mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-17 03:02:39 +02:00
Bug squashing and translation mods (#311)
* audio timing stuff * bug fixes and translation additions * translation stuff * Update modkit.py * better asset resolution
This commit is contained in:
@@ -12,6 +12,7 @@
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local Pokemon = require("src.pokemon.Pokemon")
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local Flags = require("src.script.Flags")
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local Strings = require("src.core.Strings")
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local ItemEffects = {}
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@@ -119,8 +120,8 @@ function ItemEffects.use(data, save, itemId, target, battle, moveIndex, ow)
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if battle and (VITAMINS[itemId] or STONES[itemId] or itemId == "PP_UP"
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or itemId == "RARE_CANDY" or itemId == "COIN_CASE"
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or (itemDef and itemDef.machine)) then
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return "failed", { "OAK: " .. save.player.name
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.. "!\nThis isn't the\ntime to use that!" }
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return "failed", { Strings("OAK: %s!\nThis isn't the\ntime to use that!",
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save.player.name) }
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end
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if BALLS[itemId] then
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@@ -138,11 +139,12 @@ function ItemEffects.use(data, save, itemId, target, battle, moveIndex, ow)
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local mapId, npc = adjacentSleepingSnorlax(save, ow)
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if npc then
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return "flute_wake", { data.text._PlayedFluteHadEffectText
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or "{PLAYER} played the\nPOKé FLUTE." }, { mapId = mapId, npc = npc }
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or Strings("{PLAYER} played the\nPOKé FLUTE.") },
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{ mapId = mapId, npc = npc }
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end
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-- otherwise: play the tune, nothing happens (ItemUsePokeFlute's
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-- PlayedFluteNoEffectText branch)
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return "flute_field", { "Played the POKé\nFLUTE.\fNow, that's a\ncatchy tune!" }
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return "flute_field", { Strings("Played the POKé\nFLUTE.\fNow, that's a\ncatchy tune!") }
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end
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local woke = false
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local function wake(mon)
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@@ -157,24 +159,24 @@ function ItemEffects.use(data, save, itemId, target, battle, moveIndex, ow)
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-- WakeUpEntireParty runs on the enemy's bench too
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for _, mon in ipairs(battle.enemyParty or {}) do wake(mon) end
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if not woke then
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return "failed", { "Played the POKé\nFLUTE.\fNow, that's a\ncatchy tune!" }
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return "failed", { Strings("Played the POKé\nFLUTE.\fNow, that's a\ncatchy tune!") }
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end
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return "flute", { ("%s played the\nPOKé FLUTE."):format(save.player.name),
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"All sleeping\nPOKéMON woke up!" }
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return "flute", { Strings("%s played the\nPOKé FLUTE.", save.player.name),
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Strings("All sleeping\nPOKéMON woke up!") }
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end
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-- battle-only items
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if X_ITEMS[itemId] or itemId == "DIRE_HIT" or itemId == "GUARD_SPEC"
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or itemId == "POKE_DOLL" then
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if not battle then
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return "failed", { "OAK: " .. save.player.name .. "!\nThis isn't the\ntime to use that!" }
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return "failed", { Strings("OAK: %s!\nThis isn't the\ntime to use that!", save.player.name) }
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end
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local b = battle.player
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if itemId == "X_ACCURACY" then
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-- ItemUseXAccuracy sets USING_X_ACCURACY: moves never miss
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-- (not an accuracy stage)
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b.xAccuracy = true
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return "consumed", { ("%s's\nhits will never\nmiss!"):format(b.name) }
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return "consumed", { Strings("%s's\nhits will never\nmiss!", b.name) }
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end
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if X_ITEMS[itemId] then
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local stat = X_ITEMS[itemId]
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@@ -183,28 +185,28 @@ function ItemEffects.use(data, save, itemId, target, battle, moveIndex, ow)
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-- effect, so at +6 it is still consumed and StatModifierUpEffect
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-- just prints "Nothing happened!"
