mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-17 19:24:01 +02:00
Bug squashing and translation mods (#311)
* audio timing stuff * bug fixes and translation additions * translation stuff * Update modkit.py * better asset resolution
This commit is contained in:
+35
-35
@@ -18,6 +18,7 @@ local Protocol = require("src.link.Protocol")
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local Runtime = require("src.mods.Runtime")
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local Sound = require("src.core.Sound")
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local TextBox = require("src.render.TextBox")
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local Strings = require("src.core.Strings")
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local Tournament = {}
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Tournament.__index = Tournament
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@@ -128,7 +129,7 @@ end
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function Tournament:startHosting()
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self.net = Net.new()
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if not self.net:connectTCP(Net.defaultRelayAddress()) then
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self:exitWith("Link error:\n" .. (self.net.error or "?"))
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self:exitWith(Strings("Link error:\n%s", self.net.error or "?"))
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return
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end
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local size, minL, maxL = partyStats(self.game.save.party)
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@@ -151,7 +152,7 @@ end
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function Tournament:startJoining(code)
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self.net = Net.new()
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if not self.net:connectTCP(Net.defaultRelayAddress()) then
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self:exitWith("Link error:\n" .. (self.net.error or "?"))
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self:exitWith(Strings("Link error:\n%s", self.net.error or "?"))
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return
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end
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local size, minL, maxL = partyStats(self.game.save.party)
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@@ -171,9 +172,9 @@ end
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-- -------------------------------------------------------------------
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local JOIN_ERROR_TEXT = {
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not_found = "That code wasn't\nfound.",
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already_started = "That tournament\nhas already begun.",
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expired = "That code has\nexpired.",
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not_found = Strings.source("That code wasn't\nfound."),
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already_started = Strings.source("That tournament\nhas already begun."),
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expired = Strings.source("That code has\nexpired."),
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}
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function Tournament:handleMessage(msg)
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@@ -198,17 +199,17 @@ function Tournament:handleMessage(msg)
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end
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elseif msg.type == "tournament_host_error" then
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if msg.reason == "party_ineligible" then
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self:exitWith(("Can't host:\nneed %d Pokemon\nLv %s-%s."):format(
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msg.requiredPartySize, levelLabel(msg.minLevel), levelLabel(msg.maxLevel)))
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self:exitWith(Strings("Can't host:\nneed %d Pokemon\nLv %s-%s.", msg.requiredPartySize, levelLabel(msg.minLevel), levelLabel(msg.maxLevel)))
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else
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self:exitWith("Couldn't host\nthat tournament.")
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self:exitWith(Strings("Couldn't host\nthat tournament."))
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end
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elseif msg.type == "tournament_join_error" then
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if msg.reason == "party_ineligible" then
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self:exitWith(("Your party needs\n%d Pokemon, Lv\n%s-%s."):format(
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msg.requiredPartySize, levelLabel(msg.minLevel), levelLabel(msg.maxLevel)))
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self:exitWith(Strings("Your party needs\n%d Pokemon, Lv\n%s-%s.", msg.requiredPartySize, levelLabel(msg.minLevel), levelLabel(msg.maxLevel)))
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else
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self:exitWith(JOIN_ERROR_TEXT[msg.reason] or "Couldn't join\nthat tournament.")
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self:exitWith(JOIN_ERROR_TEXT[msg.reason]
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and Strings(JOIN_ERROR_TEXT[msg.reason])
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or Strings("Couldn't join\nthat tournament."))
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end
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elseif msg.type == "tournament_roster" then
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self.roster = msg.players
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@@ -281,7 +282,7 @@ function Tournament:beginMatchBattle()
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-- shouldn't happen (both sides already passed the online-play mods
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-- gate), but a mismatched engine/build is still possible -- bail out
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-- of just this match rather than crash the tournament
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self:exitWith("Link error:\nversion mismatch\nwith opponent.")
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self:exitWith(Strings("Link error:\nversion mismatch\nwith opponent."))
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return
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end
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self.linkSeed = self.isHost and love.math.random(1, 2 ^ 30) or nil
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@@ -351,11 +352,11 @@ function Tournament:update(dt)
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self.net:update()
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if self.net.error and self.stage ~= "menu" and self.stage ~= "hostSettings"
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and self.stage ~= "codeEntry" then
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self:exitWith("Link error:\n" .. self.net.error:sub(1, 60))
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self:exitWith(Strings("Link error:\n%s", self.net.error:sub(1, 60)))
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return
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end
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if self.net.closed and self.stage ~= "done" then
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self:exitWith("The tournament\nconnection was\nlost.")
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self:exitWith(Strings("The tournament\nconnection was\nlost."))
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return
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end
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end
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@@ -381,7 +382,7 @@ function Tournament:update(dt)
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and LinkBattle.newHost(self.game, self.net, self.pendingBattleOpts)
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or LinkBattle.newGuest(self.game, self.net, self.pendingBattleOpts)
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if not battle then
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self:exitWith(why or "Link battle\ncan't start.")
