mirror of
https://github.com/bryanthaboi/gen1recomp.git
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Pokemon Silver as a full launcher version, plus launcher mods-list and title-tempo fixes
Silver: derived import manifest (tools/make_silver_manifest.py re-resolves the Gold manifest's symbols from pokesilver.sym), silver GameVersion row, generation-keyed extractor routing, required-files override, edition save stamping (a Silver playthrough no longer writes into the Gold save), checkver-driven edition data, SILVER/KAMON/OSCAR/MAX presets, GOLD rival default, edition credits banner, Lugia title screen (OAM layouts, bob, trail, palettes as title.lua data keys with Gold defaults so old caches need no re-import), packaging for every build target, docs, and tests. Launcher: the installed-mods list is one continuous scroll (rows culled to the viewport) instead of a pager with an inner scroll viewport; the pad cursor's edge-scroll no longer runs it to the bottom. The game dropdown shows just the initial and caret. Find-tab behavior unchanged. Title tempo: a sprite-anim frame shows duration+1 ticks (engine/sprite_anims/core.asm GetSpriteAnimFrame), which locks both editions' 64-tick wing beat to the 64-tick sine bob; the title screens no longer run fast and out of phase.
This commit is contained in:
+128
-179
@@ -14,9 +14,9 @@
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-- height, and flex-shrink compressing text until it overlapped.
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--
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-- THE RULES THIS FILE FOLLOWS:
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-- * Lists paginate (Kit.pager). The installed-mod list also scrolls inside
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-- its viewport, so each of its pages can hold at least ten entries without
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-- requiring a tall window. Pages still bound how many mod rows we visit.
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-- * Short lists paginate (Kit.pager, perPage from Kit.rowsThatFit); the
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-- installed-mod list is one continuous scroll instead, drawing only the
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-- rows inside the region viewport so the window bounds the frame cost.
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-- * Every click handler only QUEUES work (imp._uiActions); update() drains
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-- the queue, so an action that tears the view down (Play, Edit save)
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-- never runs inside the frame that dispatched it.
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@@ -45,9 +45,6 @@ local COMMUNITY_URL = "https://bois.icu"
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local ACT_DEDUP = 0.35
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-- Finger travel past this (px) is a drag, not a tap.
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local TAP_SLOP2 = 16 * 16
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-- Installed mods should not turn into a one- or two-item pager on a compact
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-- display. Keep a useful page size, then let the list viewport scroll.
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local MIN_MODS_PER_PAGE = 10
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local MIN_SKIN_ROWS = 4
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local SKIN_FORMAT_LABEL = {
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native = "GEN1",
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@@ -81,15 +78,6 @@ local function setTabScroll(imp, value)
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imp._tabScroll[tabKeyOf(imp)] = clamp(value, 0, tabScrollMax(imp))
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end
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local function modListWantsWheel(imp, wheel)
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if imp.tab ~= "mods" or (imp._modScrollMax or 0) <= 0 then return false end
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if not inRect(imp._modListRect, Kit.mouseX, Kit.mouseY) then return false end
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if not inRect(imp._tabRegionRect, Kit.mouseX, Kit.mouseY) then return false end
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local at = clamp(imp.modScroll or 0, 0, imp._modScrollMax)
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if wheel < 0 then return at < imp._modScrollMax end
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return at > 0
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end
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-- ------------------------------------------------------------- lifecycle
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local function ensureState(imp)
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@@ -192,9 +180,6 @@ function LauncherView.touchpressed(imp, id, x, y)
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imp._touchAt = imp._touchAt or {}
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imp._touchAt[tostring(id)] = {
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x = x, y = y,
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modsList = imp.tab == "mods" and (imp._modScrollMax or 0) > 0
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and inRect(imp._modListRect, x, y)
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and inRect(imp._tabRegionRect, x, y),
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region = tabScrollMax(imp) > 0 and inRect(imp._tabRegionRect, x, y),
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}
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end
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@@ -207,19 +192,9 @@ function LauncherView.touchmoved(imp, id, x, y)
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if ddx * ddx + ddy * ddy > TAP_SLOP2 then
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start.dragged = true
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end
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-- A drag that began in the installed-mod viewport scrolls that page's
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-- rows. Its pager remains available for moving to the next ten-plus
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-- entries; a drag elsewhere keeps the normal short-window page scroll.