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if cur >= 6 then
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return "consumed", { "Nothing happened!" }
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return "consumed", { Strings("Nothing happened!") }
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end
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b.stages[stat] = cur + 1
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return "consumed", { ("%s's\n%s rose!"):format(b.name, stat:upper()) }
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return "consumed", { Strings("%s's\n%s rose!", b.name, stat:upper()) }
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end
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-- ItemUseDireHit/ItemUseGuardSpec always set the bit and consume
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-- the item, even when it is already active
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if itemId == "DIRE_HIT" then
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b.focusEnergy = true
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return "consumed", { ("%s's\ngetting pumped!"):format(b.name) }
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return "consumed", { Strings("%s's\ngetting pumped!", b.name) }
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end
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if itemId == "GUARD_SPEC" then
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b.mist = true
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return "consumed", { ("%s's\nprotected against\nstat changes!"):format(b.name) }
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return "consumed", { Strings("%s's\nprotected against\nstat changes!", b.name) }
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end
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if itemId == "POKE_DOLL" then
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if battle.kind ~= "wild" then
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-- ItemUsePokeDoll jumps to ItemUseNotTime in trainer battles
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return "failed", { "OAK: " .. save.player.name
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.. "!\nThis isn't the\ntime to use that!" }
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return "failed", { Strings(
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"OAK: %s!\nThis isn't the\ntime to use that!", save.player.name) }
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end
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return "consumed_escape", { "The wild POKéMON\nran away!" }
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return "consumed_escape", { Strings("The wild POKéMON\nran away!") }
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end
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end
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@@ -213,7 +215,7 @@ function ItemEffects.use(data, save, itemId, target, battle, moveIndex, ow)
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-- restore every move with no menu.
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if itemId == "ETHER" or itemId == "MAX_ETHER"
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or itemId == "ELIXER" or itemId == "MAX_ELIXER" then
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if not target then return "failed", { "It won't have\nany effect." } end
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if not target then return "failed", { Strings("It won't have\nany effect.") } end
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local restored = false
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local full = itemId == "MAX_ETHER" or itemId == "MAX_ELIXER"
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local allMoves = itemId == "ELIXER" or itemId == "MAX_ELIXER"
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@@ -235,9 +237,9 @@ function ItemEffects.use(data, save, itemId, target, battle, moveIndex, ow)
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restored = mv and restore(mv) or false
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end
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if not restored then
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return "failed", { "It won't have\nany effect." }
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return "failed", { Strings("It won't have\nany effect.") }
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end
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return "consumed", { ("%s's PP\nwas restored!"):format(monName(data, target)) }
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return "consumed", { Strings("%s's PP\nwas restored!", monName(data, target)) }
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end
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local heal = HEAL_AMOUNT[itemId]
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@@ -250,17 +252,17 @@ function ItemEffects.use(data, save, itemId, target, battle, moveIndex, ow)
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target.status = nil
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cureActiveToxic(battle, target)
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require("src.core.Sound").play(data, "Heal_Ailment")
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return "consumed", { ("%s's\nstatus returned\nto normal!"):format(monName(data, target)) }
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return "consumed", { Strings("%s's\nstatus returned\nto normal!", monName(data, target)) }
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end
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if not target or target.hp <= 0 or target.hp >= target.stats.hp then
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return "failed", { "It won't have\nany effect." }
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return "failed", { Strings("It won't have\nany effect.") }
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end
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if itemId == "MAX_POTION" or itemId == "FULL_RESTORE" then
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target.hp = target.stats.hp
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else
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target.hp = math.min(target.stats.hp, target.hp + heal)
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end
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local msgs = { ("%s's HP\nwas restored!"):format(monName(data, target)) }
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local msgs = { Strings("%s's HP\nwas restored!", monName(data, target)) }
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if itemId == "FULL_RESTORE" then
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target.status = nil
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cureActiveToxic(battle, target)
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@@ -272,27 +274,27 @@ function ItemEffects.use(data, save, itemId, target, battle, moveIndex, ow)
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local cures = STATUS_HEAL[itemId]
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if cures then
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if not target or not target.status or not cures[target.status] then
