cached end
local img = MapPreview.bake(baker, map, "DAY")
baker.mapImages[map.id] = img or false
return img
end
function MapPreview.renderer(baker, map)
local img = MapPreview.imageFor(baker, map)
if not img then return nil end
return {
draw = function(_, camX, camY)
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(img, -math.floor(camX or 0), -math.floor(camY or 0))
end,
}
end
return MapPreview
+44
View File
@@ -36,6 +36,18 @@ WorldAPI.__index = WorldAPI
local NO_OVERWORLD = "no overworld" local NO_OVERWORLD = "no overworld"
local RODS = { "OLD_ROD", "GOOD_ROD", "SUPER_ROD" } local RODS = { "OLD_ROD", "GOOD_ROD", "SUPER_ROD" }
local FIELD_ACTIONS = {
{ id = "cut", move = "CUT" },
{ id = "surf", move = "SURF" },
{ id = "strength", move = "STRENGTH" },
{ id = "flash", move = "FLASH" },
{ id = "headbutt", move = "HEADBUTT" },
{ id = "whirlpool", move = "WHIRLPOOL" },
{ id = "waterfall", move = "WATERFALL" },
{ id = "sweet_scent", move = "SWEET_SCENT" },
{ id = "dig", move = "DIG" },
{ id = "teleport", move = "TELEPORT" },
}
function WorldAPI.new(game, modId) function WorldAPI.new(game, modId)
return setmetatable({ game = game, modId = modId }, WorldAPI) return setmetatable({ game = game, modId = modId }, WorldAPI)
@@ -96,6 +108,26 @@ function WorldAPI:availableFieldActions()
out[#out + 1] = { id = "fish", label = "FISH", rods = rods } out[#out + 1] = { id = "fish", label = "FISH", rods = rods }
end end
end end
for _, row in ipairs(FIELD_ACTIONS) do
if not (row.move == "STRENGTH" and world.strengthActive) then
local mon = FieldMoves.partyMoveUser(context.party, row.move, context)
if mon then
context.mon = mon
local result = FieldMoves.fromMenu(row.move, context)
if result.ok then
out[#out + 1] = { id = row.id,
label = row.move:gsub("_", " ") }
end
end
end
end
if (inventory.SQUIRTBOTTLE or 0) > 0
and world:squirtbottleTreeScript() then
out[#out + 1] = { id = "squirtbottle",
label = itemLabel(game, "SQUIRTBOTTLE") }
end
return out return out
end end
@@ -123,6 +155,18 @@ function WorldAPI:useFieldAction(id, opts)
end end
end end
return nil, "fishing rod unavailable" return nil, "fishing rod unavailable"
elseif id == "squirtbottle" then
local outcome = world:useFieldItem("SQUIRTBOTTLE")
if outcome and outcome ~= "nowhere" then return true end
end
for _, row in ipairs(FIELD_ACTIONS) do
if row.id == id then
local context = world:fieldContext()
local mon = FieldMoves.partyMoveUser(context.party, row.move, context)
local result = mon and world:useFieldMove(row.move, mon)
if result and result.ok then return true end
return nil, "field action unavailable"
end
end end
return nil, "field action unavailable" return nil, "field action unavailable"
end end
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,62 @@
-- Mods "Show for" chips collapse to a dropdown when they cannot all fit.
-- Landscape / desktop keep the individual game chips. No pokered cite: the
-- launcher is port-only chrome.
-- luajit tests/engine/launcher_mod_scope_dropdown.lua
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.harness")
local check = T.check
love = love or require("tests.love_stub")
love.graphics.setLineJoin = love.graphics.setLineJoin or function() end
love.graphics.newShader = love.graphics.newShader or function() return {} end
local Kit = require("src.ui.kit.Kit")
local RomImporter = require("src.import.RomImporter")
local LauncherView = require("src.import.LauncherView")
local function window(w, h)
love.graphics.getDimensions = function() return w, h end
love.graphics.getPixelDimensions = function() return w, h end
end
local function navIds()
local ids = {}
for i = 1, (Kit._navPrevN or 0) do
local slot = Kit._nav[i]
if slot and slot.id then ids[slot.id] = true end
end
return ids
end
local function drawMods(W, H)
window(W, H)
local imp = RomImporter.new(function() end, { launcher = true })
imp.tab = "mods"
imp.ready = { red = true, blue = true, yellow = true, gold = true }
local ok, err = pcall(LauncherView.draw, imp)
check(ok, ("%dx%d mods draws: %s"):format(W, H, tostring(err)))
return navIds()
end
local portrait = drawMods(360, 780)
check(portrait["mod-scope-menu"] == true,
"portrait: Show-for collapses to a dropdown when the chips cannot all fit")
check(portrait["mod-scope-gold"] == nil
and portrait["mod-scope-red"] == nil
and portrait["mod-scope-blue"] == nil
and portrait["mod-scope-yellow"] == nil,
"portrait: individual version chips are not drawn beside the dropdown")
local desktop = drawMods(1280, 720)
check(desktop["mod-scope-menu"] == nil,
"desktop: chips fit, so there is no dropdown")
check(desktop["mod-scope-all"] == true
and desktop["mod-scope-red"] == true
and desktop["mod-scope-blue"] == true
and desktop["mod-scope-yellow"] == true
and desktop["mod-scope-gold"] == true,
"desktop: every Show-for chip stays reachable")
print("ok launcher mod scope dropdown")
@@ -23,7 +23,7 @@ local function importer(field)
end end
local modalFields = { local modalFields = {
"_modConfirm", "_modVersions", "_modReleaseNotes", "_findDetails", "_modConfirm", "_modVersions", "_modReleaseNotes", "_appPatchNotes", "_findDetails",
} }
for _, field in ipairs(modalFields) do for _, field in ipairs(modalFields) do
@@ -77,6 +77,12 @@ do
imp:keypressed("escape") imp:keypressed("escape")
eq(imp._modReleaseNotes, nil, "Escape closes release notes") eq(imp._modReleaseNotes, nil, "Escape closes release notes")
end end
do
resetFocus()
local imp = importer("_appPatchNotes")
imp:keypressed("escape")
eq(imp._appPatchNotes, nil, "Escape closes patch notes")
end
do do
resetFocus() resetFocus()
local imp = importer("_modVersions") local imp = importer("_modVersions")
+89
View File
@@ -0,0 +1,89 @@
-- Launcher footer Patch notes control. The GitHub release body is already
-- fetched by the updater; this is the in-app viewer for it.
-- luajit tests/engine/launcher_patch_notes.lua
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.harness")
local check, eq = T.check, T.eq
love = love or require("tests.love_stub")
love.graphics.setLineJoin = love.graphics.setLineJoin or function() end
love.graphics.newShader = love.graphics.newShader or function() return {} end
local Kit = require("src.ui.kit.Kit")
local RomImporter = require("src.import.RomImporter")
local LauncherView = require("src.import.LauncherView")
local PatchNotes = require("src.update.PatchNotes")
local function window(w, h)
love.graphics.getDimensions = function() return w, h end
love.graphics.getPixelDimensions = function() return w, h end
end
local function freshLauncher()
return RomImporter.new(function() end, { launcher = true })
end
local realPrint = love.graphics.print
local function drawAndCapture(imp)
local seen = {}
love.graphics.print = function(str, ...)
seen[#seen + 1] = tostring(str)
return realPrint(str, ...)
end
local ok, err = pcall(LauncherView.draw, imp)
love.graphics.print = realPrint
check(ok, "the frame draws: " .. tostring(err))
return table.concat(seen, "\n")
end
window(1280, 720)
local imp = freshLauncher()
local text = drawAndCapture(imp)
check(text:find("Patch notes", 1, true) ~= nil,
"desktop footer prints Patch notes")
window(360, 780)
local phone = freshLauncher()
check(drawAndCapture(phone):find("Patch notes", 1, true) ~= nil,
"portrait footer still prints Patch notes")
do
local body, ver = PatchNotes.body({
state = function()
return { notes = "## Issues closed\n\n- #12 cart padding", latest = "1.4.2" }
end,
})
eq(body, "## Issues closed\n\n- #12 cart padding",
"PatchNotes prefers the updater's GitHub body")
eq(ver, "1.4.2", "PatchNotes carries the release version")
end
do
local body, ver = PatchNotes.body(nil)
check(type(body) == "string" and (body:find("Download", 1, true) or body:find("Issues", 1, true)),
"without a check result PatchNotes uses the stashed iOS app-repo notes")
check(type(ver) == "string" and ver:find("^%d+%.%d+%.%d+$") ~= nil,
"stashed notes name a release version")
end
do
local f = assert(io.open("mobile/ios/app-repo.json", "rb"))
local list = PatchNotes.parseRepo(f:read("*a"))
f:close()
check(#list >= 2, "app-repo.json stashes more than one release")
local notes, ver = PatchNotes.fromRepo(list[2].version)
eq(ver, list[2].version, "fromRepo can pick a specific stashed version")
eq(notes, list[2].notes, "fromRepo returns that version's notes")
end
imp._appPatchNotes = true
local modal = drawAndCapture(imp)
check(modal:find("Patch notes", 1, true) ~= nil, "the modal titles itself")
check(modal:find("Close", 1, true) ~= nil, "the modal can be closed")
imp:keypressed("escape")
eq(imp._appPatchNotes, nil, "Escape dismisses patch notes")
T.finish("launcher patch notes")
+9
View File
@@ -32,6 +32,15 @@ eq(rel.payloadName, "gen1recomp-1.4.2.love", "payload name derived from version"
eq(rel.payload.url, "http://x/love", "payload asset url picked") eq(rel.payload.url, "http://x/love", "payload asset url picked")
eq(rel.payload.size, 12345, "payload asset size picked") eq(rel.payload.size, 12345, "payload asset size picked")
eq(rel.sums.url, "http://x/sums", "sums asset url picked") eq(rel.sums.url, "http://x/sums", "sums asset url picked")
eq(rel.notes, "", "missing release body becomes empty notes")
local withNotes = Check.parseRelease(Json.encode({
tag_name = "v1.4.2",
body = "## Issues closed\n\n- #1 cart padding",
assets = {},
}))
eq(withNotes.notes, "## Issues closed\n\n- #1 cart padding",
"parseRelease keeps the GitHub release body")
-- a newer release that ships no .love yet: parses, but the payload/sums are nil -- a newer release that ships no .love yet: parses, but the payload/sums are nil
-- so the worker will route to needs_full rather than an in-place update -- so the worker will route to needs_full rather than an in-place update
+1
View File
@@ -287,6 +287,7 @@ eq(rel.payload.url, "http://x/love", "parseRelease picks the payload asset url")
eq(rel.payload.size, 12345, "parseRelease picks the payload asset size") eq(rel.payload.size, 12345, "parseRelease picks the payload asset size")
eq(rel.sums.url, "http://x/sums", "parseRelease picks the sums asset url") eq(rel.sums.url, "http://x/sums", "parseRelease picks the sums asset url")
eq(rel.sums.size, 99, "parseRelease picks the sums asset size") eq(rel.sums.size, 99, "parseRelease picks the sums asset size")
eq(rel.notes, "", "parseRelease treats a missing body as empty notes")
-- a release with no .love yet still parses; payload/sums are nil so the worker -- a release with no .love yet still parses; payload/sums are nil so the worker
-- routes to a full reinstall rather than an in-place update -- routes to a full reinstall rather than an in-place update
+60
View File
@@ -17,6 +17,7 @@ local ARCHIVE = {
local files, dirs, arch = {}, {}, {} local files, dirs, arch = {}, {}, {}
local fileDataMounts, pathMounts, stagedTemps = 0, 0, {} local fileDataMounts, pathMounts, stagedTemps = 0, 0, {}
local stagedEver = false local stagedEver = false
local failWriteOnce
local function resetFs() local function resetFs()
for k in pairs(files) do files[k] = nil end for k in pairs(files) do files[k] = nil end
@@ -25,6 +26,7 @@ local function resetFs()
fileDataMounts, pathMounts = 0, 0 fileDataMounts, pathMounts = 0, 0
stagedTemps = {} stagedTemps = {}
stagedEver = false stagedEver = false
failWriteOnce = nil
end end
local function dirChild(key, name) local function dirChild(key, name)
@@ -45,6 +47,10 @@ end
local vfs = {} local vfs = {}
function vfs.write(name, data) function vfs.write(name, data)
if failWriteOnce == name then
failWriteOnce = nil
return nil, "simulated write failure"
end
files[name] = data files[name] = data
if name:match("^mod_import_") then if name:match("^mod_import_") then
stagedTemps[name] = true stagedTemps[name] = true
@@ -171,6 +177,16 @@ eq(staged, 0, "FileData path leaves no staged temp zip")
check(files["mods/" .. MOD_ID .. "/manifest.json"] ~= nil, check(files["mods/" .. MOD_ID .. "/manifest.json"] ~= nil,
"install wrote manifest into mods/") "install wrote manifest into mods/")
-- A third-party archive cannot bypass modkit's no-baseroms packaging gate.
resetFs()
ARCHIVE[MOD_ID .. "/baseroms/source.z64"] = "packaged rom"
files["imports/mods/packaged-rom.zip"] = "PK\3\4packaged-rom"
ok, err = LauncherMods.installZip("imports/mods/packaged-rom.zip")
check(not ok, "an archive containing baseroms is rejected")
check(tostring(err):find("must not include", 1, true),
"baseroms archive rejection explains the policy")
ARCHIVE[MOD_ID .. "/baseroms/source.z64"] = nil
-- Fallback: no newFileData → stage temp + path mount -- Fallback: no newFileData → stage temp + path mount
resetFs() resetFs()
vfs.newFileData = nil vfs.newFileData = nil
@@ -205,6 +221,50 @@ check(files["mods/WildsOfKanto-1.5.0/manifest.json"] == nil,
check(files["mods/" .. MOD_ID .. "/manifest.json"] ~= nil, check(files["mods/" .. MOD_ID .. "/manifest.json"] ~= nil,
"replace still lands in mods/<id>") "replace still lands in mods/<id>")
-- User-selected baseroms belong to the installation, not the downloaded mod
-- archive, and survive the same replacement path.
resetFs()
files["mods/OldFolder/manifest.json"] =
('{"id":"%s","name":"Old Copy","version":"0.9.0","entry":"main.lua"}')
:format(MOD_ID)
files["mods/OldFolder/main.lua"] = "return function() end\n"
files["mods/OldFolder/baseroms/stadium2.z64"] = "user-owned-rom"
files["imports/mods/update-with-rom.zip"] = "PK\3\4update"
ok, err = LauncherMods.installZip("imports/mods/update-with-rom.zip",
{ replace = true, expectId = MOD_ID })
check(ok == true, "replace with a baserom succeeds (" .. tostring(err) .. ")")
eq(files["mods/" .. MOD_ID .. "/baseroms/stadium2.z64"], "user-owned-rom",
"replace preserves user-owned baseroms under the canonical mod folder")
check(files["mods/OldFolder/baseroms/stadium2.z64"] == nil,
"the shadow mod tree is still removed after preservation")
-- A preservation write failure keeps recovery bytes outside mods/, where
-- discovery cannot mistake a baseroms-only directory for an installed mod.
resetFs()
files["mods/OldFolder/manifest.json"] =
('{"id":"%s","name":"Old Copy","version":"0.9.0","entry":"main.lua"}')
:format(MOD_ID)
files["mods/OldFolder/main.lua"] = "return function() end\n"
files["mods/OldFolder/baseroms/stadium2.z64"] = "user-owned-rom"
files["imports/mods/preserve-fail.zip"] = "PK\3\4update"
failWriteOnce = "mods/" .. MOD_ID .. "/baseroms/stadium2.z64"
ok, err = LauncherMods.installZip("imports/mods/preserve-fail.zip",
{ replace = true, expectId = MOD_ID })
check(not ok, "preservation failure rejects the update")
check(files["mods/" .. MOD_ID .. "/manifest.json"] == nil,
"preservation failure leaves no manifest-less tree under mods")
eq(files["imports/baseroms-recovery/" .. MOD_ID .. "/stadium2.z64"],
"user-owned-rom", "preservation failure stages recovery outside mods")
files["imports/mods/preserve-retry.zip"] = "PK\3\4update"
ok, err = LauncherMods.installZip("imports/mods/preserve-retry.zip",
{ replace = true, expectId = MOD_ID })
check(ok == true, "retry restores staged baseroms (" .. tostring(err) .. ")")
eq(files["mods/" .. MOD_ID .. "/baseroms/stadium2.z64"], "user-owned-rom",
"retry restores the recovered baserom into the installed mod")
check(files["imports/baseroms-recovery/" .. MOD_ID .. "/stadium2.z64"] == nil,
"successful retry clears baserom recovery debris")
-- #834: a manifest-less mods/<id> tree (interrupted copy debris) must not -- #834: a manifest-less mods/<id> tree (interrupted copy debris) must not
-- block a plain re-import as "already installed" -- block a plain re-import as "already installed"
resetFs() resetFs()
+256
View File
@@ -0,0 +1,256 @@
package.path = "./?.lua;./?/init.lua;" .. package.path
love = love or require("tests.love_stub")
local Manifest = require("src.mods.Manifest")
local RequiredImports = require("src.mods.RequiredImports")
local Loader = require("src.mods.Loader")
local S = require("tests.harness").suite("required mod imports")
local check, eq = S.check, S.eq
local DIGEST = "0123456789abcdef0123456789abcdef"
local function fakeHash(data)
return data:sub(1, 4) == "\128\55\18\64" and DIGEST
or "ffffffffffffffffffffffffffffffff"
end
local manifest = Manifest.validate({
id = "stadium_fx", name = "Stadium FX", version = "1.0.0", entry = "main.lua",
required_imports = {
{ id = "stadium2", name = "Stadium 2", file = "stadium2.z64",
description = "USA dump", format = "n64", size = 8,
md5 = { DIGEST, DIGEST:upper() } },
},
}, "mods/stadium_fx")
eq(#manifest.required_imports, 1, "required import parses")
eq(#manifest.required_imports[1].md5, 1, "accepted MD5 values normalize and dedupe")
eq(manifest.required_imports[1].md5[1], DIGEST, "MD5 is lowercase")
eq(manifest.required_imports[1].description, "USA dump",
"import description is preserved for the picker UI")
eq(manifest.required_imports[1].size, 8, "exact import size parses")
local optionalManifest = Manifest.validate({
id = "optional_fx", name = "Optional FX", version = "1.0.0", entry = "main.lua",
optional_imports = {
{ id = "bonus", name = "Bonus ROM", file = "bonus.z64",
format = "n64", md5 = DIGEST },
},
}, "mods/optional_fx")
eq(#optionalManifest.optional_imports, 1, "optional import parses")
eq(optionalManifest.optional_imports[1].required, false,
"optional import is marked non-blocking")
local optionalRows, optionalMissing, missingOptional =
RequiredImports.inspect(optionalManifest, love.filesystem, fakeHash)
eq(optionalMissing, 0, "missing optional import is not required")
eq(missingOptional, 1, "missing optional import is reported separately")
check(not optionalRows[1].required, "optional row is labeled optional")
check(not pcall(Manifest.validate, {
id = "bad", name = "Bad", version = "1", entry = "main.lua",
required_imports = { { id = "rom", file = "../outside.z64", md5 = DIGEST } },
}), "required import cannot escape baseroms")
check(not pcall(Manifest.validate, {
id = "bad", name = "Bad", version = "1", entry = "main.lua",
required_imports = { { id = "rom", file = "rom.z64", md5 = "short" } },
}), "malformed MD5 is refused")
check(not pcall(Manifest.validate, {
id = "bad", name = "Bad", version = "1", entry = "main.lua",
required_imports = { { id = "rom", file = ".rom.removed", md5 = DIGEST } },
}), "hidden import filenames cannot collide with engine metadata")
check(not pcall(Manifest.validate, {
id = "bad", name = "Bad", version = "1", entry = "main.lua",
required_imports = { { id = "rom", file = "rom.bin", md5 = DIGEST,
max_size = RequiredImports.MAX_BYTES + 1 } },
}), "manifest import sizes cannot exceed the hard limit")
local canonical = "\128\55\18\64ABCD"
local v64 = "\55\128\64\18BADC"
local n64 = "\64\18\55\128DCBA"
check(RequiredImports.importData(optionalManifest, "bonus", canonical,
{ hash = fakeHash }), "optional import uses the normal validation path")
eq(RequiredImports.normalizeN64(canonical), canonical, "z64 stays canonical")
eq(RequiredImports.normalizeN64(v64), canonical, "v64 pair swap canonicalizes")
eq(RequiredImports.normalizeN64(n64), canonical, "n64 word swap canonicalizes")
eq(RequiredImports.normalizeN64(string.rep("H", 512) .. v64), canonical,
"recognized 512-byte copier header is stripped")
check(RequiredImports.normalizeN64(string.rep("H", 520)) == nil,
"an arbitrary 512-byte prefix is not treated as a copier header")
local ok, digest = RequiredImports.importData(manifest, "stadium2", v64,
{ hash = fakeHash })
check(ok, "validated bytes import")
eq(digest, DIGEST, "import reports canonical digest")
eq(love.filesystem.read("mods/stadium_fx/baseroms/stadium2.z64"), canonical,
"import writes canonical bytes inside the mod")
local rows, missing = RequiredImports.inspect(manifest, love.filesystem, fakeHash)
eq(missing, 0, "written import satisfies its declaration")
check(rows[1].present, "inspection reports ready")
local target = Manifest.validate({
id = "other_fx", name = "Other FX", version = "1.0.0", entry = "main.lua",
required_imports = {
{ id = "same_rom", file = "source.z64", format = "n64", md5 = DIGEST },
},
}, "mods/other_fx")
local targetRows, targetMissing = RequiredImports.inspect(target,
love.filesystem, fakeHash)
eq(targetMissing, 1, "matching hashes do not silently share another mod's import")
check(not targetRows[1].present,
"a mod needs its own explicit player-selected file")
check(RequiredImports.remove(target, "same_rom"), "a required import can be removed")
eq(love.filesystem.read("mods/other_fx/baseroms/source.z64"), nil,
"remove deletes this mod's private copy")
check(RequiredImports.importData(target, "same_rom", canonical, { hash = fakeHash }),
"choosing the file again clears the removal decision")
local legacy = Manifest.validate({
id = "legacy", name = "Legacy", version = "1.0.0", entry = "main.lua",
}, "mods/legacy")
local legacyTarget = Manifest.validate({
id = "legacy_user", name = "Legacy User", version = "1.0.0", entry = "main.lua",
required_imports = {
{ id = "rom", file = "legacy-source.z64", format = "n64", md5 = DIGEST },
},
}, "mods/legacy_user")
love.filesystem.write("mods/legacy/baseroms/manually-imported.v64", v64)
local legacyRows, legacyMissing = RequiredImports.inspect(legacyTarget,
love.filesystem, fakeHash)
eq(legacyMissing, 1, "undeclared files in another mod are never indexed")
check(not legacyRows[1].present, "legacy baseroms remain private to their mod")
local capped = Manifest.validate({
id = "capped", name = "Capped", version = "1.0.0", entry = "main.lua",
required_imports = {
{ id = "small", file = "small.bin", md5 = DIGEST, max_size = 4 },
},
}, "mods/capped")
local tooLarge, sizeWhy = RequiredImports.validateData(
capped.required_imports[1], "12345", fakeHash)
eq(tooLarge, nil, "per-import size cap rejects before hashing")
check(tostring(sizeWhy):find("too large", 1, true) ~= nil,
"size rejection explains the limit")
-- A successful validation writes an engine receipt. Matching size + modtime
-- lets later launcher refreshes avoid reading and hashing the ROM again.
