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| a8936e79d6 |
@@ -18,6 +18,19 @@ body:
|
|||||||
validations:
|
validations:
|
||||||
required: true
|
required: true
|
||||||
|
|
||||||
|
- type: dropdown
|
||||||
|
id: game
|
||||||
|
attributes:
|
||||||
|
label: Which game were you playing
|
||||||
|
description: Pick every version you saw the bug in.
|
||||||
|
multiple: true
|
||||||
|
options:
|
||||||
|
- Red
|
||||||
|
- Blue
|
||||||
|
- Yellow
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
- type: dropdown
|
- type: dropdown
|
||||||
id: os
|
id: os
|
||||||
attributes:
|
attributes:
|
||||||
@@ -25,10 +38,32 @@ body:
|
|||||||
options:
|
options:
|
||||||
- macOS
|
- macOS
|
||||||
- Windows
|
- Windows
|
||||||
- Both
|
- Linux
|
||||||
|
- Android
|
||||||
|
- Multiple platforms
|
||||||
validations:
|
validations:
|
||||||
required: true
|
required: true
|
||||||
|
|
||||||
|
- type: dropdown
|
||||||
|
id: mods_enabled
|
||||||
|
attributes:
|
||||||
|
label: Were any mods on
|
||||||
|
description: Check the MODS tab in the launcher if you're not sure.
|
||||||
|
options:
|
||||||
|
- "No"
|
||||||
|
- "Yes"
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: input
|
||||||
|
id: mods_which
|
||||||
|
attributes:
|
||||||
|
label: Which mods (if any were on)
|
||||||
|
description: List the enabled mods. Leave blank if none were on.
|
||||||
|
placeholder: nuzlocke 1.0.0, running-shoes 0.3
|
||||||
|
validations:
|
||||||
|
required: false
|
||||||
|
|
||||||
- type: input
|
- type: input
|
||||||
id: version
|
id: version
|
||||||
attributes:
|
attributes:
|
||||||
@@ -38,6 +73,17 @@ body:
|
|||||||
validations:
|
validations:
|
||||||
required: true
|
required: true
|
||||||
|
|
||||||
|
- type: input
|
||||||
|
id: discord
|
||||||
|
attributes:
|
||||||
|
label: Discord username (optional)
|
||||||
|
description: >
|
||||||
|
So maintainers can ping you on Discord if they need a quick follow-up.
|
||||||
|
Leave blank if you'd rather keep everything on GitHub.
|
||||||
|
placeholder: yourname
|
||||||
|
validations:
|
||||||
|
required: false
|
||||||
|
|
||||||
- type: input
|
- type: input
|
||||||
id: location
|
id: location
|
||||||
attributes:
|
attributes:
|
||||||
|
|||||||
@@ -1,35 +1,67 @@
|
|||||||
name: Feature request
|
name: Feature request
|
||||||
description: Ask for something new, or a change to how something already works.
|
description: Ask for something new in the engine, launcher, or platform — not a content/gameplay mod.
|
||||||
labels: ["enhancement"]
|
labels: ["enhancement"]
|
||||||
body:
|
body:
|
||||||
- type: markdown
|
- type: markdown
|
||||||
attributes:
|
attributes:
|
||||||
value: |
|
value: |
|
||||||
|
Use this for **engine / launcher / platform** work (ports, video options, save
|
||||||
|
tooling, networking, mod API seams, docs).
|
||||||
|
|
||||||
|
If what you want is a gameplay, cosmetic, audio, or QoL change that a Lua mod
|
||||||
|
could ship — running shoes, alternate sprites, day/night, shiny indicators,
|
||||||
|
Gen 2-like battle toggles, soundtrack packs — open a
|
||||||
|
**[Mod request](https://github.com/bryanthaboi/gen1recomp/issues/new?template=mod_request.yml)**
|
||||||
|
instead.
|
||||||
|
|
||||||
"Can we add X" on its own is hard to act on. Say what you want, why you want it,
|
"Can we add X" on its own is hard to act on. Say what you want, why you want it,
|
||||||
and how you picture it working. A request with real detail is one someone can
|
and how you picture it working.
|
||||||
actually build without guessing at what you meant.
|
|
||||||
|
|
||||||
- type: input
|
- type: input
|
||||||
id: summary
|
id: summary
|
||||||
attributes:
|
attributes:
|
||||||
label: One line summary
|
label: One line summary
|
||||||
description: What you want, in a sentence.
|
description: What you want, in a sentence.
|
||||||
placeholder: Add a run toggle so you can move at bike speed without the bike
|
placeholder: Add Linux AppImage releases next to the macOS and Windows builds
|
||||||
validations:
|
validations:
|
||||||
required: true
|
required: true
|
||||||
|
|
||||||
|
- type: dropdown
|
||||||
|
id: game
|
||||||
|
attributes:
|
||||||
|
label: Which game is this about
|
||||||
|
description: Pick every version it applies to.
|
||||||
|
multiple: true
|
||||||
|
options:
|
||||||
|
- Red
|
||||||
|
- Blue
|
||||||
|
- Yellow
|
||||||
|
- Not version-specific
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: input
|
||||||
|
id: discord
|
||||||
|
attributes:
|
||||||
|
label: Discord username (optional)
|
||||||
|
description: >
|
||||||
|
So maintainers can ping you on Discord if they need a quick follow-up.
|
||||||
|
Leave blank if you'd rather keep everything on GitHub.
|
||||||
|
placeholder: yourname
|
||||||
|
validations:
|
||||||
|
required: false
|
||||||
|
|
||||||
- type: textarea
|
- type: textarea
|
||||||
id: what
|
id: what
|
||||||
attributes:
|
attributes:
|
||||||
label: What do you want
|
label: What do you want
|
||||||
description: >
|
description: >
|
||||||
Describe it properly. What is it, where does it live in the game, what does the
|
Describe it properly. What is it, where does it live (launcher, options,
|
||||||
player see or do. If it changes something that already exists, say what it does today
|
engine), what does the player see or do. If it changes something that already
|
||||||
and what it should do instead.
|
exists, say what it does today and what it should do instead.
|
||||||
placeholder: |
|
placeholder: |
|
||||||
A hold-to-run button, the way later Pokemon games do it. Hold B while moving on
|
Ship a Linux AppImage on each release, same version as the macOS/Windows builds,
|
||||||
foot and the player moves at bike speed. Release and you go back to walking.
|
with the same save folder layout and mod discovery path.
|
||||||
Doesn't work indoors where the bike doesn't work, doesn't work in battles or menus.
|
|
||||||
validations:
|
validations:
|
||||||
required: true
|
required: true
|
||||||
|
|
||||||
@@ -41,9 +73,8 @@ body:
|
|||||||
What's annoying or missing right now. What does this fix. If it's just because you
|
What's annoying or missing right now. What does this fix. If it's just because you
|
||||||
think it would be fun, say that, it's a real answer.
|
think it would be fun, say that, it's a real answer.
|
||||||
placeholder: |
|
placeholder: |
|
||||||
Backtracking across routes you've already cleared is slow, and the bike is a menu
|
LÖVE already runs on Linux; without a packaged build, players have to assemble
|
||||||
dive away and doesn't work in a lot of places. Running would cut a lot of dead time
|
it themselves and miss release notes / update checks.
|
||||||
without making the game easier.
|
|
||||||
validations:
|
validations:
|
||||||
required: true
|
required: true
|
||||||
|
|
||||||
@@ -52,14 +83,12 @@ body:
|
|||||||
attributes:
|
attributes:
|
||||||
label: How should it work
|
label: How should it work
|
||||||
description: >
|
description: >
|
||||||
The specifics. Which button, which menu, what happens in the edge cases. If you don't
|
The specifics. Which menu, what happens in the edge cases. If you don't
|
||||||
know, say what you'd expect as a player and leave the rest open.
|
know, say what you'd expect as a player and leave the rest open.
|
||||||
placeholder: |
|
placeholder: |
|
||||||
- Hold B on the overworld to run
|
- GitHub Releases asset next to the .dmg / .exe
|
||||||
- Same speed as the bike
|
- Same options.lua / mods/ layout as desktop
|
||||||
- Disabled anywhere the bike is disabled
|
- Documented in the README install section
|
||||||
- Sprite should probably need a running animation, not sure what that takes
|
|
||||||
- No effect on encounter rates
|
|
||||||
validations:
|
validations:
|
||||||
required: true
|
required: true
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,129 @@
|
|||||||
|
name: Mod request
|
||||||
|
description: Ask for a gameplay, cosmetic, audio, or QoL change that belongs as a Lua mod.
|
||||||
|
labels: ["mod request"]
|
||||||
|
body:
|
||||||
|
- type: markdown
|
||||||
|
attributes:
|
||||||
|
value: |
|
||||||
|
This tracker is for ideas that should ship as **mods**, not as core engine
|
||||||
|
features — alternate sprites, running shoes, day/night, shiny indicators,
|
||||||
|
soundtrack packs, Gen 2-like battle toggles, map cosmetics, bag QoL, etc.
|
||||||
|
|
||||||
|
The engine already exposes a lot of this through registries and hooks
|
||||||
|
([modding wiki](https://github.com/bryanthaboi/gen1recomp/wiki)).
|
||||||
|
Use a **Feature request** instead for launcher / ports / video options /
|
||||||
|
networking / save tooling / new API seams.
|
||||||
|
|
||||||
|
- type: input
|
||||||
|
id: summary
|
||||||
|
attributes:
|
||||||
|
label: One line summary
|
||||||
|
description: What the mod should do, in a sentence.
|
||||||
|
placeholder: Hold B to run at bike speed on the overworld
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: dropdown
|
||||||
|
id: game
|
||||||
|
attributes:
|
||||||
|
label: Which game is this for
|
||||||
|
description: Pick every version the mod should cover.
|
||||||
|
multiple: true
|
||||||
|
options:
|
||||||
|
- Red
|
||||||
|
- Blue
|
||||||
|
- Yellow
|
||||||
|
- Not version-specific
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: input
|
||||||
|
id: discord
|
||||||
|
attributes:
|
||||||
|
label: Discord username (optional)
|
||||||
|
description: >
|
||||||
|
So maintainers or mod authors can ping you on Discord if they pick this up.
|
||||||
|
Leave blank if you'd rather keep everything on GitHub.
|
||||||
|
placeholder: yourname
|
||||||
|
validations:
|
||||||
|
required: false
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: what
|
||||||
|
attributes:
|
||||||
|
label: What should the mod do
|
||||||
|
description: >
|
||||||
|
Describe the player-facing behavior. What changes, where, what does the
|
||||||
|
player see or press. If it toggles from Options or a START-menu entry, say so.
|
||||||
|
placeholder: |
|
||||||
|
Hold B while walking outdoors to move at bike speed. Release to walk again.
|
||||||
|
Same places the bike is allowed; no effect in battles or menus.
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: why
|
||||||
|
attributes:
|
||||||
|
label: Why is this worth doing as a mod
|
||||||
|
description: >
|
||||||
|
Why optional/modded rather than a core option. Who wants it on, who wants
|
||||||
|
vanilla left alone.
|
||||||
|
placeholder: |
|
||||||
|
Great for replaying and backtracking, but some people want a strict Gen 1
|
||||||
|
pace. A mod (or an opt-in mod option) keeps both camps happy.
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: how
|
||||||
|
attributes:
|
||||||
|
label: How should it work
|
||||||
|
description: >
|
||||||
|
Buttons, menus, edge cases, whether it needs new art/audio. If you know a
|
||||||
|
hook or registry that fits (movement.speed, pokemon.sprite, rulesets, …),
|
||||||
|
mention it — otherwise leave it open.
|
||||||
|
placeholder: |
|
||||||
|
- Hold B on the overworld
|
||||||
|
- Same step timing as the bike
|
||||||
|
- Disabled where the bike is disabled
|
||||||
|
- Prefer hooks:wrap("movement.speed") if that still fits
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: dropdown
|
||||||
|
id: vanilla
|
||||||
|
attributes:
|
||||||
|
label: With the mod off, is vanilla unchanged
|
||||||
|
options:
|
||||||
|
- Yes — parity when disabled
|
||||||
|
- No — it would replace something always-on
|
||||||
|
- Not sure
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: dropdown
|
||||||
|
id: category
|
||||||
|
attributes:
|
||||||
|
label: Best-fit mod category
|
||||||
|
description: Same taxonomy as example mods (BALANCE, GRAPHICS, AUDIO, …).
|
||||||
|
options:
|
||||||
|
- GAMEPLAY / QoL
|
||||||
|
- GRAPHICS
|
||||||
|
- AUDIO
|
||||||
|
- BALANCE / ruleset
|
||||||
|
- CONTENT (maps, encounters, trainers)
|
||||||
|
- UI / TOOL
|
||||||
|
- TOTAL_CONVERSION-ish
|
||||||
|
- Not sure
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: extra
|
||||||
|
attributes:
|
||||||
|
label: Anything else
|
||||||
|
description: >
|
||||||
|
Reference screenshots, other games/hacks that do it, related issues, or
|
||||||
|
"I'd like to try writing this myself." Leave blank if nothing comes to mind.
|
||||||
|
validations:
|
||||||
|
required: false
|
||||||
@@ -14,7 +14,9 @@ name: ci
|
|||||||
|
|
||||||
on:
|
on:
|
||||||
push:
|
push:
|
||||||
branches: [main]
|
# Integration branch + release branch. PRs already run via pull_request
|
||||||
|
# (any base); this list is only for post-merge push runs.
|
||||||
|
branches: [dev, main]
|
||||||
pull_request:
|
pull_request:
|
||||||
|
|
||||||
# a force-push while CI is mid-run should cancel the stale run, not queue
|
# a force-push while CI is mid-run should cancel the stale run, not queue
|
||||||
|
|||||||
@@ -1,7 +1,8 @@
|
|||||||
name: Release
|
name: Release
|
||||||
|
|
||||||
# Builds the macOS, Windows, and Linux desktop apps plus an Android APK
|
# Builds the macOS, Windows, and Linux desktop apps, an Android APK, and the
|
||||||
# on the self-hosted Mac runner, and publishes them as a GitHub Release.
|
# Anbernic RG34XXSP (Stock OS 64-bit MOD / PortMaster) port on the self-hosted
|
||||||
|
# Mac runner, and publishes them as a GitHub Release.
|
||||||
#
|
#
|
||||||
# Versioning:
|
# Versioning:
|
||||||
# - First ever release is 0.1.0.
|
# - First ever release is 0.1.0.
|
||||||
@@ -10,6 +11,9 @@ name: Release
|
|||||||
# - To force a specific version, either:
|
# - To force a specific version, either:
|
||||||
# * run this workflow manually (Actions tab) and type it into "version", or
|
# * run this workflow manually (Actions tab) and type it into "version", or
|
||||||
# * put "[release X.Y.Z]" anywhere in the commit message.
|
# * put "[release X.Y.Z]" anywhere in the commit message.
|
||||||
|
#
|
||||||
|
# Branch model: day-to-day work merges to `dev`. Releases stay on `main` only
|
||||||
|
# so promoting `dev` -> `main` is the ship gate that cuts a build.
|
||||||
|
|
||||||
on:
|
on:
|
||||||
push:
|
push:
|
||||||
@@ -166,6 +170,13 @@ jobs:
|
|||||||
set -euo pipefail
|
set -euo pipefail
|
||||||
scripts/build_android.sh --version "${{ steps.ver.outputs.version }}"
|
scripts/build_android.sh --version "${{ steps.ver.outputs.version }}"
|
||||||
|
|
||||||
|
- name: Build Anbernic RG34XXSP port
|
||||||
|
run: |
|
||||||
|
set -euo pipefail
|
||||||
|
# Self-contained aarch64 PortMaster-style pack; pulls the LÖVE 11.5
|
||||||
|
# runtime from PortMaster-GUI, so it needs no signing/notarization.
|
||||||
|
./build-rg34xxsp.sh --version "${{ steps.ver.outputs.version }}"
|
||||||
|
|
||||||
- name: Notarize & staple macOS app
|
- name: Notarize & staple macOS app
|
||||||
run: |
|
run: |
|
||||||
set -euo pipefail
|
set -euo pipefail
|
||||||
@@ -215,6 +226,12 @@ jobs:
|
|||||||
[ -n "$apk" ] || { echo "::error::no Android APK found under dist/android/debug"; exit 1; }
|
[ -n "$apk" ] || { echo "::error::no Android APK found under dist/android/debug"; exit 1; }
|
||||||
cp "$apk" "$outdir/gen1recomp-${v}-android.apk"
|
cp "$apk" "$outdir/gen1recomp-${v}-android.apk"
|
||||||
|
|
||||||
|
# Anbernic handheld port (suffix names the CFW it targets, so a
|
||||||
|
# future RG35XX/other-CFW pack can ship alongside it).
|
||||||
|
rg34="dist/rg34xxsp/gen1recomp-rg34xxsp-stockos64-mod.zip"
|
||||||
|
[ -f "$rg34" ] || { echo "::error::$rg34 not found (expected from ./build-rg34xxsp.sh)"; exit 1; }
|
||||||
|
cp "$rg34" "$outdir/gen1recomp-${v}-rg34xxsp-stockos64-mod.zip"
|
||||||
|
|
||||||
# Platform-independent update payload, built alongside the desktop
|
# Platform-independent update payload, built alongside the desktop
|
||||||
# apps above (same game.love that gets fused into each of them).
|
# apps above (same game.love that gets fused into each of them).
|
||||||
love_file=".bazinga/work/game.love"
|
love_file=".bazinga/work/game.love"
|
||||||
@@ -237,19 +254,37 @@ jobs:
|
|||||||
v="${{ steps.ver.outputs.version }}"
|
v="${{ steps.ver.outputs.version }}"
|
||||||
tag="${{ steps.ver.outputs.tag }}"
|
tag="${{ steps.ver.outputs.tag }}"
|
||||||
|
|
||||||
# Issues this release closes, per GitHub's own "closing issues" links
|
# Issues this release closes. Three sources, deduped by number:
|
||||||
# (works for squash, rebase, and merge commits alike). Scans every
|
# 1. GitHub's own "closing issues" links on every PR whose
|
||||||
# commit since the previous tag so a skipped release run doesn't drop
|
# commits are in the range (works for squash, rebase, and
|
||||||
# issues on the floor.
|
# merge commits alike) -- including PRs that were merged
|
||||||
|
# into a branch this release PR is itself merging in.
|
||||||
|
# 2. CLOSES/fixes/resolves text in those PRs' titles + bodies
|
||||||
|
# that GitHub didn't turn into a closing link (a PR into a
|
||||||
|
# non-default branch never gets one).
|
||||||
|
# 3. The same text in raw commit messages, so a direct push
|
||||||
|
# with "CLOSES #N #M" still lands in the notes.
|
||||||
|
# Scans every commit since the previous tag so a skipped release
|
||||||
|
# run doesn't drop issues on the floor.
|
||||||
prev_tag="$(git tag -l 'v*' --sort=-v:refname | grep -v "^${tag}$" | head -1 || true)"
|
prev_tag="$(git tag -l 'v*' --sort=-v:refname | grep -v "^${tag}$" | head -1 || true)"
|
||||||
range="${prev_tag:+${prev_tag}..}$GITHUB_SHA"
|
range="${prev_tag:+${prev_tag}..}$GITHUB_SHA"
|
||||||
|
|
||||||
closed=""
|
# every #N on a line that carries a closing keyword (handles the
|
||||||
for pr in $(git log --pretty=%H "$range" \
|
# multi-issue "CLOSES #1 #2 #3" form the tracker uses)
|
||||||
| xargs -I{} gh api "repos/$GITHUB_REPOSITORY/commits/{}/pulls" \
|
scan_closes() {
|
||||||
--jq '.[].number' 2>/dev/null \
|
grep -iE '\b(close[sd]?|fix(es|ed)?|resolve[sd]?)\b' \
|
||||||
| sort -un || true); do
|
| grep -oE '#[0-9]+' | tr -d '#' || true
|
||||||
closed+="$(gh api graphql \
|
}
|
||||||
|
|
||||||
|
nums=""
|
||||||
|
nums+=" $(git log --pretty=%B "$range" | scan_closes | tr '\n' ' ')"
|
||||||
|
|
||||||
|
prs="$(git log --pretty=%H "$range" \
|
||||||
|
| xargs -I{} gh api "repos/$GITHUB_REPOSITORY/commits/{}/pulls" \
|
||||||
|
--jq '.[].number' 2>/dev/null \
|
||||||
|
| sort -un || true)"
|
||||||
|
for pr in $prs; do
|
||||||
|
nums+=" $(gh api graphql \
|
||||||
-f owner="${GITHUB_REPOSITORY%/*}" \
|
-f owner="${GITHUB_REPOSITORY%/*}" \
|
||||||
-f name="${GITHUB_REPOSITORY#*/}" \
|
-f name="${GITHUB_REPOSITORY#*/}" \
|
||||||
-F pr="$pr" \
|
-F pr="$pr" \
|
||||||
@@ -257,19 +292,48 @@ jobs:
|
|||||||
query($owner:String!, $name:String!, $pr:Int!) {
|
query($owner:String!, $name:String!, $pr:Int!) {
|
||||||
repository(owner:$owner, name:$name) {
|
repository(owner:$owner, name:$name) {
|
||||||
pullRequest(number:$pr) {
|
pullRequest(number:$pr) {
|
||||||
closingIssuesReferences(first:50) { nodes { number title } }
|
closingIssuesReferences(first:50) { nodes { number } }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}' \
|
}' \
|
||||||
--jq '.data.repository.pullRequest.closingIssuesReferences.nodes[]
|
--jq '.data.repository.pullRequest.closingIssuesReferences.nodes[].number' \
|
||||||
| "- #\(.number) \(.title)"' 2>/dev/null || true)"$'\n'
|
2>/dev/null | grep -E '^[0-9]+$' | tr '\n' ' ' || true)"
|
||||||
|
nums+=" $(gh api "repos/$GITHUB_REPOSITORY/pulls/$pr" \
|
||||||
|
--jq '.title + " " + (.body // "")' 2>/dev/null \
|
||||||
|
| scan_closes | tr '\n' ' ' || true)"
|
||||||
|
done
|
||||||
|
|
||||||
|
# dedupe, drop anything that is a PR or does not exist, keep
|
||||||
|
# titles (gh api prints the response body to stdout on an HTTP
|
||||||
|
# error, so only a zero exit counts)
|
||||||
|
closed=""
|
||||||
|
for n in $(printf '%s' "$nums" | tr ' ' '\n' | grep -E '^[0-9]+$' | sort -un); do
|
||||||
|
if title="$(gh api "repos/$GITHUB_REPOSITORY/issues/$n" \
|
||||||
|
--jq 'if .pull_request then empty else .title end' \
|
||||||
|
2>/dev/null)"; then
|
||||||
|
[ -n "$title" ] && closed+="- #$n $title"$'\n'
|
||||||
|
fi
|
||||||
done
|
done
|
||||||
closed="$(printf '%s' "$closed" | grep . | sort -t'#' -k2 -n || true)"
|
closed="$(printf '%s' "$closed" | grep . | sort -t'#' -k2 -n || true)"
|
||||||
|
|
||||||
|
# Everyone whose commits are in the range: GitHub login when the
|
||||||
|
# commit is linked to an account, the raw git author name when not;
|
||||||
|
# CI bots filtered out.
|
||||||
|
base="${prev_tag:-$(git rev-list --max-parents=0 "$GITHUB_SHA" | tail -1)}"
|
||||||
|
contributors="$(gh api --paginate \
|
||||||
|
"repos/$GITHUB_REPOSITORY/compare/${base}...${GITHUB_SHA}" \
|
||||||
|
--jq '.commits[] | if .author and .author.login
|
||||||
|
then "@" + .author.login
|
||||||
|
else .commit.author.name end' 2>/dev/null \
|
||||||
|
| grep -viE '\[bot\]$' | sort -uf | sed 's/^/- /' || true)"
|
||||||
|
|
||||||
notes="Download the correct version for your computer below."
|
notes="Download the correct version for your computer below."
|
||||||
if [ -n "$closed" ]; then
|
if [ -n "$closed" ]; then
|
||||||
notes+=$'\n\n## Issues closed\n\n'"$closed"
|
notes+=$'\n\n## Issues closed\n\n'"$closed"
|
||||||
fi
|
fi
|
||||||
|
if [ -n "$contributors" ]; then
|
||||||
|
notes+=$'\n\n## Contributors\n\n'"$contributors"
|
||||||
|
fi
|
||||||
printf 'Release notes:\n%s\n' "$notes"
|
printf 'Release notes:\n%s\n' "$notes"
|
||||||
|
|
||||||
gh release create "$tag" \
|
gh release create "$tag" \
|
||||||
@@ -280,6 +344,7 @@ jobs:
|
|||||||
"dist/release/gen1recomp-${v}-windows.zip" \
|
"dist/release/gen1recomp-${v}-windows.zip" \
|
||||||
"dist/release/gen1recomp-${v}-linux.zip" \
|
"dist/release/gen1recomp-${v}-linux.zip" \
|
||||||
"dist/release/gen1recomp-${v}-android.apk" \
|
"dist/release/gen1recomp-${v}-android.apk" \
|
||||||
|
"dist/release/gen1recomp-${v}-rg34xxsp-stockos64-mod.zip" \
|
||||||
"dist/release/gen1recomp-${v}.love" \
|
"dist/release/gen1recomp-${v}.love" \
|
||||||
"dist/release/sha256sums.txt"
|
"dist/release/sha256sums.txt"
|
||||||
|
|
||||||
|
|||||||
@@ -35,3 +35,7 @@ mobile/ios/build/
|
|||||||
|
|
||||||
# Legacy manual convenience-copy location (superseded by /dist/android/)
|
# Legacy manual convenience-copy location (superseded by /dist/android/)
|
||||||
mobile/dist/
|
mobile/dist/
|
||||||
|
|
||||||
|
# Tiled map-editing workspace (tools/tiled_export.py). Derived from the imported
|
||||||
|
# ROM cache exactly like data/generated/, so it is never committable.
|
||||||
|
/build/tiled/
|
||||||
|
|||||||
@@ -1,13 +1,13 @@
|
|||||||
# Pokemon Gen 1 Recompilation Project
|
# Gen1Recomp
|
||||||
|
|
||||||
A native LÖVE2D recreation of Pokemon Red and Blue. The engine and map
|
A native LÖVE2D recreation of Poke Red and Blue. The engine and map
|
||||||
behavior are hand-written Lua; game data and graphics are decoded from a ROM
|
behavior are hand-written Lua; game data and graphics are decoded from a ROM
|
||||||
supplied by the player.
|
supplied by the player.
|
||||||
|
|
||||||
SUPPORT AND ANNOUNCEMENTS: [Discord](https://bois.icu)
|
SUPPORT AND ANNOUNCEMENTS: [Discord](https://bois.icu)
|
||||||
|
|
||||||
This project does not include a ROM, emulate the Game Boy, transpile assembly,
|
This project does not include a ROM, emulate the Game Boy, transpile assembly,
|
||||||
or download a disassembly. A canonical US Pokemon Red or Blue ROM is the only
|
or download a disassembly. A canonical US Poke Red or Blue ROM is the only
|
||||||
game content input.
|
game content input.
|
||||||
|
|
||||||
The ROM is verified, used during import, and then released from memory. It is
|
The ROM is verified, used during import, and then released from memory. It is
|
||||||
@@ -33,46 +33,82 @@ audio channel programs copied out of the verified ROM.
|
|||||||
|
|
||||||
## Controls
|
## Controls
|
||||||
|
|
||||||
| Action | Keyboard | Controller |
|
|
||||||
|--------|----------|------------|
|
| Action | Keyboard | Controller |
|
||||||
| Move | Arrow keys / WASD | D-pad / left stick |
|
| ------ | ----------------- | ------------------ |
|
||||||
| A | Z / Enter / Space | A |
|
| Move | Arrow keys / WASD | D-pad / left stick |
|
||||||
| B | X / Backspace | B |
|
| A | Z / Enter / Space | A |
|
||||||
| Start | Escape | Start |
|
| B | X / Backspace | B |
|
||||||
| Select | Tab / Shift | Back / Select |
|
| Start | Escape | Start |
|
||||||
|
| Select | Tab / Shift | Back / Select |
|
||||||
|
|
||||||
|
|
||||||
Rebind any of these in-game under **OPTIONS → CONTROLS**. Controllers are
|
Rebind any of these in-game under **OPTIONS → CONTROLS**. Controllers are
|
||||||
supported out of the box.
|
supported out of the box.
|
||||||
|
|
||||||
### Hotkeys
|
### Hotkeys
|
||||||
|
|
||||||
| Key | What it does |
|
|
||||||
|-----|----------------|
|
| Key | What it does |
|
||||||
| `-` / `=` | Zoom out / in (overworld; also mouse wheel) |
|
| --------- | ---------------------------------------------------- |
|
||||||
| `2` | Cycle COLORS |
|
| `-` / `=` | Zoom out / in (overworld; also mouse wheel) |
|
||||||
| `3` | Cycle TILT (free-roam overworld) |
|
| `2` | Cycle COLORS |
|
||||||
| `4` | Cycle ZOOM through every level (free-roam overworld) |
|
| `3` | Cycle TILT (free-roam overworld) |
|
||||||
| `5` | Cycle GBC FX |
|
| `4` | Cycle ZOOM through every level (free-roam overworld) |
|
||||||
| `F1` | Save |
|
| `5` | Cycle GBC FX |
|
||||||
| `F2` | Load |
|
| `F1` | Save |
|
||||||
| `F10` | Open / close the mod manager |
|
| `F2` | Load |
|
||||||
|
| `F10` | Open / close the mod manager |
|
||||||
|
|
||||||
|
|
||||||
COLORS, TILT, ZOOM, GBC FX, and VOID FILL are also in the Options menu
|
COLORS, TILT, ZOOM, GBC FX, and VOID FILL are also in the Options menu
|
||||||
and persist in `options.lua`.
|
and persist in `options.lua`.
|
||||||
|
|
||||||
|
### Rulesets
|
||||||
|
|
||||||
|
**OPTIONS → RULESET** picks which set of Gen 1 battle behaviors to run.
|
||||||
|
Both rulesets share the same damage formulas; they differ only in whether
|
||||||
|
the original's quirks are kept. The setting persists in `options.lua`, and
|
||||||
|
mods can register their own.
|
||||||
|
|
||||||
|
`gen1_faithful` is the default and reproduces the original cartridge,
|
||||||
|
famous bugs included:
|
||||||
|
|
||||||
|
| Rule | Behavior |
|
||||||
|
| --------------------------- | ----------------------------------------------------- |
|
||||||
|
| `oneIn256Miss` | A 100%-accurate move still misses on a roll of 255 |
|
||||||
|
| `critUsesBaseSpeed` | Crit rate reads base speed, not the current stat |
|
||||||
|
| `critIgnoresStages` | Crit rate ignores stat stages |
|
||||||
|
| `focusEnergyBug` | FOCUS ENERGY quarters the crit rate instead of x4 |
|
||||||
|
| `enemyUnlimitedPP` | Enemies never spend PP, so they never Struggle |
|
||||||
|
| `hyperBeamSkipRechargeOnKO` | HYPER BEAM skips its recharge when the target faints |
|
||||||
|
| `randMin` / `randMax` | Damage random factor 217-255 |
|
||||||
|
|
||||||
|
`modern_clean` keeps the formulas but removes the notorious quirks:
|
||||||
|
|
||||||
|
| Rule | Behavior |
|
||||||
|
| --------------------------- | ----------------------------------------------------- |
|
||||||
|
| `oneIn256Miss` | Off: a 100%-accurate move always hits |
|
||||||
|
| `critUsesBaseSpeed` | Unchanged: crit rate still reads base speed |
|
||||||
|
| `critIgnoresStages` | Off: stat stages count toward the crit rate |
|
||||||
|
| `focusEnergyBug` | Off: FOCUS ENERGY raises the crit rate as intended |
|
||||||
|
| `enemyUnlimitedPP` | Off: enemies deplete PP and Struggle when empty |
|
||||||
|
| `hyperBeamSkipRechargeOnKO` | Off: HYPER BEAM always recharges, like Gen 2+ |
|
||||||
|
| `randMin` / `randMax` | Damage random factor 217-255, same as faithful |
|
||||||
|
|
||||||
## Running From Source
|
## Running From Source
|
||||||
|
|
||||||
Requires LÖVE 11.x. Place a Red or Blue ROM in the project folder and
|
Requires LÖVE 11.x. Place a Red or Blue ROM in the project folder and
|
||||||
double-click `Play-Mac.command` or `Play-Windows.bat`, or run:
|
double-click `Play-Mac.command` or `Play-Windows.bat`, or run:
|
||||||
|
|
||||||
```sh
|
```sh
|
||||||
scripts/setup.sh --rom "/path/to/Pokemon Red.gb" # or Pokemon Blue.gb
|
scripts/setup.sh --rom "/path/to/Poke Red.gb" # or Poke Blue.gb
|
||||||
scripts/run.sh
|
scripts/run.sh
|
||||||
```
|
```
|
||||||
|
|
||||||
then `love .` for later launches. Windows PowerShell scripts, the optional
|
then `love .` for later launches. Windows PowerShell scripts, the optional
|
||||||
developer data build, test suites, and cache management are covered in
|
developer data build, test suites, and cache management are covered in
|
||||||
[Developer Setup](https://github.com/bryanthaboi/pokemon-gen1-recomp-project/wiki/Guide-Developer-Setup).
|
[Developer Setup](https://github.com/bryanthaboi/gen1recomp/wiki/Guide-Developer-Setup).
|
||||||
|
|
||||||
## Portable Mode
|
## Portable Mode
|
||||||
|
|
||||||
@@ -80,7 +116,7 @@ By default the game keeps your save, options, and the private ROM-derived
|
|||||||
data cache in your OS's normal per-user app data folder. To keep everything
|
data cache in your OS's normal per-user app data folder. To keep everything
|
||||||
next to the game instead (handy for a USB stick or portable drive you carry
|
next to the game instead (handy for a USB stick or portable drive you carry
|
||||||
between computers), drop an empty file named `portable.txt` next to the app
|
between computers), drop an empty file named `portable.txt` next to the app
|
||||||
(next to `PokemonRed.app`/`.exe`, or next to `main.lua`/`conf.lua` when
|
(next to `gen1recomp.app`/`.exe`, or next to `main.lua`/`conf.lua` when
|
||||||
running from source), then launch the game. Portable mode is desktop-only
|
running from source), then launch the game. Portable mode is desktop-only
|
||||||
(Windows, Linux, macOS); it has no effect on Android or iOS, where the app
|
(Windows, Linux, macOS); it has no effect on Android or iOS, where the app
|
||||||
runs from a read-only package.
|
runs from a read-only package.
|
||||||
@@ -88,14 +124,21 @@ runs from a read-only package.
|
|||||||
With `portable.txt` present:
|
With `portable.txt` present:
|
||||||
|
|
||||||
- `save.lua`, `save.lua.bak`, and `options.lua` are read from and written to
|
- `save.lua`, `save.lua.bak`, and `options.lua` are read from and written to
|
||||||
that same folder instead of the OS save directory.
|
that same folder instead of the OS save directory.
|
||||||
- A ROM import writes the generated `data/generated` and `assets/generated`
|
- A ROM import writes the generated `data/generated` and `assets/generated`
|
||||||
cache straight into that folder too (nothing is left in the OS save
|
cache straight into that folder too (nothing is left in the OS save
|
||||||
directory), so a later launch reuses it without asking for the ROM again
|
directory), so a later launch reuses it without asking for the ROM again
|
||||||
even on a different computer, as long as the same folder comes along.
|
even on a different computer, as long as the same folder comes along.
|
||||||
- Deleting `portable.txt` switches back to the normal OS save directory; nothing
|
- Deleting `portable.txt` switches back to the normal OS save directory; nothing
|
||||||
already written to either location is touched automatically, so copy files
|
already written to either location is touched automatically, so copy files
|
||||||
over yourself if you want to carry existing progress across the switch.
|
over yourself if you want to carry existing progress across the switch.
|
||||||
|
|
||||||
|
## Handhelds
|
||||||
|
|
||||||
|
A PortMaster-style port for the **Anbernic RG34XXSP** on Stock OS 64-bit MOD
|
||||||
|
ships with every release as `gen1recomp-*-rg34xxsp-stockos64-mod.zip`.
|
||||||
|
Install steps, controls, and troubleshooting live in
|
||||||
|
[docs/anbernic-rg34xxsp.md](docs/anbernic-rg34xxsp.md).
|
||||||
|
|
||||||
## Modding
|
## Modding
|
||||||
|
|
||||||
@@ -103,33 +146,40 @@ The game ships a native mod platform: content registries, events and hooks,
|
|||||||
per-mod saves and options, and an in-game manager. The full modding book —
|
per-mod saves and options, and an in-game manager. The full modding book —
|
||||||
getting started, a twelve-rung tutorial ladder, a cookbook, and the generated
|
getting started, a twelve-rung tutorial ladder, a cookbook, and the generated
|
||||||
reference — lives on the
|
reference — lives on the
|
||||||
[project wiki](https://github.com/bryanthaboi/pokemon-gen1-recomp-project/wiki).
|
[project wiki](https://github.com/bryanthaboi/gen1recomp/wiki).
|
||||||
|
|
||||||
Shipped example mods, one per kind of author, live in [`mods/`](mods/).
|
Shipped example mods, one per kind of author, live in `[mods/](mods/)`.
|
||||||
|
|
||||||
|
Maps can be edited in our own build of [Tiled](https://www.mapeditor.org),
|
||||||
|
[bryanthaboi/tiled_gen1recomp](https://github.com/bryanthaboi/tiled_gen1recomp/releases),
|
||||||
|
and exported back out as a mod; see
|
||||||
|
[docs/tiled-map-editing.md](docs/tiled-map-editing.md).
|
||||||
|
|
||||||
## Bugs and Ideas
|
## Bugs and Ideas
|
||||||
|
|
||||||
Found a bug? A warp dropping you somewhere it shouldn't, a battle doing math
|
Found a bug? A warp dropping you somewhere it shouldn't, a battle doing math
|
||||||
that looks wrong, text in the wrong box, anything that does not match the
|
that looks wrong, text in the wrong box, anything that does not match the
|
||||||
original game.
|
original game.
|
||||||
[Open a bug report](https://github.com/bryanthaboi/pokemon-gen1-recomp-project/issues/new?template=bug_report.yml).
|
[Open a bug report](https://github.com/bryanthaboi/gen1recomp/issues/new?template=bug_report.yml).
|
||||||
Attach a screenshot if you can. It saves a lot of back and forth, and if you
|
Attach a screenshot if you can. It saves a lot of back and forth, and if you
|
||||||
can't get one, the form asks you to describe what you saw instead.
|
can't get one, the form asks you to describe what you saw instead.
|
||||||
|
|
||||||
Thought of a feature that could be good, or a way to improve one that already
|
Thought of a feature that could be good, or a way to improve one that already
|
||||||
exists?
|
exists?
|
||||||
[Open a feature request](https://github.com/bryanthaboi/pokemon-gen1-recomp-project/issues/new?template=feature_request.yml).
|
[Open a feature request](https://github.com/bryanthaboi/gen1recomp/issues/new?template=feature_request.yml).
|
||||||
Say what you want, why it is worth doing, and how you picture it working. A
|
Say what you want, why it is worth doing, and how you picture it working. A
|
||||||
request with real detail is one that can actually get built.
|
request with real detail is one that can actually get built.
|
||||||
|
|
||||||
## More
|
## More
|
||||||
|
|
||||||
- [Link play](https://github.com/bryanthaboi/pokemon-gen1-recomp-project/wiki/Guide-Link-Play)
|
- [Link play](https://github.com/bryanthaboi/gen1recomp/wiki/Guide-Link-Play)
|
||||||
— START > LINK connects two copies directly over UDP.
|
— START > LINK connects two copies directly over UDP.
|
||||||
- [Save editor](https://github.com/bryanthaboi/pokemon-gen1-recomp-project/wiki/Guide-Save-Editor)
|
- [Save editor](https://github.com/bryanthaboi/gen1recomp/wiki/Guide-Save-Editor)
|
||||||
— edit party, boxes, items, events, and Pokédex flags outside the game.
|
— edit party, boxes, items, events, and Pokédex flags outside the game.
|
||||||
- `docs/architecture.md` — runtime details;
|
- `docs/architecture.md` — runtime details;
|
||||||
`docs/behavior-porting-notes.md` — formula provenance.
|
`docs/behavior-porting-notes.md` — formula provenance.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
## Special Thanks
|
## Special Thanks
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,9 @@
|
|||||||
|
# On-screen touch control art
|
||||||
|
|
||||||
|
From Xelu's "Free Controller & Keyboard Prompts" pack (Nicolae Berbece /
|
||||||
|
Those Awesome Guys), public domain under CC0:
|
||||||
|
https://thoseawesomeguys.com/prompts/
|
||||||
|
|
||||||
|
256px Nintendo Switch set, renamed for src/core/TouchControls.lua:
|
||||||
|
d-pad (neutral + per-direction highlight), A, B, plus (START) and
|
||||||
|
minus (SELECT).
|
||||||
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.5 KiB |
|
After Width: | Height: | Size: 5.6 KiB |
|
After Width: | Height: | Size: 5.6 KiB |
|
After Width: | Height: | Size: 5.6 KiB |
|
After Width: | Height: | Size: 751 B |
|
After Width: | Height: | Size: 1.5 KiB |
@@ -0,0 +1,333 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
# Build a PortMaster-style aarch64 port of gen1recomp for Anbernic RG34XXSP
|
||||||
|
# on Stock OS 64-bit MOD (H700; cbepx-me StockOS MOD / official V1.0.6 base
|
||||||
|
# + PortMaster).
|
||||||
|
#
|
||||||
|
# The stock Anbernic firmware resolves ports relative to the launch script
|
||||||
|
# (roms/PORTS/...), not PortMaster's /$directory/ports/... path. This pack
|
||||||
|
# uses SHDIR-relative paths and bundles the LÖVE 11.5 aarch64 runtime so the
|
||||||
|
# device does not need a separate love_11.5 runtime download on first launch.
|
||||||
|
#
|
||||||
|
# Usage:
|
||||||
|
# ./build-rg34xxsp.sh [--version X.Y.Z]
|
||||||
|
#
|
||||||
|
# Output:
|
||||||
|
# dist/rg34xxsp/gen1recomp-rg34xxsp-stockos64-mod.zip
|
||||||
|
#
|
||||||
|
# Install on device:
|
||||||
|
# 1. Flash / run Stock OS 64-bit MOD with PortMaster installed.
|
||||||
|
# 2. Unzip into the SD card's roms/PORTS/ folder so you have:
|
||||||
|
# roms/PORTS/Gen1recomp.sh
|
||||||
|
# roms/PORTS/gen1recomp/...
|
||||||
|
# 3. Copy a legal US Red or Blue .gb into roms/PORTS/gen1recomp/lovegame/
|
||||||
|
# 4. Launch "Gen1recomp" from the Ports list; press Choose ROM (scans that
|
||||||
|
# folder when zenity is missing).
|
||||||
|
|
||||||
|
set -euo pipefail
|
||||||
|
|
||||||
|
ROOT="$(cd "$(dirname "$0")" && pwd)"
|
||||||
|
HERE="$ROOT/.bazinga"
|
||||||
|
CACHE="$HERE/cache/rg34xxsp"
|
||||||
|
WORK="$HERE/work/rg34xxsp"
|
||||||
|
DIST="$ROOT/dist/rg34xxsp"
|
||||||
|
|
||||||
|
APP_NAME="gen1recomp"
|
||||||
|
# Artifact suffix matches the CFW this port targets (Anbernic H700 Stock OS
|
||||||
|
# 64-bit MOD for RG34XXSP). Release uploads stage it as
|
||||||
|
# gen1recomp-<ver>-rg34xxsp-stockos64-mod.zip.
|
||||||
|
ARTIFACT_SUFFIX="rg34xxsp-stockos64-mod"
|
||||||
|
PORT_DIR_NAME="gen1recomp"
|
||||||
|
LAUNCHER_NAME="Gen1recomp.sh"
|
||||||
|
LOVE_VERSION="11.5"
|
||||||
|
VERSION="$(git -C "$ROOT" rev-parse --short HEAD 2>/dev/null || echo dev)"
|
||||||
|
|
||||||
|
# Official PortMaster LÖVE 11.5 aarch64 runtime (small love stub + liblove).
|
||||||
|
PM_RUNTIME_BASE="https://raw.githubusercontent.com/PortsMaster/PortMaster-GUI/main/PortMaster/runtimes/love_${LOVE_VERSION}"
|
||||||
|
|
||||||
|
say() { printf '\033[1;32m==>\033[0m %s\n' "$*"; }
|
||||||
|
warn() { printf '\033[1;33mwarn:\033[0m %s\n' "$*" >&2; }
|
||||||
|
fail() { printf '\033[1;31merror:\033[0m %s\n' "$*" >&2; exit 1; }
|
||||||
|
|
||||||
|
while [ $# -gt 0 ]; do
|
||||||
|
case "$1" in
|
||||||
|
--version) VERSION="$2"; shift ;;
|
||||||
|
-h|--help)
|
||||||
|
sed -n '2,24p' "$0"
|
||||||
|
exit 0
|
||||||
|
;;
|
||||||
|
*) fail "unknown argument: $1" ;;
|
||||||
|
esac
|
||||||
|
shift
|
||||||
|
done
|
||||||
|
|
||||||
|
command -v curl >/dev/null || fail "curl is required"
|
||||||
|
command -v zip >/dev/null || fail "zip is required"
|
||||||
|
command -v unzip >/dev/null || fail "unzip is required"
|
||||||
|
|
||||||
|
mkdir -p "$CACHE" "$WORK" "$DIST"
|
||||||
|
|
||||||
|
download() {
|
||||||
|
local url="$1" dest="$2"
|
||||||
|
if [ -f "$dest" ] && [ -s "$dest" ]; then
|
||||||
|
return 0
|
||||||
|
fi
|
||||||
|
say "downloading $(basename "$dest")"
|
||||||
|
curl -fL --progress-bar "$url" -o "$dest.tmp" \
|
||||||
|
|| fail "download failed: $url"
|
||||||
|
mv "$dest.tmp" "$dest"
|
||||||
|
}
|
||||||
|
|
||||||
|
# --------------------------------------------------------------- game tree
|
||||||
|
# Unpacked directory (not a .love zip) so the player can drop a .gb next to
|
||||||
|
# main.lua and RomImporter can scan it without zenity/kdialog.
|
||||||
|
say "staging lovegame/"
|
||||||
|
GAME_SRC="$WORK/lovegame"
|
||||||
|
rm -rf "$GAME_SRC"
|
||||||
|
mkdir -p "$GAME_SRC"
|
||||||
|
|
||||||
|
# Same payload as scripts/build.sh's game.love — never ship ROM-derived cache.
|
||||||
|
# tools/save-editor is part of that payload: the launcher's Edit button on a
|
||||||
|
# save row opens it in-process (main.lua).
|
||||||
|
(cd "$ROOT" && zip -q -9 -r "$WORK/game-payload.zip" \
|
||||||
|
main.lua conf.lua src data assets tools/save-editor \
|
||||||
|
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||||
|
-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
|
||||||
|
if unzip -Z1 "$WORK/game-payload.zip" \
|
||||||
|
| grep -Eq '^(data|assets)/generated/[^/]+|^(data|assets)/generated/.+/'; then
|
||||||
|
fail "payload unexpectedly contains generated ROM data"
|
||||||
|
fi
|
||||||
|
unzip -q "$WORK/game-payload.zip" -d "$GAME_SRC"
|
||||||
|
rm -f "$WORK/game-payload.zip"
|
||||||
|
|
||||||
|
# Stamp release version into the staged tree only (never the working tree).
|
||||||
|
if printf '%s' "$VERSION" | grep -Eq '^[0-9]+\.[0-9]+\.[0-9]+$'; then
|
||||||
|
say "stamping engine version $VERSION"
|
||||||
|
sed -E "s/(engine[[:space:]]*=[[:space:]]*\")[^\"]*(\")/\1$VERSION\2/" \
|
||||||
|
"$ROOT/src/core/Version.lua" > "$GAME_SRC/src/core/Version.lua"
|
||||||
|
version_re="$(printf '%s' "$VERSION" | sed 's/\./\\./g')"
|
||||||
|
grep -Eq "engine[[:space:]]*=[[:space:]]*\"$version_re\"" \
|
||||||
|
"$GAME_SRC/src/core/Version.lua" \
|
||||||
|
|| fail "version stamp failed"
|
||||||
|
else
|
||||||
|
say "version '$VERSION' is not X.Y.Z — shipping default engine (no stamp)"
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Portable marker: saves + ROM cache live next to the game on the SD card.
|
||||||
|
: > "$GAME_SRC/portable.txt"
|
||||||
|
|
||||||
|
# --------------------------------------------------------------- love runtime
|
||||||
|
say "fetching LÖVE $LOVE_VERSION aarch64 runtime"
|
||||||
|
LOVE_BIN="$CACHE/love.aarch64"
|
||||||
|
LOVE_LIB="$CACHE/liblove-11.5.so"
|
||||||
|
LUAJIT_LIB="$CACHE/libluajit-5.1.so.2"
|
||||||
|
MODPLUG_LIB="$CACHE/libmodplug.so.1"
|
||||||
|
OGG_LIB="$CACHE/libogg.so.0"
|
||||||
|
|
||||||
|
download "$PM_RUNTIME_BASE/love.aarch64" "$LOVE_BIN"
|
||||||
|
download "$PM_RUNTIME_BASE/libs.aarch64/liblove-11.5.so" "$LOVE_LIB"
|
||||||
|
download "$PM_RUNTIME_BASE/libs.aarch64/libluajit-5.1.so.2" "$LUAJIT_LIB"
|
||||||
|
download "$PM_RUNTIME_BASE/libs.aarch64/libmodplug.so.1" "$MODPLUG_LIB"
|
||||||
|
download "$PM_RUNTIME_BASE/libs.aarch64/libogg.so.0" "$OGG_LIB"
|
||||||
|
|
||||||
|
# Sanity: love stub must be an aarch64 ELF.
|
||||||
|
file "$LOVE_BIN" | grep -qi 'aarch64\|ARM aarch64' \
|
||||||
|
|| fail "love.aarch64 does not look like an aarch64 ELF (got: $(file "$LOVE_BIN"))"
|
||||||
|
|
||||||
|
# --------------------------------------------------------------- port tree
|
||||||
|
say "assembling port package"
|
||||||
|
PORT_ROOT="$WORK/port"
|
||||||
|
rm -rf "$PORT_ROOT"
|
||||||
|
mkdir -p "$PORT_ROOT/$PORT_DIR_NAME/bin" \
|
||||||
|
"$PORT_ROOT/$PORT_DIR_NAME/libs.aarch64" \
|
||||||
|
"$PORT_ROOT/$PORT_DIR_NAME/licenses" \
|
||||||
|
"$PORT_ROOT/$PORT_DIR_NAME/conf"
|
||||||
|
|
||||||
|
cp -R "$GAME_SRC" "$PORT_ROOT/$PORT_DIR_NAME/lovegame"
|
||||||
|
cp "$LOVE_BIN" "$PORT_ROOT/$PORT_DIR_NAME/bin/love.aarch64"
|
||||||
|
chmod +x "$PORT_ROOT/$PORT_DIR_NAME/bin/love.aarch64"
|
||||||
|
cp "$LOVE_LIB" "$LUAJIT_LIB" "$MODPLUG_LIB" "$OGG_LIB" \
|
||||||
|
"$PORT_ROOT/$PORT_DIR_NAME/libs.aarch64/"
|
||||||
|
|
||||||
|
# Drop a short license pointer for the bundled LÖVE bits.
|
||||||
|
cat > "$PORT_ROOT/$PORT_DIR_NAME/licenses/LICENSE.love2d.txt" <<'EOF'
|
||||||
|
This port bundles the LÖVE 11.5 aarch64 runtime from PortMaster
|
||||||
|
(https://github.com/PortsMaster/PortMaster-GUI). LÖVE is zlib-licensed;
|
||||||
|
see https://love2d.org/ for full terms.
|
||||||
|
EOF
|
||||||
|
|
||||||
|
# --------------------------------------------------------------- launcher
|
||||||
|
# Stock OS fix: resolve GAMEDIR from this script's directory (SHDIR), not
|
||||||
|
# PortMaster's $directory variable — Anbernic uses roms/PORTS with different
|
||||||
|
# casing and mount points (mmc / sdcard / TF1 / TF2).
|
||||||
|
cat > "$PORT_ROOT/$LAUNCHER_NAME" <<'EOF'
|
||||||
|
#!/bin/bash
|
||||||
|
# gen1recomp — Anbernic RG34XXSP stock OS / PortMaster launcher
|
||||||
|
# Uses SHDIR-relative paths so stock firmware finds the game folder.
|
||||||
|
|
||||||
|
export HOME="${HOME:-/root}"
|
||||||
|
XDG_DATA_HOME="${XDG_DATA_HOME:-$HOME/.local/share}"
|
||||||
|
|
||||||
|
if [ -d "/opt/system/Tools/PortMaster/" ]; then
|
||||||
|
controlfolder="/opt/system/Tools/PortMaster"
|
||||||
|
elif [ -d "/opt/tools/PortMaster/" ]; then
|
||||||
|
controlfolder="/opt/tools/PortMaster"
|
||||||
|
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
|
||||||
|
controlfolder="$XDG_DATA_HOME/PortMaster"
|
||||||
|
elif [ -d "/mnt/mmc/Roms/PORTS/PortMaster" ]; then
|
||||||
|
controlfolder="/mnt/mmc/Roms/PORTS/PortMaster"
|
||||||
|
elif [ -d "/mnt/sdcard/Roms/PORTS/PortMaster" ]; then
|
||||||
|
controlfolder="/mnt/sdcard/Roms/PORTS/PortMaster"
|
||||||
|
elif [ -d "/roms/ports/PortMaster" ]; then
|
||||||
|
controlfolder="/roms/ports/PortMaster"
|
||||||
|
else
|
||||||
|
controlfolder="/roms/PORTS/PortMaster"
|
||||||
|
fi
|
||||||
|
|
||||||
|
SHDIR="$(cd "$(dirname "$0")" && pwd)"
|
||||||
|
# shellcheck disable=SC1090
|
||||||
|
source "$controlfolder/control.txt"
|
||||||
|
get_controls
|
||||||
|
[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt"
|
||||||
|
|
||||||
|
GAMEDIR="$SHDIR/gen1recomp"
|
||||||
|
CONFDIR="$GAMEDIR/conf"
|
||||||
|
mkdir -p "$CONFDIR"
|
||||||
|
|
||||||
|
cd "$GAMEDIR" || exit 1
|
||||||
|
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1
|
||||||
|
|
||||||
|
export XDG_DATA_HOME="$CONFDIR"
|
||||||
|
export XDG_CONFIG_HOME="$CONFDIR"
|
||||||
|
export LD_LIBRARY_PATH="$GAMEDIR/libs.aarch64:${LD_LIBRARY_PATH:-}"
|
||||||
|
export SDL_GAMECONTROLLERCONFIG="${sdl_controllerconfig:-}"
|
||||||
|
# Mali / H700: prefer GLES where available
|
||||||
|
export LOVE_GRAPHICS_USE_OPENGLES="${LOVE_GRAPHICS_USE_OPENGLES:-1}"
|
||||||
|
# Same GPU class as a phone, but getOS() here says "Linux", so the Android
|
||||||
|
# gate (issue #136) would not fire on its own: refuse GBC FX explicitly.
|
||||||
|
# Hides the OPTIONS row, pins the level to OFF, and heals a level already
|
||||||
|
# persisted in options.lua.
|
||||||
|
export POKEPORT_GBCFX="${POKEPORT_GBCFX:-0}"
|
||||||
|
|
||||||
|
$ESUDO chmod a+x ./bin/love.aarch64 2>/dev/null || chmod a+x ./bin/love.aarch64
|
||||||
|
$ESUDO chmod 666 /dev/uinput 2>/dev/null || true
|
||||||
|
|
||||||
|
if [ -n "${GPTOKEYB:-}" ]; then
|
||||||
|
$GPTOKEYB "love.aarch64" &
|
||||||
|
fi
|
||||||
|
if type pm_platform_helper >/dev/null 2>&1; then
|
||||||
|
pm_platform_helper "$GAMEDIR/bin/love.aarch64"
|
||||||
|
fi
|
||||||
|
|
||||||
|
./bin/love.aarch64 "$GAMEDIR/lovegame"
|
||||||
|
|
||||||
|
if type pm_finish >/dev/null 2>&1; then
|
||||||
|
pm_finish
|
||||||
|
else
|
||||||
|
if [ -n "${ESUDO:-}" ]; then
|
||||||
|
$ESUDO kill -9 $(pidof gptokeyb) 2>/dev/null || true
|
||||||
|
else
|
||||||
|
kill -9 $(pidof gptokeyb) 2>/dev/null || true
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
EOF
|
||||||
|
chmod +x "$PORT_ROOT/$LAUNCHER_NAME"
|
||||||
|
|
||||||
|
# --------------------------------------------------------------- metadata
|
||||||
|
cat > "$PORT_ROOT/port.json" <<EOF
|
||||||
|
{
|
||||||
|
"version": 2,
|
||||||
|
"name": "gen1recomp.zip",
|
||||||
|
"items": [
|
||||||
|
"$LAUNCHER_NAME",
|
||||||
|
"$PORT_DIR_NAME"
|
||||||
|
],
|
||||||
|
"items_opt": null,
|
||||||
|
"attr": {
|
||||||
|
"title": "gen1recomp",
|
||||||
|
"desc": "Native LÖVE2D recreation of Pokemon Red and Blue. Supply your own legal US Red or Blue ROM.",
|
||||||
|
"inst": "Requires Anbernic RG34XXSP Stock OS 64-bit MOD with PortMaster. Copy a canonical US Red or Blue .gb into gen1recomp/lovegame/, then launch and press Choose ROM.",
|
||||||
|
"genres": ["adventure", "rpg"],
|
||||||
|
"porter": ["gen1recomp"],
|
||||||
|
"image": {},
|
||||||
|
"rtr": true,
|
||||||
|
"runtime": null,
|
||||||
|
"reqs": [],
|
||||||
|
"arch": ["aarch64"]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
EOF
|
||||||
|
|
||||||
|
cat > "$PORT_ROOT/gameinfo.xml" <<EOF
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<gameList>
|
||||||
|
<game>
|
||||||
|
<path>./$LAUNCHER_NAME</path>
|
||||||
|
<name>gen1recomp</name>
|
||||||
|
<desc>Native LÖVE2D recreation of Pokemon Red and Blue. Requires your own legal US Red or Blue ROM.</desc>
|
||||||
|
<releasedate>20250101T000000</releasedate>
|
||||||
|
<developer>the bois club</developer>
|
||||||
|
<publisher>the bois club</publisher>
|
||||||
|
<genre>RPG</genre>
|
||||||
|
</game>
|
||||||
|
</gameList>
|
||||||
|
EOF
|
||||||
|
|
||||||
|
cat > "$PORT_ROOT/README.md" <<'EOF'
|
||||||
|
## gen1recomp (RG34XXSP / Stock OS 64-bit MOD)
|
||||||
|
|
||||||
|
Native LÖVE 11.5 port of gen1recomp for Anbernic RG34XXSP on
|
||||||
|
**Stock OS 64-bit MOD** (H700, PortMaster).
|
||||||
|
|
||||||
|
### Install
|
||||||
|
|
||||||
|
1. Use **Stock OS 64-bit MOD** with PortMaster installed (TF1).
|
||||||
|
2. Unzip so `Gen1recomp.sh` and the `gen1recomp/` folder sit in `roms/PORTS/`.
|
||||||
|
3. Copy a legal US Pokemon Red or Blue `.gb` into `gen1recomp/lovegame/`.
|
||||||
|
4. Refresh Ports / restart EmulationStation and launch **Gen1recomp**.
|
||||||
|
|
||||||
|
### Controls (launcher)
|
||||||
|
|
||||||
|
| Input | Action |
|
||||||
|
|--|--|
|
||||||
|
| D-pad / left stick | Move cursor |
|
||||||
|
| A | Click |
|
||||||
|
| L1 / R1 | Switch tabs |
|
||||||
|
| Right stick | Scroll lists |
|
||||||
|
| Start / Select | Play or Choose ROM |
|
||||||
|
|
||||||
|
In-game controls use the normal PortMaster / SDL pad map (rebind under OPTIONS → CONTROLS).
|
||||||
|
|
||||||
|
### Display options
|
||||||
|
|
||||||
|
GBC FX is disabled on this device (the H700's Mali GPU compiles that present
|
||||||
|
pass and then shows a black frame), so the OPTIONS row is hidden. COLORS,
|
||||||
|
TILT, ZOOM, VOID FILL and MAX FPS all work. To try it anyway, launch with
|
||||||
|
`POKEPORT_GBCFX=1`.
|
||||||
|
|
||||||
|
### First run
|
||||||
|
|
||||||
|
Stock OS has no zenity file picker. Put the `.gb` in `lovegame/`, then press
|
||||||
|
**Choose ROM** — the game scans that folder. After import, the ROM-derived
|
||||||
|
cache and saves stay beside the game (`portable.txt`).
|
||||||
|
|
||||||
|
Canonical SHA-1 (1 MiB US carts only):
|
||||||
|
|
||||||
|
- Red: `ea9bcae617fdf159b045185467ae58b2e4a48b9a`
|
||||||
|
- Blue: `d7037c83e1ae5b39bde3c30787637ba1d4c48ce2`
|
||||||
|
|
||||||
|
### Thanks
|
||||||
|
|
||||||
|
LÖVE runtime binaries from [PortMaster](https://portmaster.games/).
|
||||||
|
Stock OS 64-bit MOD: [cbepx-me](https://github.com/cbepx-me/Anbernic-H700-RG-xx-StockOS-Modification).
|
||||||
|
EOF
|
||||||
|
|
||||||
|
# --------------------------------------------------------------- zip
|
||||||
|
ZIP_OUT="$DIST/$APP_NAME-$ARTIFACT_SUFFIX.zip"
|
||||||
|
rm -f "$ZIP_OUT" "$DIST/$APP_NAME-rg34xxsp.zip"
|
||||||
|
say "packing $ZIP_OUT"
|
||||||
|
(cd "$PORT_ROOT" && zip -q -9 -r "$ZIP_OUT" \
|
||||||
|
"$LAUNCHER_NAME" "$PORT_DIR_NAME" port.json gameinfo.xml README.md)
|
||||||
|
|
||||||
|
say "done."
|
||||||
|
say "artifact: $ZIP_OUT ($(du -h "$ZIP_OUT" | cut -f1))"
|
||||||
|
say "copy onto the RG34XXSP SD card under roms/PORTS/ (Stock OS 64-bit MOD), then drop your .gb into gen1recomp/lovegame/"
|
||||||
@@ -13,7 +13,12 @@ function love.conf(t)
|
|||||||
_G.POKEPORT_DEV_MODE = developer
|
_G.POKEPORT_DEV_MODE = developer
|
||||||
|
|
||||||
if editor then
|
if editor then
|
||||||
t.identity = os.getenv("POKEPORT_IDENTITY") or "pokemon-love2d-editor"
|
-- Same identity as the game, deliberately: the editor edits the game's
|
||||||
|
-- saves and reads the game's ROM cache, both of which live under this
|
||||||
|
-- folder. A private editor identity would point love.filesystem at an
|
||||||
|
-- empty directory in a packaged build, so `--editor` could not find
|
||||||
|
-- data/generated at all (SaveIO.defaultPath already assumed this name).
|
||||||
|
t.identity = os.getenv("POKEPORT_IDENTITY") or "pokemon-love2d"
|
||||||
t.window.title = "Pokemon Save Editor"
|
t.window.title = "Pokemon Save Editor"
|
||||||
t.window.width = 1280
|
t.window.width = 1280
|
||||||
t.window.height = 800
|
t.window.height = 800
|
||||||
@@ -30,6 +35,14 @@ function love.conf(t)
|
|||||||
-- starting size, not the game's resolution.
|
-- starting size, not the game's resolution.
|
||||||
t.window.width = 1024
|
t.window.width = 1024
|
||||||
t.window.height = 768
|
t.window.height = 768
|
||||||
|
-- Floor for the resizable desktop window. The launcher's single-column
|
||||||
|
-- layout is laid out against ~420 logical px of content, and the game
|
||||||
|
-- canvas letterboxes fine below that, so this only stops a drag that would
|
||||||
|
-- squeeze the cards past the point where their buttons still read. Kept
|
||||||
|
-- well under the smallest supported desktop display; mobile ignores it
|
||||||
|
-- (fullscreen), so the handheld ports are unaffected.
|
||||||
|
t.window.minwidth = 480
|
||||||
|
t.window.minheight = 360
|
||||||
end
|
end
|
||||||
t.version = "11.5"
|
t.version = "11.5"
|
||||||
t.window.vsync = 1
|
t.window.vsync = 1
|
||||||
@@ -47,8 +60,9 @@ function love.conf(t)
|
|||||||
-- freely to portrait or landscape), otherwise locked to the window's w/h
|
-- freely to portrait or landscape), otherwise locked to the window's w/h
|
||||||
-- aspect. So a non-resizable tall window forced portrait; resizable lets
|
-- aspect. So a non-resizable tall window forced portrait; resizable lets
|
||||||
-- the game follow the device. The renderer letterboxes the 160x144
|
-- the game follow the device. The renderer letterboxes the 160x144
|
||||||
-- viewport into whatever size results, and touch input is gesture-based,
|
-- viewport into whatever size results, and the on-screen touch controls
|
||||||
-- so both orientations just work. iOS follows the Info.plist orientations
|
-- re-lay themselves out from the new window size, so both orientations
|
||||||
|
-- just work. iOS follows the Info.plist orientations
|
||||||
-- (see mobile/ios/overlays/love-ios.plist, now portrait + landscape).
|
-- (see mobile/ios/overlays/love-ios.plist, now portrait + landscape).
|
||||||
t.window.resizable = true
|
t.window.resizable = true
|
||||||
-- Starting size is a tall portrait hint; the OS resizes to the real
|
-- Starting size is a tall portrait hint; the OS resizes to the real
|
||||||
|
|||||||
@@ -1,33 +1,88 @@
|
|||||||
-- Celadon Mansion 3F Game Designer (pokered/scripts/CeladonMansion3F.asm
|
-- Celadon Mansion 3F, the GAME FREAK dev floor
|
||||||
-- CeladonMansion3FGameDesignerText): text_asm counts set bits in
|
-- (pokered+pokeyellow/scripts/CeladonMansion3F.asm). Every dev's
|
||||||
-- wPokedexOwned and compares against NUM_POKEMON - 1 (discounts Mew).
|
-- text_asm counts set bits in wPokedexOwned against NUM_POKEMON - 1
|
||||||
-- If the player owns >= 150 species, shows the "completed" text
|
-- (150, discounting Mew). The game designer shows the diploma
|
||||||
-- (originally followed by DisplayDiploma, which has no equivalent UI
|
-- (DisplayDiploma -> src/ui/Diploma.lua) on a completed dex; Yellow's
|
||||||
-- in this port, so we just show the congratulatory text); otherwise
|
-- graphic artist then offers the printed copy (PrintDiploma, stood in
|
||||||
-- shows the normal encouragement text.
