Commit Graph

499 Commits

Author SHA1 Message Date
Andrew Quenehen f099593136 fix(switch): write nx-asset-probe.log on every NX Play
Capture resolve paths and newImage open results for Yellow/Blue art
triage without enabling switch-debug.txt.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 15:01:58 -03:00
Andrew Quenehen f944507520 fix(switch): gate Blue/Yellow asset path rewrite to NX only
Desktop and Android keep mountVersion as the overlay; only love-nx
resolves assets/generated to yellow|blue/ save-dir paths.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 14:59:44 -03:00
Andrew Quenehen 6824949247 fix(switch): resolve Blue/Yellow art to prefixed save-dir paths
NX fused mount often cannot expose assets/generated; open the real
yellow|blue/assets/generated file with newImage instead of FileData.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 14:56:19 -03:00
Andrew Quenehen 4f54255518 fix(switch): prefer Yellow/Blue asset bytes when mount overlay lies
Probe generated canaries after mountVersion and always readActive for
prefixed caches so sprites are not blanked by empty PhysFS stubs.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 14:50:28 -03:00
Andrew Quenehen cfe482e1fc fix(switch): stop pad cursor flicker from SDL mouse drift
Disable mouse-yield on NX where stick/touch moves the system pointer between sparse axis events, clamp pad dt, pixel-snap the overlay, and soften FlexLove GC so the launcher cursor stays steady.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 14:31:05 -03:00
Andrew Quenehen 0e5ea26e36 fix(switch): stop NxDisplay setMode flicker on the launcher
Only resize when width/height change; love-nx flag mismatches were
recreating the EGL surface every frame.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 14:28:13 -03:00
Andrew Quenehen d5886e69aa fix(switch): load Yellow/Blue assets when PhysFS mount hides them
Mirror Data:load's versioned CacheFs read in Assets so Yellow-only NX
Play survives intro without needing a Red root cache mask.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 14:20:53 -03:00
Andrew Quenehen dd5d8afd82 feat(switch): switch handheld 720p / docked 1080p at runtime
Unlock love-nx SDL dock/undock resizing and sync via NxDisplay so
booting docked is not stuck on the conf 720p hint.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 14:12:51 -03:00
johnjohto f19f4e9341 Play the full Fly departure and landing animation (#702) 2026-08-03 13:11:40 -04:00
bryanthaboi 0f7261dd92 CLOSES #623, CLOSES #624, CLOSES #636, CLOSES #637, CLOSES #639, CLOSES #650, CLOSES #697, CLOSES #704, CLOSES #722 2026-08-03 13:05:57 -04:00
Andrew Quenehen 0886573d34 fix(switch): cut launcher pad-cursor lag on NX
Skip per-frame mouse warps and FlexLove perf sampling on Switch, feed pad coords through a getPosition bridge, and park that shim before the save editor so desktop paths stay unchanged.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 14:00:06 -03:00
bryanthaboi 5c041ea857 snip for scroll 2026-08-03 12:39:36 -04:00
Andrew Quenehen 42540076c1 Fix NX Scan again to import only the open tab's ROM SHA-1.
A shared imports/ inbox with Red+Yellow was starting Red from the Yellow tab; match by GameVersion.forSha1 for the selected game and document the tab-scoped rescan.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 13:33:07 -03:00
Shane McGovern a3cd5a132e Cycle game speed from the analog triggers too (L2/R2) 2026-08-03 17:19:53 +01:00
Andrew Quenehen d86ac70d9e Merge branch 'dev' into feat/switch-nx 2026-08-03 13:03:25 -03:00
Andrew Quenehen be8023a994 Merge branch 'dev' into feat/switch-nx
Bring FlexLove launcher UI ("big ui moment"), iOS picker dismiss, and Metal updates into the Switch NX branch. Keep pack_love (with libs/), NX inbox/rescan paths, SwitchDiagnostics, and Save Editor PadInput; port Scan again labels into LauncherView.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 13:02:08 -03:00
bryanthaboi a0ab949399 Merge pull request #738 from johnjohto/fix-yellow-route18-gate-trade
Wire up Yellow's Route 18 gate trade cook (#651)
2026-08-03 12:00:09 -04:00
bryanthaboi 30ed68ae22 Merge pull request #736 from johnjohto/fix-flavor-talk-double-text
Show only one branch of the gated flavor talks (#719)
2026-08-03 11:59:36 -04:00
bryanthaboi f2aa376304 Merge pull request #733 from johnjohto/fix-fuchsia-exhibit-pokedex
Show the exhibited species' Pokédex entries in Fuchsia City (#646)
2026-08-03 11:58:43 -04:00
johnjohto 4dfbc5a828 Wire up Yellow's Route 18 gate trade cook (#651) 2026-08-03 11:52:48 -04:00
bryanthaboi f0f5bc7551 big ui moment 2026-08-03 11:50:49 -04:00
johnjohto f002db2929 Show only one branch of the gated flavor talks (#719) 2026-08-03 11:22:40 -04:00
johnjohto c5791574f5 Show the exhibited species' Pokédex entries in Fuchsia City (#646) 2026-08-03 11:01:39 -04:00
Andrew Quenehen 50fd0e9c7d refactor(import): drop redundant mobileFileBridge or and unused ready
scanInbox never consulted ready, and mobileFileBridge already mirrors
android on Android/iOS, so the dual guard was a no-op.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 10:02:17 -03:00
Andrew Quenehen 17843c2f7a ci(nx): run switch transfer docs gate on Switch path changes
Wire tests/switch_transfer_docs_test.lua into switch-changes detection,
switch-selftest, and the ROM-free T0 lane so docs drift fails CI.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 10:01:47 -03:00
Andrew Quenehen 54c8d2706b docs(nx): drop VoxelMod from Switch chord and install docs
Ship stock engine chords only; community mods own their rebinds, and keys
2/3/5 are claimed by the engine before pipeline hotkeys run.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 10:00:59 -03:00
Andrew Quenehen 44bfb1b93f test(nx): move ROM-free NX suites into the engine tier
platform_nx_* and rom_importer_nx_* run with the love stub and must execute
in CI's ROM-free lane via tests/run_engine.lua, not only T3.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 09:58:53 -03:00
Andrew Quenehen d7581dbece Ship Switch releases as an SD-ready zip only.
Players extract one zip at the microSD root for install and update; saves under pokemon-love2d/ survive merge. Drop the bare .nro from GitHub Release assets.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 09:04:25 -03:00
Andrew Quenehen 2591fde764 feat(nx): per-game save inbox and export folders
Split Import/Export paths into imports/saves/{red,blue,yellow}/ and
exports/{red,blue,yellow}/ so MTP destinations match each launcher tab.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 08:34:13 -03:00
Andrew Quenehen a8f3a3155c fix(nx): harden save inbox against slot clones
Retire successful imports to *.sav.imported and record content hashes so
re-pressing Import save (or the same bytes under a new name) cannot clone
slots. Surface multi-import counts and the active game tab in the notice.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 08:26:56 -03:00
Andrew Quenehen fe4491a87b test(nx): strengthen saves inbox RES-01 and edge coverage
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 08:11:05 -03:00
Andrew Quenehen 8120f113af test(nx): wire saves inbox suite into run_tests
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 08:06:35 -03:00
Andrew Quenehen 74f6b68034 feat(nx): Export save shows MTP exports path
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 08:02:38 -03:00
Andrew Quenehen 5d1e7ff3c1 feat(nx): Import save uses imports/saves inbox
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 08:02:04 -03:00
Andrew Quenehen 3c628140f7 feat(nx): saves inbox scan with AppleDouble/retain guards
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 08:01:14 -03:00
Adrian Castro 01f68d4038 fix(ios): consolidate mobile integration changes 2026-08-03 11:09:30 +02:00
Andrew Quenehen 8bf99c3318 fix(switch): restore Save Editor pad and touch input on NX
Route gamepad/touch into the editor instead of dropping them in editorMode,
and hit-test clicks at event coords so a finger tap is not lost under the
Joy-Con virtual cursor.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-02 23:04:37 -03:00
Andrew Quenehen f0829ed54f Merge branch 'dev' into feat/switch-nx
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-02 22:30:18 -03:00
Andrew Quenehen d13064ee64 ci(switch): run fused build only after offline selftest
Avoid burning the self-hosted Mac when the ubuntu packaging gate fails.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-02 22:08:49 -03:00
Andrew Quenehen 669c9f4d8b ci(switch): skip fused build on fork pull requests
Keep ubuntu selftest for fork→canonical PRs; leave iOS build policy alone.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-02 22:08:36 -03:00
Andrew Quenehen 228306f883 ci(switch): run workflow content gate in headless suite
Path-gate the Lua gate file and invoke it from scripts/test.sh T0.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-02 22:08:15 -03:00
Andrew Quenehen 0a2ef854e6 test(switch): harden CI workflow content gate
Forbid soft-fail on Switch jobs and require the sha256 sidecar path.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-02 22:07:58 -03:00
Andrew Quenehen 61c471343a ci: stop artifact commenters from deleting each other
Upsert via comment-tag only so iOS and Switch PR comments coexist.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-02 22:07:50 -03:00
Shane McGovern 175bff4b29 Match the original faint sound sequence per side (#709)
pokered plays no 'pitched-down faint cry': the player mon's faint is its
ordinary species cry (RemoveFaintedPlayerMon -> PlayCry) with no
Faint_Fall, and the enemy faint plays no species cry at all -- trainer
battles get SFX_FAINT_FALL then SFX_FAINT_THUD, wild battles go straight
to the victory music (FaintEnemyPokemon core.asm:732-796).

