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true color sprites shouldnt show in non color modes
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@@ -641,6 +641,7 @@ end
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-- or empty zone list is left alone: that already draws the whole canvas
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-- unshaded, which is what the rects were asking for.
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local function withTrueColor(zoneList, pass)
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if not PaletteFX.honorsTrueColor() then return zoneList end
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local rects = PaletteFX.trueColorRects(pass)
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if not (rects[1] and zoneList and zoneList[1]) then return zoneList end
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local merged = {}
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