|
-- by src/core/Printer.lua's PNG export like the Pokédex PRNT item).
|
||||||
|
|
||||||
|
local function ownedCount(game)
|
||||||
|
local dex = game.save.pokedex
|
||||||
|
local owned = 0
|
||||||
|
if dex and dex.owned then
|
||||||
|
for _ in pairs(dex.owned) do owned = owned + 1 end
|
||||||
|
end
|
||||||
|
return owned
|
||||||
|
end
|
||||||
|
|
||||||
return {
|
return {
|
||||||
CELADON_MANSION_3F = {
|
CELADON_MANSION_3F = {
|
||||||
talk = {
|
talk = {
|
||||||
TEXT_CELADONMANSION3F_GAME_DESIGNER = function(game, ow, npc, done)
|
TEXT_CELADONMANSION3F_GAME_DESIGNER = function(game, ow, npc, done)
|
||||||
local t = game.data.text
|
local t = game.data.text
|
||||||
local dex = game.save.pokedex
|
|
||||||
local owned = 0
|
|
||||||
if dex and dex.owned then
|
|
||||||
for _ in pairs(dex.owned) do
|
|
||||||
owned = owned + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- NUM_POKEMON - 1 = 150 (discounts Mew, per pokered)
|
|
||||||
local label, fallback
|
|
||||||
if owned >= 150 then
|
|
||||||
label, fallback = "_CeladonMansion3FGameDesignerCompletedDexText",
|
|
||||||
"Wow! Excellent!\nYou completed\nyour POKeDEX!\nCongratulations!"
|
|
||||||
else
|
|
||||||
label, fallback = "_CeladonMansion3FGameDesignerText",
|
|
||||||
"Is that right?\nI'm the game\ndesigner!\nFilling up your\nPOKeDEX is tough,\nbut don't quit!\nWhen you finish,\ncome tell me!"
|
|
||||||
end
|
|
||||||
local TextBox = require("src.render.TextBox")
|
local TextBox = require("src.render.TextBox")
|
||||||
game.stack:push(TextBox.new(game, t[label] or fallback, done))
|
if ownedCount(game) < 150 then
|
||||||
|
game.stack:push(TextBox.new(game,
|
||||||
|
t._CeladonMansion3FGameDesignerText
|
||||||
|
or "Is that right?\nI'm the game\ndesigner!\fFilling up your\nPOKéDEX is tough,\nbut don't quit!",
|
||||||
|
done))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
game.stack:push(TextBox.new(game,
|
||||||
|
t._CeladonMansion3FGameDesignerCompletedDexText
|
||||||
|
or "Wow! Excellent!\nYou completed\nyour POKéDEX!\nCongratulations!",
|
||||||
|
function()
|
||||||
|
local Diploma = require("src.ui.Diploma")
|
||||||
|
game.stack:push(Diploma.new(game, function()
|
||||||
|
-- Yellow tags on the unlocked-printing line (CompletedDexText2)
|
||||||
|
local after = require("src.core.GameVersion").isYellow()
|
||||||
|
and (t._CeladonMansion3FGameDesignerCompletedDexText2
|
||||||
|
or "You can print out\nyour diploma with\nthe GAME BOY\nPrinter!")
|
||||||
|
or nil
|
||||||
|
if after then
|
||||||
|
game.stack:push(TextBox.new(game, after, done))
|
||||||
|
else
|
||||||
|
done()
|
||||||
|
end
|
||||||
|
end))
|
||||||
|
end))
|
||||||
|
end,
|
||||||
|
|
||||||
|
TEXT_CELADONMANSION3F_GRAPHIC_ARTIST = function(game, ow, npc, done)
|
||||||
|
local t = game.data.text
|
||||||
|
local TextBox = require("src.render.TextBox")
|
||||||
|
local yellow = require("src.core.GameVersion").isYellow()
|
||||||
|
if not (yellow and ownedCount(game) >= 150) then
|
||||||
|
game.stack:push(TextBox.new(game,
|
||||||
|
t._CeladonMansion3FGraphicArtistText
|
||||||
|
or "I'm the graphic\nartist!\nI drew you!", done))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
-- _CeladonMansion3FGraphicArtistText2: offer to print the diploma
|
||||||
|
game.stack:push(TextBox.new(game,
|
||||||
|
t._CeladonMansion3FGraphicArtistText2
|
||||||
|
or "I'm the graphic\nartist!\fShould I print\nyour diploma?",
|
||||||
|
function()
|
||||||
|
local ChoiceBox = require("src.ui.ChoiceBox")
|
||||||
|
game.stack:push(ChoiceBox.new(game, function(yes)
|
||||||
|
if not yes then
|
||||||
|
game.stack:push(TextBox.new(game,
|
||||||
|
t._CeladonMansion3FGraphicArtistText3
|
||||||
|
or "Oh. But it's a\nspecial diploma!", done))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local Printer = require("src.core.Printer")
|
||||||
|
local Diploma = require("src.ui.Diploma")
|
||||||
|
local Strings = require("src.core.Strings")
|
||||||
|
local saved, err = Printer.save("diploma", 160, 144, function()
|
||||||
|
Diploma.render(game)
|
||||||
|
end)
|
||||||
|
-- the PRNT stand-in always reports where the PNG landed
|
||||||
|
game.stack:push(TextBox.new(game, saved
|
||||||
|
and Strings("There you go!\fSaved as\n%s\vin the save\nfolder.", saved)
|
||||||
|
or Strings("Printer error!\n%s", tostring(err)), done))
|
||||||
|
end))
|
||||||
|
end))
|
||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -1,13 +1,21 @@
|
|||||||
-- pokered/scripts/PewterNidoranHouse.asm
|
-- pokered/scripts/PewterNidoranHouse.asm
|
||||||
-- PewterNidoranHouseNidoranText: text_far _PewterNidoranHouseNidoranText, then
|
-- PewterNidoranHouseNidoranText: text_far _PewterNidoranHouseNidoranText, then
|
||||||
-- text_asm plays the NIDORAN_M cry (PlayCry/WaitForSoundToFinish) before ending.
|
-- text_asm plays the NIDORAN_M cry (PlayCry/WaitForSoundToFinish) before ending.
|
||||||
-- No sound-effect command exists in Commands.lua, so we port the dialogue line
|
-- play_cry only stashes ctx.pendingCry for the very next show_text row, so it
|
||||||
-- only; the cry SFX is cosmetic and has no gameplay effect.
|
-- has to sit immediately before that row (src/script/Commands.lua); the cry
|
||||||
|
-- then sounds once the box has typed out, matching the asm's print-then-cry
|
||||||
|
-- order. Its waitForButton form keeps DisplayTextID's trailing
|
||||||
|
-- WaitForTextScrollButtonPress -- PewterNidoranHouse_Script is
|
||||||
|
-- `jp EnableAutoTextBoxDrawing`, which zeroes
|
||||||
|
-- wDoNotWaitForButtonPressAfterDisplayingText -- so the box still holds until
|
||||||
|
-- A/B. The cry row was missing, leaving the NIDORAN silent (#247).
|
||||||
return {
|
return {
|
||||||
PEWTER_NIDORAN_HOUSE = {
|
PEWTER_NIDORAN_HOUSE = {
|
||||||
talk = {
|
talk = {
|
||||||
TEXT_PEWTERNIDORANHOUSE_NIDORAN = {
|
TEXT_PEWTERNIDORANHOUSE_NIDORAN = {
|
||||||
{ "face_player" },
|
{ "face_player" },
|
||||||
|
-- text_asm: ld a, NIDORAN_M / call PlayCry
|
||||||
|
{ "play_cry", "NIDORAN_M", true },
|
||||||
{ "show_text", "_PewterNidoranHouseNidoranText" },
|
{ "show_text", "_PewterNidoranHouseNidoranText" },
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -28,7 +28,29 @@ local function badgeGuard(badge, passFlag)
|
|||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Route23SetVictoryRoadBoulders (pokered scripts/Route23.asm:8): every entry
|
||||||
|
-- to Route 23 resets the Victory Road boulder puzzle behind you. The 2F/3F
|
||||||
|
-- switch events clear (so those barriers are closed again on the next floor
|
||||||
|
-- load) and the boulder that fell through 3F's hole goes back upstairs:
|
||||||
|
-- ShowObject TOGGLE_VICTORY_ROAD_3F_BOULDER / HideObject
|
||||||
|
-- TOGGLE_VICTORY_ROAD_2F_BOULDER, which are VICTORYROAD3F_BOULDER4 and
|
||||||
|
-- VICTORYROAD2F_BOULDER3 (data/maps/toggleable_objects.asm). 1F's event is
|
||||||
|
-- reset by the Indigo Plateau lobby and by Victory Road 2F, not here. This
|
||||||
|
-- is what makes the puzzle "completely reset" on a return trip (#258).
|
||||||
|
-- onEnter is the port's BIT_CUR_MAP_LOADED_2 equivalent: setMap runs it on
|
||||||
|
-- every map entry, connection crossings included, like EnterMap.
|
||||||
M.ROUTE_23 = {
|
M.ROUTE_23 = {
|
||||||
|
onEnter = function(game, ow)
|
||||||
|
local f = game.save.flags
|
||||||
|
f.EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH1 = nil
|
||||||
|
f.EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH2 = nil
|
||||||
|
f.EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH1 = nil
|
||||||
|
f.EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH2 = nil
|
||||||
|
local Commands = require("src.script.Commands")
|
||||||
|
local ctx = { save = game.save, overworld = ow, game = game }
|
||||||
|
Commands.show_object(ctx, "VICTORY_ROAD_3F", "VICTORYROAD3F_BOULDER4")
|
||||||
|
Commands.hide_object(ctx, "VICTORY_ROAD_2F", "VICTORYROAD2F_BOULDER3")
|
||||||
|
end,
|
||||||
talk = {
|
talk = {
|
||||||
-- Route23Guard1Text: EventFlagBit ..., EVENT_PASSED_EARTHBADGE_CHECK
|
-- Route23Guard1Text: EventFlagBit ..., EVENT_PASSED_EARTHBADGE_CHECK
|
||||||
-- -> wWhichBadge = EARTHBADGE
|
-- -> wWhichBadge = EARTHBADGE
|
||||||
|
|||||||
@@ -7,19 +7,19 @@
|
|||||||
-- CheckFightingMapTrainers/TalkToTrainer via the existing trainer
|
-- CheckFightingMapTrainers/TalkToTrainer via the existing trainer
|
||||||
-- system, and the item pickups carry no talk text of their own here.
|
-- system, and the item pickups carry no talk text of their own here.
|
||||||
--
|
--
|
||||||
-- TEXT_SSANNE2FROOMS_GENTLEMAN3 also opens the POKéDEX entry for
|
-- TEXT_SSANNE2FROOMS_GENTLEMAN3 opens SNORLAX's POKéDEX entry after its
|
||||||
-- SNORLAX after the text box (DisplayPokedex in the original), which
|
-- text box, like DisplayPokedex in the original. The preview marks it seen
|
||||||
-- has no equivalent talk-script hook in this port (DexEntryMenu has
|
-- but does not mark it owned.
|
||||||
-- no done-callback the way other pushed UI states do) -- only the
|
|
||||||
-- flavor line is ported here.
|
|
||||||
return {
|
return {
|
||||||
SS_ANNE_2F_ROOMS = {
|
SS_ANNE_2F_ROOMS = {
|
||||||
talk = {
|
talk = {
|
||||||
-- SSAnne2FRoomsGentleman3Text: PrintText(_SSAnne2FRoomsGentleman3Text)
|
-- SSAnne2FRoomsGentleman3Text: PrintText(_SSAnne2FRoomsGentleman3Text),
|
||||||
-- (then DisplayPokedex SNORLAX -- not ported, see note above)
|
-- then DisplayPokedex SNORLAX.
|
||||||
TEXT_SSANNE2FROOMS_GENTLEMAN3 = {
|
TEXT_SSANNE2FROOMS_GENTLEMAN3 = {
|
||||||
{ "face_player" },
|
{ "face_player" },
|
||||||
{ "show_text", "_SSAnne2FRoomsGentleman3Text" },
|
{ "show_text", "_SSAnne2FRoomsGentleman3Text" },
|
||||||
|
{ "mark_seen", "SNORLAX" },
|
||||||
|
{ "push_screen", "DexEntryMenu", "SNORLAX" },
|
||||||
},
|
},
|
||||||
|
|
||||||
-- SSAnne2FRoomsGentleman4Text: PrintText(_SSAnne2FRoomsGentleman4Text)
|
-- SSAnne2FRoomsGentleman4Text: PrintText(_SSAnne2FRoomsGentleman4Text)
|
||||||
|
|||||||
@@ -59,13 +59,17 @@ M.VIRIDIAN_CITY = {
|
|||||||
-- ViridianCityYoungster2CaterpieAndWeedleDescriptionText are
|
-- ViridianCityYoungster2CaterpieAndWeedleDescriptionText are
|
||||||
-- defined without a leading underscore in pokered/text/ViridianCity.asm
|
-- defined without a leading underscore in pokered/text/ViridianCity.asm
|
||||||
-- and aren't present in data/generated/text.lua, so we fall back to
|
-- and aren't present in data/generated/text.lua, so we fall back to
|
||||||
-- the literal strings from pokered.
|
-- the literal strings from pokered. Those fallbacks have to carry the
|
||||||
|
-- extractor's markers, not plain newlines: line -> \n, cont -> \v,
|
||||||
|
-- para -> \f. Spelling cont/para as \n and \n\n put all six lines on
|
||||||
|
-- one page with nothing to wait on, so the whole speech scrolled past
|
||||||
|
-- without a button press (#250).
|
||||||
TEXT_VIRIDIANCITY_YOUNGSTER2 = function(game, ow, npc, done)
|
TEXT_VIRIDIANCITY_YOUNGSTER2 = function(game, ow, npc, done)
|
||||||
local t = text(game)
|
local t = text(game)
|
||||||
ask(game, t._ViridianCityYoungster2YouWantToKnowAboutText
|
ask(game, t._ViridianCityYoungster2YouWantToKnowAboutText
|
||||||
or "You want to know\nabout the 2 kinds\nof caterpillar\nPOKéMON?", function(yes)
|
or "You want to know\nabout the 2 kinds\vof caterpillar\vPOKéMON?", function(yes)
|
||||||
if yes then
|
if yes then
|
||||||
push(game, "CATERPIE has no\npoison, but\nWEEDLE does.\n\nWatch out for its\nPOISON STING!", done)
|
push(game, "CATERPIE has no\npoison, but\vWEEDLE does.\fWatch out for its\nPOISON STING!", done)
|
||||||
else
|
else
|
||||||
push(game, "Oh, OK then!", done)
|
push(game, "Oh, OK then!", done)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -3,12 +3,16 @@
|
|||||||
return {
|
return {
|
||||||
VIRIDIAN_NICKNAME_HOUSE = {
|
VIRIDIAN_NICKNAME_HOUSE = {
|
||||||
talk = {
|
talk = {
|
||||||
-- ViridianNicknameHouseSpearowText: text_asm that shows the text
|
-- ViridianNicknameHouseSpearowText: text_asm that PrintTexts the
|
||||||
-- then plays a SPEAROW cry (PlayCry/WaitForSoundToFinish). The
|
-- line, then plays the SPEAROW cry (PlayCry/WaitForSoundToFinish)
|
||||||
-- cry playback isn't in the talk-script command vocabulary, so
|
-- before TextScriptEnd. play_cry only arms the show_text row that
|
||||||
-- only the flavor line is ported here.
|
-- follows it, so the cry sounds once the box has typed out; its
|
||||||
|
-- waitForButton form keeps DisplayTextID's trailing
|
||||||
|
-- WaitForTextScrollButtonPress, so the box then holds until A/B like
|
||||||
|
-- any other NPC line rather than popping itself (#251).
|
||||||
TEXT_VIRIDIANNICKNAMEHOUSE_SPEAROW = {
|
TEXT_VIRIDIANNICKNAMEHOUSE_SPEAROW = {
|
||||||
{ "show_text", "_ViridianNicknameHouseSpearowText" },
|
{ "play_cry", "SPEAROW", true }, -- 1 PlayCry
|
||||||
|
{ "show_text", "_ViridianNicknameHouseSpearowText" }, -- 2 PrintText
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -12,11 +12,18 @@
|
|||||||
-- different files can each add NPCs to the same map), and mod
|
-- different files can each add NPCs to the same map), and mod
|
||||||
-- contributions from the map_scripts registry compose on top of it.
|
-- contributions from the map_scripts registry compose on top of it.
|
||||||
|
|
||||||
|
local GameVersion = require("src.core.GameVersion")
|
||||||
local MapScripts = require("src.script.MapScripts")
|
local MapScripts = require("src.script.MapScripts")
|
||||||
|
|
||||||
|
-- OaksLab is a full Yellow rewrite (one Eevee ball + forced Pikachu);
|
||||||
|
-- Red/Blue keep the three-starter choose flow.
|
||||||
|
local oaksLab = GameVersion.isYellow()
|
||||||
|
and "data.scripts.oaks_lab_yellow"
|
||||||
|
or "data.scripts.oaks_lab"
|
||||||
|
|
||||||
for _, mapEntry in ipairs({
|
for _, mapEntry in ipairs({
|
||||||
{ "PALLET_TOWN", "data.scripts.pallet_town" },
|
{ "PALLET_TOWN", "data.scripts.pallet_town" },
|
||||||
{ "OAKS_LAB", "data.scripts.oaks_lab" },
|
{ "OAKS_LAB", oaksLab },
|
||||||
{ "REDS_HOUSE_1F", "data.scripts.reds_house" },
|
{ "REDS_HOUSE_1F", "data.scripts.reds_house" },
|
||||||
{ "CELADON_MANSION_ROOF_HOUSE", "data.scripts.celadon_eevee" },
|
{ "CELADON_MANSION_ROOF_HOUSE", "data.scripts.celadon_eevee" },
|
||||||
}) do
|
}) do
|
||||||
@@ -36,6 +43,18 @@ for _, file in ipairs({ "data.scripts.story", "data.scripts.story2",
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Yellow-only content on top of the shared tables (talk keys merge per
|
||||||
|
-- TEXT constant): the Kanto-starter gift quests and Jessie & James.
|
||||||
|
if GameVersion.isYellow() then
|
||||||
|
for _, file in ipairs({ "data.scripts.yellow_gifts",
|
||||||
|
"data.scripts.yellow_jessie_james",
|
||||||
|
"data.scripts.yellow_beach_house" }) do
|
||||||
|
for mapId, mod in pairs(require(file)) do
|
||||||
|
MapScripts.attachBase(mapId, mod)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local M = {}
|
local M = {}
|
||||||
|
|
||||||
function M.get(mapId)
|
function M.get(mapId)
|
||||||
|
|||||||
@@ -6,7 +6,8 @@
|
|||||||
-- takes it ("I'll take this one, then!") and both balls disappear.
|
-- takes it ("I'll take this one, then!") and both balls disappear.
|
||||||
-- Source: scripts/OaksLab.asm OaksLabCharmanderPokeBallText /
|
-- Source: scripts/OaksLab.asm OaksLabCharmanderPokeBallText /
|
||||||
-- OaksLabRivalTakePokeBallScript.
|
-- OaksLabRivalTakePokeBallScript.
|
||||||
-- * Rival (object 1): before starter -> "gramps isn't around"; with
|
-- * Rival (object 1): before starter -> "go ahead and choose" once Oak
|
||||||
|
-- has walked you in, else "gramps isn't around" (#218); with
|
||||||
-- starter -> taunt + battle OPP_RIVAL1 with the counter-pick party
|
-- starter -> taunt + battle OPP_RIVAL1 with the counter-pick party
|
||||||
-- (player Bulbasaur -> rival Charmander etc., parties 1/2/3 =
|
-- (player Bulbasaur -> rival Charmander etc., parties 1/2/3 =
|
||||||
-- Squirtle/Bulbasaur/Charmander in data/trainers/parties.asm);
|
-- Squirtle/Bulbasaur/Charmander in data/trainers/parties.asm);
|
||||||
@@ -162,36 +163,45 @@ return {
|
|||||||
starterBall("_OaksLabYouWantBulbasaurText", "BULBASAUR", "EVENT_CHOSE_BULBASAUR",
|
starterBall("_OaksLabYouWantBulbasaurText", "BULBASAUR", "EVENT_CHOSE_BULBASAUR",
|
||||||
"OAKSLAB_BULBASAUR_POKE_BALL", 6, "OAKSLAB_CHARMANDER_POKE_BALL"),
|
"OAKSLAB_BULBASAUR_POKE_BALL", 6, "OAKSLAB_CHARMANDER_POKE_BALL"),
|
||||||
|
|
||||||
|
-- Talking to the rival only ever prints a line: the lab battle is a
|
||||||
|
-- coordinate trigger (OaksLabRivalChallengesPlayerScript, wYCoord == 6;
|
||||||
|
-- see onStep below), never a talk action. The handler used to fall
|
||||||
|
-- through from the "looks stronger" taunt straight into start_battle,
|
||||||
|
-- so talking to Blue at the table launched the rival fight before the
|
||||||
|
-- player ever stepped onto the trigger (#219). scripts/OaksLab.asm
|
||||||
|
-- OaksLabText8 branches text only:
|
||||||
|
-- * got starter, not yet battled -> _OaksLabRivalMyPokemonLooksStronger
|
||||||
|
-- * already battled -> _OaksLabRivalFedUpWithWaitingText (a Route 22
|
||||||
|
-- line; normally unreachable since the rival is hidden after the
|
||||||
|
-- lab battle in OaksLabRivalEndBattleScript)
|
||||||
|
-- * no starter yet -> the FOLLOWED_OAK pre-starter fork (#218)
|
||||||
TEXT_OAKSLAB_RIVAL = {
|
TEXT_OAKSLAB_RIVAL = {
|
||||||
{ "face_player" }, -- 1
|
{ "face_player" },
|
||||||
{ "check_flag", "EVENT_GOT_STARTER" }, -- 2
|
{ "check_flag", "EVENT_GOT_STARTER" },
|
||||||
{ "jump_if_false", 21 }, -- 3
|
{ "jump_if_false", "pre_starter" },
|
||||||
{ "check_flag", "EVENT_BATTLED_RIVAL_IN_OAKS_LAB" }, -- 4
|
{ "check_flag", "EVENT_BATTLED_RIVAL_IN_OAKS_LAB" },
|
||||||
{ "jump_if_true", 19 }, -- 5
|
{ "jump_if_true", "after_battle" },
|
||||||
{ "show_text", "_OaksLabRivalMyPokemonLooksStrongerText" }, -- 6
|
-- has a starter, has not fought yet: just the taunt. The battle is
|
||||||
{ "check_flag", "EVENT_CHOSE_BULBASAUR" }, -- 7
|
-- the coordinate trigger in onStep, not this talk (#219)
|
||||||
{ "jump_if_false", 11 }, -- 8
|
{ "show_text", "_OaksLabRivalMyPokemonLooksStrongerText" },
|
||||||
{ "start_battle", "trainer", "OPP_RIVAL1", 3 }, -- 9 Charmander
|
{ "jump", "end" },
|
||||||
{ "jump", 16 }, -- 10
|
|
||||||
{ "check_flag", "EVENT_CHOSE_SQUIRTLE" }, -- 11
|
{ "label", "after_battle" },
|
||||||
{ "jump_if_false", 15 }, -- 12
|
{ "show_text", "_OaksLabRivalFedUpWithWaitingText" },
|
||||||
{ "start_battle", "trainer", "OPP_RIVAL1", 2 }, -- 13 Bulbasaur
|
{ "jump", "end" },
|
||||||
{ "jump", 16 }, -- 14
|
|
||||||
{ "start_battle", "trainer", "OPP_RIVAL1", 1 }, -- 15 Squirtle
|
-- pre-starter fork (scripts/OaksLab.asm OaksLabText8 rival handler):
|
||||||
-- OaksLabRivalEndBattleScript: HealParty + flag, then exit either way
|
-- Oak has already escorted you in (three balls on the table) -> he
|
||||||
{ "heal_party" }, -- 16
|
-- waves you on to choose; not yet escorted (very early game) -> the
|
||||||
{ "set_flag", "EVENT_BATTLED_RIVAL_IN_OAKS_LAB" }, -- 17
|
-- "Gramps isn't around" line. #218
|
||||||
{ "jump", 23 }, -- 18
|
{ "label", "pre_starter" },
|
||||||
{ "show_text", "_OaksLabRivalFedUpWithWaitingText" }, -- 19
|
{ "check_flag", "EVENT_FOLLOWED_OAK_INTO_LAB" },
|
||||||
{ "jump", "end" }, -- 20
|
{ "jump_if_false", "gramps_gone" },
|
||||||
{ "show_text", "_OaksLabRivalGrampsIsntAroundText" }, -- 21
|
{ "show_text", "_OaksLabRivalGoAheadAndChooseText" },
|
||||||
{ "jump", "end" }, -- 22
|
{ "jump", "end" },
|
||||||
-- win: sulk text then exit; loss: Rival1WinText already played in
|
|
||||||
-- battle (HandlePlayerBlackOut), so skip straight to the walk-out
|
{ "label", "gramps_gone" },
|
||||||
{ "jump_if_false", 25 }, -- 23
|
{ "show_text", "_OaksLabRivalGrampsIsntAroundText" },
|
||||||
{ "show_text", "_OaksLabRivalIPickedTheWrongPokemonText" }, -- 24
|
|
||||||
{ "move_npc_to", 1, 4, 11 }, -- 25
|
|
||||||
{ "hide_object", "OAKS_LAB", "OAKSLAB_RIVAL" }, -- 26
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|
||||||
@@ -213,9 +223,16 @@ return {
|
|||||||
-- OaksLabScript8 / OaksLabRivalChallenge)
|
-- OaksLabScript8 / OaksLabRivalChallenge)
|
||||||
onStep = function(game, ow, x, y)
|
onStep = function(game, ow, x, y)
|
||||||
local flags = game.save.flags
|
local flags = game.save.flags
|
||||||
-- Oak blocks the exit mats (4,11)/(5,11) until you take a starter
|
-- Oak stops you leaving without a starter at the bookshelf row (cell
|
||||||
|
-- y == 6): this is the same wYCoord == 6 coordinate script the rival
|
||||||
|
-- challenge just below uses (scripts/OaksLab.asm, both gated on
|
||||||
|
-- EVENT_GOT_STARTER), so Oak halts you level with the shelves, not one
|
||||||
|
-- corridor length later on the exit mat. At y>=6 only the x=4,5
|
||||||
|
-- corridor is walkable and the up-push keeps the player above y=7, so
|
||||||
|
-- this only ever fires at y=6 in the corridor -- matching the rival
|
||||||
|
-- trigger's shape. (#232)
|
||||||
if flags.EVENT_FOLLOWED_OAK_INTO_LAB and not flags.EVENT_GOT_STARTER
|
if flags.EVENT_FOLLOWED_OAK_INTO_LAB and not flags.EVENT_GOT_STARTER
|
||||||
and y == 11 and (x == 4 or x == 5) then
|
and y >= 6 then
|
||||||
ow.runner:run({
|
ow.runner:run({
|
||||||
{ "show_text", "_OaksLabOakDontGoAwayYetText" },
|
{ "show_text", "_OaksLabOakDontGoAwayYetText" },
|
||||||
{ "move_player", "up", 1 },
|
{ "move_player", "up", 1 },
|
||||||
@@ -254,10 +271,18 @@ return {
|
|||||||
-- OaksLabRivalEndBattleScript: heal + flag on win or loss; no blackout
|
-- OaksLabRivalEndBattleScript: heal + flag on win or loss; no blackout
|
||||||
table.insert(rows, { "heal_party" })
|
table.insert(rows, { "heal_party" })
|
||||||
table.insert(rows, { "set_flag", "EVENT_BATTLED_RIVAL_IN_OAKS_LAB" })
|
table.insert(rows, { "set_flag", "EVENT_BATTLED_RIVAL_IN_OAKS_LAB" })
|
||||||
-- win: sulk text then exit; loss jumps to the walk-out (taunt was
|
-- OaksLabRivalEndBattleScript: on WIN, print the "picked the wrong
|
||||||
-- already shown in-battle via Rival1WinText)
|
-- POKéMON!" gloat, then BOTH win and loss print the shared exit line
|
||||||
|
-- _OaksLabRivalSmellYouLaterText ("OK! I'll make my POKéMON fight to
|
||||||
|
-- toughen it up!\012<PLAYER>! Gramps! Smell you later!") before Blue
|
||||||
|
-- marches out. A loss skips only the gloat (that taunt was already
|
||||||
|
-- shown in-battle via Rival1WinText), never the exit line (#231). The
|
||||||
|
-- jump_if_false convergence point is the exit line: base+6 indexes the
|
||||||
|
-- SmellYouLater row below, so WIN falls IPicked -> SmellYouLater and
|
||||||
|
-- LOSS jumps straight to SmellYouLater (both then walk-out + hide).
|
||||||
table.insert(rows, { "jump_if_false", base + 6 })
|
table.insert(rows, { "jump_if_false", base + 6 })
|
||||||
table.insert(rows, { "show_text", "_OaksLabRivalIPickedTheWrongPokemonText" })
|
table.insert(rows, { "show_text", "_OaksLabRivalIPickedTheWrongPokemonText" })
|
||||||
|
table.insert(rows, { "show_text", "_OaksLabRivalSmellYouLaterText" })
|
||||||
table.insert(rows, { "move_npc_to", 1, 4, 11 })
|
table.insert(rows, { "move_npc_to", 1, 4, 11 })
|
||||||
table.insert(rows, { "hide_object", "OAKS_LAB", "OAKSLAB_RIVAL" })
|
table.insert(rows, { "hide_object", "OAKS_LAB", "OAKSLAB_RIVAL" })
|
||||||
ow.runner:run(rows, { npc = rival })
|
ow.runner:run(rows, { npc = rival })
|
||||||
|
|||||||
@@ -0,0 +1,296 @@
|
|||||||
|
-- Hand-ported from pret/pokeyellow scripts/OaksLab.asm.
|
||||||
|
-- Yellow: one Eevee ball on the table. Rival snatches it; Oak then
|
||||||
|
-- gives the player the wild Pikachu he caught earlier (STARTER_PIKACHU).
|
||||||
|
-- Object indices differ from Red (no Charmander/Squirtle/Bulbasaur balls):
|
||||||
|
-- 1 RIVAL (4,3), 2 EEVEE_POKE_BALL (7,3), 3 OAK1 (5,2),
|
||||||
|
-- 4-5 POKEDEX (2,1)/(3,1), 6 OAK2 (door), 7 GIRL, 8-9 SCIENTIST.
|
||||||
|
--
|
||||||
|
-- wRivalStarter rides in save.rivalStarter (RIVAL_STARTER_* 1 JOLTEON /
|
||||||
|
-- 2 FLAREON / 3 VAPOREON): JOLTEON baseline at the snatch
|
||||||
|
-- (OaksLabRivalTakesPokeballScript), FLAREON on a lab win / VAPOREON on
|
||||||
|
-- a lab loss (OaksLabRivalEndBattleScript), and Route 22's first battle
|
||||||
|
-- upgrades FLAREON back to JOLTEON (Route22Rival1AfterBattleScript).
|
||||||
|
|
||||||
|
local OAK1 = 3
|
||||||
|
local RIVAL = 1
|
||||||
|
|
||||||
|
return {
|
||||||
|
talk = {
|
||||||
|
TEXT_OAKSLAB_OAK1 = {
|
||||||
|
{ "face_player" },
|
||||||
|
-- Yellow's OaksLabOak1Text leads with the dex-rating branch: once
|
||||||
|
-- EVENT_PALLET_AFTER_GETTING_POKEBALLS is set (converted saves) or
|
||||||
|
-- 2+ species are owned, Oak asks how the Pokédex is coming and
|
||||||
|
-- rates it (predef DisplayDexRating)
|
||||||
|
{ "check_flag", "EVENT_PALLET_AFTER_GETTING_POKEBALLS" },
|
||||||
|
{ "jump_if_true", "dex_rating" },
|
||||||
|
{ "check_dex_owned", 2 },
|
||||||
|
{ "jump_if_true", "dex_rating" },
|
||||||
|
{ "check_item", "POKE_BALL" },
|
||||||
|
{ "jump_if_true", "come_see" },
|
||||||
|
{ "check_flag", "EVENT_BEAT_ROUTE22_RIVAL_1ST_BATTLE" },
|
||||||
|
{ "jump_if_true", "give_balls" },
|
||||||
|
{ "check_flag", "EVENT_GOT_POKEDEX" },
|
||||||
|
{ "jump_if_true", "around_world" },
|
||||||
|
{ "check_flag", "EVENT_BATTLED_RIVAL_IN_OAKS_LAB" },
|
||||||
|
{ "jump_if_false", "pre_lab_battle" },
|
||||||
|
{ "check_item", "OAKS_PARCEL" },
|
||||||
|
{ "jump_if_false", "raise_young" },
|
||||||
|
-- .DeliverParcelText: parcel handover, then the Pokédex scene
|
||||||
|
-- (OaksLabRivalArrivesAtOaksRequestScript -> OakGivesPokedexScript)
|
||||||
|
{ "show_text", "_OaksLabOak1DeliverParcelText" },
|
||||||
|
{ "play_sound", "Get_Key_Item" },
|
||||||
|
{ "show_text", "_OaksLabOak1ParcelThanksText" },
|
||||||
|
{ "take_item", "OAKS_PARCEL", 1 },
|
||||||
|
{ "stop_music" },
|
||||||
|
{ "play_music", "Music_MeetRival" },
|
||||||
|
{ "show_text", "_OaksLabRivalGrampsText" },
|
||||||
|
{ "show_object", "OAKS_LAB", "OAKSLAB_RIVAL" },
|
||||||
|
{ "place_npc", RIVAL, 4, 7, "up" },
|
||||||
|
{ "move_npc_to", RIVAL, 4, 3 },
|
||||||
|
{ "play_music", "Music_OaksLab" },
|
||||||
|
{ "face_object", RIVAL, "up" },
|
||||||
|
{ "face_object", OAK1, "down" },
|
||||||
|
-- Yellow opens with the rival bragging, not Red's "what did you
|
||||||
|
-- call me for" (OaksLabOakGivesPokedexScript text order)
|
||||||
|
{ "show_text", "_OaksLabRivalMyPokemonHasGrownStrongerText" },
|
||||||
|
{ "face_object", RIVAL, "up" },
|
||||||
|
{ "face_object", OAK1, "down" },
|
||||||
|
{ "show_text", "_OaksLabOakIHaveARequestText" },
|
||||||
|
{ "face_object", RIVAL, "up" },
|
||||||
|
{ "face_object", OAK1, "down" },
|
||||||
|
{ "show_text", "_OaksLabOakMyInventionPokedexText" },
|
||||||
|
{ "show_text", "_OaksLabOakGotPokedexText" },
|
||||||
|
{ "play_sound", "Get_Key_Item" },
|
||||||
|
{ "hide_object", "OAKS_LAB", "OAKSLAB_POKEDEX1" },
|
||||||
|
{ "hide_object", "OAKS_LAB", "OAKSLAB_POKEDEX2" },
|
||||||
|
{ "face_object", RIVAL, "up" },
|
||||||
|
{ "face_object", OAK1, "down" },
|
||||||
|
{ "show_text", "_OaksLabOakThatWasMyDreamText" },
|
||||||
|
{ "face_object", RIVAL, "right" },
|
||||||
|
{ "show_text", "_OaksLabRivalLeaveItAllToMeText" },
|
||||||
|
{ "set_flag", "EVENT_GOT_POKEDEX" },
|
||||||
|
{ "set_flag", "EVENT_OAK_GOT_PARCEL" },
|
||||||
|
{ "hide_object", "VIRIDIAN_CITY", "VIRIDIANCITY_OLD_MAN_SLEEPY" },
|
||||||
|
{ "show_object", "VIRIDIAN_CITY", "VIRIDIANCITY_OLD_MAN" },
|
||||||
|
{ "stop_music" },
|
||||||
|
{ "play_music", "Music_MeetRival" },
|
||||||
|
{ "move_npc_to", RIVAL, 4, 7 },
|
||||||
|
{ "hide_object", "OAKS_LAB", "OAKSLAB_RIVAL" },
|
||||||
|
{ "play_music", "Music_OaksLab" },
|
||||||
|
{ "set_flag", "EVENT_1ST_ROUTE22_RIVAL_BATTLE" },
|
||||||
|
{ "clear_flag", "EVENT_2ND_ROUTE22_RIVAL_BATTLE" },
|
||||||
|
{ "set_flag", "EVENT_ROUTE22_RIVAL_WANTS_BATTLE" },
|
||||||
|
{ "show_object", "ROUTE_22", "ROUTE22_RIVAL1" },
|
||||||
|
{ "jump", "end" },
|
||||||
|
|
||||||
|
{ "label", "raise_young" },
|
||||||
|
-- Yellow: talk-to-it (starter Pikachu) instead of Red raise-young line.
|
||||||
|
{ "show_text", "_OaksLabOak1YouShouldTalkToIt" },
|
||||||
|
{ "jump", "end" },
|
||||||
|
|
||||||
|
{ "label", "pre_lab_battle" },
|
||||||
|
{ "check_flag", "EVENT_GOT_STARTER" },
|
||||||
|
{ "jump_if_true", "can_fight" },
|
||||||
|
{ "show_text", "_OaksLabOak1GoAheadItsYours" },
|
||||||
|
{ "jump", "end" },
|
||||||
|
{ "label", "can_fight" },
|
||||||
|
{ "show_text", "_OaksLabOak1YourPokemonCanFightText" },
|
||||||
|
{ "jump", "end" },
|
||||||
|
|
||||||
|
{ "label", "around_world" },
|
||||||
|
{ "show_text", "_OaksLabOak1PokemonAroundTheWorldText" },
|
||||||
|
{ "jump", "end" },
|
||||||
|
|
||||||
|
{ "label", "give_balls" },
|
||||||
|
{ "check_flag", "EVENT_GOT_POKEBALLS_FROM_OAK" },
|
||||||
|
{ "jump_if_true", "come_see" },
|
||||||
|
{ "set_flag", "EVENT_GOT_POKEBALLS_FROM_OAK" },
|
||||||
|
{ "give_item", "POKE_BALL", 5, false },
|
||||||
|
{ "show_text", "_OaksLabOak1ReceivedPokeballsText" },
|
||||||
|
{ "play_sound", "Get_Key_Item" },
|
||||||
|
{ "show_text", "_OaksLabGivePokeballsExplanationText" },
|
||||||
|
{ "jump", "end" },
|
||||||
|
|
||||||
|
{ "label", "come_see" },
|
||||||
|
{ "show_text", "_OaksLabOak1ComeSeeMeSometimesText" },
|
||||||
|
{ "jump", "end" },
|
||||||
|
|
||||||
|
{ "label", "dex_rating" },
|
||||||
|
{ "show_text", "_OaksLabOak1HowIsYourPokedexComingText" },
|
||||||
|
{ "dex_rating" },
|
||||||
|
},
|
||||||
|
|
||||||
|
-- OaksLabEeveePokeBallText / OaksLabRivalExclamationScript ->
|
||||||
|
-- OaksLabChoseStarterScript..OaksLabPlayerReceivesPikachuScript:
|
||||||
|
-- before Oak's choose speech the ball is just flavor; after it, the
|
||||||
|
-- rival "!"s, shoves the player off the table, snatches the ball,
|
||||||
|
-- then the player is walked over to Oak and handed Pikachu.
|
||||||
|
TEXT_OAKSLAB_EEVEE_POKE_BALL = function(game, ow, npc, done)
|
||||||
|
local flags = game.save.flags
|
||||||
|
if flags.EVENT_GOT_STARTER then
|
||||||
|
done()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not flags.EVENT_OAK_ASKED_TO_CHOOSE_MON then
|
||||||
|
ow.runner:run({
|
||||||
|
{ "show_text", "_OaksLabThatsAPokeball" },
|
||||||
|
}, { onDone = done })
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local px, py = ow.player.cellX, ow.player.cellY
|
||||||
|
local rows = {
|
||||||
|
-- OaksLabRivalExclamationScript: "!" over the rival
|
||||||
|
{ "emote", RIVAL, "shock" },
|
||||||
|
}
|
||||||
|
-- .RivalPushesPlayerAwayFromEeveeBall + the PAD_RIGHT x2 shove:
|
||||||
|
-- the rival cuts across to the ball WHILE the player standing
|
||||||
|
-- below it is bumped two tiles right (both movements run in the
|
||||||
|
-- same beat, so the walk overlaps the shove like the original)
|
||||||
|
if py == 4 then
|
||||||
|
rows[#rows + 1] = { "walk_npc", RIVAL,
|
||||||
|
{ "down", "right", "right", "right" }, { wait = false } }
|
||||||
|
rows[#rows + 1] = { "face_player_dir", "left" }
|
||||||
|
rows[#rows + 1] = { "move_player", "right", 2 }
|
||||||
|
-- let the rival finish the last stretch to (7,4)
|
||||||
|
rows[#rows + 1] = { "wait", 40 }
|
||||||
|
else
|
||||||
|
rows[#rows + 1] = { "move_npc_to", RIVAL, 7, 4 }
|
||||||
|
end
|
||||||
|
rows[#rows + 1] = { "face_object", RIVAL, "up" }
|
||||||
|
rows[#rows + 1] = { "hide_object", "OAKS_LAB", "OAKSLAB_EEVEE_POKE_BALL" }
|
||||||
|
-- rival starter baseline (RIVAL_STARTER_JOLTEON) at snatch time
|
||||||
|
rows[#rows + 1] = { "set_field", "rivalStarter", 1 }
|
||||||
|
rows[#rows + 1] = { "show_text", "_OaksLabRivalTakesText1" }
|
||||||
|
rows[#rows + 1] = { "play_sound", "Get_Key_Item" }
|
||||||
|
rows[#rows + 1] = { "show_text", "_OaksLabRivalTakesText2" }
|
||||||
|
rows[#rows + 1] = { "show_text", "_OaksLabRivalTakesText3" }
|
||||||
|
rows[#rows + 1] = { "show_text", "_OaksLabRivalTakesText4" }
|
||||||
|
rows[#rows + 1] = { "show_text", "_OaksLabRivalTakesText5" }
|
||||||
|
-- OaksLabRLE_PlayerWalksToOak: the simulated-joypad buffer plays
|
||||||
|
-- its RLE list BACKWARDS (StartSimulatingJoypadStates consumes
|
||||||
|
-- from wSimulatedJoypadStatesEnd), so the real order is LEFT 1,
|
||||||
|
-- DOWN 1, LEFT 3, UP 2 -- from the shove spot (9,4) the player
|
||||||
|
-- rounds the BOTTOM of the table to (5,3), directly below Oak
|
||||||
|
if py == 4 then
|
||||||
|
rows[#rows + 1] = { "walk_npc", "player",
|
||||||
|
{ "left", "down", "left", "left", "left", "up", "up" } }
|
||||||
|
else
|
||||||
|
rows[#rows + 1] = { "walk_npc", "player", { "left" } }
|
||||||
|
end
|
||||||
|
rows[#rows + 1] = { "face_player_dir", "up" }
|
||||||
|
rows[#rows + 1] = { "face_object", OAK1, "down" }
|
||||||
|
-- OaksLabPlayerReceivedMonText: no nickname prompt -- the starter
|
||||||
|
-- Pikachu keeps its species name
|
||||||
|
rows[#rows + 1] = { "show_text", "_OaksLabOakGivesText" }
|
||||||
|
rows[#rows + 1] = { "play_sound", "Get_Key_Item" }
|
||||||
|
rows[#rows + 1] = { "show_text", "_OaksLabReceivedText", { RAM = "PIKACHU" } }
|
||||||
|
rows[#rows + 1] = { "give_pokemon", "PIKACHU", 5, true }
|
||||||
|
rows[#rows + 1] = { "set_flag", "EVENT_GOT_STARTER" }
|
||||||
|
rows[#rows + 1] = { "set_flag", "EVENT_CHOSE_PIKACHU" }
|
||||||
|
ow.runner:run(rows, { npc = npc, onDone = done })
|
||||||
|
end,
|
||||||
|
|
||||||
|
TEXT_OAKSLAB_RIVAL = {
|
||||||
|
{ "face_player" },
|
||||||
|
{ "check_flag", "EVENT_GOT_STARTER" },
|
||||||
|
{ "jump_if_false", "pre_starter" },
|
||||||
|
{ "show_text", "_OaksLabRivalMyPokemonLooksStrongerText" },
|
||||||
|
{ "jump", "end" },
|
||||||
|
|
||||||
|
{ "label", "pre_starter" },
|
||||||
|
{ "check_flag", "EVENT_FOLLOWED_OAK_INTO_LAB_2" },
|
||||||
|
{ "jump_if_false", "gramps_gone" },
|
||||||
|
{ "show_text", "_OaksLabRivalIllGetABetterPokemonThanYou" },
|
||||||
|
{ "jump", "end" },
|
||||||
|
|
||||||
|
{ "label", "gramps_gone" },
|
||||||
|
{ "show_text", "_OaksLabRivalGrampsIsntAroundText" },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
|
onEnter = function(game, ow)
|
||||||
|
if not (game.save.flags and game.save.flags.EVENT_GOT_POKEDEX) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local Commands = require("src.script.Commands")
|
||||||
|
local ctx = { save = game.save, game = game, overworld = ow }
|
||||||
|
Commands.hide_object(ctx, "OAKS_LAB", "OAKSLAB_POKEDEX1")
|
||||||
|
Commands.hide_object(ctx, "OAKS_LAB", "OAKSLAB_POKEDEX2")
|
||||||
|
end,
|
||||||
|
|
||||||
|
onStep = function(game, ow, x, y)
|
||||||
|
local flags = game.save.flags
|
||||||
|
-- OaksLabPlayerDontGoAwayScript: y==6 without the starter walks the
|
||||||
|
-- player back up a tile
|
||||||
|
if flags.EVENT_FOLLOWED_OAK_INTO_LAB and not flags.EVENT_GOT_STARTER
|
||||||
|
and y >= 6 then
|
||||||
|
ow.runner:run({
|
||||||
|
{ "face_object", OAK1, "down" },
|
||||||
|
{ "face_object", RIVAL, "down" },
|
||||||
|
{ "show_text", "_OaksLabOakDontGoAwayYetText" },
|
||||||
|
{ "move_player", "up", 1 },
|
||||||
|
}, {})
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
-- OaksLabRivalChallengesPlayerScript..OaksLabPikachuDislikesPokeballsScript:
|
||||||
|
-- heading for the door with Pikachu starts the rival battle, his
|
||||||
|
-- exit walk, then Pikachu pops out of its ball.
|
||||||
|
if flags.EVENT_GOT_STARTER and not flags.EVENT_BATTLED_RIVAL_IN_OAKS_LAB
|
||||||
|
and y >= 6 then
|
||||||
|
local rival = ow:npcByIndex(RIVAL)
|
||||||
|
if not rival then return false end
|
||||||
|
local rows = {
|
||||||
|
{ "face_player_dir", "up" },
|
||||||
|
{ "stop_music" },
|
||||||
|
{ "play_music", "Music_MeetRival" },
|
||||||
|
{ "show_text", "_OaksLabRivalIllTakeYouOnText" },
|
||||||
|
}
|
||||||
|
-- FindPathToPlayer with the Y distance decremented: the rival
|
||||||
|
-- stops one tile above the player
|
||||||
|
local target
|
||||||
|
for _, c in ipairs({ { x, y - 1 }, { x - 1, y }, { x + 1, y },
|
||||||
|
{ x, y + 1 } }) do
|
||||||
|
if ow.map:inBounds(c[1], c[2]) and ow.map:isWalkableCell(c[1], c[2]) then
|
||||||
|
target = c
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if target then
|
||||||
|
table.insert(rows, { "move_npc_to", RIVAL, target[1], target[2] })
|
||||||
|
end
|
||||||
|
table.insert(rows, { "face_object", RIVAL,
|
||||||
|
target and target[2] < y and "down"
|
||||||
|
or target and target[2] > y and "up"
|
||||||
|
or target and target[1] < x and "right" or "left" })
|
||||||
|
table.insert(rows, { "start_battle", "trainer", "OPP_RIVAL1", 1 })
|
||||||
|
table.insert(rows, { "heal_party" })
|
||||||
|
table.insert(rows, { "set_flag", "EVENT_BATTLED_RIVAL_IN_OAKS_LAB" })
|
||||||
|
-- OaksLabRivalEndBattleScript: his Eevee's future evolution is
|
||||||
|
-- decided here -- FLAREON if the player won, VAPOREON otherwise
|
||||||
|
table.insert(rows, { "check_battle_result", "win" })
|
||||||
|
table.insert(rows, { "jump_if_false", "lost_lab" })
|
||||||
|
table.insert(rows, { "set_field", "rivalStarter", 2 })
|
||||||
|
table.insert(rows, { "jump", "exit" })
|
||||||
|
table.insert(rows, { "label", "lost_lab" })
|
||||||
|
table.insert(rows, { "set_field", "rivalStarter", 3 })
|
||||||
|
table.insert(rows, { "label", "exit" })
|
||||||
|
-- OaksLabRivalStartsExitScript: parting shot, walk out past the
|
||||||
|
-- player, restore the lab theme
|
||||||
|
table.insert(rows, { "wait", 20 })
|
||||||
|
table.insert(rows, { "show_text", "_OaksLabRivalSmellYouLaterText" })
|
||||||
|
table.insert(rows, { "move_npc_to", RIVAL, 4, 11 })
|
||||||
|
table.insert(rows, { "hide_object", "OAKS_LAB", "OAKSLAB_RIVAL" })
|
||||||
|
table.insert(rows, { "play_music", "Music_OaksLab" })
|
||||||
|
-- OaksLabPikachuEscapesPokeballScript: Pikachu hates its ball.
|
||||||
|
-- The overworld follower itself is still an open port
|
||||||
|
-- (docs/yellow-version.md runtime backlog); the story beat plays.
|
||||||
|
table.insert(rows, { "play_cry", "PIKACHU" })
|
||||||
|
table.insert(rows, { "show_text", "_OaksLabPikachuDislikesPokeballsText1" })
|
||||||
|
table.insert(rows, { "show_text", "_OaksLabPikachuDislikesPokeballsText2" })
|
||||||
|
ow.runner:run(rows, { npc = rival })
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end,
|
||||||
|
}
|
||||||
@@ -19,19 +19,60 @@ local FEE = 500
|
|||||||
local BALLS = 30
|
local BALLS = 30
|
||||||
local STEPS = 502
|
local STEPS = 502
|
||||||
|
|
||||||
local function startGame(game, t, done)
|
local function startGame(game, t, done, balls, introText)
|
||||||
game.save.money = game.save.money - FEE
|
game.save.safari = { balls = balls or BALLS, steps = STEPS }
|
||||||
game.save.safari = { balls = BALLS, steps = STEPS }
|
game.save.safariNags = nil
|
||||||
local TextBox = require("src.render.TextBox")
|
local TextBox = require("src.render.TextBox")
|
||||||
local paid = (t._SafariZoneGateSafariZoneWorker1ThatllBe500PleaseText
|
local paid = introText
|
||||||
or "That'll be ¥500\nplease!\f{PLAYER} received\n30 SAFARI BALLs!")
|
or (t._SafariZoneGateSafariZoneWorker1ThatllBe500PleaseText
|
||||||
:gsub("{PLAYER}", game.save.player.name)
|
or "That'll be ¥500\nplease!\f{PLAYER} received\n30 SAFARI BALLs!")
|
||||||
|
:gsub("{NUM:[^}]*}", "500")
|
||||||
|
paid = paid:gsub("{PLAYER}", game.save.player.name)
|
||||||
local pa = t._SafariZoneGateSafariZoneWorker1CallYouOnThePAText
|
local pa = t._SafariZoneGateSafariZoneWorker1CallYouOnThePAText
|
||||||
or "\fWe'll call you on\nthe PA when you\nrun out of time\nor SAFARI BALLs!"
|
or "\fWe'll call you on\nthe PA when you\nrun out of time\nor SAFARI BALLs!"
|
||||||
local luck = t._SafariZoneGateSafariZoneWorker1GoodLuckText or "Good Luck!"
|
local luck = t._SafariZoneGateSafariZoneWorker1GoodLuckText or "Good Luck!"
|
||||||
game.stack:push(TextBox.new(game, paid .. pa .. "\f" .. luck, done))
|
game.stack:push(TextBox.new(game, paid .. pa .. "\f" .. luck, done))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Yellow's soft-lock fix (scripts/SafariZoneGate_2.asm): a player short of
|
||||||
|
-- the full fee still gets in.
|
||||||
|
-- 0 < money < 500: SafariZoneEntranceCalculateLowCostAdmission takes
|
||||||
|
-- everything and hands over min(money/23 + 1, 29) balls.
|
||||||
|
-- money == 0: SafariZoneEntranceGetLowCostAdmissionText nags four times
|
||||||
|
-- (LowCostText5/6/7/8), then relents -- free entry, one ball.
|
||||||
|
local function yellowLowCost(game, ow, t, done, back)
|
||||||
|
local TextBox = require("src.render.TextBox")
|
||||||
|
if game.save.money > 0 then
|
||||||
|
local balls = math.min(math.floor(game.save.money / 23) + 1, 29)
|
||||||
|
game.save.money = 0
|
||||||
|
local intro =
|
||||||
|
(t._SafariZoneGateSafariZoneWorker1NotEnoughMoneyText
|
||||||
|
or "Oops! Not enough\nmoney!")
|
||||||
|
.. (t._SafariZoneLowCostText1
|
||||||
|
or "\fOh, all right, pay\nme what you have.")
|
||||||
|
.. "\f" .. (t._SafariZoneLowCostText2
|
||||||
|
or "But, I can't give\nyou all 30 BALLs.")
|
||||||
|
startGame(game, t, done, balls, intro)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local nag = game.save.safariNags or 0
|
||||||
|
game.save.safariNags = nag + 1
|
||||||
|
if nag >= 3 then
|
||||||
|
local intro =
|
||||||
|
(t._SafariZoneLowCostText8 or "Read my lips, NO!\nGet it?")
|
||||||
|
.. (t._SafariZoneLowCostText3
|
||||||
|
or "\fYou're persistent,\naren't you?\fOK, you can go in\nfor free, but\njust this once!")
|
||||||
|
startGame(game, t, done, 1, intro)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local nags = {
|
||||||
|
t._SafariZoneLowCostText5 or "I'm sorry, but you\nhave to pay to\nenter.",
|
||||||
|
t._SafariZoneLowCostText6 or "You can't enter\nwithout paying!",
|
||||||
|
t._SafariZoneLowCostText7 or "I said, no money,\nno entry!",
|
||||||
|
}
|
||||||
|
back(nags[nag + 1])
|
||||||
|
end
|
||||||
|
|
||||||
local function joinPrompt(game, ow, done)
|
local function joinPrompt(game, ow, done)
|
||||||
done = done or function() end
|
done = done or function() end
|
||||||
local TextBox = require("src.render.TextBox")
|
local TextBox = require("src.render.TextBox")
|
||||||
@@ -51,9 +92,14 @@ local function joinPrompt(game, ow, done)
|
|||||||
back(t._SafariZoneGateSafariZoneWorker1PleaseComeAgainText
|
back(t._SafariZoneGateSafariZoneWorker1PleaseComeAgainText
|
||||||
or "OK! Please come\nagain!")
|
or "OK! Please come\nagain!")
|
||||||
elseif game.save.money < FEE then
|
elseif game.save.money < FEE then
|
||||||
back(t._SafariZoneGateSafariZoneWorker1NotEnoughMoneyText
|
if require("src.core.GameVersion").isYellow() then
|
||||||
or "Oops! Not enough\nmoney!")
|
yellowLowCost(game, ow, t, done, back)
|
||||||
|
else
|
||||||
|
back(t._SafariZoneGateSafariZoneWorker1NotEnoughMoneyText
|
||||||
|
or "Oops! Not enough\nmoney!")
|
||||||
|
end
|
||||||
else
|
else
|
||||||
|
game.save.money = game.save.money - FEE
|
||||||
startGame(game, t, done)
|
startGame(game, t, done)
|
||||||
end
|
end
|
||||||
end))
|
end))
|
||||||
|
|||||||
@@ -16,6 +16,14 @@ M.VIRIDIAN_MART = {
|
|||||||
-- StartSimulatingJoypadStates walks the player to the counter
|
-- StartSimulatingJoypadStates walks the player to the counter
|
||||||
-- (.PlayerMovement: PAD_LEFT 1, PAD_UP 2, door (3,7) -> counter (2,5))
|
-- (.PlayerMovement: PAD_LEFT 1, PAD_UP 2, door (3,7) -> counter (2,5))
|
||||||
-- and ViridianMartOaksParcelScript hands the parcel over. The player
|
-- and ViridianMartOaksParcelScript hands the parcel over. The player
|
||||||
|
-- never presses A.
|
||||||
|
--
|
||||||
|
-- The RLE list is consumed back to front: DecodeRLEList fills forward
|
||||||
|
-- from wSimulatedJoypadStatesEnd, the script seeds wSimulatedJoypadStates-
|
||||||
|
-- Index with the count, and home/overworld.asm decrements that index
|
||||||
|
-- before each read. So PAD_LEFT 1, PAD_UP 2 actually plays up, up, left,
|
||||||
|
-- and the walk ends facing the clerk. Replaying the list front to back
|
||||||
|
-- put the player at the counter facing up instead (#235). The player
|
||||||
-- never presses A. This matters beyond convenience: the parcel gates
|
-- never presses A. This matters beyond convenience: the parcel gates
|
||||||
-- Oak's Pokedex and the old man clearing Route 2, so vanilla guarantees
|
-- Oak's Pokedex and the old man clearing Route 2, so vanilla guarantees
|
||||||
-- it on entry rather than letting you walk out without it.
|
-- it on entry rather than letting you walk out without it.
|
||||||
@@ -28,8 +36,8 @@ M.VIRIDIAN_MART = {
|
|||||||
if not f.EVENT_GOT_STARTER then return end
|
if not f.EVENT_GOT_STARTER then return end
|
||||||
ow:queueScript({
|
ow:queueScript({
|
||||||
{ "show_text", "_ViridianMartClerkYouCameFromPalletTownText" },
|
{ "show_text", "_ViridianMartClerkYouCameFromPalletTownText" },
|
||||||
{ "move_player", "left", 1 },
|
|
||||||
{ "move_player", "up", 2 },
|
{ "move_player", "up", 2 },
|
||||||
|
{ "move_player", "left", 1 },
|
||||||
-- the quest text's last page is "{PLAYER} got\nOAK's PARCEL!"
|
-- the quest text's last page is "{PLAYER} got\nOAK's PARCEL!"
|
||||||
{ "give_item", "OAKS_PARCEL", 1, "_ViridianMartClerkParcelQuestText" },
|
{ "give_item", "OAKS_PARCEL", 1, "_ViridianMartClerkParcelQuestText" },
|
||||||
{ "set_flag", "EVENT_GOT_OAKS_PARCEL" },
|
{ "set_flag", "EVENT_GOT_OAKS_PARCEL" },
|
||||||
@@ -86,6 +94,27 @@ M.VIRIDIAN_CITY = {
|
|||||||
{ "show_text", "_ViridianCityOldManTimeIsMoneyText" }, -- 8 (9 = end)
|
{ "show_text", "_ViridianCityOldManTimeIsMoneyText" }, -- 8 (9 = end)
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
-- Re-apply the Pokedex old-man swap for a save that already holds the flag
|
||||||
|
-- but was never standing here when it fired: a vanilla .sav imported
|
||||||
|
-- through src/save_convert, whose codec does not model pokered's
|
||||||
|
-- wToggleableObjectFlags array, so save.objectToggles arrives empty and
|
||||||
|
-- both objects fall back to their compiled-in defaults -- the sleeper ON
|
||||||
|
-- (data/maps/toggleable_objects.asm toggleable_objects_for VIRIDIAN_CITY),
|
||||||
|
-- still lying across the north path (#234).
|
||||||
|
-- OaksLabOakGivesPokedexScript (scripts/OaksLab.asm) sets EVENT_GOT_POKEDEX
|
||||||
|
-- and, with no branch in between, runs HideObject TOGGLE_LYING_OLD_MAN /
|
||||||
|
-- ShowObject TOGGLE_OLD_MAN, so that one flag settles both toggles exactly.
|
||||||
|
-- Same shape as M.OAKS_LAB.onEnter in data/scripts/oaks_lab.lua, which
|
||||||
|
-- re-applies the same script's other two HideObjects on entry (#106).
|
||||||
|
onEnter = function(game, ow)
|
||||||
|
if not (game.save.flags and game.save.flags.EVENT_GOT_POKEDEX) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local Commands = require("src.script.Commands")
|
||||||
|
local ctx = { save = game.save, game = game, overworld = ow }
|
||||||
|
Commands.hide_object(ctx, "VIRIDIAN_CITY", "VIRIDIANCITY_OLD_MAN_SLEEPY")
|
||||||
|
Commands.show_object(ctx, "VIRIDIAN_CITY", "VIRIDIANCITY_OLD_MAN")
|
||||||
|
end,
|
||||||
-- ViridianCityCheckGotPokedexScript: the north corridor is gated on
|
-- ViridianCityCheckGotPokedexScript: the north corridor is gated on
|
||||||
-- EVENT_GOT_POKEDEX, NOT on the sleeper being hidden, and it triggers
|
-- EVENT_GOT_POKEDEX, NOT on the sleeper being hidden, and it triggers
|
||||||
-- on exactly one cell -- (19,9), the gap east of the sleeper (18,9)
|
-- on exactly one cell -- (19,9), the gap east of the sleeper (18,9)
|
||||||
@@ -395,7 +424,93 @@ M.SS_ANNE_CAPTAINS_ROOM = {
|
|||||||
-- MrFujisHouse.asm; the teleport back to his house is a warp)
|
-- MrFujisHouse.asm; the teleport back to his house is a warp)
|
||||||
-- -------------------------------------------------------------------
|
-- -------------------------------------------------------------------
|
||||||
|
|
||||||
|
-- scripts/PokemonTower7F.asm: after each Rocket loses,
|
||||||
|
-- PokemonTower7FEndBattleScript shows its EndBattle text (EndTrainerBattle),
|
||||||
|
-- prints its AfterBattle text (DisplayTextID), then
|
||||||
|
-- PokemonTower7FRocketLeaveMovementScript walks the grunt off toward the
|
||||||
|
-- (9,16) stairs (MoveSprite) and PokemonTower7FHideNPCScript despawns it
|
||||||
|
-- (HideObject). Without this the beaten grunts stood in the corridor
|
||||||
|
-- forever (#200).
|
||||||
|
local POKEMON_TOWER_7F_ROCKETS = {
|
||||||
|
{ index = 1, name = "POKEMONTOWER7F_ROCKET1",
|
||||||
|
beat = "EVENT_BEAT_POKEMONTOWER_7_TRAINER_0",
|
||||||
|
after = "_PokemonTower7FRocket1AfterBattleText" },
|
||||||
|
{ index = 2, name = "POKEMONTOWER7F_ROCKET2",
|
||||||
|
beat = "EVENT_BEAT_POKEMONTOWER_7_TRAINER_1",
|
||||||
|
after = "_PokemonTower7FRocket2AfterBattleText" },
|
||||||
|
{ index = 3, name = "POKEMONTOWER7F_ROCKET3",
|
||||||
|
beat = "EVENT_BEAT_POKEMONTOWER_7_TRAINER_2",
|
||||||
|
after = "_PokemonTower7FRocket3AfterBattleText" },
|
||||||
|
}
|
||||||
|
|
||||||
|
-- PokemonTower7FNPCCoordMovementTable, keyed by the PLAYER's tile ("x,y")
|
||||||
|
-- at the engagement (both the talk and the sight walk-up leave the player on
|
||||||
|
-- the tile the vanilla table indexes). Each list is that entry's
|
||||||
|
-- NPC_MOVEMENT_* exit, applied from the grunt's current tile. The exact
|
||||||
|
-- tables are one per grunt (dbmapcoord bytes decoded back to x,y).
|
||||||
|
local POKEMON_TOWER_7F_EXITS = {
|
||||||
|
[1] = { -- ROCKET1 @ (9,11), faces RIGHT
|
||||||
|
["9,12"] = { "right", "down", "down", "down", "down", "down", "left" },
|
||||||
|
["10,11"] = { "down", "right", "down", "down", "down", "down" },
|
||||||
|
["11,11"] = { "down", "down", "down", "down", "down" },
|
||||||
|
["12,11"] = { "down", "down", "down", "down", "down" },
|
||||||
|
},
|
||||||
|
[2] = { -- ROCKET2 @ (12,9), faces LEFT
|
||||||
|
["12,10"] = { "left", "down", "down", "down", "down", "down", "down" },
|
||||||
|
["11,9"] = { "down", "down", "down", "left", "down", "down" },
|
||||||
|
["10,9"] = { "down", "down", "down", "down", "down" },
|
||||||
|
["9,9"] = { "down", "down", "down", "down", "down" },
|
||||||
|
},
|
||||||
|
[3] = { -- ROCKET3 @ (9,7), faces RIGHT
|
||||||
|
["9,8"] = { "right", "down", "down", "down", "down", "down", "down" },
|
||||||
|
["10,7"] = { "down", "down", "down", "down", "down" },
|
||||||
|
["11,7"] = { "down", "down", "down", "down", "down" },
|
||||||
|
["12,7"] = { "down", "down", "down", "down", "down" },
|
||||||
|
},
|
||||||
|
}
|
||||||
|
-- The vanilla table only lists the sight/talk tiles the map geometry allows;
|
||||||
|
-- a plain down-walk keeps any other engagement tile (e.g. talking from the
|
||||||
|
-- side) safe -- it still clears the corridor and despawns the grunt.
|
||||||
|
local POKEMON_TOWER_7F_EXIT_FALLBACK =
|
||||||
|
{ "down", "down", "down", "down", "down" }
|
||||||
|
|
||||||
M.POKEMON_TOWER_7F = {
|
M.POKEMON_TOWER_7F = {
|
||||||
|
-- Repair saves that beat a grunt before the exit walk was ported: in
|
||||||
|
-- vanilla HideObject persists (wMissableObjectFlags), so a beaten grunt is
|
||||||
|
-- still gone on re-entry. hide_object below writes objectToggles for new
|
||||||
|
-- wins; this hides any grunt whose BEAT flag is already set.
|
||||||
|
onEnter = function(game, ow)
|
||||||
|
local Commands = require("src.script.Commands")
|
||||||
|
local ctx = { game = game, save = game.save, overworld = ow }
|
||||||
|
for _, r in ipairs(POKEMON_TOWER_7F_ROCKETS) do
|
||||||
|
if game.save.flags[r.beat] then
|
||||||
|
Commands.hide_object(ctx, "POKEMON_TOWER_7F", r.name)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
-- runVictoryHook fires after every trainer win on the map (both the sight
|
||||||
|
-- and talk paths route through engageTrainer -> checkVictoryRewards), so
|
||||||
|
-- this walks off whichever grunt was just beaten but is still standing.
|
||||||
|
-- The AfterBattle text + walk queue UNDER the EndBattle box engageTrainer
|
||||||
|
-- pushes right after, giving the vanilla order: EndBattle, AfterBattle,
|
||||||
|
-- walk, despawn.
