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https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-19 04:06:10 +02:00
big ui moment
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@@ -0,0 +1,232 @@
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local packageName = ... or "FocusIndicator"
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local modulePath = packageName:match("(.-)[^%.]+$")
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local function req(name)
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return require(modulePath .. name)
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end
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local FocusIndicator = {}
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--- Configuration
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---@type KeyboardNavigationFocusIndicatorConfig
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FocusIndicator.config = {
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enabled = true,
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--- Custom draw function to override default rendering
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---@type function|nil
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--- Called with: element, bounds, style - return true to skip default drawing
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draw = nil,
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-- Appearance
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color = { 0.2, 0.6, 1.0, 0.8 }, -- Blue with 80% opacity
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lineWidth = 2,
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inset = -3, -- Negative value extends beyond element
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borderRadius = 4,
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-- Animation
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animationDuration = 0.15, -- Seconds for focus animation
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pulseEnabled = false, -- Enable pulsing animation
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pulseDuration = 1.0, -- Seconds per pulse cycle
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pulseScaleMin = 0.95, -- Minimum scale during pulse
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pulseScaleMax = 1.05, -- Maximum scale during pulse
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}
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--- State
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FocusIndicator._focusedElement = nil
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FocusIndicator._animationProgress = 0
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FocusIndicator._pulsePhase = 0
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FocusIndicator._hidden = true
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FocusIndicator._deps = nil
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--- Initialize FocusIndicator module
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---@param deps table Dependencies table containing Context and Color modules
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---@field deps.Context table Context module for getting focused element
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---@field deps.Color table Color module for color manipulation
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function FocusIndicator.init(deps)
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FocusIndicator._deps = deps
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FocusIndicator._Context = deps.Context
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FocusIndicator._Color = deps.Color
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end
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--- Update animation state for entrance and pulse effects
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---@param dt number Delta time in seconds since last frame
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function FocusIndicator:update(dt)
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if not FocusIndicator.config.enabled then
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return
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end
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-- Update focus entrance animation
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if FocusIndicator._animationProgress < 1 then
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FocusIndicator._animationProgress =
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math.min(1, FocusIndicator._animationProgress + (dt / FocusIndicator.config.animationDuration))
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end
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-- Update pulse animation
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if FocusIndicator.config.pulseEnabled then
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FocusIndicator._pulsePhase = (FocusIndicator._pulsePhase + dt) % FocusIndicator.config.pulseDuration
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end
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end
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--- Set the focused element to render indicator around
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---@param element Element? The element to show focus indicator around, or nil to hide
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function FocusIndicator.setFocused(element)
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FocusIndicator._focusedElement = element
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FocusIndicator._hidden = element == nil
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-- Reset animation when focus changes
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if element then
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FocusIndicator._animationProgress = 0
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end
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end
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--- Get the current scale factor for animations
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--- Combines entrance scale (0.8 to 1.0) with optional pulse scale
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---@return number Scale factor (typically 0.8-1.05 range)
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function FocusIndicator:getScale()
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local scale = 1
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-- Apply entrance animation (scale up from 0.8)
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local entranceScale = 0.8 + (0.2 * FocusIndicator._animationProgress)
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scale = scale * entranceScale
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-- Apply pulse animation
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if FocusIndicator.config.pulseEnabled then
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local pulseProgress = FocusIndicator._pulsePhase / FocusIndicator.config.pulseDuration
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-- Smooth sine wave pulse
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local pulseScale = FocusIndicator.config.pulseScaleMin
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+ (FocusIndicator.config.pulseScaleMax - FocusIndicator.config.pulseScaleMin)
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* (0.5 + 0.5 * math.sin(2 * math.pi * pulseProgress))
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scale = scale * pulseScale
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end
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return scale
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end
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--- Get the current opacity for the indicator
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--- Applies entrance animation fade-in to the configured alpha
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---@return number Alpha value (0-1 range)
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function FocusIndicator:getOpacity()
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-- Fade in on focus
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return FocusIndicator.config.color[4] * FocusIndicator._animationProgress
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end
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--- Draw the focus indicator around the focused element
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--- Renders a rounded rectangle border, or calls custom draw function if configured
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--- Should be called from within love.draw() after all elements are drawn
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function FocusIndicator:draw()
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if not FocusIndicator.config.enabled then
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return
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end
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if FocusIndicator._hidden then
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return
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end
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-- In immediate mode the stored element reference is stale (recreated every frame).