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if start.dragged then
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local last = start.lastY or start.y
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local move = -(y - last)
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if start.modsList then
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local listMax = imp._modScrollMax or 0
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local at, leftover = Kit.scrollHandoff(
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clamp(imp.modScroll or 0, 0, listMax), listMax, move)
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imp.modScroll = at
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move = leftover
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end
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if move ~= 0 and start.region then
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local at, leftover = Kit.scrollHandoff(tabScrollAt(imp),
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tabScrollMax(imp), move)
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@@ -343,7 +318,7 @@ end
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local CART_COLOR = {
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red = PAL.railRed, blue = PAL.railBlue, yellow = PAL.railGold,
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gold = PAL.railAmber,
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gold = PAL.railAmber, silver = PAL.railSilver,
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}
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local function cartColor(version)
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return CART_COLOR[version] or PAL.green
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@@ -942,6 +917,8 @@ local GAME_TABS = {
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label = "Yellow" },
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{ id = "gold", key = "tab-gold", letter = "G", color = PAL.railAmber,
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label = "Gold" },
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{ id = "silver", key = "tab-silver", letter = "S", color = PAL.railSilver,
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label = "Silver" },
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}
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local HEADER_TABS = {
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@@ -1108,16 +1085,11 @@ local function buildHeader(imp, m)
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local tabGap = math.floor(6 * m.s)
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local tabRowGap = math.floor(4 * m.s)
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-- the cartridge dropdown, sized to its longest label so switching games
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-- never reflows the row
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-- the cartridge dropdown: just the game's initial and the caret; the
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-- popup list carries the full names
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local chrome0 = headerChrome(imp)
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local game = currentGame(imp)
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local labelW = 0
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for _, g in ipairs(GAME_TABS) do
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labelW = math.max(labelW, Kit.textWidth("tab", Strings(g.label)))
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end
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local dropW = math.min(tabRight - tabLeft,
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tabH + labelW + math.floor(34 * m.s))
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local dropW = math.min(tabRight - tabLeft, tabH + math.floor(24 * m.s))
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chrome0.game.color = game.color
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chrome0.game.letter = game.letter
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chrome0.game.active = imp.tab == game.id
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@@ -1127,7 +1099,7 @@ local function buildHeader(imp, m)
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-- flip with it or it vanishes into the cartridge colour
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local gameInvert = chrome0.game.active or gameHot
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chrome0.game.ring = gameHot and not chrome0.game.active or nil
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btn(imp, tx, ty, dropW, tabH, "tab-game", Strings(game.label), chrome0.game)
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btn(imp, tx, ty, dropW, tabH, "tab-game", "", chrome0.game)
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do
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local cw = math.floor(7 * m.s)
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local ccx = tx + dropW - math.floor(14 * m.s)
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@@ -1958,7 +1930,6 @@ local function buildModsPanel(imp, x, y, w, availH, m)
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cy = cy + buildModScopeRow(imp, x, cy, w, m)
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if #mods == 0 then
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imp.modScroll, imp._modScrollMax, imp._modListRect = 0, 0, nil
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Kit.emptyBox(x, cy, w, math.floor(110 * m.s), imp:_modsEmptyHint())
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return (cy - y) + math.floor(110 * m.s)
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end
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@@ -1999,159 +1970,139 @@ local function buildModsPanel(imp, x, y, w, availH, m)
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end
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-- A mod row is a fixed height: its details first, then a dedicated second
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-- line of per-game checkboxes. Fixed because a page of uniform rows is
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-- what lets perPage come from the viewport.
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-- line of per-game checkboxes. Fixed row heights are what make the
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-- cull below plain arithmetic.
