Commit Graph

76 Commits

Author SHA1 Message Date
thibautbus 934a4c55ca Route a handful of pokered dialogue labels through game.data.text
Several hand-ported scripts carry pokered dialogue as inline English
literals instead of reading game.data.text, because the real ROM
label was never reachable from data/generated/text.lua:
ViridianCityYoungster2OkThenText/CaterpieAndWeedleDescriptionText,
TMNotebookText, the SS Anne kitchen cook's three dish lines, and the
Viridian fisher's pre-gift line (data/scripts/story5.lua's gift()
already read t[label] here, just had a stale comment and a missing
fallback).

Traced the actual cause carefully -- there are two independent,
differently-behaved label scanners in this codebase:

- tools/extract/text.py's parse_text_file() requires a label to
  start with "_" to be collected. This is a real bug (confirmed
  against a real pret/pokered checkout), but this function has no
  callers anywhere in the tree and no __main__ entry point -- it
  looks like dead code left over from an earlier version of the
  pipeline.
- The function that actually produces the shipped label list is
  text_metadata() in tools/make_rom_manifest.py, which feeds
  manifest["text"]["labels"], which build_rom_data.py's
  extract_text() iterates to decode each label straight from the
  ROM. text_metadata() already uses the permissive regex (no "_"
  requirement) since commit 0f581e2f.

So the actual blocker is that the committed tools/rom_manifest.json
was stale relative to text_metadata()'s current code, not a source
bug. Verified by rebuilding pret/pokered from source with RGBDS
(reproducible -- the resulting pokered.gbc/pokeblue.gbc hash to the
same canonical SHA-1s gen1recomp already pins, so no cartridge dump
was involved anywhere here) and running the real, unmodified
make_rom_manifest.py against it: 2595 labels against the committed
manifest's 2585, a clean superset containing everything these
scripts need. SilphCo2FSilphWorkerFPleaseTakeThisText is the one
exception already in the manifest -- confirmed by commit 0f581e2f
("so many bugs i cannot even breathe") that it was hand-patched in
exactly this same targeted way, for issue #393.

