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true color sprites shouldnt show in non color modes
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@@ -126,6 +126,9 @@ end
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-- ---- and the draw picks the right table -----------------------------------
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do
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local PaletteFX = require("src.render.PaletteFX")
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local savedColors = PaletteFX.mode
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PaletteFX.setMode("redpp")
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local G = love.graphics
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local realDraw = G.draw
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local blits
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@@ -147,6 +150,7 @@ do
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"with the doll's own sprite deciding which, the way SetFacingBigDoll does")
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G.draw = realDraw
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PaletteFX.setMode(savedColors)
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end
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-- ---- WillObjectIntersectBigObject -----------------------------------------
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