Pokemon Silver as a full launcher version, plus launcher mods-list and title-tempo fixes

Silver: derived import manifest (tools/make_silver_manifest.py re-resolves
the Gold manifest's symbols from pokesilver.sym), silver GameVersion row,
generation-keyed extractor routing, required-files override, edition save
stamping (a Silver playthrough no longer writes into the Gold save),
checkver-driven edition data, SILVER/KAMON/OSCAR/MAX presets, GOLD rival
default, edition credits banner, Lugia title screen (OAM layouts, bob,
trail, palettes as title.lua data keys with Gold defaults so old caches
need no re-import), packaging for every build target, docs, and tests.

Launcher: the installed-mods list is one continuous scroll (rows culled to
the viewport) instead of a pager with an inner scroll viewport; the pad
cursor's edge-scroll no longer runs it to the bottom. The game dropdown
shows just the initial and caret. Find-tab behavior unchanged.

Title tempo: a sprite-anim frame shows duration+1 ticks
(engine/sprite_anims/core.asm GetSpriteAnimFrame), which locks both
editions' 64-tick wing beat to the 64-tick sine bob; the title screens no
longer run fast and out of phase.
This commit is contained in:
bryanthaboi
2026-08-20 08:27:25 -04:00
parent 4c8c1cf36b
commit ec9dc29646
68 changed files with 18617 additions and 466 deletions
+12 -5
View File
@@ -189,11 +189,18 @@ defineString("CREDIT_END", "END")
-- STAFF and everything after it is a heading. Anything BELOW this id is a
-- person as far as ParseCredits is concerned.
Credits.STAFF = defineString("STAFF", {
" #MON",
" GOLD VERSION",
" PORT STAFF",
})
-- Credits_Staff differs per edition, including the centring spaces
-- (data/credits_strings.asm:54-60).
Credits.STAFF = defineString("STAFF",
require("src.core.GameVersion").get() == "silver" and {
" #MON",
" SILVER VERSION",
" PORT STAFF",
} or {
" #MON",
" GOLD VERSION",
" PORT STAFF",
})
defineString("DIRECTOR", " DIRECTOR")
defineString("PROGRAMMING", " PROGRAMMING")
defineString("ENGINE_DESIGN", " ENGINE DESIGN")