CLOSES #223, CLOSES #233, CLOSES #236, CLOSES #240, CLOSES #241, CLOSES #249, CLOSES #252, CLOSES #255, CLOSES #257, CLOSES #258, CLOSES #263, CLOSES #265, CLOSES #274, CLOSES #275, CLOSES #276, CLOSES #279, CLOSES #280, CLOSES #282, CLOSES #283, CLOSES #287, CLOSES #291, CLOSES #292, CLOSES #293, CLOSES #301, CLOSES #304, CLOSES #315, CLOSES #316, CLOSES #317, CLOSES #321, CLOSES #322, CLOSES #330

This commit is contained in:
bryanthaboi
2026-07-28 10:29:05 -04:00
parent 3b1032cc63
commit f9f38d161f
103 changed files with 11157 additions and 838 deletions
+3 -3
View File
@@ -11,9 +11,9 @@ TileRenderer.__index = TileRenderer
local BORDER_BLOCKS = 3 -- ring width; > half a screen (2.5 blocks)
-- OVERWORLD maps fill beyond-edge space from save.options.voidFill:
-- trees (default) solid tree wall $0F (Viridian/Cerulean/Celadon)
-- water solid water $43 (Cinnabar/Route 19 border block)
-- black solid black (no tiled metatile)
-- trees (default) -- solid tree wall $0F (Viridian/Cerulean/Celadon)
-- water -- solid water $43 (Cinnabar/Route 19 border block)
-- black -- solid black (no tiled metatile)
-- Other tilesets keep their designated border (interiors stay black/void).
local TREE_WALL_BLOCK = 0x0F
local WATER_BORDER_BLOCK = 0x43