Merge pull request #1541 from bryanthaboi/dev

tuesday afternoon squashing
This commit is contained in:
bryanthaboi
2026-08-18 17:08:46 -04:00
committed by GitHub
1242 changed files with 266092 additions and 147821 deletions
+283
View File
@@ -0,0 +1,283 @@
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.harness")
local check, eq = T.check, T.eq
love = require("tests.love_stub")
local sources = {}
local Source = {}
Source.__index = Source
function Source:play() self.playing = true end
function Source:stop() self.playing = false end
function Source:pause() self.playing = false end
function Source:isPlaying() return self.playing end
function Source:setLooping(v) self.looping = v end
function Source:setVolume(v) self.volume = v end
function Source:setPitch(v) self.pitch = v end
function Source:setFilter() self.filters = (self.filters or 0) + 1 end
function Source:getDuration() return 1 end
function Source:getFreeBufferCount() return self.free end
function Source:queue() self.free = math.max(0, self.free - 1) end
local ChipSynth = require("src.core.ChipSynth")
local BUFFERS = ChipSynth.MUSIC_BUFFER_COUNT
local function track(src)
sources[#sources + 1] = src
return src
end
love.audio = {
newSource = function(what, mode)
return track(setmetatable({ file = what, mode = mode, free = 0 }, Source))
end,
newQueueableSource = function()
return track(setmetatable({ queueable = true, free = BUFFERS }, Source))
end,
}
local channels = {}
local lastGen, lastEpoch = 0, 0
local Channel = {}
Channel.__index = Channel
function Channel:push(msg)
if type(msg) == "table" and msg.cmd == "play" then
lastGen, lastEpoch = msg.gen, msg.stereoEpoch or 0
end
self.queue[#self.queue + 1] = msg
end
function Channel:pop() return table.remove(self.queue, 1) end
function Channel:clear() self.queue = {} end
function Channel:getCount() return #self.queue end
local function channel(name)
channels[name] = channels[name] or setmetatable({ queue = {} }, Channel)
return channels[name]
end
local threadStub = {
newThread = function()
return {
start = function() end,
getError = function() return nil end,
wait = function() end,
}
end,
getChannel = channel,
}
local function deliverBuffer(epoch)
channel("chipaudio_out"):push({
gen = lastGen, sd = true, stereoEpoch = epoch or lastEpoch })
end
local ChipAsm = require("src.audio.ChipAsm")
local function chipSong(octave)
return ChipAsm.song{
channels = { { hw = 1, program = {
{ notetype = { speed = 12, volume = 12, fade = 0 } },
{ octave = octave },
{ note = "C", len = 8 },
{ loop = { count = 0, to = 1 } },
} } },
}
end
local function fixtureData()
return {
audio = {
songs = {
Music_PalletTown = chipSong(4),
Music_Streamed = { file = "assets/song.ogg",
loopFile = "assets/song_loop.ogg" },
},
sfx = { Press_AB = "assets/beep.wav" },
cries = {},
mapSongs = { PALLET_TOWN = "Music_PalletTown" },
},
}
end
local Music = require("src.core.Music")
local Sound = require("src.core.Sound")
local function freshChipAudio(threaded)
love.thread = threaded and threadStub or nil
package.loaded["src.core.ChipAudio"] = nil
return require("src.core.ChipAudio")
end
local function lastSource() return sources[#sources] end
local function clearSources()
for i = #sources, 1, -1 do sources[i] = nil end
end
local function audioSuspend()
require("src.core.ChipAudio").setSuspended(true)
end
local function audioReset()
local ChipAudio = require("src.core.ChipAudio")
