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Bug squashing and translation mods (#311)
* audio timing stuff * bug fixes and translation additions * translation stuff * Update modkit.py * better asset resolution
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@@ -3,12 +3,16 @@
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return {
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VIRIDIAN_NICKNAME_HOUSE = {
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talk = {
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-- ViridianNicknameHouseSpearowText: text_asm that shows the text
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-- then plays a SPEAROW cry (PlayCry/WaitForSoundToFinish). The
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-- cry playback isn't in the talk-script command vocabulary, so
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-- only the flavor line is ported here.
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-- ViridianNicknameHouseSpearowText: text_asm that PrintTexts the
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-- line, then plays the SPEAROW cry (PlayCry/WaitForSoundToFinish)
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-- before TextScriptEnd. play_cry only arms the show_text row that
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-- follows it, so the cry sounds once the box has typed out; its
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-- waitForButton form keeps DisplayTextID's trailing
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-- WaitForTextScrollButtonPress, so the box then holds until A/B like
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-- any other NPC line rather than popping itself (#251).
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TEXT_VIRIDIANNICKNAMEHOUSE_SPEAROW = {
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{ "show_text", "_ViridianNicknameHouseSpearowText" },
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{ "play_cry", "SPEAROW", true }, -- 1 PlayCry
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{ "show_text", "_ViridianNicknameHouseSpearowText" }, -- 2 PrintText
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},
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},
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},
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