Merge pull request #364 from johnjohto/mods-stray-folder-notice

Adopt mods dropped beside the game instead of ignoring them
This commit is contained in:
bryanthaboi
2026-07-29 11:50:14 -04:00
committed by GitHub
5 changed files with 264 additions and 18 deletions
+24 -12
View File
@@ -110,11 +110,14 @@ local function makePortableFs(dir)
}
end
local function detectPortable()
if portableChecked then return portableBase end
portableChecked = true
portableBase = false
if not (love and love.filesystem) then return false end
-- Every folder a player might reasonably call "the game folder", best first:
-- the packaged-app container, the folder holding the executable, then the
-- source itself. Portable mode is the case where one of these holds the
-- marker; the list itself is just locations, marker or not, which is also
-- what the mods panel needs to notice a mod dropped beside the game by hand
-- (LauncherMods.strays). Empty on Android/iOS and outside LOVE.
function SaveData.gameFolders()
if not (love and love.filesystem) then return {} end
-- Desktop only: portable mode carries the save (and, since issue #74, the
-- ROM cache) in the game folder next to the executable/source. On
-- Android/iOS the source is a read-only package with no such folder, so
@@ -122,7 +125,7 @@ local function detectPortable()
if love.system and love.system.getOS then
local osName = love.system.getOS()
if osName ~= "Windows" and osName ~= "Linux" and osName ~= "OS X" then
return false
return {}
end
end
local src = love.filesystem.getSource and love.filesystem.getSource()
@@ -150,15 +153,24 @@ local function detectPortable()
-- Order: the packaged-app containing folder (macOS .app / Linux AppImage),
-- then the source-base directory (next to a packaged .exe), then the source
-- itself (a `love <gamedir>` run drops portable.txt in the game folder).
-- First one holding the marker wins. Built by appending so a nil (e.g. no
-- .app in the path) never truncates the ipairs scan.
-- Built by appending so a nil (e.g. no .app in the path) never truncates
-- the ipairs scan.
local candidates = {}
local appDir = appContainer(src) or appContainer(sbd) or appImageContainer()
if appDir then candidates[#candidates + 1] = appDir end
if sbd then candidates[#candidates + 1] = sbd end
if src then candidates[#candidates + 1] = src end
for _, base in ipairs(candidates) do
if base ~= "" and pathExists(base .. SEP .. PORTABLE_MARKER) then
if sbd and sbd ~= "" then candidates[#candidates + 1] = sbd end
if src and src ~= "" then candidates[#candidates + 1] = src end
return candidates
end
-- The game folder carrying portable.txt, or false. First candidate holding
-- the marker wins.
local function detectPortable()
if portableChecked then return portableBase end
portableChecked = true
portableBase = false
for _, base in ipairs(SaveData.gameFolders()) do
if pathExists(base .. SEP .. PORTABLE_MARKER) then
portableBase = base
break
end