ChipAudio.setSuspended(false)
ChipAudio.rebuildPlayback()
Music.onDeviceReset()
Sound.onDeviceReset()
end
local ChipAudio = freshChipAudio(true)
local data = fixtureData()
Sound.invalidate()
Music.reload()
clearSources()
channel("chipaudio_out"):clear()
Music.playMap(data, "PALLET_TOWN", false, false)
local src = lastSource()
check(src and src.queueable, "the map theme streams through ChipAudio")
src.playing = false
audioSuspend()
deliverBuffer()
ChipAudio.update()
eq(src.free, BUFFERS, "a suspended update queues nothing onto the dead source")
check(not src.playing, "a suspended update does not start playback")
eq(channel("chipaudio_out"):getCount(), 1,
"the worker buffer waits in the channel instead of being dropped")
ChipAudio.setSuspended(true)
ChipAudio.setSuspended(false)
ChipAudio.setSuspended(false)
check(not ChipAudio.isSuspended(), "the suspend flag is idempotent both ways")
ChipAudio.update()
eq(src.free, BUFFERS - 1, "the resumed update queues the waiting buffer")
check(src.playing, "the resumed update starts playback")
src.playing = false
audioSuspend()
ChipAudio.ensureMusicPlaying()
check(not src.playing, "ensureMusicPlaying stays silent while suspended")
ChipAudio.setSuspended(false)
ChipAudio.ensureMusicPlaying()
check(src.playing, "ensureMusicPlaying recovers again once output is back")
Music.setVolumeLevel(7)
Music.setFilterLevel(0)
local before = #sources
audioSuspend()
audioReset()
eq(#sources, before + 1, "the reset built exactly one replacement source")
local fresh = ChipAudio.currentSource()
check(fresh ~= nil and fresh ~= src, "rebuildPlayback swapped in a fresh source")
check(not src.playing, "the source from the dead device was stopped")
eq(fresh.free, BUFFERS, "the replacement source starts empty")
deliverBuffer()
ChipAudio.update()
eq(fresh.free, BUFFERS - 1,
"worker PCM tagged with the pre-reset gen and stereo epoch still queues")
check(fresh.playing, "playback resumes on the first requeued buffer")
deliverBuffer(lastEpoch + 1)
ChipAudio.update()
eq(fresh.free, BUFFERS - 1,
"a buffer from another stereo epoch is still dropped after the reset")
check(fresh.volume ~= nil, "Music re-applied volume to the replacement source")
check((fresh.filters or 0) > 0, "Music re-applied the filter to it as well")
Music.setVolumeLevel(0)
eq(fresh.volume, 0, "the replacement source is what Music now drives")
check(src.volume ~= 0, "the dead source is no longer Music's source")
Music.setVolumeLevel(7)
local first = Sound.play(data, "Press_AB")
check(first ~= nil and first.playing, "the sfx played")
Sound.onDeviceReset()
local second = Sound.play(data, "Press_AB")
check(second ~= nil and second ~= first,
"the sfx cache is empty after onDeviceReset; the next play re-renders")
Music.stop()
before = #sources
audioReset()
audioReset()
eq(#sources, before, "an audioreset with no music playing builds nothing")
check(ChipAudio.currentSource() == nil, "and leaves no music behind")
Music.play(data, "Music_Streamed")
local intro, loop = sources[#sources - 1], sources[#sources]
check(intro ~= nil and intro.playing, "the streamed intro is sounding")
check(loop ~= nil and not loop.playing, "its loop body waits its turn")
before = #sources
audioSuspend()
audioReset()
eq(#sources, before + 2, "the reset rebuilt both file sources")
local newIntro, newLoop = sources[#sources - 1], sources[#sources]
