4 Commits

Author SHA1 Message Date
bryanthaboi c1495e0d5e ios 2026-07-30 16:03:35 -04:00
bryanthaboi a97168a4f0 Update ios-install.md 2026-07-30 15:53:49 -04:00
Myles Resnick fe1714d50e iOS: stop fusing mods; Pokewalker moves to its own repo
Follow-up to #452, from dogfooding the merged build on a real iPhone.

A mod fused into game.love sits in the read-only app bundle: the mod
manager's Delete can't remove it and it reappears every launch, and an
imported newer version can never fully replace it. iOS now packs no
mods, matching every other platform - mods install as .zips at runtime
with a real install/upgrade/delete lifecycle.

With nothing fusing it, mods/pokewalker moves out of this tree to its
canonical home, https://github.com/mresnick67/Gen1ReComp-Pokewalker
(already at 0.2.0 there with move learning and a paged credit dialog;
in-tree 0.1.0 was stale). docs/ios-install.md points at it. The
event:save.loaded coverage-debt entry returns to gate_meta_coverage:
its coverage came from the mod's test suite and leaves with it.

Local reproduction of the ci workflow on this branch: all tiers, mod
lint, fingerprint + meta-coverage gates green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 11:44:16 -04:00
Myles Resnick 902f0d73d4 iOS: native document-picker + Apple Health bridges, working device builds
Makes the iOS build a first-class citizen: ROM/mod/save import through
the system document picker (the README's missing "UIDocumentPicker
handoff"), Files-app drop-in support, and an opt-in Apple Health
step-sync seam consumed by a new gallery mod (Pokewalker).

Native layer (mobile/ios/native/, wired by mobile/ios/patch_love_src.py
on every build, so the fetched love-src tree stays pristine + re-patchable):
- GRPickerBridge.swift: love.system.pickFile("rom"|"mod"|"sav") and
  love.system.createFile on iOS with the same contract as love-android's
  SAF picker (picked_rom.gb / picked_mod.zip / picked_save.sav /
  export_done.flag in the save dir). Reached from wrap_System.cpp via the
  ObjC runtime, so liblove needs no Swift interop.
- GRBootstrap.m: sweeps .gb/.gbc/.zip/.sav dropped in Documents (Files
  app / Finder sharing) into the save dir on every activation;
  UIFileSharingEnabled + LSSupportsOpeningDocumentsInPlace in the plist
  overlay. Drop a ROM, open the app, it imports with zero taps.
- GRHealthBridge.swift: love.system.syncHealthSteps() -> read-only
  HealthKit step query anchored to the last sync, delivered as
  steps_pending.json (merge-not-overwrite). HealthKit entitlement +
  usage description included.

Lua:
- RomImporter: iOS rides the Android mobile flows; a 0.5s poll consumes
  picker deliveries (iOS pickers are in-process modals, so the Android
  refocus rescan never fires); failed pick copies surface as an
  on-screen notice via pick_error.txt.
- main.lua: on iOS, stop forwarding touchpressed to the Importer - LOVE
  already synthesizes a mousepressed for the primary touch, and the
  resulting same-frame double-present made the document picker
  auto-dismiss with zero documents (silent import failure).
- mods/pokewalker: opt-in Pokewalker mod (manifest v2, MECHANIC,
  permissions declared, mod.card, CHANGELOG, headless test suite 9/9,
  modkit validate --base imported + lint clean). Fused into iOS
  game.love only; loads dormant anywhere without the bridge.

Build (scripts/build_ios.sh):
- Fix Xcode 26: the global PRODUCT_NAME override also renamed liblove.a
  and broke the app link; the app bundle is renamed after the build
  instead.
- Fix nondeterministic pack failures: grep -q + pipefail races SIGPIPE
  on the game.love content checks.
- Simulator builds sign ad-hoc so entitlements embed (HealthKit works in
  the simulator).
- Device builds: signing team auto-detected from the keychain,
  CODE_SIGN_STYLE=Automatic + -allowProvisioningUpdates for CLI-only
  provisioning, per-team derived bundle ID (explicit App IDs are
  globally unique, so third parties can't sign the project default),
  gitignored mobile/ios/bundle_id.local pin, and --install to push to a
  connected iPhone.
- docs/ios-install.md: a zero-knowledge walkthrough from bare Mac to
  playing on an iPhone.

Backward compatibility: no behavior change on desktop or Android. The
new love.system functions exist only under LOVE_IOS; RomImporter's
mobile flag simply includes iOS alongside Android; the main.lua change
is iOS-gated; the Pokewalker mod is packed only by the iOS build script
and its option defaults off.

Verified on an iPhone 17 Pro simulator and an iPhone 16 Pro device:
scripted ROM import to title screen, Files-drop zero-tap import,
picker-driven mod install and save import/export, HealthKit permission
sheet + step credit (4000 steps -> +200 EXP at the default rate through
the engine growth curve).
2026-07-30 09:46:48 -04:00