local cacheFiles = {
["mods/cache/baseroms/source.z64"] = canonical,
}
local dataReads = 0
local cacheModtime = 123
local cacheFs = {
getInfo = function(path, kind)
local data = cacheFiles[path]
if data then return { type = "file", size = #data, modtime = cacheModtime } end
return nil
end,
read = function(path)
if path == "mods/cache/baseroms/source.z64" then dataReads = dataReads + 1 end
return cacheFiles[path]
end,
write = function(path, data) cacheFiles[path] = data return true end,
remove = function(path) cacheFiles[path] = nil return true end,
}
local cacheManifest = Manifest.validate({
id = "cache", name = "Cache", version = "1.0.0", entry = "main.lua",
required_imports = {
{ id = "source", file = "source.z64", format = "n64", size = 8,
md5 = DIGEST },
},
}, "mods/cache")
local cacheRows = RequiredImports.inspect(cacheManifest, cacheFs, fakeHash)
check(cacheRows[1].present, "initial cached import validation succeeds")
cacheRows = RequiredImports.inspect(cacheManifest, cacheFs, function()
error("unchanged cached import should not be hashed again")
end)
check(cacheRows[1].present, "validation receipt satisfies the next refresh")
eq(dataReads, 1, "unchanged imported ROM is read only once")
cacheFiles["mods/cache/baseroms/source.z64"] = "BADBYTES"
cacheModtime = 124
cacheRows = RequiredImports.inspect(cacheManifest, cacheFs, fakeHash)
check(not cacheRows[1].present, "changed imported ROM bypasses a stale receipt")
eq(dataReads, 2, "changed imported ROM is read again")
eq(cacheFiles[RequiredImports.receiptPath(cacheManifest, cacheManifest.required_imports[1])],
nil, "stale validation receipt is removed")
local rejected, why = RequiredImports.importData(target, "same_rom", "wrong",
{ hash = fakeHash })
eq(rejected, nil, "mismatched selection is rejected")
check(tostring(why):find("N64 ROM (.z64/.v64/.n64)", 1, true) ~= nil,
"normalization failure explains the selected format")
love.filesystem.write("mods/launcher_needs/manifest.json", ([[{
"id":"launcher_needs","name":"Launcher Needs","version":"1.0.0",
"entry":"main.lua","required_imports":[{"id":"source","name":"Source ROM",
"file":"source.bin","md5":"%s"}]
}]]):format(DIGEST))
love.filesystem.write("mods/launcher_needs/main.lua", "return function(mod) end")
local launcherRows = require("src.mods.LauncherMods").list()
eq(#launcherRows, 1, "launcher keeps a mod with a missing required import visible")
eq(launcherRows[1].missingRequiredImports, 1,
"launcher row carries the missing import count")
eq(launcherRows[1].status, "needs_import",
"missing import changes Ready to Import required")
check(launcherRows[1].statusDetail:find("Source ROM", 1, true) ~= nil,
"launcher warning names the missing file")
local function memfs(files)
return {
read = function(path) return files[path] end,
getInfo = function(path)
if files[path] then return { type = "file" } end
local prefix = path .. "/"
for key in pairs(files) do
if key:sub(1, #prefix) == prefix then return { type = "directory" } end
end
end,
getDirectoryItems = function(path)
if path == "mods" then
local out, seen = {}, {}
for key in pairs(files) do
local id = key:match("^mods/([^/]+)/manifest%.json$")
if id and not seen[id] then seen[id] = true; out[#out + 1] = id end
end
table.sort(out)
return out
end
return {}
end,
load = function(path)
local source = files[path]
if not source then return nil, "missing" end
return load(source, path)
end,
}
end
local manifestJson = ([[{
"id":"needs_rom","name":"Needs ROM","version":"1.0.0","entry":"main.lua",
"required_imports":[{"id":"rom","name":"Source ROM","file":"source.bin",
"md5":"%s"}]
}]]):format(DIGEST)
local loader = Loader.new({ fs = memfs({
["mods/needs_rom/manifest.json"] = manifestJson,
["mods/needs_rom/main.lua"] = "return function(mod) mod.exports.ran = true end",
}) })
check(loader:load({}) == false, "missing required import blocks the enabled mod")
local status = loader:status().available[1]
eq(status.state, "invalid", "blocked mod reports invalid")
check(status.error:find("Source ROM", 1, true) ~= nil,
"loader failure names the required import")
check(not (loader.exports.needs_rom and loader.exports.needs_rom.ran),
"blocked mod entry never executes")
local optionalJson = ([[{
"id":"optional_rom","name":"Optional ROM","version":"1.0.0","entry":"main.lua",
"optional_imports":[{"id":"rom","name":"Bonus ROM","file":"bonus.bin",
"md5":"%s"}]
}]]):format(DIGEST)
local optionalLoader = Loader.new({ fs = memfs({
["mods/optional_rom/manifest.json"] = optionalJson,
["mods/optional_rom/main.lua"] = "return function(mod) mod.exports.ran = true end",
}) })
check(optionalLoader:load({}), "missing optional import does not block the mod")
check(optionalLoader.exports.optional_rom.ran,
"mod entry executes without its optional import")
S.finish()
+95 -10
View File
@@ -1,11 +1,13 @@
-- Contextual bicycle and fishing actions share one public contract in both -- Contextual field actions share one public contract in both generations
-- generations while each engine keeps ownership of its own field-item path. -- while each engine keeps ownership of its own field-item and move paths.
package.path = "./?.lua;./?/init.lua;" .. package.path package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.harness").suite("mod world field items") local T = require("tests.harness").suite("mod world field actions")
local facingWater = false local facingWater = false
local redCut, redSurf = false, "no_water"
local redMoves = {}
local redWorld = { local redWorld = {
isOverworld = true, isOverworld = true,
map = { id = "ROUTE_1", def = { tileset = "OVERWORLD" } }, map = { id = "ROUTE_1", def = { tileset = "OVERWORLD" } },
@@ -14,11 +16,15 @@ local redWorld = {
scriptMoves = {}, scriptMoves = {},
bikeAllowed = function() return true end, bikeAllowed = function() return true end,
facingIsShoreOrWater = function() return facingWater end, facingIsShoreOrWater = function() return facingWater end,
useCutFieldMove = function() return redCut and "ok" or "nothing" end,
useSurfFieldMove = function() return redSurf end,
partyKnows = function(_, move) return redMoves[move] end,
useBicycle = function(self) self.bikeUsed = true return true end, useBicycle = function(self) self.bikeUsed = true return true end,
useFishingRod = function(self, rod) self.rodUsed = rod return true end, useFishingRod = function(self, rod) self.rodUsed = rod return true end,
} }
local redGame = { local redGame = {
data = { items = { OLD_ROD = { name = "OLD ROD" } } }, data = { field = { outsideTilesets = { "OVERWORLD" } },
items = { OLD_ROD = { name = "OLD ROD" } } },
save = { player = { name = "RED" }, party = {}, save = { player = { name = "RED" }, party = {},
inventory = { BICYCLE = 1, OLD_ROD = 1 } }, inventory = { BICYCLE = 1, OLD_ROD = 1 } },
stack = { states = { redWorld } }, stack = { states = { redWorld } },
@@ -30,8 +36,11 @@ local RedAPI = require("src.world.WorldAPI")
local red = RedAPI.new(redGame, "fixture") local red = RedAPI.new(redGame, "fixture")
local RedWorld = require("src.world.OverworldController") local RedWorld = require("src.world.OverworldController")
T.check(type(RedWorld.useBicycle) == "function" T.check(type(RedWorld.useBicycle) == "function"
and type(RedWorld.useFishingRod) == "function", and type(RedWorld.useFishingRod) == "function"
"Red keeps field-item execution in its world") and type(RedWorld.useFlashFieldMove) == "function"
and type(RedWorld.useStrengthFieldMove) == "function"
and type(RedWorld.stopSurfing) == "function",
"Red keeps field-action execution in its world")
local actions = red:availableFieldActions() local actions = red:availableFieldActions()
T.eq(actions[1].id, "bicycle", "Red lists an owned usable bicycle") T.eq(actions[1].id, "bicycle", "Red lists an owned usable bicycle")
T.check(red:useFieldAction("bicycle"), "Red accepts the listed bicycle") T.check(red:useFieldAction("bicycle"), "Red accepts the listed bicycle")
@@ -55,26 +64,98 @@ ok, err = red:useFieldAction("bicycle")
T.check(not ok and err == "world is busy", T.check(not ok and err == "world is busy",
"Red refuses a stale action while busy") "Red refuses a stale action while busy")
redWorld.player.moving = false
facingWater, redCut, redSurf = false, true, "ok"
redWorld.dark = true
for _, move in ipairs({ "STRENGTH", "FLASH", "TELEPORT" }) do
redMoves[move] = { species = "MEW", moves = { { id = move } } }
end
redWorld.player.facingCell = function() return 4, 5 end
redWorld.tryCut = function(self) self.cutUsed = true return true end
redWorld.trySurf = function(self) self.surfUsed = true end
redWorld.useStrengthFieldMove = function(self) self.strengthUsed = true return true end
redWorld.useFlashFieldMove = function(self) self.flashUsed = true return true end
redWorld.beginTeleportOut = function(self) self.teleportUsed = true end
actions = red:availableFieldActions()
local byId = {}
for _, action in ipairs(actions) do byId[action.id] = action end
T.check(byId.cut and byId.surf and byId.strength and byId.flash
and byId.teleport, "Red lists field moves that can start now")
for _, id in ipairs({ "cut", "surf", "strength", "flash", "teleport" }) do
T.check(red:useFieldAction(id), "Red accepts listed " .. id)
end
T.check(redWorld.cutUsed and redWorld.surfUsed and redWorld.strengthUsed
and redWorld.flashUsed and redWorld.teleportUsed,
"Red delegates every move to its overworld path")
redSurf = "dismount"
redWorld.player.surfing = true
redWorld.stopSurfing = function(self) self.dismounted = true end
T.check(red:useFieldAction("surf") and redWorld.dismounted,
"Red delegates the contextual SURF dismount")
redWorld.player.surfing, redSurf = false, "ok"
redCut = false
ok, err = red:useFieldAction("cut")
T.check(not ok and err == "field action unavailable",
"Red revalidates a stale field move")
redWorld.map.id = "ROCK_TUNNEL_1F"
redWorld.map.def.tileset = "CAVERN"
redMoves.DIG = { species = "MEW", moves = { { id = "DIG" } } }
redWorld.beginTeleportOut = function(self) self.digUsed = true end
byId = {}
for _, action in ipairs(red:availableFieldActions()) do byId[action.id] = action end
T.check(byId.dig and not byId.teleport,
"Red distinguishes dungeon DIG from outdoor TELEPORT")
T.check(red:useFieldAction("dig") and redWorld.digUsed,
"Red delegates DIG to its escape path")
local goldWorld = { local goldWorld = {
map = { id = "ROUTE_29", def = { environment = "ROUTE" } }, map = { id = "ROUTE_29", def = { environment = "ROUTE" } },
player = {}, playerState = "normal", player = {}, playerState = "normal",
acceptsMenuInput = function() return true end, acceptsMenuInput = function() return true end,
playerCollision = function() return 0x00 end, playerCollision = function() return 0x00 end,
alwaysOnBike = function() return false end, alwaysOnBike = function() return false end,
fieldContext = function() return { facingColl = 0x20 } end,
useFieldItem = function(self, item) self.itemUsed = item return "used" end, useFieldItem = function(self, item) self.itemUsed = item return "used" end,
squirtbottleTreeScript = function() return { { op = "end" } } end,
useFieldMove = function(self, move)
self.moveUsed = move
return { ok = true }
end,
} }
local goldGame = { local goldGame = {
data = { items = { OLD_ROD = { name = "OLD ROD" } } }, data = { items = { OLD_ROD = { name = "OLD ROD" },
save = { inventory = { BICYCLE = 1, OLD_ROD = 1 } }, SQUIRTBOTTLE = { name = "SQUIRTBOTTLE" } } },
save = { inventory = { BICYCLE = 1, OLD_ROD = 1, SQUIRTBOTTLE = 1 },
player = { badges = { FOG = true } },
party = { { moves = { { id = "SURF" }, { id = "SWEET_SCENT" },
{ id = "TELEPORT" } } } } },
world = goldWorld, world = goldWorld,
} }
goldWorld.fieldContext = function(_, mon) return {
save = goldGame.save, party = goldGame.save.party, mon = mon,
facing = "right", facingColl = 0x29, playerColl = 0,
environment = "ROUTE", playerState = "normal", alwaysOnBike = false,
dark = false, canEscapeRope = false,
} end
local GoldAPI = require("src.world.gen2.WorldAPI") local GoldAPI = require("src.world.gen2.WorldAPI")
local gold = GoldAPI.new(goldGame, "fixture") local gold = GoldAPI.new(goldGame, "fixture")
actions = gold:availableFieldActions() actions = gold:availableFieldActions()
byId = {}
for _, action in ipairs(actions) do byId[action.id] = action end
T.eq(actions[1].id, "bicycle", "Gold shares the bicycle action id") T.eq(actions[1].id, "bicycle", "Gold shares the bicycle action id")
T.eq(actions[2].rods[1].id, "OLD_ROD", "Gold shares the rod shape") T.eq(actions[2].id, "fish", "Gold preserves the original action order")
T.check(byId.surf and byId.sweet_scent and byId.teleport,
"Gold lists field moves through its generic dispatcher")
T.eq(byId.fish.rods[1].id, "OLD_ROD", "Gold shares the rod shape")
T.check(byId.squirtbottle,
"Gold lists the SquirtBottle only at its matching tree")
T.check(gold:useFieldAction("sweet_scent"),
"Gold accepts a listed field move")
T.eq(goldWorld.moveUsed, "SWEET_SCENT",
"Gold delegates moves to its own field-move path")
T.check(gold:useFieldAction("fish", { rod = "OLD_ROD" }), T.check(gold:useFieldAction("fish", { rod = "OLD_ROD" }),
"Gold accepts the same fishing request") "Gold accepts the same fishing request")
T.eq(goldWorld.itemUsed, "OLD_ROD", T.eq(goldWorld.itemUsed, "OLD_ROD",
@@ -84,5 +165,9 @@ ok, err = gold:useFieldAction("fish", { rod = "SUPER_ROD" })
T.check(not ok and err == "fishing rod unavailable", T.check(not ok and err == "fishing rod unavailable",
"Gold rejects an unowned rod") "Gold rejects an unowned rod")
T.eq(goldWorld.itemUsed, used, "a rejected Gold rod changes nothing") T.eq(goldWorld.itemUsed, used, "a rejected Gold rod changes nothing")
T.check(gold:useFieldAction("squirtbottle"),
"Gold accepts the contextual SquirtBottle")
T.eq(goldWorld.itemUsed, "SQUIRTBOTTLE",
"Gold delegates the SquirtBottle to its field-item path")
T.finish() T.finish()
+4
View File
@@ -463,6 +463,8 @@ return function(mod)
end end
]]) ]])
write(bad .. "/hack.gb", "GBDATA") write(bad .. "/hack.gb", "GBDATA")
os.execute((mkdir .. " %q"):format(bad .. "/baseroms"))
write(bad .. "/baseroms/stadium2.z64", "USER ROM")
write(bad .. "/cachepath.lua", write(bad .. "/cachepath.lua",
'return { pic = "assets/generated/battle/front/mew.png" }') 'return { pic = "assets/generated/battle/front/mew.png" }')
@@ -474,6 +476,8 @@ check(out:find("MK101", 1, true) ~= nil, "schema typo reported as MK101")
check(out:find("base_stats", 1, true) ~= nil, "MK101 names the bad field") check(out:find("base_stats", 1, true) ~= nil, "MK101 names the bad field")
check(out:find("MK301", 1, true) ~= nil, "cache reference reported as MK301") check(out:find("MK301", 1, true) ~= nil, "cache reference reported as MK301")
check(out:find("MK303", 1, true) ~= nil, "ROM patch file reported as MK303") check(out:find("MK303", 1, true) ~= nil, "ROM patch file reported as MK303")
check(out:find("MK307", 1, true) ~= nil,
"a user-supplied baseroms file is refused explicitly")
out, code = run(("%s tools/modkit.py pack %q -o %q --base fixture") out, code = run(("%s tools/modkit.py pack %q -o %q --base fixture")
:format(python, bad, root .. "/bad.modpkg")) :format(python, bad, root .. "/bad.modpkg"))
@@ -14,6 +14,7 @@ love.system = love.system or {}
local saved = { local saved = {
getOS = love.system.getOS, getOS = love.system.getOS,
pickFile = love.system.pickFile, pickFile = love.system.pickFile,
pickFileKinds = love.system.pickFileKinds,
} }
local pickCalls = {} local pickCalls = {}
@@ -22,6 +23,7 @@ love.system.pickFile = function(kind)
pickCalls[#pickCalls + 1] = kind or "rom" pickCalls[#pickCalls + 1] = kind or "rom"
return true return true
end end
love.system.pickFileKinds = function() return "rom,mod,sav,required_import" end
local function freshImporter(ready) local function freshImporter(ready)
return setmetatable({ return setmetatable({
@@ -94,11 +96,83 @@ eq(ri._imported.source, "picked_save.sav", "focus reads the SAF save filename")
check(love.filesystem.getInfo("picked_save.sav") == nil, check(love.filesystem.getInfo("picked_save.sav") == nil,
"successful focus import removes picked_save.sav") "successful focus import removes picked_save.sav")
-- Required mod files use their own safe picker kind and pending filename.
