Commit Graph

11 Commits

Author SHA1 Message Date
Andrew Quenehen ac6dfe7134 fix(import): mount Blue/Yellow save-dir cache without FFI
NX Play for Blue failed because mountVersion relied on absolute
PHYSFS_mount first. Prefer love.filesystem.mount of blue|yellow, overlay
generated trees by version prefix, and align CacheFs.prefix in bootGame.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-01 04:57:17 -03:00
Andrew Quenehen b1ad7c7254 fix(switch): unhide fused save-dir generated cache on Play
PhysFS does not merge archive data/ with save-dir data/generated, so
fused NX Play crashed after import. Prepend-mount generated trees,
fall back to CacheFs.read in Data:load, keep multiline lua-error logs,
and skip Boot.run when network is unvalidated. T24 stays open.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-01 04:55:08 -03:00
bryanthaboi 4b9a326f6b CLOSES #339, CLOSES #354, CLOSES #360, CLOSES #372, CLOSES #373, CLOSES #374, CLOSES #375, CLOSES #378, CLOSES #379, CLOSES #383, CLOSES #384, CLOSES #385, CLOSES #391, CLOSES #392, CLOSES #393, CLOSES #394, CLOSES #395, CLOSES #396, CLOSES #397, CLOSES #398, CLOSES #413, CLOSES #420, CLOSES #423, CLOSES #424, CLOSES #425, CLOSES #426, CLOSES #427, CLOSES #429, CLOSES #430, CLOSES #431, CLOSES #433, CLOSES #435, CLOSES #436, CLOSES #438, CLOSES #439, CLOSES #441, CLOSES #442, CLOSES #444 2026-07-30 11:14:51 -04:00
bryanthaboi ff829569b0 Merge pull request #364 from johnjohto/mods-stray-folder-notice
Adopt mods dropped beside the game instead of ignoring them
2026-07-29 11:50:14 -04:00
bryanthaboi dde25ec7d0 yellow alpha 2026-07-29 11:46:32 -04:00
johnjohto 0dddb32305 Adopt mods dropped beside the game instead of ignoring them
love.filesystem looks for "mods/" in two places: the save directory, and
-- portable installs only -- the game folder, which CacheFs mounts. So a
player who unzips a mod next to the executable of an ordinary install,
which is where very nearly every other game would want it, gets no error
and no mod. The panel just comes up empty, with nothing on screen to
suggest the files are sitting in the wrong folder twenty centimetres away.

That is a hard failure to self-diagnose, and it is worse behind a
launcher: the install lives somewhere the player never opens, so "the
game's mods folder" is a guess to begin with.

The mods panel now looks in those folders before its first listing and
copies what it finds into the tree the game really reads, reporting what
it took in the notice line. It happens on open rather than behind a
button because the failure being fixed is one where nothing suggests
there is anything to press.

Looking is scoped: CacheFs.withMounted puts the folder on the read path
at its own mount point, runs the scan, and takes it straight back off.
Nothing a stray folder contains can shadow a game file or change what the
running game resolves, which is what makes it safe to point at a folder
whose contents nobody has validated. Adoption skips ids the game can
already see, so it is idempotent and never nags twice, and it leaves the
loose folder alone -- deleting files outside the save directory on the
player's behalf is not this code's call to make.

Which strays are worth taking is pure (LauncherMods.pickStrays), matching
how deriveList and locateRoot are already split out, so the engine tier
covers the rules without needing love. SaveData.gameFolders is the old
detectPortable candidate list lifted out unchanged -- portable mode is
just the case where one of those folders holds the marker.

Claude-Session: https://claude.ai/code/session_01JvEthuoNBPfxpvHUD9Pd4N
2026-07-28 21:34:09 -04:00
bryanthaboi 8539a6b268 launcher editor and widescreen battle 2026-07-28 12:00:15 -04:00
bryanthaboi f9f38d161f CLOSES #223, CLOSES #233, CLOSES #236, CLOSES #240, CLOSES #241, CLOSES #249, CLOSES #252, CLOSES #255, CLOSES #257, CLOSES #258, CLOSES #263, CLOSES #265, CLOSES #274, CLOSES #275, CLOSES #276, CLOSES #279, CLOSES #280, CLOSES #282, CLOSES #283, CLOSES #287, CLOSES #291, CLOSES #292, CLOSES #293, CLOSES #301, CLOSES #304, CLOSES #315, CLOSES #316, CLOSES #317, CLOSES #321, CLOSES #322, CLOSES #330 2026-07-28 10:29:05 -04:00
bryanthaboi 78aa1f3c0a add blue 2026-07-23 11:14:40 -04:00
bryanthaboi e2f2b432ff bazinga moment 2 2026-07-22 15:42:19 -04:00
bryanthaboi 4c7633b56e PORTABLE MODE 2026-07-22 14:18:39 -04:00