mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-27 08:51:27 +02:00
Merge upstream dev into dataset view API
This commit is contained in:
@@ -0,0 +1,142 @@
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# RFC 0013: Conditional map occupancy and active-block reads
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## Status
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Proposed.
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## Motivation
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The Gen 1 Vermilion Dock script correctly ejects a player who enters after the
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S.S. Anne has departed. A content mod can add a city-side route back to that
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empty harbor, but it cannot preserve the dock visit: replacing the complete
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dock handler would discard vanilla behavior and peer handlers, while an added
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handler cannot cancel the base handler's ejection.
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A mod that changes one active map block also needs to prove that it is looking
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at the expected Red, Blue, or Yellow layout before it acts. `mapOverview()` is
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intentionally presentation-oriented and does not expose block identity.
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Requiring internal `Map` state or generated ROM data would cross the public mod
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boundary and make a wrong-version edit difficult to fail closed.
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## Decision and plan extended
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This extends Route B in `CONTRIBUTING-mods.md`: new behavior is additive,
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ordinary hook composition remains the authority, an empty hook chain is a
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provable no-op, and mods receive copied or scalar data rather than mutable
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engine state. It supports the approved Mew-under-the-truck implementation plan
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without adding any Mew-specific rule, asset, flag, or content to the engine.
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## Exact API delta
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### `map.occupancy_allowed`
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The post-departure `VERMILION_DOCK` script calls this hook after it replaces the
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ship blocks with water and immediately before it would display the departure
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message and warp the player to Vermilion City.
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A wrapper has this shape:
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```lua
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function(next, game, context) -> boolean
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```
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The context is a new table with these fields:
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| Field | Meaning |
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|---|---|
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| `mapId` | `"VERMILION_DOCK"` at this call site |
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| `reason` | Stable reason key `"ss_anne_departed"` |
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| `gameVersion` | Active save version (`red`, `blue`, or `yellow`) when present |
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| `x`, `y` | Current player cell coordinates when present |
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Vanilla returns `false`. The player remains only when the final chain result is
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exactly `true`. Absent, throwing, or malformed wrappers therefore preserve
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ejection. A wrapper composes by calling `next(game, context)` and returning
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true when either downstream or its own narrow rule permits occupancy. The hook
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does not replace `MapScripts` registration, merging, or dispatch, and does not
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change the departure flag or reconstruct the ship.
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As with every wrapper hook, a callback that does not call `next` intentionally
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owns the final answer and does not run lower-priority callbacks. Permission
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wrappers must call downstream to compose. A false, non-forwarding wrapper
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safely denies occupancy and can suppress downstream permission by this normal
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rule. A malformed final result also fails closed and cannot permit occupancy.
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The call is guarded by `Runtime.wantsHook`, so an empty chain allocates no
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context and follows the prior branch exactly.
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### `WorldAPI:activeBlockAt`
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Gen 1's public `mod.world` facade adds:
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```lua
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activeBlockAt(mapId, blockX, blockY) -> blockId
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| nil, reason
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```
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`mapId` must equal the active map ID. Coordinates are finite, integral,
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zero-based block coordinates. A successful result is a numeric scalar copied
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from the active runtime map. The method never returns the map's mutable block
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array and never writes game or save state.
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Failure reasons are stable:
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| Condition | Reason |
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|---|---|
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| No active overworld map | `no overworld` |
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| `mapId` differs from the active map | `map is not active` |
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| Coordinate has the wrong type, is non-finite, or is fractional | `invalid block coordinates` |
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| Coordinate is negative or outside the active map | `block coordinates out of bounds` |
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| Active block data is absent or malformed | `block unavailable` |
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The block slot and the active map accessor must both contain the same valid
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nonnegative integer. Missing or sparse storage and inconsistent accessor data
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return `block unavailable`.