pickCalls = {}
ri = freshImporter({ red = true, blue = true })
ri.nativePicker = true
ri.mobileFileBridge = true
ri.mods = { {
id = "needs_source",
manifest = { id = "needs_source", name = "Needs Source",
required_imports = { { id = "source", name = "Source", file = "source.bin",
format = "raw", md5 = { "00000000000000000000000000000000" } } } },
} }
ri:chooseRequiredImport("needs_source", "source")
eq(pickCalls[1], "required_import",
"required file asks for the dedicated picker kind")
eq(ri.pickerPendingModId, "needs_source", "pending mod is remembered")
eq(ri.pickerPendingImportId, "source", "pending import is remembered")
-- A rejected selection stays on the imported-files page, where the player can
-- see it before choosing another file, instead of behind the modal.
ri.nativePicker = false
ri._importRequiredData = RomImporter._importRequiredData
local savedData = love.data
love.data = {
hash = function() return "not accepted" end,
encode = function() return "ffffffffffffffffffffffffffffffff" end,
}
ri:_importRequiredData("needs_source", "source", "wrong source bytes")
love.data = savedData
check(ri.requiredImportNotice ~= nil,
"required import rejection creates an in-modal notice")
eq(ri.requiredImportNotice.modId, "needs_source",
"required import notice identifies its mod")
eq(ri.requiredImportNotice.importId, "source",
"required import notice identifies its file")
check(ri.requiredImportNotice.text:find("MD5 mismatch", 1, true) ~= nil,
"required import notice includes the MD5 failure")
check(ri.modNotice == nil,
"required import rejection is not hidden in the general Mods notice")
-- Reported size is checked before the selected file is read into Lua.
local savedGetInfo = love.filesystem.getInfo
love.filesystem.getInfo = function(name, kind)
if name == "oversized_required.bin" then
return { type = "file", size = 10 }
end
return savedGetInfo(name, kind)
end
ri.mods[1].manifest.required_imports[1].max_size = 4
ri._importRequiredSource = RomImporter._importRequiredSource
ri._importRequiredData = function(self) self._oversizedWasRead = true end
ri:_importRequiredSource("needs_source", "source", "oversized_required.bin")
check(not ri._oversizedWasRead, "oversized required file is rejected before import")
check(ri.requiredImportNotice.text:find("too large", 1, true) ~= nil,
"oversized required file reports its size error in the modal")
ri.mods[1].manifest.required_imports[1].max_size = nil
love.filesystem.getInfo = savedGetInfo
ri.nativePicker = true
ri._importRequiredSource = function(self, modId, importId, source)
self._requiredImported = { modId = modId, importId = importId, source = source }
return true
end
love.filesystem.write("picked_required_import.bin", "source bytes")
ri:focus(true)
check(ri._requiredImported ~= nil, "focus consumes a required-file SAF pick")
eq(ri._requiredImported.modId, "needs_source", "focus routes to the pending mod")
eq(ri._requiredImported.importId, "source", "focus routes to the pending declaration")
check(love.filesystem.getInfo("picked_required_import.bin") == nil,
"focus removes the staged required-file pick")
love.system.getOS = saved.getOS love.system.getOS = saved.getOS
love.system.pickFile = saved.pickFile love.system.pickFile = saved.pickFile
love.system.pickFileKinds = saved.pickFileKinds
-- leftover cleanup if a failed assertion left files behind -- leftover cleanup if a failed assertion left files behind
love.filesystem.remove("usb_mod.zip") love.filesystem.remove("usb_mod.zip")
love.filesystem.remove("picked_mod.zip") love.filesystem.remove("picked_mod.zip")
love.filesystem.remove("picked_save.sav") love.filesystem.remove("picked_save.sav")
love.filesystem.remove("picked_required_import.bin")
S.finish() S.finish()
+1
View File
@@ -9,6 +9,7 @@
-- tests/save_editor_task7_tests.lua -- tests/save_editor_task7_tests.lua
-- tests/save_editor_task8_tests.lua -- tests/save_editor_task8_tests.lua
-- tests/save_editor_mod_tests.lua -- tests/save_editor_mod_tests.lua
-- tests/save_editor_gen2_tests.lua
-- See tools/save-editor/README.md for the full list. -- See tools/save-editor/README.md for the full list.
-- --
-- All of them drive tools/save-editor/Ops.lua rather than clicking pixel -- All of them drive tools/save-editor/Ops.lua rather than clicking pixel
+2
View File
@@ -3475,6 +3475,8 @@ do
local lua = (arg and arg[-1]) or "luajit" local lua = (arg and arg[-1]) or "luajit"
local status = os.execute(("%q tests/save_editor_mod_tests.lua"):format(lua)) local status = os.execute(("%q tests/save_editor_mod_tests.lua"):format(lua))
check(status == 0 or status == true, "save_editor_mod_tests suite") check(status == 0 or status == true, "save_editor_mod_tests suite")
status = os.execute(("%q tests/save_editor_gen2_tests.lua"):format(lua))
check(status == 0 or status == true, "save_editor_gen2_tests suite")
end end
-- ---------------------------------------------- input hold regressions -- ---------------------------------------------- input hold regressions
+377
View File
@@ -0,0 +1,377 @@
-- Headless Gold save-editor rules. Run from repo root:
-- luajit tests/save_editor_gen2_tests.lua
package.path = package.path .. ";./?.lua;./?/init.lua;./tools/save-editor/?.lua"
.. ";./tools/save-editor/panels/?.lua"
local love_stub = require("tests.love_stub")
love = love_stub
local passed, failed = 0, 0
local function check(cond, msg)
if cond then
passed = passed + 1
else
failed = failed + 1
print("FAIL: " .. msg)
end
end
local function eq(a, b, msg)
check(a == b, msg .. string.format(" (got %s, want %s)", tostring(a), tostring(b)))
end
print("== save editor gen2 tests ==")
local Gen = require("Gen")
local Catalog = require("Catalog")
local MonOps = require("MonOps")
local Ops = require("Ops")
local State = require("State")
local Save2 = require("src.core.gen2.Save")
local SaveData = require("src.core.SaveData")
local GameVersion = require("src.core.GameVersion")
local data = {
pokemon = {
CYNDAQUIL = {
id = "CYNDAQUIL", name = "CYNDAQUIL", dex = 155,
types = { "FIRE" },
baseStats = {
hp = 39, attack = 52, defense = 43, speed = 65,
specialAttack = 60, specialDefense = 50,
},
catchRate = 45, baseExp = 65,
growthRate = "MEDIUM_FAST",
levelMoves = { { level = 1, move = "TACKLE" } },
genderRatio = 31,
},
TOTODILE = {
id = "TOTODILE", name = "TOTODILE", dex = 158,
types = { "WATER" },
baseStats = {
hp = 50, attack = 65, defense = 64, speed = 43,
specialAttack = 44, specialDefense = 48,
},
catchRate = 45, baseExp = 66,
growthRate = "MEDIUM_FAST",
levelMoves = { { level = 1, move = "SCRATCH" } },
genderRatio = 31,
},
},
moves = {
TACKLE = { pp = 35 },
SCRATCH = { pp = 35 },
},
items = {
POTION = { pocket = "ITEM" },
MASTER_BALL = { pocket = "BALL" },
FLOWER_MAIL = { pocket = "ITEM" },
},
maps = {},
}
local function newState()
local S = State.new()
S.data = data
S.cat = Catalog.build(data)
S.save = Save2.newGame()
S.version = "gold"
Gen.ensureBoxes(S.save)
return S
end
do
GameVersion.set("gold")
eq(Gen.of({ generation = 2 }), 2, "Gen.of generation field")
eq(Gen.of({ version = "gold" }), 2, "Gen.of version gold")
eq(Gen.of(SaveData.newGame()), 1, "Gen.of gen1 newGame")
eq(Gen.of(Save2.newGame()), 2, "Gen.of gold newGame")
end
do
local S = newState()
check(Ops.speciesUsable(S, "CYNDAQUIL"), "spa/spd species is usable")
local S1 = State.new()
S1.data = {
pokemon = {
PIDGEY = { baseStats = { hp = 40, attack = 45, defense = 40, speed = 56, special = 35 } },
BROKEN = { baseStats = { hp = 1 } },
},
}
check(Ops.speciesUsable(S1, "PIDGEY"), "gen1 special species is usable")
check(not Ops.speciesUsable(S1, "BROKEN"), "partial record is not usable")
end
do
local S = newState()
Ops.partyAdd(S)
eq(#S.save.party, 1, "partyAdd on gold")
local mon = S.save.party[1]
eq(mon.species, "CYNDAQUIL", "first catalog species")
check(mon.experience ~= nil, "gold mon has experience")
check(mon.exp == nil or mon.experience ~= nil, "does not rely on gen1 exp")
check(mon.stats.specialAttack and mon.stats.specialDefense,
"gold stats have spa/spd")
check(mon.happiness ~= nil, "gold mon has happiness")
eq(mon.ot, S.save.player.name, "stampOT copies player name")
Ops.setLevel(S, mon, 20)
eq(mon.level, 20, "setLevel 20")
check(mon.experience > 0, "experience resynced")
Ops.setHappiness(S, mon, 200)
eq(mon.happiness, 200, "happiness 200")
Ops.setPokerus(S, mon, 15)
eq(mon.pokerus, 15, "pokerus byte")
Ops.setHeldItem(S, mon, "POTION")
eq(mon.item, "POTION", "held item")
eq(mon.name, "CYNDAQUIL", "new mon copies species display name")
Ops.setSpecies(S, mon, "TOTODILE")
eq(mon.species, "TOTODILE", "setSpecies id")
eq(mon.name, "TOTODILE", "setSpecies rewrites the Gold display name")
check(mon.nickname == nil, "setSpecies does not invent a nickname")
eq(mon.types[1], "WATER", "setSpecies rewrites copied types")
end
do
local S = newState()
Ops.partyAdd(S)
Ops.partyAdd(S)
local Mail = require("src.core.gen2.Mail")
Mail.set(S.save, 1, Mail.entry("FLOWER_MAIL", "hi", "GOLD", 1, "CYNDAQUIL"))
Mail.set(S.save, 2, Mail.entry("SURF_MAIL", "bye", "GOLD", 1, "CYNDAQUIL"))
S.selectedParty = 1
Ops.partyMove(S, 1)
eq(Mail.state(S.save).party[1].message, "bye", "partyMove carries mail with the mon")
eq(Mail.state(S.save).party[2].message, "hi", "partyMove swaps the other letter")
S.selectedParty = 1
check(Ops.partyRemove(S) == false, "partyRemove arms")
check(Ops.partyRemove(S) == true, "partyRemove commits")
eq(Mail.state(S.save).party[1].message, "hi", "partyRemove shifts leftover mail up")
check(Mail.state(S.save).party[2] == nil, "partyRemove clears the vacated slot")
end
do
local S = newState()
Ops.partyAdd(S)
local mon = S.save.party[1]
local Mail = require("src.core.gen2.Mail")
Ops.setHeldItem(S, mon, "FLOWER_MAIL")
eq(mon.item, "FLOWER_MAIL", "held mail item")
local letter = Mail.state(S.save).party[1]
check(letter ~= nil, "giving mail writes sPartyMail")
eq(letter.species, "CYNDAQUIL", "new letter stamps current species")
Ops.setSpecies(S, mon, "TOTODILE")
eq(Mail.state(S.save).party[1].species, "TOTODILE",
"setSpecies updates the letter's species copy")
Ops.setHeldItem(S, mon, "POTION")
check(Mail.state(S.save).party[1] == nil, "non-mail held item drops the letter")
end
do
local Mon = require("src.battle.gen2.Mon")
local S = newState()
local stale = Mon.new(data, "CYNDAQUIL", 5)
stale.species = "TOTODILE"
stale.name = "CYNDAQUIL"
stale.types = { "FIRE" }
S.save.dayCare = { man = { mon = stale }, lady = {} }
Mon.syncSaveIdentity(S.save, data)
eq(stale.name, "TOTODILE", "syncSaveIdentity rewrites Day-Care display name")
eq(stale.types[1], "WATER", "syncSaveIdentity rewrites Day-Care types")
eq(Mon.displayName({ nickname = nil, name = "ABRA", species = "RAYQUAZA" }),
"ABRA", "displayName prefers the species copy over the id")
eq(Mon.displayName({ nickname = "BOB", name = "ABRA", species = "RAYQUAZA" }),
"BOB", "displayName prefers nickname")
end
do
local S = newState()
eq(Ops.boxCount(S), 14, "14 gold boxes")
eq(Ops.boxCapacity(S), 20, "20 per box")
Ops.boxAdd(S)
eq(#Ops.boxes(S)[1], 1, "boxAdd into box 1")
end
do
local S = newState()
Ops.partyAdd(S)
S.save.party[1].hp = 0
Ops.partyAdd(S)
S.selectedParty = 1
S.selectedBox = 1
local ok = Ops.deposit(S)
check(ok, "deposit fainted mon while a healthy remains")
end
do
local S = newState()
Ops.partyAdd(S)
Ops.partyAdd(S)
S.selectedParty = 1
S.selectedBox = 1
local ok = Ops.deposit(S)
check(ok, "deposit one of two healthy mons")
end
do
local S = newState()
Ops.partyAdd(S)
S.selectedParty = 1
S.selectedBox = 1
local ok = Ops.deposit(S)
check(not ok, "refuse depositing last healthy mon")
check(S.status:lower():find("last", 1, true) or S.status:find("POKéMON")
or S.status:find("POKEMON") or S.status:find("last"),
"deposit refusal names the last-healthy rule: " .. tostring(S.status))
eq(#S.save.party, 1, "party still has the mon")
end
do
local S = newState()
eq(Gen.money(S.save), 3000, "gold start money on player")
Ops.addMoney(S, 1000)
eq(S.save.player.money, 4000, "money writes player.money")
check(S.save.money == nil or S.save.money ~= 4000, "does not write save.money")
Ops.maxMoney(S)
eq(S.save.player.money, 999999, "money cap")
Ops.addCoins(S, 250)
eq(S.save.player.coins, 250, "coins write player.coins")
end
do
local S = newState()
check(not Gen.hasBadge(S.save, "ZEPHYR"), "no zephyr yet")
Ops.toggleBadge(S, "ZEPHYR")
check(Gen.hasBadge(S.save, "ZEPHYR"), "zephyr earned")
check(S.save.player.badges.ZEPHYR, "stored on player.badges")
Ops.toggleBadge(S, "BOULDER")
check(S.save.player.kantoBadges.BOULDER, "kanto badge store")
end
do
local S = newState()
Ops.dexOwned(S, "CYNDAQUIL", true)
check(S.save.pokedex.caught.CYNDAQUIL, "dex writes caught")
check(S.save.pokedex.owned == nil or S.save.pokedex.owned.CYNDAQUIL == nil,
"does not write owned on gold")
check(S.save.pokedex.seen.CYNDAQUIL, "owned implies seen")
local _, owned = Ops.dexCounts(S)
eq(owned, 1, "dexCounts reads caught")
end
do
local S = newState()
local name = "EVENT_BEAT_FALKNER"
Ops.setFlag(S, name, true)
check(Gen.getFlag(S.save, name), "gold EVENT_ sets bitfield")
check(S.save.flags[name] == nil, "numeric flags are not string keys")
Ops.setFlag(S, "MOD_EDITMON_GIFT", true)
check(S.save.flags.MOD_EDITMON_GIFT, "mod flags stay named on gold")
end
do
local S = newState()
S.mapId = "NEW_BARK_TOWN"
S.mapClickCell = { cx = 4, cy = 5 }
Ops.setPlayerHere(S)
eq(S.save.position.map, "NEW_BARK_TOWN", "position.map")
eq(S.save.position.x, 4, "position.x")
eq(S.save.position.y, 5, "position.y")
check(S.save.player.map == nil or S.save.player.map ~= "NEW_BARK_TOWN",
"does not write player.map on gold")
end
do
local encoded = SaveData.encode(Save2.newGame())
local back = SaveData.decode(encoded)
eq(back.generation, 2, "round-trip keeps generation 2")
end
do
local names = Catalog.goldEventList()
local hasFalkner = false
for _, n in ipairs(names) do
if n == "EVENT_BEAT_FALKNER" then hasFalkner = true break end
end
check(hasFalkner, "gold event list includes EVENT_BEAT_FALKNER")
end
do
local maps = Gen.maps({ gen2Maps = { AZALEA_GYM = true }, maps = { PALLET_TOWN = true } })
check(maps.AZALEA_GYM, "Gen.maps includes gen2Maps")
check(maps.PALLET_TOWN, "Gen.maps keeps Data:load maps beside gen2Maps")
check(Gen.maps({ maps = { PALLET_TOWN = true } }).PALLET_TOWN,
"Gen.maps falls back to maps")
local mansion = Gen.maps({
maps = {
CELADON_MANSION_2F = { id = "CELADON_MANSION_2F", width = 4, height = 5 },
},
gen2Maps = {
CELADON_MANSION_2F = { objects = { { name = "NPC" } } },
BERRY_FARM = { id = "BERRY_FARM", width = 19, height = 12 },
},
})
eq(mansion.CELADON_MANSION_2F.width, 4,
"Gen.maps keeps extractor width under a gen2Maps objects patch")
eq(mansion.CELADON_MANSION_2F.objects[1].name, "NPC",
"Gen.maps still applies the gen2Maps patch fields")
eq(mansion.BERRY_FARM.width, 19, "Gen.maps keeps mod maps only on gen2Maps")
local bound = Gen.bindGoldData({ maps = { A = true }, tilesets = { T = true } })
check(bound.gen2Maps == bound.maps, "bindGoldData aliases gen2Maps")
check(bound.gen2Tilesets == bound.tilesets, "bindGoldData aliases gen2Tilesets")
check(Gen.tilesets({ gen2Tilesets = { TILESET_GYM = true } }).TILESET_GYM,
"Gen.tilesets prefers gen2Tilesets")
end
do
local Map2 = require("src.world.gen2.Map")
local MapPreview = require("src.world.gen2.MapPreview")
local def = {
id = "AZALEA_GYM", tileset = "TILESET_GYM",
width = 1, height = 1, blocks = { 1 }, borderBlock = 1,
warps = {}, environment = "INDOOR",
}
local tileset = {
id = "TILESET_GYM",
image = "assets/generated/tilesets/gym.png",
tilesPerRow = 16,
blocks = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
}
local map = Map2.new(def, tileset)
check(map.renderer == nil, "Map2 does not ship a renderer")
local baker = MapPreview.baker({ tilesets = { TILESET_GYM = tileset } })
local renderer = MapPreview.renderer(baker, map)
check(renderer ~= nil and renderer.draw ~= nil,
"MapPreview attaches a draw for a Gold map")
end
do
local memfs = {
files = {
["saves/gold/slot1.lua"] = 'return { version = "gold", generation = 2, player = { name = "GOLD" } }',
["options.lua"] = 'return { textSpeed = 3 }',
},
getInfo = function(self, path)
return self.files[path] and { type = "file" } or nil
end,
read = function(self, path)
return self.files[path]
end,
write = function(self, path, data)
self.files[path] = data
return true
end,
remove = function(self, path)
self.files[path] = nil
return true
end,
}
local main, _, _ = SaveData.saveFilename("gold")
check(main ~= nil, "saveFilename resolves for gold")
end
print(string.format("save editor gen2 tests: %d passed, %d failed", passed, failed))
if failed > 0 then os.exit(1) end
+36 -1
View File
@@ -142,6 +142,41 @@ local ok, err = pcall(function()
local report = SaveData.validate(probe, Data) local report = SaveData.validate(probe, Data)
check(#report.lostMons == 0 and probe.party[1].species == "EDITMON", check(#report.lostMons == 0 and probe.party[1].species == "EDITMON",
"validate keeps the modded mon while the mod is enabled") "validate keeps the modded mon while the mod is enabled")
-- Gold-targeted mods: spa/spd records are usable, and a Gen 1-only
-- manifest stays out of Gold (no ROM cache / App.load("gold") required).