|
||||||
|
onVictory = function(game, ow)
|
||||||
|
if ow.runner:isRunning() then return end
|
||||||
|
for _, r in ipairs(POKEMON_TOWER_7F_ROCKETS) do
|
||||||
|
local npc = ow:npcByIndex(r.index)
|
||||||
|
if npc and game.save.flags[r.beat] then
|
||||||
|
local key = ow.player.cellX .. "," .. ow.player.cellY
|
||||||
|
local dirs = (POKEMON_TOWER_7F_EXITS[r.index] or {})[key]
|
||||||
|
or POKEMON_TOWER_7F_EXIT_FALLBACK
|
||||||
|
ow.runner:run({
|
||||||
|
{ "show_text", r.after }, -- DisplayTextID
|
||||||
|
{ "walk_npc", r.index, dirs }, -- MoveSprite
|
||||||
|
{ "hide_object", "POKEMON_TOWER_7F", r.name }, -- HideObject
|
||||||
|
}, { npc = npc })
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
talk = {
|
talk = {
|
||||||
TEXT_POKEMONTOWER7F_MR_FUJI = {
|
TEXT_POKEMONTOWER7F_MR_FUJI = {
|
||||||
{ "face_player" }, -- 1
|
{ "face_player" }, -- 1
|
||||||
@@ -625,11 +740,20 @@ local function boulderAt(ow, x, y)
|
|||||||
return npc and npc.def.sprite == "SPRITE_BOULDER" and npc or nil
|
return npc and npc.def.sprite == "SPRITE_BOULDER" and npc or nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Each barrier is stamped BOTH ways on entry. pokered only ever stamps the
|
||||||
|
-- OPEN block (ReplaceTileBlock edits the loaded block map, which the next map
|
||||||
|
-- load throws away, so a fresh entry always shows the .blk's closed barrier),
|
||||||
|
-- but OverworldState:replaceBlock writes through Map:setBlock into the SHARED
|
||||||
|
-- map record in Game.data, so the port has to put the closed block back
|
||||||
|
-- itself or a solved barrier stays open for the rest of the session (#258).
|
||||||
|
-- The closed ids are the shipped .blk bytes: VictoryRoad1F.blk (4,6) = $25,
|
||||||
|
-- VictoryRoad2F.blk (3,4) = $37 and (11,7) = $25, VictoryRoad3F.blk
|
||||||
|
-- (3,5) = $25. Same both-ways pattern as the card-key doors in
|
||||||
|
-- OverworldState:setMap.
|
||||||
M.VICTORY_ROAD_1F = {
|
M.VICTORY_ROAD_1F = {
|
||||||
onEnter = function(game, ow)
|
onEnter = function(game, ow)
|
||||||
if game.save.flags.EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH then
|
ow:replaceBlock(4, 6,
|
||||||
ow:replaceBlock(4, 6, 0x1D)
|
game.save.flags.EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH and 0x1D or 0x25)
|
||||||
end
|
|
||||||
end,
|
end,
|
||||||
onBoulderMoved = function(game, ow, npc)
|
onBoulderMoved = function(game, ow, npc)
|
||||||
if npc.cellX == 17 and npc.cellY == 13
|
if npc.cellX == 17 and npc.cellY == 13
|
||||||
@@ -642,12 +766,14 @@ M.VICTORY_ROAD_1F = {
|
|||||||
|
|
||||||
M.VICTORY_ROAD_2F = {
|
M.VICTORY_ROAD_2F = {
|
||||||
onEnter = function(game, ow)
|
onEnter = function(game, ow)
|
||||||
if game.save.flags.EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH1 then
|
-- VictoryRoad2FResetBoulderEventScript (scripts/VictoryRoad2F.asm:19):
|
||||||
ow:replaceBlock(3, 4, 0x15)
|
-- entering 2F clears the 1F switch event, so 1F's barrier is closed
|
||||||
end
|
-- again the next time you climb down (#258)
|
||||||
if game.save.flags.EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH2 then
|
game.save.flags.EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH = nil
|
||||||
ow:replaceBlock(11, 7, 0x1D)
|
ow:replaceBlock(3, 4,
|
||||||
end
|
game.save.flags.EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH1 and 0x15 or 0x37)
|
||||||
|
ow:replaceBlock(11, 7,
|
||||||
|
game.save.flags.EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH2 and 0x1D or 0x25)
|
||||||
end,
|
end,
|
||||||
onBoulderMoved = function(game, ow, npc)
|
onBoulderMoved = function(game, ow, npc)
|
||||||
if npc.cellX == 1 and npc.cellY == 16
|
if npc.cellX == 1 and npc.cellY == 16
|
||||||
@@ -665,9 +791,8 @@ M.VICTORY_ROAD_2F = {
|
|||||||
|
|
||||||
M.VICTORY_ROAD_3F = {
|
M.VICTORY_ROAD_3F = {
|
||||||
onEnter = function(game, ow)
|
onEnter = function(game, ow)
|
||||||
if game.save.flags.EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH1 then
|
ow:replaceBlock(3, 5,
|
||||||
ow:replaceBlock(3, 5, 0x1D)
|
game.save.flags.EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH1 and 0x1D or 0x25)
|
||||||
end
|
|
||||||
end,
|
end,
|
||||||
onBoulderMoved = function(game, ow, npc)
|
onBoulderMoved = function(game, ow, npc)
|
||||||
if npc.cellX == 3 and npc.cellY == 5
|
if npc.cellX == 3 and npc.cellY == 5
|
||||||
@@ -675,12 +800,23 @@ M.VICTORY_ROAD_3F = {
|
|||||||
game.save.flags.EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH1 = true
|
game.save.flags.EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH1 = true
|
||||||
ow:replaceBlock(3, 5, 0x1D)
|
ow:replaceBlock(3, 5, 0x1D)
|
||||||
end
|
end
|
||||||
-- the hole at (23,15): the boulder drops to 2F next to switch 2
|
-- the hole at (23,15): the boulder drops to 2F next to switch 2.
|
||||||
if npc.cellX == 23 and npc.cellY == 15 then
|
-- VictoryRoad3FDefaultScript .handle_hole gates the swap on
|
||||||
|
-- CheckAndSetEvent EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH2, then
|
||||||
|
-- HideObject TOGGLE_VICTORY_ROAD_3F_BOULDER / ShowObject
|
||||||
|
-- TOGGLE_VICTORY_ROAD_2F_BOULDER. Those two toggles are
|
||||||
|
-- VICTORYROAD3F_BOULDER4 and VICTORYROAD2F_BOULDER3
|
||||||
|
-- (data/maps/toggleable_objects.asm); the old "VICTORYROAD2F_BOULDER"
|
||||||
|
-- matched no object_event name, so the toggle landed under a key
|
||||||
|
-- objectVisible never reads: harmless only while nothing hid that
|
||||||
|
-- boulder, and fatal once Route 23's reset does (#258).
|
||||||
|
if npc.cellX == 23 and npc.cellY == 15
|
||||||
|
and not game.save.flags.EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH2 then
|
||||||
|
game.save.flags.EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH2 = true
|
||||||
local Commands = require("src.script.Commands")
|
local Commands = require("src.script.Commands")
|
||||||
local ctx = { save = game.save, overworld = ow, game = game }
|
local ctx = { save = game.save, overworld = ow, game = game }
|
||||||
Commands.hide_object(ctx, "VICTORY_ROAD_3F", npc.def.name)
|
Commands.hide_object(ctx, "VICTORY_ROAD_3F", npc.def.name)
|
||||||
Commands.show_object(ctx, "VICTORY_ROAD_2F", "VICTORYROAD2F_BOULDER")
|
Commands.show_object(ctx, "VICTORY_ROAD_2F", "VICTORYROAD2F_BOULDER3")
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
-- scripts/VictoryRoad3F.asm VictoryRoad3FDefaultScript: the same hole
|
-- scripts/VictoryRoad3F.asm VictoryRoad3FDefaultScript: the same hole
|
||||||
|
|||||||
@@ -1,6 +1,10 @@
|
|||||||
-- More hand-ported events: the Pallet Town intro, the thirsty Saffron
|
-- More hand-ported events: the Pallet Town intro, the thirsty Saffron
|
||||||
-- gate guards, the Bike Voucher chain, fossils and the day-care.
|
-- gate guards, the Bike Voucher chain, fossils and the day-care.
|
||||||
-- Registered via data/scripts/init.lua; each cites its pokered source.
|
-- Registered via data/scripts/init.lua; Red/Blue cite pokered, Yellow
|
||||||
|
-- cites pokeyellow (Pallet stop row, Oak spawn, walk RLE, and the
|
||||||
|
-- wild-Pikachu beat before the lab escort).
|
||||||
|
|
||||||
|
local GameVersion = require("src.core.GameVersion")
|
||||||
|
|
||||||
local M = {}
|
local M = {}
|
||||||
|
|
||||||
@@ -35,72 +39,79 @@ function escort.findPath(fromX, fromY, toX, toY)
|
|||||||
return path
|
return path
|
||||||
end
|
end
|
||||||
|
|
||||||
-- PalletTownOakWalksToPlayerScript: Oak appears at his object spot
|
-- Red: Oak object (8,5) -> one tile below the player at y=1.
|
||||||
-- (8,5) and zigzags to one tile below the player (hNPCPlayerYDistance
|
-- Yellow: Oak object (10,4); stop fires at y=0 (pokeyellow PalletTown).
|
||||||
-- is pre-decremented before predef FindPathToPlayer).
|
|
||||||
function escort.oakApproach(playerX)
|
function escort.oakApproach(playerX)
|
||||||
|
if GameVersion.isYellow() then
|
||||||
|
return escort.findPath(10, 4, playerX, 1)
|
||||||
|
end
|
||||||
return escort.findPath(8, 5, playerX, 2)
|
return escort.findPath(8, 5, playerX, 2)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- RLEList_ProfOakWalkToLab (engine/overworld/auto_movement.asm):
|
-- RLEList_ProfOakWalkToLab (engine/overworld/auto_movement.asm).
|
||||||
-- DOWN x5, LEFT, DOWN x5, RIGHT x3, UP -- Oak's last step lands on the
|
-- Yellow differs: first DOWN is x6 (Oak starts one tile farther north).
|
||||||
-- lab door (12,11). (The trailing NPC_CHANGE_FACING is a march-in-
|
local function buildOakSteps()
|
||||||
-- place beat on the mat; here Oak just stands his final beat.)
|
if GameVersion.isYellow() then
|
||||||
escort.oakSteps = {
|
return {
|
||||||
"down", "down", "down", "down", "down",
|
"down", "down", "down", "down", "down", "down",
|
||||||
"left",
|
"left",
|
||||||
"down", "down", "down", "down", "down",
|
"down", "down", "down", "down", "down",
|
||||||
"right", "right", "right",
|
"right", "right", "right",
|
||||||
"up",
|
"up",
|
||||||
}
|
}
|
||||||
|
end
|
||||||
|
return {
|
||||||
|
"down", "down", "down", "down", "down",
|
||||||
|
"left",
|
||||||
|
"down", "down", "down", "down", "down",
|
||||||
|
"right", "right", "right",
|
||||||
|
"up",
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
-- RLEList_PlayerWalkToLab decodes to UP x2, RIGHT x3, DOWN x5, LEFT,
|
escort.oakSteps = buildOakSteps()
|
||||||
-- DOWN x6 and plays in REVERSE buffer order (wSimulatedJoypadStatesEnd
|
|
||||||
-- grows downward): DOWN x6, LEFT, DOWN x5, RIGHT x3, UP x2 -- Oak's
|
-- Player stays one step behind Oak (simplified reverse-RLE port).
|
||||||
-- exact path one step behind. The 17th press (the second UP) is eaten
|
|
||||||
-- by the door-warp frame (WarpFound clears hJoyHeld via EnterMap), so
|
|
||||||
-- only 16 real steps happen; the walk ends on the door at (12,11).
|
|
||||||
escort.playerSteps = { "down" }
|
escort.playerSteps = { "down" }
|
||||||
for _, d in ipairs(escort.oakSteps) do
|
for _, d in ipairs(escort.oakSteps) do
|
||||||
escort.playerSteps[#escort.playerSteps + 1] = d
|
escort.playerSteps[#escort.playerSteps + 1] = d
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function npcNamed(ow, name)
|
||||||
|
for _, n in ipairs(ow.npcs or {}) do
|
||||||
|
if n.def and n.def.name == name then return n end
|
||||||
|
end
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
M.PALLET_TOWN = {
|
M.PALLET_TOWN = {
|
||||||
talk = require("data.scripts.pallet_town").talk,
|
talk = require("data.scripts.pallet_town").talk,
|
||||||
escort = escort,
|
escort = escort,
|
||||||
-- Oak stops you at the north row (PalletTownDefaultScript's
|
-- Red: stop at y==1 from (8,5). Yellow: stop at y==0 from (10,4),
|
||||||
-- `wYCoord == 1` check), walks up from (8,5), and leads you to his
|
-- then a wild Pikachu battle before the lab escort (pokeyellow
|
||||||
-- lab with the player one step behind (scripts/PalletTown.asm +
|
-- PalletTownPikachuBattleScript).
|
||||||
-- PalletMovementScriptPointerTable in
|
|
||||||
-- engine/overworld/auto_movement.asm), then the lab walk-in and the
|
|
||||||
-- choose-mon exchange (scripts/OaksLab.asm OaksLabDefaultScript ..
|
|
||||||
-- OaksLabOakChooseMonSpeechScript).
|
|
||||||
onStep = function(game, ow, x, y)
|
onStep = function(game, ow, x, y)
|
||||||
if y ~= 1 or game.save.flags.EVENT_FOLLOWED_OAK_INTO_LAB
|
local yellow = GameVersion.isYellow()
|
||||||
|
local stopY = yellow and 0 or 1
|
||||||
|
if y ~= stopY or game.save.flags.EVENT_FOLLOWED_OAK_INTO_LAB
|
||||||
or game.save.flags.EVENT_GOT_STARTER then
|
or game.save.flags.EVENT_GOT_STARTER then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
local TextBox = require("src.render.TextBox")
|
local TextBox = require("src.render.TextBox")
|
||||||
local Commands = require("src.script.Commands")
|
local Commands = require("src.script.Commands")
|
||||||
local Music = require("src.core.Music")
|
local Music = require("src.core.Music")
|
||||||
|
local BattleState = require("src.battle.BattleState")
|
||||||
local t = game.data.text
|
local t = game.data.text
|
||||||
local ctx = { save = game.save, game = game, overworld = ow }
|
local ctx = { save = game.save, game = game, overworld = ow }
|
||||||
|
|
||||||
-- PalletTownDefaultScript: stop the player, turn them around
|
-- Red turns the player down; Yellow faces up at the north exit.
|
||||||
-- (wPlayerMovingDirection = PLAYER_DIR_DOWN applies on the very
|
ow.player.facing = yellow and "up" or "down"
|
||||||
-- next frame, before the text box opens) and strike up the "oak
|
|
||||||
-- appears" theme (MUSIC_MEET_PROF_OAK)
|
|
||||||
ow.player.facing = "down"
|
|
||||||
Music.play(game.data, "Music_MeetProfOak")
|
Music.play(game.data, "Music_MeetProfOak")
|
||||||
|
|
||||||
-- DelayFrames-style hold: the world pauses (input stays locked)
|
|
||||||
-- for `frames` frames, then cb runs. Reuses the emote pause slot;
|
|
||||||
-- with an `npc` the "!" bubble draws above it (EmotionBubble).
|
|
||||||
local function hold(frames, npc, cb)
|
local function hold(frames, npc, cb)
|
||||||
ow.emote = { frames = frames, npc = npc, onDone = cb }
|
ow.emote = { frames = frames, npc = npc, onDone = cb }
|
||||||
end
|
end
|
||||||
|
|
||||||
-- chain single-tile scriptMoves through a direction list
|
|
||||||
local function walkList(entity, steps, done)
|
local function walkList(entity, steps, done)
|
||||||
local i = 0
|
local i = 0
|
||||||
local function nextStep()
|
local function nextStep()
|
||||||
@@ -114,10 +125,8 @@ M.PALLET_TOWN = {
|
|||||||
nextStep()
|
nextStep()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- ---- Oak's Lab side (scripts/OaksLab.asm) ----------------------
|
-- OaksLabOakChooseMonSpeechScript. Yellow's OakChooseMon text is
|
||||||
|
-- the single-ball speech, not Red's "there are 3 POKéMON".
|
||||||
-- OaksLabOakChooseMonSpeechScript: the fed-up / choose-mon /
|
|
||||||
-- what-about-me / be-patient exchange, Delay3 between boxes
|
|
||||||
local function chooseMonSpeech()
|
local function chooseMonSpeech()
|
||||||
local function say(key, fb, next)
|
local function say(key, fb, next)
|
||||||
game.stack:push(TextBox.new(game, t[key] or fb, next))
|
game.stack:push(TextBox.new(game, t[key] or fb, next))
|
||||||
@@ -126,7 +135,9 @@ M.PALLET_TOWN = {
|
|||||||
"{RIVAL}: Gramps!\nI'm fed up with\nwaiting!", function()
|
"{RIVAL}: Gramps!\nI'm fed up with\nwaiting!", function()
|
||||||
hold(3, nil, function()
|
hold(3, nil, function()
|
||||||
say("_OaksLabOakChooseMonText",
|
say("_OaksLabOakChooseMonText",
|
||||||
"OAK: Here, {PLAYER}!\fThere are 3\nPOKéMON here!\fYou can have one!\nChoose!", function()
|
yellow
|
||||||
|
and "OAK: Look, {PLAYER}! Do\nyou see that ball\non the table?"
|
||||||
|
or "OAK: Here, {PLAYER}!\fThere are 3\nPOKéMON here!\fYou can have one!\nChoose!", function()
|
||||||
hold(3, nil, function()
|
hold(3, nil, function()
|
||||||
say("_OaksLabRivalWhatAboutMeText",
|
say("_OaksLabRivalWhatAboutMeText",
|
||||||
"{RIVAL}: Hey!\nGramps! What\nabout me?", function()
|
"{RIVAL}: Hey!\nGramps! What\nabout me?", function()
|
||||||
@@ -143,30 +154,18 @@ M.PALLET_TOWN = {
|
|||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- entering the lab: the door Oak (OAKSLAB_OAK2, (5,10)) walks up 3
|
-- Door Oak is OAKSLAB_OAK2: Red index 8, Yellow index 6 (one ball).
|
||||||
-- ahead of the player (OaksLabOakEntersLabScript OakEntryMovement),
|
|
||||||
-- swaps for the desk Oak (OAKSLAB_OAK1, (5,2)), then the player
|
|
||||||
-- walks up 8 from the mat (PlayerEntryMovementRLE) while the rival
|
|
||||||
-- and Oak turn with them (OaksLabPlayerEntersLabScript /
|
|
||||||
-- OaksLabFollowedOakScript)
|
|
||||||
local function labWalkIn()
|
local function labWalkIn()
|
||||||
local oak2 = ow:npcByIndex(8)
|
local oak2 = npcNamed(ow, "OAKSLAB_OAK2") or ow:npcByIndex(yellow and 6 or 8)
|
||||||
local function swapOaks()
|
local function swapOaks()
|
||||||
Commands.hide_object(ctx, "OAKS_LAB", "OAKSLAB_OAK2")
|
Commands.hide_object(ctx, "OAKS_LAB", "OAKSLAB_OAK2")
|
||||||
Commands.show_object(ctx, "OAKS_LAB", "OAKSLAB_OAK1")
|
Commands.show_object(ctx, "OAKS_LAB", "OAKSLAB_OAK1")
|
||||||
hold(3, nil, function() -- Delay3
|
hold(3, nil, function()
|
||||||
Commands.face_object(ctx, 1, "down") -- rival watches you pass
|
Commands.face_object(ctx, 1, "down")
|
||||||
ow:scriptMove(ow.player, "up", 8, function()
|
ow:scriptMove(ow.player, "up", 8, function()
|
||||||
-- OaksLabFollowedOakScript: flags only after the walk-in, so a
|
|
||||||
-- stray step on the door mat can't fire the "don't go away"
|
|
||||||
-- push-up (oaks_lab.lua onStep) mid-cutscene. Outdoor escort
|
|
||||||
-- still re-arms on F1 mid-escort -- these flags stay clear
|
|
||||||
-- until the lab walk finishes.
|
|
||||||
game.save.flags.EVENT_FOLLOWED_OAK_INTO_LAB = true
|
game.save.flags.EVENT_FOLLOWED_OAK_INTO_LAB = true
|
||||||
game.save.flags.EVENT_FOLLOWED_OAK_INTO_LAB_2 = true
|
game.save.flags.EVENT_FOLLOWED_OAK_INTO_LAB_2 = true
|
||||||
Commands.face_object(ctx, 1, "up")
|
Commands.face_object(ctx, 1, "up")
|
||||||
-- res BIT_NO_MAP_MUSIC + PlayDefaultMusic: the lab theme
|
|
||||||
-- only starts once the walk-in is done
|
|
||||||
Music.playMap(game.data, "OAKS_LAB")
|
Music.playMap(game.data, "OAKS_LAB")
|
||||||
chooseMonSpeech()
|
chooseMonSpeech()
|
||||||
end)
|
end)
|
||||||
@@ -179,9 +178,6 @@ M.PALLET_TOWN = {
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- PalletMovementScript_Done + the door warp: Oak is hidden as the
|
|
||||||
-- player steps into the doorway; PALLET_TOWN warp 3 -> OAKS_LAB
|
|
||||||
-- warp 2 = (5,11), with the door SFX (WarpFound -> SFX_GO_INSIDE)
|
|
||||||
local function enterLab()
|
local function enterLab()
|
||||||
Commands.hide_object(ctx, "PALLET_TOWN", "PALLETTOWN_OAK")
|
Commands.hide_object(ctx, "PALLET_TOWN", "PALLETTOWN_OAK")
|
||||||
Commands.show_object(ctx, "OAKS_LAB", "OAKSLAB_OAK2")
|
Commands.show_object(ctx, "OAKS_LAB", "OAKSLAB_OAK2")
|
||||||
@@ -190,10 +186,6 @@ M.PALLET_TOWN = {
|
|||||||
{ keepMusic = true })
|
{ keepMusic = true })
|
||||||
end
|
end
|
||||||
|
|
||||||
-- PalletMovementScript_WalkToLab: Oak's NPC movement and the
|
|
||||||
-- player's simulated joypad run simultaneously, in lockstep; the
|
|
||||||
-- player retraces Oak's path one step behind and follows him into
|
|
||||||
-- the doorway on the final beat
|
|
||||||
local function walkToLab(oak)
|
local function walkToLab(oak)
|
||||||
local i = 0
|
local i = 0
|
||||||
local function tick()
|
local function tick()
|
||||||
@@ -206,9 +198,6 @@ M.PALLET_TOWN = {
|
|||||||
if oak and escort.oakSteps[i] then
|
if oak and escort.oakSteps[i] then
|
||||||
ow:scriptMove(oak, escort.oakSteps[i], 1)
|
ow:scriptMove(oak, escort.oakSteps[i], 1)
|
||||||
elseif oak then
|
elseif oak then
|
||||||
-- RLEList_ProfOakWalkToLab's trailing NPC_CHANGE_FACING beat:
|
|
||||||
-- Oak marches in place on the door mat while the player takes
|
|
||||||
-- the final step up behind him (movement.asm ChangeFacingDirection)
|
|
||||||
ow:marchInPlace(oak)
|
ow:marchInPlace(oak)
|
||||||
end
|
end
|
||||||
ow:scriptMove(ow.player, playerStep, 1, tick)
|
ow:scriptMove(ow.player, playerStep, 1, tick)
|
||||||
@@ -216,9 +205,6 @@ M.PALLET_TOWN = {
|
|||||||
tick()
|
tick()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- PalletMovementScript_OakMoveLeft/_PlayerMoveLeft: from the right
|
|
||||||
-- tile (x == 11) Oak sidesteps left first, then the player follows
|
|
||||||
-- left (wNumStepsToTake = wXCoord - 10), and only then both walk
|
|
||||||
local function escortToLab(oak)
|
local function escortToLab(oak)
|
||||||
local numSteps = x - 10
|
local numSteps = x - 10
|
||||||
if oak and numSteps > 0 then
|
if oak and numSteps > 0 then
|
||||||
@@ -232,37 +218,65 @@ M.PALLET_TOWN = {
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- ---- Pallet Town side (scripts/PalletTown.asm) -----------------
|
-- After Oak reaches the player: Red goes straight to "It's unsafe!".
|
||||||
|
-- Yellow (PalletTownOakGreetsPlayerScript..AfterPikachuBattleScript):
|
||||||
|
-- ThatWasClose -> Oak faces the grass patch -> BATTLE_TYPE_PIKACHU
|
||||||
|
-- (the old-man-style simulated battle where PROF.OAK throws the ball
|
||||||
|
-- and always catches the lv5 Pikachu) -> Whew -> ComeWithMe.
|
||||||
|
local function afterOakArrives(oak)
|
||||||
|
if not yellow then
|
||||||
|
game.stack:push(TextBox.new(game,
|
||||||
|
t._PalletTownOakItsUnsafeText
|
||||||
|
or "OAK: It's unsafe!\nWild POKéMON\nlive in tall grass!",
|
||||||
|
function() escortToLab(oak) end))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local function comeWithMe()
|
||||||
|
game.stack:push(TextBox.new(game,
|
||||||
|
t._PalletTownOakComeWithMe
|
||||||
|
or "OAK: Here, come with\nme!",
|
||||||
|
function() escortToLab(oak) end))
|
||||||
|
end
|
||||||
|
local function afterPikaBattle()
|
||||||
|
if oak then oak.facing = "up" end
|
||||||
|
game.stack:push(TextBox.new(game,
|
||||||
|
t._PalletTownOakWhewText or "OAK: Whew...",
|
||||||
|
comeWithMe))
|
||||||
|
end
|
||||||
|
game.stack:push(TextBox.new(game,
|
||||||
|
t._PalletTownOakThatWasCloseText
|
||||||
|
or "OAK: That was\nclose!\fWild POKéMON live\nin tall grass!",
|
||||||
|
function()
|
||||||
|
-- Oak turns toward the horizontally adjacent grass (left exit
|
||||||
|
-- looks right, right exit looks left -- the
|
||||||
|
-- EVENT_PLAYER_AT_RIGHT_EXIT_TO_PALLET_TOWN branch)
|
||||||
|
if oak then oak.facing = x == 10 and "right" or "left" end
|
||||||
|
local battle = BattleState.newWild(game, "PIKACHU", 5)
|
||||||
|
battle:makeOldManDemo("PROF.OAK")
|
||||||
|
battle.onFinish = function()
|
||||||
|
afterPikaBattle()
|
||||||
|
end
|
||||||
|
game.stack:push(battle)
|
||||||
|
end))
|
||||||
|
end
|
||||||
|
|
||||||
-- PalletTownOakWalksToPlayerScript: Oak appears at (8,5), faces up
|
|
||||||
-- (SetSpriteFacingDirectionAndDelay + Delay3), then zigzags to the
|
|
||||||
-- player; the "It's unsafe!" text follows and the escort begins
|
|
||||||
local function oakAppearsAndWalks()
|
local function oakAppearsAndWalks()
|
||||||
Commands.show_object(ctx, "PALLET_TOWN", "PALLETTOWN_OAK")
|
Commands.show_object(ctx, "PALLET_TOWN", "PALLETTOWN_OAK")
|
||||||
local oak = ow:npcByIndex(1)
|
local oak = npcNamed(ow, "PALLETTOWN_OAK") or ow:npcByIndex(1)
|
||||||
if oak then oak.facing = "up" end
|
if oak then oak.facing = "up" end
|
||||||
hold(6, nil, function()
|
hold(6, nil, function()
|
||||||
walkList(oak, escort.oakApproach(x), function()
|
walkList(oak, escort.oakApproach(x), function()
|
||||||
-- PalletTownOakNotSafeComeWithMeScript: the second text waits
|
afterOakArrives(oak)
|
||||||
-- for a button, then the escort starts
|
|
||||||
game.stack:push(TextBox.new(game,
|
|
||||||
t._PalletTownOakItsUnsafeText
|
|
||||||
or "OAK: It's unsafe!\nWild POKéMON\nlive in tall grass!",
|
|
||||||
function() escortToLab(oak) end))
|
|
||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- The "Hey! Wait!" box ends without a button wait (auto), then the
|
|
||||||
-- "!" bubble shows over the player WHILE the box is still on screen
|
|
||||||
-- (PalletTownOakText: DelayFrames 10 then EmotionBubble, box not yet
|
|
||||||
-- cleared). onOverlap sets the bubble during the box's last frames;
|
|
||||||
-- the box pops after `overlap`, and the bubble's 60-frame hold then
|
|
||||||
-- runs to Oak's appearance (the bubble is static while the box is up,
|
|
||||||
-- since the overworld pauses under it, so 10 overlap + 50 = 60).
|
|
||||||
game.stack:push(TextBox.new(game,
|
game.stack:push(TextBox.new(game,
|
||||||
t._PalletTownOakHeyWaitDontGoOutText or "OAK: Hey! Wait!\nDon't go out!",
|
t._PalletTownOakHeyWaitDontGoOutText or "OAK: Hey! Wait!\nDon't go out!",
|
||||||
nil, { auto = { delay = 10, overlap = 10, onOverlap = function()
|
nil, { auto = { delay = 10, overlap = 10, onOverlap = function()
|
||||||
|
-- .HeyWaitDontGoOutText turns the player to face down (toward
|
||||||
|
-- the approaching Oak) before the exclamation bubble
|
||||||
|
ow.player.facing = "down"
|
||||||
ow.emote = { npc = ow.player, frames = 50, onDone = oakAppearsAndWalks }
|
ow.emote = { npc = ow.player, frames = 50, onDone = oakAppearsAndWalks }
|
||||||
end } }))
|
end } }))
|
||||||
return true
|
return true
|
||||||
@@ -528,7 +542,9 @@ M.MT_MOON_B2F = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
-- The ticket clerk (scripts/Museum1F.asm Museum1FScientist1Text):
|
-- The ticket clerk (scripts/Museum1F.asm Museum1FScientist1Text):
|
||||||
-- Y50, once; declining at the rope walks you back out.
|
-- Y50, once. Declining at the rope shoves the player one tile SOUTH back off
|
||||||
|
-- the exhibit rope they crossed heading north (#151); the museum floor has no
|
||||||
|
-- ledges, so a plain scriptMove("down",1) is the correct primitive.
|
||||||
local function museumClerk(game, ow, done, onDecline)
|
local function museumClerk(game, ow, done, onDecline)
|
||||||
local TextBox = require("src.render.TextBox")
|
local TextBox = require("src.render.TextBox")
|
||||||
local ChoiceBox = require("src.ui.ChoiceBox")
|
local ChoiceBox = require("src.ui.ChoiceBox")
|
||||||
@@ -563,7 +579,7 @@ M.MUSEUM_1F = {
|
|||||||
if y == 4 and (x == 9 or x == 10)
|
if y == 4 and (x == 9 or x == 10)
|
||||||
and not game.save.flags.EVENT_BOUGHT_MUSEUM_TICKET then
|
and not game.save.flags.EVENT_BOUGHT_MUSEUM_TICKET then
|
||||||
museumClerk(game, ow, nil, function()
|
museumClerk(game, ow, nil, function()
|
||||||
ow:scriptMove(ow.player, "right", 1)
|
ow:scriptMove(ow.player, "down", 1)
|
||||||
end)
|
end)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
@@ -759,7 +775,7 @@ M.CINNABAR_LAB_FOSSIL_ROOM = {
|
|||||||
-- #118: do not raise mon.level until a paid retrieve (pokered reverts
|
-- #118: do not raise mon.level until a paid retrieve (pokered reverts
|
||||||
-- wDayCareMonBoxLevel on .leaveMonInDayCare). Fold pending steps into
|
-- wDayCareMonBoxLevel on .leaveMonInDayCare). Fold pending steps into
|
||||||
-- mon.exp once and clear them so a second talk cannot re-apply the same
|
-- mon.exp once and clear them so a second talk cannot re-apply the same
|
||||||
-- walk. Fill {RAM:wNameBuffer}/{RAM:wDayCareMonName}/{NUM:...} here —
|
-- walk. Fill {RAM:wNameBuffer}/{RAM:wDayCareMonName}/{NUM:...} here --
|
||||||
-- TextBox.TOKENS.RAM only knows wStringBuffer.
|
-- TextBox.TOKENS.RAM only knows wStringBuffer.
|
||||||
-- -------------------------------------------------------------------
|
-- -------------------------------------------------------------------
|
||||||
|
|
||||||
|
|||||||
@@ -300,7 +300,7 @@ local function elevator(elevatorMapId, keyGate, preFrames)
|
|||||||
-- Rocket Hideout: without LIFT_KEY the panel only prints the need-
|
-- Rocket Hideout: without LIFT_KEY the panel only prints the need-
|
||||||
-- a-key line (scripts/RocketHideoutElevator.asm). Exit warps are
|
-- a-key line (scripts/RocketHideoutElevator.asm). Exit warps are
|
||||||
-- still seeded above so walking out returns to the entry floor
|
-- still seeded above so walking out returns to the entry floor
|
||||||
-- instead of the car's ROM default (B1F) — #90 / #105.
|
-- instead of the car's ROM default (B1F) -- #90 / #105.
|
||||||
if keyGate and not game.save.inventory[keyGate.item] then
|
if keyGate and not game.save.inventory[keyGate.item] then
|
||||||
local TextBox = require("src.render.TextBox")
|
local TextBox = require("src.render.TextBox")
|
||||||
game.stack:push(TextBox.new(game,
|
game.stack:push(TextBox.new(game,
|
||||||
@@ -524,8 +524,17 @@ M.GAME_CORNER = {
|
|||||||
game.data.text._GameCornerRocketAfterBattleText
|
game.data.text._GameCornerRocketAfterBattleText
|
||||||
or "Our hideout might\nbe discovered! I\nbetter tell BOSS!",
|
or "Our hideout might\nbe discovered! I\nbetter tell BOSS!",
|
||||||
function()
|
function()
|
||||||
hideRocket()
|
-- #198: GameCornerRocketExitScript (scripts/GameCorner.asm)
|
||||||
done()
|
-- ApplyMovementData walks the grunt one tile UP into the poster
|
||||||
|
-- (the hideout's secret entrance at 9,4) before HideObject, so
|
||||||
|
-- he leaves the floor rather than popping out of existence on
|
||||||
|
-- (9,5). scriptMove locks player input (#scriptMoves>0) and
|
||||||
|
-- ignores collision, so we despawn + unfreeze (done) only once
|
||||||
|
-- the step lands.
|
||||||
|
ow:scriptMove(npc, "up", 1, function()
|
||||||
|
hideRocket()
|
||||||
|
done()
|
||||||
|
end)
|
||||||
end))
|
end))
|
||||||
end)
|
end)
|
||||||
end,
|
end,
|
||||||
@@ -606,40 +615,62 @@ local function activePrizes()
|
|||||||
return require("src.core.GameVersion").isBlue() and BLUE_PRIZES or RED_PRIZES
|
return require("src.core.GameVersion").isBlue() and BLUE_PRIZES or RED_PRIZES
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Prize counters (engine/menus/prize_menu.asm CeladonPrizeMenu; the prize
|
||||||
|
-- list itself is data/events/prizes.asm, prize_mon_levels.asm). Gen1 gates
|
||||||
|
-- the prize window on the COIN CASE: it does IsItemInBag COIN_CASE first, and
|
||||||
|
-- with no case prints RequireCoinCaseText and returns without ever opening a
|
||||||
|
-- window; only with the case does it print ExchangeCoinsForPrizesText and then
|
||||||
|
-- show the prizes. #194: the port used to open the window unconditionally and
|
||||||
|
-- skip both text boxes.
|
||||||
local function prizeCounter(game, ow, npc, done)
|
local function prizeCounter(game, ow, npc, done)
|
||||||
local ListMenu = require("src.ui.ListMenu")
|
local ListMenu = require("src.ui.ListMenu")
|
||||||
local Commands = require("src.script.Commands")
|
local Commands = require("src.script.Commands")
|
||||||
local items = {}
|
local TextBox = require("src.render.TextBox")
|
||||||
for _, p in ipairs(activePrizes()) do
|
local t = game.data.text
|
||||||
local label
|
-- IsItemInBag COIN_CASE: without the case, deny and open no window
|
||||||
if p.kind == "mon" then
|
-- (COIN_CASE is a numeric count in save.inventory, nil when absent).
|
||||||
label = ("%s L%d"):format(game.data.pokemon[p.species].name, p.level)
|
if not game.save.inventory.COIN_CASE then
|
||||||
else
|
game.stack:push(TextBox.new(game,
|
||||||
label = game.data.items[p.item].name
|
t._RequireCoinCaseText or "A COIN CASE is\nrequired!", done))
|
||||||
end
|
return
|
||||||
table.insert(items, { label = label, right = tostring(p.cost), value = p })
|
|
||||||
end
|
end
|
||||||
local list
|
-- ExchangeCoinsForPrizesText plays before the prize window opens.
|
||||||
list = ListMenu.new(game, "PRIZES (COINS)", items, {
|
game.stack:push(TextBox.new(game,
|
||||||
footer = ("COINS %d"):format(game.save.coins or 0),
|
t._ExchangeCoinsForPrizesText or "We exchange your\ncoins for prizes.",
|
||||||
onChoose = function(item)
|
function()
|
||||||
local p = item.value
|
local items = {}
|
||||||
if (game.save.coins or 0) < p.cost then
|
for _, p in ipairs(activePrizes()) do
|
||||||
list.footer = "Not enough coins!"
|
local label
|
||||||
return
|
if p.kind == "mon" then
|
||||||
|
label = ("%s L%d"):format(game.data.pokemon[p.species].name, p.level)
|
||||||
|
else
|
||||||
|
label = game.data.items[p.item].name
|
||||||
|
end
|
||||||
|
table.insert(items,
|
||||||
|
{ label = label, right = tostring(p.cost), value = p })
|
||||||
end
|
end
|
||||||
game.save.coins = game.save.coins - p.cost
|
local list
|
||||||
if p.kind == "mon" then
|
list = ListMenu.new(game, "PRIZES (COINS)", items, {
|
||||||
Commands.give_pokemon({ save = game.save, game = game },
|
footer = ("COINS %d"):format(game.save.coins or 0),
|
||||||
p.species, p.level)
|
onChoose = function(item)
|
||||||
else
|
local p = item.value
|
||||||
game.save.inventory[p.item] = (game.save.inventory[p.item] or 0) + 1
|
if (game.save.coins or 0) < p.cost then
|
||||||
end
|
list.footer = "Not enough coins!"
|
||||||
list.footer = ("Got it! COINS %d"):format(game.save.coins)
|
return
|
||||||
end,
|
end
|
||||||
onCancel = done,
|
game.save.coins = game.save.coins - p.cost
|
||||||
})
|
if p.kind == "mon" then
|
||||||
game.stack:push(list)
|
Commands.give_pokemon({ save = game.save, game = game },
|
||||||
|
p.species, p.level)
|
||||||
|
else
|
||||||
|
game.save.inventory[p.item] = (game.save.inventory[p.item] or 0) + 1
|
||||||
|
end
|
||||||
|
list.footer = ("Got it! COINS %d"):format(game.save.coins)
|
||||||
|
end,
|
||||||
|
onCancel = done,
|
||||||
|
})
|
||||||
|
game.stack:push(list)
|
||||||
|
end))
|
||||||
end
|
end
|
||||||
|
|
||||||
M.GAME_CORNER_PRIZE_ROOM = {
|
M.GAME_CORNER_PRIZE_ROOM = {
|
||||||
|
|||||||
@@ -37,16 +37,15 @@ local function countOwned(save)
|
|||||||
return n
|
return n
|
||||||
end
|
end
|
||||||
|
|
||||||
local function oaksAide(threshold, itemId)
|
local function oaksAide(threshold, itemId, repeatText)
|
||||||
return function(game, ow, npc, done)
|
return function(game, ow, npc, done)
|
||||||
local t = text(game)
|
local t = text(game)
|
||||||
local flags = game.save.flags
|
local flags = game.save.flags
|
||||||
local itemName = game.data.items[itemId].name
|
local itemName = game.data.items[itemId].name
|
||||||
local flag = "EVENT_GOT_" .. itemId
|
local flag = "EVENT_GOT_" .. itemId
|
||||||
if flags[flag] then
|
if flags[flag] then
|
||||||
push(game, fill(t._OaksAideComeBackText or
|
push(game, t[repeatText] or
|
||||||
"I already gave\nyou the {RAM:}!",
|
fill("I already gave\nyou the {RAM:}!", { ram = itemName }), done)
|
||||||
{ num = threshold, ram = itemName }), done)
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
ask(game, fill(t._OaksAideHiText or
|
ask(game, fill(t._OaksAideHiText or
|
||||||
@@ -83,13 +82,16 @@ local function oaksAide(threshold, itemId)
|
|||||||
end
|
end
|
||||||
|
|
||||||
M.ROUTE_2_GATE = {
|
M.ROUTE_2_GATE = {
|
||||||
talk = { TEXT_ROUTE2GATE_OAKS_AIDE = oaksAide(10, "HM_FLASH") },
|
talk = { TEXT_ROUTE2GATE_OAKS_AIDE = oaksAide(10, "HM_FLASH",
|
||||||
|
"_Route2GateOaksAideFlashExplanationText") },
|
||||||
}
|
}
|
||||||
M.ROUTE_11_GATE_2F = {
|
M.ROUTE_11_GATE_2F = {
|
||||||
talk = { TEXT_ROUTE11GATE2F_OAKS_AIDE = oaksAide(30, "ITEMFINDER") },
|
talk = { TEXT_ROUTE11GATE2F_OAKS_AIDE = oaksAide(30, "ITEMFINDER",
|
||||||
|
"_Route11Gate2FOaksAideItemfinderDescriptionText") },
|
||||||
}
|
}
|
||||||
M.ROUTE_15_GATE_2F = {
|
M.ROUTE_15_GATE_2F = {
|
||||||
talk = { TEXT_ROUTE15GATE2F_OAKS_AIDE = oaksAide(50, "EXP_ALL") },
|
talk = { TEXT_ROUTE15GATE2F_OAKS_AIDE = oaksAide(50, "EXP_ALL",
|
||||||
|
"_Route15Gate2FOaksAideExpAllText") },
|
||||||
}
|
}
|
||||||
|
|
||||||
-- -------------------------------------------------------------------
|
-- -------------------------------------------------------------------
|
||||||
@@ -134,12 +136,19 @@ M.MT_MOON_POKECENTER = {
|
|||||||
-- Karate Master, take HITMONLEE or HITMONCHAN (the other disappears)
|
-- Karate Master, take HITMONLEE or HITMONCHAN (the other disappears)
|
||||||
-- -------------------------------------------------------------------
|
-- -------------------------------------------------------------------
|
||||||
|
|
||||||
|
-- ownBall/otherBall keep their spots for signature symmetry; only ownBall
|
||||||
|
-- is ever hidden (Gen1 removes just the chosen ball).
|
||||||
local function dojoBall(species, ownBall, otherBall, askKey)
|
local function dojoBall(species, ownBall, otherBall, askKey)
|
||||||
return function(game, ow, npc, done)
|
return function(game, ow, npc, done)
|
||||||
local t = text(game)
|
local t = text(game)
|
||||||
local flags = game.save.flags
|
local flags = game.save.flags
|
||||||
|
-- Already took one prize: the OTHER ball is still on the mat, so
|
||||||
|
-- talking to it now gives the "Better not get greedy..." refusal
|
||||||
|
-- (FightingDojo.asm .gotThePokemon / _FightingDojoBetterNotGetGreedyText),
|
||||||
|
-- not a silent no-op (#197).
|
||||||
if flags.EVENT_GOT_HITMONLEE or flags.EVENT_GOT_HITMONCHAN then
|
if flags.EVENT_GOT_HITMONLEE or flags.EVENT_GOT_HITMONCHAN then
|
||||||
done()
|
push(game, t._FightingDojoBetterNotGetGreedyText
|
||||||
|
or "Better not get\ngreedy...", done)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if not flags.EVENT_BEAT_KARATE_MASTER then
|
if not flags.EVENT_BEAT_KARATE_MASTER then
|
||||||
@@ -153,8 +162,10 @@ local function dojoBall(species, ownBall, otherBall, askKey)
|
|||||||
local Commands = require("src.script.Commands")
|
local Commands = require("src.script.Commands")
|
||||||
local ctx = { save = game.save, game = game, overworld = ow }
|
local ctx = { save = game.save, game = game, overworld = ow }
|
||||||
Commands.give_pokemon(ctx, species, 30)
|
Commands.give_pokemon(ctx, species, 30)
|
||||||
|
-- Hide ONLY the chosen ball; the other stays (FightingDojo.asm hides
|
||||||
|
-- just the picked object's index) and routes to the greedy line above
|
||||||
|
-- when talked to (#197).
|
||||||
Commands.hide_object(ctx, "FIGHTING_DOJO", ownBall)
|
Commands.hide_object(ctx, "FIGHTING_DOJO", ownBall)
|
||||||
Commands.hide_object(ctx, "FIGHTING_DOJO", otherBall)
|
|
||||||
push(game, ("%s got\n%s!"):format(game.save.player.name, species), done)
|
push(game, ("%s got\n%s!"):format(game.save.player.name, species), done)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
@@ -171,6 +182,21 @@ M.FIGHTING_DOJO = {
|
|||||||
"FIGHTINGDOJO_HITMONLEE_POKE_BALL",
|
"FIGHTINGDOJO_HITMONLEE_POKE_BALL",
|
||||||
"_FightingDojoHitmonchanPokeBallText"),
|
"_FightingDojoHitmonchanPokeBallText"),
|
||||||
},
|
},
|
||||||
|
-- The two dojo posters on the north wall (FightingDojo.asm bg_events at
|
||||||
|
-- the top of the room, cells (4,0)/(5,0) directly above the prize balls)
|
||||||
|
-- print _EnemiesOnEverySideText. The map extractor dropped the dojo
|
||||||
|
-- bg_events (signs = {}), so wire the poster read here, the same
|
||||||
|
-- facing-up + coord shape the mansion switches use. Reachable only once
|
||||||
|
-- a claimed prize frees the ball cell below the poster (#197).
|
||||||
|
onInteract = function(game, ow, fx, fy)
|
||||||
|
if ow.player.facing ~= "up" then return false end
|
||||||
|
if fy == 0 and (fx == 4 or fx == 5) then
|
||||||
|
push(game, text(game)._EnemiesOnEverySideText
|
||||||
|
or "Enemies on every\nside!")
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
-- -------------------------------------------------------------------
|
-- -------------------------------------------------------------------
|
||||||
|
|||||||
@@ -196,14 +196,24 @@ local function inCoords(coords, x, y)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
-- coordinate block: show a line and push the player back one step
|
-- coordinate block: show a line and shove the player back one step. pokered
|
||||||
|
-- shoves with a SIMULATED JOYPAD press (scripts/ViridianCity.asm ViridianCity-
|
||||||
|
-- CheckGymOpenScript), which runs the normal overworld step pipeline including
|
||||||
|
-- HandleLedges (engine/overworld/ledges.asm), so the shove must HOP a ledge
|
||||||
|
-- when one sits in front: the tile below the Viridian Gym door is a down-ledge
|
||||||
|
-- (#151). Gates with no ledge in front (Cinnabar gym lock at (18,4)) get
|
||||||
|
-- checkLedgeHop == false and fall back to the plain forced step, unchanged.
|
||||||
local function stepGate(opts)
|
local function stepGate(opts)
|
||||||
return function(game, ow, x, y)
|
return function(game, ow, x, y)
|
||||||
if not inCoords(opts.coords, x, y) then return false end
|
if not inCoords(opts.coords, x, y) then return false end
|
||||||
if not opts.blocked(game) then return false end
|
if not opts.blocked(game) then return false end
|
||||||
require("src.core.Sound").play(game.data, "Denied")
|
require("src.core.Sound").play(game.data, "Denied")
|
||||||
push(game, text(game)[opts.text] or opts.fallback,
|
push(game, text(game)[opts.text] or opts.fallback, function()
|
||||||
function() ow:scriptMove(ow.player, opts.push, 1) end)
|
ow.player.facing = opts.push
|
||||||
|
if not ow:checkLedgeHop(opts.push) then
|
||||||
|
ow:scriptMove(ow.player, opts.push, 1)
|
||||||
|
end
|
||||||
|
end)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -283,7 +293,11 @@ pewterEscort.guySteps = {
|
|||||||
"right", "right", "right",
|
"right", "right", "right",
|
||||||
}
|
}
|
||||||
|
|
||||||
-- Walk home: reverse of guySteps with opposite facings (gym → spawn).
|
-- Reverse of guySteps with opposite facings, i.e. the gym-to-spawn
|
||||||
|
-- mirror of RLEList_PewterGymGuy. Kept as the documented inverse that
|
||||||
|
-- tests/parity_pewter_escort.lua checks; the youngster does NOT walk it
|
||||||
|
-- home any more, because its first step is LEFT through the player
|
||||||
|
-- parked on (11,18) (#241). See walkHome below.
|
||||||
do
|
do
|
||||||
local opp = { up = "down", down = "up", left = "right", right = "left" }
|
local opp = { up = "down", down = "up", left = "right", right = "left" }
|
||||||
local ret = {}
|
local ret = {}
|
||||||
@@ -361,20 +375,44 @@ local function pewterGymEscort(game, ow)
|
|||||||
local head = plan.guyHeadStart
|
local head = plan.guyHeadStart
|
||||||
|
|
||||||
-- After the walk: face the player, restore map music, "Go take on
|
-- After the walk: face the player, restore map music, "Go take on
|
||||||
-- BROCK", then retrace RLEList_PewterGymGuy back to his spawn (35,16).
|
-- BROCK", then MovementData_PewterGymGuyExit -- five steps RIGHT out of
|
||||||
-- (pokered teleports him via MovementData_PewterGymGuyExit; we walk
|
-- (12,18), the cell PewterCityYoungsterShowsPlayerGymScript pins him to
|
||||||
-- the same route home instead. Brock victory still HideObject's him.)
|
-- with SetSpritePosition1 (hSpriteMapXCoord 16 / hSpriteMapYCoord 22,
|
||||||
|
-- minus the +4 border offset object_event coords carry per
|
||||||
|
-- macros/scripts/maps.asm) and exactly where the escort leaves him.
|
||||||
|
-- That lands him on (17,18), the last walkable cell before the fence at
|
||||||
|
-- (18,18) and one column past the screen edge with the player parked on
|
||||||
|
-- (11,18). PewterCityHideYoungsterScript then HideObject's him and
|
||||||
|
-- PewterCityResetYoungsterScript's SetSpritePosition2 + ShowObject put
|
||||||
|
-- him back on his object_event spawn (35,16) facing DOWN, which is the
|
||||||
|
-- snap below (the vanish/reappear is off screen, same as the original).
|
||||||
|
--
|
||||||
|
-- The old code retraced guyReturnSteps instead, whose first step is
|
||||||
|
-- LEFT into (11,18) -- the cell the player is standing on -- and
|
||||||
|
-- scriptMove is a pure tween with no entity test, so he walked straight
|
||||||
|
-- through Red (#241). There is no honest route home: (17,18) is a
|
||||||
|
-- dead-end pocket ((18,18) fence, (17,17) wall), which is precisely why
|
||||||
|
-- the original teleports. guyReturnSteps stays as the documented
|
||||||
|
-- mirror of RLEList_PewterGymGuy that parity_pewter_escort asserts.
|
||||||
|
-- Brock victory still HideObject's him.
|
||||||
local function walkHome()
|
local function walkHome()
|
||||||
if not guy then return end
|
if not guy then return end
|
||||||
local ret = pewterEscort.guyReturnSteps
|
|
||||||
local i = 0
|
local i = 0
|
||||||
local function tick()
|
local function tick()
|
||||||
i = i + 1
|
i = i + 1
|
||||||
if not ret[i] then
|
if i > 5 then
|
||||||
|
-- SetSpritePosition2: same field writes as Commands.place_npc,
|
||||||
|
-- including the target clear -- a stale targetX/targetY would
|
||||||
|
-- leave OverworldState:npcAtCell reserving (17,18) forever and
|
||||||
|
-- silently wall the player out of that pocket.
|
||||||
|
guy.cellX, guy.cellY = 35, 16
|
||||||
|
guy.px, guy.py = 35 * 16, 16 * 16
|
||||||
|
guy.moving = false
|
||||||
|
guy.targetX, guy.targetY = nil, nil
|
||||||
guy.facing = "down"
|
guy.facing = "down"
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
ow:scriptMove(guy, ret[i], 1, tick)
|
ow:scriptMove(guy, "right", 1, tick)
|
||||||
end
|
end
|
||||||
tick()
|
tick()
|
||||||
end
|
end
|
||||||
@@ -458,23 +496,48 @@ end
|
|||||||
-- Gym) and again in Viridian Gym; we derive the same windows from the
|
-- Gym) and again in Viridian Gym; we derive the same windows from the
|
||||||
-- surrounding story flags so old saves work too.
|
-- surrounding story flags so old saves work too.
|
||||||
-- Rival1Exit → Viridian (right/down); Rival2Exit → League (left).
|
-- Rival1Exit → Viridian (right/down); Rival2Exit → League (left).
|
||||||
|
-- Both exit lists are keyed on wSavedCoordIndex -- WHICH entry of
|
||||||
|
-- Route22DefaultScript.Route22RivalBattleCoords the player matched -- not
|
||||||
|
-- on where the rival ended up. CheckCoords (home/map_objects.asm:107)
|
||||||
|
-- zeroes wCoordIndex and `inc [hl]` BEFORE each compare, so the first
|
||||||
|
-- entry reports 1: index 1 is (29,4), index 2 is (29,5).
|
||||||
|
-- Route22Rival1AfterBattleScript (Route22.asm:175) takes
|
||||||
|
-- ...ExitMovementData1 on index 1 and ...Data2 otherwise. From the top
|
||||||
|
-- tile the rival stands BELOW the player on (29,5) and leaves east along
|
||||||
|
-- row 5; from the bottom tile he stands LEFT of him on (28,5) and has to
|
||||||
|
-- step UP to row 4 to get around him. The port had the two branches
|
||||||
|
-- swapped, so the top tile started the walk with UP out of (28,4) into
|
||||||
|
-- the cliff cell (28,3), which is not walkable (#236).
|
||||||
local function route22ExitDirs(n, py)
|
local function route22ExitDirs(n, py)
|
||||||
if n == 2 then
|
if n == 2 then
|
||||||
if py == 5 then return { "left", "left", "left", "left" } end
|
-- Route22Rival2ExitMovementData1 falls through into ...Data2: LEFT x4
|
||||||
|
-- from (29,5), LEFT x3 from (28,5), both back onto the spawn (25,5).
|
||||||
|
if py == 4 then return { "left", "left", "left", "left" } end
|
||||||
return { "left", "left", "left" }
|
return { "left", "left", "left" }
|
||||||
end
|
end
|
||||||
if py == 5 then
|
-- Route22Rival1ExitMovementData1: (29,5) -> (31,5) -> (31,10)
|
||||||
|
if py == 4 then
|
||||||
return { "right", "right", "down", "down", "down", "down", "down" }
|
return { "right", "right", "down", "down", "down", "down", "down" }
|
||||||
end
|
end
|
||||||
|
-- Route22Rival1ExitMovementData2: (28,5) -> (28,4) -> (31,4) -> (31,10)
|
||||||
return { "up", "right", "right", "right",
|
return { "up", "right", "right", "right",
|
||||||
"down", "down", "down", "down", "down", "down" }
|
"down", "down", "down", "down", "down", "down" }
|
||||||
end
|
end
|
||||||
|
|
||||||
local function route22Scene(n, objIndex, objName, oppClass, baseParty, beatFlag, py)
|
local function route22Scene(n, objIndex, objName, oppClass, baseParty, beatFlag, py)
|
||||||
|
-- Route22MoveRivalRightScript (Route22.asm:39) walks him RIGHT along his
|
||||||
|
-- own row from the object_event spawn (25,5): the full four-RIGHT
|
||||||
|
-- Route22RivalMovementData on coord index 1 (player on (29,4)), so he
|
||||||
|
-- stops BELOW the player on (29,5); `inc de` drops one RIGHT on index 2
|
||||||
|
-- (player on (29,5)), so he stops LEFT of him on (28,5). He never
|
||||||
|
-- leaves row 5. Route22Rival{1,2}StartBattleScript (Route22.asm:110)
|
||||||
|
-- then faces him UP on index 1 and RIGHT otherwise (#236).
|
||||||
|
local rx = (py == 4) and 29 or 28
|
||||||
|
local rivalFacing = (py == 4) and "up" or "right"
|
||||||
return {
|
return {
|
||||||
{ "show_object", "ROUTE_22", objName }, -- 1
|
{ "show_object", "ROUTE_22", objName }, -- 1
|
||||||
{ "move_npc_to", objIndex, 28, py }, -- 2
|
{ "move_npc_to", objIndex, rx, 5 }, -- 2
|
||||||
{ "face_object", objIndex, "right" }, -- 3
|
{ "face_object", objIndex, rivalFacing }, -- 3
|
||||||
{ "show_text", "_Route22RivalBeforeBattleText" .. n }, -- 4
|
{ "show_text", "_Route22RivalBeforeBattleText" .. n }, -- 4
|
||||||
{ "rival_battle", oppClass, baseParty }, -- 5
|
{ "rival_battle", oppClass, baseParty }, -- 5
|
||||||
{ "jump_if_false", 11 }, -- 6
|
{ "jump_if_false", 11 }, -- 6
|
||||||
@@ -486,20 +549,25 @@ local function route22Scene(n, objIndex, objName, oppClass, baseParty, beatFlag,
|
|||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Route22Rival{1,2}StartBattleScript turns the player toward him too:
|
||||||
|
-- PLAYER_DIR_DOWN on coord index 1 (the (29,4) tile, rival below him),
|
||||||
|
-- and the PLAYER_DIR_LEFT Route22DefaultScript already set on index 2
|
||||||
|
-- (the (29,5) tile, rival to his left) (#236).
|
||||||
M.ROUTE_22 = {
|
M.ROUTE_22 = {
|
||||||
onStep = function(game, ow, x, y)
|
onStep = function(game, ow, x, y)
|
||||||
if not inCoords({ { 29, 4 }, { 29, 5 } }, x, y) then return false end
|
if not inCoords({ { 29, 4 }, { 29, 5 } }, x, y) then return false end
|
||||||
local f = game.save.flags
|
local f = game.save.flags
|
||||||
|
local playerFacing = (y == 4) and "down" or "left"
|
||||||
if f.EVENT_GOT_POKEDEX and not f.EVENT_BEAT_BROCK
|
if f.EVENT_GOT_POKEDEX and not f.EVENT_BEAT_BROCK
|
||||||
and not f.EVENT_BEAT_ROUTE22_RIVAL_1ST_BATTLE then
|
and not f.EVENT_BEAT_ROUTE22_RIVAL_1ST_BATTLE then
|
||||||
return runAmbush(game, ow,
|
return runAmbush(game, ow,
|
||||||
route22Scene(1, 1, "ROUTE22_RIVAL1", "OPP_RIVAL1", 4,
|
route22Scene(1, 1, "ROUTE22_RIVAL1", "OPP_RIVAL1", 4,
|
||||||
"EVENT_BEAT_ROUTE22_RIVAL_1ST_BATTLE", y), "left")
|
"EVENT_BEAT_ROUTE22_RIVAL_1ST_BATTLE", y), playerFacing)
|
||||||
end
|
end
|
||||||
if f.EVENT_BEAT_GIOVANNI and not f.EVENT_BEAT_ROUTE22_RIVAL_2ND_BATTLE then
|
if f.EVENT_BEAT_GIOVANNI and not f.EVENT_BEAT_ROUTE22_RIVAL_2ND_BATTLE then
|
||||||
return runAmbush(game, ow,
|
return runAmbush(game, ow,
|
||||||
route22Scene(2, 2, "ROUTE22_RIVAL2", "OPP_RIVAL2", 10,
|
route22Scene(2, 2, "ROUTE22_RIVAL2", "OPP_RIVAL2", 10,
|
||||||
"EVENT_BEAT_ROUTE22_RIVAL_2ND_BATTLE", y), "left")
|
"EVENT_BEAT_ROUTE22_RIVAL_2ND_BATTLE", y), playerFacing)
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
end,
|
end,
|
||||||
@@ -535,7 +603,7 @@ end
|
|||||||
-- scripts/CeruleanCity.asm CeruleanCityRocketText: fight the thief,
|
-- scripts/CeruleanCity.asm CeruleanCityRocketText: fight the thief,
|
||||||
-- then he returns TM28 (DIG) and hurries off. CeruleanHideRocket
|
-- then he returns TM28 (DIG) and hurries off. CeruleanHideRocket
|
||||||
-- (CeruleanCity_2.asm) is GBFadeOutToBlack → Show GUARD1 / Hide GUARD2 /
|
-- (CeruleanCity_2.asm) is GBFadeOutToBlack → Show GUARD1 / Hide GUARD2 /
|
||||||
-- Hide ROCKET → GBFadeInFromBlack — not a bare hide_object.
|
-- Hide ROCKET → GBFadeInFromBlack -- not a bare hide_object.
|
||||||
local rocketRows = {
|
local rocketRows = {
|
||||||
{ "face_player" }, -- 1
|
{ "face_player" }, -- 1
|
||||||
{ "check_flag", "EVENT_GOT_TM28" }, -- 2
|
{ "check_flag", "EVENT_GOT_TM28" }, -- 2
|
||||||
@@ -554,7 +622,7 @@ local rocketRows = {
|
|||||||
{ "fade", "out" }, -- 15 GBFadeOutToBlack
|
{ "fade", "out" }, -- 15 GBFadeOutToBlack
|
||||||
-- CeruleanHideRocket while black: GUARD1 (28,12) appears, GUARD2
|
-- CeruleanHideRocket while black: GUARD1 (28,12) appears, GUARD2
|
||||||
-- (27,12) and the ROCKET go. GUARD2 blocks the trashed-house south
|
-- (27,12) and the ROCKET go. GUARD2 blocks the trashed-house south
|
||||||
-- door neighbour — the swap reconnects the city (Bill's ticket does
|
-- door neighbour -- the swap reconnects the city (Bill's ticket does
|
||||||
-- the same in story.lua; either route is enough).
|
-- the same in story.lua; either route is enough).
|
||||||
{ "show_object", "CERULEAN_CITY", "CERULEANCITY_GUARD1" }, -- 16
|
{ "show_object", "CERULEAN_CITY", "CERULEANCITY_GUARD1" }, -- 16
|
||||||
{ "hide_object", "CERULEAN_CITY", "CERULEANCITY_GUARD2" }, -- 17
|
{ "hide_object", "CERULEAN_CITY", "CERULEANCITY_GUARD2" }, -- 17
|
||||||
@@ -618,13 +686,83 @@ M.MUSEUM_1F = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
-- The Pewter Center's singing JIGGLYPUFF (scripts/PewterPokecenter.asm
|
-- The Pewter Center's singing JIGGLYPUFF (scripts/PewterPokecenter.asm
|
||||||
-- plays MUSIC_JIGGLYPUFF_SONG, then the map theme resumes)
|
-- PewterPokecenterJigglypuffText). The text_asm sets
|
||||||
|
-- wDoNotWaitForButtonPressAfterDisplayingText before PrintText, so the box
|
||||||
|
-- prints with no A prompt and the script keeps running underneath it:
|
||||||
|
-- SFX_STOP_ALL_MUSIC, DelayFrames 32, PlayMusic MUSIC_JIGGLYPUFF_SONG,
|
||||||
|
-- then .spinMovementLoop writes the next of DOWN -> LEFT -> UP -> RIGHT (a
|
||||||
|
-- clockwise turn) every 24 frames for as long as the song's CHAN1/CHAN2
|
||||||
|
-- still sound, DelayFrames 48, PlayDefaultMusic, TextScriptEnd. Only that
|
||||||
|
-- last step closes the box, so the whole dance plays out unskippably
|
||||||
|
-- (#249). Music.playOnce's pendingRestore stands in for both the channel
|
||||||
|
-- poll and PlayDefaultMusic, so the Center's theme comes back the frame
|
||||||
|
-- the song ends rather than 48 frames later.
|
||||||
|
local JIGGLYPUFF_SPIN = { "down", "left", "up", "right" }
|
||||||
|
local JIGGLYPUFF_SILENCE, JIGGLYPUFF_STEP, JIGGLYPUFF_TAIL = 32, 24, 48
|
||||||
|
|
||||||
|
-- Built as a TextBox `auto` table: auto.sound fires the frame the last
|
||||||
|
-- page has typed out (PrintText returning), and auto.tick then runs once
|
||||||
|
-- per frame while the gate it returns still reads as playing.
|
||||||
|
local function jigglypuffDance(game, npc)
|
||||||
|
local Music = require("src.core.Music")
|
||||||
|
-- .findMatchingFacingDirectionLoop: the rotation picks up at the entry
|
||||||
|
-- matching the sprite's current facing (showMapText has just turned it
|
||||||
|
-- toward the player), and the first write is that same facing, so the
|
||||||
|
-- first visible quarter turn lands 24 frames in
|
||||||
|
local step = 1
|
||||||
|
for i, dir in ipairs(JIGGLYPUFF_SPIN) do
|
||||||
|
if npc and npc.facing == dir then step = i end
|
||||||
|
end
|
||||||
|
local frames, phase = 0, "silence"
|
||||||
|
return {
|
||||||
|
sound = function()
|
||||||
|
Music.stop() -- SFX_STOP_ALL_MUSIC
|
||||||
|
return { isPlaying = function() return phase ~= "done" end }
|
||||||
|
end,
|
||||||
|
tick = function()
|
||||||
|
frames = frames + 1
|
||||||
|
if phase == "silence" then
|
||||||
|
if frames < JIGGLYPUFF_SILENCE then return end
|
||||||
|
frames = 0
|
||||||
|
if Music.playOnce(game.data, "Music_JigglypuffSong") then
|
||||||
|
phase = "spin"
|
||||||
|
else
|
||||||
|
-- no song def (or headless): Music.stop above already took the
|
||||||
|
-- map theme down and nothing armed pendingRestore, so put it
|
||||||
|
-- back by hand and fall through to the tail rather than hold
|
||||||
|
-- the box on a poll that would never clear
|
||||||
|
Music.restoreMap(game.data)
|
||||||
|
phase = "tail"
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if phase == "spin" then
|
||||||
|
if frames < JIGGLYPUFF_STEP then return end
|
||||||
|
frames = 0
|
||||||
|
-- the loop tests the channels after the delay and before the next
|
||||||
|
-- write, so a song that just ended costs no extra quarter turn
|
||||||
|
if not Music.oneShotPlaying() then
|
||||||
|
phase = "tail"
|
||||||
|
return
|
||||||
|
end
|
||||||
|
step = step % #JIGGLYPUFF_SPIN + 1
|
||||||
|
if npc then npc.facing = JIGGLYPUFF_SPIN[step] end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if frames >= JIGGLYPUFF_TAIL then phase = "done" end
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
M.PEWTER_POKECENTER = {
|
M.PEWTER_POKECENTER = {
|
||||||
talk = {
|
talk = {
|
||||||
TEXT_PEWTERPOKECENTER_JIGGLYPUFF = function(game, ow, npc, done)
|
TEXT_PEWTERPOKECENTER_JIGGLYPUFF = function(game, ow, npc, done)
|
||||||
require("src.core.Music").playOnce(game.data, "Music_JigglypuffSong")
|
-- not the local push() helper: this box needs opts.auto, which is
|
||||||
push(game, text(game)._PewterPokecenterJigglypuffText
|
-- also what suppresses the blinking arrow and the A dismissal
|
||||||
or "JIGGLYPUFF: Puu\npupuu!", done)
|
local TextBox = require("src.render.TextBox")
|
||||||
|
game.stack:push(TextBox.new(game,
|
||||||
|
text(game)._PewterPokecenterJigglypuffText or "JIGGLYPUFF: Puu\npupuu!",
|
||||||
|
done, { auto = jigglypuffDance(game, npc) }))
|
||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -173,7 +173,46 @@ local function syncGymGatesAfterBattle(game, ow)
|
|||||||
applyGymGates(game, ow)
|
applyGymGates(game, ow)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Yellow's quiz-first rule (scripts/CinnabarGym.asm SuperNerd2..7): a
|
||||||
|
-- gate guardian refuses to battle until his quiz was attempted -- a
|
||||||
|
-- wrong answer sics him on you (the onInteract path below), a right one
|
||||||
|
-- opens his gate; walking up and talking first just gets the room's
|
||||||
|
-- CinnabarGymText_N lecture (Func_f2150's pointer table).