check(newIntro ~= intro and newIntro.playing,
"the streamed song plays again from the top")
check(newLoop ~= loop and not newLoop.playing,
"its rebuilt loop body still waits its turn")
check(not intro.playing, "the streamed source from the dead device was stopped")
eq(Music.current(), "Music_Streamed", "and the song label is unchanged")
ChipAudio = freshChipAudio(false)
Music.reload()
clearSources()
Music.playMap(data, "PALLET_TOWN", false, false)
local syncSrc = lastSource()
check(syncSrc and syncSrc.queueable and syncSrc.free < BUFFERS,
"the sync path fills its queue on the frame the song starts")
local filled = syncSrc.free
audioSuspend()
ChipAudio.update()
eq(syncSrc.free, filled, "a suspended update fills nothing on the sync path")
audioReset()
local syncFresh = ChipAudio.currentSource()
check(syncFresh ~= syncSrc, "the sync path swaps in a fresh source too")
check(syncFresh.free < BUFFERS and syncFresh.playing,
"and refills and starts it right away")
check(not syncSrc.playing, "the sync source from the dead device was stopped")
local function source(path)
local f = io.open(path, "rb")
check(f ~= nil, path .. " is readable")
local text = f and f:read("*a") or ""
if f then f:close() end
return text
end
local mainSrc = source("main.lua")
local suspendHook =
mainSrc:match("\nfunction love%.handlers%.audiosuspend%(%).-\nend\n")
check(suspendHook ~= nil, "main.lua defines love.handlers.audiosuspend")
suspendHook = suspendHook or ""
check(suspendHook:find("setSuspended, true", 1, true) ~= nil,
"the suspend handler gates ChipAudio")
local resetHook =
mainSrc:match("\nfunction love%.handlers%.audioreset%(%).-\nend\n")
check(resetHook ~= nil, "main.lua defines love.handlers.audioreset")
resetHook = resetHook or ""
local unGate = resetHook:find("setSuspended, false", 1, true)
local rebuild = resetHook:find("rebuildPlayback", 1, true)
local music = resetHook:find("Music.onDeviceReset", 1, true)
local sound = resetHook:find("Sound.onDeviceReset", 1, true)
check(unGate and rebuild and unGate < rebuild,
"the reset handler lifts the gate before rebuilding playback")
check(rebuild and music and rebuild < music,
"Music re-binds after ChipAudio swapped the source in")
check(music and sound and music < sound, "and the sfx cache is flushed last")
check(resetHook:find('package.loaded["src.core.ChipAudio"]', 1, true) ~= nil,
"the handlers cost a session that never touched audio nothing")
local workerSrc = source("src/core/chip_worker.lua")
check(workerSrc:find("outCh:getCount() < LOOKAHEAD", 1, true) ~= nil,
"the chip worker bounds its look-ahead instead of free-running")
T.finish("audio device reset")
+4
View File
@@ -126,6 +126,9 @@ end
-- ---- and the draw picks the right table -----------------------------------
do
local PaletteFX = require("src.render.PaletteFX")
local savedColors = PaletteFX.mode
PaletteFX.setMode("redpp")
local G = love.graphics
local realDraw = G.draw
local blits
@@ -147,6 +150,7 @@ do
"with the doll's own sprite deciding which, the way SetFacingBigDoll does")
G.draw = realDraw
PaletteFX.setMode(savedColors)
end
-- ---- WillObjectIntersectBigObject -----------------------------------------
+286
View File
@@ -0,0 +1,286 @@
-- Gen 2 time-dependent fishing encounters (TimeFishGroups).
--
-- luajit tests/gen2_fishing_time_test.lua
--
package.path = "./?.lua;./?/init.lua;" .. package.path
local S = require("tests.harness").suite("gen2 fishing time")