local ModTargets = require("src.mods.ModTargets")
local Ops = require("Ops")
check(not ModTargets.supports({}, "gold"),
"legacy gen1-only fixture does not support gold")
check(not ModTargets.supports({ games = { "red" } }, "gold"),
"explicit gen1 games list does not support gold")
check(ModTargets.supports({ games = { "gold" } }, "gold"),
"gold-targeted manifest supports gold")
check(ModTargets.supports({ gen2compat = true }, "gold"),
"gen2compat legacy still supports gold")
local goldS = {
data = {
pokemon = {
EDITMON = {
baseStats = {
hp = 50, attack = 50, defense = 50, speed = 50,
specialAttack = 50, specialDefense = 50,
},
},
G1ONLY = {
baseStats = {
hp = 50, attack = 50, defense = 50, speed = 50, special = 50,
},
},
},
},
}
check(Ops.speciesUsable(goldS, "EDITMON"),
"spa/spd EDITMON is usable on gold")
check(Ops.speciesUsable(goldS, "G1ONLY"),
"gen1 special record remains usable (dual-key gate)")
end) end)
os.remove(MOD_ROOT .. "/main.lua") os.remove(MOD_ROOT .. "/main.lua")
@@ -154,7 +189,7 @@ os.remove(tmpPath)
love.filesystem = savedFS love.filesystem = savedFS
-- leave shared singletons the way we found them (the fixture merged one -- leave shared singletons the way we found them (the fixture merged one
-- record into Data.pokemon) -- record into Data.pokemon)
Data.pokemon.EDITMON = nil if Data.pokemon then Data.pokemon.EDITMON = nil end
Assets.loader = savedBridge Assets.loader = savedBridge
Assets.invalidate() Assets.invalidate()
Runtime.install(savedEvents, savedHooks, savedErrors) Runtime.install(savedEvents, savedHooks, savedErrors)
+1 -1
View File
@@ -12,7 +12,7 @@ package.path = "./?.lua;./?/init.lua;" .. package.path
local Flags = dofile("tools/goldwalk/flags.lua") local Flags = dofile("tools/goldwalk/flags.lua")
local ROOT = arg[1] or "../pokegold" local ROOT = arg[1] or "../pokegold"
local OUT = "tests/drivers/gold/flag_names.lua" local OUT = "src/core/gen2/FlagNames.lua"
local events, _ = Flags.parse(ROOT .. "/constants/event_flags.asm") local events, _ = Flags.parse(ROOT .. "/constants/event_flags.asm")
local engine, _ = Flags.parse(ROOT .. "/constants/engine_flags.asm") local engine, _ = Flags.parse(ROOT .. "/constants/engine_flags.asm")
+8
View File
@@ -1045,6 +1045,14 @@ def lint_dir(repo, mod_dir, manifest):
for rel in mod_files(mod_dir): for rel in mod_files(mod_dir):
path = os.path.join(mod_dir, rel) path = os.path.join(mod_dir, rel)
ext = os.path.splitext(rel)[1].lower() ext = os.path.splitext(rel)[1].lower()
# MK307: required_imports are user-owned installation state. Keeping
# baseroms in the walk without an explicit gate would let `pack`
# silently bundle exactly the ROM this feature exists not to ship.
if rel.startswith("baseroms/"):
findings.append(Finding(
"MK307", "error",
"user-supplied baseroms must not be distributed", rel))
continue
# MK301: nothing may live in (or point into) the generated trees # MK301: nothing may live in (or point into) the generated trees
if rel.startswith(("data/generated/", "assets/generated/")): if rel.startswith(("data/generated/", "assets/generated/")):
findings.append(Finding( findings.append(Finding(
+49 -42
View File
@@ -25,6 +25,7 @@ local State = require("State")
local Kit = require("Kit") local Kit = require("Kit")
local Theme = require("Theme") local Theme = require("Theme")
local Ops = require("Ops") local Ops = require("Ops")
local Gen = require("Gen")
local PadInput = require("PadInput") local PadInput = require("PadInput")
local PAL = Theme.PAL local PAL = Theme.PAL
@@ -87,56 +88,43 @@ local function applyLoaded(path, statusVerb)
if save then if save then
S.save = save S.save = save
S.status = statusVerb .. " " .. path S.status = statusVerb .. " " .. path
S.mapId = save.player.map
S.loadError = false S.loadError = false
S.allowSave = true S.allowSave = true
elseif existed then elseif existed then
-- File is present but SaveIO.load couldn't decode it: treat it as a S.save = Gen.newGame(S.version)
-- real (corrupt) save, not a missing one. Editing a stub here is fine,
-- but Save must stay disabled so we never clobber the corrupt file
-- until the user fixes it and Reload succeeds.
S.save = require("src.core.SaveData").newGame()
S.status = "Corrupt save at " .. path .. " (" .. tostring(err) .. S.status = "Corrupt save at " .. path .. " (" .. tostring(err) ..
"), Save disabled, use Reload after fixing the file" "), Save disabled, use Reload after fixing the file"
S.mapId = S.save.player.map
S.loadError = true S.loadError = true
S.allowSave = false S.allowSave = false
else else
S.save = require("src.core.SaveData").newGame() S.save = Gen.newGame(S.version)
S.status = "No save at " .. path .. " (" .. tostring(err) .. S.status = "No save at " .. path .. " (" .. tostring(err) ..
"), editing new game stub" "), editing new game stub"
S.mapId = S.save.player.map
S.loadError = false S.loadError = false
S.allowSave = true S.allowSave = true
end end
local mapId = Gen.playerMap(S.save)
S.mapId = mapId
S.dirty = false S.dirty = false
S._quitArmed = false S._quitArmed = false
S._openArmed = false S._openArmed = false
S.editingMon = nil S.editingMon = nil
Ops.disarm(S) Ops.disarm(S)
local boxes = require("src.pokemon.Boxes").ensure(S.save) Gen.ensureBoxes(S.save)
-- Imported .sav box mons have no stat block (box_struct stops before Gen.hydrateSave(Data, S.save)
-- MON_STATS). The game derives them in SaveData.validate; the editor
-- only validates a copy, so hydrate here for Boxes/Party/MonEditor.
local Stats = require("src.pokemon.Stats")
local function ensureStats(mon)
Stats.ensure(Data.pokemon and Data.pokemon[mon.species], mon)
end
for _, mon in ipairs(S.save.party or {}) do ensureStats(mon) end
for _, box in ipairs(boxes) do
for _, mon in ipairs(box) do ensureStats(mon) end
end
if S.save.daycare and S.save.daycare.mon then
ensureStats(S.save.daycare.mon)
end
-- what the running game would quarantine, computed on a copy so the
-- editor never mutates the file behind the user's back
local SaveData = require("src.core.SaveData")
local probe = require("src.mods.Merge").deepCopy(S.save) local probe = require("src.mods.Merge").deepCopy(S.save)
S.validation = SaveData.validate(probe, Data) S.validation = Gen.validate(probe, Data)
if not SaveData.emptyReport(S.validation) then if not Gen.emptyReport(S.save, S.validation) then
S.status = S.status .. string.format(", game would quarantine: %d mons, %d items, %d maps", if Gen.of(S.save, S.version) == 2 then
#S.validation.lostMons, #S.validation.lostItems, #S.validation.remappedMaps) S.status = S.status .. string.format(
", game would quarantine: %d script bytes, %d mail, %d events",
#(S.validation.lostScriptMem or {}),
#(S.validation.lostMail or {}),
#(S.validation.lostEvents or {}))
else
S.status = S.status .. string.format(", game would quarantine: %d mons, %d items, %d maps",
#S.validation.lostMons, #S.validation.lostItems, #S.validation.remappedMaps)
end
end end
end end
@@ -152,6 +140,9 @@ function App.load(pathOverride, opts)
S.slotId = opts.slotId S.slotId = opts.slotId
S.embedded = opts.embedded or false S.embedded = opts.embedded or false
S.onClose = opts.onClose S.onClose = opts.onClose
if opts.version then
require("src.core.GameVersion").set(opts.version)
end
-- the same mod set the game loads, merged into Data before the catalogs -- the same mod set the game loads, merged into Data before the catalogs
-- build, so modded species/items/moves are editable and MonOps stops -- build, so modded species/items/moves are editable and MonOps stops
-- asserting on them -- asserting on them
@@ -163,6 +154,10 @@ function App.load(pathOverride, opts)
-- loaded at least once, so it doubles as the "needs evicting" marker. -- loaded at least once, so it doubles as the "needs evicting" marker.
if Data._pristineKeys then Data:unloadGenerated() end if Data._pristineKeys then Data:unloadGenerated() end
Data:load() Data:load()
if Gen.of(nil, opts.version) == 2
or require("src.core.GameVersion").generation() == 2 then
Gen.bindGoldData(Data)
end
local ModLoader = require("src.mods.Loader") local ModLoader = require("src.mods.Loader")
mods = ModLoader.new() mods = ModLoader.new()
mods:load(Data) mods:load(Data)
@@ -174,9 +169,16 @@ function App.load(pathOverride, opts)
for _, mod in ipairs(S.mods:status().loaded) do for _, mod in ipairs(S.mods:status().loaded) do
modRoots[#modRoots + 1] = mod.path modRoots[#modRoots + 1] = mod.path
end end
S.events = Catalog.scrapeEvents("data/scripts", "data/generated/trainer_headers.lua", if Gen.of(nil, opts.version) == 2 or require("src.core.GameVersion").generation() == 2 then
nil, modRoots) S.events = Catalog.goldEventList(modRoots)
else
S.events = Catalog.scrapeEvents("data/scripts", "data/generated/trainer_headers.lua",
nil, modRoots)
end
applyLoaded(pathOverride or SaveIO.defaultPath(), "Loaded") applyLoaded(pathOverride or SaveIO.defaultPath(), "Loaded")
if Gen.of(S.save, S.version) == 2 then
S.events = Catalog.goldEventList(modRoots)
end
end end
-- Switch to another save file (Open button, drag-drop, or --save arg). -- Switch to another save file (Open button, drag-drop, or --save arg).
@@ -582,11 +584,9 @@ local function tabCount(id)
return tostring(n) return tostring(n)
elseif id == "items" then elseif id == "items" then
local Bag = require("src.inventory.Bag") local Bag = require("src.inventory.Bag")
return ("%d/%d"):format(Bag.slots(S.save), Bag.capacity(S.data)) return ("%d/%d"):format(Bag.slots(S.save, S.data), Bag.capacity(S.data))
elseif id == "events" then elseif id == "events" then
local n = 0 return tostring(Gen.flagCount(S.save))
for _ in pairs(S.save.flags or {}) do n = n + 1 end
return tostring(n)
elseif id == "map" then elseif id == "map" then
-- map ids run long (REDS_HOUSE_2F); the rail is a summary, not a label -- map ids run long (REDS_HOUSE_2F); the rail is a summary, not a label
return Kit.ellipsize("tiny", S.mapId or "", 110 * Kit.scale) return Kit.ellipsize("tiny", S.mapId or "", 110 * Kit.scale)
@@ -602,21 +602,28 @@ end
-- something. Returns what to draw plus the tab that owns the first problem, -- something. Returns what to draw plus the tab that owns the first problem,
-- so the rail can reserve the pill's width before laying out the tiles. -- so the rail can reserve the pill's width before laying out the tiles.
local function validationPill() local function validationPill()
local SaveData = require("src.core.SaveData")
local report = S.validation local report = S.validation
if not report or SaveData.emptyReport(report) then if not report or Gen.emptyReport(S.save, report) then
return "Save validates clean", PAL.green, nil, true return "Save validates clean", PAL.green, nil, true
end end
local parts = {} local parts = {}
local target local target
local function add(n, singular, plural, tab) local function add(n, singular, plural, tab)
n = n or 0
if n <= 0 then return end if n <= 0 then return end
parts[#parts + 1] = ("%d %s"):format(n, n == 1 and singular or plural) parts[#parts + 1] = ("%d %s"):format(n, n == 1 and singular or plural)
target = target or tab target = target or tab
end end
add(#report.lostMons, "mon", "mons", "party") if Gen.of(S.save, S.version) == 2 then
add(#report.lostItems, "item", "items", "items") add(#(report.lostScriptMem or {}), "script byte", "script bytes", "events")
add(#report.remappedMaps, "map", "maps", "map") add(#(report.lostMail or {}), "mail", "mail", "party")
add(#(report.lostEvents or {}), "event", "events", "events")
add(#(report.lostMapScenes or {}), "map scene", "map scenes", "map")
else
add(#(report.lostMons or {}), "mon", "mons", "party")
add(#(report.lostItems or {}), "item", "items", "items")
add(#(report.remappedMaps or {}), "map", "maps", "map")
end
return "Would quarantine " .. table.concat(parts, ", "), PAL.yellow, target, false return "Would quarantine " .. table.concat(parts, ", "), PAL.yellow, target, false
end end
+23 -1
View File
@@ -91,7 +91,8 @@ function Catalog.scrapeEvents(scriptDir, headerPath, listFiles, extraDirs)
end end
end end
local dirs = { scriptDir } local dirs = {}
if scriptDir then dirs[#dirs + 1] = scriptDir end
for _, dir in ipairs(extraDirs or {}) do for _, dir in ipairs(extraDirs or {}) do
dirs[#dirs + 1] = dir dirs[#dirs + 1] = dir
end end
@@ -110,4 +111,25 @@ function Catalog.scrapeEvents(scriptDir, headerPath, listFiles, extraDirs)
return sortedKeys(found) return sortedKeys(found)
end end
function Catalog.goldEventList(extraDirs)
local names = {}
local ok, flags = pcall(require, "src.core.gen2.FlagNames")
if ok and flags and flags.events then
for name in pairs(flags.events) do
names[#names + 1] = name
end
end
table.sort(names)
local modFlags = Catalog.scrapeEvents(nil, nil, nil, extraDirs)
local seen = {}
for _, name in ipairs(names) do seen[name] = true end
for _, name in ipairs(modFlags) do
if not seen[name] then
names[#names + 1] = name
seen[name] = true
end
end
return names
end
return Catalog return Catalog
+350
View File
@@ -0,0 +1,350 @@
-- Generation adapter for the save editor. Panels stay generation-blind;
-- Ops and App read Gold vs RBY through this module so a Gold write never
-- lands in Gen 1 fields (save.money, pokedex.owned, 12 boxes, ...).
local GameVersion = require("src.core.GameVersion")
local Gen = {}
local function versionGeneration(version)
if type(version) ~= "string" then return nil end
local info = GameVersion.info(version)
if info then return info.generation or 1 end
return nil
end
function Gen.of(save, version)
if type(save) == "table" then
if save.generation == 2 then return 2 end
local fromVersion = versionGeneration(save.version)
if fromVersion then return fromVersion end
end
local fromArg = versionGeneration(version)
if fromArg then return fromArg end
return GameVersion.generation()
end
function Gen.ofState(S)
if not S then return GameVersion.generation() end
return Gen.of(S.save, S.version)
end
function Gen.is2(save, version)
return Gen.of(save, version) == 2
end
-- Data:load writes Gold maps/tilesets to the Gen 1 keys; Game2 and the mod
-- merge write gen2Maps / gen2Tilesets. Overlay the gen2 table on the loaded
-- cache so a mod patch that landed on an empty gen2Maps (objects only, no
-- width) does not hide the extractor's record, and a new map like BERRY_FARM
-- still appears.
local function overlayRecords(base, overlay)
if not overlay then return base or {} end
if not base or base == overlay then return overlay end
local out = {}
for id, def in pairs(base) do out[id] = def end
for id, def in pairs(overlay) do
local prior = out[id]
if type(def) == "table" and type(prior) == "table" then
local merged = {}
for k, v in pairs(prior) do merged[k] = v end
for k, v in pairs(def) do merged[k] = v end
out[id] = merged
else
out[id] = def
end
end
return out
end
function Gen.maps(data)
if type(data) ~= "table" then return {} end
return overlayRecords(data.maps, data.gen2Maps)
end
function Gen.tilesets(data)
if type(data) ~= "table" then return {} end
return overlayRecords(data.tilesets, data.gen2Tilesets)
end
-- Point the Gen 2 Data keys at the tables Data:load already filled, before
-- mods:load folds into gen2Maps. Same wiring Game2 does when it boots Gold.
function Gen.bindGoldData(data)
if type(data) ~= "table" then return data end
if data.maps and data.gen2Maps == nil then data.gen2Maps = data.maps end
if data.tilesets and data.gen2Tilesets == nil then
data.gen2Tilesets = data.tilesets
end
if data.palettes and data.gen2Palettes == nil then
data.gen2Palettes = data.palettes
end
if data.gen2Roofs == nil and data.roofs == nil then
local ok, roofs = pcall(require, "data.generated.roofs")
if ok and type(roofs) == "table" then
data.roofs = roofs
data.gen2Roofs = roofs
end
elseif data.roofs and data.gen2Roofs == nil then
data.gen2Roofs = data.roofs
end
return data
end
function Gen.newGame(version)
if (versionGeneration(version) or GameVersion.generation(version)) == 2 then
return require("src.core.gen2.Save").newGame()
end
return require("src.core.SaveData").newGame()
end
function Gen.validate(save, data)
if Gen.of(save) == 2 then
return require("src.core.gen2.Save").validate(save)
end
return require("src.core.SaveData").validate(save, data)
end
function Gen.emptyReport(save, report)
if Gen.of(save) == 2 then
return require("src.core.gen2.Save").emptyReport(report)
end
return require("src.core.SaveData").emptyReport(report)
end
function Gen.hydrateMon(data, mon)
if type(mon) ~= "table" then return mon end
local def = data and data.pokemon and data.pokemon[mon.species]
local gen2 = (mon.stats and mon.stats.specialAttack)
or (def and def.baseStats and def.baseStats.specialAttack)
or mon.experience ~= nil
if gen2 then
require("src.battle.gen2.Mon").refreshStats(mon, data)
else
require("src.pokemon.Stats").ensure(def, mon)
end
return mon
end
-- Party, boxes, Day-Care. Gold's dayCare.man/lady/egg are not save.daycare.
