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discord rich presence, and MORE COLORS, video options, shiddddd so much stuff
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@@ -18,7 +18,7 @@ local GameSpeed = {}
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-- attempt is long enough that the iteration loop, not the engine, is the
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-- bottleneck. Vsync caps how much a real frame can do, so past 10X the
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-- multiplier is increasingly a ceiling rather than a rate.
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GameSpeed.LEVELS = { 1, 2, 4, 10, 20, 30, 50, 75, 100,500 }
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GameSpeed.LEVELS = { 1, 2, 4, 10, 20, 30, 50, 75, 100,200 }
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GameSpeed.DEFAULT = 1
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function GameSpeed.levelLabel(v)
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