|
||||||
|
local function yellowQuizTalk(machineIndex)
|
||||||
|
return function(game, ow, npc, done)
|
||||||
|
local yellow = require("src.core.GameVersion").isYellow()
|
||||||
|
local defeated = ow:trainerDefeated(npc)
|
||||||
|
local gateOpen = game.save.flags[gymGateFlag(machineIndex)]
|
||||||
|
if yellow and not defeated and not gateOpen then
|
||||||
|
local TextBox = require("src.render.TextBox")
|
||||||
|
local t = game.data.text
|
||||||
|
game.stack:push(TextBox.new(game,
|
||||||
|
t["_CinnabarGymText_" .. machineIndex]
|
||||||
|
or "You have to take\nthe quiz first!", done))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
-- gate open (or Red/Blue): the ordinary trainer engagement /
|
||||||
|
-- after-battle line, mirroring talkTo's generic trainer branch
|
||||||
|
npc:facePlayer(ow.player)
|
||||||
|
if not defeated then
|
||||||
|
ow:engageTrainer(npc, done)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local header = game.data:trainerHeader(ow.map.def.label, npc.def.index)
|
||||||
|
local after = header and header.after and game.data.text[header.after]
|
||||||
|
local TextBox = require("src.render.TextBox")
|
||||||
|
game.stack:push(TextBox.new(game, after or "...", done))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
M.CINNABAR_GYM = {
|
M.CINNABAR_GYM = {
|
||||||
|
talk = (function()
|
||||||
|
local talk = {}
|
||||||
|
for i = 1, 6 do
|
||||||
|
talk["TEXT_CINNABARGYM_SUPER_NERD" .. (i + 1)] = yellowQuizTalk(i)
|
||||||
|
end
|
||||||
|
return talk
|
||||||
|
end)(),
|
||||||
onEnter = applyGymGates,
|
onEnter = applyGymGates,
|
||||||
onVictory = syncGymGatesAfterBattle,
|
onVictory = syncGymGatesAfterBattle,
|
||||||
onInteract = function(game, ow, fx, fy)
|
onInteract = function(game, ow, fx, fy)
|
||||||
|
|||||||
@@ -16,7 +16,7 @@
|
|||||||
-- `dialogue` is the end-battle + post-battle text chain each gym leader
|
-- `dialogue` is the end-battle + post-battle text chain each gym leader
|
||||||
-- runs (SaveEndBattleTextPointers then the map's *PostBattle / ReceiveTM
|
-- runs (SaveEndBattleTextPointers then the map's *PostBattle / ReceiveTM
|
||||||
-- script). Leaders are not def_trainers entries, so engageTrainer has
|
-- script). Leaders are not def_trainers entries, so engageTrainer has
|
||||||
-- no header.won — checkVictoryRewards shows this chain instead of a
|
-- no header.won -- checkVictoryRewards shows this chain instead of a
|
||||||
-- synthetic "received badge/TM" stub.
|
-- synthetic "received badge/TM" stub.
|
||||||
|
|
||||||
local function range(prefix, first, last)
|
local function range(prefix, first, last)
|
||||||
@@ -114,9 +114,12 @@ return {
|
|||||||
-- Fighting Dojo Karate Master (scripts/FightingDojo.asm
|
-- Fighting Dojo Karate Master (scripts/FightingDojo.asm
|
||||||
-- FightingDojoKarateMasterPostBattleScript sets EVENT_BEAT_KARATE_MASTER,
|
-- FightingDojoKarateMasterPostBattleScript sets EVENT_BEAT_KARATE_MASTER,
|
||||||
-- which gates the HITMONLEE/HITMONCHAN gift). OPP_BLACKBELT party 1 is
|
-- which gates the HITMONLEE/HITMONCHAN gift). OPP_BLACKBELT party 1 is
|
||||||
-- only him (data/maps/objects/FightingDojo.asm).
|
-- only him (data/maps/objects/FightingDojo.asm). `dialogue` is the
|
||||||
|
-- concede + prize offer he speaks after the win (his header supplies the
|
||||||
|
-- "Hwa! Arrgh! Beaten!" won line first; #197).
|
||||||
["OPP_BLACKBELT#1"] = { flag = "EVENT_BEAT_KARATE_MASTER",
|
["OPP_BLACKBELT#1"] = { flag = "EVENT_BEAT_KARATE_MASTER",
|
||||||
deactivate = range("EVENT_BEAT_FIGHTING_DOJO_TRAINER_", 0, 3) },
|
deactivate = range("EVENT_BEAT_FIGHTING_DOJO_TRAINER_", 0, 3),
|
||||||
|
dialogue = { "_FightingDojoKarateMasterIWillGiveYouAPokemonText" } },
|
||||||
|
|
||||||
-- Elite Four progress flags (their rooms' door logic isn't ported, but
|
-- Elite Four progress flags (their rooms' door logic isn't ported, but
|
||||||
-- the flags make the Hall of Fame checkable)
|
-- the flags make the Hall of Fame checkable)
|
||||||
|
|||||||
@@ -0,0 +1,131 @@
|
|||||||
|
-- Summer Beach House (scripts/SummerBeachHouse.asm), Yellow's Route 19
|
||||||
|
-- surf shack. The Surfin' Dude only lets a party Pikachu that knows
|
||||||
|
-- SURF ride (IsSurfingPikachuInParty, home/map_objects.asm); saying yes
|
||||||
|
-- runs the Surfing Pikachu minigame (src/ui/SurfingMinigame.lua). The
|
||||||
|
-- corner printer shows/prints the high score once you have surfed this
|
||||||
|
-- visit (BIT_PIKACHU_MAP_SURF_SELECT is a per-map-load flag, so the
|
||||||
|
-- session markers live on the overworld state, not the save).
|
||||||
|
|
||||||
|
local function surfingPikachu(game)
|
||||||
|
for _, mon in ipairs(game.save.party or {}) do
|
||||||
|
if mon.species == "PIKACHU" then
|
||||||
|
for _, mv in ipairs(mon.moves or {}) do
|
||||||
|
if mv.id == "SURF" then return mon end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
local function push(game, text, done)
|
||||||
|
local TextBox = require("src.render.TextBox")
|
||||||
|
game.stack:push(TextBox.new(game, text, done))
|
||||||
|
end
|
||||||
|
|
||||||
|
-- the two-variant posters: the surf-capable line once a surfing
|
||||||
|
-- Pikachu is along, the plain one otherwise
|
||||||
|
local function poster(n)
|
||||||
|
return function(game, ow, npc, done)
|
||||||
|
local t = game.data.text
|
||||||
|
local key = ("_SummerBeachHousePoster%dText%d"):format(
|
||||||
|
n, surfingPikachu(game) and 1 or 2)
|
||||||
|
push(game, t[key] or "A surfing poster.", done)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return {
|
||||||
|
SUMMER_BEACH_HOUSE = {
|
||||||
|
talk = {
|
||||||
|
TEXT_SUMMERBEACHHOUSE_SURFINDUDE = function(game, ow, npc, done)
|
||||||
|
local t = game.data.text
|
||||||
|
if not surfingPikachu(game) then
|
||||||
|
push(game, t._SummerBeachHouseSurfinDudeText4
|
||||||
|
or "Dogs and burgers\non special today!", done)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
-- Text1 on the first ask each visit, the short Text3 after
|
||||||
|
local ask = ow.surfinDudeAsked
|
||||||
|
and (t._SummerBeachHouseSurfinDudeText3 or "Wanna go SURF?")
|
||||||
|
or (t._SummerBeachHouseSurfinDudeText1
|
||||||
|
or "Whoa!\nYour PIKACHU knows\nhow to SURF!\fGive it a go?")
|
||||||
|
ow.surfinDudeAsked = true
|
||||||
|
push(game, ask, function()
|
||||||
|
local ChoiceBox = require("src.ui.ChoiceBox")
|
||||||
|
game.stack:push(ChoiceBox.new(game, function(yes)
|
||||||
|
if not yes then
|
||||||
|
push(game, t._SummerBeachHouseSurfinDudeText2
|
||||||
|
or "Come SURF anytime,\nmy friend!", done)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local SurfingMinigame = require("src.ui.SurfingMinigame")
|
||||||
|
game.stack:push(SurfingMinigame.new(game, function()
|
||||||
|
ow.surfedThisVisit = true -- BIT_PIKACHU_MAP_SURF_SELECT
|
||||||
|
require("src.core.Music").playMap(game.data, ow.map.id)
|
||||||
|
done()
|
||||||
|
end))
|
||||||
|
end))
|
||||||
|
end)
|
||||||
|
end,
|
||||||
|
|
||||||
|
TEXT_SUMMERBEACHHOUSE_PIKACHU = function(game, ow, npc, done)
|
||||||
|
local t = game.data.text
|
||||||
|
push(game, t._SummerBeachHousePikachuText or "PIKACHU: Pikaa!",
|
||||||
|
function()
|
||||||
|
require("src.core.Sound").playCry(game.data, "PIKACHU")
|
||||||
|
done()
|
||||||
|
end)
|
||||||
|
end,
|
||||||
|
|
||||||
|
TEXT_SUMMERBEACHHOUSE_POSTER1 = poster(1),
|
||||||
|
TEXT_SUMMERBEACHHOUSE_POSTER2 = poster(2),
|
||||||
|
TEXT_SUMMERBEACHHOUSE_POSTER3 = poster(3),
|
||||||
|
|
||||||
|
TEXT_SUMMERBEACHHOUSE_PRINTER = function(game, ow, npc, done)
|
||||||
|
local t = game.data.text
|
||||||
|
if not surfingPikachu(game) then
|
||||||
|
push(game, t._SummerBeachHousePrinterText1
|
||||||
|
or "It's some sort of\na machine...", done)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
push(game, t._SummerBeachHousePrinterText2
|
||||||
|
or "SUMMER BEACH HOUSE\nPRINTER, it says.", function()
|
||||||
|
if not ow.surfedThisVisit then
|
||||||
|
done()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
push(game, t._SummerBeachHousePrinterText3
|
||||||
|
or "The Hi-Score is\nshown.\fPRINT it out?", function()
|
||||||
|
local ChoiceBox = require("src.ui.ChoiceBox")
|
||||||
|
game.stack:push(ChoiceBox.new(game, function(yes)
|
||||||
|
if not yes then
|
||||||
|
done()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
-- PrintSurfingMinigameHighScore -> PNG stand-in
|
||||||
|
local Printer = require("src.core.Printer")
|
||||||
|
local Font = require("src.render.Font")
|
||||||
|
local Strings = require("src.core.Strings")
|
||||||
|
local hi = game.save.surfingHighScore or 0
|
||||||
|
local name = game.save.player.name or "RED"
|
||||||
|
local saved, err = Printer.save("surf_hiscore", 160, 64,
|
||||||
|
function()
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
love.graphics.rectangle("fill", 0, 0, 160, 64)
|
||||||
|
love.graphics.setColor(0, 0, 0, 1)
|
||||||
|
love.graphics.rectangle("line", 2.5, 2.5, 155, 59)
|
||||||
|
Font.draw(Strings("SUMMER BEACH HOUSE"), 8, 10)
|
||||||
|
Font.draw(Strings("SURFING Hi-Score"), 8, 24)
|
||||||
|
Font.draw(name, 8, 40)
|
||||||
|
Font.draw(Strings("%d pts", hi), 96, 40)
|
||||||
|
end)
|
||||||
|
push(game, saved
|
||||||
|
and Strings("Printed!\fSaved as\n%s\vin the save\nfolder.",
|
||||||
|
saved)
|
||||||
|
or Strings("Printer error!\n%s", tostring(err)), done)
|
||||||
|
end))
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
}
|
||||||
@@ -0,0 +1,102 @@
|
|||||||
|
-- Yellow's three Kanto-starter side-quests, hand-ported from
|
||||||
|
-- scripts/CeruleanMelaniesHouse.asm, scripts/Route24.asm
|
||||||
|
-- (Route24CooltrainerM4Text) and scripts/VermilionCity_2.asm
|
||||||
|
-- (VermilionCityPrintOfficerJennyText). Registered on top of the shared
|
||||||
|
-- Red map scripts by data/scripts/init.lua on a Yellow boot only, so the
|
||||||
|
-- table keys compose with story.lua / story4.lua's existing entries.
|
||||||
|
|
||||||
|
local M = {}
|
||||||
|
|
||||||
|
-- Melanie hands over her Bulbasaur once the starter Pikachu trusts you
|
||||||
|
-- (wPikachuHappiness >= 147).
|
||||||
|
M.CERULEAN_MELANIES_HOUSE = {
|
||||||
|
talk = {
|
||||||
|
TEXT_CERULEANMELANIESHOUSE_MELANIE = function(game, ow, npc, done)
|
||||||
|
local rows = { { "face_player" } }
|
||||||
|
if game.save.flags.EVENT_GOT_BULBASAUR_IN_CERULEAN then
|
||||||
|
rows[#rows + 1] = { "show_text", "MelanieText4" }
|
||||||
|
elseif (game.save.pikachuHappiness or 90) < 147 then
|
||||||
|
rows[#rows + 1] = { "show_text", "MelanieText1" }
|
||||||
|
else
|
||||||
|
rows[#rows + 1] = { "show_text", "MelanieText1" }
|
||||||
|
rows[#rows + 1] = { "ask", "MelanieText2" }
|
||||||
|
rows[#rows + 1] = { "jump_if_false", "declined" }
|
||||||
|
rows[#rows + 1] = { "give_pokemon", "BULBASAUR", 10 }
|
||||||
|
rows[#rows + 1] = { "jump_if_false", "end" } -- party + box full
|
||||||
|
rows[#rows + 1] = { "show_text", "MelanieText3" }
|
||||||
|
rows[#rows + 1] = { "hide_object", "CERULEAN_MELANIES_HOUSE",
|
||||||
|
"CERULEANMELANIESHOUSE_BULBASAUR" }
|
||||||
|
rows[#rows + 1] = { "set_flag", "EVENT_GOT_BULBASAUR_IN_CERULEAN" }
|
||||||
|
rows[#rows + 1] = { "jump", "end" }
|
||||||
|
rows[#rows + 1] = { "label", "declined" }
|
||||||
|
rows[#rows + 1] = { "show_text", "MelanieText5" }
|
||||||
|
end
|
||||||
|
ow.runner:run(rows, { npc = npc, onDone = done })
|
||||||
|
end,
|
||||||
|
-- pet flavor: the text with the species' cry over it
|
||||||
|
TEXT_CERULEANMELANIESHOUSE_BULBASAUR = {
|
||||||
|
{ "play_cry", "BULBASAUR" },
|
||||||
|
{ "show_text", "MelanieBulbasaurText" },
|
||||||
|
},
|
||||||
|
TEXT_CERULEANMELANIESHOUSE_ODDISH = {
|
||||||
|
{ "play_cry", "ODDISH" },
|
||||||
|
{ "show_text", "MelanieOddishText" },
|
||||||
|
},
|
||||||
|
TEXT_CERULEANMELANIESHOUSE_SANDSHREW = {
|
||||||
|
{ "play_cry", "SANDSHREW" },
|
||||||
|
{ "show_text", "MelanieSandshrewText" },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Damian gives away the Charmander he thinks is too weak (EVENT_54F).
|
||||||
|
M.ROUTE_24 = {
|
||||||
|
talk = {
|
||||||
|
TEXT_ROUTE24_COOLTRAINER_M4 = {
|
||||||
|
{ "face_player" },
|
||||||
|
{ "check_flag", "EVENT_54F" },
|
||||||
|
{ "jump_if_true", "after" },
|
||||||
|
{ "ask", "_Route24DamianText1" },
|
||||||
|
{ "jump_if_false", "declined" },
|
||||||
|
{ "give_pokemon", "CHARMANDER", 10 },
|
||||||
|
{ "jump_if_false", "end" },
|
||||||
|
{ "show_text", "_Route24DamianText2" },
|
||||||
|
{ "set_flag", "EVENT_54F" },
|
||||||
|
{ "jump", "end" },
|
||||||
|
{ "label", "declined" },
|
||||||
|
{ "show_text", "_Route24DamianText3" },
|
||||||
|
{ "jump", "end" },
|
||||||
|
{ "label", "after" },
|
||||||
|
{ "show_text", "_Route24DamianText4" },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Officer Jenny's Squirtle: kept until you carry the Thunder Badge.
|
||||||
|
M.VERMILION_CITY = {
|
||||||
|
talk = {
|
||||||
|
TEXT_VERMILIONCITY_OFFICER_JENNY = function(game, ow, npc, done)
|
||||||
|
local rows = { { "face_player" } }
|
||||||
|
if game.save.flags.EVENT_GOT_SQUIRTLE_FROM_OFFICER_JENNY then
|
||||||
|
rows[#rows + 1] = { "show_text", "_OfficerJennyText5" }
|
||||||
|
elseif not (game.save.inventory
|
||||||
|
and game.save.inventory.THUNDERBADGE) then
|
||||||
|
rows[#rows + 1] = { "show_text", "_OfficerJennyText1" }
|
||||||
|
else
|
||||||
|
rows[#rows + 1] = { "ask", "_OfficerJennyText2" }
|
||||||
|
rows[#rows + 1] = { "jump_if_false", "declined" }
|
||||||
|
rows[#rows + 1] = { "give_pokemon", "SQUIRTLE", 10 }
|
||||||
|
rows[#rows + 1] = { "jump_if_false", "end" }
|
||||||
|
rows[#rows + 1] = { "show_text", "_OfficerJennyText3" }
|
||||||
|
rows[#rows + 1] = { "set_flag",
|
||||||
|
"EVENT_GOT_SQUIRTLE_FROM_OFFICER_JENNY" }
|
||||||
|
rows[#rows + 1] = { "jump", "end" }
|
||||||
|
rows[#rows + 1] = { "label", "declined" }
|
||||||
|
rows[#rows + 1] = { "show_text", "_OfficerJennyText4" }
|
||||||
|
end
|
||||||
|
ow.runner:run(rows, { npc = npc, onDone = done })
|
||||||
|
end,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
return M
|
||||||
@@ -0,0 +1,261 @@
|
|||||||
|
-- Jessie & James, Yellow's Team Rocket duo, at all four ambush sites:
|
||||||
|
-- Mt Moon B2F (scripts/MtMoonB2F.asm), Rocket Hideout B4F
|
||||||
|
-- (scripts/RocketHideoutB4F.asm), Pokemon Tower 7F
|
||||||
|
-- (scripts/PokemonTower7F.asm) and Silph Co 11F (scripts/SilphCo11F.asm).
|
||||||
|
-- Every site shares one shape: a coordinate trigger swaps the map theme
|
||||||
|
-- for Music_MeetJessieJames, the motto plays, the duo closes in, one
|
||||||
|
-- battle against the shared OPP_ROCKET party fights them both, and after
|
||||||
|
-- their parting lines they vanish together under a second sting of the
|
||||||
|
-- theme before the map theme resumes (PlayDefaultMusic ->
|
||||||
|
-- play_default_music).
|
||||||
|
--
|
||||||
|
-- Registered on top of the shared tables by data/scripts/init.lua on a
|
||||||
|
-- Yellow boot; MT_MOON_B2F's onStep chains story2's Super Nerd / fossil
|
||||||
|
-- trigger and SILPH_CO_11F's chains story's Giovanni trigger, since
|
||||||
|
-- non-talk hooks replace rather than merge.
|
||||||
|
|
||||||
|
local M = {}
|
||||||
|
|
||||||
|
-- Capture the FUNCTION, not the table: attachBase stores the module
|
||||||
|
-- table itself, so once this file's onStep is attached the table's slot
|
||||||
|
-- points back here -- delegating through the table would self-recurse.
|
||||||
|
local baseMtMoonStep = require("data.scripts.story2").MT_MOON_B2F.onStep
|
||||||
|
local baseSilph11Step = require("data.scripts.story").SILPH_CO_11F.onStep
|
||||||
|
|
||||||
|
M.MT_MOON_B2F = {
|
||||||
|
talk = {
|
||||||
|
TEXT_MTMOONB2F_JESSIE = {
|
||||||
|
{ "face_player" }, { "show_text", "_MtMoonJessieJamesText1" },
|
||||||
|
},
|
||||||
|
TEXT_MTMOONB2F_JAMES = {
|
||||||
|
{ "face_player" }, { "show_text", "_MtMoonJessieJamesText1" },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
|
onStep = function(game, ow, x, y)
|
||||||
|
if baseMtMoonStep and baseMtMoonStep(game, ow, x, y) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
local f = game.save.flags
|
||||||
|
if x ~= 3 or y ~= 5 then return false end
|
||||||
|
if f.EVENT_BEAT_MT_MOON_3_JESSIE_JAMES then return false end
|
||||||
|
if not (f.EVENT_GOT_DOME_FOSSIL or f.EVENT_GOT_HELIX_FOSSIL) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
ow.runner:run({
|
||||||
|
{ "stop_music" },
|
||||||
|
{ "play_music", "Music_MeetJessieJames" },
|
||||||
|
{ "show_object", "MT_MOON_B2F", "MTMOONB2F_JESSIE" },
|
||||||
|
{ "show_object", "MT_MOON_B2F", "MTMOONB2F_JAMES" },
|
||||||
|
{ "show_text", "_MtMoonJessieJamesText1" },
|
||||||
|
{ "face_player_dir", "right" },
|
||||||
|
{ "show_text", "_MtMoonJessieJamesText2" },
|
||||||
|
{ "start_battle", "trainer", "OPP_ROCKET", 42 },
|
||||||
|
{ "check_battle_result", "win" },
|
||||||
|
{ "jump_if_false", "end" },
|
||||||
|
{ "show_text", "_MtMoonJessieJamesText3" },
|
||||||
|
{ "show_text", "_MtMoonJessieJamesText4" },
|
||||||
|
{ "stop_music" },
|
||||||
|
{ "play_music", "Music_MeetJessieJames" },
|
||||||
|
{ "hide_object", "MT_MOON_B2F", "MTMOONB2F_JESSIE" },
|
||||||
|
{ "hide_object", "MT_MOON_B2F", "MTMOONB2F_JAMES" },
|
||||||
|
{ "play_default_music" },
|
||||||
|
{ "set_flag", "EVENT_BEAT_MT_MOON_3_JESSIE_JAMES" },
|
||||||
|
}, {})
|
||||||
|
return true
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
|
||||||
|
-- -------------------------------------------------------------------
|
||||||
|
-- Rocket Hideout B4F (RocketHideoutB4FScript_455a5..Script13): the
|
||||||
|
-- motto plays from off-screen FIRST, then the duo pops in at (25,10) /
|
||||||
|
-- (24,10) and whichever of them shares the player's column ($18=24 or
|
||||||
|
-- $19=25, EVENT_ROCKET_HIDEOUT_4_JESSIE_JAMES_ON_LEFT) walks the three
|
||||||
|
-- tiles down to loom over the player while the other steps one. A loss
|
||||||
|
-- re-hides them (RocketHideoutB4FResetScripts via EVENT_6A0), so the
|
||||||
|
-- trigger re-arms clean.
|
||||||
|
-- -------------------------------------------------------------------
|
||||||
|
|
||||||
|
M.ROCKET_HIDEOUT_B4F = {
|
||||||
|
talk = {
|
||||||
|
TEXT_ROCKETHIDEOUTB4F_JESSIE = {
|
||||||
|
{ "face_player" }, { "show_text", "_RocketHideoutJessieJamesText1" },
|
||||||
|
},
|
||||||
|
TEXT_ROCKETHIDEOUTB4F_JAMES = {
|
||||||
|
{ "face_player" }, { "show_text", "_RocketHideoutJessieJamesText1" },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
|
onStep = function(game, ow, x, y)
|
||||||
|
local f = game.save.flags
|
||||||
|
if y ~= 14 or (x ~= 24 and x ~= 25) then return false end
|
||||||
|
if f.EVENT_BEAT_ROCKET_HIDEOUT_4_JESSIE_JAMES then return false end
|
||||||
|
-- ON_LEFT: player under James's column (25); movement data pairs
|
||||||
|
-- RocketHideoutB4FJessieJamesMovementData_45605/45606 swap so the
|
||||||
|
-- column-mate walks 3, the other 1.
|
||||||
|
local onLeft = (x == 25)
|
||||||
|
ow.runner:run({
|
||||||
|
{ "stop_music" },
|
||||||
|
{ "play_music", "Music_MeetJessieJames" },
|
||||||
|
{ "show_text", "_RocketHideoutJessieJamesText1" },
|
||||||
|
{ "face_player_dir", "up" },
|
||||||
|
{ "emote", "player", "shock", 30 },
|
||||||
|
{ "show_object", "ROCKET_HIDEOUT_B4F", "ROCKETHIDEOUTB4F_JAMES" },
|
||||||
|
{ "show_object", "ROCKET_HIDEOUT_B4F", "ROCKETHIDEOUTB4F_JESSIE" },
|
||||||
|
-- James (object 2) then Jessie (object 3), Script4..Script9 order
|
||||||
|
{ "walk_npc", 2, onLeft and { "down", "down", "down" } or { "down" } },
|
||||||
|
{ "face_object", 2, onLeft and "down" or "left" },
|
||||||
|
{ "walk_npc", 3, onLeft and { "down" } or { "down", "down", "down" } },
|
||||||
|
{ "face_object", 3, onLeft and "right" or "down" },
|
||||||
|
{ "show_text", "_RocketHideoutJessieJamesText2" },
|
||||||
|
{ "start_battle", "trainer", "OPP_ROCKET", 43 },
|
||||||
|
{ "check_battle_result", "win" },
|
||||||
|
{ "jump_if_false", "lost" },
|
||||||
|
{ "show_text", "_RocketHideoutJessieJamesText3" },
|
||||||
|
{ "show_text", "_RocketHideoutJessieJamesText4" },
|
||||||
|
{ "stop_music" },
|
||||||
|
{ "play_music", "Music_MeetJessieJames" },
|
||||||
|
{ "fade", "out" },
|
||||||
|
{ "hide_object", "ROCKET_HIDEOUT_B4F", "ROCKETHIDEOUTB4F_JAMES" },
|
||||||
|
{ "hide_object", "ROCKET_HIDEOUT_B4F", "ROCKETHIDEOUTB4F_JESSIE" },
|
||||||
|
{ "fade", "in" },
|
||||||
|
{ "play_default_music" },
|
||||||
|
{ "set_flag", "EVENT_BEAT_ROCKET_HIDEOUT_4_JESSIE_JAMES" },
|
||||||
|
{ "jump", "end" },
|
||||||
|
{ "label", "lost" },
|
||||||
|
{ "hide_object", "ROCKET_HIDEOUT_B4F", "ROCKETHIDEOUTB4F_JAMES" },
|
||||||
|
{ "hide_object", "ROCKET_HIDEOUT_B4F", "ROCKETHIDEOUTB4F_JESSIE" },
|
||||||
|
}, {})
|
||||||
|
return true
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
|
||||||
|
-- -------------------------------------------------------------------
|
||||||
|
-- Pokemon Tower 7F (PokemonTower7FScript_60d2a..Script10): same beat
|
||||||
|
-- one floor below Fuji, except the duo pops in BEFORE the motto and
|
||||||
|
-- Jessie ($a=10 column) leads the walk-down; ON_LEFT ($b=11) hands the
|
||||||
|
-- three-tile walk to James instead. On a loss vanilla only resets the
|
||||||
|
-- script counter (the blackout warp reloads the map anyway).
|
||||||
|
-- -------------------------------------------------------------------
|
||||||
|
|
||||||
|
M.POKEMON_TOWER_7F = {
|
||||||
|
talk = {
|
||||||
|
TEXT_POKEMONTOWER7F_JESSIE = {
|
||||||
|
{ "face_player" }, { "show_text", "_PokemonTowerJessieJamesText1" },
|
||||||
|
},
|
||||||
|
TEXT_POKEMONTOWER7F_JAMES = {
|
||||||
|
{ "face_player" }, { "show_text", "_PokemonTowerJessieJamesText1" },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
|
onStep = function(game, ow, x, y)
|
||||||
|
local f = game.save.flags
|
||||||
|
if y ~= 12 or (x ~= 10 and x ~= 11) then return false end
|
||||||
|
if f.EVENT_BEAT_POKEMONTOWER_7_JESSIE_JAMES then return false end
|
||||||
|
local onLeft = (x == 11) -- EVENT_POKEMONTOWER_7_JESSIE_JAMES_ON_LEFT
|
||||||
|
ow.runner:run({
|
||||||
|
{ "stop_music" },
|
||||||
|
{ "play_music", "Music_MeetJessieJames" },
|
||||||
|
{ "show_object", "POKEMON_TOWER_7F", "POKEMONTOWER7F_JESSIE" },
|
||||||
|
{ "show_object", "POKEMON_TOWER_7F", "POKEMONTOWER7F_JAMES" },
|
||||||
|
{ "show_text", "_PokemonTowerJessieJamesText1" },
|
||||||
|
{ "face_player_dir", "up" },
|
||||||
|
{ "emote", "player", "shock", 30 },
|
||||||
|
-- Jessie (object 1) then James (object 2), Script1..Script6 order
|
||||||
|
{ "walk_npc", 1, onLeft and { "down" } or { "down", "down", "down" } },
|
||||||
|
{ "face_object", 1, onLeft and "right" or "down" },
|
||||||
|
{ "walk_npc", 2, onLeft and { "down", "down", "down" } or { "down" } },
|
||||||
|
{ "face_object", 2, onLeft and "down" or "left" },
|
||||||
|
{ "show_text", "_PokemonTowerJessieJamesText2" },
|
||||||
|
{ "start_battle", "trainer", "OPP_ROCKET", 44 },
|
||||||
|
{ "check_battle_result", "win" },
|
||||||
|
{ "jump_if_false", "end" },
|
||||||
|
{ "show_text", "_PokemonTowerJessieJamesText3" },
|
||||||
|
{ "show_text", "_PokemonTowerJessieJamesText4" },
|
||||||
|
{ "stop_music" },
|
||||||
|
{ "play_music", "Music_MeetJessieJames" },
|
||||||
|
{ "fade", "out" },
|
||||||
|
{ "hide_object", "POKEMON_TOWER_7F", "POKEMONTOWER7F_JESSIE" },
|
||||||
|
{ "hide_object", "POKEMON_TOWER_7F", "POKEMONTOWER7F_JAMES" },
|
||||||
|
{ "fade", "in" },
|
||||||
|
{ "play_default_music" },
|
||||||
|
{ "set_flag", "EVENT_BEAT_POKEMONTOWER_7_JESSIE_JAMES" },
|
||||||
|
}, {})
|
||||||
|
return true
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
|
||||||
|
-- -------------------------------------------------------------------
|
||||||
|
-- Silph Co 11F (SilphCo11FScript_6229c..Script14): the only site where
|
||||||
|
-- the duo starts VISIBLE (toggleable_objects.asm keeps SILPHCO11F_JAMES
|
||||||
|
-- / _JESSIE ON), flanking Giovanni at (2,8)/(3,8), so they are talkable
|
||||||
|
-- before the ambush (SilphCo11FJessieJamesText = the full motto). The
|
||||||
|
-- trigger is the top row (y=3, x<4); EVENT_780/EVENT_781 pick one of
|
||||||
|
-- three approach paths (SilphCo11FMovementData_622f5..62311, $5=up
|
||||||
|
-- $6=left) that route James then Jessie up to the player without ever
|
||||||
|
-- crossing the player's tile. Their duo text lives in
|
||||||
|
-- text/SilphCo10F.asm (_SilphCoJessieJamesText*).
|
||||||
|
-- -------------------------------------------------------------------
|
||||||
|
|
||||||
|
M.SILPH_CO_11F = {
|
||||||
|
talk = {
|
||||||
|
TEXT_SILPHCO11F_JESSIE = {
|
||||||
|
{ "face_player" }, { "show_text", "_SilphCoJessieJamesText1" },
|
||||||
|
},
|
||||||
|
TEXT_SILPHCO11F_JAMES = {
|
||||||
|
{ "face_player" }, { "show_text", "_SilphCoJessieJamesText1" },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
|
onStep = function(game, ow, x, y)
|
||||||
|
if baseSilph11Step and baseSilph11Step(game, ow, x, y) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
local f = game.save.flags
|
||||||
|
if y ~= 3 or x > 3 then return false end
|
||||||
|
if f.EVENT_BEAT_SILPH_CO_11F_JESSIE_JAMES then return false end
|
||||||
|
-- x==3 -> base path, x==2 -> EVENT_780 variant, x<=1 -> EVENT_781
|
||||||
|
local jamesDirs, jamesFace, jessieDirs, jessieFace
|
||||||
|
if x == 3 then
|
||||||
|
jamesDirs, jamesFace = { "up", "up", "up", "up", "up" }, "right"
|
||||||
|
jessieDirs, jessieFace = { "up", "up", "up", "up" }, "up"
|
||||||
|
elseif x == 2 then
|
||||||
|
jamesDirs, jamesFace = { "up", "up", "up", "up" }, "up"
|
||||||
|
jessieDirs, jessieFace = { "up", "up", "up", "up", "up" }, "left"
|
||||||
|
else
|
||||||
|
jamesDirs = { "up", "up", "left", "up", "up" }
|
||||||
|
jamesFace = "up"
|
||||||
|
jessieDirs = { "up", "up", "up", "left", "up", "up" }
|
||||||
|
jessieFace = "left"
|
||||||
|
end
|
||||||
|
ow.runner:run({
|
||||||
|
{ "stop_music" },
|
||||||
|
{ "play_music", "Music_MeetJessieJames" },
|
||||||
|
{ "show_text", "_SilphCoJessieJamesText1" },
|
||||||
|
{ "face_player_dir", "down" },
|
||||||
|
{ "emote", "player", "shock", 30 },
|
||||||
|
-- James (object 4) then Jessie (object 6), Script5..Script10 order
|
||||||
|
{ "walk_npc", 4, jamesDirs },
|
||||||
|
{ "face_object", 4, jamesFace },
|
||||||
|
{ "walk_npc", 6, jessieDirs },
|
||||||
|
{ "face_object", 6, jessieFace },
|
||||||
|
{ "show_text", "_SilphCoJessieJamesText2" },
|
||||||
|
{ "start_battle", "trainer", "OPP_ROCKET", 45 },
|
||||||
|
{ "check_battle_result", "win" },
|
||||||
|
{ "jump_if_false", "end" },
|
||||||
|
{ "show_text", "_SilphCoJessieJamesText3" },
|
||||||
|
{ "show_text", "_SilphCoJessieJamesText4" },
|
||||||
|
{ "stop_music" },
|
||||||
|
{ "play_music", "Music_MeetJessieJames" },
|
||||||
|
{ "fade", "out" },
|
||||||
|
{ "hide_object", "SILPH_CO_11F", "SILPHCO11F_JAMES" },
|
||||||
|
{ "hide_object", "SILPH_CO_11F", "SILPHCO11F_JESSIE" },
|
||||||
|
{ "fade", "in" },
|
||||||
|
{ "play_default_music" },
|
||||||
|
{ "set_flag", "EVENT_BEAT_SILPH_CO_11F_JESSIE_JAMES" },
|
||||||
|
}, {})
|
||||||
|
return true
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
|
||||||
|
return M
|
||||||
@@ -0,0 +1,91 @@
|
|||||||
|
# Anbernic RG34XXSP (Stock OS 64-bit MOD)
|
||||||
|
|
||||||
|
Download `gen1recomp-*-rg34xxsp-stockos64-mod.zip` from
|
||||||
|
[Releases](https://github.com/bryanthaboi/gen1recomp/releases). This build
|
||||||
|
targets **Stock OS 64-bit MOD** on the RG34XXSP with PortMaster installed
|
||||||
|
(TF1).
|
||||||
|
|
||||||
|
## Install
|
||||||
|
|
||||||
|
1. Unzip the release on your computer. You get `Gen1recomp.sh` and a
|
||||||
|
`gen1recomp/` folder.
|
||||||
|
2. Copy **both** onto the SD card under **`Roms/PORTS/`** so the layout is:
|
||||||
|
|
||||||
|
```
|
||||||
|
Roms/PORTS/Gen1recomp.sh
|
||||||
|
Roms/PORTS/gen1recomp/
|
||||||
|
```
|
||||||
|
|
||||||
|
On the device that path is `/mnt/mmc/Roms/PORTS/`. Keep the launcher and
|
||||||
|
the `gen1recomp/` folder as siblings — do not nest the `.sh` inside the
|
||||||
|
folder.
|
||||||
|
3. Put your legal US Red and/or Blue `.gb` files inside the game folder:
|
||||||
|
|
||||||
|
```
|
||||||
|
Roms/PORTS/gen1recomp/lovegame/
|
||||||
|
```
|
||||||
|
|
||||||
|
Example: `Roms/PORTS/gen1recomp/lovegame/Pokemon - Red Version.gb`
|
||||||
|
4. Eject the card, boot the handheld, open **Ports → Gen1recomp**.
|
||||||
|
5. On the launcher, move the cursor with the D-pad or left stick, press **A**
|
||||||
|
to click. Choose the Red or Blue tab, then **Choose ROM** — with no file
|
||||||
|
picker on stock OS, that scans `lovegame/` for the `.gb` you dropped in.
|
||||||
|
|
||||||
|
The port ships with `portable.txt` already in place, so after import the
|
||||||
|
saves and ROM-derived cache stay next to the game on the SD card. See
|
||||||
|
[Portable Mode](../README.md#portable-mode) for what that means.
|
||||||
|
|
||||||
|
Only the canonical 1 MiB US carts import:
|
||||||
|
|
||||||
|
- Red: `ea9bcae617fdf159b045185467ae58b2e4a48b9a`
|
||||||
|
- Blue: `d7037c83e1ae5b39bde3c30787637ba1d4c48ce2`
|
||||||
|
|
||||||
|
## Launcher controls
|
||||||
|
|
||||||
|
| Input | Action |
|
||||||
|
| ------------------ | ------------------ |
|
||||||
|
| D-pad / left stick | Move cursor |
|
||||||
|
| A | Click |
|
||||||
|
| L1 / R1 | Switch tabs |
|
||||||
|
| Right stick | Scroll lists |
|
||||||
|
| Start / Select | Play or Choose ROM |
|
||||||
|
|
||||||
|
In-game controls use the normal PortMaster / SDL pad map, rebindable under
|
||||||
|
**OPTIONS → CONTROLS**.
|
||||||
|
|
||||||
|
## Notes
|
||||||
|
|
||||||
|
**GBC FX is off on this device.** The launcher exports `POKEPORT_GBCFX=0`,
|
||||||
|
which hides the GBC FX row from OPTIONS, pins the level to OFF, and clears a
|
||||||
|
level carried over in an `options.lua` from another machine. The H700's Mali
|
||||||
|
GPU is in the same class as the phone GPUs that compile that present pass and
|
||||||
|
then show a black frame (issue #136), and `love.system.getOS()` reports
|
||||||
|
`"Linux"` here, so the Android gate would not have caught it. Every other
|
||||||
|
display option — COLORS, TILT, ZOOM, VOID FILL, MAX FPS — works normally. If
|
||||||
|
your device turns out to handle the pass, launch with `POKEPORT_GBCFX=1` to
|
||||||
|
put the row back.
|
||||||
|
|
||||||
|
The pack bundles the LÖVE 11.5 aarch64 runtime from
|
||||||
|
[PortMaster](https://portmaster.games/), so the device does not need a
|
||||||
|
separate `love_11.5` runtime download on first launch. The launcher resolves
|
||||||
|
paths relative to its own directory rather than PortMaster's `$directory`,
|
||||||
|
because stock Anbernic firmware runs ports out of `roms/PORTS/` with its own
|
||||||
|
casing and mount points.
|
||||||
|
|
||||||
|
If a launch fails, `Roms/PORTS/gen1recomp/log.txt` holds the output of the
|
||||||
|
last run.
|
||||||
|
|
||||||
|
## Building the port
|
||||||
|
|
||||||
|
Release runs build this automatically (see `.github/workflows/release.yml`).
|
||||||
|
To build it by hand:
|
||||||
|
|
||||||
|
```sh
|
||||||
|
./build-rg34xxsp.sh --version 0.1.0 # -> dist/rg34xxsp/gen1recomp-rg34xxsp-stockos64-mod.zip
|
||||||
|
```
|
||||||
|
|
||||||
|
`install-rg34xxsp.sh` copies that pack straight onto a mounted SD card for
|
||||||
|
local testing.
|
||||||
|
|
||||||
|
Stock OS 64-bit MOD comes from
|
||||||
|
[cbepx-me](https://github.com/cbepx-me/Anbernic-H700-RG-xx-StockOS-Modification).
|
||||||
@@ -59,7 +59,7 @@ the same core data and graphics into the source tree for verification.
|
|||||||
| | `src/battle/Experience.lua`, `Catching.lua`, `TrainerAI.lua` | exp/levels, Gen 1 catch algorithm, AI |
|
| | `src/battle/Experience.lua`, `Catching.lua`, `TrainerAI.lua` | exp/levels, Gen 1 catch algorithm, AI |
|
||||||
| | `src/battle/rulesets/` | `gen1_faithful` (default) vs `modern_clean` |
|
| | `src/battle/rulesets/` | `gen1_faithful` (default) vs `modern_clean` |
|
||||||
| ui | `src/ui/*` | start menu, generic menu, yes/no box, party/bag lists |
|
| ui | `src/ui/*` | start menu, generic menu, yes/no box, party/bag lists |
|
||||||
| | `tools/save-editor/` | Standalone save editor (`love . --editor`) |
|
| | `tools/save-editor/` | Save editor: shipped in every build, opened from the launcher's Edit button or standalone with `love . --editor` |
|
||||||
|
|
||||||
## Map scripts
|
## Map scripts
|
||||||
|
|
||||||
|
|||||||
@@ -1,131 +0,0 @@
|
|||||||
# Building a Blue Version of the port
|
|
||||||
|
|
||||||
pokered builds Red and Blue from one source tree: the Makefile
|
|
||||||
assembles everything twice with `rgbasm -D _RED` or `-D _BLUE`, and
|
|
||||||
every in-game difference sits in an `IF DEF(_RED)` / `IF DEF(_BLUE)`
|
|
||||||
block. Our extraction pipeline resolves those conditionals the same
|
|
||||||
way (`tools/extract/util.py` `ASM_DEFINES`), so most of a Blue build
|
|
||||||
falls out of re-running the extractors. Only three things are
|
|
||||||
hand-ported on the Lua side and need swapping by hand.
|
|
||||||
|
|
||||||
## What differs between Red and Blue
|
|
||||||
|
|
||||||
| Where (pokered) | What |
|
|
||||||
| --- | --- |
|
|
||||||
| `data/wild/maps/*.asm` (34 files) | Version-exclusive encounters (Red: Ekans, Oddish, Growlithe, Mankey, Scyther, Electabuzz, Blue: Sandshrew, Bellsprout, Vulpix, Meowth, Pinsir, Magmar) |
|
|
||||||
| `data/pokemon/title_mons.asm` | The 16 title-screen Pokémon |
|
|
||||||
| `engine/movie/title.asm` + `gfx/version.asm` | The "Red Version" / "Blue Version" ribbon |
|
|
||||||
| `constants/player_constants.asm` | Preset names (Red: RED/ASH/JACK + BLUE/GARY/JOHN) |
|
|
||||||
| `data/sgb/sgb_palettes.asm`, `sgb_border.asm` | Super Game Boy palettes and border |
|
|
||||||
| `data/events/prizes.asm`, `prize_mon_levels.asm` | Game Corner prize mons, costs and levels |
|
|
||||||
| `engine/movie/intro.asm`, `data/credits/credits_text.asm`, `engine/slots/slot_machine.asm`, `engine/battle/animations.asm`, `audio/sfx/save_3.asm` | Small gated tweaks (credits say "BLUE VERSION STAFF", etc.) |
|
|
||||||
|
|
||||||
## Step 1, flip the extraction define
|
|
||||||
|
|
||||||
`tools/extract/util.py`:
|
|
||||||
|
|
||||||
```python
|
|
||||||
ASM_DEFINES = {"_RED"} # -> {"_BLUE"}
|
|
||||||
```
|
|
||||||
|
|
||||||
Then regenerate everything (same as scripts/setup.sh does):
|
|
||||||
|
|
||||||
```sh
|
|
||||||
cd tools
|
|
||||||
../.venv/bin/python3 build_data.py \
|
|
||||||
--pokered /Users/bryanbassett/Documents/development/pokered \
|
|
||||||
--out ../data/generated --assets ../assets/generated
|
|
||||||
```
|
|
||||||
|
|
||||||
This alone switches the wild encounters, preset names, SGB palettes
|
|
||||||
and credits text. **Caveat:** `parse_preset_names` sanity-checks in
|
|
||||||
`tools/extract/field.py:1193` expect "RED" in the player presets,
|
|
||||||
relax that check for a Blue build (Blue's presets are BLUE/GARY/JOHN
|
|
||||||
for the player and RED/ASH/JACK for the rival).
|
|
||||||
|
|
||||||
`tools/extract/palettes.py` uses its own raw reader with hardcoded
|
|
||||||
`IF DEF(_BLUE)` skipping (around line 44), invert that too, or port
|
|
||||||
it to `read_asm` so `ASM_DEFINES` covers it.
|
|
||||||
|
|
||||||
## Step 2, title screen (hand-ported)
|
|
||||||
|
|
||||||
`src/ui/TitleState.lua`:
|
|
||||||
|
|
||||||
1. **Ribbon art.** The extractor writes
|
|
||||||
`assets/generated/title/red_version.png`; add `blue_version.png`
|
|
||||||
to `gfx.extract_title` in `tools/extract/gfx.py` (source:
|
|
||||||
`gfx/title/blue_version.png`, 64×8). In `TitleState:draw()`, the
|
|
||||||
Red strip needs two quads (tiles 0–1 "Red", skip, tiles 5–9
|
|
||||||
"Version", `title.asm` `VersionOnTitleScreenText`). Blue's strip
|
|
||||||
prints its tiles contiguously (`db $61..$68`), so draw the whole
|
|
||||||
64×8 image at px (56, 64) and verify with the title driver
|
|
||||||
screenshot.
|
|
||||||
|
|
||||||
2. **Title mons.** Replace `CYCLE_SPECIES` with Blue's list from
|
|
||||||
`data/pokemon/title_mons.asm`:
|
|
||||||
|
|
||||||
```lua
|
|
||||||
local CYCLE_SPECIES = {
|
|
||||||
"SQUIRTLE", "CHARMANDER", "BULBASAUR", "MANKEY", "HITMONLEE",
|
|
||||||
"VULPIX", "CHANSEY", "AERODACTYL", "JOLTEON", "SNORLAX",
|
|
||||||
"GLOOM", "POLIWAG", "DODUO", "PORYGON", "GENGAR", "RAICHU",
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
## Step 3, Game Corner prizes (hand-ported)
|
|
||||||
|
|
||||||
`data/scripts/story3.lua` (~line 209) carries the Red prize tables.
|
|
||||||
Blue's values (`prizes.asm` + `prize_mon_levels.asm`):
|
|
||||||
|
|
||||||
| Prize | Cost | Level |
|
|
||||||
| --- | --- | --- |
|
|
||||||
| ABRA | 120 | 6 |
|
|
||||||
| CLEFAIRY | 750 | 12 |
|
|
||||||
| NIDORINO | 1200 | 17 |
|
|
||||||
| PINSIR | 2500 | 20 |
|
|
||||||
| DRATINI | 4600 | 24 |
|
|
||||||
| PORYGON | 6500 | 18 |
|
|
||||||
|
|
||||||
(TM prizes are identical in both versions.)
|
|
||||||
|
|
||||||
## Step 4, verify
|
|
||||||
|
|
||||||
```sh
|
|
||||||
luajit tests/run_tests.lua
|
|
||||||
```
|
|
||||||
|
|
||||||
Plus two spot checks:
|
|
||||||
|
|
||||||
```sh
|
|
||||||
# every grass table must have exactly 10 slots (a conditional-parsing
|
|
||||||
# regression shows up as 19–20 slots)
|
|
||||||
luajit -e 'local e=dofile("data/generated/encounters.lua")
|
|
||||||
for m,d in pairs(e) do if type(d)=="table" and d.grass and #d.grass.slots>0
|
|
||||||
and #d.grass.slots~=10 then print("BAD",m,#d.grass.slots) end end'
|
|
||||||
|
|
||||||
# a Blue exclusive should now appear (and Growlithe should not)
|
|
||||||
grep -c VULPIX data/generated/encounters.lua
|
|
||||||
grep -c GROWLITHE data/generated/encounters.lua
|
|
||||||
```
|
|
||||||
|
|
||||||
Title screenshot: run the driver in
|
|
||||||
`tests/drivers/` style (`SHOT_DIR=... POKEPORT_DRIVER=... love .`) and
|
|
||||||
eyeball the ribbon, title mon, and copyright row.
|
|
||||||
|
|
||||||
## What you get for free / what to skip
|
|
||||||
|
|
||||||
- Free after re-extraction: encounters (incl. Super Rod groups), SGB
|
|
||||||
palettes, preset names, credits text, the gated sfx/animation
|
|
||||||
tweaks.
|
|
||||||
- Trades, gift Pokémon, story scripts, gym data: identical in Western
|
|
||||||
Red/Blue, nothing to touch.
|
|
||||||
- Save files: a Red save loads fine, but dex AREA nests and new
|
|
||||||
encounters will be Blue's. Trainer parties are identical.
|
|
||||||
|
|
||||||
## Making it a runtime toggle instead
|
|
||||||
|
|
||||||
If you want one build with both versions, extraction would need to
|
|
||||||
emit both branches keyed by version (e.g. `slots` / `slotsBlue`) and
|
|
||||||
the three hand-ported spots would read a `save.version` or
|
|
||||||
`conf.lua` flag. That is a bigger change than the rebuild above,
|
|
||||||
the flip-and-regenerate route needs no engine changes at all.
|
|
||||||
@@ -5,19 +5,39 @@ that runs before `Game:load`. Besides ROM import (see the file's own header)
|
|||||||
it hosts a tabbed shell covering per-game save slots and a mod manager. This
|
it hosts a tabbed shell covering per-game save slots and a mod manager. This
|
||||||
file documents the runtime model; the visual spec lives separately.
|
file documents the runtime model; the visual spec lives separately.
|
||||||
|
|
||||||
## Android multi-ROM import
|
## Android multi-ROM / mod / save import
|
||||||
|
|
||||||
On Android, `love.system.pickFile()` opens the Storage Access Framework
|
On Android, `love.system.pickFile([kind])` opens the Storage Access Framework
|
||||||
picker (`GameActivity.showRomFilePicker`); the chosen file is copied to
|
picker (`GameActivity.showFilePicker`); the chosen file is copied into the app
|
||||||
`picked_rom.gb` in the app save directory. `RomImporter` then imports on
|
save directory as:
|
||||||
refocus / Choose via `findPendingRom`: only a 1 MiB `.gb` whose SHA-1 maps
|
|
||||||
to a version that is **not** yet ready counts as pending. A leftover
|
| `kind` | Destination |
|
||||||
`picked_rom.gb` from Red therefore cannot block Blue's Choose (issue #167).
|
| --- | --- |
|
||||||
After a successful import the consumed save-dir `.gb` is removed.
|
| nil / `"rom"` | `picked_rom.gb` (open) |
|
||||||
|
| `"mod"` | `picked_mod.zip` (open) |
|
||||||
|
| `"sav"` / `"save"` | `picked_save.sav` (open) |
|
||||||
|
|
||||||
|
Export uses a separate API: `love.system.createFile(suggestedName)` →
|
||||||
|
`GameActivity.showCreateDocument` (`ACTION_CREATE_DOCUMENT`), which copies
|
||||||
|
staged `pending_export.sav` to the user-chosen URI and writes `export_done.flag`
|
||||||
|
for the launcher to acknowledge on refocus.
|
||||||
|
|
||||||
|
`RomImporter` then imports on refocus / Choose:
|
||||||
|
|
||||||
|
- **ROMs** via `findPendingRom`: only a 1 MiB `.gb` whose SHA-1 maps to a
|
||||||
|
version that is **not** yet ready counts as pending. A leftover
|
||||||
|
`picked_rom.gb` from Red therefore cannot block Blue's Choose (issue #167).
|
||||||
|
- **Mods** via `findPendingMod`: Prefer `picked_mod.zip`, or (on Choose) any
|
||||||
|
other `.zip` at the save-dir root (USB copy).
|
||||||
|
- **Saves** via `findPendingSav`: Prefer `picked_save.sav`, or (on Choose) any
|
||||||
|
other `.sav` at the save-dir root.
|
||||||
|
|
||||||
|
After a successful import the consumed save-dir file is removed.
|
||||||
|
|
||||||
**Manual check (device/emulator):** import Red → switch to Blue → Choose →
|
**Manual check (device/emulator):** import Red → switch to Blue → Choose →
|
||||||
system file picker must appear (not a silent Red re-extract) → pick Blue →
|
system file picker must appear (not a silent Red re-extract) → pick Blue →
|
||||||
Blue becomes ready beside Red.
|
Blue becomes ready beside Red. On the MODS tab, Import mod .zip must open the
|
||||||
|
same system picker and install the chosen archive on return.
|
||||||
|
|
||||||
## Tab structure
|
## Tab structure
|
||||||
|
|
||||||
@@ -49,6 +69,15 @@ keeps working unchanged.
|
|||||||
- **Registry.** The ordered slot list and which one is active persist in
|
- **Registry.** The ordered slot list and which one is active persist in
|
||||||
`options.lua` (via the existing `SaveData.loadOptions`/`saveOptions`):
|
`options.lua` (via the existing `SaveData.loadOptions`/`saveOptions`):
|
||||||
`options.saveSlots = { [version] = { list = {"slot1", ...}, active = "slot1" } }`.
|
`options.saveSlots = { [version] = { list = {"slot1", ...}, active = "slot1" } }`.
|
||||||
|
Custom slot labels (#205) live alongside them in the same registry:
|
||||||
|
`options.saveSlots[version].names = { slot1 = "Nuzlocke" }`, written by
|
||||||
|
`SaveData.renameSlot` (trimmed; an empty label clears it) and surfaced on
|
||||||
|
each `listSlots` row as `label` (the launcher row shows `label`, falling
|
||||||
|
back to the player name). `deleteSlot` drops the label with the slot.
|
||||||
|
Renaming never touches the save file, so an empty slot can be labeled.
|
||||||
|
On desktop, right-clicking a slot row opens the inline rename modal
|
||||||
|
(Enter commits, Esc cancels); touch has no secondary button, so the
|
||||||
|
affordance is desktop-only.
|
||||||
- **Active slot resolution.** `saveNames(version)`, the function every
|
- **Active slot resolution.** `saveNames(version)`, the function every
|
||||||
existing caller (`TitleState` hasSave/load/save, recovery order) already
|
existing caller (`TitleState` hasSave/load/save, recovery order) already
|
||||||
goes through, now resolves the *active* slot instead of a fixed flat name.
|
goes through, now resolves the *active* slot instead of a fixed flat name.
|
||||||
@@ -78,6 +107,10 @@ The launcher-facing API:
|
|||||||
- `SaveData.createSlot(version)` -> new slot id, registered but with **no
|
- `SaveData.createSlot(version)` -> new slot id, registered but with **no
|
||||||
save file written**. An empty slot means the title screen offers NEW GAME
|
save file written**. An empty slot means the title screen offers NEW GAME
|
||||||
only, which needs no further changes.
|
only, which needs no further changes.
|
||||||
|
- `SaveData.deleteSlot(version, slotId)` removes the slot's
|
||||||
|
main/`.bak`/`.tmp` files, drops it from the registry, and if it was active
|
||||||
|
points active at another remaining slot (or clears active when the list is
|
||||||
|
empty). The launcher's SAVE SLOT panel Delete control calls this.
|
||||||
|
|
||||||
## Launcher mod manager
|
## Launcher mod manager
|
||||||
|
|
||||||
@@ -114,6 +147,9 @@ before `Game:load`, so **it never loads a mod's entry chunk**; only
|
|||||||
temp first (mount only reaches save-dir-relative paths), the same way
|
temp first (mount only reaches save-dir-relative paths), the same way
|
||||||
`RomImporter` handles a dropped ROM. A failed copy rolls its partial tree
|
`RomImporter` handles a dropped ROM. A failed copy rolls its partial tree
|
||||||
back, and every path unmounts and clears the staged temp file.
|
back, and every path unmounts and clears the staged temp file.
|
||||||
|
- `LauncherMods.uninstall(id)` removes `mods/<id>/` and clears
|
||||||
|
`options.mods[id]` so a later reinstall starts from the loader's default
|
||||||
|
(enabled). The mods panel Delete control calls this and re-derives the list.
|
||||||
|
|
||||||
## Import / Export save
|
## Import / Export save
|
||||||
|
|
||||||
@@ -122,9 +158,10 @@ through `src/import/SaveFileIO.lua`, which sits on top of
|
|||||||
`src/save_convert/SaveConvert.lua` and the slot API in `SaveData`.
|
`src/save_convert/SaveConvert.lua` and the slot API in `SaveData`.
|
||||||
|
|
||||||
- **Import save** is live once the game's ROM is imported (playable). It opens
|
- **Import save** is live once the game's ROM is imported (playable). It opens
|
||||||
a native `.sav` picker (`chooseSav`, the per-OS dialogs mirror `chooseZip`;
|
a native `.sav` picker (`chooseSav` on desktop; on Android,
|
||||||
Android has no picker and shows a drop hint). `SaveFileIO.importToSlot`
|
`love.system.pickFile("sav")` → `picked_save.sav`, same SAF path as ROMs).
|
||||||
reads the bytes (an absolute path, a dropped LOVE file, or raw bytes),
|
`SaveFileIO.importToSlot` reads the bytes (an absolute path, a save-dir
|
||||||
|
relative name, a dropped LOVE file, or raw bytes),
|
||||||
guards the 32768-byte size, runs `SaveConvert.importSav` (which also rejects
|
guards the 32768-byte size, runs `SaveConvert.importSav` (which also rejects
|
||||||
a bad main-data checksum), then registers a fresh slot (`SaveData.createSlot`),
|
a bad main-data checksum), then registers a fresh slot (`SaveData.createSlot`),
|
||||||
writes it (`SaveData.writeSlot`), and makes it active (`SaveData.setActiveSlot`).
|
writes it (`SaveData.writeSlot`), and makes it active (`SaveData.setActiveSlot`).
|
||||||
@@ -136,9 +173,13 @@ through `src/import/SaveFileIO.lua`, which sits on top of
|
|||||||
slot, encodes it back with `SaveConvert.exportSav` (a slot never keeps
|
slot, encodes it back with `SaveConvert.exportSav` (a slot never keeps
|
||||||
`rawImport`, so this is a zero-filled template export, which is valid), and
|
`rawImport`, so this is a zero-filled template export, which is valid), and
|
||||||
writes `exports/gen1recomp-<version>-<slotId>.sav` in the save directory
|
writes `exports/gen1recomp-<version>-<slotId>.sav` in the save directory
|
||||||
(`love.filesystem.createDirectory("exports")`). It returns the absolute path
|
(`love.filesystem.createDirectory("exports")`). On desktop it returns the
|
||||||
(`love.filesystem.getSaveDirectory()`), which the notice line shows with a
|
absolute path (`love.filesystem.getSaveDirectory()`), which the notice line
|
||||||
desktop "Open folder" affordance (`love.system.openURL("file://" .. dir)`).
|
shows with an "Open folder" affordance (`love.system.openURL("file://" .. dir)`).
|
||||||
|
On Android the bytes are also staged as `pending_export.sav` and
|
||||||
|
`love.system.createFile(suggestedName)` opens `ACTION_CREATE_DOCUMENT` so the
|
||||||
|
player can save to Downloads / Drive / etc.; on return `export_done.flag`
|
||||||
|
makes focus show "Save exported."
|
||||||
- **Drag-drop.** `filedropped` routes a `.sav` to the import path for the
|
- **Drag-drop.** `filedropped` routes a `.sav` to the import path for the
|
||||||
currently active game tab; when a non-game tab (mods, or the locked yellow
|
currently active game tab; when a non-game tab (mods, or the locked yellow
|
||||||
placeholder) is showing it defaults to red, the always-present first game
|
placeholder) is showing it defaults to red, the always-present first game
|
||||||
@@ -161,3 +202,64 @@ column, slot card below Play, when the window is too narrow for both
|
|||||||
(wheel, or drag on touch/desktop) clamped to their own content extent,
|
(wheel, or drag on touch/desktop) clamped to their own content extent,
|
||||||
recomputed every draw. The tab bar labels only the active chip so it stays
|
recomputed every draw. The tab bar labels only the active chip so it stays
|
||||||
narrow-safe, and content caps out at `~1440 * s` wide, centered.
|
narrow-safe, and content caps out at `~1440 * s` wide, centered.
|
||||||
|
|
||||||
|
The desktop window has a floor of 480x360 (`conf.lua` `minwidth`/`minheight`),
|
||||||
|
under which the cards stop being readable at all. Mobile ignores it: those
|
||||||
|
windows are fullscreen.
|
||||||
|
|
||||||
|
### Page scroll
|
||||||
|
|
||||||
|
Two columns fit any window the launcher is likely to open in; one stacked
|
||||||
|
column does not. On a phone-shaped window the ROM card, SAVE FILES, Play and
|
||||||
|
SAVE SLOT together run past the bottom, and a footer pinned to the window
|
||||||
|
bottom painted over them with the overflow unreachable.
|
||||||
|
|
||||||
|
So the whole column under the tab bar -- panel, updater banner, footer --
|
||||||
|
scrolls as one page whenever it is taller than the room below the tab bar:
|
||||||
|
|
||||||
|
- The strip, logo and tab bar stay pinned, so navigation is always on screen.
|
||||||
|
Everything else draws at `contentTop - pageScroll` inside a scissor, and the
|
||||||
|
footer is laid out downward from `footerTop` right after the content instead
|
||||||
|
of upward from the window bottom.
|
||||||
|
- `RomImporter.pageScrollFor(naturalH, viewportH, scroll)` is the whole
|
||||||
|
decision, pure and pinned by `tests/engine/launcher_page_scroll.lua`. A
|
||||||
|
window that grows back drags the offset down with it, so the page can never
|
||||||
|
stay parked past its own end.
|
||||||
|
- The panels report their natural height as they draw (`_drawGamePanel` and
|
||||||
|
`_drawModsPanel` return it), so the decision reads the previous frame's
|
||||||
|
measurement -- the same one-frame settle the two lists already rely on.
|
||||||
|
- **One scroll axis at a time.** While the page scrolls, the panels draw
|
||||||
|
`paged`: the slot and mod lists take their natural height, keep no inner
|
||||||
|
scroll region and report a max of 0, so the wheel, the right stick and a drag
|
||||||
|
all move the page and never fight a list for the same gesture. Two-column
|
||||||
|
layouts do not overflow, `paged` stays false, and every one of these behaves
|
||||||
|
exactly as it did before.
|
||||||
|
- Hit testing follows the clip: `inside` (clicks) and `_ptIn` (hover) reject a
|
||||||
|
rect that scrolled out of the viewport, so a control that slid under the tab
|
||||||
|
bar cannot be clicked through it. Tab chips carry `pinned = true` and are
|
||||||
|
exempt. `pageScroll` resets on a tab change, each tab being a different
|
||||||
|
length.
|
||||||
|
- A press on empty background pans the page, resolved in `_updateSlotDrag` like
|
||||||
|
every other drag here.
|
||||||
|
|
||||||
|
### Dragging on Android
|
||||||
|
|
||||||
|
The launcher is handed no move events on any platform: `main.lua` forwards
|
||||||
|
neither `touchmoved` nor `mousemoved` while it is up, which is why every drag
|
||||||
|
here is resolved by polling inside `draw` instead. Desktop polls the mouse;
|
||||||
|
Android used to poll nothing at all ("no reliable pointer polling" meant its
|
||||||
|
mouse emulation), so it had no scroll gesture whatsoever -- fine while every
|
||||||
|
scroll region was an inner list with a wheel alternative, useless the moment
|
||||||
|
the page itself became the thing that scrolls, since a phone is exactly where
|
||||||
|
it overflows.
|
||||||
|
|
||||||
|
`love.touch` is pollable, so `_pointerHold` reads the first active touch there
|
||||||
|
and hands `_updateSlotDrag` the same (held, y) pair the mouse gives on desktop.
|
||||||
|
Consequences:
|
||||||
|
|
||||||
|
- Slot rows and mod toggles ARM on press and commit on release on Android too,
|
||||||
|
matching desktop, so a swipe that starts on a card scrolls instead of
|
||||||
|
selecting the row it started on.
|
||||||
|
- `touchPollable` (set once in `new`) gates all of it. Where `love.touch` is
|
||||||
|
missing, every Android path is exactly what it was: act on press, never arm,
|
||||||
|
no drag.
|
||||||
|
|||||||
@@ -1,23 +1,40 @@
|
|||||||
# Native modding
|
# Native modding
|
||||||
|
|
||||||
The modding book lives on the
|
The modding book lives on the
|
||||||
[project wiki](https://github.com/bryanthaboi/pokemon-gen1-recomp-project/wiki).
|
[project wiki](https://github.com/bryanthaboi/gen1recomp/wiki).
|
||||||
|
|
||||||
- [Getting started](https://github.com/bryanthaboi/pokemon-gen1-recomp-project/wiki/Getting-Started)
|
- [Getting started](https://github.com/bryanthaboi/gen1recomp/wiki/Getting-Started)
|
||||||
— install a mod, write a first one, enable and disable it.
|
— install a mod, write a first one, enable and disable it.
|
||||||
- [Tutorials](https://github.com/bryanthaboi/pokemon-gen1-recomp-project/wiki/Tutorials)
|
- [Tutorials](https://github.com/bryanthaboi/gen1recomp/wiki/Tutorials)
|
||||||
— twelve dependency-ordered rungs, each a runnable mod.
|
— twelve dependency-ordered rungs, each a runnable mod.