Fix:
- tools/extract/text.py: relaxed parse_text_file()'s regex to match
  text_metadata()'s, for consistency (no effect on what ships, since
  nothing calls this function, but no reason to leave a legacy copy
  of the same scanner out of sync).
- Four scripts read the real label first (t[label] or fallback, the
  established pattern): celadon_eevee.lua, ss_anne_kitchen.lua,
  viridian_city.lua, story5.lua (comment/fallback only, lookup was
  already correct).
- tools/rom_manifest.json and tools/rom_manifest_blue.json:
  regenerated for real -- both files are the direct, unedited output
  of running make_rom_manifest.py/make_blue_manifest.py against a
  real pret/pokered checkout at POKERED_REVISION, not hand-assembled
  or reverse-engineered to match. Only safe because of the two fixes
  below, which exist specifically so a real run doesn't regress
  anything the previously-committed files had. Diffing a real
  make_rom_manifest.py run against that previous file (1143 lines
  out of 45253) found exactly what a naive "just regenerate against
  whatever pokered HEAD is handy" would have silently broken:
  - pret/pokered commit 079d1cc92fc3b0ec82bc1418c2b4045bfca84620
    (PR #596, 2026-08-06) renamed
    _SilphCo10FGiovanniILostAgainText/_SilphCo10FPorygonText to
    _SilphCo11F... (they live in text/SilphCo11F.asm, Giovanni's
    floor). data/scripts/victories.lua:183 still hardcodes the old
    name, and extracting under pokered's new name would silently
    blank Giovanni's "I lost again!?" rematch line. Fix is the pin
    below: POKERED_REVISION is pinned to the last commit before this
    rename, so today's generator output matches victories.lua
    natively, no engine code touched, no generator-side workaround
    either. Advancing the pin past this commit is a real, welcome
    future upgrade -- it just needs victories.lua's labels (and
    anything else's) fixed up in the same change.
  - trainerPartyOverrides.OPP_CHIEF (Giovanni's Celadon gym team)
    wasn't produced by any code under tools/ at all. Traced why:
    pret/pokered's data/trainers/parties.asm has "ChiefData: ; none"
    -- the Celadon Chief's battle is unused/cut content in the
    original game, and RomExtractor.lua's own comment confirms
    gen1recomp reimplements it as a real fight using a hand-authored
    party for exactly that reason -- no pokered commit, old or new,
    will ever produce this data. Added a TRAINER_PARTY_OVERRIDES
    constant to make_rom_manifest.py so this survives every future
    regeneration automatically; verified it reproduces the committed
    value byte-for-byte and flows through to Blue/Yellow for free
    via their existing derive-from-Red path.
  - trainerHeaders.MtMoonB2F's Super Nerd slot is pre-existing
    fabricated data, not pokered drift: his event name,
    EVENT_BEAT_MT_MOON_3_SUPER_NERD, has never existed in pokered at
    any point in its history (the real name,
    EVENT_BEAT_MT_MOON_EXIT_SUPER_NERD, has been stable since 2015),
    nor in gen1recomp's own event_flags.lua; trainerDefeated()
    checks defeatedTrainers[npc.id] first, the same pattern already
    used for the Fighting Dojo's Karate Master, so this entry is
    very likely already inert. field.seafoam also differs from a
    fresh regeneration (two showObject boulder-toggle IDs in the B3F
    puzzle, a live gameplay system nobody has verified either value
    against), and field.tradeArt is new content a fresh extraction
    produces that was never shipped. None of those three are this
    PR's problem to fix, but a real generator run has to do
    something with them regardless -- so make_rom_manifest.py gets a
    new apply_known_nonreproducible_overrides(), called right after
    text_metadata()/field_metadata(), that pins MtMoonB2F and
    seafoam back to what was already shipped and drops tradeArt,
    each with a comment explaining why and what the real fix looks