function Gen.hydrateSave(data, save)
if type(save) ~= "table" then return save end
if Gen.of(save) == 2 then
local Mon = require("src.battle.gen2.Mon")
Mon.eachSaveMon(save, function(mon) Mon.refreshStats(mon, data) end)
return save
end
for _, mon in ipairs(save.party or {}) do Gen.hydrateMon(data, mon) end
for _, box in ipairs(save.boxes or {}) do
if type(box) == "table" then
for _, mon in ipairs(box) do Gen.hydrateMon(data, mon) end
end
end
if save.daycare and save.daycare.mon then
Gen.hydrateMon(data, save.daycare.mon)
end
return save
end
function Gen.ensureBoxes(save)
if Gen.of(save) == 2 then
local Boxes2 = require("src.core.gen2.Boxes")
save.boxes = save.boxes or {}
for i = 1, Boxes2.NUM_BOXES do
save.boxes[i] = save.boxes[i] or {}
end
save.currentBox = math.max(1, math.min(Boxes2.NUM_BOXES, save.currentBox or 1))
return save.boxes
end
return require("src.pokemon.Boxes").ensure(save)
end
function Gen.boxCount(save)
if Gen.of(save) == 2 then
return require("src.core.gen2.Boxes").NUM_BOXES
end
return require("src.pokemon.Boxes").COUNT
end
function Gen.boxCapacity(save)
if Gen.of(save) == 2 then
return require("src.core.gen2.Boxes").MONS_PER_BOX
end
return require("src.pokemon.Boxes").CAPACITY
end
function Gen.money(save)
if Gen.of(save) == 2 then
return (save.player and save.player.money) or 0
end
return save.money or 0
end
function Gen.setMoney(save, amount)
if Gen.of(save) == 2 then
save.player = save.player or {}
save.player.money = amount
else
save.money = amount
end
end
function Gen.coins(save)
if Gen.of(save) == 2 then
return (save.player and save.player.coins) or 0
end
return save.coins or 0
end
function Gen.setCoins(save, amount)
if Gen.of(save) == 2 then
save.player = save.player or {}
save.player.coins = amount
else
save.coins = amount
end
end
function Gen.dexOwnedKey(save)
if Gen.of(save) == 2 then return "caught" end
return "owned"
end
function Gen.playerMap(save)
if Gen.of(save) == 2 then
local p = save.position
if p and p.map then return p.map, p.x or 0, p.y or 0, p.facing end
return save.spawn, 0, 0
end
local p = save.player or {}
return p.map, p.x or 0, p.y or 0
end
function Gen.setPlayerHere(save, mapId, x, y, facing)
if Gen.of(save) == 2 then
local prev = save.position or {}
save.position = {
map = mapId,
x = x,
y = y,
facing = facing or prev.facing or "down",
}
return
end
save.player = save.player or {}
save.player.map = mapId
save.player.x = x
save.player.y = y
end
local JOHTO = {
"ZEPHYR", "HIVE", "PLAIN", "FOG", "MINERAL", "STORM", "GLACIER", "RISING",
}
local KANTO = {
"BOULDER", "CASCADE", "THUNDER", "RAINBOW",
"SOUL", "MARSH", "VOLCANO", "EARTH",
}
function Gen.badgeIds(save, cat)
if Gen.of(save) == 2 then
local ids = {}
for _, name in ipairs(JOHTO) do ids[#ids + 1] = name end
for _, name in ipairs(KANTO) do ids[#ids + 1] = name end
return ids
end
local ids = {}
for _, id in ipairs((cat and cat.items) or {}) do
if tostring(id):find("BADGE", 1, true) then ids[#ids + 1] = id end
end
return ids
end
local KANTO_SET = {}
for _, name in ipairs(KANTO) do KANTO_SET[name] = true end
function Gen.hasBadge(save, id)
if Gen.of(save) == 2 then
local p = save.player or {}
local store = KANTO_SET[id] and (p.kantoBadges or {}) or (p.badges or {})
if store[id] then return true end
local list = KANTO_SET[id] and KANTO or JOHTO
for index, name in ipairs(list) do
if name == id then return store[index] == true end
end
return false
end
return save.inventory and save.inventory[id] and true or false
end
function Gen.toggleBadge(save, id)
if Gen.of(save) == 2 then
save.player = save.player or {}
local storeName = KANTO_SET[id] and "kantoBadges" or "badges"
save.player[storeName] = save.player[storeName] or {}
local store = save.player[storeName]
local on = Gen.hasBadge(save, id)
store[id] = (not on) and true or nil
for index, name in ipairs(KANTO_SET[id] and KANTO or JOHTO) do
if name == id then store[index] = nil end
end
return not on
end
local on = save.inventory[id] and true or false
save.inventory[id] = (not on) and 1 or nil
return not on
end
local function goldFlagId(name)
local flags = require("src.core.gen2.FlagNames")
return flags.events and flags.events[name]
end
function Gen.getFlag(save, name)
if Gen.of(save) == 2 then
local id = goldFlagId(name)
if id then
local Events2 = require("src.world.gen2.Events")
local ev = Events2.new()
ev:restore(save.events)
return ev:get(id)
end
return save.flags and save.flags[name] == true
end
return save.flags and save.flags[name] == true
end
function Gen.setFlag(save, name, on)
if Gen.of(save) == 2 then
local id = goldFlagId(name)
if id then
local Events2 = require("src.world.gen2.Events")
local ev = Events2.new()
ev:restore(save.events)
ev:set(id, on and true or false)
save.events = ev:serialize()
return
end
save.flags = save.flags or {}
save.flags[name] = on and true or nil
return
end
save.flags = save.flags or {}
save.flags[name] = on and true or nil
end
function Gen.flagCount(save)
if Gen.of(save) == 2 then
local n = 0
for _ in pairs(save.events or {}) do n = n + 1 end
for _ in pairs(save.flags or {}) do n = n + 1 end
return n
end
local n = 0
for _ in pairs(save.flags or {}) do n = n + 1 end
return n
end
function Gen.exp(mon)
return mon.experience or mon.exp or 0
end
return Gen
+45 -8
View File
@@ -4,23 +4,40 @@ local Growth = require("src.pokemon.Growth")
local MonOps = {} local MonOps = {}
function MonOps.create(data, species, level) function MonOps.create(data, species, level, gen)
if gen == 2 then
local Mon = require("src.battle.gen2.Mon")
local mon = Mon.new(data, species, level)
assert(mon, "unknown species " .. tostring(species))
return mon
end
return Pokemon.new(data, species, level) return Pokemon.new(data, species, level)
end end
function MonOps.recalc(data, mon) function MonOps.recalc(data, mon, gen)
if gen == 2 or (mon.stats and mon.stats.specialAttack) or mon.experience then
require("src.battle.gen2.Mon").refreshStats(mon, data)
return
end
local def = data.pokemon[mon.species] local def = data.pokemon[mon.species]
assert(def, "unknown species") assert(def, "unknown species")
mon.stats = Stats.calc(def, mon.level, mon.dvs, mon.statExp) mon.stats = Stats.calc(def, mon.level, mon.dvs, mon.statExp)
mon.hp = math.max(0, math.min(mon.hp or mon.stats.hp, mon.stats.hp)) mon.hp = math.max(0, math.min(mon.hp or mon.stats.hp, mon.stats.hp))
end end
function MonOps.setLevel(data, mon, level) function MonOps.setLevel(data, mon, level, gen)
level = math.max(1, math.min(100, math.floor(level))) level = math.max(1, math.min(100, math.floor(level)))
local def = data.pokemon[mon.species] local def = data.pokemon[mon.species]
mon.level = level mon.level = level
if gen == 2 or mon.experience ~= nil then
local Mon = require("src.battle.gen2.Mon")
local growth = Mon.growthFor(data, def.growthRate)
mon.experience = Mon.experienceForLevel(growth, level)
Mon.refreshStats(mon, data)
return
end
mon.exp = Growth.expForLevel(def.growthRate, level) mon.exp = Growth.expForLevel(def.growthRate, level)
MonOps.recalc(data, mon) MonOps.recalc(data, mon, gen)
end end
function MonOps.setMove(data, mon, slot, moveId) function MonOps.setMove(data, mon, slot, moveId)
@@ -32,6 +49,7 @@ function MonOps.setMove(data, mon, slot, moveId)
id = moveId, id = moveId,
pp = mdef.pp + ((mon.moves[slot] and mon.moves[slot].ppUps) or 0) * math.floor(mdef.pp / 5), pp = mdef.pp + ((mon.moves[slot] and mon.moves[slot].ppUps) or 0) * math.floor(mdef.pp / 5),
ppUps = mon.moves[slot] and mon.moves[slot].ppUps or nil, ppUps = mon.moves[slot] and mon.moves[slot].ppUps or nil,
maxPp = mdef.pp,
} }
end end
@@ -42,19 +60,38 @@ function MonOps.syncHpDv(dvs)
return dvs return dvs
end end
function MonOps.setDv(data, mon, key, value) function MonOps.setDv(data, mon, key, value, gen)
mon.dvs[key] = math.max(0, math.min(15, math.floor(value))) mon.dvs[key] = math.max(0, math.min(15, math.floor(value)))
if key ~= "hp" then if key ~= "hp" then
MonOps.syncHpDv(mon.dvs) MonOps.syncHpDv(mon.dvs)
end end
MonOps.recalc(data, mon) if gen == 2 or (mon.stats and mon.stats.specialAttack) then
local Mon = require("src.battle.gen2.Mon")
mon.dvs.hp = Mon.hpDV(mon.dvs)
local def = data.pokemon[mon.species]
if def then
mon.gender = Mon.gender(def, mon.dvs, { species = mon.species, level = mon.level })
mon.shiny = Mon.isShiny(mon.dvs, { species = mon.species, def = def, level = mon.level })
local Unown = require("src.core.gen2.Unown")
if mon.species == Unown.SPECIES then
mon.unownLetter = Unown.letterFromDVs(mon.dvs)
end
end
end
MonOps.recalc(data, mon, gen)
end end
-- Keep level; resync exp to the species growth curve (species changes). -- Keep level; resync exp to the species growth curve (species changes).
function MonOps.setSpecies(data, mon, species) -- Gold also copies def.name onto mon.name: the party list and SUMMARY print
-- that field when nickname is nil, so leaving the previous species' name
-- made a swapped mon still read as ABRA (or whoever was added first).
function MonOps.setSpecies(data, mon, species, gen)
assert(data.pokemon[species], "unknown species") assert(data.pokemon[species], "unknown species")
mon.species = species mon.species = species
MonOps.setLevel(data, mon, mon.level) MonOps.setLevel(data, mon, mon.level, gen)
if gen == 2 or mon.experience ~= nil or (mon.stats and mon.stats.specialAttack) then
require("src.battle.gen2.Mon").syncIdentity(mon, data)
end
end end
return MonOps return MonOps
+246 -70
View File
@@ -17,6 +17,7 @@ local BoxesMod = require("src.pokemon.Boxes")
local Bag = require("src.inventory.Bag") local Bag = require("src.inventory.Bag")
local MonOps = require("MonOps") local MonOps = require("MonOps")
local Charmap = require("src.save_convert.data.charmap") local Charmap = require("src.save_convert.data.charmap")
local Gen = require("Gen")
local Ops = {} local Ops = {}
@@ -35,6 +36,62 @@ local function clamp(n, lo, hi)
end end
Ops.clamp = clamp Ops.clamp = clamp
local function stampNewMon(S, mon)
if Gen.ofState(S) == 2 then
require("src.battle.gen2.Mon").stampOT(S.save, mon)
else
mon.ot = S.save.player.name
mon.otId = S.save.player.id
end
return mon
end
local function createMon(S, species, level)
local mon = MonOps.create(S.data, species, level, Gen.ofState(S))
return stampNewMon(S, mon)
end
local function partySlot(S, mon)
for i, member in ipairs(S.save.party or {}) do
if member == mon then return i end
end
end
-- Portrait mail (and CheckPokeMail) store species on the letter, not the mon.
local function partyMailEntry(S, slot)
local Mail = require("src.core.gen2.Mail")
return Mail.state(S.save).party[slot]
end
local function syncPartyMailSpecies(S, mon)
if Gen.ofState(S) ~= 2 then return end
local slot = partySlot(S, mon)
if not slot then return end
local entry = partyMailEntry(S, slot)
if entry then entry.species = mon.species end
end
local function syncPartyMailHeldItem(S, mon, prevItem, newItem)
if Gen.ofState(S) ~= 2 then return end
local slot = partySlot(S, mon)
if not slot then return end
local Mail = require("src.core.gen2.Mail")
if Mail.isMail(newItem) then
local prev = partyMailEntry(S, slot)
local player = S.save.player or {}
Mail.set(S.save, slot, Mail.entry(
newItem,
prev and prev.message or "",
tostring(mon.otName or mon.ot or player.name or ""):sub(1, Mail.AUTHOR_LENGTH),
mon.otId or player.id or 0,
mon.species))
return
end
if Mail.isMail(prevItem) or partyMailEntry(S, slot) then
Mail.clear(S.save, slot)
end
end
local function now() local function now()
if love and love.timer and love.timer.getTime then if love and love.timer and love.timer.getTime then
return love.timer.getTime() return love.timer.getTime()
@@ -111,9 +168,7 @@ function Ops.partyAdd(S)
return Ops.say(S, ("Party is full (%d/%d)"):format(#S.save.party, PartyMod.MAX)) return Ops.say(S, ("Party is full (%d/%d)"):format(#S.save.party, PartyMod.MAX))
end end
local species = S.cat.species[1] local species = S.cat.species[1]
local mon = MonOps.create(S.data, species, 5) local mon = createMon(S, species, 5)
mon.ot = S.save.player.name
mon.otId = S.save.player.id
table.insert(S.save.party, mon) table.insert(S.save.party, mon)
S.selectedParty = #S.save.party S.selectedParty = #S.save.party
S.editingMon = mon S.editingMon = mon
@@ -129,6 +184,11 @@ function Ops.partyRemove(S)
return false return false
end end
table.remove(S.save.party, index) table.remove(S.save.party, index)
-- sPartyMail is keyed by party slot, not by mon: dropping a member without
-- shifting letters hands the next mon someone else's mail.
if Gen.ofState(S) == 2 then
require("src.core.gen2.Mail").removeSlot(S.save, index)
end
if S.editingMon == mon then S.editingMon = nil end if S.editingMon == mon then S.editingMon = nil end
S.selectedParty = clamp(index, 1, math.max(#S.save.party, 1)) S.selectedParty = clamp(index, 1, math.max(#S.save.party, 1))
S.editingMon = S.save.party[S.selectedParty] S.editingMon = S.save.party[S.selectedParty]
@@ -144,6 +204,9 @@ function Ops.partyMove(S, delta)
return Ops.say(S, delta < 0 and "Already the lead mon" or "Already the last mon") return Ops.say(S, delta < 0 and "Already the lead mon" or "Already the last mon")
end end
party[i], party[j] = party[j], party[i] party[i], party[j] = party[j], party[i]
if Gen.ofState(S) == 2 then
require("src.core.gen2.Mail").swapSlots(S.save, i, j)
end
S.selectedParty = j S.selectedParty = j
return Ops.mark(S, ("Moved %s to slot %d"):format(party[j].species, j)) return Ops.mark(S, ("Moved %s to slot %d"):format(party[j].species, j))
end end
@@ -157,7 +220,7 @@ function Ops.setLevel(S, mon, level)
if want == mon.level then if want == mon.level then
return Ops.say(S, want == 1 and "Level is already 1" or "Level is already 100") return Ops.say(S, want == 1 and "Level is already 1" or "Level is already 100")
end end
MonOps.setLevel(S.data, mon, want) MonOps.setLevel(S.data, mon, want, Gen.ofState(S))
return Ops.mark(S, ("%s is now Lv%d"):format(mon.species, mon.level)) return Ops.mark(S, ("%s is now Lv%d"):format(mon.species, mon.level))
end end
@@ -172,15 +235,23 @@ end
-- instead of trusting the list: without this, picking such a species walked -- instead of trusting the list: without this, picking such a species walked
-- Stats.calc into `speciesDef.baseStats[key]` on a nil and took the window -- Stats.calc into `speciesDef.baseStats[key]` on a nil and took the window
-- down (#541). -- down (#541).
local BASE_STAT_KEYS = { "hp", "attack", "defense", "speed", "special" } local BASE_STAT_KEYS_G1 = { "hp", "attack", "defense", "speed", "special" }
local BASE_STAT_KEYS_G2 = {
"hp", "attack", "defense", "speed", "specialAttack", "specialDefense",
}
local function baseStatsComplete(bs, keys)
for _, key in ipairs(keys) do
if type(bs[key]) ~= "number" then return false end
end
return true
end
function Ops.speciesUsable(S, id) function Ops.speciesUsable(S, id)
local def = id and S.data.pokemon[id] local def = id and S.data.pokemon[id]
if type(def) ~= "table" or type(def.baseStats) ~= "table" then return false end if type(def) ~= "table" or type(def.baseStats) ~= "table" then return false end
for _, key in ipairs(BASE_STAT_KEYS) do return baseStatsComplete(def.baseStats, BASE_STAT_KEYS_G1)
if type(def.baseStats[key]) ~= "number" then return false end or baseStatsComplete(def.baseStats, BASE_STAT_KEYS_G2)
end
return true
end end
-- The one funnel every species change goes through (the picker, the stepper, -- The one funnel every species change goes through (the picker, the stepper,
@@ -199,14 +270,19 @@ function Ops.setSpecies(S, mon, id)
end end
-- MonOps.recalc replaces mon.stats with a fresh table rather than editing -- MonOps.recalc replaces mon.stats with a fresh table rather than editing
-- it in place, so holding the old reference is a real rollback. -- it in place, so holding the old reference is a real rollback.
local wasSpecies, wasLevel, wasExp = mon.species, mon.level, mon.exp local wasSpecies, wasLevel, wasExp, wasExperience = mon.species, mon.level, mon.exp, mon.experience
local wasStats, wasHp = mon.stats, mon.hp local wasStats, wasHp, wasName = mon.stats, mon.hp, mon.name
local ok, err = pcall(MonOps.setSpecies, S.data, mon, id) local wasTypes, wasGender, wasShiny, wasUnown, wasMaxHp =
mon.types, mon.gender, mon.shiny, mon.unownLetter, mon.maxHp
local ok, err = pcall(MonOps.setSpecies, S.data, mon, id, Gen.ofState(S))
if not ok then if not ok then
mon.species, mon.level, mon.exp = wasSpecies, wasLevel, wasExp mon.species, mon.level, mon.exp, mon.experience = wasSpecies, wasLevel, wasExp, wasExperience
mon.stats, mon.hp = wasStats, wasHp mon.stats, mon.hp, mon.name = wasStats, wasHp, wasName
mon.types, mon.gender, mon.shiny, mon.unownLetter, mon.maxHp =
wasTypes, wasGender, wasShiny, wasUnown, wasMaxHp
return Ops.say(S, ("Could not set %s: %s"):format(tostring(id), tostring(err))) return Ops.say(S, ("Could not set %s: %s"):format(tostring(id), tostring(err)))
end end
syncPartyMailSpecies(S, mon)
return Ops.mark(S, ("Species set to %s"):format(id)) return Ops.mark(S, ("Species set to %s"):format(id))
end end
@@ -313,9 +389,9 @@ end
-- the target is the box, not a mon. -- the target is the box, not a mon.
function Ops.openBoxAddPicker(S, Kit) function Ops.openBoxAddPicker(S, Kit)
local box = Ops.boxes(S)[S.selectedBox] local box = Ops.boxes(S)[S.selectedBox]
if #box >= BoxesMod.CAPACITY then if #box >= Ops.boxCapacity(S) then
return Ops.say(S, ("Box %d is full (%d/%d)") return Ops.say(S, ("Box %d is full (%d/%d)")
:format(S.selectedBox, #box, BoxesMod.CAPACITY)) :format(S.selectedBox, #box, Ops.boxCapacity(S)))
end end
S.speciesPicker = { query = "", offset = 0, opened = true, mode = "box-add" } S.speciesPicker = { query = "", offset = 0, opened = true, mode = "box-add" }
if Kit then Kit.focus = "species-picker" end -- soft keyboard rises (#529) if Kit then Kit.focus = "species-picker" end -- soft keyboard rises (#529)
@@ -327,17 +403,15 @@ end
-- box mon and a party mon born in the editor are indistinguishable. -- box mon and a party mon born in the editor are indistinguishable.