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return "failed", { "It won't have\nany effect." }
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return "failed", { Strings("It won't have\nany effect.") }
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end
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target.status = nil
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cureActiveToxic(battle, target)
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require("src.core.Sound").play(data, "Heal_Ailment")
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return "consumed", { ("%s's\nstatus returned\nto normal!"):format(monName(data, target)) }
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return "consumed", { Strings("%s's\nstatus returned\nto normal!", monName(data, target)) }
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end
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if itemId == "REVIVE" or itemId == "MAX_REVIVE" then
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if not target or target.hp > 0 then
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return "failed", { "It won't have\nany effect." }
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return "failed", { Strings("It won't have\nany effect.") }
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end
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target.status = nil
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target.hp = itemId == "REVIVE" and math.floor(target.stats.hp / 2) or target.stats.hp
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require("src.core.Sound").play(data, "Heal_HP")
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return "consumed", { ("%s\nis revitalized!"):format(monName(data, target)) }
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return "consumed", { Strings("%s\nis revitalized!", monName(data, target)) }
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end
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if itemId == "RARE_CANDY" then
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if not target or target.level >= 100 then
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return "failed", { "It won't have\nany effect." }
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return "failed", { Strings("It won't have\nany effect.") }
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end
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local Growth = require("src.pokemon.Growth")
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local Stats = require("src.pokemon.Stats")
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@@ -302,56 +304,56 @@ function ItemEffects.use(data, save, itemId, target, battle, moveIndex, ow)
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local old = target.stats
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target.stats = Stats.calc(speciesDef, target.level, target.dvs, target.statExp)
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target.hp = math.min(target.stats.hp, target.hp + (target.stats.hp - old.hp))
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return "consumed", { ("%s grew\nto level %d!"):format(monName(data, target), target.level) },
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return "consumed", { Strings("%s grew\nto level %d!", monName(data, target), target.level) },
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{ leveledTo = target.level }
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end
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if STONES[itemId] then
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if not target then return "failed", { "It won't have\nany effect." } end
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if not target then return "failed", { Strings("It won't have\nany effect.") } end
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local speciesDef = data.pokemon[target.species]
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for _, evo in ipairs(speciesDef.evolutions) do
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if evo.method == "ITEM" and evo.item == itemId then
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return "consumed", nil, { evolveTo = evo.species }
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end
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end
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return "failed", { "It won't have\nany effect." }
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return "failed", { Strings("It won't have\nany effect.") }
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end
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-- vitamins: +2560 stat exp, refused at 25600+ (ItemUseVitamin,
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-- engine/items/item_effects.asm)
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local vitaminStat = VITAMINS[itemId]
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if vitaminStat then
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if not target then return "failed", { "It won't have\nany effect." } end
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if not target then return "failed", { Strings("It won't have\nany effect.") } end
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target.statExp = target.statExp or {}
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local cur = target.statExp[vitaminStat] or 0
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if cur >= 25600 then
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return "failed", { "It won't have\nany effect." }
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return "failed", { Strings("It won't have\nany effect.") }
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end
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target.statExp[vitaminStat] = math.min(65535, cur + 2560)
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local Stats = require("src.pokemon.Stats")
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target.stats = Stats.calc(data.pokemon[target.species], target.level,
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target.dvs, target.statExp)
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target.hp = math.min(target.hp, target.stats.hp)
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return "consumed", { ("%s's %s\nrose!"):format(monName(data, target),
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return "consumed", { Strings("%s's %s\nrose!", monName(data, target),
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vitaminStat == "hp" and "HP" or vitaminStat:upper()) }
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end
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-- PP UP boosts the move the player picked (ItemUsePPUp's move menu)
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if itemId == "PP_UP" then
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if not target then return "failed", { "It won't have\nany effect." } end
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if not target then return "failed", { Strings("It won't have\nany effect.") } end
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local mv = target.moves[moveIndex or 1]
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local mdef = mv and data.moves[mv.id]