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Requiring the expected map ID and rejecting all ambiguous input lets a mod
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compare every cell in its version-specific signature before it calls an
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existing mutation API. Red, Blue, and Yellow each use their own loaded map
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data. Gold does not gain this method in this RFC.
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## Migration and compatibility
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Existing mods change nothing. No hook, event, registry, manifest field, save
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field, map handler, or WorldAPI method is removed or renamed. With no hook
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subscriber the departed-dock behavior is unchanged. Existing callers cannot
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invoke the new WorldAPI method accidentally.
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The occupancy answer is not persisted by the engine. Disabling or uninstalling
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a mod removes its wrapper through normal owner cleanup, so a later dock entry
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uses vanilla ejection. The engine writes no new save state and neither API
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returns or serializes ROM or save data.
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## Verification requirements
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The parity gate must prove:
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- vanilla departed-dock message and warp remain with no subscriber;
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- one permission wrapper can allow occupancy without removing the ship-erasure
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work or any map handler;
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- multiple cooperative wrappers preserve downstream permission;
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- absent, throwing, nil, false, malformed, and non-forwarding hook answers fail
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closed according to the normal wrapper-chain rule;
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- Red, Blue, and Yellow contexts keep their version identity separate;
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- disabling or removing the owner restores vanilla behavior without a save
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migration;
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- `activeBlockAt` accepts only the active map and valid in-range integral
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coordinates, returns a scalar, and never mutates map or save state; and
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- the test fixtures and resulting changes contain no ROM or save payload.
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The hook must be driven through a real public `hooks:wrap` chain. The block API
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must be exercised through a public `WorldAPI` instance. Tests must not replace
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the production map handler with a test-only implementation.
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## Docs with the change
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`docs/modding.md` documents both contracts, their failure behavior, the
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cooperative wrapper pattern, and the Gen 1-only block method. No registry or
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schema changes occur, so generated registry documentation is unchanged.
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## Deprecation etiquette
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Nothing is removed, superseded, or deprecated.
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@@ -0,0 +1,158 @@
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# RFC 0014: Mod-driven world actors and adopted link sessions
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## Status
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Proposed.
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## Motivation
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A mod can already spawn a runtime object with `mod.world:spawnNpc` and can
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already start a link battle. It cannot make either of them behave like
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something the mod itself owns.
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Three walls, each of which stops a mode rather than inconveniencing it:
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**An actor cannot move on its own schedule.** The only public way to animate a
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spawned object is `Handle:scriptMove`, which queues onto
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`OverworldState.scriptMoves`. A non-empty `scriptMoves` is how the overworld
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knows a cutscene is running -- `handleInput` gates on it -- so anything
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animated that way freezes the player's controls for as long as it walks. That
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is correct for Oak marching into his lab and wrong for an ambient walker or a
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networked player's ghost, which move continuously and must not lock anyone out.
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**A spawned object cannot answer the A press.** Talking is resolved from the
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map's text tables by `TEXT_*` id. A runtime object has no id, so the vanilla
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path has nothing to say for it, and the mod that created it has no way to say
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anything either.
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**A link battle cannot ride a connection the mod already has.** `LinkState`
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owns pairing, so a mode that already has a socket to its peer must either open
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a second connection for the battle or reimplement lockstep. And when the
|
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battle ends, cable rules leave the real party untouched, so the damage exists
|
||||
only in the battle's own copies -- which are gone by the time the state
|
||||
unwinds. A mode built on link battles cannot learn what the fight cost.
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The immediate consumer is an overworld multiplayer mode, but nothing here is
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||||
specific to it: the first two are wanted by any mod with an actor that moves
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||||
itself, and the third by any mode that runs battles over its own transport --
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||||
a tournament ladder, a draft, a gauntlet.
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## The decision it extends
|
||||
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||||
This adds nothing to the compatibility surface's shape; it extends the
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**additive, guarded seam convention** that Route B in `CONTRIBUTING-mods.md`
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documents, and is gated by the parity guarantee `tests/engine/gate_meta_coverage.lua`
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enforces ("21-testing-and-ci: a parity gate for every extension point"; M14).
