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iOS: stop fusing mods; Pokewalker moves to its own repo
Follow-up to #452, from dogfooding the merged build on a real iPhone. A mod fused into game.love sits in the read-only app bundle: the mod manager's Delete can't remove it and it reappears every launch, and an imported newer version can never fully replace it. iOS now packs no mods, matching every other platform - mods install as .zips at runtime with a real install/upgrade/delete lifecycle. With nothing fusing it, mods/pokewalker moves out of this tree to its canonical home, https://github.com/mresnick67/Gen1ReComp-Pokewalker (already at 0.2.0 there with move learning and a paged credit dialog; in-tree 0.1.0 was stale). docs/ios-install.md points at it. The event:save.loaded coverage-debt entry returns to gate_meta_coverage: its coverage came from the mod's test suite and leaves with it. Local reproduction of the ci workflow on this branch: all tiers, mod lint, fingerprint + meta-coverage gates green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -93,9 +93,11 @@ ZIP**, then double-click the zip to unpack it.
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## Optional goodies
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- **Pokéwalker mode** (real steps → EXP): in-game **mod manager →
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POKEWALKER → SYNC STEPS on**, allow step access when iOS asks, and go
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for a walk.
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- **Pokéwalker mode** (real steps → EXP): install the mod from
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[Gen1ReComp-Pokewalker](https://github.com/mresnick67/Gen1ReComp-Pokewalker/releases)
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(launcher → **MODS** → **Import mod .zip**), then in-game **mod
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manager → POKEWALKER → SYNC STEPS on**, allow step access when iOS
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asks, and go for a walk.
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- **Mods**: launcher → **MODS** tab → **Import mod .zip**.
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- **Save import/export**: buttons on each game's tab, using the normal
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iOS file picker.
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