function Ops.boxAddSpecies(S, id) function Ops.boxAddSpecies(S, id)
local box = Ops.boxes(S)[S.selectedBox] local box = Ops.boxes(S)[S.selectedBox]
if #box >= BoxesMod.CAPACITY then if #box >= Ops.boxCapacity(S) then
return Ops.say(S, ("Box %d is full (%d/%d)") return Ops.say(S, ("Box %d is full (%d/%d)")
:format(S.selectedBox, #box, BoxesMod.CAPACITY)) :format(S.selectedBox, #box, Ops.boxCapacity(S)))
end end
if not Ops.speciesUsable(S, id) then if not Ops.speciesUsable(S, id) then
return Ops.say(S, ("%s has no usable base stats, cannot add it") return Ops.say(S, ("%s has no usable base stats, cannot add it")
:format(tostring(id))) :format(tostring(id)))
end end
local mon = MonOps.create(S.data, id, 5) local mon = createMon(S, id, 5)
mon.ot = S.save.player.name
mon.otId = S.save.player.id
table.insert(box, mon) table.insert(box, mon)
S.selectedBoxSlot = #box S.selectedBoxSlot = #box
S.editingMon = mon S.editingMon = mon
@@ -351,7 +425,7 @@ function Ops.setDv(S, mon, key, value)
if want == mon.dvs[key] then if want == mon.dvs[key] then
return Ops.say(S, ("%s DV is already %d"):format(key, want)) return Ops.say(S, ("%s DV is already %d"):format(key, want))
end end
MonOps.setDv(S.data, mon, key, want) MonOps.setDv(S.data, mon, key, want, Gen.ofState(S))
return Ops.mark(S, ("%s DV %d (HP DV now %d)"):format(key, mon.dvs[key], mon.dvs.hp)) return Ops.mark(S, ("%s DV %d (HP DV now %d)"):format(key, mon.dvs[key], mon.dvs.hp))
end end
@@ -382,7 +456,17 @@ end
function Ops.resetMoves(S, mon) function Ops.resetMoves(S, mon)
if not mon then return false end if not mon then return false end
local def = S.data.pokemon[mon.species] local def = S.data.pokemon[mon.species]
local learned = Pokemon.movesAtLevel(def, mon.level) local gen = Gen.ofState(S)
local learned
if gen == 2 then
local Mon = require("src.battle.gen2.Mon")
learned = {}
for _, mv in ipairs(Mon.movesAtLevel(def, mon.level, S.data.moves)) do
learned[#learned + 1] = mv.id
end
else
learned = Pokemon.movesAtLevel(def, mon.level)
end
mon.moves = {} mon.moves = {}
for slot, id in ipairs(learned) do for slot, id in ipairs(learned) do
MonOps.setMove(S.data, mon, slot, id) MonOps.setMove(S.data, mon, slot, id)
@@ -397,6 +481,7 @@ function Ops.healMon(S, mon)
return Ops.say(S, ("%s is already at full HP"):format(mon.species)) return Ops.say(S, ("%s is already at full HP"):format(mon.species))
end end
mon.hp = mon.stats.hp mon.hp = mon.stats.hp
if mon.maxHp then mon.maxHp = mon.stats.hp end
mon.status = nil mon.status = nil
for _, mv in ipairs(mon.moves or {}) do for _, mv in ipairs(mon.moves or {}) do
local def = S.data.moves[mv.id] local def = S.data.moves[mv.id]
@@ -554,27 +639,35 @@ function Ops.clearNickname(S, mon)
end end
-- ------------------------------------------------------------------ boxes -- ------------------------------------------------------------------ boxes
function Ops.boxCount(S)
return Gen.boxCount(S.save)
end
function Ops.boxCapacity(S)
return Gen.boxCapacity(S.save)
end
function Ops.boxes(S) function Ops.boxes(S)
return BoxesMod.ensure(S.save) return Gen.ensureBoxes(S.save)
end end
function Ops.selectBox(S, index) function Ops.selectBox(S, index)
S.selectedBox = clamp(index, 1, BoxesMod.COUNT) S.selectedBox = clamp(index, 1, Ops.boxCount(S))
S.selectedBoxSlot = 1 S.selectedBoxSlot = 1
S.save.currentBox = S.selectedBox S.save.currentBox = S.selectedBox
local box = Ops.boxes(S)[S.selectedBox] local box = Ops.boxes(S)[S.selectedBox]
S.status = ("Box %d (%d/%d)"):format(S.selectedBox, #box, BoxesMod.CAPACITY) S.status = ("Box %d (%d/%d)"):format(S.selectedBox, #box, Ops.boxCapacity(S))
return true return true
end end
function Ops.stepBox(S, delta) function Ops.stepBox(S, delta)
local n = BoxesMod.COUNT local n = Ops.boxCount(S)
return Ops.selectBox(S, ((S.selectedBox - 1 + delta) % n) + 1) return Ops.selectBox(S, ((S.selectedBox - 1 + delta) % n) + 1)
end end
function Ops.selectBoxSlot(S, index) function Ops.selectBoxSlot(S, index)
local box = Ops.boxes(S)[S.selectedBox] local box = Ops.boxes(S)[S.selectedBox]
S.selectedBoxSlot = clamp(index, 1, BoxesMod.CAPACITY) S.selectedBoxSlot = clamp(index, 1, Ops.boxCapacity(S))
local mon = box[S.selectedBoxSlot] local mon = box[S.selectedBoxSlot]
S.editingMon = mon S.editingMon = mon
S.status = mon S.status = mon
@@ -589,14 +682,12 @@ end
-- chooses what lands in the box instead of always getting catalog entry #1. -- chooses what lands in the box instead of always getting catalog entry #1.
function Ops.boxAdd(S) function Ops.boxAdd(S)
local box = Ops.boxes(S)[S.selectedBox] local box = Ops.boxes(S)[S.selectedBox]
if #box >= BoxesMod.CAPACITY then if #box >= Ops.boxCapacity(S) then
return Ops.say(S, ("Box %d is full (%d/%d)") return Ops.say(S, ("Box %d is full (%d/%d)")
:format(S.selectedBox, #box, BoxesMod.CAPACITY)) :format(S.selectedBox, #box, Ops.boxCapacity(S)))
end end
local species = S.cat.species[1] local species = S.cat.species[1]
local mon = MonOps.create(S.data, species, 5) local mon = createMon(S, species, 5)
mon.ot = S.save.player.name
mon.otId = S.save.player.id
table.insert(box, mon) table.insert(box, mon)
S.selectedBoxSlot = #box S.selectedBoxSlot = #box
S.editingMon = mon S.editingMon = mon
@@ -612,9 +703,16 @@ function Ops.withdraw(S)
return Ops.say(S, ("Party is full (%d/%d), deposit one first") return Ops.say(S, ("Party is full (%d/%d), deposit one first")
:format(#S.save.party, PartyMod.MAX)) :format(#S.save.party, PartyMod.MAX))
end end
table.remove(box, S.selectedBoxSlot) if Gen.ofState(S) == 2 then
table.insert(S.save.party, mon) local Boxes2 = require("src.core.gen2.Boxes")
S.selectedBoxSlot = clamp(S.selectedBoxSlot, 1, math.max(#box, 1)) local ok, reason = Boxes2.canWithdraw(S.save, S.selectedBox, S.selectedBoxSlot)
if not ok then return Ops.say(S, reason) end
Boxes2.withdraw(S.save, S.selectedBox, S.selectedBoxSlot)
else
table.remove(box, S.selectedBoxSlot)
table.insert(S.save.party, mon)
end
S.selectedBoxSlot = clamp(S.selectedBoxSlot, 1, math.max(#Ops.boxes(S)[S.selectedBox], 1))
S.selectedParty = #S.save.party S.selectedParty = #S.save.party
return Ops.mark(S, ("Withdrew %s to party slot %d"):format(mon.species, #S.save.party)) return Ops.mark(S, ("Withdrew %s to party slot %d"):format(mon.species, #S.save.party))
end end
@@ -639,6 +737,17 @@ function Ops.deposit(S)
local i = S.selectedParty local i = S.selectedParty
local mon = S.save.party[i] local mon = S.save.party[i]
if not mon then return Ops.say(S, "No party slot selected") end if not mon then return Ops.say(S, "No party slot selected") end
if Gen.ofState(S) == 2 then
local Boxes2 = require("src.core.gen2.Boxes")
local boxIndex = S.selectedBox or S.save.currentBox or 1
local ok, reason = Boxes2.canDeposit(S.save, i, boxIndex)
if not ok then return Ops.say(S, reason) end
Boxes2.deposit(S.save, i, boxIndex)
S.selectedParty = clamp(i, 1, math.max(#S.save.party, 1))
S.selectedBox = boxIndex
if S.editingMon == mon then S.editingMon = nil end
return Ops.mark(S, ("Deposited %s into box %d"):format(mon.species, boxIndex))
end
local boxNum = BoxesMod.deposit(S.save, mon) local boxNum = BoxesMod.deposit(S.save, mon)
if not boxNum then if not boxNum then
return Ops.say(S, "Every box is full, release something first") return Ops.say(S, "Every box is full, release something first")
@@ -652,12 +761,13 @@ end
-- ------------------------------------------------------------------ items -- ------------------------------------------------------------------ items
function Ops.addMoney(S, delta) function Ops.addMoney(S, delta)
local want = clamp((S.save.money or 0) + delta, 0, Ops.MONEY_MAX) local have = Gen.money(S.save)
if want == S.save.money then local want = clamp(have + delta, 0, Ops.MONEY_MAX)
if want == have then
return Ops.say(S, delta < 0 and "Money is already $0" return Ops.say(S, delta < 0 and "Money is already $0"
or ("Money is already capped at $%d"):format(Ops.MONEY_MAX)) or ("Money is already capped at $%d"):format(Ops.MONEY_MAX))
end end
S.save.money = want Gen.setMoney(S.save, want)
return Ops.mark(S, ("Money set to $%d"):format(want)) return Ops.mark(S, ("Money set to $%d"):format(want))
end end
@@ -665,15 +775,29 @@ function Ops.maxMoney(S)
return Ops.addMoney(S, Ops.MONEY_MAX) return Ops.addMoney(S, Ops.MONEY_MAX)
end end
Ops.COIN_MAX = 9999
function Ops.addCoins(S, delta)
local have = Gen.coins(S.save)
local want = clamp(have + delta, 0, Ops.COIN_MAX)
if want == have then
return Ops.say(S, delta < 0 and "Coins are already 0"
or ("Coins are already capped at %d"):format(Ops.COIN_MAX))
end
Gen.setCoins(S.save, want)
return Ops.mark(S, ("Coins set to %d"):format(want))
end
function Ops.addToBag(S, id) function Ops.addToBag(S, id)
if not id then return Ops.say(S, "Pick an item first") end if not id then return Ops.say(S, "Pick an item first") end
local capacity = Bag.capacity(S.data) local pocket = Bag.pocketOf(id, S.data)
local capacity = Bag.capacity(S.data, pocket)
if Bag.add(S.save, id, 1, S.data) then if Bag.add(S.save, id, 1, S.data) then
return Ops.mark(S, ("Added %s to the bag (%d/%d slots)") return Ops.mark(S, ("Added %s to the bag (%d/%d %s slots)")
:format(id, Bag.slots(S.save), capacity)) :format(id, Bag.slots(S.save, S.data, pocket), capacity, pocket))
end end
return Ops.say(S, ("Bag is full (%d/%d slots)") return Ops.say(S, ("Bag is full (%d/%d %s slots)")
:format(Bag.slots(S.save), capacity)) :format(Bag.slots(S.save, S.data, pocket), capacity, pocket))
end end
function Ops.bagAdjust(S, id, delta) function Ops.bagAdjust(S, id, delta)
@@ -715,6 +839,12 @@ end
function Ops.addToPc(S, id) function Ops.addToPc(S, id)
if not id then return Ops.say(S, "Pick an item first") end if not id then return Ops.say(S, "Pick an item first") end
local pc = Ops.pcItems(S) local pc = Ops.pcItems(S)
local n = 0
for _ in pairs(pc) do n = n + 1 end
if not pc[id] and Gen.ofState(S) == 2 and n >= 50 then
return Ops.say(S, "PC item storage is full (50 stacks)")
end
local pc = Ops.pcItems(S)
pc[id] = math.min(Ops.STACK_MAX, (pc[id] or 0) + 1) pc[id] = math.min(Ops.STACK_MAX, (pc[id] or 0) + 1)
return Ops.mark(S, ("%s x%d in PC storage"):format(id, pc[id])) return Ops.mark(S, ("%s x%d in PC storage"):format(id, pc[id]))
end end
@@ -749,27 +879,17 @@ function Ops.isBadgeId(id)
end end
function Ops.badgeIds(S) function Ops.badgeIds(S)
local ids = {} return Gen.badgeIds(S.save, S.cat)
for _, id in ipairs(S.cat.items) do
if Ops.isBadgeId(id) then ids[#ids + 1] = id end
end
return ids
end end
function Ops.toggleBadge(S, id) function Ops.toggleBadge(S, id)
-- #515: badges are truthy inventory entries written as 1 by the in-game local nowOn = Gen.toggleBadge(S.save, id)
-- grant (checkVictoryRewards, src/world/OverworldController.lua) and by return Ops.mark(S, ("%s %s"):format(id, nowOn and "earned" or "removed"))
-- GenSave's .sav import; read and write that same shape here, or a badge
-- earned in game reads as unowned and an editor-written boolean blows up
-- Bag.add's `(inv[id] or 0) + qty` (src/inventory/Bag.lua).
local on = S.save.inventory[id] and true or false
S.save.inventory[id] = (not on) and 1 or nil
return Ops.mark(S, ("%s %s"):format(id, on and "removed" or "earned"))
end end
-- ----------------------------------------------------------------- events -- ----------------------------------------------------------------- events
function Ops.setFlag(S, name, on) function Ops.setFlag(S, name, on)
S.save.flags[name] = on and true or nil Gen.setFlag(S.save, name, on)
return Ops.mark(S, ("%s = %s"):format(name, tostring(on and true or false))) return Ops.mark(S, ("%s = %s"):format(name, tostring(on and true or false)))
end end
@@ -801,17 +921,19 @@ end
-- -------------------------------------------------------------------- dex -- -------------------------------------------------------------------- dex
function Ops.dex(S) function Ops.dex(S)
S.save.pokedex = S.save.pokedex or { seen = {}, owned = {} } local key = Gen.dexOwnedKey(S.save)
S.save.pokedex = S.save.pokedex or { seen = {}, [key] = {} }
S.save.pokedex.seen = S.save.pokedex.seen or {} S.save.pokedex.seen = S.save.pokedex.seen or {}
S.save.pokedex.owned = S.save.pokedex.owned or {} S.save.pokedex[key] = S.save.pokedex[key] or {}
return S.save.pokedex return S.save.pokedex
end end
function Ops.dexCounts(S) function Ops.dexCounts(S)
local dex = Ops.dex(S) local dex = Ops.dex(S)
local key = Gen.dexOwnedKey(S.save)
local seen, owned = 0, 0 local seen, owned = 0, 0
for _ in pairs(dex.seen) do seen = seen + 1 end for _ in pairs(dex.seen) do seen = seen + 1 end
for _ in pairs(dex.owned) do owned = owned + 1 end for _ in pairs(dex[key] or {}) do owned = owned + 1 end
return seen, owned, #S.cat.species return seen, owned, #S.cat.species
end end
@@ -819,25 +941,28 @@ end
-- the game's own rule, enforced here so a hand-edited dex stays legal. -- the game's own rule, enforced here so a hand-edited dex stays legal.
function Ops.dexSeen(S, species, on) function Ops.dexSeen(S, species, on)
local dex = Ops.dex(S) local dex = Ops.dex(S)
local key = Gen.dexOwnedKey(S.save)
dex.seen[species] = on and true or nil dex.seen[species] = on and true or nil
if not on then dex.owned[species] = nil end if not on then dex[key][species] = nil end
return Ops.mark(S, ("%s %s"):format(species, on and "marked seen" or "cleared")) return Ops.mark(S, ("%s %s"):format(species, on and "marked seen" or "cleared"))
end end
function Ops.dexOwned(S, species, on) function Ops.dexOwned(S, species, on)
local dex = Ops.dex(S) local dex = Ops.dex(S)
dex.owned[species] = on and true or nil local key = Gen.dexOwnedKey(S.save)
dex[key][species] = on and true or nil
if on then dex.seen[species] = true end if on then dex.seen[species] = true end
return Ops.mark(S, ("%s %s"):format(species, on and "marked owned" or "un-owned")) return Ops.mark(S, ("%s %s"):format(species, on and "marked owned" or "un-owned"))
end end
function Ops.dexStamp(S) function Ops.dexStamp(S)
local dex = Ops.dex(S) local dex = Ops.dex(S)
local key = Gen.dexOwnedKey(S.save)
local n = 0 local n = 0
local function stamp(mon) local function stamp(mon)
if not dex.owned[mon.species] then n = n + 1 end if not dex[key][mon.species] then n = n + 1 end
dex.seen[mon.species] = true dex.seen[mon.species] = true
dex.owned[mon.species] = true dex[key][mon.species] = true
end end
for _, m in ipairs(S.save.party) do stamp(m) end for _, m in ipairs(S.save.party) do stamp(m) end
for _, box in ipairs(S.save.boxes or {}) do for _, box in ipairs(S.save.boxes or {}) do
@@ -855,9 +980,10 @@ end
function Ops.dexOwnAll(S) function Ops.dexOwnAll(S)
local dex = Ops.dex(S) local dex = Ops.dex(S)
local key = Gen.dexOwnedKey(S.save)
for _, species in ipairs(S.cat.species) do for _, species in ipairs(S.cat.species) do
dex.seen[species] = true dex.seen[species] = true
dex.owned[species] = true dex[key][species] = true
end end
return Ops.mark(S, ("Marked all %d species owned"):format(#S.cat.species)) return Ops.mark(S, ("Marked all %d species owned"):format(#S.cat.species))
end end
@@ -866,7 +992,8 @@ function Ops.dexClear(S)
if not Ops.arm(S, "dex-clear", "Wipe the whole Pokedex? Click again to confirm") then if not Ops.arm(S, "dex-clear", "Wipe the whole Pokedex? Click again to confirm") then
return false return false
end end
S.save.pokedex = { seen = {}, owned = {} } local key = Gen.dexOwnedKey(S.save)
S.save.pokedex = { seen = {}, [key] = {} }
return Ops.mark(S, "Pokedex wiped") return Ops.mark(S, "Pokedex wiped")
end end
@@ -927,6 +1054,11 @@ end
-- OVERWORLD/PLATEAU tilesets, maps with connections, or fly spots the save -- OVERWORLD/PLATEAU tilesets, maps with connections, or fly spots the save
-- has already visited. -- has already visited.
function Ops.isOutdoor(S, map) function Ops.isOutdoor(S, map)
if not map or not map.def then return false end
local Map2 = require("src.world.gen2.Map")
if Gen.ofState(S) == 2 and Map2.isOutdoor then
return Map2.isOutdoor(map.def) and true or false
end
if map.def.tileset == "OVERWORLD" or map.def.tileset == "PLATEAU" then if map.def.tileset == "OVERWORLD" or map.def.tileset == "PLATEAU" then
return true return true
end end
@@ -937,15 +1069,17 @@ end
function Ops.setPlayerHere(S) function Ops.setPlayerHere(S)
local cell = S.mapClickCell local cell = S.mapClickCell
if not cell then return Ops.say(S, "Click a cell first") end if not cell then return Ops.say(S, "Click a cell first") end
S.save.player.map = S.mapId Gen.setPlayerHere(S.save, S.mapId, cell.cx, cell.cy)
S.save.player.x = cell.cx
S.save.player.y = cell.cy
return Ops.mark(S, ("Player set to %s (%d,%d)"):format(S.mapId, cell.cx, cell.cy)) return Ops.mark(S, ("Player set to %s (%d,%d)"):format(S.mapId, cell.cx, cell.cy))
end end
function Ops.setLastOutdoor(S, map) function Ops.setLastOutdoor(S, map)
local cell = S.mapClickCell local cell = S.mapClickCell
if not cell then return Ops.say(S, "Click a cell first") end if not cell then return Ops.say(S, "Click a cell first") end
if Gen.ofState(S) == 2 then
S.save.spawn = S.mapId
return Ops.mark(S, ("spawn set to %s"):format(S.mapId))
end
if not Ops.isOutdoor(S, map) then if not Ops.isOutdoor(S, map) then
return Ops.say(S, S.mapId .. " doesn't look outdoor (no connections, not visited)") return Ops.say(S, S.mapId .. " doesn't look outdoor (no connections, not visited)")
end end
@@ -956,8 +1090,50 @@ end
function Ops.setLastHeal(S) function Ops.setLastHeal(S)
local cell = S.mapClickCell local cell = S.mapClickCell
if not cell then return Ops.say(S, "Click a cell first") end if not cell then return Ops.say(S, "Click a cell first") end
if Gen.ofState(S) == 2 then
S.save.spawn = S.mapId
return Ops.mark(S, ("spawn set to %s"):format(S.mapId))
end
S.save.lastHeal = { map = S.mapId, x = cell.cx, y = cell.cy } S.save.lastHeal = { map = S.mapId, x = cell.cx, y = cell.cy }
return Ops.mark(S, ("lastHeal set to %s (%d,%d)"):format(S.mapId, cell.cx, cell.cy)) return Ops.mark(S, ("lastHeal set to %s (%d,%d)"):format(S.mapId, cell.cx, cell.cy))
end end
function Ops.setHeldItem(S, mon, id)
if not mon then return false end
if id == "" or id == nil then
if not mon.item then return Ops.say(S, "No held item to clear") end
local was = mon.item
mon.item = nil
syncPartyMailHeldItem(S, mon, was, nil)
return Ops.mark(S, ("Cleared held item (%s)"):format(was))
end
if not S.data.items[id] then
return Ops.say(S, ("%s is not an item"):format(tostring(id)))
end
local was = mon.item
mon.item = id
syncPartyMailHeldItem(S, mon, was, id)
return Ops.mark(S, ("%s now holds %s"):format(mon.species, id))
end
function Ops.setHappiness(S, mon, value)
if not mon then return false end
local want = clamp(math.floor(value), 0, 255)
if want == (mon.happiness or 0) then
return Ops.say(S, ("Happiness is already %d"):format(want))
end
mon.happiness = want
return Ops.mark(S, ("%s happiness %d"):format(mon.species, want))
end
function Ops.setPokerus(S, mon, value)
if not mon then return false end
local want = clamp(math.floor(value), 0, 255)
if want == (mon.pokerus or 0) then
return Ops.say(S, ("Pokerus is already %d"):format(want))
end
mon.pokerus = want
return Ops.mark(S, ("%s pokerus byte %d"):format(mon.species, want))
end
return Ops return Ops
+9 -10
View File
@@ -19,7 +19,6 @@
-- in the selected box as a Lv5 mon built by the same MonOps path partyAdd -- in the selected box as a Lv5 mon built by the same MonOps path partyAdd
-- uses, so its stats, exp and moves are consistent. -- uses, so its stats, exp and moves are consistent.