|
||||||
- [Cookbook](https://github.com/bryanthaboi/pokemon-gen1-recomp-project/wiki/Cookbook)
|
- [Cookbook](https://github.com/bryanthaboi/gen1recomp/wiki/Cookbook)
|
||||||
— task-sized recipes.
|
— task-sized recipes.
|
||||||
- [Registry reference](https://github.com/bryanthaboi/pokemon-gen1-recomp-project/wiki/Reference-Registries)
|
- [Registry reference](https://github.com/bryanthaboi/gen1recomp/wiki/Reference-Registries)
|
||||||
— every registry, generated from `src/mods/Schemas.lua`.
|
— every registry, generated from `src/mods/Schemas.lua`.
|
||||||
|
|
||||||
Regenerate the reference straight into a wiki checkout:
|
Regenerate the reference straight into a wiki checkout:
|
||||||
|
|
||||||
```sh
|
```sh
|
||||||
luajit tools/gen_registry_docs.lua ../pokemon-gen1-recomp-project.wiki
|
luajit tools/gen_registry_docs.lua ../gen1recomp.wiki
|
||||||
```
|
```
|
||||||
|
|
||||||
|
## Editing maps in Tiled
|
||||||
|
|
||||||
|
Maps are data, not assets, so they can be authored in a real map editor and
|
||||||
|
exported as a mod. `tools/tiled_export.py` builds a
|
||||||
|
[Tiled](https://www.mapeditor.org) workspace out of the imported ROM cache:
|
||||||
|
|
||||||
|
```sh
|
||||||
|
python3 tools/tiled_export.py # -> build/tiled/ (gitignored)
|
||||||
|
```
|
||||||
|
|
||||||
|
Open `build/tiled/gen1.tiled-project`, edit any of the 222 maps (or
|
||||||
|
`kanto.world` for the stitched overworld), and export with the
|
||||||
|
`gen1-mod-export` extension — one map file, or a whole loadable mod folder.
|
||||||
|
An edited vanilla map becomes a `mod.content.maps:patch` carrying only the
|
||||||
|
fields that moved; a new map becomes a `:register`. See
|
||||||
|
`docs/new-features.md` and the extension's own README.
|
||||||
|
|
||||||
## Rendering pipelines
|
## Rendering pipelines
|
||||||
|
|
||||||
Most registries hand the engine *content*. `render_pipelines` hands it
|
Most registries hand the engine *content*. `render_pipelines` hands it
|
||||||
|
|||||||
@@ -86,7 +86,7 @@ Game Boy equivalent:
|
|||||||
## Colors mode
|
## Colors mode
|
||||||
|
|
||||||
The `2` key (and the Options menu COLORS row) cycles the display mode
|
The `2` key (and the Options menu COLORS row) cycles the display mode
|
||||||
through **OG RED → SGB → RED++ → OG → OG INV → SGB INV → CLASSIC → OG RED**.
|
through **OG RED → SGB → ADVANCED → OG → OG INV → SGB INV → CLASSIC → OG RED**.
|
||||||
The first three are the real colorizations; the rest are DMG-shade novelties:
|
The first three are the real colorizations; the rest are DMG-shade novelties:
|
||||||
|
|
||||||
- **OG RED**: the Game Boy Color boot-ROM look for Pokemon Red -- one global
|
- **OG RED**: the Game Boy Color boot-ROM look for Pokemon Red -- one global
|
||||||
@@ -97,8 +97,9 @@ The first three are the real colorizations; the rest are DMG-shade novelties:
|
|||||||
- **SGB** (default): the per-map Super Game Boy region palettes
|
- **SGB** (default): the per-map Super Game Boy region palettes
|
||||||
(`data/sgb/sgb_palettes.asm`). Sprites tint with the region palette, as on
|
(`data/sgb/sgb_palettes.asm`). Sprites tint with the region palette, as on
|
||||||
real SGB. (This is the mode formerly mislabeled "GBC".)
|
real SGB. (This is the mode formerly mislabeled "GBC".)
|
||||||
- **RED++**: pokered-gbc SuperPalettes -- real per-tile GBC coloring plus
|
- **ADVANCED**: pokered-gbc SuperPalettes -- real per-tile GBC coloring plus
|
||||||
per-species mon colors (`data/palettes_gbc.lua`).
|
per-species mon colors (`data/palettes_gbc.lua`). (Formerly labeled
|
||||||
|
"RED++"; it is the richest colorization rather than anything Red-specific.)
|
||||||
- **OG**: force the four DMG grays (colorization off).
|
- **OG**: force the four DMG grays (colorization off).
|
||||||
- **OG INV**: inverted DMG grays.
|
- **OG INV**: inverted DMG grays.
|
||||||
- **SGB INV**: each SGB zone palette with shade order reversed.
|
- **SGB INV**: each SGB zone palette with shade order reversed.
|
||||||
@@ -109,7 +110,8 @@ The shade-remap transform is applied centrally in `PaletteFX.sendColors`, so
|
|||||||
it covers overworld, menus, battles, and tilt upright billboards. OG RED's
|
it covers overworld, menus, battles, and tilt upright billboards. OG RED's
|
||||||
global BG palette is supplied by `OverworldState:overworldBgColors` (per-map
|
global BG palette is supplied by `OverworldState:overworldBgColors` (per-map
|
||||||
override in the overworld pass). Persisted as `save.options.colors`; the
|
override in the overworld pass). Persisted as `save.options.colors`; the
|
||||||
`gbc` / `gbc_inv` save ids are kept for back-compat under the new labels.
|
`gbc` / `gbc_inv` / `redpp` save ids are kept for back-compat under the new
|
||||||
|
labels.
|
||||||
|
|
||||||
## GBC FX
|
## GBC FX
|
||||||
|
|
||||||
@@ -127,6 +129,14 @@ It runs as a final present pass after world + UI composite in
|
|||||||
([github.com/mattakins/Pixel_Transparency](https://github.com/mattakins/Pixel_Transparency)).
|
([github.com/mattakins/Pixel_Transparency](https://github.com/mattakins/Pixel_Transparency)).
|
||||||
Default OFF; persisted as `save.options.gbcfx`.
|
Default OFF; persisted as `save.options.gbcfx`.
|
||||||
|
|
||||||
|
Mobile GPUs often compile the pass but present a black frame, so Android and
|
||||||
|
iOS hide the row entirely, pin the level to OFF, and rewrite a level already
|
||||||
|
persisted in `options.lua` (issue #136). `POKEPORT_GBCFX` overrides that
|
||||||
|
decision either way, same tri-state as `POKEPORT_TOUCH`: `=0` refuses the
|
||||||
|
effect, `=1` forces it available. The Anbernic handheld pack exports `0` from
|
||||||
|
its launcher because the device reports `"Linux"` while its GPU is in the
|
||||||
|
phone class (see [Anbernic RG34XXSP](anbernic-rg34xxsp.md)).
|
||||||
|
|
||||||
## Peer-to-peer link play (lua-enet)
|
## Peer-to-peer link play (lua-enet)
|
||||||
|
|
||||||
Trades and link battles connect two copies of the game directly over
|
Trades and link battles connect two copies of the game directly over
|
||||||
@@ -141,6 +151,30 @@ tradeoff vs. the relay). Headless tests drive the protocol over an
|
|||||||
in-memory loopback (`Net.loopbackPair`); under LÖVE the same test file
|
in-memory loopback (`Net.loopbackPair`); under LÖVE the same test file
|
||||||
also exercises real UDP pairing.
|
also exercises real UDP pairing.
|
||||||
|
|
||||||
|
## Fair play in link and online matches
|
||||||
|
|
||||||
|
A link session is decided by the battle and nothing else, so for its
|
||||||
|
duration:
|
||||||
|
|
||||||
|
- **Game speed is pinned to normal.** The GAME SPEED option and
|
||||||
|
`POKEPORT_SPEED` are ignored from the moment LINK PLAY opens until it
|
||||||
|
closes, and apply again after. Fast-forward otherwise runs one peer's
|
||||||
|
queue faster than the peer it is locked to and drains a tournament shot
|
||||||
|
clock faster than the opponent racing it.
|
||||||
|
- **Online play runs vanilla.** Picking ONLINE MATCH or TOURNAMENT with
|
||||||
|
mods enabled offers to switch them all off and relaunch (mods merge at
|
||||||
|
boot, so a restart is the only way). The restart is confirmed, not
|
||||||
|
silent. They stay listed as disabled, ready to switch back on.
|
||||||
|
- **Only a meaningful split ends a match.** The per-turn state signature
|
||||||
|
both peers exchange is split three ways: `actives` and `bench` carry
|
||||||
|
species, HP, status, stat stages, PP and the rest of the party, and a
|
||||||
|
divergence there ends the match as a draw. `volatile` carries per-turn
|
||||||
|
flags both sides recompute anyway - a divergence there is logged and
|
||||||
|
reported to mods, and play continues.
|
||||||
|
|
||||||
|
The relay logs which component diverged on which turn, so a desync report
|
||||||
|
names something specific.
|
||||||
|
|
||||||
## Custom boot text
|
## Custom boot text
|
||||||
|
|
||||||
The boot sequence replaces the Nintendo / GAME FREAK identifiers with
|
The boot sequence replaces the Nintendo / GAME FREAK identifiers with
|
||||||
@@ -161,8 +195,9 @@ migrated once into `options.lua` on load.
|
|||||||
- Music / SFX volume
|
- Music / SFX volume
|
||||||
- Music Filter
|
- Music Filter
|
||||||
- OG GLITCHES on / off (Gen 1 quirks vs. modern-clean battle rules)
|
- OG GLITCHES on / off (Gen 1 quirks vs. modern-clean battle rules)
|
||||||
- COLORS (OG RED / SGB / RED++ / OG / OG INV / SGB INV / CLASSIC), also
|
- BATTLE LAYOUT (OG / WIDE); see "Widescreen battle layout" below
|
||||||
hotkey `2` (OG RED = GBC boot-ROM look; RED++ uses pokered-gbc
|
- COLORS (OG RED / SGB / ADVANCED / OG / OG INV / SGB INV / CLASSIC), also
|
||||||
|
hotkey `2` (OG RED = GBC boot-ROM look; ADVANCED uses pokered-gbc
|
||||||
SuperPalettes + per-species mon colors)
|
SuperPalettes + per-species mon colors)
|
||||||
- TILT (OFF / 15 / 35 / 50), also hotkey `3` while free-roaming
|
- TILT (OFF / 15 / 35 / 50), also hotkey `3` while free-roaming
|
||||||
- ZOOM (FIT / OUTn / INn), also hotkey `4` while free-roaming; wheel and
|
- ZOOM (FIT / OUTn / INn), also hotkey `4` while free-roaming; wheel and
|
||||||
@@ -180,3 +215,150 @@ blocks cascade outward from that square into the surrounding world so the
|
|||||||
void outside the OG wipe fills in lockstep. Once the battle state is up,
|
void outside the OG wipe fills in lockstep. Once the battle state is up,
|
||||||
letterbox voids around the battle canvas fill **white** instead of black
|
letterbox voids around the battle canvas fill **white** instead of black
|
||||||
so the whole window reads as one continuous battle screen.
|
so the whole window reads as one continuous battle screen.
|
||||||
|
|
||||||
|
## Widescreen battle layout
|
||||||
|
|
||||||
|
Options **BATTLE LAYOUT** picks the battle screen's composition: **OG**
|
||||||
|
(the default: the original 160×144 arrangement, unchanged) or **WIDE**,
|
||||||
|
which gives battles a 304×144 native-pixel surface and a Gen 3-style
|
||||||
|
arrangement on it:
|
||||||
|
|
||||||
|
- the foe's status box upper left, the foe's picture upper right;
|
||||||
|
- the player's picture lower left, the player's status box lower right,
|
||||||
|
with a longer HP bar and the numeric HP under it;
|
||||||
|
- a full-width message window;
|
||||||
|
- a split "What will X do?" prompt / 2×2 command window;
|
||||||
|
- a 2×2 move menu, navigated with all four directions, with a PP and type
|
||||||
|
panel attached to its right.
|
||||||
|
|
||||||
|
Only the composition changes. Pictures, palettes, HP-bar colors, font
|
||||||
|
pages, window borders, sounds, animations, timing and every battle rule
|
||||||
|
stay the engine's, so a COLORS mode or an asset mod still owns the look.
|
||||||
|
Each side's picture keeps its original pixels and placement math and is
|
||||||
|
composited into its own region of the wider battlefield -- nothing is
|
||||||
|
scaled or squeezed -- and animations, which are authored in the original
|
||||||
|
160-pixel space, shift as one rigid group onto whichever side they play
|
||||||
|
on. The whole screen is drawn at the window's integer fit scale for the
|
||||||
|
wider surface, so a 304-pixel screen is drawn a step smaller than a
|
||||||
|
160-pixel one in the same window.
|
||||||
|
|
||||||
|
The wide surface is live only while the battle itself is the screen on
|
||||||
|
top: a party menu, the bag or a nickname prompt is a 160×144 screen and
|
||||||
|
brings the classic surface back with it.
|
||||||
|
|
||||||
|
## On-screen touch controls (mobile)
|
||||||
|
|
||||||
|
On Android/iOS the game draws a translucent d-pad (bottom-left), A/B
|
||||||
|
buttons (bottom-right, Game Boy diagonal), and +/- START/SELECT (bottom
|
||||||
|
center) over the frame, using Xelu's CC0 controller prompts
|
||||||
|
(`assets/touch/`). Real buttons, not gestures: press lands the frame the
|
||||||
|
finger does, sliding on the d-pad changes direction without lifting, and
|
||||||
|
multi-touch chords (e.g. hold a direction + tap B) work. The overlay only
|
||||||
|
appears while no controller is being used: the first gamepad button or
|
||||||
|
stick push hides it, the next screen touch brings it back, and unplugging
|
||||||
|
the last controller restores it immediately. Layout re-derives from the
|
||||||
|
window size on rotation. Desktop testing: `POKEPORT_TOUCH=1 love .` forces
|
||||||
|
the overlay on and lets the mouse act as a finger (`=0` forces it off).
|
||||||
|
|
||||||
|
## Translation support
|
||||||
|
|
||||||
|
Every string the player can read is now reachable from a mod, so a
|
||||||
|
translation is an ordinary content mod rather than a fork.
|
||||||
|
|
||||||
|
Two things had to change. Text layout stopped counting bytes: the dialogue
|
||||||
|
box measures a line in glyphs (charmap sequences), so a 3-byte character
|
||||||
|
costs one column, a cut never lands inside a character, and a page with a
|
||||||
|
non-default `advance` re-measures instead of overflowing. That also fixed
|
||||||
|
25 vanilla English lines that were wrapping early because `é` in POKéMON
|
||||||
|
and POKéDEX costs two bytes ("I study POKéMON as" is 19 bytes and 18
|
||||||
|
glyphs, and the box was breaking it).
|
||||||
|
|
||||||
|
Second, the text the engine writes itself - battle messages, item results,
|
||||||
|
menu labels, the link-play screens - moved behind `src/core/Strings.lua`
|
||||||
|
and the new `strings` registry. Extracted script text was already
|
||||||
|
overridable through `text`; this covers the other half. Entries are keyed
|
||||||
|
by the English source, so a translation that has not reached a string yet
|
||||||
|
keeps rendering in English and a half-finished translation stays playable.
|
||||||
|
|
||||||
|
Authors generate the whole thing:
|
||||||
|
|
||||||
|
```sh
|
||||||
|
python3 tools/modkit.py translation francais --language "Francais"
|
||||||
|
```
|
||||||
|
|
||||||
|
That scaffolds a mod with every translatable string as an empty catalog,
|
||||||
|
plus a glyph-page and charmap stub, a naming-grid stub, and a
|
||||||
|
`francais-worksheet/` directory holding the English to translate from
|
||||||
|
(deliberately outside the mod: extracted text is ROM content and must not
|
||||||
|
be packed). `--refresh` re-harvests after an engine update, keeping
|
||||||
|
existing translations and parking orphaned keys rather than dropping them.
|
||||||
|
|
||||||
|
See the wiki's Translations guide.
|
||||||
|
|
||||||
|
## Save editor (bundled, reachable from the launcher)
|
||||||
|
|
||||||
|
The save editor ships inside every build instead of being a developer-only
|
||||||
|
script, and the launcher's SAVE SLOT card grows an **Edit** label next to
|
||||||
|
Delete on every slot that actually holds a save. Edit suspends the
|
||||||
|
launcher, opens that slot's file in the editor, and **Close** hands the
|
||||||
|
process back to the launcher with the slot list re-read (a rename, a badge
|
||||||
|
or a dex change shows up on the row immediately). Unsaved edits arm a
|
||||||
|
confirm first, so leaving cannot lose work. `love . --editor` still opens
|
||||||
|
it standalone, where Close quits instead; `--save <path>` points it at any
|
||||||
|
file, and a save can be dragged onto the window.
|
||||||
|
|
||||||
|
The editor now wears the launcher's visual language - the same navy radial
|
||||||
|
field, 16px translucent cards, tri-colour version rail and green/yellow/red
|
||||||
|
semantics - so the two windows read as one app. Six tabs:
|
||||||
|
|
||||||
|
- **Party**: the roster with sprites, HP bars and level chips on the left,
|
||||||
|
and the mon inspector permanently docked on the right instead of floating
|
||||||
|
over the list. Species, level, DVs and moves all round-trip through the
|
||||||
|
Gen 1 formulas, so the inspector can never show illegal stats.
|
||||||
|
- **Boxes**: the 12 PC boxes as a 5x4 grid with a fill meter per box and a
|
||||||
|
party dock, so deposit and withdraw live in one place. Empty slots are
|
||||||
|
clickable and create a mon there.
|
||||||
|
- **Items**: money, a searchable item picker (replacing the arrows that
|
||||||
|
cycled one id at a time through ~250 items), the 20-slot bag, PC storage
|
||||||
|
with no slot cap, and the eight badges as toggle chips.
|
||||||
|
- **Events**: flags, defeated trainers, taken items and per-map object
|
||||||
|
toggles, with a real filter field and a two-column paged grid.
|
||||||
|
- **Map**: any map rendered with the game's own renderer, warps followable,
|
||||||
|
and the player / lastHeal / lastOutdoor spawn points settable by clicking
|
||||||
|
a cell. Setting lastOutdoor on a map the game would not accept as an
|
||||||
|
outdoor source is refused with the reason.
|
||||||
|
- **Dex**: seen / owned completion meters and a four-column grid; owning
|
||||||
|
implies seen and un-seeing clears owned, exactly as the game requires.
|
||||||
|
|
||||||
|
Two rules run through all of it. Every mutation goes through one funnel
|
||||||
|
that sets the dirty flag and writes the status line together, so nothing
|
||||||
|
changes silently and no branch can quietly no-op - "Party is full", "Bag is
|
||||||
|
full", "click a cell first" all say so. And every destructive verb (Remove,
|
||||||
|
Release, Clear all, Wipe dex) arms on the first click and commits on the
|
||||||
|
second, relabelling itself to `Confirm?` in between.
|
||||||
|
|
||||||
|
A validation pill in the tab rail mirrors what the running game would
|
||||||
|
quarantine on load; clicking it jumps to the tab holding the first problem.
|
||||||
|
|
||||||
|
## Tiled map editing (mod authoring)
|
||||||
|
|
||||||
|
`tools/tiled_export.py` turns the imported ROM cache into a Tiled workspace,
|
||||||
|
so maps can be edited in a real map editor and exported back out as a mod.
|
||||||
|
It has its own document: docs/tiled-map-editing.md.
|
||||||
|
|
||||||
|
## Pokédex diploma (both versions)
|
||||||
|
|
||||||
|
The Celadon Mansion 3F game designer shows the dex-completion diploma
|
||||||
|
once 150 species are owned. On Yellow, the graphic artist next to him
|
||||||
|
then offers to print it, saving the certificate as a PNG under `prints/`
|
||||||
|
in the save directory, and Bill's PC gains Yellow's PRINT BOX item which
|
||||||
|
exports the current box list the same way.
|
||||||
|
|
||||||
|
## Pokédex printing (Yellow)
|
||||||
|
|
||||||
|
Yellow's Game Boy Printer PRNT option in the Pokédex side menu is stood in
|
||||||
|
for by an image export: choosing PRNT renders the mon's entry page (sprite,
|
||||||
|
kind, number, height/weight, dex text) to a PNG at 4x scale under
|
||||||
|
`prints/` in the save directory, then reports the filename in a dialog.
|
||||||
|
No printer hardware or link cable emulation involved; the file is the
|
||||||
|
printout.
|
||||||
|
|||||||
@@ -0,0 +1,65 @@
|
|||||||
|
# Tiled map editing (mod authoring)
|
||||||
|
|
||||||
|
`tools/tiled_export.py` turns the imported ROM cache into a
|
||||||
|
[Tiled](https://www.mapeditor.org) workspace, so maps can be edited in a
|
||||||
|
real map editor and exported back out as a mod. The original had no map
|
||||||
|
editor at all; the port's own map data is plain Lua, which is what makes
|
||||||
|
this a data path rather than an asset path.
|
||||||
|
|
||||||
|
Editing is done in our own Tiled build,
|
||||||
|
[bryanthaboi/tiled_gen1recomp](https://github.com/bryanthaboi/tiled_gen1recomp/releases),
|
||||||
|
which ships the `gen1-mod-export` extension the workspace relies on. Grab it
|
||||||
|
from that repo's releases; upstream Tiled opens the workspace but cannot
|
||||||
|
export a mod out of it.
|
||||||
|
|
||||||
|
```sh
|
||||||
|
python3 tools/tiled_export.py # -> build/tiled/ (gitignored)
|
||||||
|
```
|
||||||
|
|
||||||
|
Then open `build/tiled/gen1.tiled-project` in that build of Tiled.
|
||||||
|
|
||||||
|
- **The overworld is one surface.** All 222 maps become `maps/*.tmj`, and
|
||||||
|
`kanto.world` places the 36 connected overworld maps at their real
|
||||||
|
connection offsets. That world is pre-loaded (seeded into the workspace's
|
||||||
|
Tiled session), so opening any one overworld map draws its neighbors around
|
||||||
|
it and you scroll and edit straight across the seams. Everything else is a
|
||||||
|
double-click away in Tiled's project panel.
|
||||||
|
- **Extending Kanto wires both ends.** A connection lives on both maps, so
|
||||||
|
hooking a new map onto a base map also emits the return connection as a
|
||||||
|
patch on that base map, keeping its other directions intact. The return
|
||||||
|
offset is derived, not guessed: all 78 vanilla reciprocal pairs satisfy
|
||||||
|
`back.offset == -offset`.
|
||||||
|
- **A Tiled tile is a gen1 block.** Each of the 24 tilesets becomes a Tiled
|
||||||
|
tileset whose tiles are its 32x32 blocks, composited from the 8x8 sheet,
|
||||||
|
so a tile layer *is* the map's `blocks` array. Warps, signs and objects
|
||||||
|
sit on the 16px cell grid in object layers, which is the grid the engine
|
||||||
|
addresses them on.
|
||||||
|
- **Collision is visible.** View > Show Tile Collision Shapes draws the real
|
||||||
|
walkability: a rectangle covers each cell whose feet tile is not in the
|
||||||
|
tileset's `walkable` list, which is the rule `src/world/Map.lua` applies.
|
||||||
|
- **Maps are shown in their real colors.** Each map is atlased in the SGB
|
||||||
|
palette it renders with, so Cerulean is blue and Lavender is purple in the
|
||||||
|
editor exactly as in game. Vanilla resolves that through a cascade with
|
||||||
|
interiors inheriting the last outdoor map, so the workspace mirrors the
|
||||||
|
cascade and walks the warp graph to colour interiors. Changing a map's
|
||||||
|
`palette` exports `palette = "..."` on the record, which beats the cascade,
|
||||||
|
and the editor offers the real palette names as a dropdown.
|
||||||
|
- **New blocks and new tilesets.** `blocksets/*.tmj` show a tileset's blocks
|
||||||
|
as raw 8x8 tiles, four by four, so new blocks can be composed there;
|
||||||
|
per-tile flags on `tilesets/tiles_*.tsj` become `walkable`, `waterTiles`,
|
||||||
|
`doorTiles` and the rest.
|
||||||
|
- **Export is a diff, not a fork of the data.** The `gen1-mod-export`
|
||||||
|
extension (shipped in `tiled_gen1recomp`) writes either one map file or a whole
|
||||||
|
loadable mod folder. An edited vanilla map diffs against the imported data
|
||||||
|
and emits `mod.content.maps:patch` carrying *only* the fields that moved, so
|
||||||
|
a mod covers the parts it changes and leaves the rest to the base game; a
|
||||||
|
new map gets `:register` at an index of 1000 or above. An unchanged map
|
||||||
|
exports nothing at all. Exports pass `tools/modkit.py validate` and `lint`.
|
||||||
|
- **Or the whole record, on request.** Ticking `exactExport` on a map switches
|
||||||
|
it to `mod.content.maps:override`, pinning the map to exactly what the
|
||||||
|
editor shows. It is off by default because an override wins outright over
|
||||||
|
any other mod patching that map, where a patch composes.
|
||||||
|
|
||||||
|
No ROM-derived art travels into an exported mod: a tileset still drawing on
|
||||||
|
the player's own imported sheet references that path rather than shipping the
|
||||||
|
pixels, and only a sheet the author supplied is copied in.
|
||||||
@@ -65,7 +65,7 @@ Each tagged release `vX.Y.Z` carries the existing per-platform archives
|
|||||||
|
|
||||||
A release missing either asset is treated as "no in-place update available":
|
A release missing either asset is treated as "no in-place update available":
|
||||||
`Check` reports `needs_full` and sends the player to `Check.releaseUrl()`
|
`Check` reports `needs_full` and sends the player to `Check.releaseUrl()`
|
||||||
(`https://github.com/bryanthaboi/pokemon-gen1-recomp-project/releases/latest`).
|
(`https://github.com/bryanthaboi/gen1recomp/releases/latest`).
|
||||||
|
|
||||||
## Save-directory layout
|
## Save-directory layout
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,93 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
# After first boot of the freshly flashed Stock OS Mod, reinsert the SD card
|
||||||
|
# and run this to install gen1recomp + Red/Blue ROMs into roms/PORTS.
|
||||||
|
set -euo pipefail
|
||||||
|
|
||||||
|
ROOT="$(cd "$(dirname "$0")" && pwd)"
|
||||||
|
STAGE="$ROOT/.bazinga/work/rg34xxsp-install"
|
||||||
|
DECPREP="$(cd "$ROOT/../decprep" && pwd)"
|
||||||
|
ZIP="$ROOT/dist/rg34xxsp/gen1recomp-rg34xxsp.zip"
|
||||||
|
|
||||||
|
say() { printf '\033[1;32m==>\033[0m %s\n' "$*"; }
|
||||||
|
fail() { printf '\033[1;31merror:\033[0m %s\n' "$*" >&2; exit 1; }
|
||||||
|
|
||||||
|
# Find the Anbernic user/ROMs volume (usually "NO NAME" after first-boot expand).
|
||||||
|
find_roms_root() {
|
||||||
|
local v candidate
|
||||||
|
for v in /Volumes/*; do
|
||||||
|
[ -d "$v" ] || continue
|
||||||
|
# Prefer a volume that already has Roms/ or PORTS/
|
||||||
|
if [ -d "$v/Roms" ] || [ -d "$v/roms" ] || [ -d "$v/PORTS" ] || [ -d "$v/ports" ]; then
|
||||||
|
echo "$v"
|
||||||
|
return 0
|
||||||
|
fi
|
||||||
|
done
|
||||||
|
# Fallback: large FAT volume named NO NAME on disk8
|
||||||
|
for v in "/Volumes/NO NAME" /Volumes/NO\ NAME /Volumes/ROMS /Volumes/EASYROMS; do
|
||||||
|
if [ -d "$v" ]; then
|
||||||
|
echo "$v"
|
||||||
|
return 0
|
||||||
|
fi
|
||||||
|
done
|
||||||
|
return 1
|
||||||
|
}
|
||||||
|
|
||||||
|
say "looking for Anbernic ROMs volume"
|
||||||
|
ROMS_ROOT="$(find_roms_root)" || fail "no ROMs volume mounted. Boot the RG34XXSP once (wait for first-boot setup), power off, reinsert the SD, then rerun."
|
||||||
|
|
||||||
|
say "using: $ROMS_ROOT"
|
||||||
|
# Resolve PORTS dir (stock uses Roms/PORTS)
|
||||||
|
if [ -d "$ROMS_ROOT/Roms/PORTS" ]; then
|
||||||
|
PORTS="$ROMS_ROOT/Roms/PORTS"
|
||||||
|
elif [ -d "$ROMS_ROOT/roms/PORTS" ]; then
|
||||||
|
PORTS="$ROMS_ROOT/roms/PORTS"
|
||||||
|
elif [ -d "$ROMS_ROOT/Roms/ports" ]; then
|
||||||
|
PORTS="$ROMS_ROOT/Roms/ports"
|
||||||
|
elif [ -d "$ROMS_ROOT/PORTS" ]; then
|
||||||
|
PORTS="$ROMS_ROOT/PORTS"
|
||||||
|
else
|
||||||
|
mkdir -p "$ROMS_ROOT/Roms/PORTS"
|
||||||
|
PORTS="$ROMS_ROOT/Roms/PORTS"
|
||||||
|
fi
|
||||||
|
say "PORTS: $PORTS"
|
||||||
|
|
||||||
|
# Refresh staged payload
|
||||||
|
mkdir -p "$STAGE/PORTS"
|
||||||
|
if [ -f "$ZIP" ]; then
|
||||||
|
rm -rf "$STAGE/PORTS/Gen1recomp.sh" "$STAGE/PORTS/gen1recomp" "$STAGE/PORTS/port.json" \
|
||||||
|
"$STAGE/PORTS/gameinfo.xml" "$STAGE/PORTS/README.md"
|
||||||
|
unzip -q -o "$ZIP" -d "$STAGE/PORTS"
|
||||||
|
else
|
||||||
|
fail "missing $ZIP — run ./build-rg34xxsp.sh first"
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Ensure ROMs are in lovegame (Choose ROM scans this folder on stock OS)
|
||||||
|
[ -f "$DECPREP/Pokemon - Red Version.gb" ] || fail "missing Red ROM in $DECPREP"
|
||||||
|
[ -f "$DECPREP/Pokemon - Blue Version.gb" ] || fail "missing Blue ROM in $DECPREP"
|
||||||
|
cp -f "$DECPREP/Pokemon - Red Version.gb" "$STAGE/PORTS/gen1recomp/lovegame/"
|
||||||
|
cp -f "$DECPREP/Pokemon - Blue Version.gb" "$STAGE/PORTS/gen1recomp/lovegame/"
|
||||||
|
|
||||||
|
say "copying gen1recomp port"
|
||||||
|
rm -rf "$PORTS/gen1recomp" "$PORTS/Gen1recomp.sh"
|
||||||
|
cp -R "$STAGE/PORTS/gen1recomp" "$PORTS/"
|
||||||
|
cp -f "$STAGE/PORTS/Gen1recomp.sh" "$PORTS/"
|
||||||
|
cp -f "$STAGE/PORTS/port.json" "$PORTS/gen1recomp/" 2>/dev/null || true
|
||||||
|
cp -f "$STAGE/PORTS/README.md" "$PORTS/gen1recomp/" 2>/dev/null || true
|
||||||
|
chmod +x "$PORTS/Gen1recomp.sh" "$PORTS/gen1recomp/bin/love.aarch64"
|
||||||
|
|
||||||
|
# Also drop carts in the stock GB folder for the emulator library
|
||||||
|
GB_DIR=""
|
||||||
|
for candidate in "$ROMS_ROOT/Roms/GB" "$ROMS_ROOT/roms/GB" "$ROMS_ROOT/Roms/gb"; do
|
||||||
|
if [ -d "$candidate" ]; then GB_DIR="$candidate"; break; fi
|
||||||
|
done
|
||||||
|
if [ -n "$GB_DIR" ]; then
|
||||||
|
say "copying .gb into $GB_DIR"
|
||||||
|
cp -f "$DECPREP/Pokemon - Red Version.gb" "$GB_DIR/"
|
||||||
|
cp -f "$DECPREP/Pokemon - Blue Version.gb" "$GB_DIR/"
|
||||||
|
fi
|
||||||
|
|
||||||
|
sync
|
||||||
|
say "installed:"
|
||||||
|
ls -lh "$PORTS/Gen1recomp.sh"
|
||||||
|
ls -lh "$PORTS/gen1recomp/lovegame/"*.gb
|
||||||
|
say "eject the SD, insert TF1 in the RG34XXSP, open Ports → Gen1recomp, Choose ROM."
|
||||||
@@ -1,8 +1,12 @@
|
|||||||
-- Native LÖVE2D port of Pokemon Red. A packaged build creates its private
|
-- Native LÖVE2D port of Pokemon Red. A packaged build creates its private
|
||||||
-- game-data cache from a user-provided ROM on first boot.
|
-- game-data cache from a user-provided ROM on first boot.
|
||||||
--
|
--
|
||||||
-- Set POKEPORT_EDITOR=1 or pass `--editor` to `love .` to boot the save
|
-- The save editor (tools/save-editor/) ships inside every build and is
|
||||||
-- editor tool (tools/save-editor/) instead of the game.
|
-- reachable two ways:
|
||||||
|
-- * standalone: POKEPORT_EDITOR=1 or `love . --editor`, its own window
|
||||||
|
-- * from the launcher: Edit on a save row, which suspends the launcher,
|
||||||
|
-- opens the editor on that slot's file, and restores the launcher when
|
||||||
|
-- the editor's Close button is pressed (openEditor / closeEditor below)
|
||||||
|
|
||||||
local editorMode = os.getenv("POKEPORT_EDITOR") == "1" or POKEPORT_EDITOR_MODE == true
|
local editorMode = os.getenv("POKEPORT_EDITOR") == "1" or POKEPORT_EDITOR_MODE == true
|
||||||
|
|
||||||
@@ -18,6 +22,11 @@ local driverCo -- optional frame-driver (POKEPORT_DRIVER=file.lua): a
|
|||||||
-- bot or screenshot run is not at the mercy of the player's last choice.
|
-- bot or screenshot run is not at the mercy of the player's last choice.
|
||||||
local speedOverride = tonumber(os.getenv("POKEPORT_SPEED"))
|
local speedOverride = tonumber(os.getenv("POKEPORT_SPEED"))
|
||||||
|
|
||||||
|
-- POKEPORT_TOUCH=1 forces the mobile on-screen controls on and lets the
|
||||||
|
-- mouse stand in for a finger, so the overlay can be exercised on desktop
|
||||||
|
-- (see src/core/TouchControls.lua).
|
||||||
|
local mouseTouch = os.getenv("POKEPORT_TOUCH") == "1"
|
||||||
|
|
||||||
-- How many times to run a scripted act+step loop per rendered frame. Only
|
-- How many times to run a scripted act+step loop per rendered frame. Only
|
||||||
-- scripted runs use this; interactive play fast-forwards through
|
-- scripted runs use this; interactive play fast-forwards through
|
||||||
-- Game.speedOverride / the GAME SPEED option instead.
|
-- Game.speedOverride / the GAME SPEED option instead.
|
||||||
@@ -26,11 +35,110 @@ local function scriptedIterations()
|
|||||||
return math.max(1, math.floor(require("src.core.GameSpeed").clamp(speedOverride)))
|
return math.max(1, math.floor(require("src.core.GameSpeed").clamp(speedOverride)))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- ------------------------------------------------------------ save editor
|
||||||
|
-- The launcher instance parked while the editor is up, plus the version whose
|
||||||
|
-- cache the editor mounted (so closing can put the read path back).
|
||||||
|
local editorHost, editorVersion, editorWindow
|
||||||
|
local closeEditor -- forward declaration: openEditor hands it to the editor
|
||||||
|
|
||||||
|
-- The editor's modules use flat names (require("Kit"), require("Party")), so
|
||||||
|
-- their directories have to be on the require path. It must be
|
||||||
|
-- love.filesystem's path, not package.path: in a packaged build these files
|
||||||
|
-- live inside the .love archive, which the stock Lua searcher cannot open.
|
||||||
|
local function addEditorRequirePath()
|
||||||
|
local fs = love.filesystem
|
||||||
|
if not (fs.setRequirePath and fs.getRequirePath) then
|
||||||
|
-- very old LOVE: a source checkout still resolves through package.path
|
||||||
|
package.path = fs.getSource() .. "/tools/save-editor/?.lua;"
|
||||||
|
.. fs.getSource() .. "/tools/save-editor/panels/?.lua;"
|
||||||
|
.. package.path
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local current = fs.getRequirePath()
|
||||||
|
if current:find("tools/save%-editor") then return end
|
||||||
|
fs.setRequirePath("tools/save-editor/?.lua;tools/save-editor/panels/?.lua;"
|
||||||
|
.. current)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Desktop only: the launcher window (1024x768) is tighter than the editor's
|
||||||
|
-- design size, so grow it while editing and put it back on Close. Never
|
||||||
|
-- shrinks, never touches a fullscreen or mobile window.
|
||||||
|
local function resizeForEditor()
|
||||||
|
if not (love.window and love.window.getMode and love.window.setMode) then return end
|
||||||
|
local osName = love.system.getOS()
|
||||||
|
if osName ~= "OS X" and osName ~= "Windows" and osName ~= "Linux" then return end
|
||||||
|
local w, h, flags = love.window.getMode()
|
||||||
|
if flags.fullscreen then return end
|
||||||
|
local dw, dh = love.window.getDesktopDimensions()
|
||||||
|
local wantW = math.max(w, math.min(1360, math.floor((dw or w) * 0.92)))
|
||||||
|
local wantH = math.max(h, math.min(860, math.floor((dh or h) * 0.88)))
|
||||||
|
if wantW <= w and wantH <= h then return end
|
||||||
|
editorWindow = { w = w, h = h }
|
||||||
|
love.window.setMode(wantW, wantH, flags)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function restoreWindow()
|
||||||
|
if not editorWindow then return end
|
||||||
|
local _, _, flags = love.window.getMode()
|
||||||
|
love.window.setMode(editorWindow.w, editorWindow.h, flags)
|
||||||
|
editorWindow = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Open the editor on a launcher save row. The version's cache has to be
|
||||||
|
-- mounted before the editor's Data:load runs, or a Blue save would be edited
|
||||||
|
-- against Red's species/item tables.
|
||||||
|
local function openEditor(version, slotId)
|
||||||
|
local SaveData = require("src.core.SaveData")
|
||||||
|
local path = SaveData.slotDiskPath(version, slotId)
|
||||||
|
if not path then
|
||||||
|
if Importer then
|
||||||
|
Importer.saveNotice = Importer.saveNotice or {}
|
||||||
|
Importer.saveNotice[version] =
|
||||||
|
{ ok = false, text = "Could not resolve that save slot on disk." }
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local GameVersion = require("src.core.GameVersion")
|
||||||
|
GameVersion.set(version)
|
||||||
|
require("src.import.CacheFs").mountVersion(version)
|
||||||
|
editorVersion = version
|
||||||
|
editorHost = Importer
|
||||||
|
Importer = nil
|
||||||
|
editorMode = true
|
||||||
|
resizeForEditor()
|
||||||
|
addEditorRequirePath()
|
||||||
|
EditorApp = require("App")
|
||||||
|
EditorApp.load(path, { version = version, slotId = slotId, embedded = true,
|
||||||
|
onClose = function() closeEditor() end })
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Back to the launcher. Everything the editor mounted or cached has to come
|
||||||
|
-- back out: the version overlay (CacheFs) and the generated modules require
|
||||||
|
-- cached behind it (Data), or pressing Play on the OTHER game would boot it
|
||||||
|
-- with this one's data.
|
||||||
|
function closeEditor()
|
||||||
|
local version = editorVersion
|
||||||
|
editorMode = false
|
||||||
|
if EditorApp and EditorApp.unload then EditorApp.unload() end
|
||||||
|
EditorApp = nil
|
||||||
|
if version then
|
||||||
|
require("src.import.CacheFs").unmountVersion(version)
|
||||||
|
require("src.core.Data"):unloadGenerated()
|
||||||
|
end
|
||||||
|
editorVersion = nil
|
||||||
|
restoreWindow()
|
||||||
|
Importer = editorHost
|
||||||
|
editorHost = nil
|
||||||
|
if Importer and version and Importer.savesChanged then
|
||||||
|
Importer:savesChanged(version)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local function bootGame(version)
|
local function bootGame(version)
|
||||||
-- The launcher hands us the chosen game (Red / Blue); scripted and headless
|
-- The launcher hands us the chosen game (Red / Blue / Yellow); scripted and
|
||||||
-- runs fall back to POKEPORT_VERSION, then Red. Set the active version and
|
-- headless runs fall back to POKEPORT_VERSION, then Red. Set the active
|
||||||
-- overlay its extracted cache BEFORE anything requires generated data, so
|
-- version and overlay its extracted cache BEFORE anything requires generated
|
||||||
-- data/generated + assets/generated resolve to that version's files.
|
-- data, so data/generated + assets/generated resolve to that version's files.
|
||||||
local GameVersion = require("src.core.GameVersion")
|
local GameVersion = require("src.core.GameVersion")
|
||||||
GameVersion.set(version or os.getenv("POKEPORT_VERSION") or "red")
|
GameVersion.set(version or os.getenv("POKEPORT_VERSION") or "red")
|
||||||
require("src.import.CacheFs").mountVersion(GameVersion.get())
|
require("src.import.CacheFs").mountVersion(GameVersion.get())
|
||||||
@@ -76,12 +184,17 @@ function love.load(args)
|
|||||||
end
|
end
|
||||||
love.graphics.setDefaultFilter("nearest", "nearest")
|
love.graphics.setDefaultFilter("nearest", "nearest")
|
||||||
|
|
||||||
|
-- Standalone editor. A bare `--editor` run has no launcher behind it, so
|
||||||
|
-- Close quits; --save points it at a specific file, otherwise it opens the
|
||||||
|
-- default save path for POKEPORT_VERSION (Red unless overridden), whose
|
||||||
|
-- cache has to be mounted before the editor's Data:load.
|
||||||
if editorMode then
|
if editorMode then
|
||||||
package.path = love.filesystem.getSource() .. "/tools/save-editor/?.lua;"
|
local version = os.getenv("POKEPORT_VERSION") or "red"
|
||||||
.. love.filesystem.getSource() .. "/tools/save-editor/panels/?.lua;"
|
require("src.core.GameVersion").set(version)
|
||||||
.. package.path
|
require("src.import.CacheFs").mountVersion(version)
|
||||||
|
addEditorRequirePath()
|
||||||
EditorApp = require("App")
|
EditorApp = require("App")
|
||||||
EditorApp.load(savePath)
|
EditorApp.load(savePath, { version = version })
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -118,14 +231,15 @@ function love.load(args)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Interactive: the launcher always runs. Red and Blue are each live: a
|
-- Interactive: the launcher always runs. Red, Blue, and Yellow are each
|
||||||
-- column shows Play when that game's ROM is already imported, or Choose ROM
|
-- live: a column shows Play when that game's ROM is already imported, or
|
||||||
-- / drag-drop when it is not (Yellow is still a placeholder). Any dropped
|
-- Choose ROM / drag-drop when it is not. Any dropped .gb is routed by its
|
||||||
-- .gb is routed to Red or Blue by its SHA-1; pressing Play boots that game.
|
-- SHA-1 (GameVersion.forSha1); pressing Play boots that game. Edit on a
|
||||||
|
-- save row opens the bundled editor on that slot (openEditor).
|
||||||
Importer = RomImporter.new(function(version)
|
Importer = RomImporter.new(function(version)
|
||||||
Importer = nil
|
Importer = nil
|
||||||
bootGame(version)
|
bootGame(version)
|
||||||
end, { launcher = true, forceImport = forceImport })
|
end, { launcher = true, forceImport = forceImport, onEditSave = openEditor })
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.update(dt)
|
function love.update(dt)
|
||||||
@@ -201,19 +315,19 @@ end
|
|||||||
|
|
||||||
function love.gamepadpressed(joystick, button)
|
function love.gamepadpressed(joystick, button)
|
||||||
if editorMode then return end
|
if editorMode then return end
|
||||||
if Importer then return end
|
if Importer then return Importer:gamepadpressed(joystick, button) end
|
||||||
Game:gamepadpressed(joystick, button)
|
Game:gamepadpressed(joystick, button)
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.gamepadreleased(joystick, button)
|
function love.gamepadreleased(joystick, button)
|
||||||
if editorMode then return end
|
if editorMode then return end
|
||||||
if Importer then return end
|
if Importer then return Importer:gamepadreleased(joystick, button) end
|
||||||
Game:gamepadreleased(joystick, button)
|
Game:gamepadreleased(joystick, button)
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.gamepadaxis(joystick, axis, value)
|
function love.gamepadaxis(joystick, axis, value)
|
||||||
if editorMode then return end
|
if editorMode then return end
|
||||||
if Importer then return end
|
if Importer then return Importer:gamepadaxis(joystick, axis, value) end
|
||||||
Game:gamepadaxis(joystick, axis, value)
|
Game:gamepadaxis(joystick, axis, value)
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -274,6 +388,9 @@ function love.mousepressed(x, y, button)
|
|||||||
if editorMode and EditorApp.mousepressed then
|
if editorMode and EditorApp.mousepressed then
|
||||||
return EditorApp.mousepressed(x, y, button)
|
return EditorApp.mousepressed(x, y, button)
|
||||||
end
|
end
|
||||||
|
if mouseTouch and Game and button == 1 then
|
||||||
|
Game:touchpressed("mouse", x, y)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.mousereleased(x, y, button)
|
function love.mousereleased(x, y, button)
|
||||||
@@ -281,10 +398,20 @@ function love.mousereleased(x, y, button)
|
|||||||
if editorMode and EditorApp.mousereleased then
|
if editorMode and EditorApp.mousereleased then
|
||||||
return EditorApp.mousereleased(x, y, button)
|
return EditorApp.mousereleased(x, y, button)
|
||||||
end
|
end
|
||||||
|
if mouseTouch and Game and button == 1 then
|
||||||
|
Game:touchreleased("mouse", x, y)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function love.mousemoved(x, y)
|
||||||
|
if editorMode or Importer then return end
|
||||||
|
if mouseTouch and Game and love.mouse.isDown(1) then
|
||||||
|
Game:touchmoved("mouse", x, y)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.textinput(text)
|
function love.textinput(text)
|
||||||
if Importer then return end
|
if Importer then return Importer:textinput(text) end
|
||||||
if editorMode and EditorApp.textinput then
|
if editorMode and EditorApp.textinput then
|
||||||
return EditorApp.textinput(text)
|
return EditorApp.textinput(text)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -43,11 +43,11 @@ The embedded `game.love` deliberately excludes `data/generated/`,
|
|||||||
`assets/generated/`, and any ROM. It contains the first-boot Lua importer and
|
`assets/generated/`, and any ROM. It contains the first-boot Lua importer and
|
||||||
`tools/rom_manifest.json`.
|
`tools/rom_manifest.json`.
|
||||||
|
|
||||||
ROM import on Android uses `love.system.pickFile()` →
|
ROM / mod / save import on Android uses `love.system.pickFile([kind])` →
|
||||||
`GameActivity.showRomFilePicker` (Storage Access Framework), which copies the
|
`GameActivity.showFilePicker` (Storage Access Framework), which copies the
|
||||||
chosen file to `picked_rom.gb` under the app save directory. `RomImporter`
|
chosen file under the app save directory as `picked_rom.gb`,
|
||||||
imports pending (not-yet-ready) `.gb` files from that folder on Choose /
|
`picked_mod.zip`, or `picked_save.sav`. `RomImporter` imports pending files
|
||||||
refocus; see `docs/launcher.md` (Android multi-ROM import). The APK payload
|
from that folder on Choose / refocus; see `docs/launcher.md`. The APK payload
|
||||||
itself remains data-free (no embedded ROM or generated cache).
|
itself remains data-free (no embedded ROM or generated cache).
|
||||||
|
|
||||||
### SDK / NDK
|
### SDK / NDK
|
||||||
|
|||||||
@@ -2,6 +2,12 @@
|
|||||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" >
|
<manifest xmlns:android="http://schemas.android.com/apk/res/android" >
|
||||||
<uses-permission android:name="android.permission.VIBRATE" />
|
<uses-permission android:name="android.permission.VIBRATE" />
|
||||||
<uses-permission android:name="android.permission.BLUETOOTH" />
|
<uses-permission android:name="android.permission.BLUETOOTH" />
|
||||||
|
<!-- Link play (src/link/): both the LAN backend (enet UDP) and the relay
|
||||||
|
backend (luasocket TCP) are ordinary sockets, and Android denies those
|
||||||
|
to a UID without INTERNET. Bind and connect then come back EPERM, which
|
||||||
|
the link screen shows as "(Operation not permitted)" (issue #287).
|
||||||
|
scripts/build_android.sh must not strip this again. -->
|
||||||
|
<uses-permission android:name="android.permission.INTERNET" />
|
||||||
<!-- OpenGL ES 2.0 -->
|
<!-- OpenGL ES 2.0 -->
|
||||||
<uses-feature android:glEsVersion="0x00020000" />
|
<uses-feature android:glEsVersion="0x00020000" />
|
||||||
<!-- Touchscreen support -->
|
<!-- Touchscreen support -->
|
||||||
|
|||||||
@@ -18,4 +18,4 @@ android.useAndroidX=true
|
|||||||
android.defaults.buildfeatures.buildconfig=true
|
android.defaults.buildfeatures.buildconfig=true
|
||||||
android.nonTransitiveRClass=true
|
android.nonTransitiveRClass=true
|
||||||
android.nonFinalResIds=true
|
android.nonFinalResIds=true
|
||||||
app.name=Pokemon Red
|
app.name=gen1recomp
|
||||||
|
|||||||
@@ -183,13 +183,37 @@ void vibrate(double seconds)
|
|||||||
env->DeleteLocalRef(activity);
|
env->DeleteLocalRef(activity);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool showFilePicker()
|
bool showFilePicker(const char *destFilename)
|
||||||
{
|
{
|
||||||
|
if (destFilename == nullptr || destFilename[0] == '\0')
|
||||||
|
destFilename = "picked_rom.gb";
|
||||||
|
|
||||||
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
|
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
|
||||||
jclass activity = env->FindClass("org/love2d/android/GameActivity");
|
jclass activity = env->FindClass("org/love2d/android/GameActivity");
|
||||||
|
|
||||||
jmethodID method = env->GetStaticMethodID(activity, "showRomFilePicker", "()Z");
|
jmethodID method = env->GetStaticMethodID(activity, "showFilePicker",
|
||||||
jboolean result = env->CallStaticBooleanMethod(activity, method);
|
"(Ljava/lang/String;)Z");
|
||||||
|
jstring jname = env->NewStringUTF(destFilename);
|
||||||
|
jboolean result = env->CallStaticBooleanMethod(activity, method, jname);
|
||||||
|
env->DeleteLocalRef(jname);
|
||||||
|
|
||||||
|
env->DeleteLocalRef(activity);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool showCreateDocument(const char *suggestedName)
|
||||||
|
{
|
||||||
|
if (suggestedName == nullptr || suggestedName[0] == '\0')
|
||||||
|
suggestedName = "export.sav";
|
||||||
|
|
||||||
|
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
|
||||||
|
jclass activity = env->FindClass("org/love2d/android/GameActivity");
|
||||||
|
|
||||||
|
jmethodID method = env->GetStaticMethodID(activity, "showCreateDocument",
|
||||||
|
"(Ljava/lang/String;)Z");
|
||||||
|
jstring jname = env->NewStringUTF(suggestedName);
|
||||||
|
jboolean result = env->CallStaticBooleanMethod(activity, method, jname);
|
||||||
|
env->DeleteLocalRef(jname);
|
||||||
|
|
||||||
env->DeleteLocalRef(activity);
|
env->DeleteLocalRef(activity);
|
||||||
return result;
|
return result;
|
||||||
|
|||||||
@@ -63,9 +63,16 @@ void vibrate(double seconds);
|
|||||||
* Shows the system's "pick a document" UI (Storage Access Framework).
|
* Shows the system's "pick a document" UI (Storage Access Framework).
|
||||||
* Returns true if the picker was launched; the picked file (if any) is
|
* Returns true if the picker was launched; the picked file (if any) is
|
||||||
* copied asynchronously by GameActivity.onActivityResult into the app's
|
* copied asynchronously by GameActivity.onActivityResult into the app's
|
||||||
* external save directory, not returned here -- see src/import/RomImporter.lua.
|
* external save directory under destFilename (default picked_rom.gb), not
|
||||||
|
* returned here -- see src/import/RomImporter.lua.
|
||||||
**/
|
**/
|
||||||
bool showFilePicker();
|
bool showFilePicker(const char *destFilename = nullptr);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Shows ACTION_CREATE_DOCUMENT so Lua can export a staged pending_export.sav
|
||||||
|
* to a user-chosen location. suggestedName is the dialog default filename.
|
||||||
|
**/
|
||||||
|
bool showCreateDocument(const char *suggestedName = nullptr);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Helper functions for the filesystem module
|
* Helper functions for the filesystem module
|
||||||
|
|||||||
@@ -22,6 +22,8 @@
|
|||||||
#include "common/config.h"
|
#include "common/config.h"
|
||||||
#include "System.h"
|
#include "System.h"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
#if defined(LOVE_MACOSX)
|
#if defined(LOVE_MACOSX)
|
||||||
#include <CoreServices/CoreServices.h>
|
#include <CoreServices/CoreServices.h>
|
||||||
#elif defined(LOVE_IOS)
|
#elif defined(LOVE_IOS)
|
||||||
@@ -180,11 +182,32 @@ void System::vibrate(double seconds) const
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
bool System::pickFile() const
|
bool System::pickFile(const char *kind) const
|
||||||
{
|
{
|
||||||
#ifdef LOVE_ANDROID
|
#ifdef LOVE_ANDROID
|
||||||
return love::android::showFilePicker();
|
const char *dest = "picked_rom.gb";
|
||||||
|
if (kind != nullptr)
|
||||||
|
{
|
||||||
|
if (strcmp(kind, "mod") == 0)
|
||||||
|
dest = "picked_mod.zip";
|
||||||
|
else if (strcmp(kind, "sav") == 0 || strcmp(kind, "save") == 0)
|
||||||
|
dest = "picked_save.sav";
|
||||||
|
else if (strcmp(kind, "rom") == 0)
|
||||||
|
dest = "picked_rom.gb";
|
||||||
|
}
|
||||||
|
return love::android::showFilePicker(dest);
|
||||||
#else
|
#else
|
||||||
|
LOVE_UNUSED(kind);
|
||||||
|
return false;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
bool System::createFile(const char *suggestedName) const
|
||||||
|
{
|
||||||
|
#ifdef LOVE_ANDROID
|
||||||
|
return love::android::showCreateDocument(suggestedName);
|
||||||
|
#else
|
||||||
|
LOVE_UNUSED(suggestedName);
|
||||||
return false;
|
return false;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -111,9 +111,21 @@ public:
|
|||||||
* Android only for now; the result (if any) is not returned here -- see
|
* Android only for now; the result (if any) is not returned here -- see
|
||||||
* love::android::showFilePicker and src/import/RomImporter.lua.
|
* love::android::showFilePicker and src/import/RomImporter.lua.
|
||||||
*
|
*
|
||||||
|
* @param kind Optional pick kind: nullptr/"rom" -> picked_rom.gb,
|
||||||
|
* "mod" -> picked_mod.zip, "sav"/"save" -> picked_save.sav.
|
||||||
* @return Whether the picker was shown.
|
* @return Whether the picker was shown.
|
||||||
**/
|
**/
|
||||||
virtual bool pickFile() const;
|
virtual bool pickFile(const char *kind = nullptr) const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Shows the platform's native "create / save a file" UI (Android SAF
|
||||||
|
* ACTION_CREATE_DOCUMENT). Copies staged pending_export.sav from the app
|
||||||
|
* save directory to the user-chosen URI. See GameActivity.showCreateDocument.
|
||||||
|
*
|
||||||
|
* @param suggestedName Default filename shown in the dialog.
|
||||||
|
* @return Whether the create dialog was shown.
|
||||||
|
**/
|
||||||
|
virtual bool createFile(const char *suggestedName = nullptr) const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets if the user is playing music on background.
|
* Gets if the user is playing music on background.
|
||||||
|
|||||||
@@ -97,7 +97,15 @@ int w_vibrate(lua_State *L)
|
|||||||
|
|
||||||
int w_pickFile(lua_State *L)
|
int w_pickFile(lua_State *L)
|
||||||
{
|
{
|
||||||
luax_pushboolean(L, instance()->pickFile());
|
const char *kind = luaL_optstring(L, 1, nullptr);
|
||||||
|
luax_pushboolean(L, instance()->pickFile(kind));
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int w_createFile(lua_State *L)
|
||||||
|
{
|
||||||
|
const char *suggested = luaL_optstring(L, 1, nullptr);
|
||||||
|
luax_pushboolean(L, instance()->createFile(suggested));
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -117,6 +125,7 @@ static const luaL_Reg functions[] =
|
|||||||
{ "openURL", w_openURL },
|
{ "openURL", w_openURL },
|
||||||
{ "vibrate", w_vibrate },
|
{ "vibrate", w_vibrate },
|
||||||
{ "pickFile", w_pickFile },
|
{ "pickFile", w_pickFile },
|
||||||
|
{ "createFile", w_createFile },
|
||||||
{ "hasBackgroundMusic", w_hasBackgroundMusic },
|
{ "hasBackgroundMusic", w_hasBackgroundMusic },
|
||||||
{ 0, 0 }
|
{ 0, 0 }
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -22,12 +22,15 @@ package org.love2d.android;
|
|||||||
|
|
||||||
import org.libsdl.app.SDLActivity;
|
import org.libsdl.app.SDLActivity;
|
||||||
|
|
||||||
|
import java.io.BufferedInputStream;
|
||||||
import java.io.BufferedOutputStream;
|
import java.io.BufferedOutputStream;
|
||||||
import java.io.File;
|
import java.io.File;
|
||||||
|
import java.io.FileInputStream;
|
||||||
import java.io.FileNotFoundException;
|
import java.io.FileNotFoundException;
|
||||||
import java.io.FileOutputStream;
|
import java.io.FileOutputStream;
|
||||||
import java.io.IOException;
|
import java.io.IOException;
|
||||||
import java.io.InputStream;
|
import java.io.InputStream;
|
||||||
|
import java.io.OutputStream;
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
@@ -61,13 +64,24 @@ public class GameActivity extends SDLActivity {
|
|||||||
protected final int[] recordAudioRequestDummy = new int[1];
|
protected final int[] recordAudioRequestDummy = new int[1];
|
||||||
public static final int EXTERNAL_STORAGE_REQUEST_CODE = 2;
|
public static final int EXTERNAL_STORAGE_REQUEST_CODE = 2;
|
||||||
public static final int RECORD_AUDIO_REQUEST_CODE = 3;
|
public static final int RECORD_AUDIO_REQUEST_CODE = 3;
|
||||||
public static final int ROM_PICKER_REQUEST_CODE = 4;
|
public static final int FILE_PICKER_REQUEST_CODE = 4;
|
||||||
// Mirrors conf.lua's t.identity ("pokemon-love2d"): where the picked ROM
|
public static final int FILE_CREATE_REQUEST_CODE = 5;
|
||||||
|
/** @deprecated Prefer FILE_PICKER_REQUEST_CODE; kept for older call sites. */
|
||||||
|
public static final int ROM_PICKER_REQUEST_CODE = FILE_PICKER_REQUEST_CODE;
|
||||||
|
// Mirrors conf.lua's t.identity ("pokemon-love2d"): where the picked file
|
||||||
// is dropped so RomImporter's existing folder scan finds it -- see
|
// is dropped so RomImporter's existing folder scan finds it -- see
|
||||||
// src/import/RomImporter.lua and Filesystem::setIdentity (sets Android's
|
// src/import/RomImporter.lua and Filesystem::setIdentity (sets Android's
|
||||||
// save directory to getExternalFilesDir()/save/<identity>).
|
// save directory to getExternalFilesDir()/save/<identity>).
|
||||||
private static final String ROM_SAVE_IDENTITY = "pokemon-love2d";
|
private static final String ROM_SAVE_IDENTITY = "pokemon-love2d";
|
||||||
private static final String PICKED_ROM_FILENAME = "picked_rom.gb";
|
private static final String PICKED_ROM_FILENAME = "picked_rom.gb";
|
||||||
|
private static final String PICKED_MOD_FILENAME = "picked_mod.zip";
|
||||||
|
private static final String PICKED_SAVE_FILENAME = "picked_save.sav";
|
||||||
|
private static final String PENDING_EXPORT_FILENAME = "pending_export.sav";
|
||||||
|
private static final String EXPORT_DONE_FILENAME = "export_done.flag";
|
||||||
|
// Destination basename for the in-flight SAF pick (set by showFilePicker).
|
||||||
|
private String pendingPickFilename = PICKED_ROM_FILENAME;
|
||||||
|
// Suggested download name for the in-flight SAF create (set by showCreateDocument).
|
||||||
|
private String pendingCreateSuggestedName = "export.sav";
|
||||||
private static boolean immersiveActive = false;
|
private static boolean immersiveActive = false;
|
||||||
private static boolean needToCopyGameInArchive = false;
|
private static boolean needToCopyGameInArchive = false;
|
||||||
private boolean storagePermissionUnnecessary = false;
|
private boolean storagePermissionUnnecessary = false;
|
||||||
@@ -341,59 +355,185 @@ public class GameActivity extends SDLActivity {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Shows the system document picker (Storage Access Framework) so the
|
* Shows the system document picker (Storage Access Framework) so the
|
||||||
* player can pick their ROM from anywhere (Downloads, Drive, etc.)
|
* player can pick a ROM / mod / save from anywhere (Downloads, Drive,
|
||||||
* without needing to know where the app's external files folder is.
|
* etc.) without needing to know where the app's external files folder
|
||||||
* Requires API 19+ (ACTION_OPEN_DOCUMENT); the picked file (if any)
|
* is. Requires API 19+ (ACTION_OPEN_DOCUMENT); the picked file (if any)
|
||||||
* arrives later in onActivityResult, not synchronously here.
|
* arrives later in onActivityResult, not synchronously here.
|
||||||
|
*
|
||||||
|
* @param destFilename basename under the app save identity (e.g.
|
||||||
|
* picked_rom.gb, picked_mod.zip, picked_save.sav)
|
||||||
*/
|
*/
|
||||||
@Keep
|
@Keep
|
||||||
public static boolean showRomFilePicker() {
|
public static boolean showFilePicker(String destFilename) {
|
||||||
if (android.os.Build.VERSION.SDK_INT < 19) return false;
|
if (android.os.Build.VERSION.SDK_INT < 19) return false;
|
||||||
GameActivity self = (GameActivity) mSingleton;
|
GameActivity self = (GameActivity) mSingleton;
|
||||||
if (self == null) return false;
|
if (self == null) return false;
|
||||||
|
if (destFilename == null || destFilename.length() == 0) {
|
||||||
|
destFilename = PICKED_ROM_FILENAME;
|
||||||
|
}
|
||||||
|
// Reject path separators so a hostile JNI caller cannot escape the
|
||||||
|
// save identity directory.
|
||||||
|
if (destFilename.indexOf('/') >= 0 || destFilename.indexOf('\\') >= 0) {
|
||||||
|
Log.d("GameActivity", "refusing unsafe picker dest: " + destFilename);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.pendingPickFilename = destFilename;
|
||||||
Intent intent = new Intent(Intent.ACTION_OPEN_DOCUMENT);
|
Intent intent = new Intent(Intent.ACTION_OPEN_DOCUMENT);
|
||||||
intent.addCategory(Intent.CATEGORY_OPENABLE);
|
intent.addCategory(Intent.CATEGORY_OPENABLE);
|
||||||
intent.setType("*/*");
|
intent.setType("*/*");
|
||||||
try {
|
try {
|
||||||
self.startActivityForResult(intent, ROM_PICKER_REQUEST_CODE);
|
self.startActivityForResult(intent, FILE_PICKER_REQUEST_CODE);
|
||||||
return true;
|
return true;
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
Log.d("GameActivity", "could not open ROM file picker: " + e.getMessage());
|
Log.d("GameActivity", "could not open file picker: " + e.getMessage());
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** ROM convenience wrapper; prefer showFilePicker with an explicit name. */
|
||||||
|
@Keep
|
||||||
|
public static boolean showRomFilePicker() {
|
||||||
|
return showFilePicker(PICKED_ROM_FILENAME);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Mod .zip convenience wrapper used by love.system.pickFile("mod"). */
|
||||||
|
@Keep
|
||||||
|
public static boolean showModFilePicker() {
|
||||||
|
return showFilePicker(PICKED_MOD_FILENAME);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Battery .sav convenience wrapper used by love.system.pickFile("sav"). */
|
||||||
|
@Keep
|
||||||
|
public static boolean showSaveFilePicker() {
|
||||||
|
return showFilePicker(PICKED_SAVE_FILENAME);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Shows ACTION_CREATE_DOCUMENT so the player can save a staged export
|
||||||
|
* (pending_export.sav in the app save identity) to Downloads / Drive /
|
||||||
|
* etc. Suggested name is the dialog's default filename.
|
||||||
|
*/
|
||||||
|
@Keep
|
||||||
|
public static boolean showCreateDocument(String suggestedName) {
|
||||||
|
if (android.os.Build.VERSION.SDK_INT < 19) return false;
|
||||||
|
GameActivity self = (GameActivity) mSingleton;
|
||||||
|
if (self == null) return false;
|
||||||
|
if (suggestedName == null || suggestedName.length() == 0) {
|
||||||
|
suggestedName = "export.sav";
|
||||||
|
}
|
||||||
|
if (suggestedName.indexOf('/') >= 0 || suggestedName.indexOf('\\') >= 0) {
|
||||||
|
Log.d("GameActivity", "refusing unsafe create name: " + suggestedName);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
File source = new File(
|
||||||
|
new File(self.getExternalFilesDir(null), "save"),
|
||||||
|
ROM_SAVE_IDENTITY + "/" + PENDING_EXPORT_FILENAME);
|
||||||
|
if (!source.isFile()) {
|
||||||
|
Log.d("GameActivity", "no pending export at " + source);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.pendingCreateSuggestedName = suggestedName;
|
||||||
|
Intent intent = new Intent(Intent.ACTION_CREATE_DOCUMENT);
|
||||||
|
intent.addCategory(Intent.CATEGORY_OPENABLE);
|
||||||
|
intent.setType("application/octet-stream");
|
||||||
|
intent.putExtra(Intent.EXTRA_TITLE, suggestedName);
|
||||||
|
try {
|
||||||
|
self.startActivityForResult(intent, FILE_CREATE_REQUEST_CODE);
|
||||||
|
return true;
|
||||||
|
} catch (Exception e) {
|
||||||
|
Log.d("GameActivity", "could not open create-document picker: " + e.getMessage());
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private File saveIdentityDir() {
|
||||||
|
return new File(new File(getExternalFilesDir(null), "save"), ROM_SAVE_IDENTITY);
|
||||||
|
}
|
||||||
|
|
||||||
|
private boolean copyFileToUri(File source, Uri destUri) {
|
||||||
|
InputStream in = null;
|
||||||
|
OutputStream out = null;
|
||||||
|
try {
|
||||||
|
in = new BufferedInputStream(new FileInputStream(source));
|
||||||
|
out = getContentResolver().openOutputStream(destUri);
|
||||||
|
if (out == null) return false;
|
||||||
|
byte[] buf = new byte[8192];
|
||||||
|
int n;
|
||||||
|
while ((n = in.read(buf)) != -1) {
|
||||||
|
out.write(buf, 0, n);
|
||||||
|
}
|
||||||
|
out.flush();
|
||||||
|
return true;
|
||||||
|
} catch (IOException e) {
|
||||||
|
Log.d("GameActivity", "copy to URI failed: " + e.getMessage());
|
||||||
|
return false;
|
||||||
|
} finally {
|
||||||
|
try { if (in != null) in.close(); } catch (IOException ignored) {}
|
||||||
|
try { if (out != null) out.close(); } catch (IOException ignored) {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
|
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
|
||||||
super.onActivityResult(requestCode, resultCode, data);
|
super.onActivityResult(requestCode, resultCode, data);
|
||||||
if (requestCode != ROM_PICKER_REQUEST_CODE) return;
|
if (requestCode == FILE_CREATE_REQUEST_CODE) {
|
||||||
|
if (resultCode != RESULT_OK || data == null || data.getData() == null) {
|
||||||
|
Log.d("GameActivity", "create-document cancelled");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
File source = new File(saveIdentityDir(), PENDING_EXPORT_FILENAME);
|
||||||
|
if (!source.isFile()) {
|
||||||
|
Log.d("GameActivity", "pending export missing at result time");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Uri uri = data.getData();
|
||||||
|
if (copyFileToUri(source, uri)) {
|
||||||
|
// Signal Lua on next focus that the SAF export finished.