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||||
There is no in-repo D-number registry to amend; the consuming design lives
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outside this repository, as it did for RFC 0011.
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||||
## Exact API delta
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||||
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### New hook: `world.talk`
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```lua
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mod.hooks:wrap("world.talk", function(next, ow, target)
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-- ow = the OverworldState raising it
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-- target = the object on the faced cell
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if mine(target) then
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say(target)
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return -- the mod answered; the text path is skipped
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end
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||||
return next(ow, target) -- anything else falls through unchanged
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end)
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```
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Call site: `OverworldState:interact`, on the branch that has already resolved
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an object on the faced cell (including across a counter) and confirmed it is
|
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not mid-step and not the Pikachu follower. It runs before the map's text
|
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tables are consulted. With no subscriber, `Runtime.call` invokes the vanilla
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fallthrough, which is a file-local function rather than a per-press closure,
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so an unhooked A press allocates nothing it did not allocate before.
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### New event: `link.battle_ended`
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```lua
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mod.events:on("link.battle_ended", function(ev)
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-- ev = {
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-- result = "win" | "lose" | "draw" | "ended",
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-- myParty = lockstep copy of our party,
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-- theirParty = lockstep copy of theirs,
|
||||
-- peerName = string,
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||||
-- role = "host" | "guest",
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-- }
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end)
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```
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Call site: `LinkState:update`, in the `battleRunning` stage, once the battle
|
||||
state has been popped and before `exitWith` unwinds the link stack. Guarded by
|
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`Runtime.wants("link.battle_ended")`, so with no subscriber no payload table
|
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is allocated and the branch runs exactly as before.
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The party copies are the point of the event. They are the lockstep records the
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battle actually fought with, which is where the damage lives under cable rules.
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### New `WorldAPI` handle methods
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```lua
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handle:stepNow(dir) --> true when the step started
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handle:canStep(dir) --> would stepNow land somewhere legal?
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handle:placeAt(x, y, dir) --> snap, no animation, clears a step in flight
|
||||
handle:isMoving() --> true while a step is animating
|
||||
handle:setPassable(flag) --> may the player walk through this object?
|
||||
```
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|
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`stepNow` sets the same per-tile state `scriptMove` does, without the queue and
|
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therefore without the input lockout. It does **not** consult collision: the
|
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intended caller is replaying a move already decided elsewhere (validated on a
|
||||
peer, or authored), and re-judging it locally would let two copies of the same
|
||||
actor disagree about where it is. `canStep` is the separate opinion for callers
|
||||
that want it. `setPassable` sets the flag `Collision.occupied` already honours
|
||||
for Yellow's companion Pikachu; a passable object still draws and still talks.
|
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### Two supporting changes
|
||||
|
||||
`Game:startNewGame(opts)` -- the title screen's NEW GAME closure, made callable,
|
||||
with `opts.intro = false` to land directly in the world. A mode that issues its
|
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own starting state has no use for the intro cutscene.
|
||||
|
||||
`CodeEntry.new(shape)` -- accepts an optional `{ length =, charset = }`, so the
|
||||
slot-scrub widget that enters a link code can also carry a room code or a
|
||||
host:port address. Called with no argument it is byte-for-byte the previous
|
||||
widget.
|
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|
||||
## Migration and compatibility
|
||||
|
||||
**Existing mods change nothing.** Every item above is a new name or a new
|
||||
optional argument; no existing name, payload, signature, or default changes.
|
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|
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The v1 surface is unaffected: `content.X:register/override/get`, `events:on`,
|
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`hooks:wrap`, `mod.log`, `mod:read`, the manifest v1 fields and
|
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`pokemon.before_give` all behave as before. `mods/example_mew_starter` -- api 1,
|
||||
`category = "GAMEPLAY"`, whole-species copy -- loads unchanged, which
|
||||
`tests/run_modkit.lua` proves on every run.
