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Pokemon Silver as a full launcher version, plus launcher mods-list and title-tempo fixes
Silver: derived import manifest (tools/make_silver_manifest.py re-resolves the Gold manifest's symbols from pokesilver.sym), silver GameVersion row, generation-keyed extractor routing, required-files override, edition save stamping (a Silver playthrough no longer writes into the Gold save), checkver-driven edition data, SILVER/KAMON/OSCAR/MAX presets, GOLD rival default, edition credits banner, Lugia title screen (OAM layouts, bob, trail, palettes as title.lua data keys with Gold defaults so old caches need no re-import), packaging for every build target, docs, and tests. Launcher: the installed-mods list is one continuous scroll (rows culled to the viewport) instead of a pager with an inner scroll viewport; the pad cursor's edge-scroll no longer runs it to the bottom. The game dropdown shows just the initial and caret. Find-tab behavior unchanged. Title tempo: a sprite-anim frame shows duration+1 ticks (engine/sprite_anims/core.asm GetSpriteAnimFrame), which locks both editions' 64-tick wing beat to the 64-tick sine bob; the title screens no longer run fast and out of phase.
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@@ -64,6 +64,7 @@ local PAL = {
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railBlue = { 70, 150, 255 },
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railGold = { 255, 203, 5 }, -- Yellow cartridge (bright)
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railAmber = { 218, 145, 32 }, -- Gold cartridge (deeper metal)
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railSilver = { 190, 198, 210 }, -- Silver cartridge (cool light metal)
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}
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-- Semantic aliases kept so ported call sites read the same as before.
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PAL.cardBorder = PAL.line
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@@ -321,10 +322,12 @@ function Theme.meter(x, y, w, h, pct, c)
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end
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-- The 4px version rail across the top of both windows: the only brand
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-- colour on screen (Red / Blue / Yellow / Gold cartridge colours).
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-- colour on screen (Red / Blue / Yellow / Gold / Silver cartridge colours).
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function Theme.versionRail(x, y, w, h)
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if not G then return end
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local bars = { PAL.railRed, PAL.railBlue, PAL.railGold, PAL.railAmber }
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local bars = {
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PAL.railRed, PAL.railBlue, PAL.railGold, PAL.railAmber, PAL.railSilver,
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}
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local seg = w / #bars
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for i, c in ipairs(bars) do
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Theme.fill(x + (i - 1) * seg, y, seg, h, c, 1)
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