local check, eq = S.check, S.eq
love = require("tests.love_stub")
local World = require("src.world.gen2.World")
local Encounter = require("src.battle.gen2.Encounter")
local Permissions = require("src.world.gen2.Permissions")
local COLL_FLOOR, COLL_WATER = 0x00, 0x29
local MAP_W, MAP_H = 10, 10
local function mon(name, level)
return { species = name, id = name, name = name, baseStats = { hp = 50 }, level = level or 10 }
end
local function fakeData()
return {
pokemon = {
MAGIKARP = mon("MAGIKARP"),
KRABBY = mon("KRABBY"),
KINGLER = mon("KINGLER"),
CORSOLA = mon("CORSOLA"),
STARYU = mon("STARYU"),
SHELLDER = mon("SHELLDER"),
CHINCHOU = mon("CHINCHOU"),
LANTURN = mon("LANTURN"),
TENTACRUEL = mon("TENTACRUEL"),
},
items = {
OLD_ROD = { keyItem = true },
GOOD_ROD = { keyItem = true },
SUPER_ROD = { keyItem = true },
},
}
end
local function fishWorld(mapId, fishGroup, daytime)
local map = {
id = mapId,
def = { id = mapId, width = MAP_W, height = MAP_H,
environment = "ROUTE", fishGroup = fishGroup },
cellCollision = function(self, cx, cy)
return (cx == 5 and cy == 4) and COLL_WATER or COLL_FLOOR
end,
}
local game = {
save = {
timeOfDay = daytime or "DAY",
dailyFlags = {},
player = { cellX = 5, cellY = 5, facing = "up" },
},
data = fakeData(),
}
local world = World.new(game)
world.map = map
world.maps = { [mapId] = map.def }
world.player = game.save.player
world.playerState = 0
world.tod = daytime or "DAY"
world.daytime = daytime or "DAY"
return world, game
end
-- Test Shore group with TimeFishGroups (Corsola / Staryu)
local SHORE_ENCOUNTERS = {
fishGroups = {
FISHGROUP_SHORE = {
id = "FISHGROUP_SHORE",
chance = 255, -- always bite
old = {
{ chance = 179, species = "MAGIKARP", level = 10 },
{ chance = 217, species = "MAGIKARP", level = 10 },
{ chance = 255, species = "KRABBY", level = 10 },
},
good = {
{ chance = 89, species = "MAGIKARP", level = 20 },
{ chance = 178, species = "KRABBY", level = 20 },
{ chance = 230, species = "KRABBY", level = 20 },
{ chance = 255, species = "CORSOLA", level = 20, timeGroup = 0,
day = { species = "CORSOLA", level = 20 },
nite = { species = "STARYU", level = 20 } },
},
super = {
{ chance = 102, species = "KRABBY", level = 40 },
{ chance = 178, species = "CORSOLA", level = 40, timeGroup = 1,
day = { species = "CORSOLA", level = 40 },
nite = { species = "STARYU", level = 40 } },
{ chance = 230, species = "KRABBY", level = 40 },
{ chance = 255, species = "KINGLER", level = 40 },
},
},
},
}
-- Test Ocean group with TimeFishGroups (Shellder)
local OCEAN_ENCOUNTERS = {
fishGroups = {
FISHGROUP_OCEAN = {
id = "FISHGROUP_OCEAN",
chance = 255,
old = {
{ chance = 179, species = "MAGIKARP", level = 10 },
{ chance = 217, species = "MAGIKARP", level = 10 },
{ chance = 255, species = "TENTACOOL", level = 10 },
},
good = {
{ chance = 89, species = "MAGIKARP", level = 20 },
{ chance = 178, species = "TENTACOOL", level = 20 },
{ chance = 230, species = "CHINCHOU", level = 20 },
{ chance = 255, species = "SHELLDER", level = 20, timeGroup = 2,
day = { species = "SHELLDER", level = 20 },
nite = { species = "SHELLDER", level = 20 } },
},
super = {
{ chance = 102, species = "CHINCHOU", level = 40 },
{ chance = 178, species = "SHELLDER", level = 40, timeGroup = 3,
day = { species = "SHELLDER", level = 40 },
nite = { species = "SHELLDER", level = 40 } },
{ chance = 230, species = "TENTACRUEL", level = 40 },