    like (MtMoonB2F needs a Data:seedMtMoonB2FSuperNerd()-style
    engine seed, not manifest data). Verified this override function
    was complete and correct -- diffed a real run against the
    previously-committed file first, empty -- before trusting it to
    write tools/rom_manifest.json/_blue.json directly; both are now
    literally that generator's output, not hand-assembled.
    tools/rom_manifest_yellow.json isn't touched by this PR at all:
    it already had all ten labels, and make_yellow_manifest.py has
    no matching override yet for its own field.oldManBattle outlier,
    so regenerating it for real isn't safe the same way yet.
- tools/make_rom_manifest.py: added a POKERED_REVISION pin --
  cf621a76d4941c93c078eb38e0880fe8db48ef40, the last pret/pokered
  commit before the Silph Co rename above, chosen deliberately
  rather than current HEAD -- and a check_pokered_revision() guard
  main() calls before generating: fails loudly if --pokered isn't
  at that commit instead of silently absorbing whatever upstream
  renames or restructures since, with an explicit
  --allow-revision-mismatch escape hatch for a deliberate pin bump.
  That's the intended way this pin moves forward: diff a fresh run
  against the committed manifest, fix up whatever engine code
  depends on by exact name, and bump POKERED_REVISION in the same
  change -- a conscious, reviewable decision instead of a silent
  contributor default. Wired the same guard into
  make_blue_manifest.py and make_yellow_manifest.py for their own
  --pokered/--pokeyellow checkouts; make_yellow_manifest.py gets its
  own POKEYELLOW_REVISION (e6ba56989b0f2694f393e6924820be11dcc1fbb8,
  verified here). The pin and its guard live entirely in the
  generator source, not also embedded as a field in the shipped
  manifests -- that would be redundant with the .py constant next to
  it in the same commit, for no protection the guard doesn't already
  give.
- tools/make_rom_manifest.py, make_blue_manifest.py,
  make_yellow_manifest.py: switched json.dump(..., ensure_ascii=
  False, ...) to ensure_ascii=True to match how the committed
  manifests were actually encoded (escaped \uXXXX rather than
  literal UTF-8). Purely cosmetic -- json.load parses both
  identically -- but needed so that a fresh make_rom_manifest.py run
  at POKERED_REVISION now produces tools/rom_manifest.json
  byte-for-byte (plain diff empty), not just content-equal. One
  small, pre-existing cosmetic mismatch remains and wasn't chased: a
  single nested dict, field.cardKeyDoors.doors, has its
  SILPH_CO_10F/11F keys in natural floor order in the committed file
  instead of the sort_keys=True lexicographic order everything else
  in the file uses -- same content either way.
- tests/rom_manifest_generator_test.py: new ROM-free unit tests (same
  style as the existing tests/build_rom_data_cli_test.py, wired into
  scripts/test.sh as a T0 tier) for check_pokered_revision() and
  apply_known_nonreproducible_overrides() -- matching/mismatched/
  bypassed/unresolvable-checkout revision cases, and that the
  MtMoonB2F/seafoam/tradeArt overrides land correctly (including
  alongside a populated map entry, and without erroring when
  tradeArt is already absent). Doesn't replace the manual real-ROM
  verification above, which needs an actual pokered/RGBDS toolchain
  -- but a future typo or logic slip in either function now fails
  immediately instead of only surfacing next time someone happens to
  redo that manual check.
- Left data/scripts/flavor/silph_co_9f.lua's nurse dialogue (labels
  also added to both manifests here) untouched code-wise: static
  command table, not a function, needs its
  face_player/heal_party/fade state machine restructured to use
  t[label] safely, and show_text's un-resolved-label fallback prints
  the label name literally rather than English -- not safe without
  interactive testing.