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local togH = math.floor(26 * m.s)
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local gamesLabel = Strings("Enable for:")
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local textH = Kit.textHeight("button") + math.floor(4 * m.s)
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+ Kit.textHeight("small") + math.floor(2 * m.s) + Kit.textHeight("small")
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local rowH = math.floor(8 * m.s) + textH + math.floor(8 * m.s) + togH
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+ math.floor(8 * m.s)
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local pagerH = math.max(Kit.tapMin(), math.floor(30 * m.s))
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local listH = availH - (cy - y) - pagerH - gap
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local perPage = Kit.rowsThatFit(listH, rowH, gap, MIN_MODS_PER_PAGE, 20)
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local first, last, cur, pages = Kit.pageBounds(page(imp, "mods"), #mods, perPage)
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setPage(imp, "mods", cur)
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local listTop = cy
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local shown = math.max(0, last - first + 1)
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local contentH = shown * rowH + math.max(0, shown - 1) * gap
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local scrollMax = math.max(0, contentH - listH)
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local scroll = clamp(imp.modScroll or 0, 0, scrollMax)
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local lr = imp._modListRect
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if not lr then lr = {}; imp._modListRect = lr end
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lr.x, lr.y, lr.w, lr.h = x, listTop, w, listH
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imp._modScrollMax = scrollMax
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if scrollMax > 0 and (Kit.wheelY or 0) ~= 0 and not Kit.blockClicks
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and Kit.hit(x, listTop, w, listH) then
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scroll = clamp(scroll - Kit.wheelY * math.floor(48 * m.s), 0, scrollMax)
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Kit.wheelY = 0
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elseif scrollMax == 0 then
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local wheelPage = Kit.wheelPage(x, listTop, w, listH, cur, #mods, perPage)
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if wheelPage ~= cur then imp.modScroll = 0 end
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setPage(imp, "mods", wheelPage)
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end
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imp.modScroll = scroll
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Kit.pushClip(x, listTop, w, listH)
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for i = first, last do
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-- One continuous list: every row is laid out, the region scroll moves
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-- through all of it, and only rows inside the region's viewport draw --
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-- so the per-frame cost stays bounded by the window, not the list.
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local view = imp._tabRegionRect
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local viewTop = view and view.y or listTop
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local viewBot = view and (view.y + view.h) or (listTop + availH)
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for i = 1, #mods do
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local mod = mods[i]
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local ry = listTop + (i - first) * (rowH + gap) - scroll
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local rowKey = rowKeyFor(imp, "mod-row-", mod.id)
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local isFullyDisabled = true
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if mod.enabledByVersion then
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for _, on in pairs(mod.enabledByVersion) do
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if on then isFullyDisabled = false; break end
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local ry = listTop + (i - 1) * (rowH + gap)
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if ry + rowH >= viewTop and ry <= viewBot then
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local rowKey = rowKeyFor(imp, "mod-row-", mod.id)
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local isFullyDisabled = true
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if mod.enabledByVersion then
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for _, on in pairs(mod.enabledByVersion) do
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if on then isFullyDisabled = false; break end
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end
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else
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isFullyDisabled = not mod.enabled
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end
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else
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isFullyDisabled = not mod.enabled
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end
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local focused = Kit.focusable(rowKey, x, ry, w, rowH)
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local hot = focused or Kit.hover(x, ry, w, rowH)
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if isFullyDisabled then
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Kit.card(x, ry, w, rowH, hot and "mutedHot" or "muted")
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else
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Kit.card(x, ry, w, rowH, hot)
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end
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local pad = math.floor(12 * m.s)
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local px, inner = x + pad, w - 2 * pad
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local ly = ry + math.floor(10 * m.s)
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local togGap = math.floor(5 * m.s) + 1
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local info = mod.github and mod.github ~= "" and imp:_modUpdateInfo(mod.id)
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-- These answer separate games, not a single shared install flag. The
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-- importer receives the game id so an experimental confirmation also
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-- applies only to the checkbox the player pressed.
