bryanthaboi
0136429d3e
CLOSES #1090 , CLOSES #1093 , CLOSES #1094 , CLOSES #1095 , CLOSES #1098 , CLOSES #1102 , CLOSES #1105 , CLOSES #1106 , CLOSES #1108 , CLOSES #1109 , CLOSES #1110 , CLOSES #1111 , CLOSES #1113 , CLOSES #1114 , CLOSES #1117 , CLOSES #1118 , CLOSES #1121 , CLOSES #1122 , CLOSES #1123 , CLOSES #1124 , CLOSES #1126 , CLOSES #1127 , CLOSES #1128 , CLOSES #1131 , CLOSES #1132 , CLOSES #1134 , CLOSES #1137 , CLOSES #1141
2026-08-11 21:19:36 -04:00
bryanthaboi
ae6cac89e1
G2 support
2026-08-11 11:53:30 -04:00
Andrew Quenehen
16b6b98ede
fix(switch): pass NX cache prefix to the chip-audio worker
...
Yellow music was still silent because the background worker thread loads
ChipSynth.lua in a fresh Lua state with no GameVersion/Platform context.
The main thread's prefix never reached it.
ChipAudio.slimAudio now resolves the versioned cache prefix on the main
thread and includes it in the audio payload as `programPrefix`.
ChipSynth.loadBanks prefers `audio.programPrefix` when present, falling
back to its own NX detection for the sync path. Blue and Yellow are
handled the same way.
Tests cover the worker prefix hand-off and Blue's programs.bin path.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-03 15:26:37 -03:00
bryanthaboi
35b3fa6d9c
CLOSES #455 , CLOSES #487 , CLOSES #501 , CLOSES #540 , CLOSES #585 , CLOSES #591 , CLOSES #593 , CLOSES #595 , CLOSES #597 , CLOSES #599 , CLOSES #600 , CLOSES #606 , CLOSES #607 , CLOSES #610 , CLOSES #613 , CLOSES #616 , CLOSES #620 , CLOSES #626 , CLOSES #632 , CLOSES #633 , CLOSES #647
2026-08-02 08:19:28 -04:00
bryanthaboi
4b9a326f6b
CLOSES #339 , CLOSES #354 , CLOSES #360 , CLOSES #372 , CLOSES #373 , CLOSES #374 , CLOSES #375 , CLOSES #378 , CLOSES #379 , CLOSES #383 , CLOSES #384 , CLOSES #385 , CLOSES #391 , CLOSES #392 , CLOSES #393 , CLOSES #394 , CLOSES #395 , CLOSES #396 , CLOSES #397 , CLOSES #398 , CLOSES #413 , CLOSES #420 , CLOSES #423 , CLOSES #424 , CLOSES #425 , CLOSES #426 , CLOSES #427 , CLOSES #429 , CLOSES #430 , CLOSES #431 , CLOSES #433 , CLOSES #435 , CLOSES #436 , CLOSES #438 , CLOSES #439 , CLOSES #441 , CLOSES #442 , CLOSES #444
2026-07-30 11:14:51 -04:00
bryanthaboi
0f581e2f69
so many bugs i cannot even breathe
2026-07-30 07:41:41 -04:00
bryanthaboi
118c45f8f6
CLOSES #407 , CLOSES #408 , CLOSES #409 , CLOSES #410 , CLOSES #411 , CLOSES #417
...
CLOSES #407 , CLOSES #408 , CLOSES #409 , CLOSES #410 , CLOSES #411 , CLOSES #417
2026-07-29 15:06:33 -04:00
bryanthaboi
c04b93ce1c
pokecenter fix ( #126 )
2026-07-23 15:17:20 -04:00
bryanthaboi
2dbe21babf
map stutter p2
2026-07-23 08:29:04 -04:00
bryanthaboi
7a85862602
graphics and stutters part 1
2026-07-23 07:59:09 -04:00
bryanthaboi
47923d95b3
big ass modding update
2026-07-19 16:18:18 -04:00
bryanthaboi
a5d2e77e7d
initial commit
2026-07-17 20:30:02 -04:00