|
||||
|
||||
With no subscriber to either seam, Red, Blue, Yellow, Gold and Silver behave
|
||||
exactly as they did: the A press reaches `talkTo`, the link battle unwinds
|
||||
without building an event payload, and no handle method is reachable unless a
|
||||
mod calls it.
|
||||
|
||||
## Verification
|
||||
|
||||
- `tests/modkit/cases/world_talk.lua` drives the real `OverworldState:interact`
|
||||
path. It asserts the unhooked build first (the A press reaches `talkTo`),
|
||||
then that a mod owning the object suppresses the text path by not calling
|
||||
`next`, that an object the mod ignores still falls through, and that an
|
||||
object mid-step raises no hook at all.
|
||||
- `tests/modkit/cases/link_battle_ended.lua` drives the real `LinkState:update`
|
||||
path. It asserts that with nothing subscribed the event is not wanted (so no
|
||||
payload is built) and the battle still unwinds, then that a subscriber
|
||||
receives the result, the role, the peer name and both party copies including
|
||||
the damage the real party never took, from both sides of the cable.
|
||||
- `tests/engine/gate_hooks.lua` and `tests/engine/gate_events.lua` walk the live
|
||||
catalog, so both seams are parity-gated structurally; `gate_meta_coverage`
|
||||
passes 208/208 with both names covered and no DEBT entry added.
|
||||
|
||||
## Deprecation etiquette
|
||||
|
||||
Nothing is removed, renamed, superseded or deprecated.
|
||||
@@ -118,7 +118,7 @@ it, performs no cross-version cache reads.
|
||||
|
||||
Opening a view does not change `GameVersion`, `CacheFs.prefix`, the active
|
||||
`Data` table, PhysFS mounts, save state, or the selected game's behavior.
|
||||
Red, Blue, Yellow, Gold, and Silver keep their existing active data paths.
|
||||
Red, Blue, Yellow, Gold, Silver, and Crystal keep their existing active data paths.
|
||||
|
||||
The completion marker and per-version required-file rules live in the pure,
|
||||
injected `CacheContract` shared by the importer and dataset service. It also
|
||||
@@ -131,7 +131,7 @@ evicts the previous semantic view.
|
||||
## Verification
|
||||
|
||||
- `tests/modkit/cases/dataset_views.lua` loads sandboxed fixture mods through
|
||||
the public API and covers Red, Blue, Yellow, Gold, and Silver independently.
|
||||
the public API and covers Red, Blue, Yellow, Gold, Silver, and Crystal independently.
|
||||
- The test proves semantic registry normalization, deterministic iteration,
|
||||
detached records, read-only facades, cross-mod facade isolation,
|
||||
version-prefixed generated assets,
|
||||
|
||||
@@ -0,0 +1,123 @@
|
||||
# RFC 0016: Engine-owned field residual descriptors
|
||||
|
||||
## Status
|
||||
|
||||
Proposed.
|
||||
|
||||
## Motivation
|
||||
|
||||
Battle-rule mods can keep deterministic data-only state in the public battle
|
||||
field and observe `battle.turn_ended`, but that event fires after the engine's
|
||||
residual and faint pipeline. A listener cannot safely deal end-of-round field
|
||||
damage: directly changing live HP bypasses bar drains, faint messages,
|
||||
experience, replacements, double-faint resolution, and checkpoint continuation.
|
||||
Putting callbacks into `battle.field` is also rejected by the checkpoint
|
||||
serializer, correctly, because executable state is not save-safe.
|
||||
|
||||
## Decision and plan extended
|
||||
|
||||
This implements **D-AT-004: public engine-owned field residual execution**, the
|
||||
consuming decision required by Adaptive Trainers capability `ENGINE-FIELD-
|
||||
RESIDUALS`. The plan is
|
||||
[`docs/superpowers/plans/2026-08-14-adaptive-trainers.md`](https://github.com/MaxTomahawk/gen1recomp-adaptive-trainers/blob/main/docs/superpowers/plans/2026-08-14-adaptive-trainers.md),
|
||||
Task 8. The engine delta defines only a generic end-of-round extension point;
|
||||
it contains no weather names, immunities, damage formula, trainer identity, or
|
||||
Adaptive Trainers policy.