local BoxesMod = require("src.pokemon.Boxes")
local PartyMod = require("src.pokemon.Party") local PartyMod = require("src.pokemon.Party")
local Theme = require("Theme") local Theme = require("Theme")
local Ops = require("Ops") local Ops = require("Ops")
@@ -33,12 +32,12 @@ local function drawStrip(S, Kit, boxes, x, y, stripW, h)
local s = Kit.scale local s = Kit.scale
local pad = 16 * s local pad = 16 * s
Kit.card(x, y, stripW, h) Kit.card(x, y, stripW, h)
Kit.caption(x + pad, y + pad, ("BOXES . %d"):format(BoxesMod.COUNT)) Kit.caption(x + pad, y + pad, ("BOXES . %d"):format(Ops.boxCount(S)))
local stripTop = y + pad + Kit.textHeight("caption") + 10 * s local stripTop = y + pad + Kit.textHeight("caption") + 10 * s
local stripInner = stripW - 2 * pad local stripInner = stripW - 2 * pad
local bRowH = math.min(30 * s, math.max(22 * s, local bRowH = math.min(30 * s, math.max(22 * s,
(h - (stripTop - y) - pad - (BoxesMod.COUNT - 1) * 6 * s) / BoxesMod.COUNT)) (h - (stripTop - y) - pad - (Ops.boxCount(S) - 1) * 6 * s) / Ops.boxCount(S)))
for i = 1, BoxesMod.COUNT do for i = 1, Ops.boxCount(S) do
local ry = stripTop + (i - 1) * (bRowH + 6 * s) local ry = stripTop + (i - 1) * (bRowH + 6 * s)
if ry + bRowH > y + h - pad then break end if ry + bRowH > y + h - pad then break end
if Kit.row(x + pad, ry, stripInner, bRowH, i == S.selectedBox, PAL.blue, 9 * s) then if Kit.row(x + pad, ry, stripInner, bRowH, i == S.selectedBox, PAL.blue, 9 * s) then
@@ -52,7 +51,7 @@ local function drawStrip(S, Kit, boxes, x, y, stripW, h)
ry + (bRowH - Kit.textHeight("tiny")) / 2, PAL.caption) ry + (bRowH - Kit.textHeight("tiny")) / 2, PAL.caption)
local mx = x + pad + stripInner - 10 * s - countW - 8 * s - 44 * s local mx = x + pad + stripInner - 10 * s - countW - 8 * s - 44 * s
Kit.meter(mx, ry + (bRowH - 5 * s) / 2, 44 * s, 5 * s, Kit.meter(mx, ry + (bRowH - 5 * s) / 2, 44 * s, 5 * s,
fill / BoxesMod.CAPACITY * 100, fill >= BoxesMod.CAPACITY and PAL.yellow or PAL.blue) fill / Ops.boxCapacity(S) * 100, fill >= Ops.boxCapacity(S) and PAL.yellow or PAL.blue)
end end
end end
@@ -66,7 +65,7 @@ local function drawGrid(S, Kit, box, gridX, y, gridW, h)
Kit.text("tab", ("Box %d"):format(S.selectedBox), gx, Kit.text("tab", ("Box %d"):format(S.selectedBox), gx,
y + gpad + (headH - Kit.textHeight("tab")) / 2, PAL.heading) y + gpad + (headH - Kit.textHeight("tab")) / 2, PAL.heading)
local titleW = Kit.textWidth("tab", ("Box %d"):format(S.selectedBox)) local titleW = Kit.textWidth("tab", ("Box %d"):format(S.selectedBox))
Kit.text("mono", ("%d/%d"):format(#box, BoxesMod.CAPACITY), Kit.text("mono", ("%d/%d"):format(#box, Ops.boxCapacity(S)),
gx + titleW + 14 * s, y + gpad + (headH - Kit.textHeight("mono")) / 2, PAL.caption) gx + titleW + 14 * s, y + gpad + (headH - Kit.textHeight("mono")) / 2, PAL.caption)
local navW = 34 * s local navW = 34 * s
if Kit.stepper(gx + ginner - 2 * navW - 8 * s, y + gpad, navW, headH, "<", if Kit.stepper(gx + ginner - 2 * navW - 8 * s, y + gpad, navW, headH, "<",
@@ -102,7 +101,7 @@ local function drawGrid(S, Kit, box, gridX, y, gridW, h)
end end
if Kit.button(gx + wdW + 10 * s, actY, addW, actH, addLabel, if Kit.button(gx + wdW + 10 * s, actY, addW, actH, addLabel,
{ font = "small", radius = 9 * s, { font = "small", radius = 9 * s,
enabled = #box < BoxesMod.CAPACITY }) then enabled = #box < Ops.boxCapacity(S) }) then
Ops.openBoxAddPicker(S, Kit) Ops.openBoxAddPicker(S, Kit)
end end
if Kit.button(gx + ginner - relW, actY, relW, actH, relLabel, if Kit.button(gx + ginner - relW, actY, relW, actH, relLabel,
@@ -119,7 +118,7 @@ local function drawGrid(S, Kit, box, gridX, y, gridW, h)
-- of five slivers. -- of five slivers.
local cols = math.max(2, math.min(COLS, local cols = math.max(2, math.min(COLS,
math.floor((ginner + cellGap) / (86 * s + cellGap)))) math.floor((ginner + cellGap) / (86 * s + cellGap))))
local rows = math.ceil(BoxesMod.CAPACITY / cols) local rows = math.ceil(Ops.boxCapacity(S) / cols)
local cellW = math.max(0, (ginner - cellGap * (cols - 1)) / cols) local cellW = math.max(0, (ginner - cellGap * (cols - 1)) / cols)
-- floor at Kit's 26px tap target so a short window shrinks the cells but -- floor at Kit's 26px tap target so a short window shrinks the cells but
-- never inverts them (#715); overflow clips inside the grid body rather -- never inverts them (#715); overflow clips inside the grid body rather
@@ -128,7 +127,7 @@ local function drawGrid(S, Kit, box, gridX, y, gridW, h)
math.min((gridH - cellGap * (rows - 1)) / rows, 110 * s)) math.min((gridH - cellGap * (rows - 1)) / rows, 110 * s))
Kit.pushClip(gx, gridTop, ginner, gridH) Kit.pushClip(gx, gridTop, ginner, gridH)
for i = 1, BoxesMod.CAPACITY do for i = 1, Ops.boxCapacity(S) do
local cc = (i - 1) % cols local cc = (i - 1) % cols
local cr = math.floor((i - 1) / cols) local cr = math.floor((i - 1) / cols)
local bx = gx + cc * (cellW + cellGap) local bx = gx + cc * (cellW + cellGap)
@@ -220,7 +219,7 @@ function M.draw(S, Kit, x, y, w, h)
local s = Kit.scale local s = Kit.scale
local gap = 20 * s local gap = 20 * s
S.selectedBox = Ops.clamp(S.selectedBox or 1, 1, BoxesMod.COUNT) S.selectedBox = Ops.clamp(S.selectedBox or 1, 1, Ops.boxCount(S))
S.save.currentBox = S.selectedBox S.save.currentBox = S.selectedBox
local boxes = Ops.boxes(S) local boxes = Ops.boxes(S)
local box = boxes[S.selectedBox] local box = boxes[S.selectedBox]
+2 -1
View File
@@ -145,7 +145,8 @@ function M.draw(S, Kit, x, y, w, h)
local rx = cx + ci * (colW + colGap) local rx = cx + ci * (colW + colGap)
local ry = gridTop + ri * (rowH + rowGap) local ry = gridTop + ri * (rowH + rowGap)
local isSeen = dex.seen[id] == true local isSeen = dex.seen[id] == true
local isOwned = dex.owned[id] == true local ownedKey = require("Gen").dexOwnedKey(S.save)
local isOwned = dex[ownedKey] and dex[ownedKey][id] == true
Theme.row(rx, ry, colW, rowH, 9 * s, 0.6) Theme.row(rx, ry, colW, rowH, 9 * s, 0.6)
local def = S.data.pokemon[id] local def = S.data.pokemon[id]
+8 -2
View File
@@ -9,6 +9,7 @@
local Theme = require("Theme") local Theme = require("Theme")
local Ops = require("Ops") local Ops = require("Ops")
local Gen = require("Gen")
local PAL = Theme.PAL local PAL = Theme.PAL
local M = {} local M = {}
@@ -50,7 +51,7 @@ local function buildRows(S)
if contains(name, filter) then if contains(name, filter) then
rows[#rows + 1] = { rows[#rows + 1] = {
label = name, label = name,
checked = S.save.flags[name] == true, checked = Gen.getFlag(S.save, name),
set = function(on) Ops.setFlag(S, name, on) end, set = function(on) Ops.setFlag(S, name, on) end,
} }
end end
@@ -107,7 +108,12 @@ function M.draw(S, Kit, x, y, w, h)
-- past the card edge. -- past the card edge.
local pillH = 32 * s local pillH = 32 * s
local px, py = cx, y + pad local px, py = cx, y + pad
for _, t in ipairs(SUB_TABS) do local pills = SUB_TABS
if Gen.of(S.save) == 2 then
pills = { SUB_TABS[1] }
if S.eventsTab ~= "flags" then S.eventsTab = "flags" end
end
for _, t in ipairs(pills) do
local pw = Kit.textWidth("small", t.label) + 32 * s local pw = Kit.textWidth("small", t.label) + 32 * s
if px > cx and px + pw > cx + inner then if px > cx and px + pw > cx + inner then
px = cx px = cx
+26 -12
View File
@@ -18,6 +18,7 @@
local Bag = require("src.inventory.Bag") local Bag = require("src.inventory.Bag")
local Theme = require("Theme") local Theme = require("Theme")
local Ops = require("Ops") local Ops = require("Ops")
local Gen = require("Gen")
local PAL = Theme.PAL local PAL = Theme.PAL
local M = {} local M = {}
@@ -46,7 +47,11 @@ local function quantityRow(S, Kit, x, y, w, h, id, qty, selected, onMinus, onPlu
local qtyW = Kit.textWidth("monoRow", qtyText) local qtyW = Kit.textWidth("monoRow", qtyText)
Kit.textRight("monoRow", qtyText, bx - 10 * s, Kit.textRight("monoRow", qtyText, bx - 10 * s,
y + (h - Kit.textHeight("monoRow")) / 2, PAL.heading) y + (h - Kit.textHeight("monoRow")) / 2, PAL.heading)
Kit.text("mono", Kit.ellipsize("mono", id, bx - qtyW - 30 * s - (x + 10 * s)), local label = id
if Gen.of(S.save) == 2 then
label = (Bag.pocketOf(id, S.data) or "ITEM") .. " " .. id
end
Kit.text("mono", Kit.ellipsize("mono", label, bx - qtyW - 30 * s - (x + 10 * s)),
x + 10 * s, y + (h - Kit.textHeight("mono")) / 2, PAL.text) x + 10 * s, y + (h - Kit.textHeight("mono")) / 2, PAL.text)
return clicked return clicked
end end
@@ -55,9 +60,13 @@ end
-- Each card is a function of its own rect so the wide (three column) and the -- Each card is a function of its own rect so the wide (three column) and the
-- stacked (#715) layouts are the same drawing code with different geometry. -- stacked (#715) layouts are the same drawing code with different geometry.
local function moneyHeight(Kit, s, pad) local function moneyHeight(Kit, s, pad, S)
return pad * 2 + Kit.textHeight("caption") + 8 * s local h = pad * 2 + Kit.textHeight("caption") + 8 * s
+ Kit.textHeight("headline") + 10 * s + 30 * s + Kit.textHeight("headline") + 10 * s + 30 * s
if S and Gen.of(S.save) == 2 then
h = h + 28 * s
end
return h
end end
local function drawMoney(S, Kit, x, y, w, h) local function drawMoney(S, Kit, x, y, w, h)
@@ -68,11 +77,19 @@ local function drawMoney(S, Kit, x, y, w, h)
local maxW = 74 * s local maxW = 74 * s
if Kit.button(x + w - pad - maxW, y + pad - 4 * s, maxW, 26 * s, "Max out", if Kit.button(x + w - pad - maxW, y + pad - 4 * s, maxW, 26 * s, "Max out",
{ kind = "accent", font = "tiny", radius = 7 * s, { kind = "accent", font = "tiny", radius = 7 * s,
enabled = (S.save.money or 0) < Ops.MONEY_MAX }) then enabled = Gen.money(S.save) < Ops.MONEY_MAX }) then
Ops.maxMoney(S) Ops.maxMoney(S)
end end
Kit.text("headline", ("$%d"):format(S.save.money or 0), x + pad, Kit.text("headline", ("$%d"):format(Gen.money(S.save)), x + pad,
y + pad + Kit.textHeight("caption") + 8 * s, PAL.yellow) y + pad + Kit.textHeight("caption") + 8 * s, PAL.yellow)
if Gen.of(S.save) == 2 then
Kit.text("mono", ("COINS %d"):format(Gen.coins(S.save)), x + pad + 160 * s,
y + pad + Kit.textHeight("caption") + 8 * s, PAL.muted)
if Kit.button(x + w - pad - 74 * s, y + pad + 26 * s, 74 * s, 22 * s, "+100 coins",
{ kind = "ghost", font = "tiny", radius = 6 * s }) then
Ops.addCoins(S, 100)
end
end
local mbY = y + h - pad - 30 * s local mbY = y + h - pad - 30 * s
local mbW = (w - 2 * pad - 3 * 8 * s) / 4 local mbW = (w - 2 * pad - 3 * 8 * s) / 4
for i, delta in ipairs(MONEY_STEPS) do for i, delta in ipairs(MONEY_STEPS) do
@@ -99,10 +116,7 @@ local function drawBadges(S, Kit, x, y, w, h)
Kit.card(x, y, w, h) Kit.card(x, y, w, h)
local earned = 0 local earned = 0
for _, id in ipairs(badgeIds) do for _, id in ipairs(badgeIds) do
-- #515: truthy check, not `== true` -- the in-game grant path stores a if Gen.hasBadge(S.save, id) then earned = earned + 1 end
-- number (see OverworldController.lua checkVictoryRewards), matching
-- src/inventory/Badges.lua's own truthy read.
if S.save.inventory[id] then earned = earned + 1 end
end end
Kit.caption(x + pad, y + pad, "BADGES") Kit.caption(x + pad, y + pad, "BADGES")
Kit.textRight("mono", ("%d/%d"):format(earned, #badgeIds), x + w - pad, Kit.textRight("mono", ("%d/%d"):format(earned, #badgeIds), x + w - pad,
@@ -112,7 +126,7 @@ local function drawBadges(S, Kit, x, y, w, h)
for i, id in ipairs(badgeIds) do for i, id in ipairs(badgeIds) do
local bc = (i - 1) % BADGE_COLS local bc = (i - 1) % BADGE_COLS
local br = math.floor((i - 1) / BADGE_COLS) local br = math.floor((i - 1) / BADGE_COLS)
local on = S.save.inventory[id] local on = Gen.hasBadge(S.save, id)
local short = id:gsub("BADGE$", "") local short = id:gsub("BADGE$", "")
if Kit.chip(x + pad + bc * (bW + 7 * s), bTop + br * (28 * s + 7 * s), if Kit.chip(x + pad + bc * (bW + 7 * s), bTop + br * (28 * s + 7 * s),
bW, 28 * s, Kit.ellipsize("micro", short, bW - 8 * s), on, bW, 28 * s, Kit.ellipsize("micro", short, bW - 8 * s), on,
@@ -253,7 +267,7 @@ function M.draw(S, Kit, x, y, w, h)
-- drag over their own bodies first. -- drag over their own bodies first.
local off = Theme.clamp(S.itemsScroll or 0, 0, local off = Theme.clamp(S.itemsScroll or 0, 0,
math.max(0, (S._itemsContentH or 0) - h)) math.max(0, (S._itemsContentH or 0) - h))
local moneyH = moneyHeight(Kit, s, pad) local moneyH = moneyHeight(Kit, s, pad, S)
local badgeH = badgeHeight(S, Kit, s, pad) local badgeH = badgeHeight(S, Kit, s, pad)
local pickH = 280 * s local pickH = 280 * s
local listH = 300 * s local listH = 300 * s
@@ -278,7 +292,7 @@ function M.draw(S, Kit, x, y, w, h)
-- Money and badges are fixed-height so the picker gets every pixel left -- Money and badges are fixed-height so the picker gets every pixel left
-- over: cycling through ~250 item ids in a two-row list was the thing that -- over: cycling through ~250 item ids in a two-row list was the thing that
-- made the old panel unusable. -- made the old panel unusable.
