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https://github.com/bryanthaboi/gen1recomp.git
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big ui moment
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@@ -0,0 +1,346 @@
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---@class Color
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local Color = {}
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Color.__index = Color
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--- Initialize module with shared dependencies
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---@param deps table Dependencies {ErrorHandler}
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function Color.init(deps)
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if type(deps) == "table" then
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Color._ErrorHandler = deps.ErrorHandler
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end
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end
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--- Build type-safe color objects with automatic validation and clamping
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--- Use this to avoid invalid color values and ensure consistent LÖVE-compatible colors (0-1 range)
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---@param r number? Red component (0-1), defaults to 0
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---@param g number? Green component (0-1), defaults to 0
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---@param b number? Blue component (0-1), defaults to 0
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---@param a number? Alpha component (0-1), defaults to 1
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---@return Color color The new color instance
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function Color.new(r, g, b, a)
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-- Sanitize and clamp color components
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local _, sanitizedR = Color.validateColorChannel(r or 0, 1)
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local _, sanitizedG = Color.validateColorChannel(g or 0, 1)
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local _, sanitizedB = Color.validateColorChannel(b or 0, 1)
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local _, sanitizedA = Color.validateColorChannel(a or 1, 1)
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-- FFI structs don't support metatables/methods without wrapping
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-- The wrapping overhead negates the FFI benefits
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local self = setmetatable({}, Color)
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self.r = sanitizedR or 0
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self.g = sanitizedG or 0
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self.b = sanitizedB or 0
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self.a = sanitizedA or 1
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return self
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end
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--- Extract individual color channels for use with love.graphics.setColor()
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--- Use this to pass colors to LÖVE's rendering functions
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---@return number r Red component (0-1)
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---@return number g Green component (0-1)
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---@return number b Blue component (0-1)
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---@return number a Alpha component (0-1)
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function Color:toRGBA()
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return self.r, self.g, self.b, self.a
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end
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--- Parse CSS-style hex colors into Color objects for designer-friendly workflows
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--- Use this to work with colors from design tools that export hex values
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---@param hexWithTag string Hex color string (e.g. "#RRGGBB" or "#RRGGBBAA")
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---@return Color color The parsed color (returns white on error with warning)
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function Color.fromHex(hexWithTag)
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-- Validate input type
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if type(hexWithTag) ~= "string" then
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Color._ErrorHandler:warn("Color", "VAL_004", {
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input = tostring(hexWithTag),
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issue = "not a string",
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fallback = "white (#FFFFFF)",
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})
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return Color.new(1, 1, 1, 1)
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end
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local hex = hexWithTag:gsub("#", "")
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if #hex == 6 then
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local r = tonumber("0x" .. hex:sub(1, 2))
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local g = tonumber("0x" .. hex:sub(3, 4))
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local b = tonumber("0x" .. hex:sub(5, 6))
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if not r or not g or not b then
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Color._ErrorHandler:warn("Color", "VAL_004", {
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input = hexWithTag,
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issue = "invalid hex digits",
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fallback = "white (#FFFFFF)",
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})
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return Color.new(1, 1, 1, 1) -- Return white as fallback
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end
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return Color.new(r / 255, g / 255, b / 255, 1)
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elseif #hex == 8 then
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local r = tonumber("0x" .. hex:sub(1, 2))
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local g = tonumber("0x" .. hex:sub(3, 4))
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local b = tonumber("0x" .. hex:sub(5, 6))
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local a = tonumber("0x" .. hex:sub(7, 8))
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if not r or not g or not b or not a then
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Color._ErrorHandler:warn("Color", "VAL_004", {
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input = hexWithTag,
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issue = "invalid hex digits",
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fallback = "white (#FFFFFFFF)",
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})
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return Color.new(1, 1, 1, 1) -- Return white as fallback
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end
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return Color.new(r / 255, g / 255, b / 255, a / 255)
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else
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Color._ErrorHandler:warn("Color", "VAL_004", {
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input = hexWithTag,
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expected = "#RRGGBB or #RRGGBBAA",
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hexLength = #hex,
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fallback = "white (#FFFFFF)",
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})
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return Color.new(1, 1, 1, 1) -- Return white as fallback
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end
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end
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--- Verify and sanitize individual color components to prevent rendering errors
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--- Use this to safely process user input or external color data
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---@param value any Value to validate
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---@param max number? Maximum value (255 for 0-255 range, 1 for 0-1 range), defaults to 1
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---@return boolean valid True if valid
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---@return number? clamped Clamped value in 0-1 range, nil if invalid
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function Color.validateColorChannel(value, max)
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max = max or 1
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if type(value) ~= "number" then
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return false, nil
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end
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-- Check for NaN
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if value ~= value then
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return false, nil
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end
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-- Check for Infinity
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if value == math.huge or value == -math.huge then
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return false, nil
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end
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-- Normalize to 0-1 range
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local normalized = value
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if max == 255 then
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normalized = value / 255
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end
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-- Clamp to valid range
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normalized = math.max(0, math.min(1, normalized))
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return true, normalized
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end
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--- Validate hex color format
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---@param hex string Hex color string (with or without #)
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---@return boolean valid True if valid format
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---@return string? error Error message if invalid, nil if valid
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function Color.validateHexColor(hex)
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if type(hex) ~= "string" then
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return false, "Hex color must be a string"
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end
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-- Remove # prefix
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local cleanHex = hex:gsub("^#", "")
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-- Check length (3, 6, or 8 characters)
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if #cleanHex ~= 3 and #cleanHex ~= 6 and #cleanHex ~= 8 then
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return false, string.format("Invalid hex length: %d. Expected 3, 6, or 8 characters", #cleanHex)
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end
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-- Check for valid hex characters
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if not cleanHex:match("^[0-9A-Fa-f]+$") then
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return false, "Invalid hex characters. Use only 0-9, A-F"
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end
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return true, nil
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end
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--- Validate RGB/RGBA color values
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---@param r number Red component
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---@param g number Green component
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---@param b number Blue component
