mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-12 08:21:02 +02:00
Build SDL2, OpenAL and the codecs from source for the arm64 AppImage
CI on a headless ubuntu-24.04-arm runner caught what a desktop Pi could not: the AppImage only started on a machine that already had a full desktop stack installed. Three distinct causes, all from bundling Debian's builds of libraries that Debian builds for a co-versioned system, which is the opposite of an AppImage's situation. 1. Hard-linked backends. Debian's libSDL2 lists libpulse, libasound, libX11 and libwayland-client as DT_NEEDED rather than dlopening them, so the loader demanded all four at startup; the CI job failed with "libpulse.so.0 => not found". Debian's OpenAL does the same through libsndio, which itself hard-links libasound. Built from source with --enable-*-shared and ALSOFT_DLOPEN, both dlopen their backends, so the image now runs on a Wayland-only session, a KMSDRM handheld with no X server, or a box with ALSA and no PulseAudio. 2. A stray link. Debian's libtheoradec is linked against libcairo, which drags in X11, xcb, fontconfig and freetype for a video decoder. --disable-examples leaves it needing only libogg. 3. SONAME collision with the host. OpenAL dlopens ALSA, ALSA's config loads its PulseAudio hook plugin, and that plugin pulls the host's libsndfile into the process. libsndfile links libogg, libvorbis and libmpg123 -- the same three we bundle -- and since the loader resolves a SONAME once per process it bound to our bullseye copies. A bullseye libmpg123 has no mpg123_info2 (added in 1.32), so the plugin failed to relocate, ALSA config collapsed, and the game ran with no audio device at all. Building them current means our copies satisfy the host's libsndfile instead of starving it. The general rule, now stated as an assertion instead of a comment: never bundle a library the host's own stack may also load unless ours is at least as new as theirs. build_appimage.sh fails if any shipped object hard-requires anything beyond glibc, libstdc++ and the font stack, and CI re-checks it on the extracted artifact. Host requirements drop from "a working desktop" to glibc 2.29+, libstdc++, libfreetype6 and zlib. Bundled libraries drop from 13 to 10: libcairo, libpixman and libsndio are gone entirely. Verified on a Raspberry Pi 5 (trixie, Wayland): boots, imports, plays, and audio works -- SDL 2.30 now picks the native Wayland backend rather than falling back to XWayland as bullseye's 2.0.14 did. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -217,11 +217,12 @@ chmod +x gen1recomp-*-linux-arm64.AppImage
|
||||
```
|
||||
|
||||
LÖVE publishes no aarch64 binary of any kind, so this artifact compiles the
|
||||
engine from source inside a Debian bullseye arm64 container; the result needs
|
||||
only glibc 2.29+, which covers Raspberry Pi OS bullseye through trixie and
|
||||
Ubuntu 20.04 onward. Build instructions, the host requirements, and why the
|
||||
font stack is deliberately left unbundled are in
|
||||
[docs/linux-arm64-build.md](docs/linux-arm64-build.md).
|
||||
engine — and SDL2, OpenAL and the codecs — from source inside a Debian
|
||||
bullseye arm64 container. It needs only glibc 2.29+, libstdc++, freetype and
|
||||
zlib on the host; OpenGL, X11, Wayland, KMSDRM, ALSA and PulseAudio are all
|
||||
dlopened, so the same image runs on a full desktop, a Wayland-only session or
|
||||
a KMSDRM handheld with no X server. Build instructions and the reasoning are
|
||||
in [docs/linux-arm64-build.md](docs/linux-arm64-build.md).
|
||||
|
||||
## iOS
|
||||
|
||||
|
||||
Reference in New Issue
Block a user