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Merge pull request #1769 from MaxTomahawk/adaptive-trainers/mod-developer-mode
feat(mod-api): expose loader developer mode
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@@ -469,8 +469,11 @@ is warned once per name and the rest of the list still runs. The engine's own
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Gen 1 verbs are **not** seeded on Gold: a row-list verb handed Gold's ctx would
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find no runner on it, so `data.commands` under Gen 2 is the mod verbs alone.
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**`mod.save`, `mod.options`, `mod.log`, `mod.assets`, `mod.find`, exports.**
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Generation-agnostic; nothing to adapt.
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**`mod.save`, `mod.options`, `mod.log`, `mod.assets`, `mod.find`,
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`mod.developer`, exports.** Generation-agnostic; nothing to adapt.
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`mod.developer` is the same fixed boot-time boolean on both generations and is
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available while the entry chunk runs. Gold does not gain Gen 1's developer
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console or F5 hot-reload hotkey; the field reports the loader's mode only.
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**`mod.world`.** Same method set, resolved against Gold's world
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(`src/world/gen2/WorldAPI.lua`). Two differences show through and are
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