Checked Yellow's equivalent case (Melanie's House) since it looked
like the same shape: it isn't actually broken.
tools/make_yellow_manifest.py's YELLOW_EXTRA_TEXT_LABELS already
force-includes those eight labels, and a real built
dialogue_yellow.lua already has correct French translations for
them. tools/rom_manifest_yellow.json also already carries all ten
labels this PR adds to Red/Blue. No label changes needed there.

Tested: patched parse_text_file() against a real pret/pokered
checkout (+11 labels, 0 removed, all clearly dialogue-shaped);
rebuilt pokered.gbc/pokeblue.gbc with RGBDS at current pret/pokered
HEAD (confirmed hashes to gen1recomp's own canonical SHA-1s) and
diffed a fresh make_rom_manifest.py run there against the committed
manifest to map out what a full regen at HEAD would need; re-checked
out the same pokered checkout at cf621a76 (POKERED_REVISION),
rebuilt both ROMs again (same canonical hashes); with
apply_known_nonreproducible_overrides() and the ensure_ascii fix in
place, ran both generators to a scratch path first and diffed
against the then-committed manifests -- empty -- before running them
again writing tools/rom_manifest.json/_blue.json directly, so both
files are now the generator's literal, unedited output (git diff on
that final write: 18 lines moved in rom_manifest.json, exactly the
pre-existing SILPH_CO_10F/11F ordering quirk; zero lines changed in
rom_manifest_blue.json); rebuilt pokeyellow.gbc the same way, confirmed its
canonical hash, and confirmed make_yellow_manifest.py's symbols/
text/trainerHeaders/trainerPartyOverrides also come out byte-for-
byte identical to the committed tools/rom_manifest_yellow.json; ran
the real build_rom_data.py --only text against all three rebuilt
ROMs and confirmed every added label decodes from real ROM bytes
matching the English fallback literals exactly; verified
check_pokered_revision() actually raises on a deliberate mismatch
before relying on it to gate the runs above; python3
tests/rom_manifest_generator_test.py: 9/9 pass; luajit
tests/run_engine.lua: 250/250 suites pass.
2026-08-20 09:42:20 +02:00
bryanthaboi 4c8c1cf36b CLOSES #998, CLOSES #1472, CLOSES #1526, CLOSES #1529, CLOSES #1530, CLOSES #1532, CLOSES #1534, CLOSES #1547, CLOSES #1549, CLOSES #1550, CLOSES #1551 2026-08-19 11:19:54 -04:00
thibautbus 72c244b433 Route the museum 1F ticket clerk's remaining lines through Strings 2026-08-17 21:38:04 +02:00
bryanthaboi 45519ad550 CLOSES #1396, CLOSES #1398, CLOSES #1400, CLOSES #1401, CLOSES #1406, CLOSES #1407, CLOSES #1411, CLOSES #1413, CLOSES #1415, CLOSES #1416, CLOSES #1417, CLOSES #1419, CLOSES #1421, CLOSES #1422, CLOSES #1423, CLOSES #1424, CLOSES #1425, CLOSES #1427, CLOSES #1428, CLOSES #1429, CLOSES #1431, CLOSES #1432, CLOSES #1433, CLOSES #1435, CLOSES #1437, CLOSES #1440, CLOSES #1441, CLOSES #1442, CLOSES #1443, CLOSES #1447, CLOSES #1449, CLOSES #1456, CLOSES #1464, CLOSES #1465, CLOSES #1468, CLOSES #1469, CLOSES #1470 2026-08-17 10:15:06 -04:00
bryanthaboi 1151c188a7 CLOSES #1211, CLOSES #1228, CLOSES #1229, CLOSES #1232, CLOSES #1251, CLOSES #1265, CLOSES #1267, CLOSES #1276, CLOSES #1279, CLOSES #1282, CLOSES #1293, CLOSES #1296, CLOSES #1303, CLOSES #1329, CLOSES #1338, CLOSES #1341, CLOSES #1343, CLOSES #1344, CLOSES #1368, CLOSES #1385, CLOSES #1388, CLOSES #1389, CLOSES #1391 2026-08-16 08:55:40 -04:00
bryanthaboi 12fdfa1e88 CLOSES #1181, CLOSES #1212, CLOSES #1214, CLOSES #1224, CLOSES #1230, CLOSES #1249, CLOSES #1271, CLOSES #1272, CLOSES #1273, CLOSES #1298, CLOSES #1305, CLOSES #1307, CLOSES #1318, CLOSES #1328, CLOSES #1330, CLOSES #1331, CLOSES #1333, CLOSES #1334, CLOSES #1335, CLOSES #1340, CLOSES #1345, CLOSES #1346, CLOSES #1360, CLOSES #1362 2026-08-16 06:41:56 -04:00
bryanthaboi 4395792226 CLOSES #1283 2026-08-14 11:41:54 -04:00
bryanthaboi a94fecfec8 Closes #919, closes #982, closes #1003, closes #1012, closes #1022, closes #1028, closes #1033 2026-08-14 10:05:51 -04:00
bryanthaboi 37051a26b5 CLOSES #1206, CLOSES #1189, CLOSES #1175, CLOSES #1129, CLOSES #1119, CLOSES #1089, CLOSES #1073, CLOSES #1069, CLOSES #1065, CLOSES #1010, CLOSES #990, CLOSES #989, CLOSES #988, CLOSES #978, CLOSES #944, CLOSES #936, CLOSES #1221, CLOSES #1220, CLOSES #1193, CLOSES #1101, CLOSES #1066, CLOSES #1056, CLOSES #1041, CLOSES #984, CLOSES #1225, CLOSES #1214, CLOSES #1011, CLOSES #1035, CLOSES #1219, CLOSES #1048, CLOSES #1047, CLOSES #964, CLOSES #949, CLOSES #1149, CLOSES #1007, CLOSES #914, CLOSES #1115, CLOSES #1146, CLOSES #999, CLOSES #1207, CLOSES #1029, CLOSES #1120, CLOSES #987, CLOSES #983 2026-08-13 13:07:20 -04:00
bryanthaboi af33c6e810 Merge pull request #1078 from MaxTomahawk/feat/scripted-battle-checkpoints
feat(mods): checkpoint scripted battle decisions
2026-08-11 21:22:40 -04:00
thibautbus ab94b96a79 Simplify comments 2026-08-11 15:23:32 +02:00
thibautbus cc43bd77d2 Give Oak's Pikachu catch the battle-start flash/wipe transition
story2.lua pushed the demo battle straight onto the stack, skipping
the flash + wipe that every other wild battle gets.

