discord rich presence, and MORE COLORS, video options, shiddddd so much stuff

This commit is contained in:
bryanthaboi
2026-07-21 14:52:45 -04:00
parent 3f4aaccbf5
commit f64666c6ce
25 changed files with 5553 additions and 56 deletions
+3 -3
View File
@@ -26,12 +26,12 @@ function Player.new(data, cx, cy, facing)
local walkId = FieldDefaults.fieldValue(data, "playerSprites", "walk")
local surfId = FieldDefaults.fieldValue(data, "playerSprites", "surf")
local bikeId = FieldDefaults.fieldValue(data, "playerSprites", "bike")
self.sprite = SpriteRenderer.new(data.sprites[walkId])
self.sprite = SpriteRenderer.new(data.sprites[walkId], "player")
if surfId and data.sprites[surfId] then
self.surfSprite = SpriteRenderer.new(data.sprites[surfId])
self.surfSprite = SpriteRenderer.new(data.sprites[surfId], "player")
end
if bikeId and data.sprites[bikeId] then
self.bikeSprite = SpriteRenderer.new(data.sprites[bikeId])
self.bikeSprite = SpriteRenderer.new(data.sprites[bikeId], "player")
end
-- the ledge-hop shadow quarter-tile (gfx/overworld/shadow.png,
-- LedgeHoppingShadow, engine/overworld/ledges.asm)