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local flipped = false
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local gamesY = ry + math.floor(8 * m.s) + textH + math.floor(8 * m.s)
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Kit.text("micro", gamesLabel, px,
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gamesY + (togH - Kit.textHeight("micro")) / 2, PAL.muted)
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local tx = px + Kit.textWidth("micro", gamesLabel) + math.floor(10 * m.s)
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for _, game in ipairs(GameVersion.ORDER) do
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local togKey = "mod-toggle-" .. mod.id .. "-" .. game
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if modGameCheckbox(tx, gamesY, togH,
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mod.enabledByVersion and mod.enabledByVersion[game] == true,
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game, togKey, not safeMode) then
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local version = game
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queueAction(imp, togKey, function() imp:_toggleMod(mod.id, nil, version) end)
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flipped = true
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local focused = Kit.focusable(rowKey, x, ry, w, rowH)
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local hot = focused or Kit.hover(x, ry, w, rowH)
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if isFullyDisabled then
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Kit.card(x, ry, w, rowH, hot and "mutedHot" or "muted")
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else
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Kit.card(x, ry, w, rowH, hot)
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end
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tx = tx + togH + togGap
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end
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-- The checkboxes sit inside the row's rect, so their press also passes the
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-- row hit test; `flipped` gates the row action to everywhere else.
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if not flipped
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and (Kit.press(x, ry, w, rowH) or Kit._activateId == rowKey) then
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local id = mod.id
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queueAction(imp, rowKey, function() imp._modActions = id end)
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end
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local textW = inner
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local pad = math.floor(12 * m.s)
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local px, inner = x + pad, w - 2 * pad
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local ly = ry + math.floor(10 * m.s)
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local badgeW = Kit.textWidth("micro", mod.badge) + math.floor(12 * m.s)
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-- the games the mod is for, beside its category: the same chip the
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-- in-game manager shows (src/mods/ModTargets.lua)
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local gamesW = mod.targets
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and Kit.textWidth("micro", mod.targets) + math.floor(12 * m.s) or 0
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local nameShown = Kit.ellipsize("button", mod.name,
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textW - badgeW - gamesW - math.floor(12 * m.s))
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local headingCol = isFullyDisabled and PAL.muted or PAL.heading
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Kit.text("button", nameShown, px, ly, headingCol)
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local tagX = px + Kit.textWidth("button", nameShown) + math.floor(8 * m.s)
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Kit.tag(tagX, ly, badgeW, Kit.textHeight("button"), mod.badge,
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mod.experimental and PAL.yellow or PAL.muted)
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if mod.targets then
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Kit.tag(tagX + badgeW + math.floor(4 * m.s), ly, gamesW,
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Kit.textHeight("button"), mod.targets,
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mod.targetsHere == false and PAL.steel or PAL.blue)
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end
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ly = ly + Kit.textHeight("button") + math.floor(4 * m.s)
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local togGap = math.floor(5 * m.s) + 1
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local info = mod.github and mod.github ~= "" and imp:_modUpdateInfo(mod.id)
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-- version + status + update state
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local statusText, statusCol = modStatusColor(mod.status)
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local line = "v" .. tostring(mod.version or "?") .. " " .. statusText
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Kit.text("small", line, px, ly, statusCol)
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local lx = px + Kit.textWidth("small", line) + math.floor(12 * m.s)
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if imp:_modInfoPending(mod.id) then
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-- An inline spinner, because this row's release check is genuinely in
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-- flight -- the list stays usable while it resolves.