The port played the species cry AND Faint_Fall on every faint, so a
fainted enemy sounded its full battle cry and a fainted player mon got
the fall whistle the hardware never plays.

BattleState.onFaint now:
- player: Sound.playCry only
- enemy trainer: Faint_Fall then Faint_Thud (after the slide)
- enemy wild: no faint sfx (victory music already queued)

Adds tests/parity_faint_cry_bug709.lua asserting the per-side sequence.

Fixes #709
2026-08-03 01:55:52 +01:00
Andrew Quenehen 95eb1c3a35 ci(release): clarify Switch hard-fail vs path-gated PR CI
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-02 21:53:19 -03:00
Andrew Quenehen cf50976d65 docs(switch): document CI selftest, fused PR builds, release hard-fail
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-02 21:52:58 -03:00
Andrew Quenehen 3fcee7f951 ci(switch): comment NRO artifacts on pull requests
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-02 21:52:36 -03:00
Andrew Quenehen 17a4c83970 ci(switch): add canonical fused NRO artifact job
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-02 21:52:24 -03:00
Andrew Quenehen 9712fb1e9b ci(switch): path-gate offline selftest like iOS
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-02 21:52:01 -03:00
Andrew Quenehen cbf622f4aa Merge branch 'dev' into feat/switch-nx
Bring feat/switch-nx up to date with origin/dev (72 commits). Resolve
Input/RomImporter conflicts by keeping GamepadMap (NX face remap + dual-path
gate) while adopting upstream joyBindings rebinds (#632) and Enable-all mods
(#647). Gate shoulder GAME SPEED hotkeys when Select is held so Select+L
display chords still work.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-02 21:36:56 -03:00