Bug squashing and translation mods (#311)

* audio timing stuff

* bug fixes and translation additions

* translation stuff

* Update modkit.py

* better asset resolution
This commit is contained in:
bryanthaboi
2026-07-27 13:37:05 -04:00
committed by GitHub
parent 31365d8dfd
commit f0a88ea473
78 changed files with 3691 additions and 787 deletions
+59 -56
View File
@@ -15,6 +15,7 @@ local Logger = require("src.core.Logger")
local StatusRegistry = require("src.battle.StatusRegistry")
local TurnOrder = require("src.battle.TurnOrder")
local TypeChart = require("src.battle.TypeChart")
local Strings = require("src.core.Strings")
local MoveEffects = {}
@@ -36,14 +37,14 @@ local STAT_LABEL = {
local function changeStage(battle, who, stat, delta, fromEnemy)
if fromEnemy and (who.substituteHP or who.mist) then
if who.mist then
return { displayName(who) .. " is\nprotected by MIST!" }
return { Strings("%s is\nprotected by MIST!", displayName(who)) }
end
return { "But, it failed!" }
return { Strings("But, it failed!") }
end
local cur = who.stages[stat] or 0
local new = math.max(-6, math.min(6, cur + delta))
if new == cur then
return { ("Nothing happened!") }
return { Strings("Nothing happened!") }
end
who.stages[stat] = new
-- effects.asm:505-506: after any stat-stage change, modified stats are
@@ -53,13 +54,13 @@ local function changeStage(battle, who, stat, delta, fromEnemy)
-- _MonsStatsRoseText/_MonsStatsFellText: "X's / STAT rose!"; the
-- two-stage variants scroll "greatly" onto a third line
if delta >= 2 then
return { ("%s's\n%s\ngreatly rose!"):format(displayName(who), STAT_LABEL[stat]) }
return { Strings("%s's\n%s\ngreatly rose!", displayName(who), STAT_LABEL[stat]) }
elseif delta == 1 then
return { ("%s's\n%s rose!"):format(displayName(who), STAT_LABEL[stat]) }
return { Strings("%s's\n%s rose!", displayName(who), STAT_LABEL[stat]) }
elseif delta == -1 then
return { ("%s's\n%s fell!"):format(displayName(who), STAT_LABEL[stat]) }
return { Strings("%s's\n%s fell!", displayName(who), STAT_LABEL[stat]) }
end
return { ("%s's\n%s\ngreatly fell!"):format(displayName(who), STAT_LABEL[stat]) }
return { Strings("%s's\n%s\ngreatly fell!", displayName(who), STAT_LABEL[stat]) }
end
MoveEffects.changeStage = changeStage
@@ -88,10 +89,10 @@ end
local function statusMove(status)
return function(battle, user, target, move)
if target.mon.status then
return { "But, it failed!" }
return { Strings("But, it failed!") }
end
if status == "PSN" and target.substituteHP then
return { "But, it failed!" }
return { Strings("But, it failed!") }
end
local msgs = inflictStatus(battle, target, status, {
toxic = move and move.id == "TOXIC",
@@ -99,7 +100,7 @@ local function statusMove(status)
source = move and move.id,
})
if #msgs == 0 then
return { "But, it failed!" }
return { Strings("But, it failed!") }
end
return msgs
end
@@ -111,7 +112,7 @@ local function statusSide(status, chance)
-- target (regardless of the burn roll)
if move and move.type == "FIRE" and target.mon.status == "FRZ" then
target.mon.status = nil
return { ("Fire defrosted\n%s!"):format(displayName(target)) }
return { Strings("Fire defrosted\n%s!", displayName(target)) }
end
if battle.rng(0, 255) >= chance then return {} end
return inflictStatus(battle, target, status, {
@@ -144,10 +145,10 @@ end
local function confuse(battle, target, pierceSub)