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-- Always resolve through Context so we get the live object with up-to-date positions.
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local element
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if FocusIndicator._Context then
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element = FocusIndicator._Context.getFocused()
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else
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element = FocusIndicator._focusedElement
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end
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if not element then
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return
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end
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-- Get element dimensions (use border-box size which includes padding)
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local x = element.x or 0
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local y = element.y or 0
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local w = element._borderBoxWidth
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or (element.width + (element.padding and (element.padding.left + element.padding.right) or 0))
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local h = element._borderBoxHeight
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or (element.height + (element.padding and (element.padding.top + element.padding.bottom) or 0))
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if w == 0 or h == 0 then
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return
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end
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-- Calculate indicator dimensions with inset and scale
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local inset = FocusIndicator.config.inset
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local scale = self:getScale()
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local indicatorX = x + inset
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local indicatorY = y + inset
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local indicatorW = w - 2 * inset
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local indicatorH = h - 2 * inset
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-- Center the scale around the element
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local offsetX = (indicatorW * (1 - scale)) / 2
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local offsetY = (indicatorH * (1 - scale)) / 2
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indicatorX = indicatorX + offsetX
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indicatorY = indicatorY + offsetY
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indicatorW = indicatorW * scale
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indicatorH = indicatorH * scale
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-- Get color with animated opacity
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local r, g, b = FocusIndicator.config.color[1], FocusIndicator.config.color[2], FocusIndicator.config.color[3]
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local a = self:getOpacity()
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-- Build style table for custom draw callback
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local bounds = {
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x = indicatorX,
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y = indicatorY,
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width = indicatorW,
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height = indicatorH,
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}
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local style = {
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color = { r = r, g = g, b = b, a = a },
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lineWidth = FocusIndicator.config.lineWidth,
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borderRadius = FocusIndicator.config.borderRadius,
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scale = scale,
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opacity = a,
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}
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-- Check for custom draw callback
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if FocusIndicator.config.draw then
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local skipDefault = FocusIndicator.config.draw(element, bounds, style)
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if skipDefault then
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return
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end
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end
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-- Save current love.graphics state
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local prevBlend, prevAlphaMode = love.graphics.getBlendMode()
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local prevR, prevG, prevB, prevA = love.graphics.getColor()
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local prevLineWidth = love.graphics.getLineWidth()
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-- Set blend mode for transparency
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love.graphics.setBlendMode("alpha")
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-- Draw rounded rectangle border
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love.graphics.setColor(r, g, b, a)
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love.graphics.setLineWidth(FocusIndicator.config.lineWidth)
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-- Draw the rounded rectangle border
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local borderRadius = FocusIndicator.config.borderRadius
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love.graphics.rectangle("line", indicatorX, indicatorY, indicatorW, indicatorH, borderRadius)
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-- Restore love.graphics state
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love.graphics.setBlendMode(prevBlend, prevAlphaMode)
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love.graphics.setColor(prevR, prevG, prevB, prevA)
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love.graphics.setLineWidth(prevLineWidth)
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end
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--- Set the indicator color
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---@param r number Red component (0-1 range)
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---@param g number Green component (0-1 range)
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---@param b number Blue component (0-1 range)
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---@param a number|nil Alpha component (0-1 range), defaults to current alpha if omitted
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function FocusIndicator.setColor(r, g, b, a)
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FocusIndicator.config.color = { r, g, b, a or FocusIndicator.config.color[4] }
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end
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--- Set the stroke width for the indicator border
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---@param width number Line width in pixels
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function FocusIndicator.setLineWidth(width)
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FocusIndicator.config.lineWidth = width
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end
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return FocusIndicator
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