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Pokemon Silver as a full launcher version, plus launcher mods-list and title-tempo fixes
Silver: derived import manifest (tools/make_silver_manifest.py re-resolves the Gold manifest's symbols from pokesilver.sym), silver GameVersion row, generation-keyed extractor routing, required-files override, edition save stamping (a Silver playthrough no longer writes into the Gold save), checkver-driven edition data, SILVER/KAMON/OSCAR/MAX presets, GOLD rival default, edition credits banner, Lugia title screen (OAM layouts, bob, trail, palettes as title.lua data keys with Gold defaults so old caches need no re-import), packaging for every build target, docs, and tests. Launcher: the installed-mods list is one continuous scroll (rows culled to the viewport) instead of a pager with an inner scroll viewport; the pad cursor's edge-scroll no longer runs it to the bottom. The game dropdown shows just the initial and caret. Find-tab behavior unchanged. Title tempo: a sprite-anim frame shows duration+1 ticks (engine/sprite_anims/core.asm GetSpriteAnimFrame), which locks both editions' 64-tick wing beat to the 64-tick sine bob; the title screens no longer run fast and out of phase.
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@@ -31,10 +31,14 @@ require("src.core.Logger").warn = function() end
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local Core = require("src.core.gen2.HallOfFame")
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local Credits = require("src.ui.gen2.Credits")
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local GameVersion = require("src.core.GameVersion")
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local HallOfFame = require("src.ui.gen2.HallOfFame")
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local Save = require("src.core.gen2.Save")
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local Screens = require("src.ui.Screens")
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local priorVersion = GameVersion.get()
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GameVersion.set("gold")
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-- ---- fixtures -------------------------------------------------------------
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local POKEMON = {
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@@ -711,4 +715,6 @@ else
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eq(creditsData.palettes[1][1][1], 255, "and set 1 colour 0 is white")
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end
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GameVersion.set(priorVersion)
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S.finish()
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