if target.confusedTurns or (target.substituteHP and not pierceSub) then
return { "But, it failed!" }
return { Strings("But, it failed!") }
end
target.confusedTurns = battle.rng(2, 5)
return { ("%s\nbecame confused!"):format(displayName(target)) }
return { Strings("%s\nbecame confused!", displayName(target)) }
end
-- ---------------------------------------------------------------------
@@ -181,53 +182,53 @@ MoveEffects.primary = {
LEECH_SEED_EFFECT = function(battle, user, target)
-- leech_seed.asm has no substitute check: seeding lands through one
if target.leechSeeded then
return { "But, it failed!" }
return { Strings("But, it failed!") }
end
for _, t in ipairs(target.curTypes) do
if t == "GRASS" then return { "But, it failed!" } end
if t == "GRASS" then return { Strings("But, it failed!") } end
end
target.leechSeeded = true
return { ("%s\nwas seeded!"):format(displayName(target)) }
return { Strings("%s\nwas seeded!", displayName(target)) }
end,
HEAL_EFFECT = function(battle, user, target, move)
local mon = user.mon
if move.id == "REST" then
if mon.hp == mon.stats.hp then return { "But, it failed!" } end
if mon.hp == mon.stats.hp then return { Strings("But, it failed!") } end
mon.hp = mon.stats.hp
mon.status = "SLP"
user.sleepTurns = 2
user.toxicCounter = nil
return { ("%s\nstarted sleeping!"):format(displayName(user)) }
return { Strings("%s\nstarted sleeping!", displayName(user)) }
end
if mon.hp == mon.stats.hp then return { "But, it failed!" } end
if mon.hp == mon.stats.hp then return { Strings("But, it failed!") } end
mon.hp = math.min(mon.stats.hp, mon.hp + math.floor(mon.stats.hp / 2))
return { ("%s\nregained health!"):format(displayName(user)) }
return { Strings("%s\nregained health!", displayName(user)) }
end,
LIGHT_SCREEN_EFFECT = function(battle, user)
if user.lightScreen then return { "But, it failed!" } end
if user.lightScreen then return { Strings("But, it failed!") } end
user.lightScreen = true
return { ("%s's\nprotected against\nspecial attacks!"):format(displayName(user)) }
return { Strings("%s's\nprotected against\nspecial attacks!", displayName(user)) }
end,
REFLECT_EFFECT = function(battle, user)
if user.reflect then return { "But, it failed!" } end
if user.reflect then return { Strings("But, it failed!") } end
user.reflect = true
return { ("%s\ngained armor!"):format(displayName(user)) }
return { Strings("%s\ngained armor!", displayName(user)) }
end,
MIST_EFFECT = function(battle, user)
if user.mist then return { "But, it failed!" } end
if user.mist then return { Strings("But, it failed!") } end
user.mist = true
-- _ShroudedInMistText (lowercase "mist")
return { ("%s's\nshrouded in mist!"):format(displayName(user)) }
return { Strings("%s's\nshrouded in mist!", displayName(user)) }
end,
FOCUS_ENERGY_EFFECT = function(battle, user)
if user.focusEnergy then return { "But, it failed!" } end
if user.focusEnergy then return { Strings("But, it failed!") } end
user.focusEnergy = true
return { ("%s's\ngetting pumped!"):format(displayName(user)) }
return { Strings("%s's\ngetting pumped!", displayName(user)) }
end,
HAZE_EFFECT = function(battle, user, target)
@@ -254,33 +255,33 @@ MoveEffects.primary = {
target.skipMove = true
end
target.mon.status = nil
return { "All STATUS changes\nare eliminated!" }
return { Strings("All STATUS changes\nare eliminated!") }