{ chance = 255, species = "LANTURN", level = 40 },
},
},
},
}
-- ---- Direct Encounter.fishSlot tests ---------------------------------------
do
-- Shore Good Rod at value 240 (slot 4) during DAY -> Corsola lv20
local rollDay = Encounter.fishSlot(SHORE_ENCOUNTERS, "ROUTE_34", "GOOD_ROD",
function(_n) return 240 end, { ROUTE_34 = { fishGroup = "FISHGROUP_SHORE" } }, nil, "DAY")
check(rollDay ~= nil, "Shore Good Rod bites during DAY")
eq(rollDay.species, "CORSOLA", "Shore Good Rod slot 4 is CORSOLA during DAY")
eq(rollDay.level, 20, "Shore Good Rod slot 4 level is 20")
-- Shore Good Rod at value 240 (slot 4) during NITE -> Staryu lv20
local rollNite = Encounter.fishSlot(SHORE_ENCOUNTERS, "ROUTE_34", "GOOD_ROD",
function(_n) return 240 end, { ROUTE_34 = { fishGroup = "FISHGROUP_SHORE" } }, nil, "NITE")
check(rollNite ~= nil, "Shore Good Rod bites during NITE")
eq(rollNite.species, "STARYU", "Shore Good Rod slot 4 is STARYU during NITE")
eq(rollNite.level, 20, "Shore Good Rod slot 4 level is 20")
-- Shore Super Rod at value 150 (slot 2) during DAY -> Corsola lv40
local rollSuperDay = Encounter.fishSlot(SHORE_ENCOUNTERS, "ROUTE_34", "SUPER_ROD",
function(_n) return 150 end, { ROUTE_34 = { fishGroup = "FISHGROUP_SHORE" } }, nil, "DAY")
check(rollSuperDay ~= nil, "Shore Super Rod bites during DAY")
eq(rollSuperDay.species, "CORSOLA", "Shore Super Rod slot 2 is CORSOLA during DAY")
eq(rollSuperDay.level, 40, "Shore Super Rod slot 2 level is 40")
-- Shore Super Rod at value 150 (slot 2) during NITE -> Staryu lv40
local rollSuperNite = Encounter.fishSlot(SHORE_ENCOUNTERS, "ROUTE_34", "SUPER_ROD",
function(_n) return 150 end, { ROUTE_34 = { fishGroup = "FISHGROUP_SHORE" } }, nil, "NITE")
check(rollSuperNite ~= nil, "Shore Super Rod bites during NITE")
eq(rollSuperNite.species, "STARYU", "Shore Super Rod slot 2 is STARYU during NITE")
eq(rollSuperNite.level, 40, "Shore Super Rod slot 2 level is 40")
-- Ocean Super Rod at value 150 (slot 2) during DAY/NITE -> Shellder lv40
local rollOceanSuper = Encounter.fishSlot(OCEAN_ENCOUNTERS, "ROUTE_41", "SUPER_ROD",
function(_n) return 150 end, { ROUTE_41 = { fishGroup = "FISHGROUP_OCEAN" } }, nil, "DAY")
check(rollOceanSuper ~= nil, "Ocean Super Rod bites")
eq(rollOceanSuper.species, "SHELLDER", "Ocean Super Rod slot 2 is SHELLDER")
eq(rollOceanSuper.level, 40, "Ocean Super Rod slot 2 level is 40")
end
-- ---- World:rollFishing integration tests -----------------------------------
do
-- World with Shore group in DAY time
local worldDay, _ = fishWorld("ROUTE_34", "FISHGROUP_SHORE", "DAY")
worldDay.encounters = SHORE_ENCOUNTERS
-- Mock math.random / love.math.random to land on slot 2 of super rod (value ~150)
love.math.random = function(n) return 151 end
local outcome, wild = worldDay:rollFishing("SUPER_ROD")
eq(outcome, "battle", "Super Rod triggers battle on Corsola slot")
check(wild ~= nil, "Wild mon is created")
eq(wild.species, "CORSOLA", "Wild mon is CORSOLA during DAY")
eq(wild.level, 40, "Wild mon level is 40")
-- World with Shore group in NITE time
local worldNite, _ = fishWorld("ROUTE_34", "FISHGROUP_SHORE", "NITE")
worldNite.encounters = SHORE_ENCOUNTERS
local outcomeN, wildN = worldNite:rollFishing("SUPER_ROD")
eq(outcomeN, "battle", "Super Rod triggers battle on Staryu slot")
check(wildN ~= nil, "Wild mon is created")
eq(wildN.species, "STARYU", "Wild mon is STARYU during NITE")