|
||||
|
||||
## Exact API delta
|
||||
|
||||
Add the guarded Gen 1 hook:
|
||||
|
||||
```lua
|
||||
mod.hooks:wrap("battle.field_residual", function(next, context)
|
||||
local rows = next(context)
|
||||
rows[#rows + 1] = {
|
||||
side = "enemy",
|
||||
amount = 7,
|
||||
message = context.battlers.enemy.name .. " is buffeted!",
|
||||
}
|
||||
return rows
|
||||
end)
|
||||
```
|
||||
|
||||
The hook runs once during an undecided battle's end-of-round processing, after
|
||||
vanilla status residuals and before field/side token expiry and
|
||||
`battle.turn_ended`. With no subscriber, the guarded site builds no context and
|
||||
changes nothing. Vanilla contributes an empty list.
|
||||
|
||||
`context` is `{ field, battlers, turn }`. `field` is a strictly data-only view
|
||||
with the same `{ weather, tokens }` shape captured by battle checkpoints. Its
|
||||
recursive projection retains raw tables and finite numbers, strings, and
|
||||
booleans under scalar keys. It strips metatables and omits functions, userdata,
|
||||
threads, unsupported keys, and cyclic edges. Thus it exposes neither
|
||||
`field.sides` nor a graph or executable callback back into live engine state.
|
||||
`battlers.player` and `battlers.enemy` are detached snapshots with `{ side,
|
||||
name, hp, maxHp, types, vanished }`. Changing either detached view cannot
|
||||
change the live battle. `turn` is the current Gen 1 turn counter.
|
||||
|
||||
A result row is `{ side = "player"|"enemy", amount =
|
||||
positive_finite_integer_number, message = optional_string }`. Numeric strings,
|
||||
zero, negatives, fractions, NaN, infinities, malformed sides, and non-string
|
||||
messages fail closed. Damage is clamped to current HP. The engine owns
|
||||
mutation, HP-bar drain rows, and its existing faint pipeline. It applies every
|
||||
accepted row before scheduling newly fainted battlers. If this hook batch
|
||||
terminally faints the player with no healthy reserve, it queues only the player
|
||||
faint authority, so descriptor order cannot race a blackout against an enemy
|
||||
EXP/replacement path. Otherwise it schedules newly fainted battlers in fixed
|
||||
player/enemy order. This precedence is scoped to this hook response; native
|
||||
faint paths, including `enemyMonFainted`, keep their existing no-hook behavior.
|
||||
Wrappers compose by calling `next(context)` and appending their own rows.
|
||||
Callbacks are not part of the descriptor contract and hook functions are never
|
||||
stored in the battle.
|
||||
|
||||
Gold already owns native weather and a generation-specific between-turn order;
|
||||
this first additive call site is Gen 1-only. A future Gold site must keep the
|
||||
same context and descriptor contract and choose its native ordering explicitly.
|
||||
|
||||
## Migration and compatibility
|
||||
|
||||
Existing mods change nothing. No hook name or payload changes. With no wrapper,
|
||||
Gen 1 performs the same residual, token, event, and faint work as before,
|
||||
including native simultaneous-faint resolution, and allocates no context. Gen
|
||||
2 is unchanged. Existing and new checkpoints keep
|
||||
serializing only the data stored in `battle.field`; hook callbacks remain
|
||||
process-local loader state and are never serialized.
|
||||
|
||||
The v1 surface remains unchanged: `content.X:register/override/get`,
|
||||
`events:on`, `hooks:wrap`, `mod.log`, `mod:read`, manifest v1 fields, and
|
||||
`pokemon.before_give` keep their existing behavior.