end,
SUBSTITUTE_EFFECT = function(battle, user)
if user.substituteHP then return { ("%s\nhas a SUBSTITUTE!"):format(displayName(user)) } end
if user.substituteHP then return { Strings("%s\nhas a SUBSTITUTE!", displayName(user)) } end
local cost = math.floor(user.mon.stats.hp / 4)
-- substitute.asm only fails on subtraction underflow (current HP
-- strictly below maxHP/4); at equality the substitute is built and
-- the user is left standing on exactly 0 HP (it faints only when
-- the engine next checks HP, not here)
if user.mon.hp < cost then
return { "Too weak to make\na SUBSTITUTE!" }
return { Strings("Too weak to make\na SUBSTITUTE!") }
end
user.mon.hp = user.mon.hp - cost
user.substituteHP = cost + 1
-- _SubstituteText
return { "It created a\nSUBSTITUTE!" }
return { Strings("It created a\nSUBSTITUTE!") }
end,
CONVERSION_EFFECT = function(battle, user, target)
-- conversion.asm fails against a mid-Fly/Dig target (INVULNERABLE)
if target.invulnerable then
return { "But, it failed!" }
return { Strings("But, it failed!") }
end
user.curTypes = { target.curTypes[1], target.curTypes[2] }
-- _ConvertedTypeText
return { ("Converted type to\n%s's!"):format(displayName(target)) }
return { Strings("Converted type to\n%s's!", displayName(target)) }
end,
-- MIMIC_EFFECT lives in BattleState:resolveMimic: MimicEffect
@@ -311,27 +312,27 @@ MoveEffects.primary = {
table.insert(user.curMoves, { id = mv.id, pp = 5, mimic = true })
end
-- _TransformedText: the copied name prints bare (wNameBuffer)
return { ("%s\ntransformed into\n%s!"):format(displayName(user), target.name) }
return { Strings("%s\ntransformed into\n%s!", displayName(user), target.name) }
end,
DISABLE_EFFECT = function(battle, user, target)
if target.disabledSlot then return { "But, it failed!" } end
if target.disabledSlot then return { Strings("But, it failed!") } end
local usable = {}
for i, mv in ipairs(target.curMoves) do
if mv.pp > 0 then table.insert(usable, i) end
end
if #usable == 0 then return { "But, it failed!" } end
if #usable == 0 then return { Strings("But, it failed!") } end
local slot = usable[battle.rng(1, #usable)]
target.disabledSlot = slot
target.disabledTurns = battle.rng(1, 8)
local id = target.curMoves[slot].id
-- _MoveWasDisabledText: "X's / MOVE was / disabled!"
return { ("%s's\n%s was\ndisabled!"):format(displayName(target),
return { Strings("%s's\n%s was\ndisabled!", displayName(target),
battle.data.moves[id].name) }
end,
SPLASH_EFFECT = function()
return { "No effect!" }
return { Strings("No effect!") }
end,
}
@@ -428,7 +429,9 @@ local function drainHalf(text)
local mon = ctx.user.mon
mon.hp = math.min(mon.stats.hp, mon.hp + heal)
ctx.drain()
ctx.say(text:format(displayName(ctx.target)))
-- `text` arrives as a source string (Strings.source at the call
-- site keeps it in the catalog); look it up here, at use time
ctx.say(Strings(text, displayName(ctx.target)))
end
end
@@ -436,7 +439,7 @@ end
-- flags the miss before the special-damage override)
local function immuneMsg(ctx)
if TypeChart.effectiveness(ctx.move.type, ctx.target.curTypes) == 0 then
return ("It doesn't affect\n%s!"):format(displayName(ctx.target))
return Strings("It doesn't affect\n%s!", displayName(ctx.target))
end
return nil
end
@@ -498,12 +501,12 @@ MoveEffects.full = {
-- removed): overkill and substitute hits recoil at full strength