eq(wildN.level, 40, "Wild mon level is 40")
-- World with Ocean group -> Shellder
local worldOcean, _ = fishWorld("ROUTE_41", "FISHGROUP_OCEAN", "DAY")
worldOcean.encounters = OCEAN_ENCOUNTERS
local outcomeO, wildO = worldOcean:rollFishing("SUPER_ROD")
eq(outcomeO, "battle", "Super Rod triggers battle on Shellder slot")
check(wildO ~= nil, "Wild mon is created")
eq(wildO.species, "SHELLDER", "Wild mon is SHELLDER")
eq(wildO.level, 40, "Wild mon level is 40")
end
-- ---- Real Gold cache integration tests (if present) ------------------------
do
local cache = os.getenv("GOLD_CACHE")
if not cache then
local home = os.getenv("HOME") or ""
cache = home .. "/.local/share/love/pokemon-love2d/gold"
end
local encChunk = loadfile(cache .. "/data/generated/encounters.lua")
if not encChunk then
check(true, "no gold cache: time fish groups (SKIP)")
else
local enc = encChunk() or {}
local groups = enc.fishGroups or {}
local shore = groups.FISHGROUP_SHORE
check(shore ~= nil, "cache carries FISHGROUP_SHORE")
if shore and shore.super then
local slot2 = shore.super[2]
check(slot2 ~= nil, "shore super rod has slot 2")
if slot2 then
eq(slot2.timeGroup, 1, "slot 2 timeGroup is 1")
check(slot2.day ~= nil, "slot 2 has day entry")
check(slot2.nite ~= nil, "slot 2 has nite entry")
if slot2.day then eq(slot2.day.species, "CORSOLA", "day is CORSOLA") end
if slot2.nite then eq(slot2.nite.species, "STARYU", "nite is STARYU") end
end
end
local ocean = groups.FISHGROUP_OCEAN
check(ocean ~= nil, "cache carries FISHGROUP_OCEAN")
if ocean and ocean.super then
local slot2 = ocean.super[2]
check(slot2 ~= nil, "ocean super rod has slot 2")
if slot2 then
eq(slot2.timeGroup, 3, "slot 2 timeGroup is 3")
check(slot2.day ~= nil, "slot 2 has day entry")
if slot2.day then eq(slot2.day.species, "SHELLDER", "day is SHELLDER") end
end
end
end
end
-- ---- Animation & Bobber State Machine tests --------------------------------
do
local world, _ = fishWorld("ROUTE_34", "FISHGROUP_SHORE", "DAY")
world.encounters = SHORE_ENCOUNTERS
world.player.cellX = 5
world.player.cellY = 5
world.player.facing = "left"
local wildMon = { species = "CORSOLA", level = 40 }
world:beginFishing("battle", wildMon)
check(world.fishing ~= nil, "Fishing state is initialized")
eq(world.fishing.phase, "cast", "Initial phase is cast")
eq(world.fishing.timer, 40, "Cast timer is 40 frames")
check(world.fishing.bobber ~= nil, "Bobber is created")
eq(world.fishing.bobber.cellX, 4, "Bobber target X is 4 (one cell left)")
eq(world.fishing.bobber.cellY, 5, "Bobber target Y is 5")
eq(world.fishing.bobber.px, 64, "Bobber px is 64")
eq(world.fishing.bobber.py, 80, "Bobber py is 80")
eq(world.player.fishing, true, "Player has fishing flag")
-- Step through cast phase (40 frames + transition tick)
for f = 1, 40 + 1 do
world:updateFishing()
end
eq(world.fishing.phase, "bite", "Transitions to bite phase on battle outcome")
eq(world.fishing.timer, 40, "Bite timer is 40 frames")
-- Step through bite phase and check 1px alternating offset
local seenOdd, seenEven = false, false
for f = 1, 40 do
world:updateFishing()
if world.player.spriteYOffset == 1 then seenOdd = true end
if world.player.spriteYOffset == 0 then seenEven = true end
end
check(seenOdd and seenEven, "Player sprite Y offset alternates during bite phase")
-- Transition on next tick triggers text/battle and clears fishing state
