The reporter labels runs by abusing the in-game player name; give slots
a real label instead. SaveData.renameSlot persists a trimmed label in
the options registry (options.saveSlots[version].names) -- never in the
save file, so renaming needs no save rewrite and an empty slot can be
labeled too -- listSlots rows carry it as `label`, and deleteSlot
drops it with the slot.
In the launcher, right-clicking a slot row opens an inline rename modal
(Enter commits, Esc cancels, empty clears; 24 whole-codepoint cap via
local UTF-8 helpers, since plain luajit has no utf8 library). The row
title shows the label over the player name; badges/time/caught stay on
the meta line. Desktop-only: touch has no secondary button. main.lua
now forwards love.textinput to the importer while it is up.
Backend covered by a new renameSlot block in tests/engine/save_slots.lua
(78/78); docs/launcher.md's registry section documents the label.
The Windows pickers shell out to PowerShell, which writes the chosen
path in the console's OEM codepage (CP437 on en-US): a file named
"Pokémon ...zip" came back as Pok\x82mon. The import then failed and
the error notice carrying those bytes hard-crashed the mods panel's
UTF-8-validating text draw.
- All three Windows picker scripts (ROM, mod, save) now force
[Console]::OutputEncoding to UTF-8, so returned paths and any notice
built from them are valid.
- The mod picker also copies the pick to a plain-ASCII temp name and
returns that, so a non-ASCII filename actually imports instead of
failing the io.open (Windows io.open needs ANSI bytes).
Suite discovery, the extension-point catalog scan, mod test-dir pickup,
and the meta-coverage corpus all shelled out to ls/find/test -d, which do
not exist in cmd.exe. Every listing came back empty on Windows, so tiers
ran 0 suites and still reported ALL TESTS PASSED.
Add portable probes to tests/fs_io.lua (same Unix commands on
Linux/macOS; dir /b and a shell-free rename-self existence check on
Windows) and rewire the four call sites to them. 15/15 engine suites and
2/2 modkit suites now genuinely run and pass on Windows.
Fixes#266
Co-authored-by: johnjohto <johnjohto@users.noreply.github.com>