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Pokemon Silver as a full launcher version, plus launcher mods-list and title-tempo fixes
Silver: derived import manifest (tools/make_silver_manifest.py re-resolves the Gold manifest's symbols from pokesilver.sym), silver GameVersion row, generation-keyed extractor routing, required-files override, edition save stamping (a Silver playthrough no longer writes into the Gold save), checkver-driven edition data, SILVER/KAMON/OSCAR/MAX presets, GOLD rival default, edition credits banner, Lugia title screen (OAM layouts, bob, trail, palettes as title.lua data keys with Gold defaults so old caches need no re-import), packaging for every build target, docs, and tests. Launcher: the installed-mods list is one continuous scroll (rows culled to the viewport) instead of a pager with an inner scroll viewport; the pad cursor's edge-scroll no longer runs it to the bottom. The game dropdown shows just the initial and caret. Find-tab behavior unchanged. Title tempo: a sprite-anim frame shows duration+1 ticks (engine/sprite_anims/core.asm GetSpriteAnimFrame), which locks both editions' 64-tick wing beat to the 64-tick sine bob; the title screens no longer run fast and out of phase.
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@@ -25,6 +25,7 @@ SHELL_COLORS = {
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"blue": {"main": (35, 125, 235), "dark": (20, 85, 175), "light": (80, 165, 255)},
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"yellow": {"main": (255, 205, 10), "dark": (210, 160, 0), "light": (255, 230, 80)},
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"gold": {"main": (225, 170, 40), "dark": (170, 120, 20), "light": (245, 200, 80)},
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"silver": {"main": (185, 190, 200), "dark": (130, 135, 145), "light": (225, 230, 240)},
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}
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def extract_cleaned_love_emblem():
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@@ -186,7 +187,7 @@ def main():
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fg = create_adaptive_foreground(sizes["adaptive"])
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fg.save(os.path.join(drawable_dir, "ic_launcher_foreground.png"), "PNG")
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for ver in ("red", "blue", "yellow", "gold"):
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for ver in ("red", "blue", "yellow", "gold", "silver"):
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cart = render_3d_cartridge(ver, sizes["shortcut"])
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cart.save(os.path.join(drawable_dir, f"ic_shortcut_{ver}.png"), "PNG")
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