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Merge pull request #1399 from AverageConsumer/codex/mod-battle-special-intents
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@@ -287,10 +287,16 @@ The shared Red, Blue, Yellow, and Gold intents are:
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- `{ kind = "move", slot = 1..4 }`
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- `{ kind = "back" }` while the move menu is active
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Red, Blue, and Yellow also expose their generation-specific choices:
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- `{ kind = "safari", action = "ball" }` (`bait`, `rock`, and `run` are the
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other accepted actions)
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- `{ kind = "mimic", index = 1 }` using an entry's snapshot `index`
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Menu choices and moves use the same engine methods as the native controls;
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`party` and `item` open the native screens rather than exposing or duplicating
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their mutable logic. Tutorial, link, Safari, forced, stale, and covered battle
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states refuse these core intents. Use `mod.input` for ordinary text advance.
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their mutable logic. Tutorial, link, forced, stale, and covered battle states
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refuse core intents. Use `mod.input` for ordinary text advance.
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## Rendering pipelines
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