local moneyH = moneyHeight(Kit, s, pad) local moneyH = moneyHeight(Kit, s, pad, S)
local badgeH = badgeHeight(S, Kit, s, pad) local badgeH = badgeHeight(S, Kit, s, pad)
drawMoney(S, Kit, x, y, leftW, moneyH) drawMoney(S, Kit, x, y, leftW, moneyH)
drawPicker(S, Kit, x, y + moneyH + gap, leftW, h - moneyH - badgeH - 2 * gap) drawPicker(S, Kit, x, y + moneyH + gap, leftW, h - moneyH - badgeH - 2 * gap)
+119 -39
View File
@@ -14,12 +14,18 @@ local MapLoader = require("src.world.MapLoader")
local Warp = require("src.world.Warp") local Warp = require("src.world.Warp")
local Theme = require("Theme") local Theme = require("Theme")
local Ops = require("Ops") local Ops = require("Ops")
local Gen = require("Gen")
local PAL = Theme.PAL local PAL = Theme.PAL
local MapBrowser = {} local MapBrowser = {}
local CELL = 16 -- the walk grid; a cell is 16px of map art local CELL = 16 -- the walk grid; a cell is 16px of map art
local function playerPos(S)
local map, x, y = Gen.playerMap(S.save)
return map, x or 0, y or 0
end
local function clampZoom(z) local function clampZoom(z)
if z < 1 then return 1 end if z < 1 then return 1 end
if z > 4 then return 4 end if z > 4 then return 4 end
@@ -38,7 +44,7 @@ MapBrowser.centerOn = centerOn
local function sortedMapIds(data) local function sortedMapIds(data)
local ids = {} local ids = {}
for id in pairs(data.maps) do ids[#ids + 1] = id end for id in pairs(Gen.maps(data)) do ids[#ids + 1] = id end
table.sort(ids) table.sort(ids)
return ids return ids
end end
@@ -52,7 +58,19 @@ local OUTSIDE_TILESETS = { OVERWORLD = true, PLATEAU = true }
local function goToWarp(S, warp) local function goToWarp(S, warp)
local def = warp.def local def = warp.def
local fromMap = S.data.maps[S.mapId] if Gen.of(S.save) == 2 then
local dest = def.destMap or def.map
if dest then
S.mapId = dest
S.mapClickCell = nil
S._mapCenteredFor = dest
S.status = "Followed warp to " .. tostring(dest)
else
S.status = "Warp has no destination map"
end
return
end
local fromMap = Gen.maps(S.data)[S.mapId]
if fromMap and OUTSIDE_TILESETS[fromMap.tileset] if fromMap and OUTSIDE_TILESETS[fromMap.tileset]
and def.destMap ~= "LAST_MAP" and def.destMap ~= S.mapId then and def.destMap ~= "LAST_MAP" and def.destMap ~= S.mapId then
S.save.lastOutdoor = { id = S.mapId, x = def.x, y = def.y } S.save.lastOutdoor = { id = S.mapId, x = def.x, y = def.y }
@@ -125,22 +143,25 @@ local function drawOverlays(S, map)
return cx * CELL - S.mapCamX, cy * CELL - S.mapCamY, CELL, CELL return cx * CELL - S.mapCamX, cy * CELL - S.mapCamY, CELL, CELL
end end
love.graphics.setColor(0.27, 0.59, 1, 0.55) love.graphics.setColor(0.27, 0.59, 1, 0.55)
for _, wdef in ipairs(map.def.warps) do for _, wdef in ipairs(map.def.warps or {}) do
love.graphics.rectangle("line", cellRect(wdef.x, wdef.y)) love.graphics.rectangle("line", cellRect(wdef.x, wdef.y))
end end
if S.save.player.map == S.mapId then local playerMap, px, py = playerPos(S)
if playerMap == S.mapId then
love.graphics.setColor(1, 0.36, 0.4, 0.9) love.graphics.setColor(1, 0.36, 0.4, 0.9)
love.graphics.rectangle("fill", cellRect(S.save.player.x, S.save.player.y)) love.graphics.rectangle("fill", cellRect(px, py))
end end
local heal = S.save.lastHeal if Gen.of(S.save) ~= 2 then
if heal and heal.map == S.mapId then local heal = S.save.lastHeal
love.graphics.setColor(0.24, 0.88, 0.54, 0.9) if heal and heal.map == S.mapId then
love.graphics.rectangle("line", cellRect(heal.x, heal.y)) love.graphics.setColor(0.24, 0.88, 0.54, 0.9)
end love.graphics.rectangle("line", cellRect(heal.x, heal.y))
local out = S.save.lastOutdoor end
if out and out.id == S.mapId then local out = S.save.lastOutdoor
love.graphics.setColor(1, 0.8, 0.02, 0.9) if out and out.id == S.mapId then
love.graphics.rectangle("line", cellRect(out.x, out.y)) love.graphics.setColor(1, 0.8, 0.02, 0.9)
love.graphics.rectangle("line", cellRect(out.x, out.y))
end
end end
if S.mapClickCell then if S.mapClickCell then
love.graphics.setColor(1, 1, 0.35, 0.95) love.graphics.setColor(1, 1, 0.35, 0.95)
@@ -239,9 +260,13 @@ function MapBrowser.draw(S, Kit, x, y, w, h)
#ids, perPage) #ids, perPage)
if Kit.button(lr.x + pad, gotoY, listInner, gotoH, "Go to save location", if Kit.button(lr.x + pad, gotoY, listInner, gotoH, "Go to save location",
{ font = "small", radius = 9 * s }) then { font = "small", radius = 9 * s }) then
MapBrowser.select(S, S.save.player.map) local pmap, px, py = playerPos(S)
Ops.say(S, ("Jumped to %s (%d,%d)"):format(S.save.player.map, if pmap then
S.save.player.x, S.save.player.y)) MapBrowser.select(S, pmap)
Ops.say(S, ("Jumped to %s (%d,%d)"):format(pmap, px, py))
else
Ops.say(S, "No player location on this save")
end
end end
-- ---------------------------------------------------------- the viewport -- ---------------------------------------------------------- the viewport
@@ -253,7 +278,32 @@ function MapBrowser.draw(S, Kit, x, y, w, h)
Kit.text("monoBig", tostring(S.mapId), vx0, Kit.text("monoBig", tostring(S.mapId), vx0,
vr.y + vpad + (headH - Kit.textHeight("monoBig")) / 2, PAL.heading) vr.y + vpad + (headH - Kit.textHeight("monoBig")) / 2, PAL.heading)
local ok, map = pcall(MapLoader.load, S.data, S.mapId) local ok, map
if Gen.of(S.save) == 2 then
local def = Gen.maps(S.data)[S.mapId]
if def then
local Map2 = require("src.world.gen2.Map")
if type(def.width) ~= "number" or type(def.height) ~= "number" then
ok, map = false, "incomplete map record (missing width/height)"
else
local tileset = Gen.tilesets(S.data)[def.tileset]
ok, map = pcall(Map2.new, def, tileset or {})
if ok and map and not map.renderer then
local MapPreview = require("src.world.gen2.MapPreview")
S._g2MapBaker = S._g2MapBaker or MapPreview.baker({
tilesets = Gen.tilesets(S.data),
gen2Roofs = S.data.gen2Roofs, roofs = S.data.roofs,
gen2Palettes = S.data.gen2Palettes, palettes = S.data.palettes,
})
map.renderer = MapPreview.renderer(S._g2MapBaker, map)
end
end
else
ok, map = false, "unknown map"
end
else
ok, map = pcall(MapLoader.load, S.data, S.mapId)
end
if not ok then if not ok then
Kit.text("mono", "Failed to load map: " .. tostring(map), vx0, Kit.text("mono", "Failed to load map: " .. tostring(map), vx0,
vr.y + vpad + headH + 20 * s, PAL.red) vr.y + vpad + headH + 20 * s, PAL.red)
@@ -279,12 +329,13 @@ function MapBrowser.draw(S, Kit, x, y, w, h)
local zBtn = 32 * s local zBtn = 32 * s
local rightEdge = vx0 + vinner local rightEdge = vx0 + vinner
local zoomW = 2 * zBtn + 56 * s + 12 * s local zoomW = 2 * zBtn + 56 * s + 12 * s
local pmap, px, py = playerPos(S)
local showCenter = vinner >= zoomW + 10 * s + centerW + 160 * s local showCenter = vinner >= zoomW + 10 * s + centerW + 160 * s
if showCenter then if showCenter then
if Kit.button(rightEdge - centerW, vr.y + vpad, centerW, headH, "Center on player", if Kit.button(rightEdge - centerW, vr.y + vpad, centerW, headH, "Center on player",
{ kind = "accent", font = "small", radius = 7 * s }) then { kind = "accent", font = "small", radius = 7 * s }) then
if S.save.player.map == S.mapId then if pmap == S.mapId then
centerOn(S, S.save.player.x, S.save.player.y) centerOn(S, px, py)
Ops.say(S, "Centred on the player") Ops.say(S, "Centred on the player")
else else
Ops.say(S, "Player isn't on this map") Ops.say(S, "Player isn't on this map")
@@ -312,10 +363,11 @@ function MapBrowser.draw(S, Kit, x, y, w, h)
-- the panel has laid itself out. -- the panel has laid itself out.
if S._mapCenteredFor ~= S.mapId then if S._mapCenteredFor ~= S.mapId then
S._mapCenteredFor = S.mapId S._mapCenteredFor = S.mapId
if S.save.player.map == S.mapId then if pmap == S.mapId then
centerOn(S, S.save.player.x, S.save.player.y) centerOn(S, px, py)
else else
centerOn(S, map.widthCells / 2, map.heightCells / 2) centerOn(S, (map.widthCells or map.width or 10) / 2,
(map.heightCells or map.height or 10) / 2)
end end
end end
@@ -334,7 +386,24 @@ function MapBrowser.draw(S, Kit, x, y, w, h)
love.graphics.push() love.graphics.push()
love.graphics.translate(vx0, vy0) love.graphics.translate(vx0, vy0)
love.graphics.scale(S.mapZoom, S.mapZoom) love.graphics.scale(S.mapZoom, S.mapZoom)
map.renderer:draw(S.mapCamX, S.mapCamY) if map.renderer and map.renderer.draw then
map.renderer:draw(S.mapCamX, S.mapCamY)
else
local wc = map.widthCells or ((map.width or 8) * 2)
local hc = map.heightCells or ((map.height or 8) * 2)
for cy = 0, hc - 1 do
for cx = 0, wc - 1 do
if (cx + cy) % 2 == 0 then
love.graphics.setColor(0.18, 0.22, 0.32, 1)
else
love.graphics.setColor(0.14, 0.17, 0.26, 1)
end
love.graphics.rectangle("fill",
cx * CELL - S.mapCamX, cy * CELL - S.mapCamY, CELL, CELL)
end
end
love.graphics.setColor(1, 1, 1, 1)
end
drawOverlays(S, map) drawOverlays(S, map)
love.graphics.pop() love.graphics.pop()
love.graphics.setScissor() love.graphics.setScissor()
@@ -402,20 +471,31 @@ function MapBrowser.draw(S, Kit, x, y, w, h)
Kit.caption(sx0 + pad, sr.y + pad, "SPAWN POINTS") Kit.caption(sx0 + pad, sr.y + pad, "SPAWN POINTS")
local sTop = sr.y + pad + Kit.textHeight("caption") + 12 * s local sTop = sr.y + pad + Kit.textHeight("caption") + 12 * s
local sInner = sr.w - 2 * pad local sInner = sr.w - 2 * pad
local player = S.save.player local pmap2, px2, py2 = playerPos(S)
local out = S.save.lastOutdoor local playerValue = pmap2 and ("%s (%d,%d)"):format(pmap2, px2, py2) or "unset"
local heal = S.save.lastHeal local spawns
local spawns = { if Gen.of(S.save) == 2 then
{ key = "PLAYER", color = PAL.red, spawns = {
value = ("%s (%d,%d)"):format(player.map, player.x, player.y), { key = "PLAYER", color = PAL.red, value = playerValue,
set = function() Ops.setPlayerHere(S) end }, set = function() Ops.setPlayerHere(S) end },
{ key = "LAST HEAL", color = PAL.green, { key = "SPAWN", color = PAL.green,
value = heal and ("%s (%d,%d)"):format(heal.map, heal.x, heal.y) or "unset", value = tostring(S.save.spawn or "SPAWN_HOME"),
set = function() Ops.setLastHeal(S) end }, set = function() Ops.setLastHeal(S) end },
{ key = "LAST OUTDOOR", color = PAL.yellow, }
value = out and ("%s (%d,%d)"):format(out.id, out.x, out.y) or "unset", else
set = function() Ops.setLastOutdoor(S, map) end }, local out = S.save.lastOutdoor
} local heal = S.save.lastHeal
spawns = {
{ key = "PLAYER", color = PAL.red, value = playerValue,
set = function() Ops.setPlayerHere(S) end },
{ key = "LAST HEAL", color = PAL.green,
value = heal and ("%s (%d,%d)"):format(heal.map, heal.x, heal.y) or "unset",
set = function() Ops.setLastHeal(S) end },
{ key = "LAST OUTDOOR", color = PAL.yellow,
value = out and ("%s (%d,%d)"):format(out.id, out.x, out.y) or "unset",
set = function() Ops.setLastOutdoor(S, map) end },
}
end
local spawnH = 62 * s local spawnH = 62 * s
for i, sp in ipairs(spawns) do for i, sp in ipairs(spawns) do
local ry = sTop + (i - 1) * (spawnH + 8 * s) local ry = sTop + (i - 1) * (spawnH + 8 * s)
@@ -431,7 +511,7 @@ function MapBrowser.draw(S, Kit, x, y, w, h)
sx0 + pad + 12 * s, ry + spawnH - 10 * s - Kit.textHeight("mono"), PAL.muted) sx0 + pad + 12 * s, ry + spawnH - 10 * s - Kit.textHeight("mono"), PAL.muted)
end end
local noteY = sTop + 3 * (spawnH + 8 * s) + 6 * s local noteY = sTop + #spawns * (spawnH + 8 * s) + 6 * s
Kit.textCenter("tiny", Kit.textCenter("tiny",
"Click a cell first. Warp cells follow the warp instead of selecting. " .. "Click a cell first. Warp cells follow the warp instead of selecting. " ..
"Arrow keys / WASD pan, the wheel zooms.", "Arrow keys / WASD pan, the wheel zooms.",
+52 -5
View File
@@ -19,17 +19,26 @@
local Theme = require("Theme") local Theme = require("Theme")
local Ops = require("Ops") local Ops = require("Ops")
local PAL = Theme.PAL local PAL = Theme.PAL
local Gen = require("Gen")
local MonEditor = {} local MonEditor = {}
local DV_KEYS = { "attack", "defense", "speed", "special" } local DV_KEYS = { "attack", "defense", "speed", "special" }
local STAT_KEYS = { local STAT_KEYS_G1 = {
{ key = "HP", field = "hp" }, { key = "HP", field = "hp" },
{ key = "ATK", field = "attack" }, { key = "ATK", field = "attack" },
{ key = "DEF", field = "defense" }, { key = "DEF", field = "defense" },
{ key = "SPD", field = "speed" }, { key = "SPD", field = "speed" },
{ key = "SPC", field = "special" }, { key = "SPC", field = "special" },
} }
local STAT_KEYS_G2 = {
{ key = "HP", field = "hp" },
{ key = "ATK", field = "attack" },
{ key = "DEF", field = "defense" },
{ key = "SPA", field = "specialAttack" },
{ key = "SPD", field = "specialDefense" },
{ key = "SPE", field = "speed" },
}
-- Front sprites are read straight off the generated cache. One image per -- Front sprites are read straight off the generated cache. One image per
-- species, cached for the process: the old panel called newImage every frame, -- species, cached for the process: the old panel called newImage every frame,
@@ -96,7 +105,7 @@ local function drawLevelRow(S, Kit, mon, lx0, ly)
end end
lx = lx + bw + 8 * s lx = lx + bw + 8 * s
end end
Kit.text("mono", ("EXP %d"):format(mon.exp or 0), lx + 6 * s, Kit.text("mono", ("EXP %d"):format(Gen.exp(mon)), lx + 6 * s,
ly + (lh - Kit.textHeight("mono")) / 2, PAL.muted) ly + (lh - Kit.textHeight("mono")) / 2, PAL.muted)
return lh return lh
end end
@@ -106,7 +115,7 @@ end
local function levelRowWidth(Kit, mon) local function levelRowWidth(Kit, mon)
local s = Kit.scale local s = Kit.scale
return 52 * s + 2 * (40 * s + 8 * s) + 58 * s + 8 * s + 2 * (40 * s + 8 * s) return 52 * s + 2 * (40 * s + 8 * s) + 58 * s + 8 * s + 2 * (40 * s + 8 * s)
+ 6 * s + Kit.textWidth("mono", ("EXP %d"):format(mon.exp or 0)) + 6 * s + Kit.textWidth("mono", ("EXP %d"):format(Gen.exp(mon)))
end end
local function drawDvRows(S, Kit, mon, cx, rowY, colW, rowH, rowGap) local function drawDvRows(S, Kit, mon, cx, rowY, colW, rowH, rowGap)
@@ -179,7 +188,7 @@ function MonEditor.draw(S, Kit, x, y, w, h)
local tw = math.min(w - 40 * s, 340 * s) local tw = math.min(w - 40 * s, 340 * s)
Kit.textCenter("button", Kit.textCenter("button",
"Pick a slot on the left to inspect it. Every change here re-runs the " .. "Pick a slot on the left to inspect it. Every change here re-runs the " ..
"Gen1 stat formulas, so HP and stats stay legal.", "stat formulas, so HP and stats stay legal.",
x + (w - tw) / 2, y + h / 2 - Kit.textHeight("button"), tw, PAL.muted) x + (w - tw) / 2, y + h / 2 - Kit.textHeight("button"), tw, PAL.muted)
return return
end end
@@ -220,10 +229,13 @@ function MonEditor.draw(S, Kit, x, y, w, h)
end end
-- the nickname section: a caption line (with the Clear button on it) plus -- the nickname section: a caption line (with the Clear button on it) plus
-- the field + Set row -- the field + Set row
local extraH = 0
if Gen.ofState(S) == 2 then extraH = 88 * s end
local nickFieldH = 30 * s local nickFieldH = 30 * s
local contentH = pad + headerH + 18 * s local contentH = pad + headerH + 18 * s
+ capH + 10 * s + nickFieldH + 18 * s + capH + 10 * s + nickFieldH + 18 * s
+ capH + 10 * s + cellH + 18 * s + capH + 10 * s + cellH + 18 * s
+ extraH
+ colsH + pad + colsH + pad
-- Called before the widgets so this frame already draws at the updated -- Called before the widgets so this frame already draws at the updated
@@ -311,8 +323,9 @@ function MonEditor.draw(S, Kit, x, y, w, h)
local statsY = nickY + capH + 10 * s + nickFieldH + 18 * s local statsY = nickY + capH + 10 * s + nickFieldH + 18 * s
Kit.caption(cx, statsY, "STATS . recalculated from level + DVs") Kit.caption(cx, statsY, "STATS . recalculated from level + DVs")
statsY = statsY + capH + 10 * s statsY = statsY + capH + 10 * s
local STAT_KEYS = Gen.ofState(S) == 2 and STAT_KEYS_G2 or STAT_KEYS_G1
local gap = 12 * s local gap = 12 * s
local cellW = (inner - gap * 4) / 5 local cellW = (inner - gap * (#STAT_KEYS - 1)) / #STAT_KEYS
for i, st in ipairs(STAT_KEYS) do for i, st in ipairs(STAT_KEYS) do
local bx = cx + (i - 1) * (cellW + gap) local bx = cx + (i - 1) * (cellW + gap)
Theme.row(bx, statsY, cellW, cellH, 10 * s, 0.6) Theme.row(bx, statsY, cellW, cellH, 10 * s, 0.6)
@@ -326,6 +339,40 @@ function MonEditor.draw(S, Kit, x, y, w, h)
-- --------------------------------------------------- DVs | moves split -- --------------------------------------------------- DVs | moves split
local colY = statsY + cellH + 18 * s local colY = statsY + cellH + 18 * s
if Gen.ofState(S) == 2 then
local extraY = colY
Kit.caption(cx, extraY, "GOLD")
extraY = extraY + capH + 8 * s
local row = 28 * s
Kit.text("tiny", "HELD " .. tostring(mon.item or "none"), cx, extraY, PAL.text)
if Kit.button(cx + inner - 70 * s, extraY, 70 * s, row, "Clear item",
{ kind = "danger", font = "tiny", radius = 6 * s }) then
Ops.setHeldItem(S, mon, nil)
end
extraY = extraY + row + 6 * s
Kit.text("tiny", ("HAPPINESS %d"):format(mon.happiness or 0), cx, extraY, PAL.text)
if Kit.stepper(cx + 140 * s, extraY, 28 * s, row, "-", { font = "small" }) then
Ops.setHappiness(S, mon, (mon.happiness or 0) - 10)
end
if Kit.stepper(cx + 174 * s, extraY, 28 * s, row, "+", { font = "small" }) then
Ops.setHappiness(S, mon, (mon.happiness or 0) + 10)
end
Kit.text("tiny", ("PKRS %d"):format(mon.pokerus or 0), cx + 220 * s, extraY, PAL.text)
if Kit.stepper(cx + 300 * s, extraY, 28 * s, row, "-", { font = "small" }) then
Ops.setPokerus(S, mon, (mon.pokerus or 0) - 1)
end
if Kit.stepper(cx + 334 * s, extraY, 28 * s, row, "+", { font = "small" }) then
Ops.setPokerus(S, mon, (mon.pokerus or 0) + 1)
end
extraY = extraY + row + 4 * s
local bits = {}
if mon.gender then bits[#bits + 1] = mon.gender end
if mon.shiny then bits[#bits + 1] = "shiny" end
if mon.unownLetter then bits[#bits + 1] = "Unown " .. tostring(mon.unownLetter) end
Kit.text("tiny", table.concat(bits, " ") ~= "" and table.concat(bits, " ")
or "gender/shiny follow DVs", cx, extraY, PAL.caption)
colY = extraY + 22 * s
end
if narrow then if narrow then
-- stacked: DVs first, then moves, then the two actions side by side at -- stacked: DVs first, then moves, then the two actions side by side at
-- full width (#715) -- full width (#715)