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https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-18 11:44:42 +02:00
feat(mods): expose read-only battle snapshots
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@@ -38,6 +38,7 @@ local romText = RomText
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local BattleState = {}
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BattleState.__index = BattleState
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BattleState.isOpaque = true
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BattleState.isBattleState = true
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-- Category identity for per-category GAME SPEED (RFC 0007), the same
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-- style OverworldController.isOverworld already uses. Every battle --
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@@ -156,6 +157,13 @@ function BattleState:caughtMarkerVisible()
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function() return false end, self) == true
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end
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function BattleState:catchChance(ball, rateOverride)
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if Runtime.wantsHook("catch.rate") then return nil end
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return Catching.chance(ball, self.enemy.mon, self.enemy.def, rateOverride,
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{ ballDef = self:ballDef(ball), statuses = self.data.statuses,
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battle = self })
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end
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function BattleState:moveGridNavigation()
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if self:wideLayout() then return true end
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if not Runtime.wantsHook("battle.move_grid_navigation") then return false end
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@@ -1166,7 +1174,7 @@ function BattleState:startMessage(item)
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local npos = text:find("[\n\v]", pos)
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local chunk = npos and text:sub(pos, npos - 1) or text:sub(pos)
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local codes = Font.encode(chunk)
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self.lines[#self.lines + 1] = { codes = codes, cont = cont }
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self.lines[#self.lines + 1] = { codes = codes, cont = cont, text = chunk }
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self.total = self.total + #codes
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if not npos then break end
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cont = text:sub(npos, npos) == "\v"
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@@ -1199,6 +1207,18 @@ function BattleState:beginMsgLine()
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self.shown[#self.shown + 1] = {}
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end
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function BattleState:visibleText()
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if self.phase ~= "messages" or not (self.current or self.animPlaying) then
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return nil
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end
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local out, count = {}, #(self.shown or {})
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for i = math.max(1, self.lineIndex - count + 1), self.lineIndex do
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local line = self.lines and self.lines[i]
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if line then out[#out + 1] = line.text or "" end
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end
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return #out > 0 and out or nil
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end
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function BattleState:updateQueue()
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if self.waitingUI then
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if self.game.stack:top() ~= self then return true end
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