|
||||||
|
File flag = new File(saveIdentityDir(), EXPORT_DONE_FILENAME);
|
||||||
|
try {
|
||||||
|
FileOutputStream fos = new FileOutputStream(flag, false);
|
||||||
|
fos.write("ok".getBytes());
|
||||||
|
fos.close();
|
||||||
|
} catch (IOException e) {
|
||||||
|
Log.d("GameActivity", "could not write export_done flag: " + e.getMessage());
|
||||||
|
}
|
||||||
|
// Keep pending_export.sav so a retry still works; Lua may remove it.
|
||||||
|
} else {
|
||||||
|
Log.d("GameActivity", "could not write export to " + uri);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (requestCode != FILE_PICKER_REQUEST_CODE) return;
|
||||||
if (resultCode != RESULT_OK || data == null || data.getData() == null) {
|
if (resultCode != RESULT_OK || data == null || data.getData() == null) {
|
||||||
Log.d("GameActivity", "ROM picker returned no file (cancelled?)");
|
Log.d("GameActivity", "file picker returned no file (cancelled?)");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Uri uri = data.getData();
|
Uri uri = data.getData();
|
||||||
File destDir = new File(new File(getExternalFilesDir(null), "save"), ROM_SAVE_IDENTITY);
|
File destDir = saveIdentityDir();
|
||||||
if (!destDir.exists() && !destDir.mkdirs()) {
|
if (!destDir.exists() && !destDir.mkdirs()) {
|
||||||
Log.d("GameActivity", "could not create " + destDir);
|
Log.d("GameActivity", "could not create " + destDir);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
File destFile = new File(destDir, PICKED_ROM_FILENAME);
|
String destName = pendingPickFilename != null
|
||||||
|
? pendingPickFilename : PICKED_ROM_FILENAME;
|
||||||
|
File destFile = new File(destDir, destName);
|
||||||
|
|
||||||
InputStream source;
|
InputStream source;
|
||||||
try {
|
try {
|
||||||
source = getContentResolver().openInputStream(uri);
|
source = getContentResolver().openInputStream(uri);
|
||||||
} catch (FileNotFoundException e) {
|
} catch (FileNotFoundException e) {
|
||||||
Log.d("GameActivity", "could not open picked ROM: " + e.getMessage());
|
Log.d("GameActivity", "could not open picked file: " + e.getMessage());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (source == null) {
|
if (source == null) {
|
||||||
Log.d("GameActivity", "ContentResolver returned no stream for picked ROM");
|
Log.d("GameActivity", "ContentResolver returned no stream for picked file");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!copyAssetFile(source, destFile.getPath())) {
|
if (!copyAssetFile(source, destFile.getPath())) {
|
||||||
Log.d("GameActivity", "could not copy picked ROM to " + destFile);
|
Log.d("GameActivity", "could not copy picked file to " + destFile);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
return {
|
return {
|
||||||
summary = "Oak's Charmander gift becomes a level 20 Mew with inverted sprites.",
|
summary = "Oak's Charmander gift becomes a level 20 Mew with inverted sprites.",
|
||||||
author = "Pokemon Gen 1 Recompilation Project",
|
author = "Pokemon Gen 1 Recompilation Project",
|
||||||
contact = "https://github.com/bryanthaboi/pokemon-gen1-recomp-project",
|
contact = "https://github.com/bryanthaboi/gen1recomp",
|
||||||
tags = { "beginner", "cosmetic", "data-only", "legacy" },
|
tags = { "beginner", "cosmetic", "data-only", "legacy" },
|
||||||
differences = {
|
differences = {
|
||||||
changed = {
|
changed = {
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
# Example mod gallery
|
# Example mod gallery
|
||||||
|
|
||||||
Seven reference mods, one per modder persona. Each is small enough to read
|
Eight reference mods, one per modder persona. Each is small enough to read
|
||||||
in one sitting, exercises a different slice of the mod API, and is a real,
|
in one sitting, exercises a different slice of the mod API, and is a real,
|
||||||
runnable, tested mod — not a snippet.
|
runnable, tested mod — not a snippet.
|
||||||
|
|
||||||
@@ -16,6 +16,7 @@ Copy the one closest to what you want to build.
|
|||||||
| 5 | [`example_weather`](example_weather) | Mechanic designer | `MECHANIC` | Rain that scales WATER and FIRE damage, behind a ruleset |
|
| 5 | [`example_weather`](example_weather) | Mechanic designer | `MECHANIC` | Rain that scales WATER and FIRE damage, behind a ruleset |
|
||||||
| 6 | [`example_dexnav`](example_dexnav) | Tool builder | `TOOL` | A START-menu dex overlay with an inter-mod API |
|
| 6 | [`example_dexnav`](example_dexnav) | Tool builder | `TOOL` | A START-menu dex overlay with an inter-mod API |
|
||||||
| 7 | [`example_mini_conversion`](example_mini_conversion) | TC team | `TOTAL_CONVERSION` | Sable Cove: one town, three species, one badge |
|
| 7 | [`example_mini_conversion`](example_mini_conversion) | TC team | `TOTAL_CONVERSION` | Sable Cove: one town, three species, one badge |
|
||||||
|
| 8 | [`example_silly_oak`](example_silly_oak) | Intro author | `UI` | Extra Oak questions, sprite swaps, answers in `mod.save` |
|
||||||
|
|
||||||
## None of these load by default
|
## None of these load by default
|
||||||
|
|
||||||
@@ -46,7 +47,8 @@ and `field`, and exercises:
|
|||||||
- both buses — `events:on` / `events:emit` and `hooks:wrap` — across
|
- both buses — `events:on` / `events:emit` and `hooks:wrap` — across
|
||||||
`music.select`, `battle.damage`, `ui.start_menu.items`, `ui.options.rows`,
|
`music.select`, `battle.damage`, `ui.start_menu.items`, `ui.options.rows`,
|
||||||
`battle.started`, `battle.turn_started`, `battle.ended`, `flag.changed`,
|
`battle.started`, `battle.turn_started`, `battle.ended`, `flag.changed`,
|
||||||
`game.ready` and `assets.transformed`
|
`game.ready`, `assets.transformed`, `intro.oak_speech.build`,
|
||||||
|
`intro.oak_speech.answered` and `intro.oak_speech.finished`
|
||||||
- `mod.save`, `mod.options`, `mod.exports`, `mod.commands`, `mod.ui`,
|
- `mod.save`, `mod.options`, `mod.exports`, `mod.commands`, `mod.ui`,
|
||||||
`mod:read`, `mod.log` and `mod.path`
|
`mod:read`, `mod.log` and `mod.path`
|
||||||
- asset transforms, the `trueColor` opt-out, script labels and `choice`,
|
- asset transforms, the `trueColor` opt-out, script labels and `choice`,
|
||||||
@@ -66,7 +68,7 @@ mods/examples/<id>/
|
|||||||
.modkitignore keeps the suite out of the distributed package
|
.modkitignore keeps the suite out of the distributed package
|
||||||
```
|
```
|
||||||
|
|
||||||
`tests/mod_examples_tests.lua` in the engine's own suite loads all seven
|
`tests/mod_examples_tests.lua` in the engine's own suite loads all eight
|
||||||
together and asserts the above, so the gallery cannot rot.
|
together and asserts the above, so the gallery cannot rot.
|
||||||
|
|
||||||
These example mods arent perfect and are just examples to show you basics of wahts possible, but way more than just this is possible.
|
These example mods arent perfect and are just examples to show you basics of wahts possible, but way more than just this is possible.
|
||||||
@@ -3,7 +3,7 @@
|
|||||||
return {
|
return {
|
||||||
summary = "Faster final starters, half-price TMs, a re-slotted Route 1.",
|
summary = "Faster final starters, half-price TMs, a re-slotted Route 1.",
|
||||||
author = "Pokemon Gen 1 Recompilation Project",
|
author = "Pokemon Gen 1 Recompilation Project",
|
||||||
contact = "https://github.com/bryanthaboi/pokemon-gen1-recomp-project",
|
contact = "https://github.com/bryanthaboi/gen1recomp",
|
||||||
tags = { "balance", "data-only", "beginner" },
|
tags = { "balance", "data-only", "beginner" },
|
||||||
differences = {
|
differences = {
|
||||||
changed = {
|
changed = {
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
return {
|
return {
|
||||||
summary = "A start-menu dex overlay with seen/owned counts and an inter-mod API.",
|
summary = "A start-menu dex overlay with seen/owned counts and an inter-mod API.",
|
||||||
author = "Pokemon Gen 1 Recompilation Project",
|
author = "Pokemon Gen 1 Recompilation Project",
|
||||||
contact = "https://github.com/bryanthaboi/pokemon-gen1-recomp-project",
|
contact = "https://github.com/bryanthaboi/gen1recomp",
|
||||||
tags = { "ui", "tool", "quality-of-life" },
|
tags = { "ui", "tool", "quality-of-life" },
|
||||||
differences = {
|
differences = {
|
||||||
changed = { "the START menu gains a DEXNAV row above SAVE" },
|
changed = { "the START menu gains a DEXNAV row above SAVE" },
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
return {
|
return {
|
||||||
summary = "An authored chip song for Pallet Town, a new Mew cry, and a jukebox screen.",
|
summary = "An authored chip song for Pallet Town, a new Mew cry, and a jukebox screen.",
|
||||||
author = "Pokemon Gen 1 Recompilation Project",
|
author = "Pokemon Gen 1 Recompilation Project",
|
||||||
contact = "https://github.com/bryanthaboi/pokemon-gen1-recomp-project",
|
contact = "https://github.com/bryanthaboi/gen1recomp",
|
||||||
tags = { "audio", "chiptune", "ui" },
|
tags = { "audio", "chiptune", "ui" },
|
||||||
differences = {
|
differences = {
|
||||||
changed = {
|
changed = {
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
return {
|
return {
|
||||||
summary = "A courier in Viridian lost a parcel in Pewter. Fetch it for a NUGGET.",
|
summary = "A courier in Viridian lost a parcel in Pewter. Fetch it for a NUGGET.",
|
||||||
author = "Pokemon Gen 1 Recompilation Project",
|
author = "Pokemon Gen 1 Recompilation Project",
|
||||||
contact = "https://github.com/bryanthaboi/pokemon-gen1-recomp-project",
|
contact = "https://github.com/bryanthaboi/gen1recomp",
|
||||||
tags = { "quest", "story", "scripting" },
|
tags = { "quest", "story", "scripting" },
|
||||||
differences = {
|
differences = {
|
||||||
changed = {
|
changed = {
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
return {
|
return {
|
||||||
summary = "Sable Cove: one town, three species, one badge. The smallest whole conversion.",
|
summary = "Sable Cove: one town, three species, one badge. The smallest whole conversion.",
|
||||||
author = "Pokemon Gen 1 Recompilation Project",
|
author = "Pokemon Gen 1 Recompilation Project",
|
||||||
contact = "https://github.com/bryanthaboi/pokemon-gen1-recomp-project",
|
contact = "https://github.com/bryanthaboi/gen1recomp",
|
||||||
tags = { "total-conversion", "capstone" },
|
tags = { "total-conversion", "capstone" },
|
||||||
differences = {
|
differences = {
|
||||||
changed = {
|
changed = {
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
return {
|
return {
|
||||||
summary = "A teal player recolor derived from your own cache, plus two palette records.",
|
summary = "A teal player recolor derived from your own cache, plus two palette records.",
|
||||||
author = "Pokemon Gen 1 Recompilation Project",
|
author = "Pokemon Gen 1 Recompilation Project",
|
||||||
contact = "https://github.com/bryanthaboi/pokemon-gen1-recomp-project",
|
contact = "https://github.com/bryanthaboi/gen1recomp",
|
||||||
tags = { "cosmetic", "graphics", "beginner" },
|
tags = { "cosmetic", "graphics", "beginner" },
|
||||||
screenshots = {
|
screenshots = {
|
||||||
{ transform = "shots/pallet_town.lua", caption = "Pallet Town under the recolored palette" },
|
{ transform = "shots/pallet_town.lua", caption = "Pallet Town under the recolored palette" },
|
||||||
|
|||||||
@@ -0,0 +1,12 @@
|
|||||||
|
# Changelog
|
||||||
|
|
||||||
|
Format: [keep a changelog](https://keepachangelog.com/en/1.1.0/).
|
||||||
|
Version headings match `manifest.json`'s `version`.
|
||||||
|
|
||||||
|
## 1.0.0
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- `intro.oak_speech.build` wrap that injects toast / MEW / snack / rival-trust / pineapple beats.
|
||||||
|
- Answers written to `mod.save` via `intro.oak_speech.answered`.
|
||||||
|
- Custom `toast_kid.png` sprite shown mid-speech.
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
# Silly Oak Intro Example
|
||||||
|
|
||||||
|
Hooks Oak's NEW GAME speech: extra questions, sprite swaps (Oak, rival,
|
||||||
|
player, MEW, and a custom Toast Kid pic), and answers stored in `mod.save`.
|
||||||
|
|
||||||
|
## Try it (play through yourself)
|
||||||
|
|
||||||
|
```sh
|
||||||
|
rm -rf mods/example_silly_oak
|
||||||
|
cp -r mods/examples/example_silly_oak mods/
|
||||||
|
love .
|
||||||
|
```
|
||||||
|
|
||||||
|
Then **NEW GAME** and mash A / pick the menus. Disable or delete
|
||||||
|
`mods/example_silly_oak` when you're done so vanilla boots clean.
|
||||||
|
|
||||||
|
## Headless check
|
||||||
|
|
||||||
|
```sh
|
||||||
|
luajit mods/examples/example_silly_oak/tests/example_silly_oak_test.lua
|
||||||
|
```
|
||||||
|
|
||||||
|
## Auto driver (screenshots + save asserts)
|
||||||
|
|
||||||
|
```sh
|
||||||
|
rm -rf mods/example_silly_oak
|
||||||
|
cp -r mods/examples/example_silly_oak mods/
|
||||||
|
SHOT_DIR=/tmp/silly_oak POKEPORT_IDENTITY=silly_oak_driver_test \
|
||||||
|
POKEPORT_DRIVER=tests/drivers/silly_oak_intro_test.lua POKEPORT_SPEED=8 love .
|
||||||
|
```
|
||||||
|
|
||||||
|
`POKEPORT_IDENTITY` keeps this run's save out of your normal slot.
|
||||||
|
|
||||||
|
## What it demonstrates
|
||||||
|
|
||||||
|
| Seam | Where |
|
||||||
|
|---|---|
|
||||||
|
| `hooks:wrap("intro.oak_speech.build")` | `main.lua` — reshape the step list |
|
||||||
|
| `mod.ui.insertStepAfter` / `insertStepBefore` | `main.lua` — anchored on vanilla step ids |
|
||||||
|
| step kinds `say` / `yesno` / `choice` | `main.lua` |
|
||||||
|
| pics: `"oak"`, `"rival"`, `"player"`, pokemon, custom image | `main.lua` |
|
||||||
|
| `events:on("intro.oak_speech.answered")` | `main.lua` → `mod.save` |
|
||||||
|
| `events:on("intro.oak_speech.finished")` | `main.lua` |
|
||||||
|
After Width: | Height: | Size: 245 B |
@@ -0,0 +1,107 @@
|
|||||||
|
-- Gallery entry: reshape Oak's intro speech with extra questions, sprite
|
||||||
|
-- swaps (oak / rival / player / pokemon / a custom image), and answers
|
||||||
|
-- that land in mod.save.
|
||||||
|
--
|
||||||
|
-- Uses hooks:wrap("intro.oak_speech.build") plus intro.oak_speech.answered.
|
||||||
|
|
||||||
|
return function(mod)
|
||||||
|
local toastPic = mod.path .. "/assets/toast_kid.png"
|
||||||
|
|
||||||
|
mod.hooks:wrap("intro.oak_speech.build", function(next, steps, speech)
|
||||||
|
steps = next(steps, speech)
|
||||||
|
|
||||||
|
-- after oak says hello, immediately derail
|
||||||
|
mod.ui.insertStepAfter(steps, "oak_welcome", {
|
||||||
|
id = "silly_quiz_intro",
|
||||||
|
kind = "say",
|
||||||
|
pic = "oak",
|
||||||
|
text = "Before we start,\nI have a few\vquestions.\fImportant ones.\nScientific ones.",
|
||||||
|
})
|
||||||
|
|
||||||
|
mod.ui.insertStepAfter(steps, "silly_quiz_intro", {
|
||||||
|
id = "silly_toast",
|
||||||
|
kind = "yesno",
|
||||||
|
pic = "oak",
|
||||||
|
saveKey = "likes_toast",
|
||||||
|
text = "Do you like\ntoast?",
|
||||||
|
})
|
||||||
|
|
||||||
|
-- brand new sprite mid-speech
|
||||||
|
mod.ui.insertStepAfter(steps, "silly_toast", {
|
||||||
|
id = "silly_toast_kid",
|
||||||
|
kind = "say",
|
||||||
|
pic = { type = "image", path = toastPic },
|
||||||
|
reveal = "fade",
|
||||||
|
saveKey = nil,
|
||||||
|
text = "This is Toast Kid.\nHe is not a\vPOKéMON.\fHe just showed up\none day.\fAnyway.",
|
||||||
|
})
|
||||||
|
|
||||||
|
-- existing mon with a wipe + cry, parked after the real demo mon
|
||||||
|
mod.ui.insertStepAfter(steps, "demo_mon", {
|
||||||
|
id = "silly_mew",
|
||||||
|
kind = "say",
|
||||||
|
pic = { type = "pokemon", id = "MEW" },
|
||||||
|
reveal = "wipe",
|
||||||
|
cry = "MEW",
|
||||||
|
text = "This is MEW.\nPlease do not\vtell anyone\vI showed you.",
|
||||||
|
})
|
||||||
|
|
||||||
|
mod.ui.insertStepAfter(steps, "silly_mew", {
|
||||||
|
id = "silly_snack",
|
||||||
|
kind = "choice",
|
||||||
|
pic = "oak",
|
||||||
|
saveKey = "snack",
|
||||||
|
text = "Pick a snack.\nThis goes on\vyour permanent\vrecord.",
|
||||||
|
choices = { "BERRIES", "LEFTOVERS", "OLD ROD" },
|
||||||
|
})
|
||||||
|
|
||||||
|
-- swap to rival pic for a loaded question before naming him
|
||||||
|
mod.ui.insertStepBefore(steps, "ask_rival_name", {
|
||||||
|
id = "silly_trust",
|
||||||
|
kind = "choice",
|
||||||
|
pic = "rival",
|
||||||
|
reveal = "fade",
|
||||||
|
saveKey = "trusts_rival",
|
||||||
|
text = "Look at this kid.\nTrustworthy?",
|
||||||
|
choices = { "SURE", "NO" },
|
||||||
|
values = { true, false },
|
||||||
|
})
|
||||||
|
|
||||||
|
-- player pic for one last bit after both names are set
|
||||||
|
mod.ui.insertStepAfter(steps, "name_rival", {
|
||||||
|
id = "silly_pineapple",
|
||||||
|
kind = "yesno",
|
||||||
|
pic = "player",
|
||||||
|
saveKey = "pineapple_on_pizza",
|
||||||
|
text = "{PLAYER}. Be honest.\nPineapple on\vpizza?",
|
||||||
|
})
|
||||||
|
|
||||||
|
mod.ui.insertStepAfter(steps, "silly_pineapple", {
|
||||||
|
id = "silly_closing",
|
||||||
|
kind = "say",
|
||||||
|
pic = "oak",
|
||||||
|
text = "Great. Terrible.\nI have notes.\fLet's pretend this\nwas normal.",
|
||||||
|
})
|
||||||
|
|
||||||
|
return steps
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- every answered step with a saveKey lands in mod.save (and therefore
|
||||||
|
-- save.modData[mod.id] once the slot is written)
|
||||||
|
mod.events:on("intro.oak_speech.answered", function(ev)
|
||||||
|
if not ev.saveKey then return end
|
||||||
|
mod.save:set(ev.saveKey, ev.value)
|
||||||
|
mod.log:info("intro answer %s = %s", tostring(ev.saveKey), tostring(ev.value))
|
||||||
|
end)
|
||||||
|
|
||||||
|
mod.events:on("intro.oak_speech.finished", function(ev)
|
||||||
|
local answers = ev.answers or {}
|
||||||
|
for key, value in pairs(answers) do
|
||||||
|
if mod.save:get(key) == nil then
|
||||||
|
mod.save:set(key, value)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
mod.save:set("quiz_done", true)
|
||||||
|
mod.log:info("silly oak quiz done")
|
||||||
|
end)
|
||||||
|
end
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
{
|
||||||
|
"id": "example_silly_oak",
|
||||||
|
"name": "Silly Oak Intro Example",
|
||||||
|
"version": "1.0.0",
|
||||||
|
"api": 2,
|
||||||
|
"entry": "main.lua",
|
||||||
|
"profile": "content",
|
||||||
|
"category": "UI",
|
||||||
|
"game_version": ">=0.0.0-0 <2.0.0",
|
||||||
|
"priority": 100,
|
||||||
|
"dependencies": [],
|
||||||
|
"optional_dependencies": [],
|
||||||
|
"conflicts": [],
|
||||||
|
"description": "Reshapes Oak's intro speech with extra questions, sprite swaps, and answers saved to mod.save."
|
||||||
|
}
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
-- Sharing metadata for the manager detail pane.
|
||||||
|
return {
|
||||||
|
summary = "Oak asks dumb questions during the intro and remembers your answers.",
|
||||||
|
author = "Pokemon Gen 1 Recompilation Project",
|
||||||
|
contact = "https://github.com/bryanthaboi/gen1recomp",
|
||||||
|
tags = { "intro", "ui", "oak", "hooks" },
|
||||||
|
differences = {
|
||||||
|
changed = {
|
||||||
|
"Oak's NEW GAME speech gains extra questions and sprite beats",
|
||||||
|
},
|
||||||
|
added = {
|
||||||
|
"mod.save keys: likes_toast, snack, trusts_rival, pineapple_on_pizza, quiz_done",
|
||||||
|
"Custom Toast Kid pic mid-intro",
|
||||||
|
},
|
||||||
|
known = { "vanilla naming and the shrink-away still run" },
|
||||||
|
},
|
||||||
|
credits = {
|
||||||
|
{ who = "Pokemon Gen 1 Recompilation Project", for_ = "the intro.oak_speech hooks" },
|
||||||
|
},
|
||||||
|
compat = { engine = ">=0.0.0 <2.0.0", modApi = 2 },
|
||||||
|
}
|
||||||
@@ -0,0 +1,159 @@
|
|||||||
|
-- Standalone: luajit mods/examples/example_silly_oak/tests/example_silly_oak_test.lua
|
||||||
|
-- Covers the intro.oak_speech build hook, step helpers, sprite descriptors,
|
||||||
|
-- and answers landing in mod.save.
|
||||||
|
--
|
||||||
|
-- Needs an imported ROM dataset (data/generated/). Headless CI and a
|
||||||
|
-- fresh checkout without a ROM skip cleanly -- the gallery is also
|
||||||
|
-- covered by tests/mod_examples_tests.lua when generated data is present.
|
||||||
|
package.path = "./?.lua;./?/init.lua;" .. package.path
|
||||||
|
|
||||||
|
local function hasGenerated()
|
||||||
|
local handle = io.open("data/generated/constants.lua", "r")
|
||||||
|
if handle then handle:close() return true end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if not hasGenerated() then
|
||||||
|
print("example_silly_oak_test skipped (needs data/generated/)")
|
||||||
|
os.exit(0)
|
||||||
|
end
|
||||||
|
|
||||||
|
local T = require("tests.modkit")
|
||||||
|
local Runtime = require("src.mods.Runtime")
|
||||||
|
local OakSpeech = require("src.ui.OakSpeech")
|
||||||
|
local Data = require("src.core.Data")
|
||||||
|
Data:load()
|
||||||
|
|
||||||
|
local run = T.sdk.loadMod("mods/examples/example_silly_oak", { data = Data })
|
||||||
|
T.eq(#run.errors, 0, "loads clean (" .. tostring(run.errors[1]) .. ")")
|
||||||
|
|
||||||
|
local mod = run.mod
|
||||||
|
T.check(mod ~= nil and mod.state == "loaded", "mod reached the loaded state")
|
||||||
|
local ModUI = require("src.ui.ModUI")
|
||||||
|
local bucket = function()
|
||||||
|
return run.loader.modSave.example_silly_oak or {}
|
||||||
|
end
|
||||||
|
local toastPath = (mod.path or "mods/examples/example_silly_oak")
|
||||||
|
.. "/assets/toast_kid.png"
|
||||||
|
|
||||||
|
-- ------- build hook injects every silly beat around vanilla anchors
|
||||||
|
|
||||||
|
local speech = OakSpeech.new({
|
||||||
|
data = Data,
|
||||||
|
save = { player = { name = "RED", rival = "BLUE" } },
|
||||||
|
stack = { push = function() end, pop = function() end },
|
||||||
|
}, nil)
|
||||||
|
local steps = speech:buildSteps()
|
||||||
|
|
||||||
|
local ids = {}
|
||||||
|
for _, step in ipairs(steps) do ids[#ids + 1] = step.id end
|
||||||
|
local function has(id)
|
||||||
|
for _, x in ipairs(ids) do if x == id then return true end end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
T.check(has("oak_welcome") and has("name_player") and has("shrink"),
|
||||||
|
"vanilla anchors still present")
|
||||||
|
T.check(has("silly_quiz_intro") and has("silly_toast") and has("silly_toast_kid"),
|
||||||
|
"toast quiz beats injected")
|
||||||
|
T.check(has("silly_mew") and has("silly_snack"),
|
||||||
|
"MEW reveal and snack choice injected")
|
||||||
|
T.check(has("silly_trust") and has("silly_pineapple") and has("silly_closing"),
|
||||||
|
"rival trust + pineapple beats injected")
|
||||||
|
|
||||||
|
-- order: toast kid before demo_mon, mew after demo_mon, trust before rival ask
|
||||||
|
local function indexOf(id)
|
||||||
|
for i, x in ipairs(ids) do if x == id then return i end end
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
T.check(indexOf("silly_toast_kid") < indexOf("demo_mon"),
|
||||||
|
"Toast Kid shows before the demo mon")
|
||||||
|
T.check(indexOf("demo_mon") < indexOf("silly_mew"),
|
||||||
|
"MEW shows after the demo mon")
|
||||||
|
T.check(indexOf("silly_trust") < indexOf("ask_rival_name"),
|
||||||
|
"trust question is before rival naming")
|
||||||
|
T.check(indexOf("name_rival") < indexOf("silly_pineapple")
|
||||||
|
and indexOf("silly_pineapple") < indexOf("legend"),
|
||||||
|
"pineapple lands between rival name and the legend beat")
|
||||||
|
|
||||||
|
-- ------- step shapes cover choice / yesno / custom image / pokemon
|
||||||
|
|
||||||
|
local byId = {}
|
||||||
|
for _, step in ipairs(steps) do byId[step.id] = step end
|
||||||
|
|
||||||
|
T.eq(byId.silly_toast.kind, "yesno", "toast is a yes/no")
|
||||||
|
T.eq(byId.silly_toast.saveKey, "likes_toast", "toast writes likes_toast")
|
||||||
|
T.eq(byId.silly_snack.kind, "choice", "snack is a multi choice")
|
||||||
|
T.eq(#byId.silly_snack.choices, 3, "snack has three options")
|
||||||
|
T.check(byId.silly_toast_kid.pic and byId.silly_toast_kid.pic.type == "image",
|
||||||
|
"Toast Kid uses a custom image pic")
|
||||||
|
T.check(byId.silly_mew.pic and byId.silly_mew.pic.type == "pokemon"
|
||||||
|
and byId.silly_mew.pic.id == "MEW" and byId.silly_mew.cry == "MEW",
|
||||||
|
"MEW beat uses pokemon pic + cry")
|
||||||
|
T.eq(byId.silly_trust.pic, "rival", "trust question shows the rival pic")
|
||||||
|
|
||||||
|
-- ------- resolvePic covers trainer / pokemon / player / image shorthand
|
||||||
|
|
||||||
|
local oakImg = OakSpeech.resolvePic({ data = Data }, "oak", speech)
|
||||||
|
local rivalImg = OakSpeech.resolvePic({ data = Data }, "rival", speech)
|
||||||
|
local playerImg = OakSpeech.resolvePic({ data = Data }, "player", speech)
|
||||||
|
local mewImg, mewFlip = OakSpeech.resolvePic({ data = Data },
|
||||||
|
{ type = "pokemon", id = "MEW", flip = true }, speech)
|
||||||
|
local customImg = OakSpeech.resolvePic({ data = Data },
|
||||||
|
{ type = "image", path = toastPath }, speech)
|
||||||
|
-- headless love stub may return nil images; the call itself must not throw
|
||||||
|
T.check(oakImg == speech.oakPic or oakImg == nil or type(oakImg) == "userdata"
|
||||||
|
or type(oakImg) == "table",
|
||||||
|
"oak shorthand resolves without error")
|
||||||
|
T.check(rivalImg == speech.rivalPic or rivalImg == nil or type(rivalImg) == "userdata"
|
||||||
|
or type(rivalImg) == "table",
|
||||||
|
"rival shorthand resolves without error")
|
||||||
|
T.check(playerImg == speech.playerPic or playerImg == nil
|
||||||
|
or type(playerImg) == "userdata" or type(playerImg) == "table",
|
||||||
|
"player shorthand resolves without error")
|
||||||
|
T.check(mewFlip == true, "pokemon flip flag is honored")
|
||||||
|
T.check(customImg ~= nil or true, "custom image path is accepted")
|
||||||
|
|
||||||
|
-- ------- answered event writes mod.save (loader.modSave bucket)
|
||||||
|
|
||||||
|
Runtime.emit("intro.oak_speech.answered", {
|
||||||
|
saveKey = "likes_toast", value = true, label = "YES", index = 1,
|
||||||
|
step = byId.silly_toast, speech = speech,
|
||||||
|
})
|
||||||
|
Runtime.emit("intro.oak_speech.answered", {
|
||||||
|
saveKey = "snack", value = "OLD ROD", label = "OLD ROD", index = 3,
|
||||||
|
step = byId.silly_snack, speech = speech,
|
||||||
|
})
|
||||||
|
Runtime.emit("intro.oak_speech.answered", {
|
||||||
|
saveKey = "trusts_rival", value = false, label = "NO", index = 2,
|
||||||
|
step = byId.silly_trust, speech = speech,
|
||||||
|
})
|
||||||
|
Runtime.emit("intro.oak_speech.answered", {
|
||||||
|
saveKey = "pineapple_on_pizza", value = true, label = "YES", index = 1,
|
||||||
|
step = byId.silly_pineapple, speech = speech,
|
||||||
|
})
|
||||||
|
Runtime.emit("intro.oak_speech.finished", {
|
||||||
|
speech = speech, answers = speech.answers,
|
||||||
|
})
|
||||||
|
|
||||||
|
local saved = bucket()
|
||||||
|
T.eq(saved.likes_toast, true, "likes_toast saved")
|
||||||
|
T.eq(saved.snack, "OLD ROD", "snack saved")
|
||||||
|
T.eq(saved.trusts_rival, false, "trusts_rival saved")
|
||||||
|
T.eq(saved.pineapple_on_pizza, true, "pineapple_on_pizza saved")
|
||||||
|
T.eq(saved.quiz_done, true, "quiz_done stamped on finish")
|
||||||
|
|
||||||
|
-- ------- ModUI step helpers (public surface)
|
||||||
|
|
||||||
|
local tiny = {
|
||||||
|
{ id = "a", kind = "say" },
|
||||||
|
{ id = "b", kind = "say" },
|
||||||
|
}
|
||||||
|
ModUI.insertStepAfter(tiny, "a", { id = "mid", kind = "choice" })
|
||||||
|
T.eq(tiny[2].id, "mid", "insertStepAfter lands behind the anchor")
|
||||||
|
ModUI.insertStepBefore(tiny, "b", { id = "pre_b", kind = "yesno" })
|
||||||
|
T.eq(tiny[3].id, "pre_b", "insertStepBefore lands ahead of the anchor")
|
||||||
|
ModUI.removeStep(tiny, "mid")
|
||||||
|
T.check(tiny[2].id ~= "mid", "removeStep drops by id")
|
||||||
|
|
||||||
|
run.release()
|
||||||
|
T.finish("example_silly_oak")
|
||||||
@@ -3,7 +3,7 @@
|
|||||||
return {
|
return {
|
||||||
summary = "Opt-in rain: WATER hits harder, FIRE hits softer, for five turns a battle.",
|
summary = "Opt-in rain: WATER hits harder, FIRE hits softer, for five turns a battle.",
|
||||||
author = "Pokemon Gen 1 Recompilation Project",
|
author = "Pokemon Gen 1 Recompilation Project",
|
||||||
contact = "https://github.com/bryanthaboi/pokemon-gen1-recomp-project",
|
contact = "https://github.com/bryanthaboi/gen1recomp",
|
||||||
tags = { "battle", "mechanic", "ruleset", "hardcore" },
|
tags = { "battle", "mechanic", "ruleset", "hardcore" },
|
||||||
differences = {
|
differences = {
|
||||||
changed = {
|
changed = {
|
||||||
|
|||||||
@@ -56,16 +56,34 @@ done
|
|||||||
mkdir -p "$CACHE" "$WORK" "$DIST/mac" "$DIST/win" "$DIST/linux"
|
mkdir -p "$CACHE" "$WORK" "$DIST/mac" "$DIST/win" "$DIST/linux"
|
||||||
|
|
||||||
# --------------------------------------------------------------- game.love
|
# --------------------------------------------------------------- game.love
|
||||||
|
# tools/save-editor is part of the shipped app, not a dev-only script: the
|
||||||
|
# launcher's Edit button on a save row opens it in-process (main.lua), and
|
||||||
|
# `--editor` / POKEPORT_EDITOR=1 opens it standalone. It is required through
|
||||||
|
# love.filesystem's require path, so it has to live inside the archive.
|
||||||
say "packing game.love"
|
say "packing game.love"
|
||||||
LOVE_FILE="$WORK/game.love"
|
LOVE_FILE="$WORK/game.love"
|
||||||
rm -f "$LOVE_FILE"
|
rm -f "$LOVE_FILE"
|
||||||
(cd "$ROOT" && zip -q -9 -r "$LOVE_FILE" \
|
(cd "$ROOT" && zip -q -9 -r "$LOVE_FILE" \
|
||||||
main.lua conf.lua src data assets tools/rom_manifest.json tools/rom_manifest_blue.json \
|
main.lua conf.lua src data assets tools/save-editor \
|
||||||
|
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||||
|
tools/rom_manifest_yellow.json \
|
||||||
-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
|
-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
|
||||||
if unzip -Z1 "$LOVE_FILE" \
|
if unzip -Z1 "$LOVE_FILE" \
|
||||||
| grep -Eq '^(data|assets)/generated/[^/]+|^(data|assets)/generated/.+/'; then
|
| grep -Eq '^(data|assets)/generated/[^/]+|^(data|assets)/generated/.+/'; then
|
||||||
fail "game.love unexpectedly contains generated ROM data"
|
fail "game.love unexpectedly contains generated ROM data"
|
||||||
fi
|
fi
|
||||||
|
# The editor is only reachable if its entry point and both module directories
|
||||||
|
# made it in, and every version's import manifest has to ship or that game's
|
||||||
|
# ROM import fails in the built app (dev reads them off the source tree, so
|
||||||
|
# the miss only ever shows up in a build -- the Yellow manifest shipped this
|
||||||
|
# way once).
|
||||||
|
for required in tools/save-editor/App.lua tools/save-editor/Kit.lua \
|
||||||
|
tools/save-editor/panels/Party.lua \
|
||||||
|
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||||
|
tools/rom_manifest_yellow.json; do
|
||||||
|
unzip -Z1 "$LOVE_FILE" | grep -qx "$required" \
|
||||||
|
|| fail "game.love is missing $required"
|
||||||
|
done
|
||||||
say "game.love: $(du -h "$LOVE_FILE" | cut -f1)"
|
say "game.love: $(du -h "$LOVE_FILE" | cut -f1)"
|
||||||
|
|
||||||
# ------------------------------------------------------- stamp release version
|
# ------------------------------------------------------- stamp release version
|
||||||
|
|||||||
@@ -113,11 +113,12 @@ import pathlib, re, sys
|
|||||||
path = pathlib.Path(sys.argv[1])
|
path = pathlib.Path(sys.argv[1])
|
||||||
text = path.read_text()
|
text = path.read_text()
|
||||||
|
|
||||||
# Drop network / mic / legacy storage, not needed for offline play.
|
# Drop mic / legacy storage, not needed by this game.
|
||||||
# Keep VIBRATE (love.system.vibrate) and BLUETOOTH (optional gamepads).
|
# Keep VIBRATE (love.system.vibrate), BLUETOOTH (optional gamepads) and
|
||||||
|
# INTERNET: link play is not offline-only any more, and stripping INTERNET
|
||||||
|
# made every LAN host and every relay connect fail with EPERM (issue #287).
|
||||||
# Orientation / label come from gradle.properties placeholders.
|
# Orientation / label come from gradle.properties placeholders.
|
||||||
for perm in (
|
for perm in (
|
||||||
"android.permission.INTERNET",
|
|
||||||
"android.permission.RECORD_AUDIO",
|
"android.permission.RECORD_AUDIO",
|
||||||
"android.permission.WRITE_EXTERNAL_STORAGE",
|
"android.permission.WRITE_EXTERNAL_STORAGE",
|
||||||
):
|
):
|
||||||
@@ -136,14 +137,19 @@ pack_game_love() {
|
|||||||
say "packing game.love for love-android embed flavor"
|
say "packing game.love for love-android embed flavor"
|
||||||
mkdir -p "$EMBED_ASSETS"
|
mkdir -p "$EMBED_ASSETS"
|
||||||
rm -f "$LOVE_FILE"
|
rm -f "$LOVE_FILE"
|
||||||
|
# tools/save-editor ships with the app: the launcher's Edit button on a save
|
||||||
|
# row opens it in-process, so it must be inside the archive (see build.sh).
|
||||||
(cd "$ROOT" && zip -q -9 -r "$LOVE_FILE" \
|
(cd "$ROOT" && zip -q -9 -r "$LOVE_FILE" \
|
||||||
main.lua conf.lua src data assets tools/rom_manifest.json tools/rom_manifest_blue.json \
|
main.lua conf.lua src data assets tools/save-editor \
|
||||||
|
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||||
-x '*.DS_Store' -x '*/.git/*' -x '*/.DS_Store' \
|
-x '*.DS_Store' -x '*/.git/*' -x '*/.DS_Store' \
|
||||||
-x 'data/generated/*' -x 'assets/generated/*')
|
-x 'data/generated/*' -x 'assets/generated/*')
|
||||||
if unzip -Z1 "$LOVE_FILE" \
|
if unzip -Z1 "$LOVE_FILE" \
|
||||||
| grep -Eq '^(data|assets)/generated/[^/]+|^(data|assets)/generated/.+/'; then
|
| grep -Eq '^(data|assets)/generated/[^/]+|^(data|assets)/generated/.+/'; then
|
||||||
fail "game.love unexpectedly contains generated ROM data"
|
fail "game.love unexpectedly contains generated ROM data"
|
||||||
fi
|
fi
|
||||||
|
unzip -Z1 "$LOVE_FILE" | grep -qx 'tools/save-editor/App.lua' \
|
||||||
|
|| fail "game.love is missing the save editor (Edit on a save row would crash)"
|
||||||
say "game.love: $(du -h "$LOVE_FILE" | cut -f1) -> $LOVE_FILE"
|
say "game.love: $(du -h "$LOVE_FILE" | cut -f1) -> $LOVE_FILE"
|
||||||
|
|
||||||
# This script packs its own game.love (it does not reuse build.sh's), so it
|
# This script packs its own game.love (it does not reuse build.sh's), so it
|
||||||
|
|||||||
@@ -164,15 +164,19 @@ pack_game_love() {
|
|||||||
say "packing game.love for love-ios resources"
|
say "packing game.love for love-ios resources"
|
||||||
mkdir -p "$RESOURCES_DIR"
|
mkdir -p "$RESOURCES_DIR"
|
||||||
rm -f "$LOVE_FILE"
|
rm -f "$LOVE_FILE"
|
||||||
# Same payload as scripts/build.sh / build_android.sh: game sources only.
|
# Same payload as scripts/build.sh / build_android.sh: game sources plus
|
||||||
|
# tools/save-editor, which the launcher's Edit button opens in-process.
|
||||||
(cd "$ROOT" && zip -q -9 -r "$LOVE_FILE" \
|
(cd "$ROOT" && zip -q -9 -r "$LOVE_FILE" \
|
||||||
main.lua conf.lua src data assets tools/rom_manifest.json tools/rom_manifest_blue.json \
|
main.lua conf.lua src data assets tools/save-editor \
|
||||||
|
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||||
-x '*.DS_Store' -x '*/.git/*' -x '*/.DS_Store' \
|
-x '*.DS_Store' -x '*/.git/*' -x '*/.DS_Store' \
|
||||||
-x 'data/generated/*' -x 'assets/generated/*')
|
-x 'data/generated/*' -x 'assets/generated/*')
|
||||||
if unzip -Z1 "$LOVE_FILE" \
|
if unzip -Z1 "$LOVE_FILE" \
|
||||||
| grep -Eq '^(data|assets)/generated/[^/]+|^(data|assets)/generated/.+/'; then
|
| grep -Eq '^(data|assets)/generated/[^/]+|^(data|assets)/generated/.+/'; then
|
||||||
fail "game.love unexpectedly contains generated ROM data"
|
fail "game.love unexpectedly contains generated ROM data"
|
||||||
fi
|
fi
|
||||||
|
unzip -Z1 "$LOVE_FILE" | grep -qx 'tools/save-editor/App.lua' \
|
||||||
|
|| fail "game.love is missing the save editor (Edit on a save row would crash)"
|
||||||
say "game.love: $(du -h "$LOVE_FILE" | cut -f1) -> $LOVE_FILE"
|
say "game.love: $(du -h "$LOVE_FILE" | cut -f1) -> $LOVE_FILE"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,11 +1,12 @@
|
|||||||
#!/usr/bin/env bash
|
#!/usr/bin/env bash
|
||||||
# Build game data from a user-provided Pokemon Red ROM and install LÖVE.
|
# Build game data from a user-provided Pokemon Red/Blue/Yellow ROM and install LÖVE.
|
||||||
#
|
#
|
||||||
# Usage:
|
# Usage:
|
||||||
# scripts/setup.sh --rom /path/to/pokemon-red.gb
|
# scripts/setup.sh --rom /path/to/pokemon-red.gb
|
||||||
|
# scripts/setup.sh --rom /path/to/pokemon-yellow.gbc
|
||||||
# ROM_PATH=/path/to/pokemon-red.gb scripts/setup.sh
|
# ROM_PATH=/path/to/pokemon-red.gb scripts/setup.sh
|
||||||
#
|
#
|
||||||
# With no explicit path, the first *.gb file in the project root is used.
|
# With no explicit path, the first *.gb / *.gbc file in the project root is used.
|
||||||
|
|
||||||
set -euo pipefail
|
set -euo pipefail
|
||||||
|
|
||||||
@@ -34,15 +35,17 @@ command -v python3 >/dev/null 2>&1 \
|
|||||||
|| fail "Python 3 is required to decode the ROM"
|
|| fail "Python 3 is required to decode the ROM"
|
||||||
|
|
||||||
if [ -z "$ROM" ]; then
|
if [ -z "$ROM" ]; then
|
||||||
for candidate in "$ROOT"/*.gb; do
|
shopt -s nullglob
|
||||||
|
for candidate in "$ROOT"/*.gb "$ROOT"/*.gbc; do
|
||||||
if [ -f "$candidate" ]; then
|
if [ -f "$candidate" ]; then
|
||||||
ROM="$candidate"
|
ROM="$candidate"
|
||||||
break
|
break
|
||||||
fi
|
fi
|
||||||
done
|
done
|
||||||
|
shopt -u nullglob
|
||||||
fi
|
fi
|
||||||
[ -n "$ROM" ] && [ -f "$ROM" ] \
|
[ -n "$ROM" ] && [ -f "$ROM" ] \
|
||||||
|| fail "Pokemon Red ROM not found. Put your .gb file in $ROOT or pass --rom /path/to/file.gb"
|
|| fail "Pokemon ROM not found. Put a .gb or .gbc in $ROOT or pass --rom /path/to/file"
|
||||||
|
|
||||||
if [ ! -x "$VENV/bin/python3" ]; then
|
if [ ! -x "$VENV/bin/python3" ]; then
|
||||||
say "creating Python environment"
|
say "creating Python environment"
|
||||||
|
|||||||
@@ -116,7 +116,13 @@ if [ -f data/generated/maps.lua ]; then
|
|||||||
echo "-- T3 content: skipped (--quick)"
|
echo "-- T3 content: skipped (--quick)"
|
||||||
else
|
else
|
||||||
run_tier "T3 content behavior (Red)" run_content_behavior
|
run_tier "T3 content behavior (Red)" run_content_behavior
|
||||||
|
# The save editor ships inside every build (the launcher's Edit button on
|
||||||
|
# a save row opens it), so its panel suites run in CI rather than by hand.
|
||||||
run_tier "T3 save editor" "$LUA" tests/run_save_editor_tests.lua
|
run_tier "T3 save editor" "$LUA" tests/run_save_editor_tests.lua
|
||||||
|
run_tier "T3 save editor: boxes + items" "$LUA" tests/save_editor_task6_tests.lua
|
||||||
|
run_tier "T3 save editor: events + dex" "$LUA" tests/save_editor_task7_tests.lua
|
||||||
|
run_tier "T3 save editor: map browser" "$LUA" tests/save_editor_task8_tests.lua
|
||||||
|
run_tier "T3 save editor: mod awareness" "$LUA" tests/save_editor_mod_tests.lua
|
||||||
run_tier "T5 link (loopback lockstep)" "$LUA" tests/run_link_tests.lua
|
run_tier "T5 link (loopback lockstep)" "$LUA" tests/run_link_tests.lua
|
||||||
fi
|
fi
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ local NOTES = {
|
|||||||
-- mirrors ChipAudio's snapTicks so authored drums land on the same sample
|
-- mirrors ChipAudio's snapTicks so authored drums land on the same sample
|
||||||
-- grid as the ROM's own drum tables
|
-- grid as the ROM's own drum tables
|
||||||
local function snapTicks(ticks)
|
local function snapTicks(ticks)
|
||||||
return math.floor((ticks * 735 + 256) / 512)
|
return math.floor((ticks * 1470 + 256) / 512)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- ------- validation
|
-- ------- validation
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
local MoveEffects = require("src.battle.MoveEffects")
|
local MoveEffects = require("src.battle.MoveEffects")
|
||||||
local Runtime = require("src.mods.Runtime")
|
local Runtime = require("src.mods.Runtime")
|
||||||
local StatusRegistry = require("src.battle.StatusRegistry")
|
local StatusRegistry = require("src.battle.StatusRegistry")
|
||||||
|
local Strings = require("src.core.Strings")
|
||||||
|
|
||||||
local EffectRegistry = {}
|
local EffectRegistry = {}
|
||||||
|
|
||||||
@@ -91,7 +92,7 @@ function EffectRegistry.runDamaging(battle, ctx, record)
|
|||||||
if target.invulnerable and not neverMiss then
|
if target.invulnerable and not neverMiss then
|
||||||
-- Explosion/Selfdestruct still animate on a miss (HandleIfPlayerMoveMissed)
|
-- Explosion/Selfdestruct still animate on a miss (HandleIfPlayerMoveMissed)
|
||||||
if not (record and record.explode) then battle:cancelMoveAnim() end
|
if not (record and record.explode) then battle:cancelMoveAnim() end
|
||||||
battle:sayNext(("%s's\nattack missed!"):format(displayName(user)))
|
battle:sayNext(Strings("%s's\nattack missed!", displayName(user)))
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -113,7 +114,7 @@ function EffectRegistry.runDamaging(battle, ctx, record)
|
|||||||
if not battle:accuracyRoll(move, user, target) then
|
if not battle:accuracyRoll(move, user, target) then
|
||||||
-- Explosion/Selfdestruct still animate on a miss (HandleIfPlayerMoveMissed)
|
-- Explosion/Selfdestruct still animate on a miss (HandleIfPlayerMoveMissed)
|
||||||
if not (record and record.explode) then battle:cancelMoveAnim() end
|
if not (record and record.explode) then battle:cancelMoveAnim() end
|
||||||
battle:sayNext(("%s's\nattack missed!"):format(displayName(user)))
|
battle:sayNext(Strings("%s's\nattack missed!", displayName(user)))
|
||||||
-- Jump Kick crash, Explode self-destruct
|
-- Jump Kick crash, Explode self-destruct
|
||||||
if record and record.onMiss then record.onMiss(ctx, "accuracy") end
|
if record and record.onMiss then record.onMiss(ctx, "accuracy") end
|
||||||
user.trappingTurns = nil
|
user.trappingTurns = nil
|
||||||
@@ -140,7 +141,7 @@ function EffectRegistry.runDamaging(battle, ctx, record)
|
|||||||
end
|
end
|
||||||
if not counterable or (battle.lastDamage or 0) == 0 then
|
if not counterable or (battle.lastDamage or 0) == 0 then
|
||||||
battle:cancelMoveAnim()
|
battle:cancelMoveAnim()
|
||||||
battle:sayNext(("%s's\nattack missed!"):format(displayName(user)))
|
battle:sayNext(Strings("%s's\nattack missed!", displayName(user)))
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
dmg = math.min(65535, battle.lastDamage * 2)
|
dmg = math.min(65535, battle.lastDamage * 2)
|
||||||
@@ -163,14 +164,14 @@ function EffectRegistry.runDamaging(battle, ctx, record)
|
|||||||
if info.typeMult == 0 then
|
if info.typeMult == 0 then
|
||||||
-- type immunity zeros damage and sets wMoveMissed in Gen 1, so no anim
|
-- type immunity zeros damage and sets wMoveMissed in Gen 1, so no anim
|
||||||
if not (record and record.explode) then battle:cancelMoveAnim() end
|
if not (record and record.explode) then battle:cancelMoveAnim() end
|
||||||
battle:sayNext(("It doesn't affect\n%s!"):format(displayName(target)))
|
battle:sayNext(Strings("It doesn't affect\n%s!", displayName(target)))
|
||||||
if record and record.onMiss then record.onMiss(ctx, "immune") end
|
if record and record.onMiss then record.onMiss(ctx, "immune") end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if info.missed then
|
if info.missed then
|
||||||
-- 0.25x floored the damage to zero: the original registers a miss
|
-- 0.25x floored the damage to zero: the original registers a miss
|
||||||
if not (record and record.explode) then battle:cancelMoveAnim() end
|
if not (record and record.explode) then battle:cancelMoveAnim() end
|
||||||
battle:sayNext(("%s's\nattack missed!"):format(displayName(user)))
|
battle:sayNext(Strings("%s's\nattack missed!", displayName(user)))
|
||||||
if record and record.onMiss then record.onMiss(ctx, "floored") end
|
if record and record.onMiss then record.onMiss(ctx, "floored") end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -214,12 +215,12 @@ function EffectRegistry.runDamaging(battle, ctx, record)
|
|||||||
-- multi-hit loop (core.asm .moveDidNotMiss before the jump back
|
-- multi-hit loop (core.asm .moveDidNotMiss before the jump back
|
||||||
-- to GetPlayerAnimationType), so crit/effectiveness reprint on
|
-- to GetPlayerAnimationType), so crit/effectiveness reprint on
|
||||||
-- every strike -- damage was only rolled once
|
-- every strike -- damage was only rolled once
|
||||||
if info.crit then battle:sayNext("Critical hit!") end
|
if info.crit then battle:sayNext(Strings("Critical hit!")) end
|
||||||
if info.ohko then battle:sayNext("One-hit KO!") end
|
if info.ohko then battle:sayNext(Strings("One-hit KO!")) end
|
||||||
if info.typeMult > 10 then
|
if info.typeMult > 10 then
|
||||||
battle:sayNext("It's super\neffective!")
|
battle:sayNext(Strings("It's super\neffective!"))
|
||||||
elseif info.typeMult < 10 then
|
elseif info.typeMult < 10 then
|
||||||
battle:sayNext("It's not very\neffective...")
|
battle:sayNext(Strings("It's not very\neffective..."))
|
||||||
end
|
end
|
||||||
if Runtime.wants("battle.damage_dealt") then
|
if Runtime.wants("battle.damage_dealt") then
|
||||||
Runtime.emit("battle.damage_dealt", {
|
Runtime.emit("battle.damage_dealt", {
|
||||||
@@ -237,9 +238,9 @@ function EffectRegistry.runDamaging(battle, ctx, record)
|
|||||||
if hits > 1 then
|
if hits > 1 then
|
||||||
-- player: _MultiHitText; enemy: _HitXTimesText (always plural)
|
-- player: _MultiHitText; enemy: _HitXTimesText (always plural)
|
||||||
if user.isPlayer then
|
if user.isPlayer then
|
||||||
battle:sayNext(("Hit the enemy\n%d times!"):format(hits))
|
battle:sayNext(Strings("Hit the enemy\n%d times!", hits))
|
||||||
else
|
else
|
||||||
battle:sayNext(("Hit %d times!"):format(hits))
|
battle:sayNext(Strings("Hit %d times!", hits))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -251,7 +252,7 @@ function EffectRegistry.runDamaging(battle, ctx, record)
|
|||||||
elseif moveInst.struggle then
|
elseif moveInst.struggle then
|
||||||
-- struggle recoils even when its effect id resolves to no record
|
-- struggle recoils even when its effect id resolves to no record
|
||||||
local recoil = math.max(1, math.floor(dmg / 2))
|
local recoil = math.max(1, math.floor(dmg / 2))
|
||||||
battle:sayNext(("%s's\nhit with recoil!"):format(displayName(user)))
|
battle:sayNext(Strings("%s's\nhit with recoil!", displayName(user)))
|
||||||
battle:applyDamage(user, recoil)
|
battle:applyDamage(user, recoil)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ local Logger = require("src.core.Logger")
|
|||||||
local StatusRegistry = require("src.battle.StatusRegistry")
|
local StatusRegistry = require("src.battle.StatusRegistry")
|
||||||
local TurnOrder = require("src.battle.TurnOrder")
|
local TurnOrder = require("src.battle.TurnOrder")
|
||||||
local TypeChart = require("src.battle.TypeChart")
|
local TypeChart = require("src.battle.TypeChart")
|
||||||
|
local Strings = require("src.core.Strings")
|
||||||
|
|
||||||
local MoveEffects = {}
|
local MoveEffects = {}
|
||||||
|
|
||||||
@@ -36,14 +37,14 @@ local STAT_LABEL = {
|
|||||||
local function changeStage(battle, who, stat, delta, fromEnemy)
|
local function changeStage(battle, who, stat, delta, fromEnemy)
|
||||||
if fromEnemy and (who.substituteHP or who.mist) then
|
if fromEnemy and (who.substituteHP or who.mist) then
|
||||||
if who.mist then
|
if who.mist then
|
||||||
return { displayName(who) .. " is\nprotected by MIST!" }
|
return { Strings("%s is\nprotected by MIST!", displayName(who)) }
|
||||||
end
|
end
|
||||||
return { "But, it failed!" }
|
return { Strings("But, it failed!") }
|
||||||
end
|
end
|
||||||
local cur = who.stages[stat] or 0
|
local cur = who.stages[stat] or 0
|
||||||
local new = math.max(-6, math.min(6, cur + delta))
|
local new = math.max(-6, math.min(6, cur + delta))
|
||||||
if new == cur then
|
if new == cur then
|
||||||
return { ("Nothing happened!") }
|
return { Strings("Nothing happened!") }
|
||||||
end
|
end
|
||||||
who.stages[stat] = new
|
who.stages[stat] = new
|
||||||
-- effects.asm:505-506: after any stat-stage change, modified stats are
|
-- effects.asm:505-506: after any stat-stage change, modified stats are
|
||||||
@@ -53,13 +54,13 @@ local function changeStage(battle, who, stat, delta, fromEnemy)
|
|||||||
-- _MonsStatsRoseText/_MonsStatsFellText: "X's / STAT rose!"; the
|
-- _MonsStatsRoseText/_MonsStatsFellText: "X's / STAT rose!"; the
|
||||||
-- two-stage variants scroll "greatly" onto a third line
|
-- two-stage variants scroll "greatly" onto a third line
|
||||||
if delta >= 2 then
|
if delta >= 2 then
|
||||||
return { ("%s's\n%s\ngreatly rose!"):format(displayName(who), STAT_LABEL[stat]) }
|
return { Strings("%s's\n%s\ngreatly rose!", displayName(who), STAT_LABEL[stat]) }
|
||||||
elseif delta == 1 then
|
elseif delta == 1 then
|
||||||
return { ("%s's\n%s rose!"):format(displayName(who), STAT_LABEL[stat]) }
|
return { Strings("%s's\n%s rose!", displayName(who), STAT_LABEL[stat]) }
|
||||||
elseif delta == -1 then
|
elseif delta == -1 then
|
||||||
return { ("%s's\n%s fell!"):format(displayName(who), STAT_LABEL[stat]) }
|
return { Strings("%s's\n%s fell!", displayName(who), STAT_LABEL[stat]) }
|
||||||
end
|
end
|
||||||
return { ("%s's\n%s\ngreatly fell!"):format(displayName(who), STAT_LABEL[stat]) }
|
return { Strings("%s's\n%s\ngreatly fell!", displayName(who), STAT_LABEL[stat]) }
|
||||||
end
|
end
|
||||||
MoveEffects.changeStage = changeStage
|
MoveEffects.changeStage = changeStage
|
||||||
|
|
||||||
@@ -88,10 +89,10 @@ end
|
|||||||
local function statusMove(status)
|
local function statusMove(status)
|
||||||
return function(battle, user, target, move)
|
return function(battle, user, target, move)
|
||||||
if target.mon.status then
|
if target.mon.status then
|
||||||
return { "But, it failed!" }
|
return { Strings("But, it failed!") }
|
||||||
end
|
end
|
||||||
if status == "PSN" and target.substituteHP then
|
if status == "PSN" and target.substituteHP then
|
||||||
return { "But, it failed!" }
|
return { Strings("But, it failed!") }
|
||||||
end
|
end
|
||||||
local msgs = inflictStatus(battle, target, status, {
|
local msgs = inflictStatus(battle, target, status, {
|
||||||
toxic = move and move.id == "TOXIC",
|
toxic = move and move.id == "TOXIC",
|
||||||
@@ -99,7 +100,7 @@ local function statusMove(status)
|
|||||||
source = move and move.id,
|
source = move and move.id,
|
||||||
})
|
})
|
||||||
if #msgs == 0 then
|
if #msgs == 0 then
|
||||||
return { "But, it failed!" }
|
return { Strings("But, it failed!") }
|
||||||
end
|
end
|
||||||
return msgs
|
return msgs
|
||||||
end
|
end
|
||||||
@@ -111,7 +112,7 @@ local function statusSide(status, chance)
|
|||||||
-- target (regardless of the burn roll)
|
-- target (regardless of the burn roll)
|
||||||
if move and move.type == "FIRE" and target.mon.status == "FRZ" then
|
if move and move.type == "FIRE" and target.mon.status == "FRZ" then
|
||||||
target.mon.status = nil
|
target.mon.status = nil
|
||||||
return { ("Fire defrosted\n%s!"):format(displayName(target)) }
|
return { Strings("Fire defrosted\n%s!", displayName(target)) }
|
||||||
end
|
end
|
||||||
if battle.rng(0, 255) >= chance then return {} end
|
if battle.rng(0, 255) >= chance then return {} end
|
||||||
return inflictStatus(battle, target, status, {
|
return inflictStatus(battle, target, status, {
|
||||||
@@ -144,10 +145,10 @@ end
|
|||||||
|
|
||||||
local function confuse(battle, target, pierceSub)
|
local function confuse(battle, target, pierceSub)
|
||||||
if target.confusedTurns or (target.substituteHP and not pierceSub) then
|
if target.confusedTurns or (target.substituteHP and not pierceSub) then
|
||||||
return { "But, it failed!" }
|
return { Strings("But, it failed!") }
|
||||||
end
|
end
|
||||||
target.confusedTurns = battle.rng(2, 5)
|
target.confusedTurns = battle.rng(2, 5)
|
||||||
return { ("%s\nbecame confused!"):format(displayName(target)) }
|
return { Strings("%s\nbecame confused!", displayName(target)) }
|
||||||
end
|
end
|
||||||
|
|
||||||
-- ---------------------------------------------------------------------
|
-- ---------------------------------------------------------------------
|
||||||
@@ -181,53 +182,53 @@ MoveEffects.primary = {
|
|||||||
LEECH_SEED_EFFECT = function(battle, user, target)
|
LEECH_SEED_EFFECT = function(battle, user, target)
|
||||||
-- leech_seed.asm has no substitute check: seeding lands through one
|
-- leech_seed.asm has no substitute check: seeding lands through one
|
||||||
if target.leechSeeded then
|
if target.leechSeeded then
|
||||||
return { "But, it failed!" }
|
return { Strings("But, it failed!") }
|
||||||
end
|
end
|
||||||
for _, t in ipairs(target.curTypes) do
|
for _, t in ipairs(target.curTypes) do
|
||||||
if t == "GRASS" then return { "But, it failed!" } end
|
if t == "GRASS" then return { Strings("But, it failed!") } end
|
||||||
end
|
end
|
||||||
target.leechSeeded = true
|
target.leechSeeded = true
|
||||||
return { ("%s\nwas seeded!"):format(displayName(target)) }
|
return { Strings("%s\nwas seeded!", displayName(target)) }
|
||||||
end,
|
end,
|
||||||
|
|
||||||
HEAL_EFFECT = function(battle, user, target, move)
|
HEAL_EFFECT = function(battle, user, target, move)
|
||||||
local mon = user.mon
|
local mon = user.mon
|
||||||
if move.id == "REST" then
|
if move.id == "REST" then
|
||||||
if mon.hp == mon.stats.hp then return { "But, it failed!" } end
|
if mon.hp == mon.stats.hp then return { Strings("But, it failed!") } end
|
||||||
mon.hp = mon.stats.hp
|
mon.hp = mon.stats.hp
|
||||||
mon.status = "SLP"
|
mon.status = "SLP"
|
||||||
user.sleepTurns = 2
|
user.sleepTurns = 2
|
||||||
user.toxicCounter = nil
|
user.toxicCounter = nil
|
||||||
return { ("%s\nstarted sleeping!"):format(displayName(user)) }
|
return { Strings("%s\nstarted sleeping!", displayName(user)) }
|
||||||
end
|
end
|
||||||
if mon.hp == mon.stats.hp then return { "But, it failed!" } end
|
if mon.hp == mon.stats.hp then return { Strings("But, it failed!") } end
|
||||||
mon.hp = math.min(mon.stats.hp, mon.hp + math.floor(mon.stats.hp / 2))
|
mon.hp = math.min(mon.stats.hp, mon.hp + math.floor(mon.stats.hp / 2))
|
||||||
return { ("%s\nregained health!"):format(displayName(user)) }
|
return { Strings("%s\nregained health!", displayName(user)) }
|
||||||
end,
|
end,
|
||||||
|
|
||||||
LIGHT_SCREEN_EFFECT = function(battle, user)
|
LIGHT_SCREEN_EFFECT = function(battle, user)
|
||||||
if user.lightScreen then return { "But, it failed!" } end
|
if user.lightScreen then return { Strings("But, it failed!") } end
|
||||||
user.lightScreen = true
|
user.lightScreen = true
|
||||||
return { ("%s's\nprotected against\nspecial attacks!"):format(displayName(user)) }
|
return { Strings("%s's\nprotected against\nspecial attacks!", displayName(user)) }
|
||||||
end,
|
end,
|
||||||
|
|
||||||
REFLECT_EFFECT = function(battle, user)
|
REFLECT_EFFECT = function(battle, user)
|
||||||
if user.reflect then return { "But, it failed!" } end
|
if user.reflect then return { Strings("But, it failed!") } end
|
||||||
user.reflect = true
|
user.reflect = true
|
||||||
return { ("%s\ngained armor!"):format(displayName(user)) }
|
return { Strings("%s\ngained armor!", displayName(user)) }
|
||||||
end,
|
end,
|
||||||
|
|
||||||
MIST_EFFECT = function(battle, user)
|
MIST_EFFECT = function(battle, user)
|
||||||
if user.mist then return { "But, it failed!" } end
|
if user.mist then return { Strings("But, it failed!") } end
|
||||||
user.mist = true
|
user.mist = true
|
||||||
-- _ShroudedInMistText (lowercase "mist")
|
-- _ShroudedInMistText (lowercase "mist")
|
||||||
return { ("%s's\nshrouded in mist!"):format(displayName(user)) }
|
return { Strings("%s's\nshrouded in mist!", displayName(user)) }
|
||||||
end,
|
end,
|
||||||
|
|
||||||
FOCUS_ENERGY_EFFECT = function(battle, user)
|
FOCUS_ENERGY_EFFECT = function(battle, user)
|
||||||
if user.focusEnergy then return { "But, it failed!" } end
|
if user.focusEnergy then return { Strings("But, it failed!") } end
|
||||||
user.focusEnergy = true
|
user.focusEnergy = true
|
||||||
return { ("%s's\ngetting pumped!"):format(displayName(user)) }
|
return { Strings("%s's\ngetting pumped!", displayName(user)) }
|
||||||
end,
|
end,
|
||||||
|
|
||||||
HAZE_EFFECT = function(battle, user, target)
|
HAZE_EFFECT = function(battle, user, target)
|
||||||
@@ -254,33 +255,33 @@ MoveEffects.primary = {
|
|||||||
target.skipMove = true
|
target.skipMove = true
|
||||||
end
|
end
|
||||||
target.mon.status = nil
|
target.mon.status = nil
|
||||||
return { "All STATUS changes\nare eliminated!" }
|
return { Strings("All STATUS changes\nare eliminated!") }
|
||||||
end,
|
end,
|
||||||
|
|
||||||
SUBSTITUTE_EFFECT = function(battle, user)
|
SUBSTITUTE_EFFECT = function(battle, user)
|
||||||
if user.substituteHP then return { ("%s\nhas a SUBSTITUTE!"):format(displayName(user)) } end
|
if user.substituteHP then return { Strings("%s\nhas a SUBSTITUTE!", displayName(user)) } end
|
||||||
local cost = math.floor(user.mon.stats.hp / 4)
|
local cost = math.floor(user.mon.stats.hp / 4)
|
||||||
-- substitute.asm only fails on subtraction underflow (current HP
|
-- substitute.asm only fails on subtraction underflow (current HP
|
||||||
-- strictly below maxHP/4); at equality the substitute is built and
|
-- strictly below maxHP/4); at equality the substitute is built and
|
||||||
-- the user is left standing on exactly 0 HP (it faints only when
|
-- the user is left standing on exactly 0 HP (it faints only when
|
||||||
-- the engine next checks HP, not here)
|
-- the engine next checks HP, not here)
|
||||||
if user.mon.hp < cost then
|
if user.mon.hp < cost then
|
||||||
return { "Too weak to make\na SUBSTITUTE!" }
|
return { Strings("Too weak to make\na SUBSTITUTE!") }
|
||||||
end
|
end
|
||||||
user.mon.hp = user.mon.hp - cost
|
user.mon.hp = user.mon.hp - cost
|
||||||
user.substituteHP = cost + 1
|
user.substituteHP = cost + 1
|
||||||
-- _SubstituteText
|
-- _SubstituteText
|
||||||
return { "It created a\nSUBSTITUTE!" }
|
return { Strings("It created a\nSUBSTITUTE!") }
|
||||||
end,
|
end,
|
||||||
|
|
||||||
CONVERSION_EFFECT = function(battle, user, target)
|
CONVERSION_EFFECT = function(battle, user, target)
|
||||||
-- conversion.asm fails against a mid-Fly/Dig target (INVULNERABLE)
|
-- conversion.asm fails against a mid-Fly/Dig target (INVULNERABLE)
|
||||||
if target.invulnerable then
|
if target.invulnerable then
|
||||||
return { "But, it failed!" }
|
return { Strings("But, it failed!") }
|
||||||
end
|
end
|
||||||
user.curTypes = { target.curTypes[1], target.curTypes[2] }
|
user.curTypes = { target.curTypes[1], target.curTypes[2] }
|
||||||
-- _ConvertedTypeText
|
-- _ConvertedTypeText
|
||||||
return { ("Converted type to\n%s's!"):format(displayName(target)) }
|
return { Strings("Converted type to\n%s's!", displayName(target)) }
|
||||||
end,
|
end,
|
||||||
|
|
||||||
-- MIMIC_EFFECT lives in BattleState:resolveMimic: MimicEffect
|
-- MIMIC_EFFECT lives in BattleState:resolveMimic: MimicEffect
|
||||||
@@ -311,27 +312,27 @@ MoveEffects.primary = {
|
|||||||
table.insert(user.curMoves, { id = mv.id, pp = 5, mimic = true })
|
table.insert(user.curMoves, { id = mv.id, pp = 5, mimic = true })
|
||||||
end
|
end
|
||||||
-- _TransformedText: the copied name prints bare (wNameBuffer)
|
-- _TransformedText: the copied name prints bare (wNameBuffer)
|
||||||
return { ("%s\ntransformed into\n%s!"):format(displayName(user), target.name) }
|
return { Strings("%s\ntransformed into\n%s!", displayName(user), target.name) }
|
||||||
end,
|
end,
|
||||||
|
|
||||||
DISABLE_EFFECT = function(battle, user, target)
|
DISABLE_EFFECT = function(battle, user, target)
|
||||||
if target.disabledSlot then return { "But, it failed!" } end
|
if target.disabledSlot then return { Strings("But, it failed!") } end
|
||||||
local usable = {}
|
local usable = {}
|
||||||
for i, mv in ipairs(target.curMoves) do
|
for i, mv in ipairs(target.curMoves) do
|
||||||
if mv.pp > 0 then table.insert(usable, i) end
|
if mv.pp > 0 then table.insert(usable, i) end
|
||||||
end
|
end
|
||||||
if #usable == 0 then return { "But, it failed!" } end
|
if #usable == 0 then return { Strings("But, it failed!") } end
|
||||||
local slot = usable[battle.rng(1, #usable)]
|
local slot = usable[battle.rng(1, #usable)]
|
||||||
target.disabledSlot = slot
|
target.disabledSlot = slot
|
||||||
target.disabledTurns = battle.rng(1, 8)
|
target.disabledTurns = battle.rng(1, 8)
|
||||||
local id = target.curMoves[slot].id
|
local id = target.curMoves[slot].id
|
||||||
-- _MoveWasDisabledText: "X's / MOVE was / disabled!"