world:updateFishing()
eq(world.fishing, nil, "Fishing state is cleared after bite completion")
eq(world.player.fishing, nil, "Player fishing flag is cleared after bite completion")
end
S.finish()
+12 -6
View File
@@ -364,12 +364,6 @@ local r, g, b = shaded.data:getPixel(0, 0)
check(r == 0 and g == 0 and b == 1,
"a 4-shade pic is palette-quantized onto its shade bucket")
local full = battle:speciesSprite("FULLCOLOR", false)
r, g, b = full.data:getPixel(0, 0)
check(math.abs(r - 0.4) < 1e-6 and math.abs(g - 0.7) < 1e-6
and math.abs(b - 0.9) < 1e-6,
"a trueColor pic keeps a pixel no 4-shade palette contains")
-- trainers.trueColor is the same opt-out on a class portrait
BattleState.invalidate()
local trainerPicData = {
@@ -386,6 +380,14 @@ local shadedTrainer = BattleState.trainerSprite(trainerPicData,
r, g, b = shadedTrainer.data:getPixel(0, 0)
check(r == 0 and g == 0 and b == 1,
"a 4-shade trainer pic is palette-quantized onto its shade bucket")
local savedColors = PaletteFX.mode
PaletteFX.setMode("redpp")
local full = battle:speciesSprite("FULLCOLOR", false)
r, g, b = full.data:getPixel(0, 0)
check(math.abs(r - 0.4) < 1e-6 and math.abs(g - 0.7) < 1e-6
and math.abs(b - 0.9) < 1e-6,
"a trueColor pic keeps a pixel no 4-shade palette contains")
local fullTrainer = BattleState.trainerSprite(trainerPicData,
trainerPicData.trainers.FULLCOLOR)
r, g, b = fullTrainer.data:getPixel(0, 0)
@@ -395,6 +397,7 @@ check(math.abs(r - 0.4) < 1e-6 and math.abs(g - 0.7) < 1e-6
check(BattleState.trainerTrueColor(trainerPicData,
trainerPicData.trainers.REUSED) == true,
"a basePic reuse inherits the base portrait's trueColor flag")
PaletteFX.setMode(savedColors)
-- ------- trueColor: the colors == false zone sentinel
@@ -434,6 +437,8 @@ check(bareDraw.shader == false,
-- covered and endFrame splices it in. Driven through the real draw path
-- rather than by handing endFrame a hand-built zone.
savedColors = PaletteFX.mode
PaletteFX.setMode("redpp")
local GRAYS = PaletteFX.GRAYS
local function canvasDraws(canvas)
local drawn = {}
@@ -625,6 +630,7 @@ check(#PaletteFX.trueColorRects("world") == 0,
"the same tileset without the flag reports nothing")
Renderer:endWorldPass()
Renderer:endFrame({ PaletteFX.whole(GRAYS) }, fullWorldZones())
PaletteFX.setMode(savedColors)
-- ------- font pages and charmap ordering
+150
View File
@@ -0,0 +1,150 @@
if not _G.love then
_G.love = {
audio = {
newSource = function() return { stop = function() end, play = function() end, setVolume = function() end } end
}
}
end
local SurfingMinigame = require("src.ui.SurfingMinigame")
local function assert_eq(got, want, msg)
if got ~= want then
error(string.format("%s: got %s, want %s", msg or "assertion failed", tostring(got), tostring(want)))
end
end
local function assert_true(cond, msg)
if not cond then
error(string.format("%s: expected true", msg or "assertion failed"))
end
end
-- Mock game environment
local mockInput = {
keysDown = {},
keysPressed = {},
isDown = function(self, k) return not not self.keysDown[k] end,
wasPressed = function(self, k) return not not self.keysPressed[k] end,
}
local mockGame = {
save = { surfingHighScore = 1000 },
input = mockInput,
stack = {
items = {},
pop = function(self) table.remove(self.items) end,
push = function(self, item) table.insert(self.items, item) end,
},
data = { audio = { sfx = {} } },
}
print("Running SurfingMinigame unit tests...")