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if mdef and (mv.ppUps or 0) < 3 then
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mv.ppUps = (mv.ppUps or 0) + 1
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-- each PP UP adds maxPP/5 uses on top of the base maximum
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mv.pp = mv.pp + math.floor(mdef.pp / 5)
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return "consumed", { ("%s's PP\nincreased!"):format(mdef.name) }
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return "consumed", { Strings("%s's PP\nincreased!", mdef.name) }
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end
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return "failed", { "It won't have\nany effect." }
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return "failed", { Strings("It won't have\nany effect.") }
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end
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if itemDef and itemDef.machine then
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if not target then return "failed", { "It won't have\nany effect." } end
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if not target then return "failed", { Strings("It won't have\nany effect.") } end
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local speciesDef = data.pokemon[target.species]
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local ok = false
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for _, m in ipairs(speciesDef.tmhm) do
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@@ -362,11 +364,11 @@ function ItemEffects.use(data, save, itemId, target, battle, moveIndex, ow)
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-- plays SFX_DENIED before MonCannotLearnMachineMoveText (the generic
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-- ItemUseNotTime/NoCyclingAllowedHere paths are silent)
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require("src.core.Sound").play(data, "Denied")
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return "failed", { ("%s can't\nlearn that move!"):format(monName(data, target)) }
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return "failed", { Strings("%s can't\nlearn that move!", monName(data, target)) }
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end
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for _, mv in ipairs(target.moves) do
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if mv.id == itemDef.machine.move then
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return "failed", { "It knows that\nmove already!" }
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return "failed", { Strings("It knows that\nmove already!") }
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end
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end
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-- HMs are never consumed; TMs are single-use
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@@ -375,14 +377,14 @@ function ItemEffects.use(data, save, itemId, target, battle, moveIndex, ow)
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if itemId == "OLD_ROD" or itemId == "GOOD_ROD" or itemId == "SUPER_ROD" then
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if battle then
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return "failed", { "OAK: " .. save.player.name .. "!\nThis isn't the\ntime to use that!" }
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return "failed", { Strings("OAK: %s!\nThis isn't the\ntime to use that!", save.player.name) }
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end
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return "fish", itemId
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end
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if itemId == "BICYCLE" then
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if battle then
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return "failed", { "OAK: " .. save.player.name .. "!\nThis isn't the\ntime to use that!" }
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return "failed", { Strings("OAK: %s!\nThis isn't the\ntime to use that!", save.player.name) }
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end
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return "bicycle"
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end
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@@ -392,26 +394,26 @@ function ItemEffects.use(data, save, itemId, target, battle, moveIndex, ow)
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end
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if itemId == "TOWN_MAP" then
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if battle then
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return "failed", { "OAK: " .. save.player.name .. "!\nThis isn't the\ntime to use that!" }
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return "failed", { Strings("OAK: %s!\nThis isn't the\ntime to use that!", save.player.name) }
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end
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return "townmap"
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end
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if itemId == "ITEMFINDER" then
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if battle then
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return "failed", { "OAK: " .. save.player.name .. "!\nThis isn't the\ntime to use that!" }
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return "failed", { Strings("OAK: %s!\nThis isn't the\ntime to use that!", save.player.name) }
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end
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return "itemfinder"
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end
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if itemId == "COIN_CASE" then
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return "failed", { ("Coin count:\n%d"):format(save.coins or 0) }
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return "failed", { Strings("Coin count:\n%d", save.coins or 0) }
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end
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if itemId == "REPEL" or itemId == "SUPER_REPEL" or itemId == "MAX_REPEL" then
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local steps = itemId == "REPEL" and 100 or itemId == "SUPER_REPEL" and 200 or 250
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save.repelSteps = steps
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return "consumed", { ("%s used\n%s!"):format(save.player.name, name) }
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return "consumed", { Strings("%s used\n%s!", save.player.name, name) }
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end
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return "failed", { "OAK: " .. save.player.name .. "!\nThis isn't the\ntime to use that!" }
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return "failed", { Strings("OAK: %s!\nThis isn't the\ntime to use that!", save.player.name) }
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end
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return ItemEffects
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