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Pokemon Silver as a full launcher version, plus launcher mods-list and title-tempo fixes
Silver: derived import manifest (tools/make_silver_manifest.py re-resolves the Gold manifest's symbols from pokesilver.sym), silver GameVersion row, generation-keyed extractor routing, required-files override, edition save stamping (a Silver playthrough no longer writes into the Gold save), checkver-driven edition data, SILVER/KAMON/OSCAR/MAX presets, GOLD rival default, edition credits banner, Lugia title screen (OAM layouts, bob, trail, palettes as title.lua data keys with Gold defaults so old caches need no re-import), packaging for every build target, docs, and tests. Launcher: the installed-mods list is one continuous scroll (rows culled to the viewport) instead of a pager with an inner scroll viewport; the pad cursor's edge-scroll no longer runs it to the bottom. The game dropdown shows just the initial and caret. Find-tab behavior unchanged. Title tempo: a sprite-anim frame shows duration+1 ticks (engine/sprite_anims/core.asm GetSpriteAnimFrame), which locks both editions' 64-tick wing beat to the 64-tick sine bob; the title screens no longer run fast and out of phase.
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@@ -228,7 +228,10 @@ SaveConvert.mergeDefaults = mergeDefaults
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-- codec exists yet. Both directions answer with a plain message the
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-- launcher's save card renders as-is, instead of pushing a Gen 2 save
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-- table through Gen 1 offsets and surfacing a codec traceback.
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local GEN2_SAV_UNSUPPORTED = { gold = "Pokemon Gold" }
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local GEN2_SAV_UNSUPPORTED = {
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gold = "Pokemon Gold",
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silver = "Pokemon Silver",
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}
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-- importSav(bytes, version, gameVersion) -> saveTable, err
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-- bytes: the raw 32768-byte SRAM string. Validates size and the main-data
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