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self:exitWith(why or Strings("Link battle\ncan't start."))
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return
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end
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-- anything after `party` in this same batch belongs to the
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@@ -418,7 +419,7 @@ function Tournament:update(dt)
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forceLevel = levelForWire(self.settings.forceLevel),
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})
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if not battle then
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self:exitWith(why or "Can't watch this\nmatch.")
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self:exitWith(why or Strings("Can't watch this\nmatch."))
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return
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end
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for j = #msgs, i + 1, -1 do
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@@ -541,8 +542,8 @@ local SETTINGS_LABELS = { "POKEMON", "MIN LV", "MAX LV", "TIMER", "LEVELS", "PLA
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function Tournament:draw()
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if self.stage == "menu" then
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drawTitle("TOURNAMENT")
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Font.draw("HOST", 32, 48)
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Font.draw("JOIN", 32, 68)
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Font.draw(Strings("HOST"), 32, 48)
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Font.draw(Strings("JOIN"), 32, 68)
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Font.drawCode(CURSOR, 24, self.index == 1 and 48 or 68)
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elseif self.stage == "hostSettings" then
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@@ -561,7 +562,7 @@ function Tournament:draw()
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Font.draw(values[i], 96, y)
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if i == self.settingsIndex then Font.drawCode(CURSOR, 8, y) end
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end
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Font.draw("START: create", 8, 128)
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Font.draw(Strings("START: create"), 8, 128)
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elseif self.stage == "codeEntry" then
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drawTitle("ENTER CODE")
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@@ -573,28 +574,27 @@ function Tournament:draw()
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Font.drawCode(0xEE, x, 76)
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end
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end
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Font.draw("A: join B: back", 8, 128)
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Font.draw(Strings("A: join B: back"), 8, 128)
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elseif self.stage == "registering" then
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drawTitle("CONNECTING...")
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Font.draw("B: cancel", 8, 128)
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Font.draw(Strings("B: cancel"), 8, 128)
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elseif self.stage == "bracket" or self.stage == "matchHello"
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or self.stage == "matchWaitParty" or self.stage == "spectateWait" then
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drawTitle(("TOURNAMENT %s"):format(self.code or "??????"))
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drawTitle(Strings("TOURNAMENT %s", self.code or "??????"))
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if self.bracket then
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local y = 20
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for _, round in ipairs(self.bracket.rounds) do
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Font.draw(("ROUND %d"):format(round.round), 8, y)
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Font.draw(Strings("ROUND %d", round.round), 8, y)
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y = y + 10
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for _, m in ipairs(round.matches) do
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local line
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if m.bye then
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line = ("%s (bye)"):format(m.a or m.b or "?")
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line = Strings("%s (bye)", m.a or m.b or "?")
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else
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local mark = m.state == "live" and "*" or (m.winner and "" or "")
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line = ("%s%s vs %s%s"):format(
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m.winner == m.a and ">" or " ", m.a or "?",
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line = Strings("%s%s vs %s%s", m.winner == m.a and ">" or " ", m.a or "?",
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m.b or "?", m.winner == m.b and "<" or (mark == "*" and " *" or ""))
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end
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Font.draw(line, 12, y)
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@@ -604,11 +604,11 @@ function Tournament:draw()
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end
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else
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if self.participating == false then
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Font.draw("(organizing --", 16, 32)
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Font.draw("not playing)", 16, 42)
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Font.draw(Strings("(organizing --"), 16, 32)
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Font.draw(Strings("not playing)"), 16, 42)
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end
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Font.draw("Waiting for", 16, 48)
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Font.draw("players to join:", 16, 60)
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Font.draw(Strings("Waiting for"), 16, 48)
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Font.draw(Strings("players to join:"), 16, 60)
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local y = 60
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for i, name in ipairs(self.roster) do
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y = 60 + i * 10
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@@ -620,18 +620,18 @@ function Tournament:draw()
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end
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end
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if self.isCreator and #self.roster >= 2 and not self.bracket then
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Font.draw("A: START B: cancel", 8, 132)
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Font.draw(Strings("A: START B: cancel"), 8, 132)
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else
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Font.draw("B: cancel", 8, 132)
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Font.draw(Strings("B: cancel"), 8, 132)
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end
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elseif self.stage == "done" then
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drawTitle("TOURNAMENT OVER")
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if self.champion then
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Font.draw(("%s is the"):format(self.champion), 16, 56)
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Font.draw("champion!", 16, 68)
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Font.draw(Strings("%s is the", self.champion), 16, 56)
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Font.draw(Strings("champion!"), 16, 68)
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end
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Font.draw("A: continue", 8, 128)
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Font.draw(Strings("A: continue"), 8, 128)
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end
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love.graphics.setColor(1, 1, 1, 1)
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end
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