The super-effective / not-very-effective hit sounds were only covered by
the manual ears-only driver (tests/drivers/hit_sfx_bug826_test.lua), so
the wFrequencyModifier wiring that fixed#826 (and that #902 reports as
a swap had no CI guard. This suite pins the polynomial-counter bytes
for all three hit sounds against the real audio/sfx programs: bare they
read swapped (super effective ends duller), and pitched they read
correct (super effective 4 shift 1 crack, not very effective
shift 10 thud). A port that drops the modifier fails 11 of 24 checks.
CLOSES#902
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
EOF
)