-- Test 1: Initialization
local mg = SurfingMinigame.new(mockGame)
assert_eq(mg.hp, 6000, "Initial HP must be 6000 (60.00s)")
assert_eq(mg.speed, 0.25, "Initial speed must be 0.25")
assert_eq(mg.distance, 0, "Initial distance must be 0")
assert_eq(mg.routine, 0, "Initial routine must be ROUTINE_START_GAME (0)")
assert_eq(mg.pikaState, 0, "Initial Pikachu state must be PIKA_STATE_RIDING (0)")
print("✓ Initial state test passed")
-- Test 2: Start banner transition to RunGame
for _ = 1, 40 do
mg:update()
end
assert_eq(mg.routine, 1, "Routine should advance to ROUTINE_RUN_GAME (1)")
print("✓ Start banner transition test passed")
-- Test 3: Automatic acceleration and HP countdown
local initialSpeed = mg.speed
local initialHp = mg.hp
mg:update()
assert_true(mg.speed > initialSpeed, "Pikachu should automatically accelerate while riding")
assert_eq(mg.hp, initialHp - 1, "HP should decrease by 1 each frame")
print("✓ Auto acceleration and HP countdown test passed")
-- Test 4: Landing Evaluation Matrix
mg.frameSet = 5
assert_eq(mg:evaluateLanding(), "rough", "Angle 5 on open water should be rough landing")
mg.frameSet = 6
assert_eq(mg:evaluateLanding(), "hard", "Angle 6 on open water should be hard landing")
mg.frameSet = 4
assert_eq(mg:evaluateLanding(), "clean", "Angle 4 (flat) on open water should be clean landing")
mg.frameSet = 1
assert_eq(mg:evaluateLanding(), "wipeout", "Angle 1 on open water should be wipeout")
for f = 8, 14 do
mg.frameSet = f
assert_eq(mg:evaluateLanding(), "wipeout", "Upside-down frame " .. f .. " must be wipeout")
end
print("✓ Landing evaluation matrix test passed (including upside-down frames 8..14)")
-- Test 5: Stunt Scoring
mg.radnessMeter = 1
mg.trickFlags = 1
mg.radness = 0
mg:calculateStuntPoints()
assert_eq(mg.radness, 50, "Single flip should award +50 radness points")
mg.radnessMeter = 2
mg.trickFlags = 1
mg.radness = 0
mg:calculateStuntPoints()
assert_eq(mg.radness, 150, "Double flip (same direction) should award +150 points")
mg.radnessMeter = 3
mg.trickFlags = 1
mg.radness = 0
mg:calculateStuntPoints()
assert_eq(mg.radness, 350, "Triple flip (same direction) should award +350 points")
mg.radnessMeter = 2
mg.trickFlags = 3
mg.radness = 0
mg:calculateStuntPoints()
assert_eq(mg.radness, 180, "Double flip (mixed) should award +180 points")
mg.radnessMeter = 3
mg.trickFlags = 3
mg.radness = 0
mg:calculateStuntPoints()
assert_eq(mg.radness, 500, "Triple flip (mixed) should award +500 points")
print("✓ Stunt scoring calculation test passed")
-- Test 6: Non-fatal wipeout crash recovery
mg.pikaState = 3 -- PIKA_STATE_CRASHED
mg.crashTimer = 96
mg.speed = 0.25
for _ = 1, 95 do
mg:update()
assert_eq(mg.pikaState, 3, "Pikachu should remain in crashed state during timer")
end
mg:update()
assert_eq(mg.pikaState, 0, "Pikachu should recover and return to PIKA_STATE_RIDING after 96 frames")
print("✓ Wipeout crash recovery test passed")
-- Test 7: Results tally countdown sequence
mg.routine = 7 -- ROUTINE_WRITE_TOTAL
mg.hp = 100
mg.radness = 200
mg.totalScore = 0
mg.routineTimer = 1
mg:update()
assert_eq(mg.routine, 8, "Routine should advance to ROUTINE_ADD_HP_TOTAL (8)")
while mg.routine == 8 do
mg:update()
end
assert_eq(mg.hp, 0, "HP should be tallied down to 0")
assert_eq(mg.totalScore, 100, "Total score should include 100 from HP")
assert_eq(mg.routine, 9, "Routine should advance to ROUTINE_ADD_RAD_TOTAL (9)")
while mg.routine == 9 do
mg:update()
end
assert_eq(mg.radness, 0, "Radness should be tallied down to 0")
assert_eq(mg.totalScore, 300, "Total score should be 300 (100 HP + 200 Radness)")
assert_eq(mg.routine, 10, "Routine should advance to ROUTINE_WAIT_LAST (10)")
print("✓ Results tally countdown test passed")
print("All SurfingMinigame unit tests passed successfully!")