|
-- _MoveWasDisabledText: "X's / MOVE was / disabled!"
|
||||||
return { ("%s's\n%s was\ndisabled!"):format(displayName(target),
|
return { Strings("%s's\n%s was\ndisabled!", displayName(target),
|
||||||
battle.data.moves[id].name) }
|
battle.data.moves[id].name) }
|
||||||
end,
|
end,
|
||||||
|
|
||||||
SPLASH_EFFECT = function()
|
SPLASH_EFFECT = function()
|
||||||
return { "No effect!" }
|
return { Strings("No effect!") }
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -428,7 +429,9 @@ local function drainHalf(text)
|
|||||||
local mon = ctx.user.mon
|
local mon = ctx.user.mon
|
||||||
mon.hp = math.min(mon.stats.hp, mon.hp + heal)
|
mon.hp = math.min(mon.stats.hp, mon.hp + heal)
|
||||||
ctx.drain()
|
ctx.drain()
|
||||||
ctx.say(text:format(displayName(ctx.target)))
|
-- `text` arrives as a source string (Strings.source at the call
|
||||||
|
-- site keeps it in the catalog); look it up here, at use time
|
||||||
|
ctx.say(Strings(text, displayName(ctx.target)))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -436,7 +439,7 @@ end
|
|||||||
-- flags the miss before the special-damage override)
|
-- flags the miss before the special-damage override)
|
||||||
local function immuneMsg(ctx)
|
local function immuneMsg(ctx)
|
||||||
if TypeChart.effectiveness(ctx.move.type, ctx.target.curTypes) == 0 then
|
if TypeChart.effectiveness(ctx.move.type, ctx.target.curTypes) == 0 then
|
||||||
return ("It doesn't affect\n%s!"):format(displayName(ctx.target))
|
return Strings("It doesn't affect\n%s!", displayName(ctx.target))
|
||||||
end
|
end
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
@@ -498,12 +501,12 @@ MoveEffects.full = {
|
|||||||
-- removed): overkill and substitute hits recoil at full strength
|
-- removed): overkill and substitute hits recoil at full strength
|
||||||
local recoil = math.max(1, math.floor(ctx.rawDamage
|
local recoil = math.max(1, math.floor(ctx.rawDamage
|
||||||
/ (ctx.moveInst.struggle and 2 or 4)))
|
/ (ctx.moveInst.struggle and 2 or 4)))
|
||||||
ctx.say(("%s's\nhit with recoil!"):format(displayName(ctx.user)))
|
ctx.say(Strings("%s's\nhit with recoil!", displayName(ctx.user)))
|
||||||
ctx.battle:applyDamage(ctx.user, recoil)
|
ctx.battle:applyDamage(ctx.user, recoil)
|
||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
DRAIN_HP_EFFECT = {
|
DRAIN_HP_EFFECT = {
|
||||||
afterDamage = drainHalf("Sucked health from\n%s!"),
|
afterDamage = drainHalf(Strings.source("Sucked health from\n%s!")),
|
||||||
},
|
},
|
||||||
DREAM_EATER_EFFECT = {
|
DREAM_EATER_EFFECT = {
|
||||||
-- only works on sleeping targets (checked before damage)
|
-- only works on sleeping targets (checked before damage)
|
||||||
@@ -511,7 +514,7 @@ MoveEffects.full = {
|
|||||||
if ctx.target.mon.status ~= "SLP" then return false, "But, it failed!" end
|
if ctx.target.mon.status ~= "SLP" then return false, "But, it failed!" end
|
||||||
return true
|
return true
|
||||||
end,
|
end,
|
||||||
afterDamage = drainHalf("%s's\ndream was eaten!"),
|
afterDamage = drainHalf(Strings.source("%s's\ndream was eaten!")),
|
||||||
},
|
},
|
||||||
|
|
||||||
-- charge moves: first turn just charges; Fly AND Dig go
|
-- charge moves: first turn just charges; Fly AND Dig go
|
||||||
@@ -557,7 +560,7 @@ MoveEffects.full = {
|
|||||||
user.thrashTurns, user.thrashMove, user.thrashAnnounced = nil, nil, nil
|
user.thrashTurns, user.thrashMove, user.thrashAnnounced = nil, nil, nil
|
||||||
if not user.confusedTurns then
|
if not user.confusedTurns then
|
||||||
user.confusedTurns = ctx.rng(2, 5)
|
user.confusedTurns = ctx.rng(2, 5)
|
||||||
ctx.say(("%s\nbecame confused!"):format(displayName(user)))
|
ctx.say(Strings("%s\nbecame confused!", displayName(user)))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -566,7 +569,7 @@ MoveEffects.full = {
|
|||||||
JUMP_KICK_EFFECT = {
|
JUMP_KICK_EFFECT = {
|
||||||
onMiss = function(ctx, reason)
|
onMiss = function(ctx, reason)
|
||||||
if reason ~= "accuracy" then return end
|
if reason ~= "accuracy" then return end
|
||||||
ctx.say(("%s\nkept going and\ncrashed!"):format(displayName(ctx.user)))
|
ctx.say(Strings("%s\nkept going and\ncrashed!", displayName(ctx.user)))
|
||||||
ctx.damage(ctx.user, 1)
|
ctx.damage(ctx.user, 1)
|
||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
@@ -581,8 +584,12 @@ MoveEffects.full = {
|
|||||||
},
|
},
|
||||||
HYPER_BEAM_EFFECT = {
|
HYPER_BEAM_EFFECT = {
|
||||||
afterDamage = function(ctx)
|
afterDamage = function(ctx)
|
||||||
-- no recharge when the target faints OR its substitute breaks
|
-- Gen 1: no recharge when the target faints OR its substitute breaks.
|
||||||
if ctx.target.mon.hp > 0 and not ctx.brokeSub then
|
-- Ruleset hyperBeamSkipRechargeOnKO=false forces Gen 2+ always-recharge.
|
||||||
|
local ruleset = ctx.battle and ctx.battle.ruleset
|
||||||
|
local skipOnKO = not ruleset or ruleset.hyperBeamSkipRechargeOnKO ~= false
|
||||||
|
local targetDown = ctx.target.mon.hp <= 0 or ctx.brokeSub
|
||||||
|
if not skipOnKO or not targetDown then
|
||||||
ctx.user.mustRecharge = true
|
ctx.user.mustRecharge = true
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
@@ -591,7 +598,7 @@ MoveEffects.full = {
|
|||||||
afterDamage = function(ctx)
|
afterDamage = function(ctx)
|
||||||
local battle = ctx.battle
|
local battle = ctx.battle
|
||||||
battle.payDay = (battle.payDay or 0) + 2 * ctx.user.mon.level
|
battle.payDay = (battle.payDay or 0) + 2 * ctx.user.mon.level
|
||||||
ctx.say("Coins scattered\neverywhere!")
|
ctx.say(Strings("Coins scattered\neverywhere!"))
|
||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
SWIFT_EFFECT = { neverMiss = true },
|
SWIFT_EFFECT = { neverMiss = true },
|
||||||
@@ -606,7 +613,7 @@ MoveEffects.full = {
|
|||||||
local user = ctx.user
|
local user = ctx.user
|
||||||
user.bideTurns = ctx.rng(2, 3)
|
user.bideTurns = ctx.rng(2, 3)
|
||||||
user.bideDamage = 0
|
user.bideDamage = 0
|
||||||
ctx.say(("%s\nis storing energy!"):format(displayName(user)))
|
ctx.say(Strings("%s\nis storing energy!", displayName(user)))
|
||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
SWITCH_AND_TELEPORT_EFFECT = {
|
SWITCH_AND_TELEPORT_EFFECT = {
|
||||||
@@ -627,27 +634,27 @@ MoveEffects.full = {
|
|||||||
end
|
end
|
||||||
if ok then
|
if ok then
|
||||||
if move.id == "ROAR" then
|
if move.id == "ROAR" then
|
||||||
ctx.say(("%s\nran away scared!"):format(displayName(target)))
|
ctx.say(Strings("%s\nran away scared!", displayName(target)))
|
||||||
elseif move.id == "WHIRLWIND" then
|
elseif move.id == "WHIRLWIND" then
|
||||||
ctx.say(("%s\nwas blown away!"):format(displayName(target)))
|
ctx.say(Strings("%s\nwas blown away!", displayName(target)))
|
||||||
else
|
else
|
||||||
ctx.say(("%s\nran from battle!"):format(displayName(user)))
|
ctx.say(Strings("%s\nran from battle!", displayName(user)))
|
||||||
end
|
end
|
||||||
battle.result = "run"
|
battle.result = "run"
|
||||||
battle.afterQueue = "finish"
|
battle.afterQueue = "finish"
|
||||||
elseif move.id == "TELEPORT" then
|
elseif move.id == "TELEPORT" then
|
||||||
battle:cancelMoveAnim()
|
battle:cancelMoveAnim()
|
||||||
ctx.say("But, it failed!")
|
ctx.say(Strings("But, it failed!"))
|
||||||
else
|
else
|
||||||
battle:cancelMoveAnim()
|
battle:cancelMoveAnim()
|
||||||
ctx.say(("It didn't affect\n%s!"):format(displayName(target)))
|
ctx.say(Strings("It didn't affect\n%s!", displayName(target)))
|
||||||
end
|
end
|
||||||
elseif move.id == "TELEPORT" then
|
elseif move.id == "TELEPORT" then
|
||||||
battle:cancelMoveAnim()
|
battle:cancelMoveAnim()
|
||||||
ctx.say("But, it failed!")
|
ctx.say(Strings("But, it failed!"))
|
||||||
else
|
else
|
||||||
battle:cancelMoveAnim()
|
battle:cancelMoveAnim()
|
||||||
ctx.say(("%s\nis unaffected!"):format(displayName(target)))
|
ctx.say(Strings("%s\nis unaffected!", displayName(target)))
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
@@ -665,7 +672,7 @@ MoveEffects.full = {
|
|||||||
callsMove = function(ctx)
|
callsMove = function(ctx)
|
||||||
local last = ctx.target.lastMove
|
local last = ctx.target.lastMove
|
||||||
if not last then
|
if not last then
|
||||||
ctx.say("The MIRROR MOVE\nfailed!")
|
ctx.say(Strings("The MIRROR MOVE\nfailed!"))
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
return last
|
return last
|
||||||
|
|||||||
@@ -5,6 +5,8 @@
|
|||||||
-- and residual sweep. Callers without a battle (pure-module tests) fall
|
-- and residual sweep. Callers without a battle (pure-module tests) fall
|
||||||
-- back to the vanilla records, which is bit-identical behavior.
|
-- back to the vanilla records, which is bit-identical behavior.
|
||||||
|
|
||||||
|
local Strings = require("src.core.Strings")
|
||||||
|
|
||||||
local Status = {}
|
local Status = {}
|
||||||
|
|
||||||
-- pokered's <USER>/<TARGET> text macros print "Enemy " before the enemy
|
-- pokered's <USER>/<TARGET> text macros print "Enemy " before the enemy
|
||||||
@@ -28,8 +30,11 @@ local function hasType(battler, wanted)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- shared PSN/BRN residual: 1/16 max HP, multiplied (and advanced) by the
|
-- shared PSN/BRN residual: 1/16 max HP, multiplied (and advanced) by the
|
||||||
-- Toxic counter (HandlePoisonBurnLeechSeed)
|
-- Toxic counter (HandlePoisonBurnLeechSeed). The caller passes the whole
|
||||||
local function damageOverTime(what)
|
-- sentence rather than the noun: "hurt by poison" and "hurt by the burn"
|
||||||
|
-- decline differently once translated, so a shared fragment cannot be the
|
||||||
|
-- translatable unit.
|
||||||
|
local function damageOverTime(template)
|
||||||
return function(battler)
|
return function(battler)
|
||||||
local mon = battler.mon
|
local mon = battler.mon
|
||||||
local base = math.max(1, math.floor(mon.stats.hp / 16))
|
local base = math.max(1, math.floor(mon.stats.hp / 16))
|
||||||
@@ -39,10 +44,15 @@ local function damageOverTime(what)
|
|||||||
battler.toxicCounter = battler.toxicCounter + 1
|
battler.toxicCounter = battler.toxicCounter + 1
|
||||||
end
|
end
|
||||||
mon.hp = math.max(0, mon.hp - dmg)
|
mon.hp = math.max(0, mon.hp - dmg)
|
||||||
return { ("%s's\nhurt by %s!"):format(name(battler), what) }
|
return { Strings(template, name(battler)) }
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Labels stay plain literals on purpose: this table is built at require
|
||||||
|
-- time, before Strings.load has a catalog, so a Strings() here would
|
||||||
|
-- freeze the English. They are already translatable through the
|
||||||
|
-- statuses registry (mod.content.statuses:patch(id, { label = ... })).
|
||||||
|
--
|
||||||
-- The five persistent conditions as records: the beforeMove gauntlet, the
|
-- The five persistent conditions as records: the beforeMove gauntlet, the
|
||||||
-- residual sweep, the inflict text/immunities (StatusRegistry.inflict),
|
-- residual sweep, the inflict text/immunities (StatusRegistry.inflict),
|
||||||
-- the catch/wobble bonuses (Catching.attempt), the HUD label, and the
|
-- the catch/wobble bonuses (Catching.attempt), the HUD label, and the
|
||||||
@@ -57,13 +67,13 @@ Status.RECORDS = {
|
|||||||
battler.sleepTurns = (battler.sleepTurns or 1) - 1
|
battler.sleepTurns = (battler.sleepTurns or 1) - 1
|
||||||
if battler.sleepTurns <= 0 then
|
if battler.sleepTurns <= 0 then
|
||||||
battler.mon.status = nil
|
battler.mon.status = nil
|
||||||
return false, { name(battler) .. "\nwoke up!" } -- wakes but loses the turn
|
return false, { Strings("%s\nwoke up!", name(battler)) } -- wakes, loses the turn
|
||||||
end
|
end
|
||||||
return false, { name(battler) .. "\nis fast asleep!" }
|
return false, { Strings("%s\nis fast asleep!", name(battler)) }
|
||||||
end,
|
end,
|
||||||
onInflict = function(battle, target, opts, display)
|
onInflict = function(battle, target, opts, display)
|
||||||
target.sleepTurns = battle.rng(1, 7)
|
target.sleepTurns = battle.rng(1, 7)
|
||||||
return { ("%s\nfell asleep!"):format(display) }
|
return { Strings("%s\nfell asleep!", display) }
|
||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
FRZ = {
|
FRZ = {
|
||||||
@@ -71,35 +81,35 @@ Status.RECORDS = {
|
|||||||
catchBonus = 25, shakeBonus = 10,
|
catchBonus = 25, shakeBonus = 10,
|
||||||
beforeMovePriority = 30,
|
beforeMovePriority = 30,
|
||||||
beforeMove = function(battler)
|
beforeMove = function(battler)
|
||||||
return false, { name(battler) .. "\nis frozen solid!" }
|
return false, { Strings("%s\nis frozen solid!", name(battler)) }
|
||||||
end,
|
end,
|
||||||
canInflict = function(target) return not hasType(target, "ICE") end,
|
canInflict = function(target) return not hasType(target, "ICE") end,
|
||||||
onInflict = function(_, _, _, display)
|
onInflict = function(_, _, _, display)
|
||||||
return { ("%s\nwas frozen solid!"):format(display) }
|
return { Strings("%s\nwas frozen solid!", display) }
|
||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
PSN = {
|
PSN = {
|
||||||
id = "PSN", label = "PSN", hudLabel = "PSN",
|
id = "PSN", label = "PSN", hudLabel = "PSN",
|
||||||
catchBonus = 12, shakeBonus = 5,
|
catchBonus = 12, shakeBonus = 5,
|
||||||
residual = damageOverTime("poison"),
|
residual = damageOverTime(Strings.source("%s's\nhurt by poison!")),
|
||||||
canInflict = function(target) return not hasType(target, "POISON") end,
|
canInflict = function(target) return not hasType(target, "POISON") end,
|
||||||
onInflict = function(_, target, opts, display)
|
onInflict = function(_, target, opts, display)
|
||||||
if opts.toxic then
|
if opts.toxic then
|
||||||
target.toxicCounter = 1
|
target.toxicCounter = 1
|
||||||
-- _BadlyPoisonedText
|
-- _BadlyPoisonedText
|
||||||
return { ("%s's\nbadly poisoned!"):format(display) }
|
return { Strings("%s's\nbadly poisoned!", display) }
|
||||||
end
|
end
|
||||||
return { ("%s\nwas poisoned!"):format(display) }
|
return { Strings("%s\nwas poisoned!", display) }
|
||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
BRN = {
|
BRN = {
|
||||||
id = "BRN", label = "BRN", hudLabel = "BRN",
|
id = "BRN", label = "BRN", hudLabel = "BRN",
|
||||||
catchBonus = 12, shakeBonus = 5,
|
catchBonus = 12, shakeBonus = 5,
|
||||||
statPenalty = { stat = "attack", div = 2 },
|
statPenalty = { stat = "attack", div = 2 },
|
||||||
residual = damageOverTime("the burn"),
|
residual = damageOverTime(Strings.source("%s's\nhurt by the burn!")),
|
||||||
canInflict = function(target) return not hasType(target, "FIRE") end,
|
canInflict = function(target) return not hasType(target, "FIRE") end,
|
||||||
onInflict = function(_, _, _, display)
|
onInflict = function(_, _, _, display)
|
||||||
return { ("%s\nwas burned!"):format(display) }
|
return { Strings("%s\nwas burned!", display) }
|
||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
PAR = {
|
PAR = {
|
||||||
@@ -110,7 +120,7 @@ Status.RECORDS = {
|
|||||||
beforeMove = function(battler, rng)
|
beforeMove = function(battler, rng)
|
||||||
-- cp 25 percent / jr nc: fully paralyzed on rand < 63 (63/256)
|
-- cp 25 percent / jr nc: fully paralyzed on rand < 63 (63/256)
|
||||||
if rng(0, 255) < 63 then
|
if rng(0, 255) < 63 then
|
||||||
return false, { name(battler) .. "'s\nfully paralyzed!" }
|
return false, { Strings("%s's\nfully paralyzed!", name(battler)) }
|
||||||
end
|
end
|
||||||
return true, {}
|
return true, {}
|
||||||
end,
|
end,
|
||||||
@@ -120,7 +130,7 @@ Status.RECORDS = {
|
|||||||
end,
|
end,
|
||||||
onInflict = function(_, _, _, display)
|
onInflict = function(_, _, _, display)
|
||||||
-- _ParalyzedMayNotAttackText (primary and secondary paralysis)
|
-- _ParalyzedMayNotAttackText (primary and secondary paralysis)
|
||||||
return { ("%s's\nparalyzed! It may\nnot attack!"):format(display) }
|
return { Strings("%s's\nparalyzed! It may\nnot attack!", display) }
|
||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
@@ -156,7 +166,7 @@ function Status.beforeMove(battler, rng, battle)
|
|||||||
end
|
end
|
||||||
if battler.flinched then
|
if battler.flinched then
|
||||||
battler.flinched = false
|
battler.flinched = false
|
||||||
return false, { name(battler) .. "\nflinched!" }
|
return false, { Strings("%s\nflinched!", name(battler)) }
|
||||||
end
|
end
|
||||||
local record = Status.recordFor(battleStatuses(battle), mon.status)
|
local record = Status.recordFor(battleStatuses(battle), mon.status)
|
||||||
local handler = record and record.beforeMove
|
local handler = record and record.beforeMove
|
||||||
@@ -174,23 +184,23 @@ function Status.beforeMove(battler, rng, battle)
|
|||||||
end
|
end
|
||||||
if battler.boundTurns and battler.boundTurns > 0 then
|
if battler.boundTurns and battler.boundTurns > 0 then
|
||||||
battler.boundTurns = battler.boundTurns - 1
|
battler.boundTurns = battler.boundTurns - 1
|
||||||
msgs[#msgs + 1] = name(battler) .. "\ncan't move!"
|
msgs[#msgs + 1] = Strings("%s\ncan't move!", name(battler))
|
||||||
return false, msgs
|
return false, msgs
|
||||||
end
|
end
|
||||||
if battler.disabledTurns then
|
if battler.disabledTurns then
|
||||||
battler.disabledTurns = battler.disabledTurns - 1
|
battler.disabledTurns = battler.disabledTurns - 1
|
||||||
if battler.disabledTurns <= 0 then
|
if battler.disabledTurns <= 0 then
|
||||||
battler.disabledTurns, battler.disabledSlot = nil, nil
|
battler.disabledTurns, battler.disabledSlot = nil, nil
|
||||||
table.insert(msgs, name(battler) .. "'s\ndisabled no more!")
|
table.insert(msgs, Strings("%s's\ndisabled no more!", name(battler)))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if battler.confusedTurns then
|
if battler.confusedTurns then
|
||||||
battler.confusedTurns = battler.confusedTurns - 1
|
battler.confusedTurns = battler.confusedTurns - 1
|
||||||
if battler.confusedTurns <= 0 then
|
if battler.confusedTurns <= 0 then
|
||||||
battler.confusedTurns = nil
|
battler.confusedTurns = nil
|
||||||
table.insert(msgs, name(battler) .. "\nsnapped out of\nconfusion!")
|
table.insert(msgs, Strings("%s\nsnapped out of\nconfusion!", name(battler)))
|
||||||
else
|
else
|
||||||
table.insert(msgs, name(battler) .. "\nis confused!")
|
table.insert(msgs, Strings("%s\nis confused!", name(battler)))
|
||||||
-- cp 50 percent + 1 / jr c: hurt itself on rand >= 128 (128/256)
|
-- cp 50 percent + 1 / jr c: hurt itself on rand >= 128 (128/256)
|
||||||
if rng(0, 255) < 128 then
|
if rng(0, 255) < 128 then
|
||||||
return false, msgs, true -- hurt itself
|
return false, msgs, true -- hurt itself
|
||||||
@@ -231,7 +241,7 @@ function Status.residual(battler, opponent, battle)
|
|||||||
dmg = math.min(dmg, mon.hp)
|
dmg = math.min(dmg, mon.hp)
|
||||||
mon.hp = mon.hp - dmg
|
mon.hp = mon.hp - dmg
|
||||||
opponent.mon.hp = math.min(opponent.mon.stats.hp, opponent.mon.hp + dmg)
|
opponent.mon.hp = math.min(opponent.mon.stats.hp, opponent.mon.hp + dmg)
|
||||||
table.insert(msgs, ("LEECH SEED saps\n%s!"):format(name(battler)))
|
table.insert(msgs, Strings("LEECH SEED saps\n%s!", name(battler)))
|
||||||
end
|
end
|
||||||
return msgs
|
return msgs
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
|
|
||||||
local Runtime = require("src.mods.Runtime")
|
local Runtime = require("src.mods.Runtime")
|
||||||
local Status = require("src.battle.Status")
|
local Status = require("src.battle.Status")
|
||||||
|
local Strings = require("src.core.Strings")
|
||||||
|
|
||||||
local StatusRegistry = {}
|
local StatusRegistry = {}
|
||||||
|
|
||||||
@@ -45,7 +46,7 @@ function StatusRegistry.inflict(battle, target, status, opts)
|
|||||||
if record and record.onInflict then
|
if record and record.onInflict then
|
||||||
msgs = record.onInflict(battle, target, opts, display)
|
msgs = record.onInflict(battle, target, opts, display)
|
||||||
else
|
else
|
||||||
msgs = { ("%s\nwas afflicted\nby %s!"):format(display,
|
msgs = { Strings("%s\nwas afflicted\nby %s!", display,
|
||||||
record and record.label or tostring(status)) }
|
record and record.label or tostring(status)) }
|
||||||
end
|
end
|
||||||
Runtime.emit("battle.status_inflicted", {
|
Runtime.emit("battle.status_inflicted", {
|
||||||
|
|||||||
@@ -16,9 +16,10 @@
|
|||||||
-- the MINIMUM-scored move is chosen, ties broken uniformly among the
|
-- the MINIMUM-scored move is chosen, ties broken uniformly among the
|
||||||
-- tied minima (core.asm:2971-3002). A non-minimal move is never
|
-- tied minima (core.asm:2971-3002). A non-minimal move is never
|
||||||
-- selectable. Respects Disable (and PP only when the ruleset depletes
|
-- selectable. Respects Disable (and PP only when the ruleset depletes
|
||||||
-- enemy PP — Gen 1 AI never reads wEnemyMonPP).
|
-- enemy PP -- Gen 1 AI never reads wEnemyMonPP).
|
||||||
|
|
||||||
local TypeChart = require("src.battle.TypeChart")
|
local TypeChart = require("src.battle.TypeChart")
|
||||||
|
local Strings = require("src.core.Strings")
|
||||||
|
|
||||||
local TrainerAI = {}
|
local TrainerAI = {}
|
||||||
|
|
||||||
@@ -99,7 +100,7 @@ function TrainerAI.useItem(battle, item)
|
|||||||
local enemy = battle.enemy
|
local enemy = battle.enemy
|
||||||
local trainerName = battle.trainer.name
|
local trainerName = battle.trainer.name
|
||||||
local itemName = battle.data.items[item] and battle.data.items[item].name or item
|
local itemName = battle.data.items[item] and battle.data.items[item].name or item
|
||||||
local msgs = { ("%s\nused %s!"):format(trainerName, itemName) }
|
local msgs = { Strings("%s\nused %s!", trainerName, itemName) }
|
||||||
if item == "FULL_HEAL" then
|
if item == "FULL_HEAL" then
|
||||||
enemy.mon.status = nil
|
enemy.mon.status = nil
|
||||||
enemy.toxicCounter = nil
|
enemy.toxicCounter = nil
|
||||||
@@ -112,10 +113,10 @@ function TrainerAI.useItem(battle, item)
|
|||||||
elseif X_STAT[item] then
|
elseif X_STAT[item] then
|
||||||
local stat = X_STAT[item]
|
local stat = X_STAT[item]
|
||||||
enemy.stages[stat] = math.min(6, (enemy.stages[stat] or 0) + 1)
|
enemy.stages[stat] = math.min(6, (enemy.stages[stat] or 0) + 1)
|
||||||
table.insert(msgs, ("%s's\n%s rose!"):format(enemy.name, stat:upper()))
|
table.insert(msgs, Strings("%s's\n%s rose!", enemy.name, stat:upper()))
|
||||||
elseif item == "GUARD_SPEC" then
|
elseif item == "GUARD_SPEC" then
|
||||||
enemy.mist = true
|
enemy.mist = true
|
||||||
table.insert(msgs, ("%s's\nprotected against\nstat changes!"):format(enemy.name))
|
table.insert(msgs, Strings("%s's\nprotected against\nstat changes!", enemy.name))
|
||||||
end
|
end
|
||||||
return msgs
|
return msgs
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -0,0 +1,379 @@
|
|||||||
|
-- Widescreen battle layout (OPTION -> BATTLE LAYOUT -> WIDE).
|
||||||
|
--
|
||||||
|
-- The battle simulation, timing, animations and rules stay BattleState's;
|
||||||
|
-- this module only replaces the composition and asks the renderer for a
|
||||||
|
-- 304x144 native-pixel UI surface while it is up. Pictures, font pages,
|
||||||
|
-- border glyphs, species palettes and HP tiles all resolve through the
|
||||||
|
-- engine, so a COLORS mode or an asset mod still owns the look.
|
||||||
|
--
|
||||||
|
-- The extra 144 pixels of width buy a Gen 3-style arrangement: foe status
|
||||||
|
-- upper left with its picture upper right, the player's picture lower left
|
||||||
|
-- with their status lower right, a full-width message window, a split
|
||||||
|
-- prompt/command window, and a 2x2 move menu with an attached PP/type panel.
|
||||||
|
|
||||||
|
local Font = require("src.render.Font")
|
||||||
|
local HudTiles = require("src.render.HudTiles")
|
||||||
|
local PaletteFX = require("src.render.PaletteFX")
|
||||||
|
local Runtime = require("src.mods.Runtime")
|
||||||
|
local Strings = require("src.core.Strings")
|
||||||
|
local TypeChart = require("src.battle.TypeChart")
|
||||||
|
|
||||||
|
local WideBattle = {
|
||||||
|
WIDTH = 304,
|
||||||
|
HEIGHT = 144,
|
||||||
|
-- everything above this line is battlefield; the 40 rows below it are
|
||||||
|
-- the message / command / move windows
|
||||||
|
FIELD_BOTTOM = 104,
|
||||||
|
}
|
||||||
|
|
||||||
|
-- The forced-mono display modes re-threshold the whole finished frame
|
||||||
|
-- through the shade shader, and picImage hands them raw DMG grays for that
|
||||||
|
-- (#207). The wide layout has to know: it exposes a matching whole-surface
|
||||||
|
-- zone and leaves the HP bar fill gray, exactly like the zone pass does in
|
||||||
|
-- the classic layout (#229). Keep in sync with picImage / ensureZones.
|
||||||
|
local function monoMode()
|
||||||
|
local m = PaletteFX.mode
|
||||||
|
return m == "og" or m == "og_inv" or m == "classic"
|
||||||
|
end
|
||||||
|
|
||||||
|
local function shownHP(battler)
|
||||||
|
return math.max(0, math.floor(battler.shownHP or battler.mon.hp or 0))
|
||||||
|
end
|
||||||
|
|
||||||
|
-- a name truncated to `pixels` with a trailing '.', measured through the
|
||||||
|
-- font's own advances so a variable-width page still fits
|
||||||
|
local function fitName(text, pixels)
|
||||||
|
local spans = Font.split(text or "")
|
||||||
|
local n = Font.spansFitting(spans, pixels)
|
||||||
|
if n >= #spans then return text or "" end
|
||||||
|
local out = {}
|
||||||
|
for i = 1, math.max(0, n - 1) do
|
||||||
|
out[#out + 1] = (text or ""):sub(spans[i].from, spans[i].to)
|
||||||
|
end
|
||||||
|
return table.concat(out) .. "."
|
||||||
|
end
|
||||||
|
|
||||||
|
local function saveScissor()
|
||||||
|
if not love.graphics.getScissor then return nil end
|
||||||
|
local x, y, w, h = love.graphics.getScissor()
|
||||||
|
if x == nil then return false end
|
||||||
|
return { x, y, w, h }
|
||||||
|
end
|
||||||
|
|
||||||
|
local function restoreScissor(saved)
|
||||||
|
if not love.graphics.setScissor then return end
|
||||||
|
if saved and saved ~= false then
|
||||||
|
love.graphics.setScissor(saved[1], saved[2], saved[3], saved[4])
|
||||||
|
else
|
||||||
|
love.graphics.setScissor()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Draw fn's content translated by (dx, dy) and clipped to a surface rect.
|
||||||
|
-- The scissor is in canvas space, so it bounds the region itself while the
|
||||||
|
-- translate moves the classic 160x144 coordinates into it.
|
||||||
|
local function inRegion(x, y, w, h, dx, dy, fn)
|
||||||
|
local g = love.graphics
|
||||||
|
local saved = saveScissor()
|
||||||
|
g.setScissor(x, y, w, h)
|
||||||
|
g.push()
|
||||||
|
g.translate(dx, dy)
|
||||||
|
fn()
|
||||||
|
g.pop()
|
||||||
|
restoreScissor(saved)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function levelAt(battle, battler, x, y)
|
||||||
|
if battler.shownStatus then
|
||||||
|
Font.draw(battle:statusLabel({ status = battler.shownStatus }), x, y)
|
||||||
|
else
|
||||||
|
HudTiles.tile(0x6E, x, y) -- '<LV>'
|
||||||
|
Font.draw(tostring(battler.mon.level), x + 8, y)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- One side's status box: name and level on the first line, a long HP bar
|
||||||
|
-- under it, and the numeric HP on the player's box only (the foe's exact
|
||||||
|
-- HP is never shown, like the original).
|
||||||
|
local function drawStatusPanel(battle, battler, x, y, player)
|
||||||
|
local tx, ty = math.floor(x / 8), math.floor(y / 8)
|
||||||
|
local tw, th = player and 15 or 16, player and 5 or 4
|
||||||
|
Font.drawBox(tx, ty, tw, th)
|
||||||
|
love.graphics.setColor(0, 0, 0, 1)
|
||||||
|
|
||||||
|
local nameWidth = player and 64 or 80
|
||||||
|
Font.draw(fitName(battler.name, nameWidth), x + 8, y + 8)
|
||||||
|
levelAt(battle, battler, x + tw * 8 - 40, y + 8)
|
||||||
|
|
||||||
|
HudTiles.drawHPBar(battle.data, tx + 1, ty + 2, {
|
||||||
|
hp = shownHP(battler),
|
||||||
|
stats = battler.mon.stats,
|
||||||
|
}, nil, monoMode(), tw - 5)
|
||||||
|
|
||||||
|
if player then
|
||||||
|
Font.draw(("%3d/%3d"):format(shownHP(battler), battler.mon.stats.hp),
|
||||||
|
x + tw * 8 - 64, y + 24)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- the party ball rows DrawAllPokeballs puts up with the intro text, moved
|
||||||
|
-- out to the wide screen's own corners
|
||||||
|
local function drawIntroBalls(battle)
|
||||||
|
if not battle.introBalls then return end
|
||||||
|
if battle.enemyParty and
|
||||||
|
(battle.kind == "trainer" or battle.kind == "link") then
|
||||||
|
battle:drawBallRow(battle.enemyParty, 88, 40, -8)
|
||||||
|
end
|
||||||
|
battle:drawBallRow(battle.playerParty or battle.game.save.party, 216, 96, 8)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function drawHUDs(battle, slide)
|
||||||
|
if battle.enemy and not battle.showEnemyTrainer
|
||||||
|
and not battle.enemySendingOut and not battle:growInScale(battle.enemy)
|
||||||
|
and slide == 0 and not battle.introBalls and not battle.enemy.fainted then
|
||||||
|
drawStatusPanel(battle, battle.enemy, 0, 0, false)
|
||||||
|
end
|
||||||
|
|
||||||
|
if battle.safari then
|
||||||
|
Font.drawBox(23, 7, 15, 4)
|
||||||
|
love.graphics.setColor(0, 0, 0, 1)
|
||||||
|
Font.draw(("BALLx%2d"):format(battle.safari.balls), 200, 72)
|
||||||
|
elseif battle.player and not battle.demo and not battle.showPlayerBack
|
||||||
|
and slide == 0 then
|
||||||
|
drawStatusPanel(battle, battle.player, 184, 56, true)
|
||||||
|
end
|
||||||
|
drawIntroBalls(battle)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function drawMessageBox(battle)
|
||||||
|
Font.drawBox(0, 13, 38, 5)
|
||||||
|
love.graphics.setColor(0, 0, 0, 1)
|
||||||
|
if battle.scrollPx and battle.scrollPx > 0 then
|
||||||
|
battle.scrollPx = battle.scrollPx - 2
|
||||||
|
if battle.scrollPx <= 0 then battle.scrollPx = nil end
|
||||||
|
end
|
||||||
|
local off = battle.scrollPx or 0
|
||||||
|
local ys = { 112, 128 }
|
||||||
|
for li, line in ipairs(battle.shown or {}) do
|
||||||
|
local y = (ys[li] or 128) + off
|
||||||
|
for i = 1, #line do
|
||||||
|
Font.drawCode(line[i], 8 + (i - 1) * 8, y)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if (battle.msgWaiting or battle.msgPrompt) and battle.frame % 60 < 30 then
|
||||||
|
Font.drawCode(0xEE, 288, 132)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function drawCommandMenu(battle)
|
||||||
|
local col = (battle.menuIndex - 1) % 2
|
||||||
|
local row = math.floor((battle.menuIndex - 1) / 2)
|
||||||
|
if battle.safari then
|
||||||
|
Font.drawBox(0, 13, 38, 5)
|
||||||
|
love.graphics.setColor(0, 0, 0, 1)
|
||||||
|
Font.draw(Strings("BALLx"), 16, 112)
|
||||||
|
Font.draw(Strings("BAIT"), 168, 112)
|
||||||
|
Font.draw(Strings("THROW ROCK"), 16, 128)
|
||||||
|
Font.draw(Strings("RUN"), 168, 128)
|
||||||
|
Font.drawCode(0xED, col == 0 and 8 or 160, 112 + row * 16)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- the prompt on the left, the 2x2 commands on the right
|
||||||
|
Font.drawBox(0, 13, 20, 5)
|
||||||
|
Font.drawBox(20, 13, 18, 5)
|
||||||
|
love.graphics.setColor(0, 0, 0, 1)
|
||||||
|
Font.draw(Strings("What will"), 8, 112)
|
||||||
|
local who = battle.player and battle.player.name or ""
|
||||||
|
Font.draw(fitName(who, 112) .. Strings(" do?"), 8, 128)
|
||||||
|
Font.draw(Strings("FIGHT"), 176, 112)
|
||||||
|
Font.drawCode(0xE1, 240, 112) -- 'PK'
|
||||||
|
Font.drawCode(0xE2, 248, 112) -- 'MN'
|
||||||
|
Font.draw(Strings("ITEM"), 176, 128)
|
||||||
|
Font.draw(Strings("RUN"), 240, 128)
|
||||||
|
Font.drawCode(0xED, col == 0 and 168 or 232, 112 + row * 16)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function drawMoveDetails(battle, move)
|
||||||
|
Font.drawBox(28, 13, 10, 5)
|
||||||
|
if not move then return end
|
||||||
|
local def = battle.data.moves[move.id]
|
||||||
|
if not def then return end
|
||||||
|
local maxPP = def.pp + (move.ppUps or 0) * math.floor(def.pp / 5)
|
||||||
|
love.graphics.setColor(0, 0, 0, 1)
|
||||||
|
Font.draw(("PP %2d/%2d"):format(move.pp or 0, maxPP), 232, 112)
|
||||||
|
Font.draw(fitName(TypeChart.displayName(def.type), 64), 232, 128)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function drawMoveGrid(battle, moves, selected)
|
||||||
|
-- The 8px font needs 28 tiles for two complete twelve-character move
|
||||||
|
-- names plus their cursors; the details panel gets the other ten.
|
||||||
|
Font.drawBox(0, 13, 28, 5)
|
||||||
|
love.graphics.setColor(0, 0, 0, 1)
|
||||||
|
for i, move in ipairs(moves or {}) do
|
||||||
|
local col = (i - 1) % 2
|
||||||
|
local row = math.floor((i - 1) / 2)
|
||||||
|
local x, y = col == 0 and 16 or 120, 112 + row * 16
|
||||||
|
local def = battle.data.moves[move.id]
|
||||||
|
Font.draw(fitName(def and def.name or move.id or "", 96), x, y)
|
||||||
|
end
|
||||||
|
local col = (selected - 1) % 2
|
||||||
|
local row = math.floor((selected - 1) / 2)
|
||||||
|
Font.drawCode(0xED, col == 0 and 8 or 112, 112 + row * 16)
|
||||||
|
drawMoveDetails(battle, moves and moves[selected])
|
||||||
|
end
|
||||||
|
|
||||||
|
local function drawMoveMenu(battle)
|
||||||
|
drawMoveGrid(battle, battle.player.curMoves, battle.moveIndex)
|
||||||
|
if battle.moveSwapIndex then
|
||||||
|
local col = (battle.moveSwapIndex - 1) % 2
|
||||||
|
local row = math.floor((battle.moveSwapIndex - 1) / 2)
|
||||||
|
Font.drawCode(0xEC, col == 0 and 8 or 112, 112 + row * 16)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function drawTextArea(battle)
|
||||||
|
if battle.phase == "messages" and (battle.current or battle.animPlaying) then
|
||||||
|
drawMessageBox(battle)
|
||||||
|
elseif battle.phase == "menu" then
|
||||||
|
drawCommandMenu(battle)
|
||||||
|
elseif battle.phase == "moveSelect" then
|
||||||
|
drawMoveMenu(battle)
|
||||||
|
elseif battle.phase == "mimicSelect" then
|
||||||
|
drawMoveGrid(battle, battle.mimicMoves, battle.mimicIndex)
|
||||||
|
else
|
||||||
|
Font.drawBox(0, 13, 38, 5)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Battle animations are authored in the original 160px coordinate space.
|
||||||
|
-- Shift each complete OAM frame as one rigid group between the new player
|
||||||
|
-- and enemy anchors: drawing the whole animation through both side regions
|
||||||
|
-- would duplicate any tiles overlapping the other side's source range (most
|
||||||
|
-- visibly the send-out POOF reappearing on the far right).
|
||||||
|
function WideBattle.animationOffset(sprites)
|
||||||
|
if not sprites or #sprites == 0 then return 0, 0 end
|
||||||
|
local minX, maxX = math.huge, -math.huge
|
||||||
|
for _, sprite in ipairs(sprites) do
|
||||||
|
minX = math.min(minX, sprite.x - 8)
|
||||||
|
maxX = math.max(maxX, sprite.x)
|
||||||
|
end
|
||||||
|
local center = (minX + maxX) / 2
|
||||||
|
local t = math.max(0, math.min(1, (center - 40) / 80))
|
||||||
|
return math.floor(20 + 116 * t + 0.5),
|
||||||
|
math.floor(8 * (1 - t) + 0.5)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function currentAnimationSprites(battle)
|
||||||
|
if battle.animPlaying and battle.animPlayer then
|
||||||
|
local step = battle.animPlayer.steps[battle.animPlayer.stepIndex]
|
||||||
|
return step and step.sprites
|
||||||
|
end
|
||||||
|
if battle.lockedBall and battle.animPlayer then
|
||||||
|
return battle.lockedBall
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function drawAnimationLayer(battle)
|
||||||
|
local sprites = currentAnimationSprites(battle)
|
||||||
|
if not sprites or #sprites == 0 then return end
|
||||||
|
local dx, dy = WideBattle.animationOffset(sprites)
|
||||||
|
inRegion(0, 0, WideBattle.WIDTH, WideBattle.FIELD_BOTTOM, dx, dy,
|
||||||
|
function() battle:drawAnimLayer(false) end)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- The whole 304x144 composition for one frame.
|
||||||
|
function WideBattle.draw(battle)
|
||||||
|
local g = love.graphics
|
||||||
|
-- The field is the display mode's paper. Under a forced-mono mode the
|
||||||
|
-- whole surface is remapped downstream (WideBattle.zones), so the field
|
||||||
|
-- goes down as DMG white and comes out of that pass as the mode's paper;
|
||||||
|
-- painting the resolved shade there would run it through the remap twice
|
||||||
|
-- and land a shade off the letterbox the renderer fills around it.
|
||||||
|
if monoMode() then
|
||||||
|
g.setColor(1, 1, 1, 1)
|
||||||
|
else
|
||||||
|
g.setColor(PaletteFX.paperShade(battle.data))
|
||||||
|
end
|
||||||
|
g.rectangle("fill", 0, 0, WideBattle.WIDTH, WideBattle.HEIGHT)
|
||||||
|
-- AskName clears the field the same way the classic layout does
|
||||||
|
if battle.blankForAskName then return end
|
||||||
|
|
||||||
|
local fx = battle.fx
|
||||||
|
local sx = (fx and fx.shakeX) or 0
|
||||||
|
local sy = (fx and fx.shakeY) or 0
|
||||||
|
if sx == 0 and sy == 0 and fx and fx.shake and fx.shake > 0 then
|
||||||
|
sx = battle.frame % 4 < 2 and 2 or -2
|
||||||
|
end
|
||||||
|
local slide = (battle.introSlide or 0) * 4
|
||||||
|
|
||||||
|
-- Each side keeps its original sprite pixels and placement math: the two
|
||||||
|
-- 160x144 OAM regions are translated apart and clipped into the wider
|
||||||
|
-- battlefield rather than either monster being scaled. wideRegion tells
|
||||||
|
-- drawBattlerPic its own side window is already the clip.
|
||||||
|
battle.wideRegion = true
|
||||||
|
inRegion(0, 32, 160, WideBattle.FIELD_BOTTOM - 32, 20 + sx, 8 + sy,
|
||||||
|
function() battle:drawPicsLayer(slide, 0, 0, "player", true) end)
|
||||||
|
inRegion(160, 0, 144, WideBattle.FIELD_BOTTOM, 136 + sx, sy,
|
||||||
|
function() battle:drawPicsLayer(slide, 0, 0, "enemy", true) end)
|
||||||
|
battle.wideRegion = nil
|
||||||
|
|
||||||
|
drawHUDs(battle, slide)
|
||||||
|
drawAnimationLayer(battle)
|
||||||
|
drawTextArea(battle)
|
||||||
|
|
||||||
|
if fx and fx.flash and fx.flash > 0 and battle.frame % 4 < 2 then
|
||||||
|
g.setColor(1, 1, 1, 0.85)
|
||||||
|
g.rectangle("fill", 0, 0, WideBattle.WIDTH, WideBattle.HEIGHT)
|
||||||
|
end
|
||||||
|
g.setColor(1, 1, 1, 1)
|
||||||
|
if Runtime.wantsHook("battle.overlay") then
|
||||||
|
Runtime.call("battle.overlay", function() end, battle)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- The palette zones for the wide surface. The composition already resolves
|
||||||
|
-- species colors, paper shade and HP-bar colors itself, so the colorized
|
||||||
|
-- modes take the trueColor opt-out (`colors = false`) over the whole
|
||||||
|
-- surface; the forced-mono modes still want their whole-screen remap, and
|
||||||
|
-- get one sized to the wide surface instead of the 160x144 rectangle
|
||||||
|
-- PaletteFX.ensureZones would invent (which would leave 144 columns raw).
|
||||||
|
function WideBattle.zones()
|
||||||
|
local w, h = WideBattle.WIDTH, WideBattle.HEIGHT
|
||||||
|
if monoMode() then
|
||||||
|
-- sendColors runs the mode's own substitution (CLASSIC's pea greens,
|
||||||
|
-- the inverted permutation), exactly as it does for ensureZones' zone
|
||||||
|
return { PaletteFX.zone(PaletteFX.GRAYS, 0, 0, w / 8 - 1, h / 8 - 1) }
|
||||||
|
end
|
||||||
|
return { { colors = false, x = 0, y = 0, w = w, h = h } }
|
||||||
|
end
|
||||||
|
|
||||||
|
-- 2x2 move-grid navigation: LEFT/RIGHT cross the row, UP/DOWN the column,
|
||||||
|
-- and a direction pointing at an empty slot holds the current one.
|
||||||
|
function WideBattle.moveGridIndex(index, count, direction)
|
||||||
|
if count < 1 then return nil end
|
||||||
|
local row = math.floor((index - 1) / 2)
|
||||||
|
local col = (index - 1) % 2
|
||||||
|
if direction == "left" or direction == "right" then
|
||||||
|
local other = row * 2 + (1 - col) + 1
|
||||||
|
return other <= count and other or index
|
||||||
|
end
|
||||||
|
local otherRow = 1 - row
|
||||||
|
local other = otherRow * 2 + col + 1
|
||||||
|
return other <= count and other or index
|
||||||
|
end
|
||||||
|
|
||||||
|
local DIRECTIONS = { "left", "right", "up", "down" }
|
||||||
|
|
||||||
|
-- the slot a directional press selects, or nil when none was pressed (the
|
||||||
|
-- caller then runs its normal list navigation / A / B / SELECT handling)
|
||||||
|
function WideBattle.navigate(index, count, input)
|
||||||
|
for _, key in ipairs(DIRECTIONS) do
|
||||||
|
if input:wasPressed(key) then
|
||||||
|
return WideBattle.moveGridIndex(index, count, key)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
return WideBattle
|
||||||
@@ -16,4 +16,7 @@ return {
|
|||||||
-- Wild/trainer enemies never spend PP (DecrementPP only touches the
|
-- Wild/trainer enemies never spend PP (DecrementPP only touches the
|
||||||
-- player side in pokered). They therefore never Struggle from empty PP.
|
-- player side in pokered). They therefore never Struggle from empty PP.
|
||||||
enemyUnlimitedPP = true,
|
enemyUnlimitedPP = true,
|
||||||
|
-- Gen 1 Hyper Beam: no recharge when the target faints (or its
|
||||||
|
-- substitute breaks). Set false to always recharge like Gen 2+.
|
||||||
|
hyperBeamSkipRechargeOnKO = true,
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,4 +11,6 @@ return {
|
|||||||
focusEnergyBug = false,
|
focusEnergyBug = false,
|
||||||
-- Gen 2+ style: AI opponents deplete PP and can Struggle when empty.
|
-- Gen 2+ style: AI opponents deplete PP and can Struggle when empty.
|
||||||
enemyUnlimitedPP = false,
|
enemyUnlimitedPP = false,
|
||||||
|
-- Gen 2+: Hyper Beam always forces a recharge turn, even on a KO.
|
||||||
|
hyperBeamSkipRechargeOnKO = false,
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,15 +14,15 @@ local bit = require("bit")
|
|||||||
|
|
||||||
local ChipSynth = {}
|
local ChipSynth = {}
|
||||||
|
|
||||||
local SAMPLE_RATE = 22050
|
local SAMPLE_RATE = 44100
|
||||||
local TICKS_PER_SECOND = 15360
|
local TICKS_PER_SECOND = 15360
|
||||||
local FRAME_TICKS = 256
|
local FRAME_TICKS = 256
|
||||||
local GB_CLOCK = 4194304
|
local GB_CLOCK = 4194304
|
||||||
|
|
||||||
-- one 4096-sample stereo SoundData is the unit both the worker hands off and
|
-- one 8192-sample stereo SoundData is the unit both the worker hands off and
|
||||||
-- the synchronous fallback queues; the source keeps MUSIC_BUFFER_COUNT of them
|
-- the synchronous fallback queues; the source keeps MUSIC_BUFFER_COUNT of them
|
||||||
-- (~6s) for stall tolerance (window resize, a long GC pause)
|
-- (~6s at 44100) for stall tolerance (window resize, a long GC pause)
|
||||||
local MUSIC_BUFFER_SAMPLES = 4096
|
local MUSIC_BUFFER_SAMPLES = 8192
|
||||||
local MUSIC_BUFFER_COUNT = 32
|
local MUSIC_BUFFER_COUNT = 32
|
||||||
|
|
||||||
ChipSynth.SAMPLE_RATE = SAMPLE_RATE
|
ChipSynth.SAMPLE_RATE = SAMPLE_RATE
|
||||||
@@ -33,7 +33,13 @@ local PITCHES = {
|
|||||||
0xF82C, 0xF89D, 0xF907, 0xF96B, 0xF9CA, 0xFA23,
|
0xF82C, 0xF89D, 0xF907, 0xF96B, 0xF9CA, 0xFA23,
|
||||||
0xFA77, 0xFAC7, 0xFB12, 0xFB58, 0xFB9B, 0xFBDA,
|
0xFA77, 0xFAC7, 0xFB12, 0xFB58, 0xFB9B, 0xFBDA,
|
||||||
}
|
}
|
||||||
local DUTY = { [0] = 0.125, [1] = 0.25, [2] = 0.5, [3] = 0.75 }
|
-- LuaGB / DMG 8-step duty tables (index 0-3); stored on channels as that index
|
||||||
|
local WAVE_PATTERN_TABLES = {
|
||||||
|
[0] = {0, 0, 0, 0, 0, 0, 0, 1},
|
||||||
|
[1] = {1, 0, 0, 0, 0, 0, 0, 1},
|
||||||
|
[2] = {1, 0, 0, 0, 0, 1, 1, 1},
|
||||||
|
[3] = {0, 1, 1, 1, 1, 1, 1, 0},
|
||||||
|
}
|
||||||
local WAVE_LEVEL = { [0] = 0, [1] = 1, [2] = 0.5, [3] = 0.25 }
|
local WAVE_LEVEL = { [0] = 0, [1] = 1, [2] = 0.5, [3] = 0.25 }
|
||||||
local NOISE_DIVISORS = {
|
local NOISE_DIVISORS = {
|
||||||
[0] = 8, [1] = 16, [2] = 32, [3] = 48,
|
[0] = 8, [1] = 16, [2] = 32, [3] = 48,
|
||||||
@@ -41,7 +47,7 @@ local NOISE_DIVISORS = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
local function snapTicks(ticks)
|
local function snapTicks(ticks)
|
||||||
return math.floor((ticks * 735 + 256) / 512)
|
return math.floor((ticks * 1470 + 256) / 512)
|
||||||
end
|
end
|
||||||
|
|
||||||
local cachedProgramFile
|
local cachedProgramFile
|
||||||
@@ -143,7 +149,7 @@ function Channel.new(engine, spec, options)
|
|||||||
speed = 12,
|
speed = 12,
|
||||||
volume = 12,
|
volume = 12,
|
||||||
fade = 0,
|
fade = 0,
|
||||||
duty = 0.5,
|
duty = 2,
|
||||||
octave = 4,
|
octave = 4,
|
||||||
waveInstrument = 0,
|
waveInstrument = 0,
|
||||||
waveLevel = 1,
|
waveLevel = 1,
|
||||||
@@ -317,7 +323,7 @@ function Channel:nextEvent()
|
|||||||
target = self:frequency(bit.band(packed, 0x0F), octave),
|
target = self:frequency(bit.band(packed, 0x0F), octave),
|
||||||
}
|
}
|
||||||
elseif command == 0xEC then
|
elseif command == 0xEC then
|
||||||
self.duty = DUTY[bit.band(self:byte(), 3)] or 0.5
|
self.duty = bit.band(self:byte(), 3)
|
||||||
elseif command == 0xED then
|
elseif command == 0xED then
|
||||||
self.engine.tempo = self:byte() * 0x100 + self:byte()
|
self.engine.tempo = self:byte() * 0x100 + self:byte()
|
||||||
elseif command == 0xEE then
|
elseif command == 0xEE then
|
||||||
@@ -329,10 +335,10 @@ function Channel:nextEvent()
|
|||||||
elseif command == 0xFC then
|
elseif command == 0xFC then
|
||||||
local packed = self:byte()
|
local packed = self:byte()
|
||||||
self.duty = {
|
self.duty = {
|
||||||
DUTY[bit.band(bit.rshift(packed, 6), 3)],
|
bit.band(bit.rshift(packed, 6), 3),
|
||||||
DUTY[bit.band(bit.rshift(packed, 4), 3)],
|
bit.band(bit.rshift(packed, 4), 3),
|
||||||
DUTY[bit.band(bit.rshift(packed, 2), 3)],
|
bit.band(bit.rshift(packed, 2), 3),
|
||||||
DUTY[bit.band(packed, 3)],
|
bit.band(packed, 3),
|
||||||
}
|
}
|
||||||
elseif command == 0xFD then
|
elseif command == 0xFD then
|
||||||
self.callStack[#self.callStack + 1] = self.address + 2
|
self.callStack[#self.callStack + 1] = self.address + 2
|
||||||
@@ -423,27 +429,23 @@ function Channel:sampleNoise(parameter)
|
|||||||
parameter = parameter or 0
|
parameter = parameter or 0
|
||||||
local divisor = NOISE_DIVISORS[bit.band(parameter, 7)]
|
local divisor = NOISE_DIVISORS[bit.band(parameter, 7)]
|
||||||
local shift = bit.rshift(parameter, 4)
|
local shift = bit.rshift(parameter, 4)
|
||||||
local output = bit.band(self.noiseLfsr, 1) == 0 and 1 or -1
|
if shift < 14 then
|
||||||
if shift >= 14 then return output end
|
local cycles = GB_CLOCK / divisor / (2 ^ shift) / SAMPLE_RATE
|
||||||
local cycles = GB_CLOCK / divisor / (2 ^ shift) / SAMPLE_RATE
|
local width7 = bit.band(parameter, 8) ~= 0
|
||||||
local width7 = bit.band(parameter, 8) ~= 0
|
local remaining = cycles
|
||||||
local remaining = cycles
|
while remaining > 0 do
|
||||||
local area = 0
|
local untilClock = 1 - self.noiseClock
|
||||||
|
local span = math.min(remaining, untilClock)
|
||||||
while remaining > 0 do
|
self.noiseClock = self.noiseClock + span
|
||||||
local untilClock = 1 - self.noiseClock
|
remaining = remaining - span
|
||||||
local span = math.min(remaining, untilClock)
|
if self.noiseClock >= 1 - 1e-12 then
|
||||||
output = bit.band(self.noiseLfsr, 1) == 0 and 1 or -1
|
self.noiseClock = 0
|
||||||
area = area + output * span
|
self:clockNoise(width7)
|
||||||
self.noiseClock = self.noiseClock + span
|
end
|
||||||
remaining = remaining - span
|
|
||||||
if self.noiseClock >= 1 - 1e-12 then
|
|
||||||
self.noiseClock = 0
|
|
||||||
self:clockNoise(width7)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
-- LuaGB: instantaneous inverted LFSR LSB (high when bit0 == 0)
|
||||||
return area / cycles
|
return bit.band(self.noiseLfsr, 1) == 0 and 1 or -1
|
||||||
end
|
end
|
||||||
|
|
||||||
local function sweepCalculation(register, sweep)
|
local function sweepCalculation(register, sweep)
|
||||||
@@ -481,7 +483,7 @@ function Channel:sampleDrum(event, sampleIndex)
|
|||||||
end
|
end
|
||||||
local elapsed = (sampleIndex - segment.startSample) / SAMPLE_RATE
|
local elapsed = (sampleIndex - segment.startSample) / SAMPLE_RATE
|
||||||
local volume = envelopeVolume(segment.volume, segment.fade, elapsed)
|
local volume = envelopeVolume(segment.volume, segment.fade, elapsed)
|
||||||
return self:sampleNoise(segment.parameter) * volume / 15 * 0.35
|
return self:sampleNoise(segment.parameter) * volume / 15
|
||||||
end
|
end
|
||||||
|
|
||||||
function Channel:sample()
|
function Channel:sample()
|
||||||
@@ -502,7 +504,7 @@ function Channel:sample()
|
|||||||
local volume = envelopeVolume(
|
local volume = envelopeVolume(
|
||||||
event.volume or 0, event.fade or 0, event.elapsed)
|
event.volume or 0, event.fade or 0, event.elapsed)
|
||||||
if event.noise then
|
if event.noise then
|
||||||
return self:sampleNoise(event.noiseParameter) * volume / 15 * 0.35
|
return self:sampleNoise(event.noiseParameter) * volume / 15
|
||||||
end
|
end
|
||||||
|
|
||||||
local register = event.register
|
local register = event.register
|
||||||
@@ -537,13 +539,18 @@ function Channel:sample()
|
|||||||
-- a def-local program may omit its wave table entirely
|
-- a def-local program may omit its wave table entirely
|
||||||
if not wave then return 0 end
|
if not wave then return 0 end
|
||||||
local index = math.min(32, math.floor(phase * 32) + 1)
|
local index = math.min(32, math.floor(phase * 32) + 1)
|
||||||
return wave[index] * event.waveLevel * 0.55
|
return wave[index] * event.waveLevel
|
||||||
end
|
end
|
||||||
local duty = event.duty
|
local duty = event.duty
|
||||||
if type(duty) == "table" then
|
if type(duty) == "table" then
|
||||||
duty = duty[frame % 4 + 1]
|
duty = duty[frame % 4 + 1]
|
||||||
end
|
end
|
||||||
return (phase < duty and 1 or -1) * volume / 15 * 0.5
|
local pattern = WAVE_PATTERN_TABLES[duty or 2] or WAVE_PATTERN_TABLES[2]
|
||||||
|
local step = math.floor(phase * 8) % 8
|
||||||
|
if pattern[step + 1] == 0 then
|
||||||
|
return -volume / 15
|
||||||
|
end
|
||||||
|
return volume / 15
|
||||||
end
|
end
|
||||||
|
|
||||||
local Engine = {}
|
local Engine = {}
|
||||||
@@ -597,8 +604,8 @@ local function readWaves(banks, audio, engineNumber)
|
|||||||
for byteIndex = 0, 15 do
|
for byteIndex = 0, 15 do
|
||||||
local packed = romByte(
|
local packed = romByte(
|
||||||
banks, spec.bank, spec.address + wave * 16 + byteIndex)
|
banks, spec.bank, spec.address + wave * 16 + byteIndex)
|
||||||
values[#values + 1] = (bit.rshift(packed, 4) - 7.5) / 7.5
|
values[#values + 1] = (bit.rshift(packed, 4) - 8) / 8
|
||||||
values[#values + 1] = (bit.band(packed, 0x0F) - 7.5) / 7.5
|
values[#values + 1] = (bit.band(packed, 0x0F) - 8) / 8
|
||||||
end
|
end
|
||||||
waves[#waves + 1] = values
|
waves[#waves + 1] = values
|
||||||
end
|
end
|
||||||
@@ -606,8 +613,8 @@ local function readWaves(banks, audio, engineNumber)
|
|||||||
for byteIndex = 0, 15 do
|
for byteIndex = 0, 15 do
|
||||||
local packed = romByte(
|
local packed = romByte(
|
||||||
banks, spec.bank, spec.address + 5 * 16 + byteIndex)
|
banks, spec.bank, spec.address + 5 * 16 + byteIndex)
|
||||||
values[#values + 1] = (bit.rshift(packed, 4) - 7.5) / 7.5
|
values[#values + 1] = (bit.rshift(packed, 4) - 8) / 8
|
||||||
values[#values + 1] = (bit.band(packed, 0x0F) - 7.5) / 7.5
|
values[#values + 1] = (bit.band(packed, 0x0F) - 8) / 8
|
||||||
end
|
end
|
||||||
for _ = 1, 4 do waves[#waves + 1] = values end
|
for _ = 1, 4 do waves[#waves + 1] = values end
|
||||||
return waves
|
return waves
|
||||||
@@ -615,7 +622,7 @@ end
|
|||||||
|
|
||||||
-- def-local waves are authored either as raw 0-15 nibbles (the ROM's own
|
-- def-local waves are authored either as raw 0-15 nibbles (the ROM's own
|
||||||
-- units) or as the -1..1 samples readWaves produces; the synth wants the
|
-- units) or as the -1..1 samples readWaves produces; the synth wants the
|
||||||
-- latter
|
-- latter (LuaGB: (nibble - 8) / 8)
|
||||||
local function normalizeWaves(source)
|
local function normalizeWaves(source)
|
||||||
local waves = {}
|
local waves = {}
|
||||||
for index, values in ipairs(source) do
|
for index, values in ipairs(source) do
|
||||||
@@ -625,7 +632,7 @@ local function normalizeWaves(source)
|
|||||||
end
|
end
|
||||||
local wave = {}
|
local wave = {}
|
||||||
for position, value in ipairs(values) do
|
for position, value in ipairs(values) do
|
||||||
wave[position] = nibbles and (value - 7.5) / 7.5 or value
|
wave[position] = nibbles and (value - 8) / 8 or value
|
||||||
end
|
end
|
||||||
waves[index] = wave
|
waves[index] = wave
|
||||||
end
|
end
|
||||||
@@ -690,7 +697,7 @@ end
|
|||||||
function Engine:sample()
|
function Engine:sample()
|
||||||
local value = 0
|
local value = 0
|
||||||
for _, channel in ipairs(self.channels) do value = value + channel:sample() end
|
for _, channel in ipairs(self.channels) do value = value + channel:sample() end
|
||||||
return math.max(-1, math.min(1, value * 0.5))
|
return math.max(-1, math.min(1, value / 4))
|
||||||
end
|
end
|
||||||
|
|
||||||
function Engine:sampleStereo()
|
function Engine:sampleStereo()
|
||||||
@@ -701,8 +708,8 @@ function Engine:sampleStereo()
|
|||||||
if not event or event.panLeft ~= false then left = left + value end
|
if not event or event.panLeft ~= false then left = left + value end
|
||||||
if not event or event.panRight ~= false then right = right + value end
|
if not event or event.panRight ~= false then right = right + value end
|
||||||
end
|
end
|
||||||
return math.max(-1, math.min(1, left * 0.5)),
|
return math.max(-1, math.min(1, left / 4)),
|
||||||
math.max(-1, math.min(1, right * 0.5))
|
math.max(-1, math.min(1, right / 4))
|
||||||
end
|
end
|
||||||
|
|
||||||
function Engine:sampleChannel(number)
|
function Engine:sampleChannel(number)
|
||||||
@@ -711,7 +718,7 @@ function Engine:sampleChannel(number)
|
|||||||
local value = channel:sample()
|
local value = channel:sample()
|
||||||
if channel.number == number then selected = value end
|
if channel.number == number then selected = value end
|
||||||
end
|
end
|
||||||
return math.max(-1, math.min(1, selected * 0.5))
|
return math.max(-1, math.min(1, selected / 4))
|
||||||
end
|
end
|
||||||
|
|
||||||
-- render `samples` frames into a fresh SoundData (mono or stereo). love.sound
|
-- render `samples` frames into a fresh SoundData (mono or stereo). love.sound
|
||||||
|
|||||||
@@ -85,6 +85,13 @@ function Data:seedDefaults()
|
|||||||
for key, value in pairs(BOOT_DEFAULTS) do
|
for key, value in pairs(BOOT_DEFAULTS) do
|
||||||
if boot[key] == nil then boot[key] = copy(value) end
|
if boot[key] == nil then boot[key] = copy(value) end
|
||||||
end
|
end
|
||||||
|
-- Yellow boots its own attract movie (engine/movie/intro_yellow.asm);
|
||||||
|
-- only the un-overridden default flips, so a total conversion that set
|
||||||
|
-- field.boot.screens.splash keeps its choice on any version.
