Pokemon Silver as a full launcher version, plus launcher mods-list and title-tempo fixes

Silver: derived import manifest (tools/make_silver_manifest.py re-resolves
the Gold manifest's symbols from pokesilver.sym), silver GameVersion row,
generation-keyed extractor routing, required-files override, edition save
stamping (a Silver playthrough no longer writes into the Gold save),
checkver-driven edition data, SILVER/KAMON/OSCAR/MAX presets, GOLD rival
default, edition credits banner, Lugia title screen (OAM layouts, bob,
trail, palettes as title.lua data keys with Gold defaults so old caches
need no re-import), packaging for every build target, docs, and tests.

Launcher: the installed-mods list is one continuous scroll (rows culled to
the viewport) instead of a pager with an inner scroll viewport; the pad
cursor's edge-scroll no longer runs it to the bottom. The game dropdown
shows just the initial and caret. Find-tab behavior unchanged.

Title tempo: a sprite-anim frame shows duration+1 ticks
(engine/sprite_anims/core.asm GetSpriteAnimFrame), which locks both
editions' 64-tick wing beat to the 64-tick sine bob; the title screens no
longer run fast and out of phase.
This commit is contained in:
bryanthaboi
2026-08-20 08:27:25 -04:00
parent 4c8c1cf36b
commit ec9dc29646
68 changed files with 18617 additions and 466 deletions
+10
View File
@@ -149,12 +149,22 @@ local ok, err = pcall(function()
local Ops = require("Ops")
check(not ModTargets.supports({}, "gold"),
"legacy gen1-only fixture does not support gold")
check(not ModTargets.supports({}, "silver"),
"nor silver")
check(not ModTargets.supports({ games = { "red" } }, "gold"),
"explicit gen1 games list does not support gold")
check(not ModTargets.supports({ games = { "red" } }, "silver"),
"nor silver")
check(ModTargets.supports({ games = { "gold" } }, "gold"),
"gold-targeted manifest supports gold")
check(not ModTargets.supports({ games = { "gold" } }, "silver"),
"and names one edition, not the generation")
check(ModTargets.supports({ games = { "gold", "silver" } }, "silver"),
"a whole-Gen-2 games list supports silver")
check(ModTargets.supports({ gen2compat = true }, "gold"),
"gen2compat legacy still supports gold")
check(ModTargets.supports({ gen2compat = true }, "silver"),
"and silver with it")
local goldS = {
data = {