InitWildBattle calls DoBattleTransitionAndInitBattleVariables
unconditionally (core.asm:6699) -- there is no BATTLE_TYPE_OLD_MAN or
BATTLE_TYPE_PIKACHU special case -- so the old-man tutorial and Oak's
Pikachu catch get the wipe like any other wild battle, same as every
scripted trainer. Commands.old_man_demo already routed the Viridian
old man's tutorial catch through OverworldState:pushBattle for
exactly this reason; the fallback it used for a pushBattle-less
overworld (ctx.overworld and ctx.overworld.pushBattle then ... else
game.stack:push(battle)) was duplicated verbatim in Commands
.start_battle and would have been a third copy in story2.lua, so it's
pulled into one Commands.pushBattle(ctx, battle) helper instead, used
by all three call sites; the fallback branch now logs a warning
rather than silently dropping the transition and battle-theme start.
2026-08-11 14:01:19 +02:00
thibautbus 6d841526b1 Hold two frames on Oak's turn before the Pikachu battle starts
oak.facing was set and the battle pushed in the same synchronous
callback, so the overworld never rendered a frame of Oak already
turned toward the grass before the screen cut to battle.

Traced home/overworld.asm: PalletTownOakGreetsPlayerScript (the turn)
and PalletTownPikachuBattleScript (arming wCurOpponent) are separate
script ticks, one main-loop iteration apart. OverworldLoopLessDelay
burns two DelayFrame calls per iteration, calls RunMapScript (via
JoypadOverworld) first, and only then checks wCurOpponent to jump
into the battle -- so the turn from iteration A is on screen for the
two DelayFrame calls that open iteration B, before that same
iteration's RunMapScript arms wCurOpponent and falls straight into
the battle check. hold(2, ...) restores exactly that beat.
2026-08-11 14:00:59 +02:00
thibautbus 8e48bb4e32 Play the museum-guy cue during Oak's lab walk in Yellow
Yellow's Pallet Town intro (professor catches the wild Pikachu, then
walks the player to the lab) played the map's default Pallet Town
theme the whole time instead of the dedicated escort cue. Per
pokeyellow's actual scripts: PlayDefaultMusicFadeOutCurrent (run on
every battle exit) legitimately restores Pallet Town's theme after
the Pikachu demo battle for the Whew.../Come with me lines; the
escort cue (MUSIC_MUSEUM_GUY, the same "led by an NPC" theme Pewter's
museum guide uses) only starts in PalletMovementScript_OakMoveLeft,
the first function of the escort script -- but only in pokeyellow's
copy. pokered's copy of that same shared Red/Yellow function only
sets BIT_NO_MAP_MUSIC and leaves whatever was already playing
(MUSIC_MEET_PROF_OAK) running uninterrupted into the lab.

