Commit Graph

16 Commits

Author SHA1 Message Date
bryanthaboi c8f6c7241b i did it for greg 2026-08-14 17:07:06 -04:00
bryanthaboi ae6cac89e1 G2 support 2026-08-11 11:53:30 -04:00
Thomas Armstrong 81f18e244d Support variable-size anchored overworld sprites 2026-08-09 04:10:39 -04:00
Shane McGovern ed8a89c5ce Honor trainer battleTheme override (fixes #945)
trainers.battleTheme validated and merged onto the trainer record but was
never read: battle music came solely from data.audio.battle[kind] where
kind is computeMusicKind()'s final/gym/trainer/wild.  Route both battle-
theme start sites through a single choke point:

- BattleState:playBattleTheme() cues Music.playBattle with the override
  (self.trainer.battleTheme via battleTheme()), defaulting to the kind
  when unset, so vanilla fights and #782's non-gym Giovanni are unchanged.
- BattleState:enter() and OverworldController:pushBattle() both call it.
- Music.playBattle gains an optional 4th song arg that overrides the kind
  default, and real call sites now populate the music.select trainerId.
- Victory jingles stay kind-based: a custom battle theme has no derivable
  win-variant.

New ROM-free T2 suite tests/engine/trainer_battle_theme_bug945.lua covers
mod load, override resolution, the choke point, and the nil-override
parity gate.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
2026-08-07 10:53:42 +01:00
bryanthaboi 8fbe819493 bingus dingus 2026-08-04 10:32:51 -04:00
bryanthaboi 33998aab5d add ttf tiles option
lets a translation keep chosen characters on the rom tiles instead of the ttf.
needed for japanese: sizing the font for kana makes latin narrower, which
knocks the party menu numbers out of line.
2026-08-04 09:11:05 -04:00
bryanthaboi 3a6557ffe2 CLOSES #779 , CLOSES #743 + new font 2026-08-04 06:41:34 -04:00
bryanthaboi 9326b07583 CLOSES #415, CLOSES #484, CLOSES #488, CLOSES #492, CLOSES #497, CLOSES #541, CLOSES #559, CLOSES #562, CLOSES #563, CLOSES #564, CLOSES #565, CLOSES #566, CLOSES #567, CLOSES #568, CLOSES #569, CLOSES #570, CLOSES #571, CLOSES #572 2026-08-01 08:10:20 -04:00
bryanthaboi c62f1334bc merge main into dev 2026-07-30 11:35:57 -04:00
Cyberboy 350402b179 i18n: route hardcoded UI strings through Strings(), auto-size menu boxes, optional metric dex fields
Makes several UI spots reachable for translation mods without forking the
engine. All behavior-neutral for the base game: Strings(x) is the identity
function when no catalog is loaded, and the metric dex fields are opt-in.

- ListMenu: draw the title via Strings() (covers bag/PC/box/fly/move lists)
- Menu / (see follow-up ChoiceBox): grow the box to the widest label so longer
  localized labels don't overflow the frame
- OptionsMenu: wrap toggle values (ON/OFF, SET/SHIFT, WIDE/OG, text speed) and
  the ruleset display name in Strings()
- Schemas: add optional dexEntry.heightM / weightKg
- DexEntryMenu: render metric height/weight when those fields are present,
  otherwise unchanged (ft/in + lb)
2026-07-30 15:03:35 +02:00
johnjohto 7aa06942be Support custom trainer palettes and base portraits 2026-07-29 23:59:59 -04:00
bryanthaboi 52e3a0d23f update for tiled stuff 2026-07-28 20:32:29 -04:00
bryanthaboi f0a88ea473 Bug squashing and translation mods (#311)
* audio timing stuff

* bug fixes and translation additions

* translation stuff

* Update modkit.py

* better asset resolution
2026-07-27 13:37:05 -04:00
bryanthaboi 3069b2e2a9 The new experience (#201)
* new launcher and save converts and pipeline

* fixing bugs
2026-07-25 12:36:53 -04:00
bryanthaboi 8278b209b4 Squadhing som bug (#130)
* squashy squash

* squassshheee

CLOSES #128
CLOSES #114
CLOSES #113
CLOSES #111
CLOSES #110
CLOSES #109
CLOSES #107
CLOSES #106
CLOSES #105
CLOSES #90
CLOSES #103

* brock guy fix

CLOSES #39
2026-07-23 16:55:03 -04:00
bryanthaboi 47923d95b3 big ass modding update 2026-07-19 16:18:18 -04:00