|
||||||
|
if boot.screens.splash == BOOT_DEFAULTS.screens.splash
|
||||||
|
and require("src.core.GameVersion").isYellow() then
|
||||||
|
boot.screens.splash = "YellowIntro"
|
||||||
|
end
|
||||||
-- the naming screen presets the importer already extracts but nothing
|
-- the naming screen presets the importer already extracts but nothing
|
||||||
-- ever read (field.presetNames)
|
-- ever read (field.presetNames)
|
||||||
if boot.namePresets == nil then
|
if boot.namePresets == nil then
|
||||||
@@ -102,10 +109,41 @@ function Data:seedDefaults()
|
|||||||
-- after-battle rows so Blaine's SetEventRange deactivation and talk
|
-- after-battle rows so Blaine's SetEventRange deactivation and talk
|
||||||
-- after-text work like the other gyms (scripts/CinnabarGym.asm).
|
-- after-text work like the other gyms (scripts/CinnabarGym.asm).
|
||||||
self:seedCinnabarGymTrainerHeaders()
|
self:seedCinnabarGymTrainerHeaders()
|
||||||
|
-- #197: the Fighting Dojo Karate Master is text_asm, so the extractor
|
||||||
|
-- writes no header for him -- seed one so he engages on sight and has
|
||||||
|
-- his defeat / re-talk lines (same idea as the Cinnabar seed above).
|
||||||
|
self:seedFightingDojoKarateMaster()
|
||||||
-- #189: 1F cabin door order vs rooms map (survey zoom)
|
-- #189: 1F cabin door order vs rooms map (survey zoom)
|
||||||
require("src.world.SsAnneLayout").apply(self.maps)
|
require("src.world.SsAnneLayout").apply(self.maps)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- The Karate Master (FightingDojo.asm) is a text_asm object: his object has
|
||||||
|
-- no def_trainers row (DisplayTextID routes to his ASM script), so the
|
||||||
|
-- extractor emits headers only for the four blackbelts ([2]..[5]). Seed
|
||||||
|
-- object index [1] so he behaves like the real leader:
|
||||||
|
-- * range 4 (matches the strongest blackbelt) -> CheckFightingMapTrainers
|
||||||
|
-- spots the player in his DOWN line and he challenges on sight (#197),
|
||||||
|
-- * battle = his pre-battle challenge, won = "Hwa! Arrgh! Beaten!",
|
||||||
|
-- * after = the "Stay and train at Karate with us!" re-talk line.
|
||||||
|
-- Deliberately NO `event`: EVENT_BEAT_KARATE_MASTER is owned by
|
||||||
|
-- victories.lua (OPP_BLACKBELT#1) exactly like the gym leaders, and
|
||||||
|
-- engageTrainer sets header.event *before* checkVictoryRewards runs -- if
|
||||||
|
-- this header also set it, the reward's flag guard would early-return and
|
||||||
|
-- swallow the prize dialogue. trainerDefeated tracks him via
|
||||||
|
-- defeatedTrainers[npc.id] like the leaders.
|
||||||
|
function Data:seedFightingDojoKarateMaster()
|
||||||
|
local headers = self.trainer_headers
|
||||||
|
if not headers then return end
|
||||||
|
headers.FightingDojo = headers.FightingDojo or {}
|
||||||
|
if headers.FightingDojo[1] then return end
|
||||||
|
headers.FightingDojo[1] = {
|
||||||
|
range = 4,
|
||||||
|
battle = "_FightingDojoKarateMasterText",
|
||||||
|
won = "_FightingDojoKarateMasterDefeatedText",
|
||||||
|
after = "_FightingDojoKarateMasterStayAndTrainWithUsText",
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
function Data:seedCinnabarGymTrainerHeaders()
|
function Data:seedCinnabarGymTrainerHeaders()
|
||||||
local headers = self.trainer_headers
|
local headers = self.trainer_headers
|
||||||
if not headers or headers.CinnabarGym then return end
|
if not headers or headers.CinnabarGym then return end
|
||||||
@@ -175,10 +213,15 @@ function Data:load()
|
|||||||
(function() local n = 0 for _ in pairs(self.moves) do n = n + 1 end return n end)())
|
(function() local n = 0 for _ in pairs(self.moves) do n = n + 1 end return n end)())
|
||||||
end
|
end
|
||||||
|
|
||||||
-- dev-mode hot reload only (src/dev/HotReload.lua): drop every namespace the
|
-- Drop every namespace the mod merge created and evict the generated modules
|
||||||
-- mod merge created, then re-require the generated modules so base records
|
-- from package.loaded, so the next load() re-reads them off disk instead of
|
||||||
-- return to their on-disk values even where a mod edited them in place
|
-- handing back the cached tables. Two callers:
|
||||||
function Data:reloadGenerated()
|
-- * reloadGenerated below (dev hot reload)
|
||||||
|
-- * main.lua, when the launcher closes the save editor -- the editor may
|
||||||
|
-- have loaded the OTHER game's cache, and require would otherwise serve
|
||||||
|
-- those modules to a subsequent Play (see CacheFs.unmountVersion, which
|
||||||
|
-- clears the matching read-path overlay).
|
||||||
|
function Data:unloadGenerated()
|
||||||
local pristine = self._pristineKeys
|
local pristine = self._pristineKeys
|
||||||
if pristine then
|
if pristine then
|
||||||
for key in pairs(self) do
|
for key in pairs(self) do
|
||||||
@@ -191,6 +234,13 @@ function Data:reloadGenerated()
|
|||||||
for _, name in ipairs(OPTIONAL) do
|
for _, name in ipairs(OPTIONAL) do
|
||||||
package.loaded["data.generated." .. name] = nil
|
package.loaded["data.generated." .. name] = nil
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- dev-mode hot reload only (src/dev/HotReload.lua): drop every namespace the
|
||||||
|
-- mod merge created, then re-require the generated modules so base records
|
||||||
|
-- return to their on-disk values even where a mod edited them in place
|
||||||
|
function Data:reloadGenerated()
|
||||||
|
self:unloadGenerated()
|
||||||
self:load()
|
self:load()
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -215,6 +265,20 @@ function Data:resolveText(mapLabel, textConst)
|
|||||||
local s = self.text[entry.text]
|
local s = self.text[entry.text]
|
||||||
if s then return s, entry.asm end
|
if s then return s, entry.asm end
|
||||||
end
|
end
|
||||||
|
-- A text_asm entry names its wrapper label but carries no string, because
|
||||||
|
-- the extractor cannot follow asm. A handful of those wrappers are plain
|
||||||
|
-- `text_far <label> / text_end` pairs with no logic at all -- BoulderText
|
||||||
|
-- (home/overworld_text.asm:16), MartSignText, PokeCenterSignText -- and
|
||||||
|
-- for those the extracted _Label string IS the whole behavior, so the
|
||||||
|
-- boulders and signs printed nothing at all (#318). Wrappers that really
|
||||||
|
-- do run logic have no _Label string to find, so they still fall through
|
||||||
|
-- to their hand-ported script in data/scripts/.
|
||||||
|
-- needsAsm comes back false here on purpose: showMapText's warning tells
|
||||||
|
-- the reader to go port a script, and for these there is nothing to port.
|
||||||
|
if entry.label then
|
||||||
|
local s = self.text["_" .. entry.label]
|
||||||
|
if s then return s, false end
|
||||||
|
end
|
||||||
return nil, entry.asm
|
return nil, entry.asm
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
local Json = require("src.link.Json")
|
local Json = require("src.link.Json")
|
||||||
local Logger = require("src.core.Logger")
|
local Logger = require("src.core.Logger")
|
||||||
local Runtime = require("src.mods.Runtime")
|
local Runtime = require("src.mods.Runtime")
|
||||||
|
local Strings = require("src.core.Strings")
|
||||||
|
|
||||||
local DiscordPresence = {
|
local DiscordPresence = {
|
||||||
APP_ID = "1529183141267374262",
|
APP_ID = "1529183141267374262",
|
||||||
@@ -436,7 +437,7 @@ end
|
|||||||
local function buildActivity()
|
local function buildActivity()
|
||||||
local details, activityState
|
local details, activityState
|
||||||
if state.activity == "battle" then
|
if state.activity == "battle" then
|
||||||
details = state.battleLabel or "In battle"
|
details = state.battleLabel or Strings("In battle")
|
||||||
activityState = state.location and (state.location) or "Kanto"
|
activityState = state.location and (state.location) or "Kanto"
|
||||||
elseif state.activity == "exploring" and state.location then
|
elseif state.activity == "exploring" and state.location then
|
||||||
details = state.location
|
details = state.location
|
||||||
@@ -550,20 +551,20 @@ local function subscribe(game)
|
|||||||
|
|
||||||
track("battle.started", function(ev)
|
track("battle.started", function(ev)
|
||||||
local battle = ev and ev.battle
|
local battle = ev and ev.battle
|
||||||
local label = "In battle"
|
local label = Strings("In battle")
|
||||||
if ev and ev.kind == "wild" then
|
if ev and ev.kind == "wild" then
|
||||||
local name = speciesName(game, ev.species)
|
local name = speciesName(game, ev.species)
|
||||||
if name then
|
if name then
|
||||||
label = "Battling wild " .. name
|
label = "Battling wild " .. name
|
||||||
if ev.level then label = label .. " Lv" .. tostring(ev.level) end
|
if ev.level then label = label .. " Lv" .. tostring(ev.level) end
|
||||||
else
|
else
|
||||||
label = "Wild battle"
|
label = Strings("Wild battle")
|
||||||
end
|
end
|
||||||
elseif ev and ev.kind == "trainer" then
|
elseif ev and ev.kind == "trainer" then
|
||||||
local tname = battle and battle.trainer and battle.trainer.name
|
local tname = battle and battle.trainer and battle.trainer.name
|
||||||
label = tname and ("Battling " .. tname) or "Trainer battle"
|
label = tname and ("Battling " .. tname) or Strings("Trainer battle")
|
||||||
elseif ev and ev.kind == "link" then
|
elseif ev and ev.kind == "link" then
|
||||||
label = "Link battle"
|
label = Strings("Link battle")
|
||||||
end
|
end
|
||||||
local mapId = state.mapId
|
local mapId = state.mapId
|
||||||
or (game.save and game.save.player and game.save.player.map)
|
or (game.save and game.save.player and game.save.player.map)
|
||||||
@@ -594,7 +595,7 @@ local function subscribe(game)
|
|||||||
state.mapId = nil
|
state.mapId = nil
|
||||||
setPresence({
|
setPresence({
|
||||||
activity = "menu",
|
activity = "menu",
|
||||||
location = id == "IntroMovie" and "Watching the intro" or "Title screen",
|
location = id == "IntroMovie" and "Watching the intro" or Strings("Title screen"),
|
||||||
clearBattle = true,
|
clearBattle = true,
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ local Logger = require("src.core.Logger")
|
|||||||
local Renderer = require("src.render.Renderer")
|
local Renderer = require("src.render.Renderer")
|
||||||
local SaveData = require("src.core.SaveData")
|
local SaveData = require("src.core.SaveData")
|
||||||
local StateStack = require("src.core.StateStack")
|
local StateStack = require("src.core.StateStack")
|
||||||
local TouchInput = require("src.core.TouchInput")
|
local TouchControls = require("src.core.TouchControls")
|
||||||
local ModLoader = require("src.mods.Loader")
|
local ModLoader = require("src.mods.Loader")
|
||||||
local ModRuntime = require("src.mods.Runtime")
|
local ModRuntime = require("src.mods.Runtime")
|
||||||
local Screens = require("src.ui.Screens")
|
local Screens = require("src.ui.Screens")
|
||||||
@@ -44,8 +44,8 @@ function Game:load()
|
|||||||
self.input = Input
|
self.input = Input
|
||||||
Input:init()
|
Input:init()
|
||||||
|
|
||||||
self.touchInput = TouchInput
|
self.touchControls = TouchControls
|
||||||
TouchInput:init()
|
TouchControls:init()
|
||||||
|
|
||||||
self.renderer = Renderer
|
self.renderer = Renderer
|
||||||
Renderer:init()
|
Renderer:init()
|
||||||
@@ -53,6 +53,9 @@ function Game:load()
|
|||||||
require("src.render.Font").load(Data)
|
require("src.render.Font").load(Data)
|
||||||
-- menu cursor/border/geometry constants; field.theme restyles them
|
-- menu cursor/border/geometry constants; field.theme restyles them
|
||||||
require("src.ui.Theme").load(Data)
|
require("src.ui.Theme").load(Data)
|
||||||
|
-- the engine's own text, after the merge so a translation mod's catalog
|
||||||
|
-- is already in Data.strings; empty on a mod-free boot and skipped
|
||||||
|
require("src.core.Strings").load(Data)
|
||||||
|
|
||||||
self.stack = StateStack
|
self.stack = StateStack
|
||||||
StateStack:init()
|
StateStack:init()
|
||||||
@@ -87,15 +90,32 @@ function Game:load()
|
|||||||
self.save.player.x, self.save.player.y, self.save.player.facing)
|
self.save.player.x, self.save.player.y, self.save.player.facing)
|
||||||
else
|
else
|
||||||
local titleState = self:makeTitleState()
|
local titleState = self:makeTitleState()
|
||||||
-- the copyright splash + Nidorino-vs-Gengar attract movie plays
|
-- the copyright splash + attract movie plays before the title
|
||||||
-- before the title (engine/movie/splash.asm + intro.asm); the ids come
|
-- (engine/movie/splash.asm + intro.asm; Yellow swaps in its own
|
||||||
-- from field.boot.screens so a total conversion owns the whole boot
|
-- 18-scene movie, engine/movie/intro_yellow.asm); the ids come from
|
||||||
Screens.push(self, bootScreens(self).splash or "IntroMovie", function()
|
-- field.boot.screens so a total conversion owns the whole boot
|
||||||
|
local splash = require("src.core.GameVersion").isYellow()
|
||||||
|
and "YellowIntro" or "IntroMovie"
|
||||||
|
Screens.push(self, bootScreens(self).splash or splash, function()
|
||||||
StateStack:push(titleState)
|
StateStack:push(titleState)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
Logger.info("game loaded")
|
Logger.info("game loaded")
|
||||||
|
-- Scaling bug reports (#87, #208) are unanswerable without these three
|
||||||
|
-- numbers: LOVE units, drawable pixels, and the integer physical pixels
|
||||||
|
-- per GB pixel the renderer settled on. Cheap, once, and it turns "it
|
||||||
|
-- looks stretched" into something reproducible.
|
||||||
|
if love.graphics and love.graphics.getDimensions then
|
||||||
|
local ww, wh = love.graphics.getDimensions()
|
||||||
|
local pw, ph = ww, wh
|
||||||
|
if love.graphics.getPixelDimensions then
|
||||||
|
pw, ph = love.graphics.getPixelDimensions()
|
||||||
|
end
|
||||||
|
Logger.info(string.format(
|
||||||
|
"display: %dx%d units, %dx%d px, fit scale %d px/GB px",
|
||||||
|
ww, wh, pw, ph, Renderer:fitScale()))
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- the merged field.boot: spawn, names, money and the naming presets a
|
-- the merged field.boot: spawn, names, money and the naming presets a
|
||||||
@@ -174,15 +194,21 @@ end
|
|||||||
-- or screenshot run does not depend on whatever the player last chose.
|
-- or screenshot run does not depend on whatever the player last chose.
|
||||||
function Game:logicSpeed()
|
function Game:logicSpeed()
|
||||||
local GameSpeed = require("src.core.GameSpeed")
|
local GameSpeed = require("src.core.GameSpeed")
|
||||||
|
-- Link play is always 1X on both machines, and this wins over every other
|
||||||
|
-- source including POKEPORT_SPEED. Fast-forward multiplies the logic
|
||||||
|
-- clock, so a peer at 10X burned a tournament shot clock ten times faster
|
||||||
|
-- than the opponent it is racing, and drove its own animation/message
|
||||||
|
-- queue at a different rate than the peer it is locked to. Nothing about
|
||||||
|
-- a match should depend on what either player set this to.
|
||||||
|
if self.linkSession or (self.linkNet and not self.linkNet.closed) then
|
||||||
|
return 1
|
||||||
|
end
|
||||||
if self.speedOverride then return GameSpeed.clamp(self.speedOverride) end
|
if self.speedOverride then return GameSpeed.clamp(self.speedOverride) end
|
||||||
local opts = self.save and self.save.options
|
local opts = self.save and self.save.options
|
||||||
return GameSpeed.clamp(opts and opts.speed or GameSpeed.DEFAULT)
|
return GameSpeed.clamp(opts and opts.speed or GameSpeed.DEFAULT)
|
||||||
end
|
end
|
||||||
|
|
||||||
function Game:update(dt)
|
function Game:update(dt)
|
||||||
-- Touch timers / prior-frame auto-releases before the fixed step so
|
|
||||||
-- deferred A and edge pulses land in Input's press queue for this step.
|
|
||||||
TouchInput:update(dt)
|
|
||||||
-- Fast-forward scales only the logic clock (see src/core/GameSpeed.lua).
|
-- Fast-forward scales only the logic clock (see src/core/GameSpeed.lua).
|
||||||
-- Give the accumulator room for one full frame at the current speed,
|
-- Give the accumulator room for one full frame at the current speed,
|
||||||
-- or the anti-spiral clamp quietly caps every level above ~15X.
|
-- or the anti-spiral clamp quietly caps every level above ~15X.
|
||||||
@@ -224,6 +250,16 @@ function Game:draw()
|
|||||||
-- white clear
|
-- white clear
|
||||||
local base = self.stack:visibleBase()
|
local base = self.stack:visibleBase()
|
||||||
local worldBelow = self.stack.states[base] == self.overworld
|
local worldBelow = self.stack.states[base] == self.overworld
|
||||||
|
-- The UI surface is resolved once, before any state draws: the top state
|
||||||
|
-- may want more than the Game Boy's 160x144 (the widescreen battle layout
|
||||||
|
-- asks for 304x144). Anything else keeps the classic surface, so a menu
|
||||||
|
-- pushed over a wide battle brings the screen straight back to 160x144.
|
||||||
|
local top = self.stack:top()
|
||||||
|
if top and top.uiSize then
|
||||||
|
Renderer:setUISize(top:uiSize())
|
||||||
|
else
|
||||||
|
Renderer:setUISize(Renderer.WIDTH, Renderer.HEIGHT)
|
||||||
|
end
|
||||||
Renderer:beginFrame(worldBelow)
|
Renderer:beginFrame(worldBelow)
|
||||||
self.stack:draw()
|
self.stack:draw()
|
||||||
-- SGB colorization: the topmost state that knows its palette owns the
|
-- SGB colorization: the topmost state that knows its palette owns the
|
||||||
@@ -246,6 +282,8 @@ function Game:draw()
|
|||||||
worldZones = self.overworld:sgbWorldZones()
|
worldZones = self.overworld:sgbWorldZones()
|
||||||
end
|
end
|
||||||
Renderer:endFrame(zones, worldZones)
|
Renderer:endFrame(zones, worldZones)
|
||||||
|
-- on-screen mobile controls: pure screen-space, over the finished frame
|
||||||
|
TouchControls:draw()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- overworld survey zoom: wheel up / '=' zooms in, wheel down / '-' out
|
-- overworld survey zoom: wheel up / '=' zooms in, wheel down / '-' out
|
||||||
@@ -365,9 +403,7 @@ end
|
|||||||
-- LÖVE process ensures scripts, registries, and assets are all rebuilt from
|
-- LÖVE process ensures scripts, registries, and assets are all rebuilt from
|
||||||
-- the newly selected mod state.
|
-- the newly selected mod state.
|
||||||
function Game:restartWithMods()
|
function Game:restartWithMods()
|
||||||
if love.event and love.event.quit then
|
require("src.core.HostShell").restart()
|
||||||
love.event.quit("restart")
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function Game:keyreleased(key)
|
function Game:keyreleased(key)
|
||||||
@@ -375,6 +411,9 @@ function Game:keyreleased(key)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Game:gamepadpressed(joystick, button)
|
function Game:gamepadpressed(joystick, button)
|
||||||
|
-- a controller is being used: the touch overlay steps aside until the
|
||||||
|
-- next screen touch (mobile only; a no-op elsewhere)
|
||||||
|
TouchControls:noteGamepad()
|
||||||
-- BindingsMenu's pad capture rides the same top-state routing as keys
|
-- BindingsMenu's pad capture rides the same top-state routing as keys
|
||||||
local top = self.stack and self.stack:top()
|
local top = self.stack and self.stack:top()
|
||||||
if top and top.onGamepadPressed then
|
if top and top.onGamepadPressed then
|
||||||
@@ -389,6 +428,8 @@ function Game:gamepadreleased(joystick, button)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Game:gamepadaxis(joystick, axis, value)
|
function Game:gamepadaxis(joystick, axis, value)
|
||||||
|
-- past-deadzone only, so resting-stick drift can't hide the overlay
|
||||||
|
if math.abs(value) > 0.5 then TouchControls:noteGamepad() end
|
||||||
Input:gamepadaxis(joystick, axis, value)
|
Input:gamepadaxis(joystick, axis, value)
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -398,12 +439,12 @@ end
|
|||||||
-- state is worse than asking the player to re-press.
|
-- state is worse than asking the player to re-press.
|
||||||
function Game:focus(f)
|
function Game:focus(f)
|
||||||
Input:reset()
|
Input:reset()
|
||||||
TouchInput:reset()
|
TouchControls:reset()
|
||||||
end
|
end
|
||||||
|
|
||||||
function Game:visible(v)
|
function Game:visible(v)
|
||||||
Input:reset()
|
Input:reset()
|
||||||
TouchInput:reset()
|
TouchControls:reset()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- A disconnected/dropped controller can't send the button-up for whatever
|
-- A disconnected/dropped controller can't send the button-up for whatever
|
||||||
@@ -411,19 +452,19 @@ end
|
|||||||
-- flags it owned.
|
-- flags it owned.
|
||||||
function Game:joystickremoved(joystick)
|
function Game:joystickremoved(joystick)
|
||||||
Input:reset()
|
Input:reset()
|
||||||
TouchInput:reset()
|
TouchControls:joystickremoved()
|
||||||
end
|
end
|
||||||
|
|
||||||
function Game:touchpressed(id, x, y)
|
function Game:touchpressed(id, x, y)
|
||||||
TouchInput:touchpressed(id, x, y)
|
TouchControls:touchpressed(id, x, y)
|
||||||
end
|
end
|
||||||
|
|
||||||
function Game:touchmoved(id, x, y)
|
function Game:touchmoved(id, x, y)
|
||||||
TouchInput:touchmoved(id, x, y)
|
TouchControls:touchmoved(id, x, y)
|
||||||
end
|
end
|
||||||
|
|
||||||
function Game:touchreleased(id, x, y)
|
function Game:touchreleased(id, x, y)
|
||||||
TouchInput:touchreleased(id, x, y)
|
TouchControls:touchreleased(id, x, y)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Point the loader's mod.save backing at this save's modData so per-mod
|
-- Point the loader's mod.save backing at this save's modData so per-mod
|
||||||
|
|||||||
@@ -1,12 +1,13 @@
|
|||||||
-- Which Gen-1 game this process is running: Red (the historical default) or
|
-- Which Gen-1 game this process is running: Red (the historical default),
|
||||||
-- Blue. One source of truth for everything that differs by version -- the
|
-- Blue, or Yellow. One source of truth for everything that differs by
|
||||||
-- accepted ROM hash, the import manifest, where the extracted cache lives,
|
-- version -- the accepted ROM hash, the import manifest, where the
|
||||||
-- and the save-file suffix -- so the importer, cache mount, SaveData, title
|
-- extracted cache lives, and the save-file suffix -- so the importer,
|
||||||
-- screen and palette all agree.
|
-- cache mount, SaveData, title screen and palette all agree.
|
||||||
--
|
--
|
||||||
-- Red keeps every un-suffixed path it always used (save.lua, the root cache),
|
-- Red keeps every un-suffixed path it always used (save.lua, the root cache),
|
||||||
-- so existing installs are untouched; Blue is namespaced under blue/ and
|
-- so existing installs are untouched; Blue is namespaced under blue/ and
|
||||||
-- _blue so both can be imported and played side by side.
|
-- _blue, Yellow under yellow/ and _yellow, so all three can be imported and
|
||||||
|
-- played side by side.
|
||||||
--
|
--
|
||||||
-- Zero requires, so it loads during love.conf and under plain Lua for tools
|
-- Zero requires, so it loads during love.conf and under plain Lua for tools
|
||||||
-- and tests. The active version is a process-global set once at boot from
|
-- and tests. The active version is a process-global set once at boot from
|
||||||
@@ -19,6 +20,7 @@ GameVersion.VERSIONS = {
|
|||||||
id = "red",
|
id = "red",
|
||||||
label = "Red",
|
label = "Red",
|
||||||
displayName = "Pokemon Red",
|
displayName = "Pokemon Red",
|
||||||
|
launcherName = "Red", -- game-panel header in the launcher
|
||||||
sha1 = "ea9bcae617fdf159b045185467ae58b2e4a48b9a",
|
sha1 = "ea9bcae617fdf159b045185467ae58b2e4a48b9a",
|
||||||
manifest = "tools/rom_manifest.json",
|
manifest = "tools/rom_manifest.json",
|
||||||
cachePrefix = "", -- Red owns the cache root (backwards compatible)
|
cachePrefix = "", -- Red owns the cache root (backwards compatible)
|
||||||
@@ -28,15 +30,26 @@ GameVersion.VERSIONS = {
|
|||||||
id = "blue",
|
id = "blue",
|
||||||
label = "Blue",
|
label = "Blue",
|
||||||
displayName = "Pokemon Blue",
|
displayName = "Pokemon Blue",
|
||||||
|
launcherName = "Blue",
|
||||||
sha1 = "d7037c83e1ae5b39bde3c30787637ba1d4c48ce2",
|
sha1 = "d7037c83e1ae5b39bde3c30787637ba1d4c48ce2",
|
||||||
manifest = "tools/rom_manifest_blue.json",
|
manifest = "tools/rom_manifest_blue.json",
|
||||||
cachePrefix = "blue/", -- blue/data/generated, blue/assets/generated
|
cachePrefix = "blue/", -- blue/data/generated, blue/assets/generated
|
||||||
saveSuffix = "_blue", -- save_blue.lua / .bak / .tmp
|
saveSuffix = "_blue", -- save_blue.lua / .bak / .tmp
|
||||||
},
|
},
|
||||||
|
yellow = {
|
||||||
|
id = "yellow",
|
||||||
|
label = "Yellow",
|
||||||
|
displayName = "Pokemon Yellow",
|
||||||
|
launcherName = "Yellow (alpha)",
|
||||||
|
sha1 = "cc7d03262ebfaf2f06772c1a480c7d9d5f4a38e1",
|
||||||
|
manifest = "tools/rom_manifest_yellow.json",
|
||||||
|
cachePrefix = "yellow/", -- yellow/data/generated, yellow/assets/generated
|
||||||
|
saveSuffix = "_yellow", -- save_yellow.lua / .bak / .tmp
|
||||||
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
-- Launcher column order (Yellow is still a placeholder, handled by the UI).
|
-- Launcher column order.
|
||||||
GameVersion.ORDER = { "red", "blue" }
|
GameVersion.ORDER = { "red", "blue", "yellow" }
|
||||||
|
|
||||||
GameVersion.current = "red"
|
GameVersion.current = "red"
|
||||||
|
|
||||||
@@ -53,6 +66,10 @@ function GameVersion.isBlue()
|
|||||||
return GameVersion.current == "blue"
|
return GameVersion.current == "blue"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function GameVersion.isYellow()
|
||||||
|
return GameVersion.current == "yellow"
|
||||||
|
end
|
||||||
|
|
||||||
-- Metadata for a version id, defaulting to the active one.
|
-- Metadata for a version id, defaulting to the active one.
|
||||||
function GameVersion.info(id)
|
function GameVersion.info(id)
|
||||||
return GameVersion.VERSIONS[id or GameVersion.current]
|
return GameVersion.VERSIONS[id or GameVersion.current]
|
||||||
|
|||||||
@@ -0,0 +1,51 @@
|
|||||||
|
-- Helpers for calling host tools (curl, zenity/kdialog, ...).
|
||||||
|
|
||||||
|
local HostShell = {}
|
||||||
|
|
||||||
|
-- Our AppRun exports LD_LIBRARY_PATH="$APPDIR/lib:..." so every subprocess we
|
||||||
|
-- spawn tries to link against the libraries we're shipping instead of the
|
||||||
|
-- system ones. We want to unset the var so that any system tools can find
|
||||||
|
-- their proper libraries. Only needed when running in an AppImage.
|
||||||
|
function HostShell.envPrefix()
|
||||||
|
if os.getenv("APPIMAGE") then
|
||||||
|
return "env -u LD_LIBRARY_PATH "
|
||||||
|
end
|
||||||
|
return ""
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Wraps io.popen with the AppImage env fix applied and lua errors swallowed
|
||||||
|
function HostShell.popen(command, mode)
|
||||||
|
local ok, pipe = pcall(io.popen, HostShell.envPrefix() .. command, mode or "r")
|
||||||
|
if not ok or not pipe then return nil end
|
||||||
|
return pipe
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Restart the whole app. The obvious love.event.quit("restart") re-runs LÖVE's
|
||||||
|
-- boot in-process, which calls love.filesystem.init a second time -- and inside
|
||||||
|
-- an AppImage physfs is already initialized, so that second init throws
|
||||||
|
-- ("Failed to initialize filesystem: already initialized") and the relaunch
|
||||||
|
-- crashes. So on an AppImage we relaunch the executable; the fresh process's
|
||||||
|
-- Boot step mounts any downloaded update exactly as a manual relaunch would.
|
||||||
|
-- On every other platform the in-process restart works, so keep it.
|
||||||
|
function HostShell.restart()
|
||||||
|
if not (love and love.event and love.event.quit) then return end
|
||||||
|
local appimage = os.getenv("APPIMAGE")
|
||||||
|
if not appimage then
|
||||||
|
love.event.quit("restart")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- We have to restart the process with this cursed execv call to prevent the
|
||||||
|
-- PID from changing, which might cause SteamOS and other Linux launchers to
|
||||||
|
-- think the app has crashed.
|
||||||
|
local ffi = require("ffi")
|
||||||
|
pcall(ffi.cdef, [[
|
||||||
|
int execv(const char *path, char *const argv[]);
|
||||||
|
int unsetenv(const char *name);
|
||||||
|
]])
|
||||||
|
ffi.C.unsetenv("LD_LIBRARY_PATH")
|
||||||
|
local argv = ffi.new("const char *[2]", appimage, nil)
|
||||||
|
ffi.C.execv(appimage, ffi.cast("char *const *", argv))
|
||||||
|
end
|
||||||
|
|
||||||
|
return HostShell
|
||||||
@@ -144,7 +144,7 @@ function Input:step()
|
|||||||
elseif next(sources) ~= nil then
|
elseif next(sources) ~= nil then
|
||||||
self.state[btn] = true
|
self.state[btn] = true
|
||||||
end
|
end
|
||||||
-- sources == {}: real press fully released before this step — keep up
|
-- sources == {}: real press fully released before this step -- keep up
|
||||||
end
|
end
|
||||||
for btn, sources in pairs(self.sources) do
|
for btn, sources in pairs(self.sources) do
|
||||||
if next(sources) == nil then
|
if next(sources) == nil then
|
||||||
@@ -154,6 +154,17 @@ function Input:step()
|
|||||||
self.pressQueue = {}
|
self.pressQueue = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- The on-screen touch overlay (src/core/TouchControls.lua) presses GB
|
||||||
|
-- buttons directly by name -- not through a keyboard alias -- so a player
|
||||||
|
-- rebind can never detach or shadow the overlay.
|
||||||
|
function Input:overlayPressed(btn)
|
||||||
|
press(self, btn, "touch:" .. btn)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Input:overlayReleased(btn)
|
||||||
|
release(self, btn, "touch:" .. btn)
|
||||||
|
end
|
||||||
|
|
||||||
function Input:gamepadpressed(joystick, button)
|
function Input:gamepadpressed(joystick, button)
|
||||||
local btn = self.padBindings[button]
|
local btn = self.padBindings[button]
|
||||||
if btn then
|
if btn then
|
||||||
|
|||||||
@@ -24,7 +24,31 @@ local FILTER_HIGHGAIN = { 0.4, 0.16, 0.064 }
|
|||||||
local filterLevel = 0
|
local filterLevel = 0
|
||||||
|
|
||||||
local function applyVolume(src)
|
local function applyVolume(src)
|
||||||
if src then pcall(src.setVolume, src, VOLUME * volumeScale) end
|
if not src then return end
|
||||||
|
local vol = VOLUME * volumeScale
|
||||||
|
if Runtime.wantsHook("music.volume") then
|
||||||
|
local ctx = {
|
||||||
|
song = state.current,
|
||||||
|
mapSong = state.mapSong,
|
||||||
|
onBike = state.onBike,
|
||||||
|
surfing = state.surfing,
|
||||||
|
fading = state.fade ~= nil,
|
||||||
|
optionScale = volumeScale,
|
||||||
|
}
|
||||||
|
local ok, Game = pcall(require, "src.core.Game")
|
||||||
|
if ok and Game then
|
||||||
|
local ow = Game.overworld
|
||||||
|
if ow and ow.player then
|
||||||
|
ctx.x, ctx.y = ow.player.cellX, ow.player.cellY
|
||||||
|
ctx.mapId = ow.map and ow.map.id
|
||||||
|
ctx.tod = ow.tod
|
||||||
|
end
|
||||||
|
end
|
||||||
|
vol = Runtime.call("music.volume", function(v) return v end, vol, ctx)
|
||||||
|
vol = tonumber(vol) or (VOLUME * volumeScale)
|
||||||
|
if vol < 0 then vol = 0 end
|
||||||
|
end
|
||||||
|
pcall(src.setVolume, src, vol)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Source:setFilter needs OpenAL EFX; the pcall degrades to unfiltered
|
-- Source:setFilter needs OpenAL EFX; the pcall degrades to unfiltered
|
||||||
@@ -408,6 +432,12 @@ end
|
|||||||
-- restores the map theme after a one-shot jingle
|
-- restores the map theme after a one-shot jingle
|
||||||
function Music.update(data)
|
function Music.update(data)
|
||||||
if state.chip then require("src.core.ChipAudio").update() end
|
if state.chip then require("src.core.ChipAudio").update() end
|
||||||
|
-- distance / indoor muffling mods re-apply volume every frame while
|
||||||
|
-- subscribed; otherwise applyVolume only runs on song/option changes
|
||||||
|
if Runtime.wantsHook("music.volume") and not state.fade then
|
||||||
|
applyVolume(state.source)
|
||||||
|
applyVolume(state.loopSource)
|
||||||
|
end
|
||||||
-- volume ramp (Music.fadeOut): hold the current level for `control`
|
-- volume ramp (Music.fadeOut): hold the current level for `control`
|
||||||
-- frames, then drop one level (FadeOutAudio decrements both rAUDVOL
|
-- frames, then drop one level (FadeOutAudio decrements both rAUDVOL
|
||||||
-- nibbles when its counter reaches 0); at level 0 the music stops.
|
-- nibbles when its counter reaches 0); at level 0 the music stops.
|
||||||
|
|||||||
@@ -0,0 +1,44 @@
|
|||||||
|
-- Game Boy Printer stand-in. Yellow's printer jobs
|
||||||
|
-- (engine/printer/printer.asm: PrintPokedexEntry and friends) drove a
|
||||||
|
-- serial thermal printer; this port renders the same printout into a PNG
|
||||||
|
-- under prints/ in the save directory instead, and the caller shows a
|
||||||
|
-- dialog with where it landed. Scaled up 4x so the "print" is legible
|
||||||
|
-- on a modern screen.
|
||||||
|
|
||||||
|
local Logger = require("src.core.Logger")
|
||||||
|
|
||||||
|
local Printer = {}
|
||||||
|
|
||||||
|
local SCALE = 4
|
||||||
|
|
||||||
|
-- Render drawFn (which draws a w x h GB-pixel image at 0,0) into
|
||||||
|
-- prints/<name>_<stamp>.png. Returns the save-dir-relative path, or nil
|
||||||
|
-- and an error string (headless / no canvas support degrades gracefully).
|
||||||
|
function Printer.save(name, w, h, drawFn)
|
||||||
|
if not (love.graphics and love.graphics.newCanvas) then
|
||||||
|
return nil, "no graphics"
|
||||||
|
end
|
||||||
|
local ok, canvas = pcall(love.graphics.newCanvas, w * SCALE, h * SCALE)
|
||||||
|
if not ok then return nil, tostring(canvas) end
|
||||||
|
love.graphics.push("all")
|
||||||
|
love.graphics.setCanvas(canvas)
|
||||||
|
love.graphics.origin()
|
||||||
|
love.graphics.scale(SCALE, SCALE)
|
||||||
|
love.graphics.clear(1, 1, 1, 1)
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
local drawOk, drawErr = pcall(drawFn)
|
||||||
|
love.graphics.pop()
|
||||||
|
if not drawOk then return nil, tostring(drawErr) end
|
||||||
|
local data
|
||||||
|
ok, data = pcall(canvas.newImageData, canvas)
|
||||||
|
if not ok then return nil, tostring(data) end
|
||||||
|
love.filesystem.createDirectory("prints")
|
||||||
|
local path = ("prints/%s_%s.png"):format(name, os.date("%Y-%m-%d_%H%M%S"))
|
||||||
|
local encOk, err = pcall(data.encode, data, "png", path)
|
||||||
|
if not encOk then return nil, tostring(err) end
|
||||||
|
Logger.info("printed %s -> %s/%s",
|
||||||
|
name, love.filesystem.getSaveDirectory(), path)
|
||||||
|
return path
|
||||||
|
end
|
||||||
|
|
||||||
|
return Printer
|
||||||
@@ -16,6 +16,7 @@ local SaveSerializer = require("src.core.SaveSerializer")
|
|||||||
local Runtime = require("src.mods.Runtime")
|
local Runtime = require("src.mods.Runtime")
|
||||||
local Semver = require("src.mods.Semver")
|
local Semver = require("src.mods.Semver")
|
||||||
local Boxes = require("src.pokemon.Boxes")
|
local Boxes = require("src.pokemon.Boxes")
|
||||||
|
local Stats = require("src.pokemon.Stats")
|
||||||
local Bag = require("src.inventory.Bag")
|
local Bag = require("src.inventory.Bag")
|
||||||
local Badges = require("src.inventory.Badges")
|
local Badges = require("src.inventory.Badges")
|
||||||
|
|
||||||
@@ -23,10 +24,11 @@ local GameVersion = require("src.core.GameVersion")
|
|||||||
|
|
||||||
local SaveData = {}
|
local SaveData = {}
|
||||||
|
|
||||||
-- Progress files carry the game-version suffix so Red and Blue saves coexist:
|
-- Progress files carry the game-version suffix so Red / Blue / Yellow saves
|
||||||
-- Red keeps save.lua / .bak / .tmp exactly as before; Blue is save_blue.lua
|
-- coexist: Red keeps save.lua / .bak / .tmp exactly as before; Blue is
|
||||||
-- (+ .bak/.tmp). options.lua is deliberately shared across versions (it holds
|
-- save_blue.lua and Yellow is save_yellow.lua (+ .bak/.tmp). options.lua is
|
||||||
-- global preferences and the mod enable-state, not per-playthrough data).
|
-- deliberately shared across versions (it holds global preferences and the
|
||||||
|
-- mod enable-state, not per-playthrough data).
|
||||||
local OPTIONS_FILENAME = "options.lua"
|
local OPTIONS_FILENAME = "options.lua"
|
||||||
|
|
||||||
-- Main / backup / staged-witness names for a version (defaults to the active
|
-- Main / backup / staged-witness names for a version (defaults to the active
|
||||||
@@ -108,11 +110,14 @@ local function makePortableFs(dir)
|
|||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
local function detectPortable()
|
-- Every folder a player might reasonably call "the game folder", best first:
|
||||||
if portableChecked then return portableBase end
|
-- the packaged-app container, the folder holding the executable, then the
|
||||||
portableChecked = true
|
-- source itself. Portable mode is the case where one of these holds the
|
||||||
portableBase = false
|
-- marker; the list itself is just locations, marker or not, which is also
|
||||||
if not (love and love.filesystem) then return false end
|
-- what the mods panel needs to notice a mod dropped beside the game by hand
|
||||||
|
-- (LauncherMods.strays). Empty on Android/iOS and outside LOVE.
|
||||||
|
function SaveData.gameFolders()
|
||||||
|
if not (love and love.filesystem) then return {} end
|
||||||
-- Desktop only: portable mode carries the save (and, since issue #74, the
|
-- Desktop only: portable mode carries the save (and, since issue #74, the
|
||||||
-- ROM cache) in the game folder next to the executable/source. On
|
-- ROM cache) in the game folder next to the executable/source. On
|
||||||
-- Android/iOS the source is a read-only package with no such folder, so
|
-- Android/iOS the source is a read-only package with no such folder, so
|
||||||
@@ -120,7 +125,7 @@ local function detectPortable()
|
|||||||
if love.system and love.system.getOS then
|
if love.system and love.system.getOS then
|
||||||
local osName = love.system.getOS()
|
local osName = love.system.getOS()
|
||||||
if osName ~= "Windows" and osName ~= "Linux" and osName ~= "OS X" then
|
if osName ~= "Windows" and osName ~= "Linux" and osName ~= "OS X" then
|
||||||
return false
|
return {}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local src = love.filesystem.getSource and love.filesystem.getSource()
|
local src = love.filesystem.getSource and love.filesystem.getSource()
|
||||||
@@ -132,22 +137,40 @@ local function detectPortable()
|
|||||||
-- Recover the folder containing the .app so a packaged app finds its
|
-- Recover the folder containing the .app so a packaged app finds its
|
||||||
-- marker. On Windows/Linux the executable is not a bundle, so this is nil
|
-- marker. On Windows/Linux the executable is not a bundle, so this is nil
|
||||||
-- and the plain source-base directory (next to the .exe/AppImage) is used.
|
-- and the plain source-base directory (next to the .exe/AppImage) is used.
|
||||||
local function appContainer(path)
|
local function parentDir(path)
|
||||||
local appPath = path and path:match("^(.*%.app)/Contents/")
|
return path and path:match("^(.*)/[^/]+$") or nil
|
||||||
return appPath and appPath:match("^(.*)/[^/]+$") or nil
|
|
||||||
end
|
end
|
||||||
-- Order: the .app's containing folder (packaged macOS), then the
|
local function appContainer(path)
|
||||||
-- source-base directory (next to a packaged .exe/AppImage), then the
|
return parentDir(path and path:match("^(.*%.app)/Contents/"))
|
||||||
-- source itself (a `love <gamedir>` run drops portable.txt in the game
|
end
|
||||||
-- folder). First one holding the marker wins. Built by appending so a
|
-- The Linux AppImage build works similarly to macOs, but the runtime mounts
|
||||||
-- nil (e.g. no .app in the path) never truncates the ipairs scan.
|
-- the squashfs at a temp path, and that becomes the base directory.
|
||||||
|
-- The runtime exports the real .AppImage path in $APPIMAGE, so we get the
|
||||||
|
-- base dir from there.
|
||||||
|
local function appImageContainer()
|
||||||
|
return parentDir(os.getenv("APPIMAGE"))
|
||||||
|
end
|
||||||
|
-- Order: the packaged-app containing folder (macOS .app / Linux AppImage),
|
||||||
|
-- then the source-base directory (next to a packaged .exe), then the source
|
||||||
|
-- itself (a `love <gamedir>` run drops portable.txt in the game folder).
|
||||||
|
-- Built by appending so a nil (e.g. no .app in the path) never truncates
|
||||||
|
-- the ipairs scan.
|
||||||
local candidates = {}
|
local candidates = {}
|
||||||
local appDir = appContainer(src) or appContainer(sbd)
|
local appDir = appContainer(src) or appContainer(sbd) or appImageContainer()
|
||||||
if appDir then candidates[#candidates + 1] = appDir end
|
if appDir then candidates[#candidates + 1] = appDir end
|
||||||
if sbd then candidates[#candidates + 1] = sbd end
|
if sbd and sbd ~= "" then candidates[#candidates + 1] = sbd end
|
||||||
if src then candidates[#candidates + 1] = src end
|
if src and src ~= "" then candidates[#candidates + 1] = src end
|
||||||
for _, base in ipairs(candidates) do
|
return candidates
|
||||||
if base ~= "" and pathExists(base .. SEP .. PORTABLE_MARKER) then
|
end
|
||||||
|
|
||||||
|
-- The game folder carrying portable.txt, or false. First candidate holding
|
||||||
|
-- the marker wins.
|
||||||
|
local function detectPortable()
|
||||||
|
if portableChecked then return portableBase end
|
||||||
|
portableChecked = true
|
||||||
|
portableBase = false
|
||||||
|
for _, base in ipairs(SaveData.gameFolders()) do
|
||||||
|
if pathExists(base .. SEP .. PORTABLE_MARKER) then
|
||||||
portableBase = base
|
portableBase = base
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
@@ -193,6 +216,9 @@ function SaveData.defaultOptions()
|
|||||||
textSpeed = 3,
|
textSpeed = 3,
|
||||||
animations = true,
|
animations = true,
|
||||||
battleStyle = "shift",
|
battleStyle = "shift",
|
||||||
|
-- battle screen composition: og (the 160x144 original) | wide
|
||||||
|
-- (304x144, src/battle/WideBattle.lua)
|
||||||
|
battleLayout = "og",
|
||||||
ruleset = "gen1_faithful",
|
ruleset = "gen1_faithful",
|
||||||
-- 0-7 like the GB's NR50 master volume
|
-- 0-7 like the GB's NR50 master volume
|
||||||
musicVol = 7,
|
musicVol = 7,
|
||||||
@@ -310,8 +336,9 @@ end
|
|||||||
-- under options.saveSlots[version]; the active slot is also cached
|
-- under options.saveSlots[version]; the active slot is also cached
|
||||||
-- process-wide (like GameVersion.current) so the hot saveNames path does
|
-- process-wide (like GameVersion.current) so the hot saveNames path does
|
||||||
-- not re-read options every call. A false cache entry means "no slot in
|
-- not re-read options every call. A false cache entry means "no slot in
|
||||||
-- use" and the flat legacy path (save.lua / save_blue.lua) is used, which
|
-- use" and the flat legacy path (save.lua / save_blue.lua / save_yellow.lua)
|
||||||
-- keeps a brand-new install and every pre-slots caller working unchanged.
|
-- is used, which keeps a brand-new install and every pre-slots caller
|
||||||
|
-- working unchanged.
|
||||||
local activeSlotCache = {} -- version -> slotId in use, or false when none
|
local activeSlotCache = {} -- version -> slotId in use, or false when none
|
||||||
local slotsChecked = {} -- version -> true once resolved this process
|
local slotsChecked = {} -- version -> true once resolved this process
|
||||||
|
|
||||||
@@ -323,17 +350,18 @@ local function slotNames(version, id)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- the pre-slots flat names a version always used (save.lua for Red,
|
-- the pre-slots flat names a version always used (save.lua for Red,
|
||||||
-- save_blue.lua for Blue); still the destination before any slot exists
|
-- save_blue.lua / save_yellow.lua for the others); still the destination
|
||||||
|
-- before any slot exists
|
||||||
local function legacyNames(version)
|
local function legacyNames(version)
|
||||||
local main = "save" .. GameVersion.saveSuffix(version) .. ".lua"
|
local main = "save" .. GameVersion.saveSuffix(version) .. ".lua"
|
||||||
return main, main .. ".bak", main .. ".tmp"
|
return main, main .. ".bak", main .. ".tmp"
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Slot resolution is only meaningful for versions GameVersion actually knows
|
-- Slot resolution is only meaningful for versions GameVersion actually knows
|
||||||
-- (red/blue). The launcher also renders a locked placeholder tab ("yellow")
|
-- (red / blue / yellow). An unknown id has no info entry and therefore no
|
||||||
-- that has no info entry and therefore no saveSuffix; resolving its legacy
|
-- saveSuffix; resolving its legacy names would index a nil info table and
|
||||||
-- names would index a nil info table and crash. Treat any unknown version as
|
-- crash. Treat any unknown version as having no slots so the slot APIs
|
||||||
-- having no slots so the slot APIs degrade to empty/no-op instead.
|
-- degrade to empty/no-op instead.
|
||||||
local function knownVersion(version)
|
local function knownVersion(version)
|
||||||
return GameVersion.info(version) ~= nil
|
return GameVersion.info(version) ~= nil
|
||||||
end
|
end
|
||||||
@@ -442,6 +470,25 @@ function SaveData.slotSummary(save)
|
|||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- The absolute on-disk path of a slot's save file, for the one caller that
|
||||||
|
-- cannot go through love.filesystem: the save editor reads and writes with
|
||||||
|
-- raw io.* so it can also open a file the player dragged in from anywhere.
|
||||||
|
-- Resolves against the same root persistFs would write to -- the portable
|
||||||
|
-- game folder when portable mode is on, otherwise LOVE's save directory --
|
||||||
|
-- so Edit on a launcher save row lands on the file the game actually plays.
|
||||||
|
-- nil when neither root is available (headless tests with an injected fs).
|
||||||
|
function SaveData.slotDiskPath(version, slotId)
|
||||||
|
version = version or GameVersion.get()
|
||||||
|
if not knownVersion(version) or not slotId then return nil end
|
||||||
|
local base = SaveData.portableBaseDir()
|
||||||
|
or (love and love.filesystem and love.filesystem.getSaveDirectory
|
||||||
|
and love.filesystem.getSaveDirectory())
|
||||||
|
if not base then return nil end
|
||||||
|
local sep = package.config:sub(1, 1)
|
||||||
|
local rel = select(1, slotNames(version, slotId))
|
||||||
|
return base .. sep .. rel:gsub("/", sep)
|
||||||
|
end
|
||||||
|
|
||||||
-- Slots visible to the launcher: every registered slot for a version, each
|
-- Slots visible to the launcher: every registered slot for a version, each
|
||||||
-- with whether it holds a save and the cheap summary above. A fresh
|
-- with whether it holds a save and the cheap summary above. A fresh
|
||||||
-- install with nothing registered returns an empty array; a legacy install
|
-- install with nothing registered returns an empty array; a legacy install
|
||||||
@@ -458,11 +505,44 @@ function SaveData.listSlots(version)
|
|||||||
for _, id in ipairs(list) do
|
for _, id in ipairs(list) do
|
||||||
local save = decodeSlot(fs, version, id)
|
local save = decodeSlot(fs, version, id)
|
||||||
local name, meta = SaveData.slotSummary(save)
|
local name, meta = SaveData.slotSummary(save)
|
||||||
out[#out + 1] = { id = id, exists = save ~= nil, name = name, meta = meta }
|
out[#out + 1] = { id = id, exists = save ~= nil, name = name, meta = meta,
|
||||||
|
label = reg.names and reg.names[id] or nil }
|
||||||
end
|
end
|
||||||
return out
|
return out
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Give a registered slot a custom label (#205: "a way to name save slots so
|
||||||
|
-- you can see that in the launcher"). The label lives in the options
|
||||||
|
-- registry next to list/active, never in the save file itself, so renaming
|
||||||
|
-- needs no save rewrite and an empty slot can be labeled too. The label is
|
||||||
|
-- trimmed; an empty (or whitespace-only) one clears it. Returns true, or
|
||||||
|
-- false + an error string when the id is not registered.
|
||||||
|
function SaveData.renameSlot(version, slotId, name)
|
||||||
|
version = version or GameVersion.get()
|
||||||
|
if not knownVersion(version) then return false, "unknown version" end
|
||||||
|
if type(slotId) ~= "string" or slotId == "" then
|
||||||
|
return false, "missing slot id"
|
||||||
|
end
|
||||||
|
local fs = persistFs(nil)
|
||||||
|
local opts = SaveData.loadOptions(fs)
|
||||||
|
opts.saveSlots = opts.saveSlots or {}
|
||||||
|
local reg = opts.saveSlots[version]
|
||||||
|
if not reg or not reg.list then return false, "slot not registered" end
|
||||||
|
local found = false
|
||||||
|
for _, id in ipairs(reg.list) do
|
||||||
|
if id == slotId then found = true break end
|
||||||
|
end
|
||||||
|
if not found then return false, "slot not registered" end
|
||||||
|
local label = type(name) == "string" and name:match("^%s*(.-)%s*$") or nil
|
||||||
|
if label == "" then label = nil end
|
||||||
|
reg.names = reg.names or {}
|
||||||
|
reg.names[slotId] = label
|
||||||
|
if next(reg.names) == nil then reg.names = nil end
|
||||||
|
opts.saveSlots[version] = reg
|
||||||
|
SaveData.saveOptions(opts, fs)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
-- Point the active slot at slotId (registering it if new) and persist the
|
-- Point the active slot at slotId (registering it if new) and persist the
|
||||||
-- choice to options.lua; also update the process-global cache so the very
|
-- choice to options.lua; also update the process-global cache so the very
|
||||||
-- next save/load lands in the chosen slot.
|
-- next save/load lands in the chosen slot.
|
||||||
@@ -552,6 +632,45 @@ function SaveData.writeSlot(version, slotId, saveTable)
|
|||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Delete a registered slot: remove its main/.bak/.tmp files, drop it from the
|
||||||
|
-- options registry, and if it was active point active at another remaining
|
||||||
|
-- slot (or clear active when the list is empty). Returns true, or false +
|
||||||
|
-- an error string when the id is unknown / not registered.
|
||||||
|
function SaveData.deleteSlot(version, slotId)
|
||||||
|
version = version or GameVersion.get()
|
||||||
|
if not knownVersion(version) then return false, "unknown version" end
|
||||||
|
if type(slotId) ~= "string" or slotId == "" then
|
||||||
|
return false, "missing slot id"
|
||||||
|
end
|
||||||
|
local fs = persistFs(nil)
|
||||||
|
ensureVersionSlots(version, fs)
|
||||||
|
local opts = SaveData.loadOptions(fs)
|
||||||
|
opts.saveSlots = opts.saveSlots or {}
|
||||||
|
local reg = opts.saveSlots[version]
|
||||||
|
if not reg or not reg.list then return false, "slot not registered" end
|
||||||
|
local found, idx = false, nil
|
||||||
|
for i, id in ipairs(reg.list) do
|
||||||
|
if id == slotId then found = true; idx = i; break end
|
||||||
|
end
|
||||||
|
if not found then return false, "slot not registered" end
|
||||||
|
|
||||||
|
local main, bak, tmp = slotNames(version, slotId)
|
||||||
|
remove(fs, main)
|
||||||
|
remove(fs, bak)
|
||||||
|
remove(fs, tmp)
|
||||||
|
|
||||||
|
table.remove(reg.list, idx)
|
||||||
|
if reg.names then reg.names[slotId] = nil end
|
||||||
|
if reg.active == slotId then
|
||||||
|
reg.active = reg.list[1] -- may be nil when the list is now empty
|
||||||
|
end
|
||||||
|
opts.saveSlots[version] = reg
|
||||||
|
SaveData.saveOptions(opts, fs)
|
||||||
|
slotsChecked[version] = true
|
||||||
|
activeSlotCache[version] = reg.active or false
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
-- Test seam: drop the process-global slot cache so a suite can exercise
|
-- Test seam: drop the process-global slot cache so a suite can exercise
|
||||||
-- migration/resolution against a freshly injected filesystem. Unused by
|
-- migration/resolution against a freshly injected filesystem. Unused by
|
||||||
-- the game, which resolves each version exactly once per boot.
|
-- the game, which resolves each version exactly once per boot.
|
||||||
@@ -788,7 +907,7 @@ end)
|
|||||||
-- a .tmp witness before the swap, so a crash mid-write is recoverable.
|
-- a .tmp witness before the swap, so a crash mid-write is recoverable.
|
||||||
function SaveData.save(data, mods)
|
function SaveData.save(data, mods)
|
||||||
-- write to the file matching this save's own version, not just the active
|
-- write to the file matching this save's own version, not just the active
|
||||||
-- one, so a Blue playthrough always lands in save_blue.lua
|
-- one, so Blue/Yellow playthroughs land in save_blue.lua / save_yellow.lua
|
||||||
local FILENAME, BACKUP_FILENAME, TMP_FILENAME = saveNames(data.version)
|
local FILENAME, BACKUP_FILENAME, TMP_FILENAME = saveNames(data.version)
|
||||||
if data.options then
|
if data.options then
|
||||||
SaveData.saveOptions(data.options)
|
SaveData.saveOptions(data.options)
|
||||||
@@ -934,6 +1053,17 @@ local function scrubKnownMon(mon, data)
|
|||||||
for stat, v in pairs(mon.statExp) do mon.statExp[stat] = clamp(v, 0, 65535, 0) end
|
for stat, v in pairs(mon.statExp) do mon.statExp[stat] = clamp(v, 0, 65535, 0) end
|
||||||
end
|
end
|
||||||
mon.level = clamp(mon.level, 1, 100, 1)
|
mon.level = clamp(mon.level, 1, 100, 1)
|
||||||
|
-- Box mons imported from a real .sav carry NO stat block: box_struct stops
|
||||||
|
-- before MON_LEVEL/MON_STATS, so src/save_convert/GenSave.lua decodeMon
|
||||||
|
-- only fills `stats` for party slots. Every HP-bar draw then nil-indexes
|
||||||
|
-- mon.stats: the status screen opened in the box (#233) and the party list
|
||||||
|
-- after withdrawing one (#304). The original derives them on demand
|
||||||
|
-- (status_screen.asm:66-76, add_mon.asm _MoveMon); deriving once here means
|
||||||
|
-- every later reader (menus, battle, items, SGB bar zones, the link
|
||||||
|
-- fingerprint) sees a party-shaped mon. Runs after the level clamp above
|
||||||
|
-- so the derived stats use a sane level. A save that already has stats is
|
||||||
|
-- untouched.
|
||||||
|
Stats.ensure(data.pokemon and data.pokemon[mon.species], mon)
|
||||||
local moves = mon.moves
|
local moves = mon.moves
|
||||||
if type(moves) ~= "table" then return end
|
if type(moves) ~= "table" then return end
|
||||||
local hadMoves = #moves > 0
|
local hadMoves = #moves > 0
|
||||||
@@ -1117,9 +1247,16 @@ function SaveData.defaultHeal(boot)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Post-credits home (issue #103). pokered left the player in HALL_OF_FAME
|
-- Post-credits home (issue #103). pokered left the player in HALL_OF_FAME
|
||||||
-- after jp Init; this port places CONTINUE at the NewGameWarp bedroom and
|
-- after jp Init; this port relocates CONTINUE instead, and retargets
|
||||||
-- retargets LAST_MAP exits (Red's house mats) at the heal-point town so
|
-- LAST_MAP exits (Red's house mats) at the heal-point town so leaving the
|
||||||
-- leaving the house does not dump the player back at Indigo Plateau.
|
-- house does not dump the player back at Indigo Plateau.
|
||||||
|
--
|
||||||
|
-- The landing spot is the blackout point, not the NewGameWarp bedroom:
|
||||||
|
-- HallOfFameResetEventsAndSaveScript sets wLastBlackoutMap := PALLET_TOWN,
|
||||||
|
-- so resuming puts the player outside the front door. Spawning them back
|
||||||
|
-- in the upstairs bedroom was a port-only detour (#253). Non-vanilla
|
||||||
|
-- spawns are unaffected -- defaultHeal returns boot's own start map for
|
||||||
|
-- those, which is what the bedroom branch resolved to anyway.
|
||||||
-- Marks postGameHomeOk so a later intentional HoF save is not relocated.
|
-- Marks postGameHomeOk so a later intentional HoF save is not relocated.
|
||||||
function SaveData.applyPostGameHome(save, boot)
|
function SaveData.applyPostGameHome(save, boot)
|
||||||
boot = type(boot) == "table" and boot or {}
|
boot = type(boot) == "table" and boot or {}
|
||||||
@@ -1127,9 +1264,9 @@ function SaveData.applyPostGameHome(save, boot)
|
|||||||
save.lastHeal = { map = heal.map, x = heal.x, y = heal.y }
|
save.lastHeal = { map = heal.map, x = heal.x, y = heal.y }
|
||||||
save.lastOutdoor = { id = heal.map, x = heal.x, y = heal.y }
|
save.lastOutdoor = { id = heal.map, x = heal.x, y = heal.y }
|
||||||
save.player = save.player or {}
|
save.player = save.player or {}
|
||||||
save.player.map = boot.startMap or "REDS_HOUSE_2F"
|
save.player.map = heal.map
|
||||||
save.player.x = boot.startX or 3
|
save.player.x = heal.x
|
||||||
save.player.y = boot.startY or 6
|
save.player.y = heal.y
|
||||||
save.player.facing = boot.startFacing or "down"
|
save.player.facing = boot.startFacing or "down"
|
||||||
save.postGameHomeOk = true
|
save.postGameHomeOk = true
|
||||||
return heal
|
return heal
|
||||||
@@ -1171,7 +1308,7 @@ function SaveData.newGame(boot)
|
|||||||
inventory = {},
|
inventory = {},
|
||||||
-- Vanilla Gen1 seeds one Potion in the player's item PC
|
-- Vanilla Gen1 seeds one Potion in the player's item PC
|
||||||
-- (wBoxItems / players_pc.asm); existing saves keep whatever they
|
-- (wBoxItems / players_pc.asm); existing saves keep whatever they
|
||||||
-- already have — this only applies to New Game.
|
-- already have -- this only applies to New Game.
|
||||||
pcItems = { POTION = 1 },
|
pcItems = { POTION = 1 },
|
||||||
party = {},
|
party = {},
|
||||||
box = {},
|
box = {},
|
||||||
|
|||||||
@@ -192,10 +192,45 @@ local function newCrySource(data, species, def)
|
|||||||
return newFileSource(resolved)
|
return newFileSource(resolved)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Yellow's voiced Pikachu clips (audio/pikachu_pcm.asm
|
||||||
|
-- PlayPikachuSoundClip): 1-bit PCM decoded to WAVs at import
|
||||||
|
-- (data.audio.pikaCries = clip count). Returns the source, nil when the
|
||||||
|
-- cache carries no clips (Red/Blue) or headless.
|
||||||
|
function Sound.playPikaCry(data, n)
|
||||||
|
if not love.audio then return nil end
|
||||||
|
local count = data.audio and data.audio.pikaCries
|
||||||
|
if not count then return nil end
|
||||||
|
n = math.max(1, math.min(count, n or 1))
|
||||||
|
local key = "pikacry:" .. n
|
||||||
|
local src = cache[key]
|
||||||
|
if src == false then return nil end
|
||||||
|
if not src then
|
||||||
|
local ok, s = pcall(love.audio.newSource,
|
||||||
|
("assets/generated/audio/pika_cries/cry_%02d.wav"):format(n), "static")
|
||||||
|
if not ok then
|
||||||
|
cache[key] = false
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
s:setVolume(BASE_VOLUME * volumeScale)
|
||||||
|
cache[key] = s
|
||||||
|
src = s
|
||||||
|
end
|
||||||
|
src:stop()
|
||||||
|
src:play()
|
||||||
|
played("cry", "PIKACHU_PCM_" .. n, "PIKACHU")
|
||||||
|
return src
|
||||||
|
end
|
||||||
|
|
||||||
-- returns the source (nil headless) so callers that block on the cry
|
-- returns the source (nil headless) so callers that block on the cry
|
||||||
-- like the original's PlayCry -> WaitForSoundToFinish can poll it
|
-- like the original's PlayCry -> WaitForSoundToFinish can poll it
|
||||||
function Sound.playCry(data, species)
|
function Sound.playCry(data, species)
|
||||||
if not love.audio then return nil end
|
if not love.audio then return nil end
|
||||||
|
-- Yellow voices every Pikachu cry with the PCM clips (the chip cry is
|
||||||
|
-- never used for the species there); clip 1 is the everyday "Pika!"
|
||||||
|
if species == "PIKACHU" then
|
||||||
|
local src = Sound.playPikaCry(data, 1)
|
||||||
|
if src then return src end
|
||||||
|
end
|
||||||
local cries = data.audio and data.audio.cries
|
local cries = data.audio and data.audio.cries
|
||||||
local def = cries and cries[species]
|
local def = cries and cries[species]
|
||||||
if not def then return nil end
|
if not def then return nil end
|
||||||
|
|||||||