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big ui moment
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@@ -0,0 +1,174 @@
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-- ====================
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-- ImageScaler
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-- ====================
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local ImageScaler = {}
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-- ErrorHandler will be injected via init
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local ErrorHandler = nil
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--- Initialize ImageScaler with dependencies
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---@param deps table Dependencies table with ErrorHandler
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function ImageScaler.init(deps)
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if deps and deps.ErrorHandler then
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ErrorHandler = deps.ErrorHandler
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end
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end
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--- Scale an ImageData region using nearest-neighbor sampling
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--- Produces sharp, pixelated scaling - ideal for pixel art
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---@param sourceImageData love.ImageData -- Source image data
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---@param srcX number -- Source region X (0-based)
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---@param srcY number -- Source region Y (0-based)
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---@param srcW number -- Source region width
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---@param srcH number -- Source region height
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---@param destW number -- Destination width
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---@param destH number -- Destination height
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---@return love.ImageData -- Scaled image data
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function ImageScaler.scaleNearest(sourceImageData, srcX, srcY, srcW, srcH, destW, destH)
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if not sourceImageData then
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ErrorHandler:error("ImageScaler", "VAL_001", {
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parameter = "sourceImageData",
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})
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end
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if srcW <= 0 or srcH <= 0 or destW <= 0 or destH <= 0 then
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ErrorHandler:warn("ImageScaler", "VAL_002", {
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srcW = srcW,
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srcH = srcH,
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destW = destW,
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destH = destH,
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fallback = "1x1 transparent image",
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})
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-- Return a minimal 1x1 transparent image as fallback
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local fallbackImageData = love.image.newImageData(1, 1)
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fallbackImageData:setPixel(0, 0, 0, 0, 0, 0)
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return fallbackImageData
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end
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-- Create destination ImageData
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local destImageData = love.image.newImageData(destW, destH)
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-- Calculate scale ratios (cached outside loops for performance)
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local scaleX = srcW / destW
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local scaleY = srcH / destH
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-- Nearest-neighbor sampling
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for destY = 0, destH - 1 do
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for destX = 0, destW - 1 do
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-- Calculate source pixel coordinates using floor (nearest-neighbor)
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local srcPixelX = math.floor(destX * scaleX) + srcX
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local srcPixelY = math.floor(destY * scaleY) + srcY
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-- Clamp to source bounds (safety check)
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srcPixelX = math.min(srcPixelX, srcX + srcW - 1)
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srcPixelY = math.min(srcPixelY, srcY + srcH - 1)
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-- Sample source pixel
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local r, g, b, a = sourceImageData:getPixel(srcPixelX, srcPixelY)
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-- Write to destination
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destImageData:setPixel(destX, destY, r, g, b, a)
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end
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end
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return destImageData
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end
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--- Linear interpolation helper
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--- Blends between two values based on interpolation factor
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---@param a number -- Start value
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---@param b number -- End value
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---@param t number -- Interpolation factor [0, 1]
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---@return number -- Interpolated value
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local function lerp(a, b, t)
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return a + (b - a) * t
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end
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--- Scale an ImageData region using bilinear interpolation
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--- Produces smooth, filtered scaling - ideal for high-quality upscaling
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---@param sourceImageData love.ImageData -- Source image data
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---@param srcX number -- Source region X (0-based)
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---@param srcY number -- Source region Y (0-based)
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---@param srcW number -- Source region width
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---@param srcH number -- Source region height
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---@param destW number -- Destination width
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---@param destH number -- Destination height
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---@return love.ImageData -- Scaled image data
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function ImageScaler.scaleBilinear(sourceImageData, srcX, srcY, srcW, srcH, destW, destH)
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if not sourceImageData then
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ErrorHandler:error("ImageScaler", "VAL_001", {
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parameter = "sourceImageData",
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})
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end
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if srcW <= 0 or srcH <= 0 or destW <= 0 or destH <= 0 then
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ErrorHandler:warn("ImageScaler", "VAL_002", {
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srcW = srcW,
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srcH = srcH,
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destW = destW,
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destH = destH,
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fallback = "1x1 transparent image",
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})
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-- Return a minimal 1x1 transparent image as fallback
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local fallbackImageData = love.image.newImageData(1, 1)
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fallbackImageData:setPixel(0, 0, 0, 0, 0, 0)
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return fallbackImageData
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end
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-- Create destination ImageData
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local destImageData = love.image.newImageData(destW, destH)
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-- Calculate scale ratios
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local scaleX = srcW / destW
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local scaleY = srcH / destH
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-- Bilinear interpolation
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for destY = 0, destH - 1 do
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for destX = 0, destW - 1 do
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-- Calculate fractional source position
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local srcXf = destX * scaleX
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local srcYf = destY * scaleY
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-- Get integer coordinates for 2x2 sampling grid
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local x0 = math.floor(srcXf)
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local y0 = math.floor(srcYf)
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local x1 = math.min(x0 + 1, srcW - 1)
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local y1 = math.min(y0 + 1, srcH - 1)
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-- Get fractional parts for interpolation
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local fx = srcXf - x0
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local fy = srcYf - y0
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-- Sample 4 neighboring pixels (with source offset)
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local r00, g00, b00, a00 = sourceImageData:getPixel(srcX + x0, srcY + y0)
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local r10, g10, b10, a10 = sourceImageData:getPixel(srcX + x1, srcY + y0)
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local r01, g01, b01, a01 = sourceImageData:getPixel(srcX + x0, srcY + y1)
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local r11, g11, b11, a11 = sourceImageData:getPixel(srcX + x1, srcY + y1)
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-- Interpolate horizontally (top and bottom rows)
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local rTop = lerp(r00, r10, fx)
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local gTop = lerp(g00, g10, fx)
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local bTop = lerp(b00, b10, fx)
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local aTop = lerp(a00, a10, fx)
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local rBottom = lerp(r01, r11, fx)
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local gBottom = lerp(g01, g11, fx)
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local bBottom = lerp(b01, b11, fx)
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local aBottom = lerp(a01, a11, fx)
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-- Interpolate vertically (final result)
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local r = lerp(rTop, rBottom, fy)
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local g = lerp(gTop, gBottom, fy)
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local b = lerp(bTop, bBottom, fy)
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local a = lerp(aTop, aBottom, fy)
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-- Write to destination
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destImageData:setPixel(destX, destY, r, g, b, a)
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end
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end
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return destImageData
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end
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return ImageScaler
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