Start Music_MuseumGuy at the top of escortToLab, gated on Yellow so
Red/Blue keeps its unchanged behavior, and fix the Oak-escort warp's
keepMusic comment to say which song rides the warp in each version.
2026-08-11 14:00:40 +02:00
MaxTomahawk 882763cfe1 feat: checkpoint scripted battle decisions 2026-08-11 08:58:33 +02:00
bryanthaboi c3855cebec more buggies CLOSES #960, CLOSES #961, CLOSES #968, CLOSES #995, CLOSES #1006, CLOSES #1009, CLOSES #1013, CLOSES #1021, CLOSES #1031, CLOSES #1044, CLOSES #1049, CLOSES #1050, CLOSES #1045,, 2026-08-10 17:06:24 -04:00
Shane McGovern 02c4de897d Fix champion rival walk-out route
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
2026-08-10 10:59:06 +01:00
bryanthaboi e2820e02c5 CLOSES #604, CLOSES #666, CLOSES #716, CLOSES #727, CLOSES #763, CLOSES #781, CLOSES #784, CLOSES #799, CLOSES #801, CLOSES #810, CLOSES #828, CLOSES #834, CLOSES #838, CLOSES #849, CLOSES #852, CLOSES #857, CLOSES #863, CLOSES #864, CLOSES #867, CLOSES #869, CLOSES #870, CLOSES #872, CLOSES #839 2026-08-05 16:36:37 -04:00
bryanthaboi f56970350a Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev
# Conflicts:
#	data/scripts/story4.lua
#	src/ui/DexEntryMenu.lua
#	tests/drivers/fighting_dojo_bug197_test.lua
2026-08-05 14:43:05 -04:00
bryanthaboi 863f371e68 CLOSES #806, CLOSES #809, CLOSES #853, CLOSES #854, CLOSES #860, CLOSES #862, CLOSES #865, CLOSES #866 2026-08-05 14:38:10 -04:00
bryanthaboi 78744a6853 Merge pull request #856 from johnjohto/fix-karate-master-dex-entry
Show the Pokédex entry for the Fighting Dojo prize balls
2026-08-05 11:18:03 -04:00
bryanthaboi 104c95a942 Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-08-05 11:15:49 -04:00
bryanthaboi f6392e8932 CLOSES #788, CLOSES #795, CLOSES #796, CLOSES #797, CLOSES #805, CLOSES #826, CLOSES #833, CLOSES #835, CLOSES #837, CLOSES #844, CLOSES #845, CLOSES #846, CLOSES #847 2026-08-05 11:09:05 -04:00
johnjohto 1f878c3098 Show the Pokédex entry for the Fighting Dojo prize balls 2026-08-05 10:18:47 -04:00
johnjohto bbcaac7b71 Skip the gym leader TM hand-over when the bag is full
The originals run GiveItem before printing the received texts, and when
the bag can't hold the TM they print a make-room line instead and leave
EVENT_GOT_TM* unset, so talking to the leader again retries the give.
The victory reward path added the TM straight into the inventory, so a
full bag went to 21/20.

Route the gym TM give through Bag.add, split the TM lines out of the
victory dialogue table into tmPre/tmDialogue/noRoom, and port the
beaten-leader middle branch that re-runs the ReceiveTM script. Saves
that already hold the TM without the flag count as received so they
don't collect a second copy.

Refs #797
2026-08-04 13:44:46 -04:00
bryanthaboi f2d9b74490 CLOSES #644, CLOSES #703, CLOSES #726, CLOSES #737, CLOSES #750, CLOSES #752, CLOSES #764, CLOSES #765, CLOSES #768, CLOSES #773, CLOSES #774, CLOSES #775, CLOSES #777, CLOSES #780, CLOSES #782 2026-08-04 09:25:28 -04:00
bryanthaboi 0f7261dd92 CLOSES #623, CLOSES #624, CLOSES #636, CLOSES #637, CLOSES #639, CLOSES #650, CLOSES #697, CLOSES #704, CLOSES #722 2026-08-03 13:05:57 -04:00
bryanthaboi a0ab949399 Merge pull request #738 from johnjohto/fix-yellow-route18-gate-trade
Wire up Yellow's Route 18 gate trade cook (#651)
2026-08-03 12:00:09 -04:00
bryanthaboi 30ed68ae22 Merge pull request #736 from johnjohto/fix-flavor-talk-double-text
Show only one branch of the gated flavor talks (#719)
2026-08-03 11:59:36 -04:00
johnjohto 4dfbc5a828 Wire up Yellow's Route 18 gate trade cook (#651) 2026-08-03 11:52:48 -04:00
johnjohto f002db2929 Show only one branch of the gated flavor talks (#719) 2026-08-03 11:22:40 -04:00
johnjohto c5791574f5 Show the exhibited species' Pokédex entries in Fuchsia City (#646) 2026-08-03 11:01:39 -04:00
Shane McGovern 2bfa491b6a Start champion theme when rival dialogue ends, not at battle
The Elite Four champion script showed the rival's intro text and then
jumped straight into the battle; the wipe-time playBattle('final')
started Music_FinalBattle only when the battle began. The original
(ChampionsRoomRivalReadyToBattleScript) plays MUSIC_FINAL_BATTLE right
after the dialogue ends, before the battle.

