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https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-19 04:06:10 +02:00
true color sprites shouldnt show in non color modes
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@@ -364,12 +364,6 @@ local r, g, b = shaded.data:getPixel(0, 0)
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check(r == 0 and g == 0 and b == 1,
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"a 4-shade pic is palette-quantized onto its shade bucket")
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local full = battle:speciesSprite("FULLCOLOR", false)
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r, g, b = full.data:getPixel(0, 0)
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check(math.abs(r - 0.4) < 1e-6 and math.abs(g - 0.7) < 1e-6
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and math.abs(b - 0.9) < 1e-6,
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"a trueColor pic keeps a pixel no 4-shade palette contains")
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-- trainers.trueColor is the same opt-out on a class portrait
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BattleState.invalidate()
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local trainerPicData = {
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@@ -386,6 +380,14 @@ local shadedTrainer = BattleState.trainerSprite(trainerPicData,
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r, g, b = shadedTrainer.data:getPixel(0, 0)
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check(r == 0 and g == 0 and b == 1,
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"a 4-shade trainer pic is palette-quantized onto its shade bucket")
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local savedColors = PaletteFX.mode
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PaletteFX.setMode("redpp")
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local full = battle:speciesSprite("FULLCOLOR", false)
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r, g, b = full.data:getPixel(0, 0)
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check(math.abs(r - 0.4) < 1e-6 and math.abs(g - 0.7) < 1e-6
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and math.abs(b - 0.9) < 1e-6,
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"a trueColor pic keeps a pixel no 4-shade palette contains")
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local fullTrainer = BattleState.trainerSprite(trainerPicData,
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trainerPicData.trainers.FULLCOLOR)
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r, g, b = fullTrainer.data:getPixel(0, 0)
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@@ -395,6 +397,7 @@ check(math.abs(r - 0.4) < 1e-6 and math.abs(g - 0.7) < 1e-6
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check(BattleState.trainerTrueColor(trainerPicData,
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trainerPicData.trainers.REUSED) == true,
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"a basePic reuse inherits the base portrait's trueColor flag")
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PaletteFX.setMode(savedColors)
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-- ------- trueColor: the colors == false zone sentinel
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@@ -434,6 +437,8 @@ check(bareDraw.shader == false,
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-- covered and endFrame splices it in. Driven through the real draw path
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-- rather than by handing endFrame a hand-built zone.
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savedColors = PaletteFX.mode
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PaletteFX.setMode("redpp")
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local GRAYS = PaletteFX.GRAYS
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local function canvasDraws(canvas)
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local drawn = {}
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@@ -625,6 +630,7 @@ check(#PaletteFX.trueColorRects("world") == 0,
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"the same tileset without the flag reports nothing")
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Renderer:endWorldPass()
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Renderer:endFrame({ PaletteFX.whole(GRAYS) }, fullWorldZones())
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PaletteFX.setMode(savedColors)
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-- ------- font pages and charmap ordering
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