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Loader.dot(lx, ly, Kit.textHeight("small"))
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Kit.text("small", Strings("Checking..."),
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lx + Kit.textHeight("small") + math.floor(6 * m.s), ly, PAL.muted)
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elseif info and info.status == "available" then
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Kit.text("small", Strings("v%s available", tostring(info.latest)),
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lx, ly, PAL.yellow)
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elseif info and info.status == "current" then
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Kit.text("small", Strings("up to date"), lx, ly, PAL.muted)
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elseif info and info.status == "error" then
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Kit.text("small", Strings("check failed"), lx, ly, PAL.red)
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end
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ly = ly + Kit.textHeight("small") + math.floor(2 * m.s)
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-- one line of description, or the download stats when we have them
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-- (download count in green so popularity reads at a glance)
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if info and info.downloads then
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local d = info.dates
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local dl = ModUpdate.downloadsLine(info.downloads.total)
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local dates = ModUpdate.datesLine(d and d.first, d and d.latest)
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local segs = {}
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if dl then segs[#segs + 1] = { dl, PAL.green } end
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if dates then
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segs[#segs + 1] = { (dl and " - " or "") .. dates, PAL.detail }
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-- These answer separate games, not a single shared install flag. The
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-- importer receives the game id so an experimental confirmation also
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-- applies only to the checkbox the player pressed.
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local flipped = false
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local gamesY = ry + math.floor(8 * m.s) + textH + math.floor(8 * m.s)
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Kit.text("micro", gamesLabel, px,
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gamesY + (togH - Kit.textHeight("micro")) / 2, PAL.muted)
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local tx = px + Kit.textWidth("micro", gamesLabel) + math.floor(10 * m.s)
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for _, game in ipairs(GameVersion.ORDER) do
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local togKey = "mod-toggle-" .. mod.id .. "-" .. game
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if modGameCheckbox(tx, gamesY, togH,
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mod.enabledByVersion and mod.enabledByVersion[game] == true,
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game, togKey, not safeMode) then
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local version = game
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queueAction(imp, togKey, function() imp:_toggleMod(mod.id, nil, version) end)
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flipped = true
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end
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tx = tx + togH + togGap
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end
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-- The checkboxes sit inside the row's rect, so their press also passes the
|
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-- row hit test; `flipped` gates the row action to everywhere else.
|
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if not flipped
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and (Kit.press(x, ry, w, rowH) or Kit._activateId == rowKey) then
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local id = mod.id
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queueAction(imp, rowKey, function() imp._modActions = id end)
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end
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local textW = inner
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local badgeW = Kit.textWidth("micro", mod.badge) + math.floor(12 * m.s)
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-- the games the mod is for, beside its category: the same chip the
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-- in-game manager shows (src/mods/ModTargets.lua)
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local gamesW = mod.targets
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and Kit.textWidth("micro", mod.targets) + math.floor(12 * m.s) or 0
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local nameShown = Kit.ellipsize("button", mod.name,
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textW - badgeW - gamesW - math.floor(12 * m.s))
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local headingCol = isFullyDisabled and PAL.muted or PAL.heading
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Kit.text("button", nameShown, px, ly, headingCol)
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local tagX = px + Kit.textWidth("button", nameShown) + math.floor(8 * m.s)
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Kit.tag(tagX, ly, badgeW, Kit.textHeight("button"), mod.badge,
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mod.experimental and PAL.yellow or PAL.muted)
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if mod.targets then
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Kit.tag(tagX + badgeW + math.floor(4 * m.s), ly, gamesW,
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Kit.textHeight("button"), mod.targets,
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mod.targetsHere == false and PAL.steel or PAL.blue)
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end
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ly = ly + Kit.textHeight("button") + math.floor(4 * m.s)
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-- version + status + update state
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local statusText, statusCol = modStatusColor(mod.status)
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local line = "v" .. tostring(mod.version or "?") .. " " .. statusText
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Kit.text("small", line, px, ly, statusCol)
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local lx = px + Kit.textWidth("small", line) + math.floor(12 * m.s)
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if imp:_modInfoPending(mod.id) then
|
||||
-- An inline spinner, because this row's release check is genuinely in
|
||||
-- flight -- the list stays usable while it resolves.
