mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-18 11:44:42 +02:00
discord rich presence, and MORE COLORS, video options, shiddddd so much stuff
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+12
-1
@@ -3,7 +3,7 @@
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-- (cycles the merged rulesets registry; gen1_faithful keeps the original
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-- quirks), plus the port's audio rows and display rows: music/SFX
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-- volume (0-7), music low-pass filter (OFF/1X/2X/3X), COLORS / TILT /
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-- GBC FX, and the MODS row that opens the mod manager.
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-- GBC FX / VIDEO MODE, and the MODS row that opens the mod manager.
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-- Rows are descriptors fed through the ui.options.rows hook, so mods can
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-- add their own; CANCEL is appended after the hook and stays fixed on the
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-- bottom line like pokered's.
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@@ -12,6 +12,7 @@ local PaletteFX = require("src.render.PaletteFX")
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local Tilt = require("src.render.Tilt")
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local GBCFX = require("src.render.GBCFX")
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local GameSpeed = require("src.core.GameSpeed")
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local VideoMode = require("src.core.VideoMode")
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local Logger = require("src.core.Logger")
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local Runtime = require("src.mods.Runtime")
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local OptionRows = require("src.ui.OptionRows")
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@@ -191,6 +192,16 @@ local function buildRows(game)
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GBCFX.setLevel(o.gbcfx)
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return true
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end },
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{ id = "videoMode", label = "VIDEO MODE",
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value = function(g)
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return VideoMode.modeLabel(g.save.options.videoMode)
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end,
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step = function(g, dir)
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local o = g.save.options
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o.videoMode = VideoMode.cycle(o.videoMode, dir)
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VideoMode.apply(o.videoMode)
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return true
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end },
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-- fast-forward the logic clock only; music and sfx keep their tempo
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-- (src/core/GameSpeed.lua), so this is safe to leave on
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{ id = "speed", label = "GAME SPEED",
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@@ -1,7 +1,7 @@
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-- Title screen (engine/movie/title.asm + engine/menus/main_menu.asm):
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-- the logo (or a text fallback while the asset is missing), a cycling
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-- Pokémon front sprite, the copyright line, and the CONTINUE / NEW GAME
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-- / OPTION main menu on START or A.
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-- / OPTION / EXIT GAME main menu on START or A.
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local Font = require("src.render.Font")
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local Music = require("src.core.Music")
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@@ -165,6 +165,11 @@ function TitleState:openMenu()
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table.insert(items, { label = "OPTION", onSelect = function()
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require("src.ui.Screens").push(game, "OptionsMenu")
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end })
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table.insert(items, { label = "EXIT GAME", onSelect = function()
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if love.event and love.event.quit then
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love.event.quit()
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end
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end })
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game.stack:push(Menu.new(game, items,
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{ tx = 0, ty = 0, tw = 13, th = #items * 2 + 2 }))
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end
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