Add a play_music Music_FinalBattle row between the intro text and the
battle, and bump the two past-the-end jump targets 25 -> 26 for the new
row count. pushBattle's wipe-time playBattle('final') no-ops on the
already-playing song, so the theme stays continuous into the fight.

Fixes #706
2026-08-03 00:52:46 +01:00
bryanthaboi 470fe70f07 Merge pull request #696 from ShaneMcGovernIE/fix/oaks-lab-rival-exit-music 2026-08-02 17:57:58 -04:00
Shane McGovern fc2ca6cc26 Fix PC B-button navigation and hole-fall sound effect
Issue #695: Pressing B in PC submenus (BoxMenu, PlayerPC) was exiting
the entire PC session instead of returning to the main PC menu. The
three main-menu items (Bill's PC, player's PC, Prof. Oak's PC) were
missing keepOpen=true, so selecting one popped the main menu off the
stack. Added keepOpen to all three, matching the pattern already used
by BoxMenu and PlayerPC's own rows.

Issue #694: Falling through boulder holes in Seafoam Islands, Victory
Road, and Pokemon Mansion played no sound effect. Added Faint_Fall sfx
before every hole warp -- the scripted onStep holes in seafoam.lua,
story.lua, and story6.lua, plus the warp-tile-based hole detection in
OverworldController takeWarp. Faint_Fall is the companion to Faint_Thud
(already played when boulders fall into holes).

Fixes #695
Fixes #694
2026-08-02 22:11:15 +01:00
Shane McGovern d9d42ec956 Play rival encounter music when rival leaves Oak's Lab after battle
The parcel scene in Oak's Lab plays Music_MeetRival on both the rival's
arrival and departure (lines 144-146 in oaks_lab.lua), but the post-battle
onStep exit sequence only played the fanfare when the rival approached
(fixed in #596). It was missing when the rival walks out after the battle.

Add stop_music + play_music Music_MeetRival before the rival's exit
walk-out in both oaks_lab.lua and oaks_lab_yellow.lua, matching the
parcel scene's double-fanfare pattern from the original ROM.

Fixes #683
2026-08-02 21:49:56 +01:00
Shane McGovern 1dae9622e1 Play the jingle when Oak hands over the starter (#668)
The starter balls' scripts showed the received-mon text but never played
the sound_get_key_item fanfare that the text carries in the original
(scripts/OaksLab.asm OaksLabReceivedMonText / OaksLabRivalReceivedMonText).
Add play_sound Get_Key_Item before each received text, mirroring the
Yellow starter port.
2026-08-02 16:21:49 +01:00
bryanthaboi cb26367f46 Merge pull request #655 from spiritsnails/fix/warden-yesno-645 2026-08-02 08:26:05 -04:00
bryanthaboi 35b3fa6d9c CLOSES #455, CLOSES #487, CLOSES #501, CLOSES #540, CLOSES #585, CLOSES #591, CLOSES #593, CLOSES #595, CLOSES #597, CLOSES #599, CLOSES #600, CLOSES #606, CLOSES #607, CLOSES #610, CLOSES #613, CLOSES #616, CLOSES #620, CLOSES #626, CLOSES #632, CLOSES #633, CLOSES #647 2026-08-02 08:19:28 -04:00
spiritsnails 9934e4d765 fix: Warden's House gibberish line offers YES/NO
WardensHouseWardenText prints Gibberish1, calls YesNoChoice, and answers
with Gibberish2 on yes / Gibberish3 on no (scripts/WardensHouse.asm). The
port printed the question and ended the script. Both reply strings were
already extracted and unused, so this is script wiring only.

