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CLOSES #223, CLOSES #233, CLOSES #236, CLOSES #240, CLOSES #241, CLOSES #249, CLOSES #252, CLOSES #255, CLOSES #257, CLOSES #258, CLOSES #263, CLOSES #265, CLOSES #274, CLOSES #275, CLOSES #276, CLOSES #279, CLOSES #280, CLOSES #282, CLOSES #283, CLOSES #287, CLOSES #291, CLOSES #292, CLOSES #293, CLOSES #301, CLOSES #304, CLOSES #315, CLOSES #316, CLOSES #317, CLOSES #321, CLOSES #322, CLOSES #330
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@@ -11,9 +11,9 @@ TileRenderer.__index = TileRenderer
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local BORDER_BLOCKS = 3 -- ring width; > half a screen (2.5 blocks)
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-- OVERWORLD maps fill beyond-edge space from save.options.voidFill:
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-- trees (default) — solid tree wall $0F (Viridian/Cerulean/Celadon)
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-- water — solid water $43 (Cinnabar/Route 19 border block)
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-- black — solid black (no tiled metatile)
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-- trees (default) -- solid tree wall $0F (Viridian/Cerulean/Celadon)
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-- water -- solid water $43 (Cinnabar/Route 19 border block)
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-- black -- solid black (no tiled metatile)
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-- Other tilesets keep their designated border (interiors stay black/void).
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local TREE_WALL_BLOCK = 0x0F
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local WATER_BORDER_BLOCK = 0x43
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