|
||||
|
||||
## Verification
|
||||
|
||||
- The catalog hook parity gate proves null and live-empty buses return the
|
||||
vanilla list unchanged.
|
||||
- A sandboxed fixture mod exercises the seam through `mod.hooks`, verifies the
|
||||
detached checkpoint-shaped context, applies damage, and reaches the engine
|
||||
faint pipeline.
|
||||
- Engine validation tests cover strict number validation (including numeric
|
||||
strings, NaN, infinities, zero, and negatives), nested mutation isolation,
|
||||
omission of functions/userdata/threads/cycles and metatables from the public
|
||||
field projection, optional messages, non-table results, clamping, and
|
||||
settled-battle suppression.
|
||||
- Both descriptor orders are driven through queue completion for a simultaneous
|
||||
terminal residual. Each proves player blackout loss with no EXP event,
|
||||
enemy replacement, or replacement UI.
|
||||
- A disabled-bus sentinel proves the guard performs no `Runtime.call` or field
|
||||
context construction. An ordering probe proves the enabled hook runs after
|
||||
vanilla status residuals and before token expiry and `battle.turn_ended`.
|
||||
- A no-hook native regression proves a simultaneous zero-HP state still enters
|
||||
the pre-existing enemy-faint EXP and win authority outside this hook batch.
|
||||
- Capture/restore/capture evidence proves checkpointed field state round-trips
|
||||
while the enabled process-local hook remains installed and callable.
|
||||
|
||||
## Docs with the change
|
||||
|
||||
`docs/modding.md` documents the Gen 1 timing, detached payload, descriptor
|
||||
validation, simultaneous-terminal result, and checkpoint boundary.
|
||||
`docs/mod-api-gen2-compat.md` records that Gold does not yet expose the hook.
|
||||
No registry or schema changes are involved, so generated registry docs do not
|
||||
change.
|
||||
|
||||
## Deprecation etiquette
|
||||
|
||||
Nothing is deprecated. The hook is additive.
|
||||
@@ -0,0 +1,102 @@
|
||||
# RFC 0017: Public mod developer-mode signal
|
||||
|
||||
## Status
|
||||
|
||||
Proposed.
|
||||
|
||||
## Motivation
|
||||
|
||||
The loader already derives a boot-time developer-mode flag for its permission
|
||||
diagnostics and headless test seam. Gen 1's `Game` independently derives a
|
||||
similarly sourced flag for its console and hot reload. A sandboxed mod cannot
|
||||
read either one. `mod.commands` can register a diagnostic command but cannot
|
||||
say whether the current boot is a developer boot. `mod.exports` only publishes
|
||||
values to other mods. `game.ready` fires after entry registration and carries
|
||||
only the game. `mod.options` is player configuration, not engine mode, and
|
||||
`mod.log` logs unconditionally. The pre-sandbox compatibility
|
||||
`os.getenv("POKEPORT_DEV")` deliberately returns `nil`, because the process
|
||||
environment is hidden from mods.
|
||||
|
||||
The concrete consumer is **Adaptive Trainers**. Its approved Chapter 30 and
|
||||
Phase H require trainer, boss, Rival, and League diagnostic views plus
|
||||
seed-label tracing to exist only when `POKEPORT_DEV` is active. Without a
|
||||
public signal, the mod must either ship those registrations in production,
|
||||
misuse a player option, or import loader/Logger internals. All three violate
|
||||
the approved observability boundary or the sandbox/public-API policy.
|
||||
|
||||
## Decision and plan extended
|
||||
|
||||
This implements **D-AT-005: diagnostics and seed tracing are admitted only by
|
||||
the engine's developer-mode decision**. The consuming design is tracked in the
|
||||
Adaptive Trainers implementation plan,
|
||||
[`docs/superpowers/plans/2026-08-14-adaptive-trainers.md`](https://github.com/MaxTomahawk/gen1recomp-adaptive-trainers/blob/main/docs/superpowers/plans/2026-08-14-adaptive-trainers.md),
|
||||
Task 9. The engine delta is generic and contains no trainer, balancing,
|
||||
diagnostic-layout, seed-label, or Adaptive Trainers policy.