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---@param a number? Alpha component (optional, defaults to max)
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---@param max number? Maximum value (255 or 1), defaults to 1
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---@return boolean valid True if valid
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---@return string? error Error message if invalid, nil if valid
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function Color.validateRGBColor(r, g, b, a, max)
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max = max or 1
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a = a or max
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local rValid = Color.validateColorChannel(r, max)
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local gValid = Color.validateColorChannel(g, max)
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local bValid = Color.validateColorChannel(b, max)
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local aValid = Color.validateColorChannel(a, max)
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if not rValid then
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return false, string.format("Invalid red channel: %s", tostring(r))
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end
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if not gValid then
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return false, string.format("Invalid green channel: %s", tostring(g))
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end
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if not bValid then
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return false, string.format("Invalid blue channel: %s", tostring(b))
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end
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if not aValid then
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return false, string.format("Invalid alpha channel: %s", tostring(a))
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end
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return true, nil
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end
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--- Check if a value is a valid color format
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---@param value any Value to check
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---@return string? format Format type ("hex", "named", "table"), nil if invalid
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function Color.isValidColorFormat(value)
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local valueType = type(value)
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-- Check for hex string
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if valueType == "string" then
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if value:match("^#?[0-9A-Fa-f]+$") then
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local valid = Color.validateHexColor(value)
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if valid then
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return "hex"
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end
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end
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return nil
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end
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-- Check for table format
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if valueType == "table" then
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-- Check for Color instance
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if getmetatable(value) == Color then
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return "table"
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end
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-- Check for array format {r, g, b, a}
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if value[1] and value[2] and value[3] then
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local valid = Color.validateRGBColor(value[1], value[2], value[3], value[4])
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if valid then
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return "table"
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end
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end
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-- Check for named format {r=, g=, b=, a=}
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if value.r and value.g and value.b then
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local valid = Color.validateRGBColor(value.r, value.g, value.b, value.a)
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if valid then
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return "table"
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end
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end
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return nil
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end
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return nil
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end
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--- Convert any color format to a valid Color object with graceful fallbacks
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--- Use this to robustly handle colors from any source without crashes
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---@param value any Color value to sanitize (hex, named, table, or Color instance)
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---@param default Color? Default color if invalid (defaults to black)
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---@return Color color Sanitized color instance (guaranteed non-nil)
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function Color.sanitizeColor(value, default)
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default = default or Color.new(0, 0, 0, 1)
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local format = Color.isValidColorFormat(value)
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if not format then
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return default
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end
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-- Handle hex format
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if format == "hex" then
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local cleanHex = value:gsub("^#", "")
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-- Expand 3-digit hex to 6-digit
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if #cleanHex == 3 then
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cleanHex = cleanHex:gsub("(.)", "%1%1")
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end
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-- Try to parse
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local success, result = pcall(Color.fromHex, "#" .. cleanHex)
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if success then
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return result
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else
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return default
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end
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end
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if format == "table" then
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-- Color instance
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if getmetatable(value) == Color then
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return value
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end
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-- Array format
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if value[1] then
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local _, r = Color.validateColorChannel(value[1], 1)
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local _, g = Color.validateColorChannel(value[2], 1)
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local _, b = Color.validateColorChannel(value[3], 1)
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local _, a = Color.validateColorChannel(value[4] or 1, 1)
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if r and g and b and a then
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return Color.new(r, g, b, a)
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end
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end
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-- Named format
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if value.r then
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local _, r = Color.validateColorChannel(value.r, 1)
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local _, g = Color.validateColorChannel(value.g, 1)
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local _, b = Color.validateColorChannel(value.b, 1)
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local _, a = Color.validateColorChannel(value.a or 1, 1)
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if r and g and b and a then
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return Color.new(r, g, b, a)
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end
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end
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end
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return default
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end
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--- Universally convert any color format (hex, named, table) into a Color object
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--- Use this as your main color input handler to accept flexible color specifications
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---@param value any Color value (hex string, named color, table, or Color instance)
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---@return Color color Parsed color instance (defaults to black on error)
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function Color.parse(value)
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return Color.sanitizeColor(value, Color.new(0, 0, 0, 1))
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end
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--- Smoothly transition between two colors for animations and gradients
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--- Use this to create color-based animations without manual channel calculations
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---@param colorA Color Starting color
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---@param colorB Color Ending color
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---@param t number Interpolation factor (0-1)
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---@return Color color Interpolated color
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function Color.lerp(colorA, colorB, t)
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-- Sanitize inputs
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if type(colorA) ~= "table" or getmetatable(colorA) ~= Color then
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colorA = Color.new(0, 0, 0, 1)
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end
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if type(colorB) ~= "table" or getmetatable(colorB) ~= Color then
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colorB = Color.new(0, 0, 0, 1)
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end
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if type(t) ~= "number" or t ~= t or t == math.huge or t == -math.huge then
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t = 0
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end
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-- Clamp t to 0-1 range
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t = math.max(0, math.min(1, t))
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-- Linear interpolation for each channel
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local oneMinusT = 1 - t
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local r = colorA.r * oneMinusT + colorB.r * t
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local g = colorA.g * oneMinusT + colorB.g * t
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local b = colorA.b * oneMinusT + colorB.b * t
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local a = colorA.a * oneMinusT + colorB.a * t
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return Color.new(r, g, b, a)
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end
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return Color
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