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https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-18 11:44:42 +02:00
big bug squash (#261)
This commit is contained in:
+21
-2
@@ -31,7 +31,12 @@ local function indexOf(list, value)
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end
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local function levelForWire(v)
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return v == ANY and nil or v
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-- ANY ("use each mon's real level") goes on the wire as nil (no forced
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-- level). An explicit guard, not `v == ANY and nil or v`: that idiom's
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-- true branch is nil, so it falls through to `or v` and returned the
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-- literal "ANY" string, which then crashed math.floor in unpackMon (#204).
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if v == ANY then return nil end
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return v
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end
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local function forceLevelLabel(v)
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@@ -493,6 +498,14 @@ function LinkState:updateTrade(input)
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if t.stage == "done" then
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local sent = t.party[t.myPick]
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local received, evoTo = t:apply(self.game)
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-- Autosave the instant the swap commits into game.save.party, matching the
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-- Cable Club: pokered engine/link/cable_club.asm calls SaveSAVtoSRAM
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-- (engine/menus/save.asm) right after every trade so the trade is on the
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-- cartridge before the animation runs. Without this the received mon
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-- lives only in memory until a manual START-menu save, so a force-quit
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-- would lose it and a reset would clone the sent mon (#222). Guarded so
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-- headless LinkBattle-style fake games with no writeSave are unaffected.
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if self.game.writeSave then self.game:writeSave() end
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local name = received.nickname or self.game.data.pokemon[received.species].name
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Runtime.emit("link.ended", { reason = "done" })
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self.net:close()
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@@ -510,7 +523,13 @@ function LinkState:updateTrade(input)
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("Trade completed!\f%s received\n%s!"):format(game.save.player.name, name),
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function()
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if evoTo then
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require("src.pokemon.Evolution").evolve(game, received, evoTo)
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-- via="TRADE": a trade evolution cannot be B-cancelled
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-- (pokered LINK_STATE_TRADING skips the flash B-poll) (#213).
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-- Re-save once the evolution movie finishes so the evolved
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-- species (not the pre-evo landed by t:apply) is what persists,
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-- keeping disk in step with the autosave above (#222).
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require("src.pokemon.Evolution").evolve(game, received, evoTo,
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function() if game.writeSave then game:writeSave() end end, "TRADE")
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end
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end))
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end,
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+30
-4
@@ -43,7 +43,12 @@ Protocol.plainCopy = plainCopy
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-- serialize a mon instance for the wire (plain data only). ppUps rides
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-- along because the real cable transmitted it and its absence silently
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-- capped a PP-Upped move at base PP on the receiving side.
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-- capped a PP-Upped move at base PP on the receiving side. ot/otId ride
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-- along too: pokered's trade sends the whole party block including each
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-- mon's OT ID (party_struct MON_OTID) and the OT-names block (wPartyMonOT),
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-- and the receiver keeps them verbatim -- a differing OT/ID is what marks a
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-- mon as traded (boosted EXP, high-level disobedience). Omitting them made
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-- a received mon show the receiver as its OT (#215).
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function Protocol.packMon(mon)
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local moves = {}
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for _, mv in ipairs(mon.moves) do
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@@ -59,6 +64,8 @@ function Protocol.packMon(mon)
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dvs = mon.dvs,
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statExp = mon.statExp,
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moves = moves,
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ot = mon.ot,
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otId = mon.otId,
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extra = plainCopy(mon.extra),
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}
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end
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@@ -71,6 +78,14 @@ function Protocol.unpackMon(data, packed, opts)
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local Stats = require("src.pokemon.Stats")
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local Growth = require("src.pokemon.Growth")
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local strict = opts and opts.strict
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-- forceLevel comes from an "auto-level" ruling. The picker's ANY choice
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-- ("use each mon's real level", Gen1's only mode) is a string sentinel on
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-- the LinkState/Tournament side (see levelForWire) that must mean "no
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-- forced level" here. Coerce once so a non-numeric level string -- the ANY
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-- sentinel, an old peer, or a mod (#204) -- can never reach math.floor
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-- below: tonumber("ANY") == nil, i.e. keep the packed real level, while
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-- tonumber(50)/tonumber("50") both give 50.
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local forceLevel = opts and tonumber(opts.forceLevel) or nil
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local def = data.pokemon[packed.species]
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if not def then
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if strict then return nil, "unknown POKéMON" end
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@@ -81,8 +96,8 @@ function Protocol.unpackMon(data, packed, opts)
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-- ignored and everyone rebuilds at the same fixed level instead, so a
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-- Lv12 and a Lv100 party can battle on equal footing. Both sides pass
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-- the identical forceLevel for a given match, so this stays symmetric.
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if opts and opts.forceLevel then
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level = math.max(2, math.min(100, math.floor(opts.forceLevel)))
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if forceLevel then
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level = math.max(2, math.min(100, math.floor(forceLevel)))
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end
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local dvs = {}
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for _, k in ipairs({ "hp", "attack", "defense", "speed", "special" }) do
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@@ -115,10 +130,19 @@ function Protocol.unpackMon(data, packed, opts)
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-- current HP/status (a different level's numbers, possibly mid-fight)
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-- isn't meaningful anymore -- auto-level starts everyone full and fresh,
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-- same as a standardized tournament format would
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local forced = opts and opts.forceLevel
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local forced = forceLevel
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local hp = forced and stats.hp
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or math.max(0, math.min(stats.hp, math.floor(packed.hp or stats.hp)))
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local status = forced and nil or packed.status
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-- preserve the sender's original-trainer identity (party_struct MON_OTID +
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-- wPartyMonOT on a real cable), clamped/typed like every other field so a
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-- tampered packet can't inject a bad ID or a huge name. Left nil when the
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-- packet omits them (a v1/old peer) -- no worse than before for that legacy
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-- path, and once ot is set the load-time stampOT backfill (mon.ot or ...)
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-- becomes a no-op so the sender's identity survives save/reload (#215).
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local otId = packed.otId
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and math.max(0, math.min(65535, math.floor(packed.otId))) or nil
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local ot = type(packed.ot) == "string" and packed.ot:sub(1, 10) or nil
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return {
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species = packed.species,
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level = level,
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@@ -129,6 +153,8 @@ function Protocol.unpackMon(data, packed, opts)
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hp = hp,
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status = status,
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nickname = packed.nickname,
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ot = ot,
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otId = otId,
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moves = moves,
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-- a namespace whose mod this install lacks survives untouched, so the
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-- mon keeps it for the trip home
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@@ -57,7 +57,12 @@ local function levelLabel(v)
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end
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local function levelForWire(v)
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return v == ANY and nil or v
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-- ANY ("use each mon's real level") goes on the wire as nil (no forced
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-- level). An explicit guard, not `v == ANY and nil or v`: that idiom's
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-- true branch is nil, so it falls through to `or v` and returned the
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-- literal "ANY" string, which then crashed math.floor in unpackMon (#204).
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if v == ANY then return nil end
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return v
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end
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local function forceLevelLabel(v)
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