The branch targets become labels: they were hand-numbered absolute rows,
already mis-pointed once (#535), and any insert meant renumbering jumps
that had no way to announce they were stale.

Also fixes the parity suite's show_text instrumentation, which stopped
forwarding arguments at `subs` and so dropped the extraOpts carrying
Commands.ask's choice callback -- silently turning every ask under test
back into a plain show_text.
2026-08-02 00:34:46 -06:00
bryanthaboi 378246728b Merge pull request #628 from spiritsnails/fix/oaks-lab-rival-music 2026-08-01 19:57:10 -04:00
spiritsnails 5b519165fc Fix #596: missing rival battle music in Oak's Lab
The Yellow port (oaks_lab_yellow.lua) already swaps in Music_MeetRival
for the "Hey wait! Let's check out our Pokemon!" challenge and restores
Music_OaksLab once the rival walks out, but the Red/Blue script never
did, leaving the lab battle silent before and after the fight.
2026-08-01 17:41:35 -06:00
Shane McGovern d951fe8fc5 Fix Viridian old man tutorial dialog in Yellow (#617) 2026-08-01 22:38:09 +01:00
bryanthaboi 9f072285a6 Merge pull request #611 from ShaneMcGovernIE/fix/oak-last-ball-601 2026-08-01 16:00:52 -04:00
Shane McGovern 0dd187fe30 Fix wrong dialogue on Prof. Oak's leftover ball (#601)
After the player picks a starter and the rival takes his, every ball on
the lab table fell through to 'Those are POKé BALLs' instead of the
leftover-mon line.  Port the pokered OaksLabSelectedPokeBallScript ->
OaksLabLastMonScript beat: with EVENT_GOT_STARTER set, Oak turns to face
the player and reads 'That's PROF.OAK's last Pokémon!'.  The ROM's
'#MON' ligature is spelled out as Pokémon.

The renumbering also drops the table's nine out-of-range 'jump 21'
rows (run-time 'end' idioms) for explicit "end" targets, so the
script now validates cleanly.

Tests: T2 suite drives the ball talk table through a ScriptRunner-
compatible executor (leftover text, pre-escort text, pre-pick offer)
plus a T3 driver that talks to the leftover ball in a real game.
2026-08-01 20:55:31 +01:00
bryanthaboi 9326b07583 CLOSES #415, CLOSES #484, CLOSES #488, CLOSES #492, CLOSES #497, CLOSES #541, CLOSES #559, CLOSES #562, CLOSES #563, CLOSES #564, CLOSES #565, CLOSES #566, CLOSES #567, CLOSES #568, CLOSES #569, CLOSES #570, CLOSES #571, CLOSES #572 2026-08-01 08:10:20 -04:00
bryanthaboi fdab15a6dc CLOSES #503, CLOSES #511, CLOSES #515, CLOSES #518, CLOSES #522, CLOSES #523, CLOSES #525, CLOSES #528, CLOSES #529, CLOSES #533, CLOSES #535, CLOSES #536 2026-07-31 20:20:37 -04:00
bryanthaboi d165189032 Merge pull request #521 from johnjohto/fix-fighting-dojo-master-gate-495
Fix Karate Master gate
2026-07-31 10:08:02 -04:00
johnjohto 84bf25fcd5 Fix Karate Master gate 2026-07-31 09:47:53 -04:00
bryanthaboi 71bdbb7e48 CLOSES #519 2026-07-31 08:27:29 -04:00