|
||||
Loader.dot(lx, ly, Kit.textHeight("small"))
|
||||
Kit.text("small", Strings("Checking..."),
|
||||
lx + Kit.textHeight("small") + math.floor(6 * m.s), ly, PAL.muted)
|
||||
elseif info and info.status == "available" then
|
||||
Kit.text("small", Strings("v%s available", tostring(info.latest)),
|
||||
lx, ly, PAL.yellow)
|
||||
elseif info and info.status == "current" then
|
||||
Kit.text("small", Strings("up to date"), lx, ly, PAL.muted)
|
||||
elseif info and info.status == "error" then
|
||||
Kit.text("small", Strings("check failed"), lx, ly, PAL.red)
|
||||
end
|
||||
ly = ly + Kit.textHeight("small") + math.floor(2 * m.s)
|
||||
|
||||
-- one line of description, or the download stats when we have them
|
||||
-- (download count in green so popularity reads at a glance)
|
||||
if info and info.downloads then
|
||||
local d = info.dates
|
||||
local dl = ModUpdate.downloadsLine(info.downloads.total)
|
||||
local dates = ModUpdate.datesLine(d and d.first, d and d.latest)
|
||||
local segs = {}
|
||||
if dl then segs[#segs + 1] = { dl, PAL.green } end
|
||||
if dates then
|
||||
segs[#segs + 1] = { (dl and " - " or "") .. dates, PAL.detail }
|
||||
end
|
||||
segLine("small", segs, px, ly, textW)
|
||||
elseif (mod.description or "") ~= "" then
|
||||
Kit.text("small", Kit.ellipsize("small", mod.description, textW),
|
||||
px, ly, PAL.detail)
|
||||
end
|
||||
segLine("small", segs, px, ly, textW)
|
||||
elseif (mod.description or "") ~= "" then
|
||||
Kit.text("small", Kit.ellipsize("small", mod.description, textW),
|
||||
px, ly, PAL.detail)
|
||||
end
|
||||
end
|
||||
Kit.popClip()
|
||||
|
||||
local pagerY = listTop + listH + gap
|
||||
local newPage, newPagerH = Kit.pager(x, pagerY, w, cur, #mods, perPage, "mods")
|
||||
if newPage ~= cur then imp.modScroll = 0 end
|
||||
setPage(imp, "mods", newPage)
|
||||
return pagerY + newPagerH - y
|
||||
local contentH = #mods * rowH + (#mods - 1) * gap
|
||||
return (listTop + contentH + gap) - y
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------- find mods panel
|
||||
@@ -4782,8 +4733,7 @@ function LauncherView.draw(imp)
|
||||
Kit.blockClicks = modalUp(imp)
|
||||
|
||||
local step = Kit.scrollStep(m.s)
|
||||
local nested = modListWantsWheel(imp, Kit.wheelY or 0)
|
||||
if not nested then
|
||||
do
|
||||
local rect = imp._tabRegionRect
|
||||
if rect then
|
||||
setTabScroll(imp, (Kit.scrollWheel(tabScrollAt(imp), tabScrollMax(imp),
|
||||
@@ -4791,8 +4741,7 @@ function LauncherView.draw(imp)
|
||||
end
|
||||
end
|
||||
local scroll = math.max(0, math.min(imp._pageScroll or 0, scrollMax))
|
||||
if scrollMax > 0 and (Kit.wheelY or 0) ~= 0 and not nested
|
||||
and not Kit.blockClicks then
|
||||
if scrollMax > 0 and (Kit.wheelY or 0) ~= 0 and not Kit.blockClicks then
|
||||
local moved = math.max(0, math.min(scroll - Kit.wheelY * step, scrollMax))
|
||||
if moved ~= scroll then
|
||||
scroll = moved
|
||||
@@ -4800,7 +4749,7 @@ function LauncherView.draw(imp)
|
||||
end
|
||||
end
|
||||
imp._pageScroll, imp._pageScrollMax = scroll, scrollMax
|
||||
if (Kit.wheelY or 0) ~= 0 and not nested and not Kit.blockClicks
|
||||
if (Kit.wheelY or 0) ~= 0 and not Kit.blockClicks
|
||||
and tabScrollMax(imp) > 0 then
|
||||
local was = tabScrollAt(imp)
|
||||
local to = Kit.scrollClamp(was - Kit.wheelY * step, tabScrollMax(imp))
|
||||
|
||||
Reference in New Issue
Block a user