local recoil = math.max(1, math.floor(ctx.rawDamage
/ (ctx.moveInst.struggle and 2 or 4)))
ctx.say(("%s's\nhit with recoil!"):format(displayName(ctx.user)))
ctx.say(Strings("%s's\nhit with recoil!", displayName(ctx.user)))
ctx.battle:applyDamage(ctx.user, recoil)
end,
},
DRAIN_HP_EFFECT = {
afterDamage = drainHalf("Sucked health from\n%s!"),
afterDamage = drainHalf(Strings.source("Sucked health from\n%s!")),
},
DREAM_EATER_EFFECT = {
-- only works on sleeping targets (checked before damage)
@@ -511,7 +514,7 @@ MoveEffects.full = {
if ctx.target.mon.status ~= "SLP" then return false, "But, it failed!" end
return true
end,
afterDamage = drainHalf("%s's\ndream was eaten!"),
afterDamage = drainHalf(Strings.source("%s's\ndream was eaten!")),
},
-- charge moves: first turn just charges; Fly AND Dig go
@@ -557,7 +560,7 @@ MoveEffects.full = {
user.thrashTurns, user.thrashMove, user.thrashAnnounced = nil, nil, nil
if not user.confusedTurns then
user.confusedTurns = ctx.rng(2, 5)
ctx.say(("%s\nbecame confused!"):format(displayName(user)))
ctx.say(Strings("%s\nbecame confused!", displayName(user)))
end
end
end
@@ -566,7 +569,7 @@ MoveEffects.full = {
JUMP_KICK_EFFECT = {
onMiss = function(ctx, reason)
if reason ~= "accuracy" then return end
ctx.say(("%s\nkept going and\ncrashed!"):format(displayName(ctx.user)))
ctx.say(Strings("%s\nkept going and\ncrashed!", displayName(ctx.user)))
ctx.damage(ctx.user, 1)
end,
},
@@ -595,7 +598,7 @@ MoveEffects.full = {
afterDamage = function(ctx)
local battle = ctx.battle
battle.payDay = (battle.payDay or 0) + 2 * ctx.user.mon.level
ctx.say("Coins scattered\neverywhere!")
ctx.say(Strings("Coins scattered\neverywhere!"))
end,
},
SWIFT_EFFECT = { neverMiss = true },
@@ -610,7 +613,7 @@ MoveEffects.full = {
local user = ctx.user
user.bideTurns = ctx.rng(2, 3)
user.bideDamage = 0
ctx.say(("%s\nis storing energy!"):format(displayName(user)))
ctx.say(Strings("%s\nis storing energy!", displayName(user)))
end,
},
SWITCH_AND_TELEPORT_EFFECT = {
@@ -631,27 +634,27 @@ MoveEffects.full = {
end
if ok then
if move.id == "ROAR" then
ctx.say(("%s\nran away scared!"):format(displayName(target)))
ctx.say(Strings("%s\nran away scared!", displayName(target)))
elseif move.id == "WHIRLWIND" then
ctx.say(("%s\nwas blown away!"):format(displayName(target)))
ctx.say(Strings("%s\nwas blown away!", displayName(target)))
else
ctx.say(("%s\nran from battle!"):format(displayName(user)))
ctx.say(Strings("%s\nran from battle!", displayName(user)))
end
battle.result = "run"
battle.afterQueue = "finish"
elseif move.id == "TELEPORT" then
battle:cancelMoveAnim()
ctx.say("But, it failed!")
ctx.say(Strings("But, it failed!"))
else
battle:cancelMoveAnim()
ctx.say(("It didn't affect\n%s!"):format(displayName(target)))
ctx.say(Strings("It didn't affect\n%s!", displayName(target)))
end
elseif move.id == "TELEPORT" then
battle:cancelMoveAnim()
ctx.say("But, it failed!")
ctx.say(Strings("But, it failed!"))
else
battle:cancelMoveAnim()
ctx.say(("%s\nis unaffected!"):format(displayName(target)))
ctx.say(Strings("%s\nis unaffected!", displayName(target)))
end
end,
},
@@ -669,7 +672,7 @@ MoveEffects.full = {
callsMove = function(ctx)
local last = ctx.target.lastMove
if not last then
ctx.say("The MIRROR MOVE\nfailed!")
ctx.say(Strings("The MIRROR MOVE\nfailed!"))
return nil
end
return last