mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-15 15:51:17 +02:00
big bug squash (#261)
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@@ -1,8 +1,11 @@
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-- The evolution movie (engine/movie/evolution.asm): the mon's pic
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-- flashes back and forth with the evolved form, speeding up, then the
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-- new form appears with its cry and the congratulations text.
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-- B during the flash cancels ("Huh? ... stopped evolving!"? -- Gen 1
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-- has no cancel; the flash always completes).
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-- pokered engine/pokemon/evos_moves.asm (EvolveMon) polls hJoyHeld during
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-- the flash: holding B aborts the evolution -- the mon keeps its species
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-- and _StoppedEvolvingText ("Huh? MON stopped evolving!") prints. The
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-- lone exception is trade evolutions (wLinkState == LINK_STATE_TRADING),
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-- which skip that poll and cannot be cancelled (#213).
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local Font = require("src.render.Font")
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local Music = require("src.core.Music")
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@@ -14,7 +17,10 @@ EvolutionState.isOpaque = true
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-- SGB: SetPal_PokemonWholeScreen for the mon on display
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function EvolutionState:sgbPalettes(game)
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local P = require("src.render.PaletteFX")
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local species = self.done and self.newSpecies or self.mon.species
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-- a cancelled evolution keeps the old species (never applied), so only
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-- colorize with the new form once it has actually evolved
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local species = (self.done and not self.canceled) and self.newSpecies
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or self.mon.species
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local c = P.monPal(game.data, species)
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if c then return { P.whole(c) } end
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return P.wholeNamed(game.data, "MEWMON")
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@@ -29,17 +35,22 @@ local function frontSprite(game, species)
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return ok and img or nil
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end
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function EvolutionState.new(game, mon, newSpecies, onDone)
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function EvolutionState.new(game, mon, newSpecies, onDone, via)
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local self = setmetatable({}, EvolutionState)
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self.game = game
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self.mon = mon
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self.newSpecies = newSpecies
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self.onDone = onDone
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self.via = via
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-- evos_moves.asm: only trade evolutions (LINK_STATE_TRADING) skip the
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-- B-cancel poll; level-up, stone and rare-candy evos are all cancelable.
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self.cancelable = (via ~= "TRADE")
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self.oldName = mon.nickname or game.data.pokemon[mon.species].name
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self.oldSprite = frontSprite(game, mon.species)
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self.newSprite = frontSprite(game, newSpecies)
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self.t = 0
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self.done = false
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self.canceled = false
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Music.play(game.data, Music.special(game.data, "evolution"))
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return self
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end
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@@ -47,11 +58,28 @@ end
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function EvolutionState:update(dt)
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self.t = self.t + 1
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if self.done then return end
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local game = self.game
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-- evos_moves.asm EvolveMon: each flash iteration polls hJoyHeld and, for
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-- a cancelable evolution, aborts when B is held -- the mon keeps its
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-- species (Evolution.apply never runs) and _StoppedEvolvingText prints.
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if self.cancelable and game.input:isDown("b") then
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self.done = true
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self.canceled = true
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local TextBox = require("src.render.TextBox")
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-- mirrors data/generated/text.lua _StoppedEvolvingText
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game.stack:push(TextBox.new(game,
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("Huh? %s\nstopped evolving!"):format(self.oldName),
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function()
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Music.restoreMap(game.data)
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game.stack:pop() -- the evolution screen itself
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if self.onDone then self.onDone() end
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end))
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return
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end
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if self.t >= FLASH_FRAMES then
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self.done = true
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local game = self.game
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local Evolution = require("src.pokemon.Evolution")
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Evolution.apply(game, self.mon, self.newSpecies)
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Evolution.apply(game, self.mon, self.newSpecies, self.via)
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require("src.core.Sound").playCry(game.data, self.newSpecies)
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local TextBox = require("src.render.TextBox")
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local newName = game.data.pokemon[self.newSpecies].name
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@@ -61,7 +89,12 @@ function EvolutionState:update(dt)
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function()
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Music.restoreMap(game.data)
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game.stack:pop() -- the evolution screen itself
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if self.onDone then self.onDone() end
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-- Gen1 re-runs the level-up learn check on the evolved species
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-- after the "evolved into" text (evos_moves.asm EvolveMon ->
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-- learn_move.asm LearnMoveFromLevelUp, #12). Pop the evo screen
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-- first so the "learned MOVE!" text / forget prompt push onto the
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-- overworld / battle-return, not this state.
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Evolution.learnEvolutionMoves(game, self.mon, self.onDone)
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end))
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end
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end
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@@ -73,7 +106,8 @@ function EvolutionState:draw()
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-- accelerating flash between the two forms
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local sprite
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if self.done then
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sprite = self.newSprite
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-- a cancelled evolution settles back on the original form
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sprite = self.canceled and self.oldSprite or self.newSprite
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else
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local period = math.max(4, 28 - math.floor(self.t / 40) * 6)
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local showNew = math.floor(self.t / period) % 2 == 1
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