|
||||
|
||||
## Exact API delta
|
||||
|
||||
Every sandboxed mod object adds one field:
|
||||
|
||||
```lua
|
||||
mod.developer -- boolean
|
||||
```
|
||||
|
||||
The loader copies its existing `dev` decision into this field before invoking
|
||||
the mod's entry chunk. It is therefore available for load-time registration:
|
||||
|
||||
```lua
|
||||
if mod.developer then
|
||||
mod.commands:register("my_mod:diagnostics", diagnostics_command)
|
||||
end
|
||||
```
|
||||
|
||||
The value is a plain boolean snapshot, not a loader reference or environment
|
||||
facade. `false` is the normal player-build answer. `POKEPORT_DEV=1` and the
|
||||
`--developer` command-line path make the loader flag true; on Gen 1 those inputs
|
||||
separately make `Game`'s own developer flag true for its console and hot
|
||||
reload. The loader's existing injected `opts.dev` test seam changes only the
|
||||
loader flag and diagnostics, not `Game` or its hotkeys. It grants no permission
|
||||
and does not expose environment variables. The answer is fixed for the life of
|
||||
that loader; changing a field on a mod's own table cannot change engine mode.
|
||||
|
||||
The field is generation-independent and has identical semantics on Red, Blue,
|
||||
Yellow, Gold, and Silver. Gold and Silver do not gain Gen 1's developer console
|
||||
or hot-reload hotkeys from this field.
|
||||
|
||||
## Migration and compatibility
|
||||
|
||||
Existing mods change nothing. `mod.developer` is additive, requires no
|
||||
permission, and does not bump the integer mod API. Existing API-v1 and API-v2
|
||||
entry chunks receive one extra scalar field and retain all prior fields and
|
||||
methods unchanged. No name is removed or shadowed.
|
||||
|
||||
With no mods installed, `Loader:_api` is never called, so the delta allocates no
|
||||
mod object and changes no data, save, options, event, hook, command, or file.
|
||||
With mods installed in a normal boot, the new field is `false` unless an author
|
||||
explicitly reads it. Existing registration and logging behavior is unchanged.
|
||||
|
||||
An adopting mod should gate developer-only registrations and verbose logging
|
||||
directly on `mod.developer`. Player-facing behavior belongs behind
|
||||
`mod.options`, not this signal.
|
||||
|
||||
## Verification
|
||||
|
||||
- `tests/engine/mod_developer_mode_test.lua` loads a real sandboxed mod through
|
||||
the public SDK with developer mode both on and off. It proves the boolean is
|
||||
available during entry execution and that the same source registers its
|
||||
diagnostic command only for the developer load. It also covers the
|
||||
command-line global path and a Gen 2 load.
|
||||
- `tests/engine/mod_developer_mode_parity_test.lua` is the separate no-mod
|
||||
parity suite. It proves both developer answers discover no mods, create no
|
||||
files, and leave injected vanilla data unchanged. It also loads an unchanged
|
||||
API-v1 probe and verifies identity, `mod:read`, exports, and options behavior.
|
||||
- The full ROM-free engine and modkit tiers remain the compatibility proof for
|
||||
`content.X:register/override/get`, `events:on`, `hooks:wrap`, `mod.log`,
|
||||
`mod:read`, manifest v1 fields, and `pokemon.before_give`.
|
||||
|
||||
No registry or schema changes are involved, so generated registry documentation
|
||||
is unaffected.
|
||||
|
||||
## Deprecation etiquette
|
||||
|
||||
Nothing is removed, renamed, superseded, or deprecated.
|
||||
Reference in New Issue
Block a user